mirror of
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43538e2e75
Conflicts: docs/design/draft-buffer2.txt docs/design/part-TODO.txt docs/design/part-block.txt docs/design/part-bufferlist.txt docs/design/part-caps.txt docs/design/part-element-transform.txt docs/design/part-events.txt docs/design/part-negotiation.txt gst/gstcaps.c gst/gstevent.h gst/gstghostpad.c gst/gstinterface.c gst/gstpad.c gst/gstpad.h gst/gstutils.c libs/gst/base/gstbasesink.c libs/gst/base/gstbasesrc.c libs/gst/base/gstbasetransform.c libs/gst/base/gsttypefindhelper.c plugins/elements/gstcapsfilter.c plugins/elements/gsttee.c tests/check/generic/sinks.c tools/gst-launch.1.in
383 lines
12 KiB
XML
383 lines
12 KiB
XML
<chapter id="chapter-components">
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<title>Components</title>
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<para>
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&GStreamer; includes several higher-level components to simplify an
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application developer's life. All of the components discussed here (for now) are
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targetted at media playback. The idea of each of these components is
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to integrate as closely as possible with a &GStreamer; pipeline, but
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to hide the complexity of media type detection and several other
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rather complex topics that have been discussed in <xref
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linkend="part-advanced"/>.
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</para>
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<para>
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We currently recommend people to use either playbin (see <xref
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linkend="section-components-playbin"/>) or decodebin (see <xref
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linkend="section-components-decodebin"/>), depending on their needs.
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Playbin is the recommended solution for everything related to simple
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playback of media that should just work. Decodebin is a more flexible
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autoplugger that could be used to add more advanced features, such
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as playlist support, crossfading of audio tracks and so on. Its
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programming interface is more low-level than that of playbin, though.
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</para>
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<sect1 id="section-components-playbin">
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<title>Playbin</title>
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<para>
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Playbin is an element that can be created using the standard &GStreamer;
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API (e.g. <function>gst_element_factory_make ()</function>). The factory
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is conveniently called <quote>playbin</quote>. By being a
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<classname>GstPipeline</classname> (and thus a
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<classname>GstElement</classname>), playbin automatically supports all
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of the features of this class, including error handling, tag support,
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state handling, getting stream positions, seeking, and so on.
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</para>
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<para>
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Setting up a playbin pipeline is as simple as creating an instance of
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the playbin element, setting a file location using the
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<quote>uri</quote> property on playbin, and then setting the element
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to the <classname>GST_STATE_PLAYING</classname> state (the location has to be a valid
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URI, so <quote><protocol>://<location></quote>, e.g.
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file:///tmp/my.ogg or http://www.example.org/stream.ogg). Internally,
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playbin will set up a pipeline to playback the media location.
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</para>
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<programlisting><!-- example-begin playbin.c a -->
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#include <gst/gst.h>
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<!-- example-end playbin.c a -->
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[.. my_bus_callback goes here ..]<!-- example-begin playbin.c b --><!--
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static gboolean
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my_bus_callback (GstBus *bus,
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GstMessage *message,
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gpointer data)
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{
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GMainLoop *loop = data;
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switch (GST_MESSAGE_TYPE (message)) {
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case GST_MESSAGE_ERROR: {
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GError *err;
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gchar *debug;
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gst_message_parse_error (message, &err, &debug);
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g_print ("Error: %s\n", err->message);
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g_error_free (err);
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g_free (debug);
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g_main_loop_quit (loop);
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break;
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}
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case GST_MESSAGE_EOS:
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/* end-of-stream */
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g_main_loop_quit (loop);
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break;
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default:
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/* unhandled message */
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break;
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}
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/* remove message from the queue */
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return TRUE;
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}
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--><!-- example-end playbin.c b -->
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<!-- example-begin playbin.c c -->
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gint
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main (gint argc,
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gchar *argv[])
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{
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GMainLoop *loop;
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GstElement *play;
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GstBus *bus;
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/* init GStreamer */
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gst_init (&argc, &argv);
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loop = g_main_loop_new (NULL, FALSE);
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/* make sure we have a URI */
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if (argc != 2) {
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g_print ("Usage: %s <URI>\n", argv[0]);
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return -1;
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}
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/* set up */
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play = gst_element_factory_make ("playbin", "play");
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g_object_set (G_OBJECT (play), "uri", argv[1], NULL);
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bus = gst_pipeline_get_bus (GST_PIPELINE (play));
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gst_bus_add_watch (bus, my_bus_callback, loop);
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gst_object_unref (bus);
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gst_element_set_state (play, GST_STATE_PLAYING);
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/* now run */
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g_main_loop_run (loop);
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/* also clean up */
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gst_element_set_state (play, GST_STATE_NULL);
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gst_object_unref (GST_OBJECT (play));
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return 0;
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}
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<!-- example-end playbin.c c --></programlisting>
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<para>
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Playbin has several features that have been discussed previously:
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</para>
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<itemizedlist>
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<listitem>
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<para>
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Settable video and audio output (using the <quote>video-sink</quote>
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and <quote>audio-sink</quote> properties).
