mirror of
https://gitlab.freedesktop.org/gstreamer/gstreamer.git
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5b3e316039
Direct3D11 objects are COM, and most COM C APIs are verbose (C++ is a little better). So, by using C++ APIs, we can make code shorter and more readable. Moreover, "ComPtr" helper class (which is C++ only) can be utilized, that is very helpful for avoiding error-prone COM refcounting issue/leak. Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/2077>
2355 lines
77 KiB
C++
2355 lines
77 KiB
C++
/* GStreamer
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* Copyright (C) <1999> Erik Walthinsen <omega@cse.ogi.edu>
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* Copyright (C) 2005-2012 David Schleef <ds@schleef.org>
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* Copyright (C) 2012-2014 Matthew Waters <ystree00@gmail.com>
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* Copyright (C) <2019> Seungha Yang <seungha.yang@navercorp.com>
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* Copyright (C) <2019> Jeongki Kim <jeongki.kim@jeongki.kim>
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* Copyright (C) 2020 Thibault Saunier <tsaunier@igalia.com>
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Library General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Library General Public License for more details.
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*
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* You should have received a copy of the GNU Library General Public
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* License along with this library; if not, write to the
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* Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
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* Boston, MA 02110-1301, USA.
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*/
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#ifdef HAVE_CONFIG_H
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# include <config.h>
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#endif
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#include "gstd3d11convert.h"
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#include "gstd3d11converter.h"
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#include "gstd3d11videoprocessor.h"
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#include "gstd3d11pluginutils.h"
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GST_DEBUG_CATEGORY_STATIC (gst_d3d11_convert_debug);
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#define GST_CAT_DEFAULT gst_d3d11_convert_debug
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static GstStaticCaps sink_template_caps =
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GST_STATIC_CAPS (GST_VIDEO_CAPS_MAKE_WITH_FEATURES
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(GST_CAPS_FEATURE_MEMORY_D3D11_MEMORY, GST_D3D11_SINK_FORMATS) "; "
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GST_VIDEO_CAPS_MAKE_WITH_FEATURES
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(GST_CAPS_FEATURE_MEMORY_D3D11_MEMORY ","
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GST_CAPS_FEATURE_META_GST_VIDEO_OVERLAY_COMPOSITION,
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GST_D3D11_SINK_FORMATS));
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static GstStaticCaps src_template_caps =
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GST_STATIC_CAPS (GST_VIDEO_CAPS_MAKE_WITH_FEATURES
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(GST_CAPS_FEATURE_MEMORY_D3D11_MEMORY, GST_D3D11_SRC_FORMATS) "; "
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GST_VIDEO_CAPS_MAKE_WITH_FEATURES
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(GST_CAPS_FEATURE_MEMORY_D3D11_MEMORY ","
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GST_CAPS_FEATURE_META_GST_VIDEO_OVERLAY_COMPOSITION,
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GST_D3D11_SRC_FORMATS));
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struct _GstD3D11BaseConvert
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{
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GstD3D11BaseFilter parent;
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const GstD3D11Format *in_d3d11_format;
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const GstD3D11Format *out_d3d11_format;
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ID3D11Texture2D *in_texture[GST_VIDEO_MAX_PLANES];
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ID3D11ShaderResourceView *shader_resource_view[GST_VIDEO_MAX_PLANES];
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guint num_input_view;
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ID3D11Texture2D *out_texture[GST_VIDEO_MAX_PLANES];
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ID3D11RenderTargetView *render_target_view[GST_VIDEO_MAX_PLANES];
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guint num_output_view;
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GstD3D11Converter *converter;
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GstD3D11VideoProcessor *processor;
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gboolean processor_in_use;
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/* used for border rendering */
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RECT in_rect;
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RECT out_rect;
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gint borders_h;
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gint borders_w;
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};
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/**
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* GstD3D11BaseConvert:
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*
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* A baseclass implementation for d3d11 convert elements
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*
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* Since: 1.20
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*/
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#define gst_d3d11_base_convert_parent_class parent_class
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G_DEFINE_ABSTRACT_TYPE_WITH_CODE (GstD3D11BaseConvert, gst_d3d11_base_convert,
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GST_TYPE_D3D11_BASE_FILTER,
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GST_DEBUG_CATEGORY_INIT (gst_d3d11_convert_debug, "d3d11convert", 0,
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"d3d11convert"));
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static void gst_d3d11_base_convert_dispose (GObject * object);
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static GstCaps *gst_d3d11_base_convert_transform_caps (GstBaseTransform *
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trans, GstPadDirection direction, GstCaps * caps, GstCaps * filter);
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static GstCaps *gst_d3d11_base_convert_fixate_caps (GstBaseTransform *
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base, GstPadDirection direction, GstCaps * caps, GstCaps * othercaps);
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static gboolean gst_d3d11_base_convert_filter_meta (GstBaseTransform * trans,
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GstQuery * query, GType api, const GstStructure * params);
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static gboolean
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gst_d3d11_base_convert_propose_allocation (GstBaseTransform * trans,
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GstQuery * decide_query, GstQuery * query);
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static gboolean
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gst_d3d11_base_convert_decide_allocation (GstBaseTransform * trans,
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GstQuery * query);
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static GstFlowReturn gst_d3d11_base_convert_transform (GstBaseTransform *
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trans, GstBuffer * inbuf, GstBuffer * outbuf);
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static gboolean gst_d3d11_base_convert_set_info (GstD3D11BaseFilter * filter,
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GstCaps * incaps, GstVideoInfo * in_info, GstCaps * outcaps,
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GstVideoInfo * out_info);
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/* copies the given caps */
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static GstCaps *
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gst_d3d11_base_convert_caps_remove_format_info (GstCaps * caps)
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{
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GstStructure *st;
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GstCapsFeatures *f;
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gint i, n;
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GstCaps *res;
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GstCapsFeatures *feature =
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gst_caps_features_from_string (GST_CAPS_FEATURE_MEMORY_D3D11_MEMORY);
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res = gst_caps_new_empty ();
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n = gst_caps_get_size (caps);
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for (i = 0; i < n; i++) {
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st = gst_caps_get_structure (caps, i);
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f = gst_caps_get_features (caps, i);
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/* If this is already expressed by the existing caps
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* skip this structure */
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if (i > 0 && gst_caps_is_subset_structure_full (res, st, f))
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continue;
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st = gst_structure_copy (st);
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/* Only remove format info for the cases when we can actually convert */
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if (!gst_caps_features_is_any (f)
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&& gst_caps_features_is_equal (f, feature)) {
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gst_structure_remove_fields (st, "format", "colorimetry", "chroma-site",
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NULL);
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}
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gst_caps_append_structure_full (res, st, gst_caps_features_copy (f));
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}
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gst_caps_features_free (feature);
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return res;
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}
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static GstCaps *
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gst_d3d11_base_convert_caps_rangify_size_info (GstCaps * caps)
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{
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GstStructure *st;
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GstCapsFeatures *f;
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gint i, n;
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GstCaps *res;
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GstCapsFeatures *feature =
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gst_caps_features_from_string (GST_CAPS_FEATURE_MEMORY_D3D11_MEMORY);
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res = gst_caps_new_empty ();
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n = gst_caps_get_size (caps);
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for (i = 0; i < n; i++) {
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st = gst_caps_get_structure (caps, i);
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f = gst_caps_get_features (caps, i);
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/* If this is already expressed by the existing caps
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* skip this structure */
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if (i > 0 && gst_caps_is_subset_structure_full (res, st, f))
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continue;
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st = gst_structure_copy (st);
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/* Only remove format info for the cases when we can actually convert */
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if (!gst_caps_features_is_any (f)
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&& gst_caps_features_is_equal (f, feature)) {
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gst_structure_set (st, "width", GST_TYPE_INT_RANGE, 1, G_MAXINT,
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"height", GST_TYPE_INT_RANGE, 1, G_MAXINT, NULL);
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/* if pixel aspect ratio, make a range of it */
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if (gst_structure_has_field (st, "pixel-aspect-ratio")) {
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gst_structure_set (st, "pixel-aspect-ratio",
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GST_TYPE_FRACTION_RANGE, 1, G_MAXINT, G_MAXINT, 1, NULL);
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}
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}
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gst_caps_append_structure_full (res, st, gst_caps_features_copy (f));
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}
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gst_caps_features_free (feature);
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return res;
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}
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static GstCaps *
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gst_d3d11_base_convert_caps_remove_format_and_rangify_size_info (GstCaps * caps)
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{
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GstStructure *st;
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GstCapsFeatures *f;
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gint i, n;
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GstCaps *res;
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GstCapsFeatures *feature =
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gst_caps_features_from_string (GST_CAPS_FEATURE_MEMORY_D3D11_MEMORY);
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res = gst_caps_new_empty ();
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n = gst_caps_get_size (caps);
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for (i = 0; i < n; i++) {
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st = gst_caps_get_structure (caps, i);
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f = gst_caps_get_features (caps, i);
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/* If this is already expressed by the existing caps
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* skip this structure */
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if (i > 0 && gst_caps_is_subset_structure_full (res, st, f))
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continue;
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st = gst_structure_copy (st);
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/* Only remove format info for the cases when we can actually convert */
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if (!gst_caps_features_is_any (f)
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&& gst_caps_features_is_equal (f, feature)) {
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gst_structure_set (st, "width", GST_TYPE_INT_RANGE, 1, G_MAXINT,
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"height", GST_TYPE_INT_RANGE, 1, G_MAXINT, NULL);
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/* if pixel aspect ratio, make a range of it */
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if (gst_structure_has_field (st, "pixel-aspect-ratio")) {
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gst_structure_set (st, "pixel-aspect-ratio",
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GST_TYPE_FRACTION_RANGE, 1, G_MAXINT, G_MAXINT, 1, NULL);
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}
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gst_structure_remove_fields (st, "format", "colorimetry", "chroma-site",
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NULL);
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}
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gst_caps_append_structure_full (res, st, gst_caps_features_copy (f));
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}
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gst_caps_features_free (feature);
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return res;
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}
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static void
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gst_d3d11_base_convert_class_init (GstD3D11BaseConvertClass * klass)
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{
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GObjectClass *gobject_class = G_OBJECT_CLASS (klass);
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GstElementClass *element_class = GST_ELEMENT_CLASS (klass);
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GstBaseTransformClass *trans_class = GST_BASE_TRANSFORM_CLASS (klass);
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GstD3D11BaseFilterClass *bfilter_class = GST_D3D11_BASE_FILTER_CLASS (klass);
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GstCaps *caps;
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gobject_class->dispose = gst_d3d11_base_convert_dispose;
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caps = gst_d3d11_get_updated_template_caps (&sink_template_caps);
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gst_element_class_add_pad_template (element_class,
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gst_pad_template_new ("sink", GST_PAD_SINK, GST_PAD_ALWAYS, caps));
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gst_caps_unref (caps);
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caps = gst_d3d11_get_updated_template_caps (&src_template_caps);
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gst_element_class_add_pad_template (element_class,
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gst_pad_template_new ("src", GST_PAD_SRC, GST_PAD_ALWAYS, caps));
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gst_caps_unref (caps);
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trans_class->passthrough_on_same_caps = TRUE;
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trans_class->transform_caps =
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GST_DEBUG_FUNCPTR (gst_d3d11_base_convert_transform_caps);
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trans_class->fixate_caps =
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GST_DEBUG_FUNCPTR (gst_d3d11_base_convert_fixate_caps);
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trans_class->filter_meta =
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GST_DEBUG_FUNCPTR (gst_d3d11_base_convert_filter_meta);
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trans_class->propose_allocation =
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GST_DEBUG_FUNCPTR (gst_d3d11_base_convert_propose_allocation);
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trans_class->decide_allocation =
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GST_DEBUG_FUNCPTR (gst_d3d11_base_convert_decide_allocation);
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trans_class->transform = GST_DEBUG_FUNCPTR (gst_d3d11_base_convert_transform);
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bfilter_class->set_info = GST_DEBUG_FUNCPTR (gst_d3d11_base_convert_set_info);
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gst_type_mark_as_plugin_api (GST_TYPE_D3D11_BASE_CONVERT,
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(GstPluginAPIFlags) 0);
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}
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static void
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gst_d3d11_base_convert_init (GstD3D11BaseConvert * self)
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{
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}
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static void
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gst_d3d11_base_convert_clear_shader_resource (GstD3D11BaseConvert * self)
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{
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gint i;
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for (i = 0; i < GST_VIDEO_MAX_PLANES; i++) {
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GST_D3D11_CLEAR_COM (self->shader_resource_view[i]);
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GST_D3D11_CLEAR_COM (self->render_target_view[i]);
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}
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self->num_input_view = 0;
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self->num_output_view = 0;
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for (i = 0; i < GST_VIDEO_MAX_PLANES; i++) {
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GST_D3D11_CLEAR_COM (self->in_texture[i]);
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GST_D3D11_CLEAR_COM (self->out_texture[i]);
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}
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g_clear_pointer (&self->converter, gst_d3d11_converter_free);
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g_clear_pointer (&self->processor, gst_d3d11_video_processor_free);
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self->processor_in_use = FALSE;
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}
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static void
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gst_d3d11_base_convert_dispose (GObject * object)
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{
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GstD3D11BaseConvert *self = GST_D3D11_BASE_CONVERT (object);
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gst_d3d11_base_convert_clear_shader_resource (self);
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G_OBJECT_CLASS (parent_class)->dispose (object);
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}
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static GstCaps *
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gst_d3d11_base_convert_transform_caps (GstBaseTransform *
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trans, GstPadDirection direction, GstCaps * caps, GstCaps * filter)
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{
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GstCaps *tmp, *tmp2;
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GstCaps *result;
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/* Get all possible caps that we can transform to */
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tmp = gst_d3d11_base_convert_caps_remove_format_and_rangify_size_info (caps);
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if (filter) {
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tmp2 = gst_caps_intersect_full (filter, tmp, GST_CAPS_INTERSECT_FIRST);
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gst_caps_unref (tmp);
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tmp = tmp2;
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}
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result = tmp;
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GST_DEBUG_OBJECT (trans, "transformed %" GST_PTR_FORMAT " into %"
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GST_PTR_FORMAT, caps, result);
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return result;
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}
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/*
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* This is an incomplete matrix of in formats and a score for the prefered output
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* format.
