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cbaee81f9c
At minimum, we only need to glFlush() if we are in a shared GL context environment. Move the glFinish() to when the actual wait is requested which may be never. Improves the throughput on older GL systems without GL3/GLES3 and/or fence sync objects. |
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adaptivedemux | ||
audio | ||
base | ||
basecamerabinsrc | ||
codecparsers | ||
gl | ||
insertbin | ||
interfaces | ||
mpegts | ||
player | ||
uridownloader | ||
video | ||
wayland | ||
gettext.h | ||
glib-compat-private.h | ||
gst-i18n-plugin.h | ||
Makefile.am | ||
meson.build |