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</para>
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</listitem>
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<listitem>
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<para>
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Mostly controllable and trackable as a
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<classname>GstElement</classname>, including error handling, eos
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handling, tag handling, state handling (through the
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<classname>GstBus</classname>), media position handling and
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seeking.
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</para>
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</listitem>
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<listitem>
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<para>
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Buffers network-sources, with buffer fullness notifications being
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passed through the <classname>GstBus</classname>.
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</para>
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</listitem>
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<listitem>
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<para>
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Supports visualizations for audio-only media.
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</para>
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</listitem>
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<listitem>
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<para>
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Supports subtitles, both in the media as well as from separate
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files. For separate subtitle files, use the <quote>suburi</quote>
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property.
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</para>
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</listitem>
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<listitem>
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<para>
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Supports stream selection and disabling. If your media has
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multiple audio or subtitle tracks, you can dynamically choose
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which one to play back, or decide to turn it off altogether
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(which is especially useful to turn off subtitles). For each
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of those, use the <quote>current-text</quote> and other related
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properties.
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</para>
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</listitem>
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</itemizedlist>
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<para>
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For convenience, it is possible to test <quote>playbin</quote> on
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the commandline, using the command <quote>gst-launch-0.10 playbin
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uri=file:///path/to/file</quote>.
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</para>
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<para>
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New applications should use playbin2 instead of the old playbin.
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</para>
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</sect1>
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<sect1 id="section-components-decodebin">
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<title>Decodebin</title>
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<para>
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Decodebin is the actual autoplugger backend of playbin, which was
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discussed in the previous section. Decodebin will, in short, accept
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input from a source that is linked to its sinkpad and will try to
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detect the media type contained in the stream, and set up decoder
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routines for each of those. It will automatically select decoders.
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For each decoded stream, it will emit the <quote>new-decoded-pad</quote>
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signal, to let the client know about the newly found decoded stream.
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For unknown streams (which might be the whole stream), it will emit
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the <quote>unknown-type</quote> signal. The application is then
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responsible for reporting the error to the user.
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</para>
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<programlisting><!-- example-begin decodebin.c a -->
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#include <gst/gst.h>
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<!-- example-end decodebin.c a -->
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[.. my_bus_callback goes here ..]<!-- example-begin decodebin.c b --><!--
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static gboolean
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my_bus_callback (GstBus *bus,
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GstMessage *message,
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gpointer data)
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{
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GMainLoop *loop = data;
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switch (GST_MESSAGE_TYPE (message)) {
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case GST_MESSAGE_ERROR: {
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GError *err;
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gchar *debug;
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gst_message_parse_error (message, &err, &debug);
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g_print ("Error: %s\n", err->message);
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g_error_free (err);
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g_free (debug);
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g_main_loop_quit (loop);
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break;
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}
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case GST_MESSAGE_EOS:
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/* end-of-stream */
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g_main_loop_quit (loop);
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break;
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default:
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/* unhandled message */
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break;
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}
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/* remove message from the queue */
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return TRUE;
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}
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--><!-- example-end decodebin.c b -->
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<!-- example-begin decodebin.c c -->
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GstElement *pipeline, *audio;
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static void
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cb_newpad (GstElement *decodebin,
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GstPad *pad,
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gboolean last,
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gpointer data)
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{
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GstCaps *caps;
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GstStructure *str;
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GstPad *audiopad;
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/* only link once */
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audiopad = gst_element_get_static_pad (audio, "sink");
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if (GST_PAD_IS_LINKED (audiopad)) {
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g_object_unref (audiopad);
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return;
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}
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/* check media type */