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*
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* out: RGB24 RGB16 ARGB AYUV YUV444 YUV422 YUV420 YUV411 YUV410 PAL GRAY
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* in
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* RGB24 0 2 1 2 2 3 4 5 6 7 8
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* RGB16 1 0 1 2 2 3 4 5 6 7 8
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* ARGB 2 3 0 1 4 5 6 7 8 9 10
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* AYUV 3 4 1 0 2 5 6 7 8 9 10
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* YUV444 2 4 3 1 0 5 6 7 8 9 10
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* YUV422 3 5 4 2 1 0 6 7 8 9 10
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* YUV420 4 6 5 3 2 1 0 7 8 9 10
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* YUV411 4 6 5 3 2 1 7 0 8 9 10
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* YUV410 6 8 7 5 4 3 2 1 0 9 10
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* PAL 1 3 2 6 4 6 7 8 9 0 10
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* GRAY 1 4 3 2 1 5 6 7 8 9 0
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*
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* PAL or GRAY are never prefered, if we can we would convert to PAL instead
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* of GRAY, though
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* less subsampling is prefered and if any, preferably horizontal
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* We would like to keep the alpha, even if we would need to to colorspace conversion
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* or lose depth.
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*/
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#define SCORE_FORMAT_CHANGE 1
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#define SCORE_DEPTH_CHANGE 1
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#define SCORE_ALPHA_CHANGE 1
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#define SCORE_CHROMA_W_CHANGE 1
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#define SCORE_CHROMA_H_CHANGE 1
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#define SCORE_PALETTE_CHANGE 1
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#define SCORE_COLORSPACE_LOSS 2 /* RGB <-> YUV */
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#define SCORE_DEPTH_LOSS 4 /* change bit depth */
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#define SCORE_ALPHA_LOSS 8 /* lose the alpha channel */
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#define SCORE_CHROMA_W_LOSS 16 /* vertical subsample */
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#define SCORE_CHROMA_H_LOSS 32 /* horizontal subsample */
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#define SCORE_PALETTE_LOSS 64 /* convert to palette format */
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#define SCORE_COLOR_LOSS 128 /* convert to GRAY */
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#define COLORSPACE_MASK (GST_VIDEO_FORMAT_FLAG_YUV | \
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GST_VIDEO_FORMAT_FLAG_RGB | GST_VIDEO_FORMAT_FLAG_GRAY)
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#define ALPHA_MASK (GST_VIDEO_FORMAT_FLAG_ALPHA)
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#define PALETTE_MASK (GST_VIDEO_FORMAT_FLAG_PALETTE)
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/* calculate how much loss a conversion would be */
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static void
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score_value (GstBaseTransform * base, const GstVideoFormatInfo * in_info,
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const GValue * val, gint * min_loss, const GstVideoFormatInfo ** out_info)
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{
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const gchar *fname;
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const GstVideoFormatInfo *t_info;
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guint in_flags, t_flags;
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gint loss;
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fname = g_value_get_string (val);
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t_info = gst_video_format_get_info (gst_video_format_from_string (fname));
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if (!t_info || t_info->format == GST_VIDEO_FORMAT_UNKNOWN)
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return;
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/* accept input format immediately without loss */
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if (in_info == t_info) {
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*min_loss = 0;
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*out_info = t_info;
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return;
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}
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loss = SCORE_FORMAT_CHANGE;
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in_flags = GST_VIDEO_FORMAT_INFO_FLAGS (in_info);
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in_flags &= ~GST_VIDEO_FORMAT_FLAG_LE;
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in_flags &= ~GST_VIDEO_FORMAT_FLAG_COMPLEX;
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in_flags &= ~GST_VIDEO_FORMAT_FLAG_UNPACK;
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t_flags = GST_VIDEO_FORMAT_INFO_FLAGS (t_info);
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t_flags &= ~GST_VIDEO_FORMAT_FLAG_LE;
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t_flags &= ~GST_VIDEO_FORMAT_FLAG_COMPLEX;
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t_flags &= ~GST_VIDEO_FORMAT_FLAG_UNPACK;
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|
|
if ((t_flags & PALETTE_MASK) != (in_flags & PALETTE_MASK)) {
|
|
loss += SCORE_PALETTE_CHANGE;
|
|
if (t_flags & PALETTE_MASK)
|
|
loss += SCORE_PALETTE_LOSS;
|
|
}
|
|
|
|
if ((t_flags & COLORSPACE_MASK) != (in_flags & COLORSPACE_MASK)) {
|
|
loss += SCORE_COLORSPACE_LOSS;
|
|
if (t_flags & GST_VIDEO_FORMAT_FLAG_GRAY)
|
|
loss += SCORE_COLOR_LOSS;
|
|
}
|
|
|
|
if ((t_flags & ALPHA_MASK) != (in_flags & ALPHA_MASK)) {
|
|
loss += SCORE_ALPHA_CHANGE;
|
|
if (in_flags & ALPHA_MASK)
|
|
loss += SCORE_ALPHA_LOSS;
|
|
}
|
|
|
|
if ((in_info->h_sub[1]) != (t_info->h_sub[1])) {
|
|
loss += SCORE_CHROMA_H_CHANGE;
|
|
if ((in_info->h_sub[1]) < (t_info->h_sub[1]))
|
|
loss += SCORE_CHROMA_H_LOSS;
|
|
}
|
|
if ((in_info->w_sub[1]) != (t_info->w_sub[1])) {
|
|
loss += SCORE_CHROMA_W_CHANGE;
|
|
if ((in_info->w_sub[1]) < (t_info->w_sub[1]))
|
|
loss += SCORE_CHROMA_W_LOSS;
|
|
}
|
|
|
|
if ((in_info->bits) != (t_info->bits)) {
|
|
loss += SCORE_DEPTH_CHANGE;
|
|
if ((in_info->bits) > (t_info->bits))
|
|
loss += SCORE_DEPTH_LOSS + (in_info->bits - t_info->bits);
|
|
}
|
|
|
|
GST_DEBUG_OBJECT (base, "score %s -> %s = %d",
|
|
GST_VIDEO_FORMAT_INFO_NAME (in_info),
|
|
GST_VIDEO_FORMAT_INFO_NAME (t_info), loss);
|
|
|
|
if (loss < *min_loss) {
|
|
GST_DEBUG_OBJECT (base, "found new best %d", loss);
|
|
*out_info = t_info;
|
|
*min_loss = loss;
|
|
}
|
|
}
|
|
|
|
static void
|
|
gst_d3d11_base_convert_fixate_format (GstBaseTransform * trans,
|
|
GstCaps * caps, GstCaps * result)
|
|
{
|
|
GstStructure *ins, *outs;
|
|
const gchar *in_format;
|
|
const GstVideoFormatInfo *in_info, *out_info = NULL;
|
|
gint min_loss = G_MAXINT;
|
|
guint i, capslen;
|
|
|
|
ins = gst_caps_get_structure (caps, 0);
|
|
in_format = gst_structure_get_string (ins, "format");
|
|
if (!in_format) {
|
|
return;
|
|
}
|
|
|
|
GST_DEBUG_OBJECT (trans, "source format %s", in_format);
|
|
|
|
in_info =
|
|
gst_video_format_get_info (gst_video_format_from_string (in_format));
|
|
if (!in_info)
|
|
return;
|
|
|
|
outs = gst_caps_get_structure (result, 0);
|
|
|
|
capslen = gst_caps_get_size (result);
|
|
GST_DEBUG ("iterate %d structures", capslen);
|
|
for (i = 0; i < capslen; i++) {
|
|
GstStructure *tests;
|
|
const GValue *format;
|
|
|
|
tests = gst_caps_get_structure (result, i);
|
|
format = gst_structure_get_value (tests, "format");
|
|
|
|
/* should not happen */
|
|
if (format == NULL)
|
|
continue;
|
|
|
|
if (GST_VALUE_HOLDS_LIST (format)) {
