gstreamer/subprojects/gst-plugins-bad/sys/d3d11/meson.build
Seungha Yang e96687d88d d3d11: Update build-time dependency
Remove all the d3d11 and dxgi header version dependent ifdef
and bump the minimum requirement to d3d11_4.h and dxgi1_6.h.
We are already failing support old Visual Studio (Windows SDK actually)
such as Visual Studio 2015. Note that our MinGW toolchain satisfies
the requirement.

From runtime point of view, this change should be fine since
we are checking OS version with IUnknown::QueryInterface()
everywhere in order to check API availability

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1684>
2022-02-11 20:01:52 +00:00

95 lines
2.9 KiB
Meson

d3d11_sources = [
'gstd3d11av1dec.cpp',
'gstd3d11basefilter.cpp',
'gstd3d11compositor.cpp',
'gstd3d11compositorbin.cpp',
'gstd3d11convert.cpp',
'gstd3d11converter.cpp',
'gstd3d11decoder.cpp',
'gstd3d11deinterlace.cpp',
'gstd3d11download.cpp',
'gstd3d11h264dec.cpp',
'gstd3d11h265dec.cpp',
'gstd3d11mpeg2dec.cpp',
'gstd3d11overlaycompositor.cpp',
'gstd3d11pluginutils.cpp',
'gstd3d11shader.cpp',
'gstd3d11upload.cpp',
'gstd3d11videoprocessor.cpp',
'gstd3d11videosink.cpp',
'gstd3d11vp8dec.cpp',
'gstd3d11vp9dec.cpp',
'gstd3d11window.cpp',
'gstd3d11window_dummy.cpp',
'plugin.cpp',
]
extra_c_args = ['-DCOBJMACROS']
extra_args = ['-DGST_USE_UNSTABLE_API']
extra_dep = []
d3d11_option = get_option('d3d11')
if host_system != 'windows' or d3d11_option.disabled()
subdir_done()
endif
if not gstd3d11_dep.found() or not cc.has_header('dxva.h') or not cc.has_header('d3d9.h') or not cc.has_header('d3dcompiler.h')
if d3d11_option.enabled()
error('The d3d11 was enabled explicitly, but required dependencies were not found.')
endif
subdir_done()
endif
d3dcompiler_lib = cc.find_library('d3dcompiler', required: d3d11_option)
runtimeobject_lib = cc.find_library('runtimeobject', required : false)
winmm_lib = cc.find_library('winmm', required: false)
if d3d11_winapi_only_app and (not d3dcompiler_lib.found() or not runtimeobject_lib.found())
if d3d11_option.enabled()
error('The d3d11 plugin was enabled explicitly, but required dependencies were not found.')
endif
subdir_done()
endif
# if build target is Windows 10 and WINAPI_PARTITION_APP is allowed,
# we can build UWP only modules as well
if d3d11_winapi_app
d3d11_sources += ['gstd3d11window_corewindow.cpp',
'gstd3d11window_swapchainpanel.cpp']
extra_dep += [runtimeobject_lib, d3dcompiler_lib]
endif
if d3d11_winapi_desktop
d3d11_sources += ['gstd3d11window_win32.cpp']
d3d11_sources += ['gstd3d11screencapture.cpp',
'gstd3d11screencapturedevice.cpp',
'gstd3d11screencapturesrc.cpp']
# multimedia clock is desktop only API
if winmm_lib.found() and cc.has_header('timeapi.h')
extra_args += ['-DHAVE_WINMM']
extra_dep += [winmm_lib]
endif
endif
# MinGW 32bits compiler seems to be complaining about redundant-decls
# when ComPtr is in use. Let's just disable the warning
if cc.get_id() != 'msvc'
extra_mingw_args = cc.get_supported_arguments([
'-Wno-redundant-decls',
])
extra_args += extra_mingw_args
endif
gstd3d11 = library('gstd3d11',
d3d11_sources,
c_args : gst_plugins_bad_args + extra_c_args + extra_args,
cpp_args: gst_plugins_bad_args + extra_args,
include_directories : [configinc],
dependencies : [gstbase_dep, gstvideo_dep, gmodule_dep, gstcontroller_dep, gstd3d11_dep, gstcodecs_dep] + extra_dep,
install : true,
install_dir : plugins_install_dir,
)
pkgconfig.generate(gstd3d11, install_dir : plugins_pkgconfig_install_dir)
plugins += [gstd3d11]