mirror of
https://gitlab.freedesktop.org/gstreamer/gstreamer.git
synced 2024-11-03 16:09:39 +00:00
5b3e316039
Direct3D11 objects are COM, and most COM C APIs are verbose (C++ is a little better). So, by using C++ APIs, we can make code shorter and more readable. Moreover, "ComPtr" helper class (which is C++ only) can be utilized, that is very helpful for avoiding error-prone COM refcounting issue/leak. Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/2077>
121 lines
5.1 KiB
C
121 lines
5.1 KiB
C
/* GStreamer
|
|
* Copyright (C) 2019 Seungha Yang <seungha.yang@navercorp.com>
|
|
* Copyright (C) 2020 Seungha Yang <seungha@centricular.com>
|
|
*
|
|
* This library is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU Library General Public
|
|
* License as published by the Free Software Foundation; either
|
|
* version 2 of the License, or (at your option) any later version.
|
|
*
|
|
* This library is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
|
* Library General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU Library General Public
|
|
* License along with this library; if not, write to the
|
|
* Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
|
|
* Boston, MA 02110-1301, USA.
|
|
*/
|
|
|
|
#ifndef __GST_D3D11_PLUGIN_UTILS_H__
|
|
#define __GST_D3D11_PLUGIN_UTILS_H__
|
|
|
|
#include <gst/gst.h>
|
|
#include <gst/video/video.h>
|
|
#include <gst/d3d11/gstd3d11.h>
|
|
|
|
G_BEGIN_DECLS
|
|
|
|
typedef struct _GstDxgiColorSpace GstDxgiColorSpace;
|
|
|
|
typedef enum
|
|
{
|
|
GST_D3D11_DEVICE_VENDOR_UNKNOWN = 0,
|
|
GST_D3D11_DEVICE_VENDOR_AMD,
|
|
GST_D3D11_DEVICE_VENDOR_INTEL,
|
|
GST_D3D11_DEVICE_VENDOR_NVIDIA,
|
|
GST_D3D11_DEVICE_VENDOR_QUALCOMM,
|
|
GST_D3D11_DEVICE_VENDOR_XBOX,
|
|
} GstD3D11DeviceVendor;
|
|
|
|
struct _GstDxgiColorSpace
|
|
{
|
|
guint dxgi_color_space_type;
|
|
GstVideoColorRange range;
|
|
GstVideoColorMatrix matrix;
|
|
GstVideoTransferFunction transfer;
|
|
GstVideoColorPrimaries primaries;
|
|
};
|
|
|
|
#define GST_D3D11_CLEAR_COM(obj) G_STMT_START { \
|
|
if (obj) { \
|
|
(obj)->Release (); \
|
|
(obj) = NULL; \
|
|
} \
|
|
} G_STMT_END
|
|
|
|
void gst_d3d11_plugin_utils_init (D3D_FEATURE_LEVEL feature_level);
|
|
|
|
GstCaps * gst_d3d11_get_updated_template_caps (GstStaticCaps * template_caps);
|
|
|
|
gboolean gst_d3d11_is_windows_8_or_greater (void);
|
|
|
|
GstD3D11DeviceVendor gst_d3d11_get_device_vendor (GstD3D11Device * device);
|
|
|
|
#if (GST_D3D11_DXGI_HEADER_VERSION >= 5)
|
|
gboolean gst_d3d11_hdr_meta_data_to_dxgi (GstVideoMasteringDisplayInfo * minfo,
|
|
GstVideoContentLightLevel * cll,
|
|
DXGI_HDR_METADATA_HDR10 * dxgi_hdr10);
|
|
#endif
|
|
|
|
#if (GST_D3D11_DXGI_HEADER_VERSION >= 4)
|
|
const GstDxgiColorSpace * gst_d3d11_video_info_to_dxgi_color_space (GstVideoInfo * info);
|
|
|
|
const GstDxgiColorSpace * gst_d3d11_find_swap_chain_color_space (GstVideoInfo * info,
|
|
IDXGISwapChain3 * swapchain,
|
|
gboolean use_hdr10);
|
|
#endif
|
|
|
|
GstBuffer * gst_d3d11_allocate_staging_buffer (GstD3D11Allocator * allocator,
|
|
const GstVideoInfo * info,
|
|
const GstD3D11Format * format,
|
|
const D3D11_TEXTURE2D_DESC desc[GST_VIDEO_MAX_PLANES],
|
|
gboolean add_videometa);
|
|
|
|
GstBuffer * gst_d3d11_allocate_staging_buffer_for (GstBuffer * buffer,
|
|
const GstVideoInfo * info,
|
|
gboolean add_videometa);
|
|
|
|
gboolean gst_d3d11_buffer_copy_into (GstBuffer * dst,
|
|
GstBuffer * src,
|
|
const GstVideoInfo * info);
|
|
|
|
gboolean gst_is_d3d11_buffer (GstBuffer * buffer);
|
|
|
|
gboolean gst_d3d11_buffer_can_access_device (GstBuffer * buffer,
|
|
ID3D11Device * device);
|
|
|
|
gboolean gst_d3d11_buffer_map (GstBuffer * buffer,
|
|
ID3D11Device * device,
|
|
GstMapInfo info[GST_VIDEO_MAX_PLANES],
|
|
GstMapFlags flags);
|
|
|
|
gboolean gst_d3d11_buffer_unmap (GstBuffer * buffer,
|
|
GstMapInfo info[GST_VIDEO_MAX_PLANES]);
|
|
|
|
guint gst_d3d11_buffer_get_shader_resource_view (GstBuffer * buffer,
|
|
ID3D11ShaderResourceView * view[GST_VIDEO_MAX_PLANES]);
|
|
|
|
guint gst_d3d11_buffer_get_render_target_view (GstBuffer * buffer,
|
|
ID3D11RenderTargetView * view[GST_VIDEO_MAX_PLANES]);
|
|
|
|
GstBufferPool * gst_d3d11_buffer_pool_new_with_options (GstD3D11Device * device,
|
|
GstCaps * caps,
|
|
GstD3D11AllocationParams * alloc_params,
|
|
guint min_buffers,
|
|
guint max_buffers);
|
|
|
|
G_END_DECLS
|
|
|
|
#endif /* __GST_D3D11_PLUGIN_UTILS_H__ */
|