|
|
gint j, len;
|
|
|
|
len = gst_value_list_get_size (format);
|
|
GST_DEBUG_OBJECT (trans, "have %d formats", len);
|
|
for (j = 0; j < len; j++) {
|
|
const GValue *val;
|
|
|
|
val = gst_value_list_get_value (format, j);
|
|
if (G_VALUE_HOLDS_STRING (val)) {
|
|
score_value (trans, in_info, val, &min_loss, &out_info);
|
|
if (min_loss == 0)
|
|
break;
|
|
}
|
|
}
|
|
} else if (G_VALUE_HOLDS_STRING (format)) {
|
|
score_value (trans, in_info, format, &min_loss, &out_info);
|
|
}
|
|
}
|
|
if (out_info)
|
|
gst_structure_set (outs, "format", G_TYPE_STRING,
|
|
GST_VIDEO_FORMAT_INFO_NAME (out_info), NULL);
|
|
}
|
|
|
|
static gboolean
|
|
subsampling_unchanged (GstVideoInfo * in_info, GstVideoInfo * out_info)
|
|
{
|
|
guint i;
|
|
const GstVideoFormatInfo *in_format, *out_format;
|
|
|
|
if (GST_VIDEO_INFO_N_COMPONENTS (in_info) !=
|
|
GST_VIDEO_INFO_N_COMPONENTS (out_info))
|
|
return FALSE;
|
|
|
|
in_format = in_info->finfo;
|
|
out_format = out_info->finfo;
|
|
|
|
for (i = 0; i < GST_VIDEO_INFO_N_COMPONENTS (in_info); i++) {
|
|
if (GST_VIDEO_FORMAT_INFO_W_SUB (in_format,
|
|
i) != GST_VIDEO_FORMAT_INFO_W_SUB (out_format, i))
|
|
return FALSE;
|
|
if (GST_VIDEO_FORMAT_INFO_H_SUB (in_format,
|
|
i) != GST_VIDEO_FORMAT_INFO_H_SUB (out_format, i))
|
|
return FALSE;
|
|
}
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
static void
|
|
transfer_colorimetry_from_input (GstBaseTransform * trans, GstCaps * in_caps,
|
|
GstCaps * out_caps)
|
|
{
|
|
GstStructure *out_caps_s = gst_caps_get_structure (out_caps, 0);
|
|
GstStructure *in_caps_s = gst_caps_get_structure (in_caps, 0);
|
|
gboolean have_colorimetry =
|
|
gst_structure_has_field (out_caps_s, "colorimetry");
|
|
gboolean have_chroma_site =
|
|
gst_structure_has_field (out_caps_s, "chroma-site");
|
|
|
|
/* If the output already has colorimetry and chroma-site, stop,
|
|
* otherwise try and transfer what we can from the input caps */
|
|
if (have_colorimetry && have_chroma_site)
|
|
return;
|
|
|
|
{
|
|
GstVideoInfo in_info, out_info;
|
|
const GValue *in_colorimetry =
|
|
gst_structure_get_value (in_caps_s, "colorimetry");
|
|
|
|
if (!gst_video_info_from_caps (&in_info, in_caps)) {
|
|
GST_WARNING_OBJECT (trans,
|
|
"Failed to convert sink pad caps to video info");
|
|
return;
|
|
}
|
|
if (!gst_video_info_from_caps (&out_info, out_caps)) {
|
|
GST_WARNING_OBJECT (trans,
|
|
"Failed to convert src pad caps to video info");
|
|
return;
|
|
}
|
|
|
|
if (!have_colorimetry && in_colorimetry != NULL) {
|
|
if ((GST_VIDEO_INFO_IS_YUV (&out_info)
|
|
&& GST_VIDEO_INFO_IS_YUV (&in_info))
|
|
|| (GST_VIDEO_INFO_IS_RGB (&out_info)
|
|
&& GST_VIDEO_INFO_IS_RGB (&in_info))
|
|
|| (GST_VIDEO_INFO_IS_GRAY (&out_info)
|
|
&& GST_VIDEO_INFO_IS_GRAY (&in_info))) {
|
|
/* Can transfer the colorimetry intact from the input if it has it */
|
|
gst_structure_set_value (out_caps_s, "colorimetry", in_colorimetry);
|
|
} else {
|
|
gchar *colorimetry_str;
|
|
|
|
/* Changing between YUV/RGB - forward primaries and transfer function, but use
|
|
* default range and matrix.
|
|
* the primaries is used for conversion between RGB and XYZ (CIE 1931 coordinate).
|
|
* the transfer function could be another reference (e.g., HDR)
|
|
*/
|
|
out_info.colorimetry.primaries = in_info.colorimetry.primaries;
|
|
out_info.colorimetry.transfer = in_info.colorimetry.transfer;
|
|
|
|
colorimetry_str =
|
|
gst_video_colorimetry_to_string (&out_info.colorimetry);
|
|
gst_caps_set_simple (out_caps, "colorimetry", G_TYPE_STRING,
|
|
colorimetry_str, NULL);
|
|
g_free (colorimetry_str);
|
|
}
|
|
}
|
|
|
|
/* Only YUV output needs chroma-site. If the input was also YUV and had the same chroma
|
|
* subsampling, transfer the siting. If the sub-sampling is changing, then the planes get
|
|
* scaled anyway so there's no real reason to prefer the input siting. */
|
|
if (!have_chroma_site && GST_VIDEO_INFO_IS_YUV (&out_info)) {
|
|
if (GST_VIDEO_INFO_IS_YUV (&in_info)) {
|
|
const GValue *in_chroma_site =
|
|
gst_structure_get_value (in_caps_s, "chroma-site");
|
|
if (in_chroma_site != NULL
|
|
&& subsampling_unchanged (&in_info, &out_info))
|
|
gst_structure_set_value (out_caps_s, "chroma-site", in_chroma_site);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
static GstCaps *
|
|
gst_d3d11_base_convert_get_fixed_format (GstBaseTransform * trans,
|
|
GstPadDirection direction, GstCaps * caps, GstCaps * othercaps)
|
|
{
|
|
GstCaps *result;
|
|
|
|
result = gst_caps_intersect (othercaps, caps);
|
|
if (gst_caps_is_empty (result)) {
|
|
gst_caps_unref (result);
|
|
result = gst_caps_copy (othercaps);
|
|
}
|
|
|
|
gst_d3d11_base_convert_fixate_format (trans, caps, result);
|
|
|
|
/* fixate remaining fields */
|
|
result = gst_caps_fixate (result);
|
|
|
|
if (direction == GST_PAD_SINK) {
|
|
if (gst_caps_is_subset (caps, result)) {
|
|
gst_caps_replace (&result, caps);
|
|
} else {
|
|
/* Try and preserve input colorimetry / chroma information */
|
|
transfer_colorimetry_from_input (trans, caps, result);
|
|
}
|
|
}
|
|
|
|
return result;
|
|
}
|
|
|
|
static GstCaps *
|
|
gst_d3d11_base_convert_fixate_size (GstBaseTransform * base,
|
|
GstPadDirection direction, GstCaps * caps, GstCaps * othercaps)
|
|
{
|
|
GstStructure *ins, *outs;
|
|
const GValue *from_par, *to_par;
|
|
GValue fpar = G_VALUE_INIT, tpar = G_VALUE_INIT;
|
|
|
|
othercaps = gst_caps_truncate (othercaps);
|
|
othercaps = gst_caps_make_writable (othercaps);
|
|
ins = gst_caps_get_structure (caps, 0);
|
|
outs = gst_caps_get_structure (othercaps, 0);
|
|
|
|
from_par = gst_structure_get_value (ins, "pixel-aspect-ratio");
|
|
to_par = gst_structure_get_value (outs, "pixel-aspect-ratio");
|
|
|
|
/* If we're fixating from the sinkpad we always set the PAR and
|
|
* assume that missing PAR on the sinkpad means 1/1 and
|
|
* missing PAR on the srcpad means undefined
|
|
*/
|
|
if (direction == GST_PAD_SINK) {
|
|
if (!from_par) {
|
|
g_value_init (&fpar, GST_TYPE_FRACTION);
|
|
gst_value_set_fraction (&fpar, 1, 1);
|
|
from_par = &fpar;
|
|
}
|
|
if (!to_par) {
|
|
g_value_init (&tpar, GST_TYPE_FRACTION_RANGE);
|
|
gst_value_set_fraction_range_full (&tpar, 1, G_MAXINT, G_MAXINT, 1);
|
|
to_par = &tpar;
|
|
}
|
|
} else {
|
|
if (!to_par) {
|
|
g_value_init (&tpar, GST_TYPE_FRACTION);
|
|
gst_value_set_fraction (&tpar, 1, 1);
|
|
to_par = &tpar;
|
|
|
|
gst_structure_set (outs, "pixel-aspect-ratio", GST_TYPE_FRACTION, 1, 1,
|
|
NULL);
|
|
}
|
|
if (!from_par) {
|
|
g_value_init (&fpar, GST_TYPE_FRACTION);
|
|
gst_value_set_fraction (&fpar, 1, 1);
|
|
from_par = &fpar;
|
|
}
|
|
}
|
|
|
|
/* we have both PAR but they might not be fixated */
|
|
{
|
|
gint from_w, from_h, from_par_n, from_par_d, to_par_n, to_par_d;
|
|
gint w = 0, h = 0;
|
|
gint from_dar_n, from_dar_d;
|
|
gint num, den;
|
|
|
|
/* from_par should be fixed */
|
|
g_return_val_if_fail (gst_value_is_fixed (from_par), othercaps);
|
|
|
|
from_par_n = gst_value_get_fraction_numerator (from_par);
|
|
from_par_d = gst_value_get_fraction_denominator (from_par);
|
|
|
|
gst_structure_get_int (ins, "width", &from_w);
|
|
gst_structure_get_int (ins, "height", &from_h);
|
|
|
|
gst_structure_get_int (outs, "width", &w);
|
|
gst_structure_get_int (outs, "height", &h);
|
|
|
|
/* if both width and height are already fixed, we can't do anything
|
|
* about it anymore */
|
|
if (w && h) {
|
|
guint n, d;
|
|
|
|
GST_DEBUG_OBJECT (base, "dimensions already set to %dx%d, not fixating",
|
|
w, h);
|
|
if (!gst_value_is_fixed (to_par)) {
|
|
if (gst_video_calculate_display_ratio (&n, &d, from_w, from_h,
|
|
from_par_n, from_par_d, w, h)) {
|
|
GST_DEBUG_OBJECT (base, "fixating to_par to %dx%d", n, d);
|
|
if (gst_structure_has_field (outs, "pixel-aspect-ratio"))
|
|
gst_structure_fixate_field_nearest_fraction (outs,
|
|
"pixel-aspect-ratio", n, d);
|
|
else if (n != d)
|
|
gst_structure_set (outs, "pixel-aspect-ratio", GST_TYPE_FRACTION,
|
|
n, d, NULL);
|
|
}
|
|
}
|
|
goto done;
|
|
}
|
|
|
|
/* Calculate input DAR */
|
|
if (!gst_util_fraction_multiply (from_w, from_h, from_par_n, from_par_d,
|
|
&from_dar_n, &from_dar_d)) {
|
|
GST_ELEMENT_ERROR (base, CORE, NEGOTIATION, (NULL),
|
|
("Error calculating the output scaled size - integer overflow"));
|
|
goto done;
|
|
}
|
|
|
|
GST_DEBUG_OBJECT (base, "Input DAR is %d/%d", from_dar_n, from_dar_d);
|
|
|
|
/* If either width or height are fixed there's not much we
|
|