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caps = gst_pad_get_caps (pad, NULL);
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str = gst_caps_get_structure (caps, 0);
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if (!g_strrstr (gst_structure_get_name (str), "audio")) {
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gst_caps_unref (caps);
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gst_object_unref (audiopad);
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return;
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}
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gst_caps_unref (caps);
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/* link'n'play */
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gst_pad_link (pad, audiopad);
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g_object_unref (audiopad);
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}
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gint
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main (gint argc,
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gchar *argv[])
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{
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GMainLoop *loop;
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GstElement *src, *dec, *conv, *sink;
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GstPad *audiopad;
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GstBus *bus;
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/* init GStreamer */
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gst_init (&argc, &argv);
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loop = g_main_loop_new (NULL, FALSE);
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/* make sure we have input */
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if (argc != 2) {
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g_print ("Usage: %s <filename>\n", argv[0]);
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return -1;
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}
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/* setup */
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pipeline = gst_pipeline_new ("pipeline");
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bus = gst_pipeline_get_bus (GST_PIPELINE (pipeline));
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gst_bus_add_watch (bus, my_bus_callback, loop);
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gst_object_unref (bus);
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src = gst_element_factory_make ("filesrc", "source");
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g_object_set (G_OBJECT (src), "location", argv[1], NULL);
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dec = gst_element_factory_make ("decodebin", "decoder");
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g_signal_connect (dec, "new-decoded-pad", G_CALLBACK (cb_newpad), NULL);
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gst_bin_add_many (GST_BIN (pipeline), src, dec, NULL);
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gst_element_link (src, dec);
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/* create audio output */
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audio = gst_bin_new ("audiobin");
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conv = gst_element_factory_make ("audioconvert", "aconv");
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audiopad = gst_element_get_static_pad (conv, "sink");
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sink = gst_element_factory_make ("alsasink", "sink");
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gst_bin_add_many (GST_BIN (audio), conv, sink, NULL);
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gst_element_link (conv, sink);
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gst_element_add_pad (audio,
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gst_ghost_pad_new ("sink", audiopad));
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gst_object_unref (audiopad);
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gst_bin_add (GST_BIN (pipeline), audio);
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/* run */
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gst_element_set_state (pipeline, GST_STATE_PLAYING);
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g_main_loop_run (loop);
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/* cleanup */
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gst_element_set_state (pipeline, GST_STATE_NULL);
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gst_object_unref (GST_OBJECT (pipeline));
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return 0;
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}
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<!-- example-end decodebin.c c --></programlisting>
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<para>
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Decodebin, similar to playbin, supports the following features:
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</para>
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<itemizedlist>
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<listitem>
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<para>
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Can decode an unlimited number of contained streams to decoded
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output pads.
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</para>
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</listitem>
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<listitem>
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<para>
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Is handled as a <classname>GstElement</classname> in all ways,
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including tag or error forwarding and state handling.
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</para>
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</listitem>
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</itemizedlist>
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<para>
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Although decodebin is a good autoplugger, there's a whole lot of
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things that it does not do and is not intended to do:
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</para>
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<itemizedlist>
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<listitem>
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<para>
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Taking care of input streams with a known media type (e.g. a DVD,
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an audio-CD or such).
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</para>
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</listitem>
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<listitem>
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<para>
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Selection of streams (e.g. which audio track to play in case of
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multi-language media streams).
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</para>
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</listitem>
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<listitem>
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<para>
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Overlaying subtitles over a decoded video stream.
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</para>
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</listitem>
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</itemizedlist>
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<para>
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Decodebin can be easily tested on the commandline, e.g. by using the
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command <command>gst-launch-0.10 filesrc location=file.ogg ! decodebin
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! audioconvert ! audioresample ! autoaudiosink</command>.
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</para>
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<para>
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New applications should use decodebin2 instead of the old decodebin.
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</para>
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<para>
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The uridecodebin element is very similar to decodebin2, only that it
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automatically plugs a source plugin based on the protocol of the URI
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given.
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</para>
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</sect1>
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</chapter>
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