* can do either except choosing a height or width and PAR
|
|
* that matches the DAR as good as possible
|
|
*/
|
|
if (h) {
|
|
GstStructure *tmp;
|
|
gint set_w, set_par_n, set_par_d;
|
|
|
|
GST_DEBUG_OBJECT (base, "height is fixed (%d)", h);
|
|
|
|
/* If the PAR is fixed too, there's not much to do
|
|
* except choosing the width that is nearest to the
|
|
* width with the same DAR */
|
|
if (gst_value_is_fixed (to_par)) {
|
|
to_par_n = gst_value_get_fraction_numerator (to_par);
|
|
to_par_d = gst_value_get_fraction_denominator (to_par);
|
|
|
|
GST_DEBUG_OBJECT (base, "PAR is fixed %d/%d", to_par_n, to_par_d);
|
|
|
|
if (!gst_util_fraction_multiply (from_dar_n, from_dar_d, to_par_d,
|
|
to_par_n, &num, &den)) {
|
|
GST_ELEMENT_ERROR (base, CORE, NEGOTIATION, (NULL),
|
|
("Error calculating the output scaled size - integer overflow"));
|
|
goto done;
|
|
}
|
|
|
|
w = (guint) gst_util_uint64_scale_int_round (h, num, den);
|
|
gst_structure_fixate_field_nearest_int (outs, "width", w);
|
|
|
|
goto done;
|
|
}
|
|
|
|
/* The PAR is not fixed and it's quite likely that we can set
|
|
* an arbitrary PAR. */
|
|
|
|
/* Check if we can keep the input width */
|
|
tmp = gst_structure_copy (outs);
|
|
gst_structure_fixate_field_nearest_int (tmp, "width", from_w);
|
|
gst_structure_get_int (tmp, "width", &set_w);
|
|
|
|
/* Might have failed but try to keep the DAR nonetheless by
|
|
* adjusting the PAR */
|
|
if (!gst_util_fraction_multiply (from_dar_n, from_dar_d, h, set_w,
|
|
&to_par_n, &to_par_d)) {
|
|
GST_ELEMENT_ERROR (base, CORE, NEGOTIATION, (NULL),
|
|
("Error calculating the output scaled size - integer overflow"));
|
|
gst_structure_free (tmp);
|
|
goto done;
|
|
}
|
|
|
|
if (!gst_structure_has_field (tmp, "pixel-aspect-ratio"))
|
|
gst_structure_set_value (tmp, "pixel-aspect-ratio", to_par);
|
|
gst_structure_fixate_field_nearest_fraction (tmp, "pixel-aspect-ratio",
|
|
to_par_n, to_par_d);
|
|
gst_structure_get_fraction (tmp, "pixel-aspect-ratio", &set_par_n,
|
|
&set_par_d);
|
|
gst_structure_free (tmp);
|
|
|
|
/* Check if the adjusted PAR is accepted */
|
|
if (set_par_n == to_par_n && set_par_d == to_par_d) {
|
|
if (gst_structure_has_field (outs, "pixel-aspect-ratio") ||
|
|
set_par_n != set_par_d)
|
|
gst_structure_set (outs, "width", G_TYPE_INT, set_w,
|
|
"pixel-aspect-ratio", GST_TYPE_FRACTION, set_par_n, set_par_d,
|
|
NULL);
|
|
goto done;
|
|
}
|
|
|
|
/* Otherwise scale the width to the new PAR and check if the
|
|
* adjusted with is accepted. If all that fails we can't keep
|
|
* the DAR */
|
|
if (!gst_util_fraction_multiply (from_dar_n, from_dar_d, set_par_d,
|
|
set_par_n, &num, &den)) {
|
|
GST_ELEMENT_ERROR (base, CORE, NEGOTIATION, (NULL),
|
|
("Error calculating the output scaled size - integer overflow"));
|
|
goto done;
|
|
}
|
|
|
|
w = (guint) gst_util_uint64_scale_int_round (h, num, den);
|
|
gst_structure_fixate_field_nearest_int (outs, "width", w);
|
|
if (gst_structure_has_field (outs, "pixel-aspect-ratio") ||
|
|
set_par_n != set_par_d)
|
|
gst_structure_set (outs, "pixel-aspect-ratio", GST_TYPE_FRACTION,
|
|
set_par_n, set_par_d, NULL);
|
|
|
|
goto done;
|
|
} else if (w) {
|
|
GstStructure *tmp;
|
|
gint set_h, set_par_n, set_par_d;
|
|
|
|
GST_DEBUG_OBJECT (base, "width is fixed (%d)", w);
|
|
|
|
/* If the PAR is fixed too, there's not much to do
|
|
* except choosing the height that is nearest to the
|
|
* height with the same DAR */
|
|
if (gst_value_is_fixed (to_par)) {
|
|
to_par_n = gst_value_get_fraction_numerator (to_par);
|
|
to_par_d = gst_value_get_fraction_denominator (to_par);
|
|
|
|
GST_DEBUG_OBJECT (base, "PAR is fixed %d/%d", to_par_n, to_par_d);
|
|
|
|
if (!gst_util_fraction_multiply (from_dar_n, from_dar_d, to_par_d,
|
|
to_par_n, &num, &den)) {
|
|
GST_ELEMENT_ERROR (base, CORE, NEGOTIATION, (NULL),
|
|
("Error calculating the output scaled size - integer overflow"));
|
|
goto done;
|
|
}
|
|
|
|
h = (guint) gst_util_uint64_scale_int_round (w, den, num);
|
|
gst_structure_fixate_field_nearest_int (outs, "height", h);
|
|
|
|
goto done;
|
|
}
|
|
|
|
/* The PAR is not fixed and it's quite likely that we can set
|
|
* an arbitrary PAR. */
|
|
|
|
/* Check if we can keep the input height */
|
|
tmp = gst_structure_copy (outs);
|
|
gst_structure_fixate_field_nearest_int (tmp, "height", from_h);
|
|
gst_structure_get_int (tmp, "height", &set_h);
|
|
|
|
/* Might have failed but try to keep the DAR nonetheless by
|
|
* adjusting the PAR */
|
|
if (!gst_util_fraction_multiply (from_dar_n, from_dar_d, set_h, w,
|
|
&to_par_n, &to_par_d)) {
|
|
GST_ELEMENT_ERROR (base, CORE, NEGOTIATION, (NULL),
|
|
("Error calculating the output scaled size - integer overflow"));
|
|
gst_structure_free (tmp);
|
|
goto done;
|
|
}
|
|
if (!gst_structure_has_field (tmp, "pixel-aspect-ratio"))
|
|
gst_structure_set_value (tmp, "pixel-aspect-ratio", to_par);
|
|
gst_structure_fixate_field_nearest_fraction (tmp, "pixel-aspect-ratio",
|
|
to_par_n, to_par_d);
|
|
gst_structure_get_fraction (tmp, "pixel-aspect-ratio", &set_par_n,
|
|
&set_par_d);
|
|
gst_structure_free (tmp);
|
|
|
|
/* Check if the adjusted PAR is accepted */
|
|
if (set_par_n == to_par_n && set_par_d == to_par_d) {
|
|
if (gst_structure_has_field (outs, "pixel-aspect-ratio") ||
|
|
set_par_n != set_par_d)
|
|
gst_structure_set (outs, "height", G_TYPE_INT, set_h,
|
|
"pixel-aspect-ratio", GST_TYPE_FRACTION, set_par_n, set_par_d,
|
|
NULL);
|
|
goto done;
|
|
}
|
|
|
|
/* Otherwise scale the height to the new PAR and check if the
|
|
* adjusted with is accepted. If all that fails we can't keep
|
|
* the DAR */
|
|
if (!gst_util_fraction_multiply (from_dar_n, from_dar_d, set_par_d,
|
|
set_par_n, &num, &den)) {
|
|
GST_ELEMENT_ERROR (base, CORE, NEGOTIATION, (NULL),
|
|
("Error calculating the output scale sized - integer overflow"));
|
|
goto done;
|
|
}
|
|
|
|
h = (guint) gst_util_uint64_scale_int_round (w, den, num);
|
|
gst_structure_fixate_field_nearest_int (outs, "height", h);
|
|
if (gst_structure_has_field (outs, "pixel-aspect-ratio") ||
|
|
set_par_n != set_par_d)
|
|
gst_structure_set (outs, "pixel-aspect-ratio", GST_TYPE_FRACTION,
|
|
set_par_n, set_par_d, NULL);
|
|
|
|
goto done;
|
|
} else if (gst_value_is_fixed (to_par)) {
|
|
GstStructure *tmp;
|
|
gint set_h, set_w, f_h, f_w;
|
|
|
|
to_par_n = gst_value_get_fraction_numerator (to_par);
|
|
to_par_d = gst_value_get_fraction_denominator (to_par);
|
|
|
|
/* Calculate scale factor for the PAR change */
|
|
if (!gst_util_fraction_multiply (from_dar_n, from_dar_d, to_par_n,
|
|
to_par_d, &num, &den)) {
|
|
GST_ELEMENT_ERROR (base, CORE, NEGOTIATION, (NULL),
|
|
("Error calculating the output scaled size - integer overflow"));
|
|
goto done;
|
|
}
|
|
|
|
/* Try to keep the input height (because of interlacing) */
|
|
tmp = gst_structure_copy (outs);
|
|
gst_structure_fixate_field_nearest_int (tmp, "height", from_h);
|
|
gst_structure_get_int (tmp, "height", &set_h);
|
|
|
|
/* This might have failed but try to scale the width
|
|
* to keep the DAR nonetheless */
|
|
w = (guint) gst_util_uint64_scale_int_round (set_h, num, den);
|
|
gst_structure_fixate_field_nearest_int (tmp, "width", w);
|
|
gst_structure_get_int (tmp, "width", &set_w);
|
|
gst_structure_free (tmp);
|
|
|
|
/* We kept the DAR and the height is nearest to the original height */
|
|
if (set_w == w) {
|
|
gst_structure_set (outs, "width", G_TYPE_INT, set_w, "height",
|
|
G_TYPE_INT, set_h, NULL);
|
|
goto done;
|
|
}
|
|
|
|
f_h = set_h;
|
|
f_w = set_w;
|
|
|
|
/* If the former failed, try to keep the input width at least */
|
|
tmp = gst_structure_copy (outs);
|
|
gst_structure_fixate_field_nearest_int (tmp, "width", from_w);
|
|
gst_structure_get_int (tmp, "width", &set_w);
|
|
|
|
/* This might have failed but try to scale the width
|
|
* to keep the DAR nonetheless */
|
|
h = (guint) gst_util_uint64_scale_int_round (set_w, den, num);
|
|
gst_structure_fixate_field_nearest_int (tmp, "height", h);
|
|
gst_structure_get_int (tmp, "height", &set_h);
|
|
gst_structure_free (tmp);
|
|
|
|
/* We kept the DAR and the width is nearest to the original width */
|
|
if (set_h == h) {
|
|
gst_structure_set (outs, "width", G_TYPE_INT, set_w, "height",
|
|
G_TYPE_INT, set_h, NULL);
|
|
goto done;
|
|
}
|
|
|
|
/* If all this failed, keep the dimensions with the DAR that was closest
|
|
* to the correct DAR. This changes the DAR but there's not much else to
|
|
* do here.
|
|
*/
|
|
if (set_w * ABS (set_h - h) < ABS (f_w - w) * f_h) {
|
|
f_h = set_h;
|
|
f_w = set_w;
|
|
}
|
|
gst_structure_set (outs, "width", G_TYPE_INT, f_w, "height", G_TYPE_INT,
|
|
f_h, NULL);
|
|
goto done;
|
|
} else {
|
|
GstStructure *tmp;
|
|
gint set_h, set_w, set_par_n, set_par_d, tmp2;
|
|
|
|
/* width, height and PAR are not fixed but passthrough is not possible */
|
|
|
|
/* First try to keep the height and width as good as possible
|
|
* and scale PAR */
|
|
tmp = gst_structure_copy (outs);
|
|
gst_structure_fixate_field_nearest_int (tmp, "height", from_h);
|
|
gst_structure_get_int (tmp, "height", &set_h);
|
|
gst_structure_fixate_field_nearest_int (tmp, "width", from_w);
|
|
gst_structure_get_int (tmp, "width", &set_w);
|
|
|
|
if (!gst_util_fraction_multiply (from_dar_n, from_dar_d, set_h, set_w,
|
|
&to_par_n, &to_par_d)) {
|
|
GST_ELEMENT_ERROR (base, CORE, NEGOTIATION, (NULL),
|
|
("Error calculating the output scaled size - integer overflow"));
|
|
gst_structure_free (tmp);
|
|
goto done;
|
|
}
|
|
|
|
if (!gst_structure_has_field (tmp, "pixel-aspect-ratio"))
|
|
gst_structure_set_value (tmp, "pixel-aspect-ratio", to_par);
|
|
gst_structure_fixate_field_nearest_fraction (tmp, "pixel-aspect-ratio",
|
|
to_par_n, to_par_d);
|
|
gst_structure_get_fraction (tmp, "pixel-aspect-ratio", &set_par_n,
|
|
&set_par_d);
|
|
gst_structure_free (tmp);
|
|
|
|
if (set_par_n == to_par_n && set_par_d == to_par_d) {
|
|
gst_structure_set (outs, "width", G_TYPE_INT, set_w, "height",
|
|
G_TYPE_INT, set_h, NULL);
|
|
|
|
if (gst_structure_has_field (outs, "pixel-aspect-ratio") ||
|
|
set_par_n != set_par_d)
|
|
gst_structure_set (outs, "pixel-aspect-ratio", GST_TYPE_FRACTION,
|
|
set_par_n, set_par_d, NULL);
|
|
goto done;
|
|
}
|
|
|
|
/* Otherwise try to scale width to keep the DAR with the set
|
|
* PAR and height */
|
|
if (!gst_util_fraction_multiply (from_dar_n, from_dar_d, set_par_d,
|
|
set_par_n, &num, &den)) {
|
|
GST_ELEMENT_ERROR (base, CORE, NEGOTIATION, (NULL),
|
|
("Error calculating the output scaled size - integer overflow"));
|
|
goto done;
|
|
}
|
|
|
|
w = (guint) gst_util_uint64_scale_int_round (set_h, num, den);
|
|
tmp = gst_structure_copy (outs);
|
|
gst_structure_fixate_field_nearest_int (tmp, "width", w);
|
|
gst_structure_get_int (tmp, "width", &tmp2);
|
|
gst_structure_free (tmp);
|
|
|
|
if (tmp2 == w) {
|
|
gst_structure_set (outs, "width", G_TYPE_INT, tmp2, "height",
|
|
G_TYPE_INT, set_h, NULL);
|
|
if (gst_structure_has_field (outs, "pixel-aspect-ratio") ||
|
|
set_par_n != set_par_d)
|
|
gst_structure_set (outs, "pixel-aspect-ratio", GST_TYPE_FRACTION,
|
|
set_par_n, set_par_d, NULL);
|
|
goto done;
|
|
}
|
|
|
|
/* ... or try the same with the height */
|
|
h = (guint) gst_util_uint64_scale_int_round (set_w, den, num);
|
|
tmp = gst_structure_copy (outs);
|
|
gst_structure_fixate_field_nearest_int (tmp, "height", h);
|
|
gst_structure_get_int (tmp, "height", &tmp2);
|
|
gst_structure_free (tmp);
|
|
|
|
if (tmp2 == h) {
|
|
gst_structure_set (outs, "width", G_TYPE_INT, set_w, "height",
|
|
G_TYPE_INT, tmp2, NULL);
|
|
if (gst_structure_has_field (outs, "pixel-aspect-ratio") ||
|
|
set_par_n != set_par_d)
|
|
gst_structure_set (outs, "pixel-aspect-ratio", GST_TYPE_FRACTION,
|
|
set_par_n, set_par_d, NULL);
|
|
goto done;
|
|
}
|
|
|
|
/* If all fails we can't keep the DAR and take the nearest values
|
|
* for everything from the first try */
|
|
gst_structure_set (outs, "width", G_TYPE_INT, set_w, "height",
|
|
G_TYPE_INT, set_h, NULL);
|
|
if (gst_structure_has_field (outs, "pixel-aspect-ratio") ||
|
|
set_par_n != set_par_d)
|
|
gst_structure_set (outs, "pixel-aspect-ratio", GST_TYPE_FRACTION,
|
|
set_par_n, set_par_d, NULL);
|
|
}
|
|
}
|
|
|
|
done:
|
|
if (from_par == &fpar)
|
|
g_value_unset (&fpar);
|
|
if (to_par == &tpar)
|
|
g_value_unset (&tpar);
|
|
|
|
return othercaps;
|
|
}
|
|
|
|
static GstCaps *
|
|
gst_d3d11_base_convert_fixate_caps (GstBaseTransform * base,
|
|
GstPadDirection direction, GstCaps * caps, GstCaps * othercaps)
|
|
{
|
|
GstCaps *format = NULL;
|
|
|
|
GST_DEBUG_OBJECT (base,
|
|
"trying to fixate othercaps %" GST_PTR_FORMAT " based on caps %"
|
|
GST_PTR_FORMAT, othercaps, caps);
|
|
|
|
format = gst_d3d11_base_convert_get_fixed_format (base, direction, caps,
|
|
othercaps);
|
|
|
|
if (gst_caps_is_empty (format)) {
|
|
GST_ERROR_OBJECT (base, "Could not convert formats");
|
|
return format;
|
|
}
|
|
|
|
/* convert mode is "all" or "size" here */
|
|
othercaps =
|
|
gst_d3d11_base_convert_fixate_size (base, direction, caps, othercaps);
|
|
|
|
if (gst_caps_get_size (othercaps) == 1) {
|
|
guint i;
|
|
const gchar *format_fields[] = { "format", "colorimetry", "chroma-site" };
|
|
GstStructure *format_struct = gst_caps_get_structure (format, 0);
|
|
GstStructure *fixated_struct;
|
|
|
|
othercaps = gst_caps_make_writable (othercaps);
|
|
fixated_struct = gst_caps_get_structure (othercaps, 0);
|
|
|
|
for (i = 0; i < G_N_ELEMENTS (format_fields); i++) {
|
|
if (gst_structure_has_field (format_struct, format_fields[i])) {
|
|
gst_structure_set (fixated_struct, format_fields[i], G_TYPE_STRING,
|
|
gst_structure_get_string (format_struct, format_fields[i]), NULL);
|
|
} else {
|
|
gst_structure_remove_field (fixated_struct, format_fields[i]);
|
|
}
|
|
}
|
|
}
|
|
gst_caps_unref (format);
|
|
|
|
GST_DEBUG_OBJECT (base, "fixated othercaps to %" GST_PTR_FORMAT, othercaps);
|
|
|
|
return othercaps;
|
|
}
|
|
|
|
static gboolean
|
|
gst_d3d11_base_convert_filter_meta (GstBaseTransform * trans,
|
|
GstQuery * query, GType api, const GstStructure * params)
|
|
{
|
|
/* This element cannot passthrough the crop meta, because it would convert the
|
|
* wrong sub-region of the image, and worst, our output image may not be large
|
|
* enough for the crop to be applied later */
|
|
if (api == GST_VIDEO_CROP_META_API_TYPE)
|
|
return FALSE;
|
|
|
|
/* propose all other metadata upstream */
|
|
return TRUE;
|
|
}
|
|
|
|
static gboolean
|
|
gst_d3d11_base_convert_propose_allocation (GstBaseTransform * trans,
|
|
GstQuery * decide_query, GstQuery * query)
|
|
{
|
|
GstD3D11BaseFilter *filter = GST_D3D11_BASE_FILTER (trans);
|
|
GstVideoInfo info;
|
|
GstBufferPool *pool = NULL;
|
|
GstCaps *caps;
|
|
guint n_pools, i;
|
|
GstStructure *config;
|
|
guint size;
|
|
GstD3D11AllocationParams *d3d11_params;
|
|
|
|
if (!GST_BASE_TRANSFORM_CLASS (parent_class)->propose_allocation (trans,
|
|
decide_query, query))
|
|
return FALSE;
|
|
|
|
/* passthrough, we're done */
|
|
if (decide_query == NULL)
|
|
return TRUE;
|
|
|
|
gst_query_parse_allocation (query, &caps, NULL);
|
|
|
|
if (caps == NULL)
|
|
return FALSE;
|
|
|
|
if (!gst_video_info_from_caps (&info, caps))
|
|
return FALSE;
|
|
|
|
n_pools = gst_query_get_n_allocation_pools (query);
|
|
for (i = 0; i < n_pools; i++) {
|
|
gst_query_parse_nth_allocation_pool (query, i, &pool, NULL, NULL, NULL);
|
|
if (!GST_IS_D3D11_BUFFER_POOL (pool)) {
|
|
gst_object_unref (pool);
|
|
pool = NULL;
|
|
}
|
|
}
|
|
|
|
if (!pool)
|
|
pool = gst_d3d11_buffer_pool_new (filter->device);
|
|
|
|
config = gst_buffer_pool_get_config (pool);
|
|
gst_buffer_pool_config_add_option (config, GST_BUFFER_POOL_OPTION_VIDEO_META);
|
|
|
|
d3d11_params = gst_buffer_pool_config_get_d3d11_allocation_params (config);
|
|
if (!d3d11_params) {
|
|
d3d11_params = gst_d3d11_allocation_params_new (filter->device, &info,
|
|
(GstD3D11AllocationFlags) 0, D3D11_BIND_SHADER_RESOURCE);
|
|
} else {
|
|
/* Set bind flag */
|
|
for (i = 0; i < GST_VIDEO_INFO_N_PLANES (&info); i++) {
|
|
d3d11_params->desc[i].BindFlags |= D3D11_BIND_SHADER_RESOURCE;
|
|
}
|
|
}
|
|
|
|
gst_buffer_pool_config_set_d3d11_allocation_params (config, d3d11_params);
|
|
gst_d3d11_allocation_params_free (d3d11_params);
|
|
|
|
/* size will be updated by d3d11 buffer pool */
|
|
gst_buffer_pool_config_set_params (config, caps, 0, 0, 0);
|
|
|
|
if (!gst_buffer_pool_set_config (pool, config))
|
|
goto config_failed;
|
|
|
|
gst_query_add_allocation_meta (query, GST_VIDEO_META_API_TYPE, NULL);
|
|
gst_query_add_allocation_meta (query,
|
|
GST_VIDEO_OVERLAY_COMPOSITION_META_API_TYPE, NULL);
|
|
|
|
size = GST_D3D11_BUFFER_POOL (pool)->buffer_size;
|
|
gst_query_add_allocation_pool (query, pool, size, 0, 0);
|
|
|
|
gst_object_unref (pool);
|
|
|
|
return TRUE;
|
|
|
|
/* ERRORS */
|
|
config_failed:
|
|
{
|
|
GST_ERROR_OBJECT (filter, "failed to set config");
|
|
gst_object_unref (pool);
|
|
return FALSE;
|
|
}
|
|
}
|
|
|
|
static gboolean
|
|
gst_d3d11_base_convert_decide_allocation (GstBaseTransform * trans,
|
|
GstQuery * query)
|
|
{
|
|
GstD3D11BaseFilter *filter = GST_D3D11_BASE_FILTER (trans);
|
|
GstCaps *outcaps = NULL;
|
|
GstBufferPool *pool = NULL;
|
|
guint size, min = 0, max = 0;
|
|
GstStructure *config;
|
|
GstD3D11AllocationParams *d3d11_params;
|
|
gboolean update_pool = FALSE;
|
|
GstVideoInfo info;
|
|
guint i;
|
|
|
|
gst_query_parse_allocation (query, &outcaps, NULL);
|
|
|
|
if (!outcaps)
|
|
return FALSE;
|
|
|
|
if (!gst_video_info_from_caps (&info, outcaps))
|
|
return FALSE;
|
|
|
|
size = GST_VIDEO_INFO_SIZE (&info);
|
|
|
|
if (gst_query_get_n_allocation_pools (query) > 0) {
|
|
gst_query_parse_nth_allocation_pool (query, 0, &pool, &size, &min, &max);
|
|
if (pool && !GST_IS_D3D11_BUFFER_POOL (pool)) {
|
|
gst_object_unref (pool);
|
|
pool = NULL;
|
|
}
|
|
|
|
update_pool = TRUE;
|
|
}
|
|
|
|
if (!pool)
|
|
pool = gst_d3d11_buffer_pool_new (filter->device);
|
|
|
|
config = gst_buffer_pool_get_config (pool);
|
|
gst_buffer_pool_config_add_option (config, GST_BUFFER_POOL_OPTION_VIDEO_META);
|
|
|
|
d3d11_params = gst_buffer_pool_config_get_d3d11_allocation_params (config);
|
|
if (!d3d11_params) {
|
|
d3d11_params = gst_d3d11_allocation_params_new (filter->device, &info,
|
|
(GstD3D11AllocationFlags) 0,
|
|
D3D11_BIND_SHADER_RESOURCE | D3D11_BIND_RENDER_TARGET);
|
|
} else {
|
|
/* Set bind flag */
|
|
for (i = 0; i < GST_VIDEO_INFO_N_PLANES (&info); i++) {
|
|
d3d11_params->desc[i].BindFlags |=
|
|
(D3D11_BIND_SHADER_RESOURCE | D3D11_BIND_RENDER_TARGET);
|
|
}
|
|
}
|
|
|
|
gst_buffer_pool_config_set_d3d11_allocation_params (config, d3d11_params);
|
|
gst_d3d11_allocation_params_free (d3d11_params);
|
|
|
|
gst_buffer_pool_config_set_params (config, outcaps, size, min, max);
|
|
gst_buffer_pool_set_config (pool, config);
|
|
|
|
size = GST_D3D11_BUFFER_POOL (pool)->buffer_size;
|
|
|
|
if (update_pool)
|
|
gst_query_set_nth_allocation_pool (query, 0, pool, size, min, max);
|
|
else
|
|
gst_query_add_allocation_pool (query, pool, size, min, max);
|
|
|
|
gst_object_unref (pool);
|
|
|
|
return GST_BASE_TRANSFORM_CLASS (parent_class)->decide_allocation (trans,
|
|
query);
|
|
}
|
|
|
|
static gboolean
|
|
create_shader_input_resource (GstD3D11BaseConvert * self,
|
|
GstD3D11Device * device, const GstD3D11Format * format, GstVideoInfo * info)
|
|
{
|
|
D3D11_TEXTURE2D_DESC texture_desc;
|
|
D3D11_SHADER_RESOURCE_VIEW_DESC view_desc;
|
|
HRESULT hr;
|
|
ID3D11Device *device_handle;
|
|
ID3D11Texture2D *tex[GST_VIDEO_MAX_PLANES] = { NULL, };
|
|
ID3D11ShaderResourceView *view[GST_VIDEO_MAX_PLANES] = { NULL, };
|
|
gint i;
|
|
|
|
if (self->num_input_view)
|
|
return TRUE;
|
|
|
|
memset (&texture_desc, 0, sizeof (texture_desc));
|
|
memset (&view_desc, 0, sizeof (view_desc));
|
|
|
|
device_handle = gst_d3d11_device_get_device_handle (device);
|
|
|
|
texture_desc.MipLevels = 1;
|
|
texture_desc.ArraySize = 1;
|
|
texture_desc.SampleDesc.Count = 1;
|
|
texture_desc.SampleDesc.Quality = 0;
|
|
texture_desc.Usage = D3D11_USAGE_DEFAULT;
|
|
texture_desc.BindFlags = D3D11_BIND_SHADER_RESOURCE;
|
|
|
|
if (format->dxgi_format == DXGI_FORMAT_UNKNOWN) {
|
|
for (i = 0; i < GST_VIDEO_MAX_PLANES; i++) {
|
|
if (format->resource_format[i] == DXGI_FORMAT_UNKNOWN)
|
|
break;
|
|
|
|
texture_desc.Width = GST_VIDEO_INFO_COMP_WIDTH (info, i);
|
|
texture_desc.Height = GST_VIDEO_INFO_COMP_HEIGHT (info, i);
|
|
texture_desc.Format = format->resource_format[i];
|
|
|
|
hr = device_handle->CreateTexture2D (&texture_desc, NULL, &tex[i]);
|
|
if (!gst_d3d11_result (hr, device)) {
|
|
GST_ERROR_OBJECT (self, "Failed to create texture (0x%x)", (guint) hr);
|
|
goto error;
|
|
}
|
|
}
|
|
} else {
|
|
gboolean is_semiplanar = FALSE;
|
|
|
|
if (format->dxgi_format == DXGI_FORMAT_NV12 ||
|
|
format->dxgi_format == DXGI_FORMAT_P010 ||
|
|
format->dxgi_format == DXGI_FORMAT_P016)
|
|
is_semiplanar = TRUE;
|
|
|
|
texture_desc.Width = GST_VIDEO_INFO_WIDTH (info);
|
|
texture_desc.Height = GST_VIDEO_INFO_HEIGHT (info);
|
|
texture_desc.Format = format->dxgi_format;
|
|
|
|
/* semiplanar format resolution of should be even number */
|
|
if (is_semiplanar) {
|
|
texture_desc.Width = GST_ROUND_UP_2 (texture_desc.Width);
|
|
texture_desc.Height = GST_ROUND_UP_2 (texture_desc.Height);
|
|
}
|
|
|
|
hr = device_handle->CreateTexture2D (&texture_desc, NULL, &tex[0]);
|
|
if (!gst_d3d11_result (hr, device)) {
|
|
GST_ERROR_OBJECT (self, "Failed to create texture (0x%x)", (guint) hr);
|
|
goto error;
|
|
}
|
|
|
|
if (is_semiplanar) {
|
|
tex[0]->AddRef ();
|
|
tex[1] = tex[0];
|
|
}
|
|
}
|
|
|
|
view_desc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE2D;
|
|
view_desc.Texture2D.MipLevels = 1;
|
|
|
|
for (i = 0; i < GST_VIDEO_MAX_PLANES; i++) {
|
|
if (format->resource_format[i] == DXGI_FORMAT_UNKNOWN)
|
|
break;
|
|
|
|
view_desc.Format = format->resource_format[i];
|
|
hr = device_handle->CreateShaderResourceView (tex[i], &view_desc, &view[i]);
|
|
|
|
if (!gst_d3d11_result (hr, device)) {
|
|
GST_ERROR_OBJECT (self,
|
|
"Failed to create resource view (0x%x)", (guint) hr);
|
|
goto error;
|
|
}
|
|
}
|
|
|
|
self->num_input_view = i;
|
|
|
|
GST_DEBUG_OBJECT (self,
|
|
"%d shader resource view created", self->num_input_view);
|
|
|
|
for (i = 0; i < GST_VIDEO_MAX_PLANES; i++) {
|
|
self->in_texture[i] = tex[i];
|
|
self->shader_resource_view[i] = view[i];
|
|
}
|
|
|
|
return TRUE;
|
|
|
|
error:
|
|
for (i = 0; i < GST_VIDEO_MAX_PLANES; i++) {
|
|
GST_D3D11_CLEAR_COM (view[i]);
|
|
}
|
|
|
|
for (i = 0; i < GST_VIDEO_MAX_PLANES; i++) {
|
|
GST_D3D11_CLEAR_COM (tex[i]);
|
|
}
|
|
|
|
return FALSE;
|
|
}
|
|
|
|
/* 16.0 / 255.0 ~= 0.062745 */
|
|
static const float luma_black_level_limited = 0.062745f;
|
|
|
|
static inline void
|
|
clear_rtv_color_rgb (GstD3D11BaseConvert * self,
|
|
ID3D11DeviceContext * context_handle, ID3D11RenderTargetView * rtv,
|
|
gboolean full_range)
|
|
{
|
|
const FLOAT clear_color_full[4] = { 0.0f, 0.0f, 0.0f, 1.0f };
|
|
const FLOAT clear_color_limited[4] =
|
|
{ luma_black_level_limited, luma_black_level_limited,
|
|
luma_black_level_limited, 1.0f
|
|
};
|
|
const FLOAT *target;
|
|
|
|
if (full_range)
|
|
target = clear_color_full;
|
|
else
|
|
target = clear_color_limited;
|
|
|
|
context_handle->ClearRenderTargetView (rtv, target);
|
|
}
|
|
|
|
static inline void
|
|
clear_rtv_color_vuya (GstD3D11BaseConvert * self,
|
|
ID3D11DeviceContext * context_handle, ID3D11RenderTargetView * rtv,
|
|
gboolean full_range)
|
|
{
|
|
const FLOAT clear_color_full[4] = { 0.5f, 0.5f, 0.0f, 1.0f };
|
|
const FLOAT clear_color_limited[4] =
|
|
{ 0.5f, 0.5f, luma_black_level_limited, 1.0f };
|
|
const FLOAT *target;
|
|
|
|
if (full_range)
|
|
target = clear_color_full;
|
|
else
|
|
target = clear_color_limited;
|
|
|
|
context_handle->ClearRenderTargetView (rtv, target);
|
|
}
|
|
|
|
static inline void
|
|
clear_rtv_color_luma (GstD3D11BaseConvert * self,
|
|
ID3D11DeviceContext * context_handle, ID3D11RenderTargetView * rtv,
|
|
gboolean full_range)
|
|
{
|
|
const FLOAT clear_color_full[4] = { 0.0f, 0.0f, 0.0f, 1.0f };
|
|
const FLOAT clear_color_limited[4] =
|
|
{ luma_black_level_limited, luma_black_level_limited,
|
|
luma_black_level_limited, 1.0f
|
|
};
|
|
const FLOAT *target;
|
|
|
|
if (full_range)
|
|
target = clear_color_full;
|
|
else
|
|
target = clear_color_limited;
|
|
|
|
context_handle->ClearRenderTargetView (rtv, target);
|
|
}
|
|
|
|
static inline void
|
|
clear_rtv_color_chroma (GstD3D11BaseConvert * self,
|
|
ID3D11DeviceContext * context_handle, ID3D11RenderTargetView * rtv)
|
|
{
|
|
const FLOAT clear_color[4] = { 0.5f, 0.5f, 0.5f, 1.0f };
|
|
|
|
context_handle->ClearRenderTargetView (rtv, clear_color);
|
|
}
|
|
|
|
static void
|
|
clear_rtv_color_all (GstD3D11BaseConvert * self, GstVideoInfo * info,
|
|
ID3D11DeviceContext * context_handle,
|
|
ID3D11RenderTargetView * rtv[GST_VIDEO_MAX_PLANES])
|
|
{
|
|
gint i;
|
|
gboolean full_range = info->colorimetry.range == GST_VIDEO_COLOR_RANGE_0_255;
|
|
|
|
for (i = 0; i < GST_VIDEO_MAX_PLANES; i++) {
|
|
if (!rtv[i])
|
|
break;
|
|
|
|
if (GST_VIDEO_INFO_IS_RGB (info)) {
|
|
clear_rtv_color_rgb (self, context_handle, rtv[i], full_range);
|
|
} else {
|
|
if (GST_VIDEO_INFO_N_PLANES (info) == 1) {
|
|
clear_rtv_color_vuya (self, context_handle, rtv[i], full_range);
|
|
} else {
|
|
if (i == 0)
|
|
clear_rtv_color_luma (self, context_handle, rtv[i], full_range);
|
|
else
|
|
clear_rtv_color_chroma (self, context_handle, rtv[i]);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
static gboolean
|
|
create_shader_output_resource (GstD3D11BaseConvert * self,
|
|
GstD3D11Device * device, const GstD3D11Format * format, GstVideoInfo * info)
|
|
{
|
|
D3D11_TEXTURE2D_DESC texture_desc;
|
|
D3D11_RENDER_TARGET_VIEW_DESC view_desc;
|
|
HRESULT hr;
|
|
ID3D11Device *device_handle;
|
|
ID3D11DeviceContext *context_handle;
|
|
ID3D11Texture2D *tex[GST_VIDEO_MAX_PLANES] = { NULL, };
|
|
ID3D11RenderTargetView *view[GST_VIDEO_MAX_PLANES] = { NULL, };
|
|
gint i;
|
|
|
|
if (self->num_output_view)
|
|
return TRUE;
|
|
|
|
memset (&texture_desc, 0, sizeof (texture_desc));
|
|
memset (&view_desc, 0, sizeof (view_desc));
|
|
|
|
device_handle = gst_d3d11_device_get_device_handle (device);
|
|
context_handle = gst_d3d11_device_get_device_context_handle (device);
|
|
|
|
texture_desc.MipLevels = 1;
|
|
texture_desc.ArraySize = 1;
|
|
texture_desc.SampleDesc.Count = 1;
|
|
texture_desc.SampleDesc.Quality = 0;
|
|
texture_desc.Usage = D3D11_USAGE_DEFAULT;
|
|
texture_desc.BindFlags =
|
|
D3D11_BIND_RENDER_TARGET | D3D11_BIND_SHADER_RESOURCE;
|
|
|
|
if (format->dxgi_format == DXGI_FORMAT_UNKNOWN) {
|
|
for (i = 0; i < GST_VIDEO_MAX_PLANES; i++) {
|
|
if (format->resource_format[i] == DXGI_FORMAT_UNKNOWN)
|
|
break;
|
|
|
|
texture_desc.Width = GST_VIDEO_INFO_COMP_WIDTH (info, i);
|
|
texture_desc.Height = GST_VIDEO_INFO_COMP_HEIGHT (info, i);
|
|
texture_desc.Format = format->resource_format[i];
|
|
|
|
hr = device_handle->CreateTexture2D (&texture_desc, NULL, &tex[i]);
|
|
if (!gst_d3d11_result (hr, device)) {
|
|
GST_ERROR_OBJECT (self, "Failed to create texture (0x%x)", (guint) hr);
|
|
goto error;
|
|
}
|
|
}
|
|
} else {
|
|
gboolean is_semiplanar = FALSE;
|
|
|
|
if (format->dxgi_format == DXGI_FORMAT_NV12 ||
|
|
format->dxgi_format == DXGI_FORMAT_P010 ||
|
|
format->dxgi_format == DXGI_FORMAT_P016)
|
|
is_semiplanar = TRUE;
|
|
|
|
texture_desc.Width = GST_VIDEO_INFO_WIDTH (info);
|
|
texture_desc.Height = GST_VIDEO_INFO_HEIGHT (info);
|
|
texture_desc.Format = format->dxgi_format;
|
|
|
|
/* semiplanar format resolution of should be even number */
|
|
if (is_semiplanar) {
|
|
texture_desc.Width = GST_ROUND_UP_2 (texture_desc.Width);
|
|
texture_desc.Height = GST_ROUND_UP_2 (texture_desc.Height);
|
|
}
|
|
|
|
hr = device_handle->CreateTexture2D (&texture_desc, NULL, &tex[0]);
|
|
if (!gst_d3d11_result (hr, device)) {
|
|
GST_ERROR_OBJECT (self, "Failed to create texture (0x%x)", (guint) hr);
|
|
goto error;
|
|
}
|
|
|
|
if (is_semiplanar) {
|
|
tex[0]->AddRef ();
|
|
tex[1] = tex[0];
|
|
}
|
|
}
|
|
|
|
view_desc.ViewDimension = D3D11_RTV_DIMENSION_TEXTURE2D;
|
|
view_desc.Texture2D.MipSlice = 0;
|
|
for (i = 0; i < GST_VIDEO_MAX_PLANES; i++) {
|
|
if (format->resource_format[i] == DXGI_FORMAT_UNKNOWN)
|
|
break;
|
|
|
|
view_desc.Format = format->resource_format[i];
|
|
hr = device_handle->CreateRenderTargetView (tex[i], &view_desc, &view[i]);
|
|
if (!gst_d3d11_result (hr, device)) {
|
|
GST_ERROR_OBJECT (self,
|
|
"Failed to create %dth render target view (0x%x)", i, (guint) hr);
|
|
goto error;
|
|
}
|
|
}
|
|
|
|
gst_d3d11_device_lock (device);
|
|
clear_rtv_color_all (self, info, context_handle, view);
|
|
gst_d3d11_device_unlock (device);
|
|
|
|
self->num_output_view = i;
|
|
|
|
GST_DEBUG_OBJECT (self, "%d render view created", self->num_output_view);
|
|
|
|
for (i = 0; i < GST_VIDEO_MAX_PLANES; i++) {
|
|
self->out_texture[i] = tex[i];
|
|
self->render_target_view[i] = view[i];
|
|
}
|
|
|
|
return TRUE;
|
|
|
|
error:
|
|
for (i = 0; i < GST_VIDEO_MAX_PLANES; i++) {
|
|
GST_D3D11_CLEAR_COM (view[i]);
|
|
}
|
|
|
|
for (i = 0; i < GST_VIDEO_MAX_PLANES; i++) {
|
|
GST_D3D11_CLEAR_COM (tex[i]);
|
|
}
|
|
|
|
return FALSE;
|
|
}
|
|
|
|
static gboolean
|
|
gst_d3d11_base_convert_set_info (GstD3D11BaseFilter * filter,
|
|
GstCaps * incaps, GstVideoInfo * in_info, GstCaps * outcaps,
|
|
GstVideoInfo * out_info)
|
|
{
|
|
GstD3D11BaseConvert *self = GST_D3D11_BASE_CONVERT (filter);
|
|
const GstVideoInfo *unknown_info;
|
|
gint from_dar_n, from_dar_d, to_dar_n, to_dar_d;
|
|
D3D11_VIEWPORT view_port;
|
|
gint border_offset_x = 0;
|
|
gint border_offset_y = 0;
|
|
|
|
if (gst_base_transform_is_passthrough (GST_BASE_TRANSFORM (filter)))
|
|
return TRUE;
|
|
|
|
if (!gst_util_fraction_multiply (in_info->width,
|
|
in_info->height, in_info->par_n, in_info->par_d, &from_dar_n,
|
|
&from_dar_d)) {
|
|
from_dar_n = from_dar_d = -1;
|
|
}
|
|
|
|
if (!gst_util_fraction_multiply (out_info->width,
|
|
out_info->height, out_info->par_n, out_info->par_d, &to_dar_n,
|
|
&to_dar_d)) {
|
|
to_dar_n = to_dar_d = -1;
|
|
}
|
|
|
|
self->borders_w = self->borders_h = 0;
|
|
if (to_dar_n != from_dar_n || to_dar_d != from_dar_d) {
|
|
gint n, d, to_h, to_w;
|
|
|
|
if (from_dar_n != -1 && from_dar_d != -1
|
|
&& gst_util_fraction_multiply (from_dar_n, from_dar_d,
|
|
out_info->par_d, out_info->par_n, &n, &d)) {
|
|
to_h = gst_util_uint64_scale_int (out_info->width, d, n);
|
|
if (to_h <= out_info->height) {
|
|
self->borders_h = out_info->height - to_h;
|
|
self->borders_w = 0;
|
|
} else {
|
|
to_w = gst_util_uint64_scale_int (out_info->height, n, d);
|
|
g_assert (to_w <= out_info->width);
|
|
self->borders_h = 0;
|
|
self->borders_w = out_info->width - to_w;
|
|
}
|
|
} else {
|
|
GST_WARNING_OBJECT (self, "Can't calculate borders");
|
|
}
|
|
}
|
|
|
|
gst_d3d11_base_convert_clear_shader_resource (self);
|
|
|
|
GST_DEBUG_OBJECT (self, "Setup convert with format %s -> %s",
|
|
gst_video_format_to_string (GST_VIDEO_INFO_FORMAT (in_info)),
|
|
gst_video_format_to_string (GST_VIDEO_INFO_FORMAT (out_info)));
|
|
|
|
/* if present, these must match */
|
|
if (in_info->interlace_mode != out_info->interlace_mode)
|
|
goto format_mismatch;
|
|
|
|
if (in_info->width == out_info->width && in_info->height == out_info->height
|
|
&& in_info->finfo == out_info->finfo && self->borders_w == 0 &&
|
|
self->borders_h == 0) {
|
|
gst_base_transform_set_passthrough (GST_BASE_TRANSFORM (filter), TRUE);
|
|
return TRUE;
|
|
} else {
|
|
gst_base_transform_set_passthrough (GST_BASE_TRANSFORM (filter), FALSE);
|
|
}
|
|
|
|
self->in_d3d11_format =
|
|
gst_d3d11_device_format_from_gst (filter->device,
|
|
GST_VIDEO_INFO_FORMAT (in_info));
|
|
if (!self->in_d3d11_format) {
|
|
unknown_info = in_info;
|
|
goto format_unknown;
|
|
}
|
|
|
|
self->out_d3d11_format =
|
|
gst_d3d11_device_format_from_gst (filter->device,
|
|
GST_VIDEO_INFO_FORMAT (out_info));
|
|
if (!self->out_d3d11_format) {
|
|
unknown_info = out_info;
|
|
goto format_unknown;
|
|
}
|
|
|
|
self->converter = gst_d3d11_converter_new (filter->device, in_info, out_info);
|
|
|
|
if (!self->converter) {
|
|
GST_ERROR_OBJECT (self, "couldn't set converter");
|
|
return FALSE;
|
|
}
|
|
#if (GST_D3D11_DXGI_HEADER_VERSION >= 4)
|
|
/* If both input and output formats are native DXGI format */
|
|
if (self->in_d3d11_format->dxgi_format != DXGI_FORMAT_UNKNOWN &&
|
|
self->out_d3d11_format->dxgi_format != DXGI_FORMAT_UNKNOWN) {
|
|
gboolean hardware = FALSE;
|
|
GstD3D11VideoProcessor *processor = NULL;
|
|
|
|
gst_d3d11_device_lock (filter->device);
|
|
g_object_get (filter->device, "hardware", &hardware, NULL);
|
|
if (hardware) {
|
|
processor = gst_d3d11_video_processor_new (filter->device,
|
|
in_info->width, in_info->height, out_info->width, out_info->height);
|
|
}
|
|
|
|
if (processor) {
|
|
const GstDxgiColorSpace *in_color_space;
|
|
const GstDxgiColorSpace *out_color_space;
|
|
|
|
in_color_space = gst_d3d11_video_info_to_dxgi_color_space (in_info);
|
|
out_color_space = gst_d3d11_video_info_to_dxgi_color_space (out_info);
|
|
|
|
if (in_color_space && out_color_space) {
|
|
DXGI_FORMAT in_dxgi_format = self->in_d3d11_format->dxgi_format;
|
|
DXGI_FORMAT out_dxgi_format = self->out_d3d11_format->dxgi_format;
|
|
DXGI_COLOR_SPACE_TYPE in_dxgi_color_space =
|
|
(DXGI_COLOR_SPACE_TYPE) in_color_space->dxgi_color_space_type;
|
|
DXGI_COLOR_SPACE_TYPE out_dxgi_color_space =
|
|
(DXGI_COLOR_SPACE_TYPE) out_color_space->dxgi_color_space_type;
|
|
|
|
if (!gst_d3d11_video_processor_check_format_conversion (processor,
|
|
in_dxgi_format, in_dxgi_color_space, out_dxgi_format,
|
|
out_dxgi_color_space)) {
|
|
GST_DEBUG_OBJECT (self, "Conversion is not supported by device");
|
|
gst_d3d11_video_processor_free (processor);
|
|
processor = NULL;
|
|
} else {
|
|
GST_DEBUG_OBJECT (self, "video processor supports conversion");
|
|
gst_d3d11_video_processor_set_input_dxgi_color_space (processor,
|
|
in_dxgi_color_space);
|
|
gst_d3d11_video_processor_set_output_dxgi_color_space (processor,
|
|
out_dxgi_color_space);
|
|
}
|
|
} else {
|
|
GST_WARNING_OBJECT (self,
|
|
"Couldn't determine input and/or output dxgi colorspace");
|
|
gst_d3d11_video_processor_free (processor);
|
|
processor = NULL;
|
|
}
|
|
}
|
|
|
|
self->processor = processor;
|
|
gst_d3d11_device_unlock (filter->device);
|
|
}
|
|
#endif
|
|
|
|
GST_DEBUG_OBJECT (self, "from=%dx%d (par=%d/%d dar=%d/%d), size %"
|
|
G_GSIZE_FORMAT " -> to=%dx%d (par=%d/%d dar=%d/%d borders=%d:%d), "
|
|
"size %" G_GSIZE_FORMAT,
|
|
in_info->width, in_info->height, in_info->par_n, in_info->par_d,
|
|
from_dar_n, from_dar_d, in_info->size, out_info->width,
|
|
out_info->height, out_info->par_n, out_info->par_d, to_dar_n, to_dar_d,
|
|
self->borders_w, self->borders_h, out_info->size);
|
|
|
|
self->in_rect.left = 0;
|
|
self->in_rect.top = 0;
|
|
self->in_rect.right = GST_VIDEO_INFO_WIDTH (in_info);
|
|
self->in_rect.bottom = GST_VIDEO_INFO_HEIGHT (in_info);
|
|
|
|
if (self->borders_w) {
|
|
border_offset_x = self->borders_w / 2;
|
|
self->out_rect.left = border_offset_x;
|
|
self->out_rect.right = GST_VIDEO_INFO_WIDTH (out_info) - border_offset_x;
|
|
} else {
|
|
self->out_rect.left = 0;
|
|
self->out_rect.right = GST_VIDEO_INFO_WIDTH (out_info);
|
|
}
|
|
|
|
if (self->borders_h) {
|
|
border_offset_y = self->borders_h / 2;
|
|
self->out_rect.top = border_offset_y;
|
|
self->out_rect.bottom = GST_VIDEO_INFO_HEIGHT (out_info) - border_offset_y;
|
|
} else {
|
|
self->out_rect.top = 0;
|
|
self->out_rect.bottom = GST_VIDEO_INFO_HEIGHT (out_info);
|
|
}
|
|
|
|
view_port.TopLeftX = border_offset_x;
|
|
view_port.TopLeftY = border_offset_y;
|
|
view_port.Width = GST_VIDEO_INFO_WIDTH (out_info) - self->borders_w;
|
|
view_port.Height = GST_VIDEO_INFO_HEIGHT (out_info) - self->borders_h;
|
|
view_port.MinDepth = 0.0f;
|
|
view_port.MaxDepth = 1.0f;
|
|
|
|
gst_d3d11_converter_update_viewport (self->converter, &view_port);
|
|
|
|
return TRUE;
|
|
|
|
/* ERRORS */
|
|
format_mismatch:
|
|
{
|
|
GST_ERROR_OBJECT (self, "input and output formats do not match");
|
|
return FALSE;
|
|
}
|
|
format_unknown:
|
|
{
|
|
GST_ERROR_OBJECT (self,
|
|
"%s couldn't be converted to d3d11 format",
|
|
gst_video_format_to_string (GST_VIDEO_INFO_FORMAT (unknown_info)));
|
|
return FALSE;
|
|
}
|
|
}
|
|
|
|
static gboolean
|
|
gst_d3d11_base_convert_prefer_video_processor (GstD3D11BaseConvert * self,
|
|
GstBuffer * inbuf, GstBuffer * outbuf)
|
|
{
|
|
GstD3D11BaseFilter *filter = GST_D3D11_BASE_FILTER (self);
|
|
GstMemory *mem;
|
|
GstD3D11Memory *dmem;
|
|
|
|
if (!self->processor) {
|
|
GST_TRACE_OBJECT (self, "Processor is unavailable");
|
|
return FALSE;
|
|
}
|
|
|
|
if (gst_buffer_n_memory (inbuf) != 1 || gst_buffer_n_memory (outbuf) != 1) {
|
|
GST_TRACE_OBJECT (self, "Num memory objects is mismatched, in: %d, out: %d",
|
|
gst_buffer_n_memory (inbuf), gst_buffer_n_memory (outbuf));
|
|
return FALSE;
|
|
}
|
|
|
|
mem = gst_buffer_peek_memory (inbuf, 0);
|
|
g_assert (gst_is_d3d11_memory (mem));
|
|
|
|
dmem = (GstD3D11Memory *) mem;
|
|
if (dmem->device != filter->device) {
|
|
GST_TRACE_OBJECT (self, "Input memory belongs to different device");
|
|
return FALSE;
|
|
}
|
|
|
|
/* If we can use shader, and video processor was not used previously,
|
|
* we prefer to use shader instead of video processor
|
|
* because video processor implementation is vendor dependent
|
|
* and not flexible */
|
|
if (!self->processor_in_use &&
|
|
gst_d3d11_memory_get_shader_resource_view_size (dmem)) {
|
|
GST_TRACE_OBJECT (self, "SRV is available");
|
|
return FALSE;
|
|
}
|
|
|
|
if (!gst_d3d11_video_processor_get_input_view (self->processor, dmem)) {
|
|
GST_TRACE_OBJECT (self, "PIV is unavailable");
|
|
return FALSE;
|
|
}
|
|
|
|
mem = gst_buffer_peek_memory (outbuf, 0);
|
|
g_assert (gst_is_d3d11_memory (mem));
|
|
|
|
dmem = (GstD3D11Memory *) mem;
|
|
if (dmem->device != filter->device) {
|
|
GST_TRACE_OBJECT (self, "Output memory belongs to different device");
|
|
return FALSE;
|
|
}
|
|
|
|
if (!gst_d3d11_video_processor_get_output_view (self->processor, dmem)) {
|
|
GST_TRACE_OBJECT (self, "POV is unavailable");
|
|
return FALSE;
|
|
}
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
static gboolean
|
|
gst_d3d11_base_convert_transform_using_processor (GstD3D11BaseConvert * self,
|
|
GstBuffer * inbuf, GstBuffer * outbuf)
|
|
{
|
|
GstD3D11Memory *in_mem, *out_mem;
|
|
ID3D11VideoProcessorInputView *piv;
|
|
ID3D11VideoProcessorOutputView *pov;
|
|
|
|
in_mem = (GstD3D11Memory *) gst_buffer_peek_memory (inbuf, 0);
|
|
out_mem = (GstD3D11Memory *) gst_buffer_peek_memory (outbuf, 0);
|
|
|
|
piv = gst_d3d11_video_processor_get_input_view (self->processor, in_mem);
|
|
if (!piv) {
|
|
GST_ERROR_OBJECT (self, "ID3D11VideoProcessorInputView is unavailable");
|
|
return FALSE;
|
|
}
|
|
|
|
pov = gst_d3d11_video_processor_get_output_view (self->processor, out_mem);
|
|
if (!pov) {
|
|
GST_ERROR_OBJECT (self, "ID3D11VideoProcessorOutputView is unavailable");
|
|
return FALSE;
|
|
}
|
|
|
|
/* Clear background color with black */
|
|
if (self->borders_w || self->borders_h) {
|
|
GstD3D11BaseFilter *bfilter = GST_D3D11_BASE_FILTER_CAST (self);
|
|
ID3D11DeviceContext *context_handle =
|
|
gst_d3d11_device_get_device_context_handle (bfilter->device);
|
|
ID3D11RenderTargetView *render_view[GST_VIDEO_MAX_PLANES] = { NULL, };
|
|
|
|
if (!gst_d3d11_buffer_get_render_target_view (outbuf, render_view)) {
|
|
GST_ERROR_OBJECT (self, "ID3D11RenderTargetView is unavailable");
|
|
return FALSE;
|
|
}
|
|
|
|
gst_d3d11_device_lock (bfilter->device);
|
|
clear_rtv_color_all (self, &bfilter->out_info, context_handle, render_view);
|
|
gst_d3d11_device_unlock (bfilter->device);
|
|
}
|
|
|
|
return gst_d3d11_video_processor_render (self->processor,
|
|
&self->in_rect, piv, &self->out_rect, pov);
|
|
}
|
|
|
|
static GstFlowReturn
|
|
gst_d3d11_base_convert_transform (GstBaseTransform * trans,
|
|
GstBuffer * inbuf, GstBuffer * outbuf)
|
|
{
|
|
GstD3D11BaseFilter *filter = GST_D3D11_BASE_FILTER (trans);
|
|
GstD3D11BaseConvert *self = GST_D3D11_BASE_CONVERT (trans);
|
|
GstD3D11Device *device = filter->device;
|
|
ID3D11Device *device_handle;
|
|
ID3D11DeviceContext *context_handle;
|
|
ID3D11ShaderResourceView *resource_view[GST_VIDEO_MAX_PLANES] = { NULL, };
|
|
ID3D11RenderTargetView *render_view[GST_VIDEO_MAX_PLANES] = { NULL, };
|
|
ID3D11RenderTargetView **target_rtv;
|
|
guint i;
|
|
gboolean copy_input = FALSE;
|
|
gboolean copy_output = FALSE;
|
|
GstMapInfo in_map[GST_VIDEO_MAX_PLANES];
|
|
GstMapInfo out_map[GST_VIDEO_MAX_PLANES];
|
|
|
|
device_handle = gst_d3d11_device_get_device_handle (device);
|
|
context_handle = gst_d3d11_device_get_device_context_handle (device);
|
|
|
|
if (!gst_d3d11_buffer_map (inbuf, device_handle, in_map, GST_MAP_READ)) {
|
|
GST_ERROR_OBJECT (self, "Couldn't map input buffer");
|
|
goto invalid_memory;
|
|
}
|
|
|
|
if (!gst_d3d11_buffer_map (outbuf, device_handle, out_map, GST_MAP_WRITE)) {
|
|
GST_ERROR_OBJECT (self, "Couldn't map output buffer");
|
|
gst_d3d11_buffer_unmap (inbuf, in_map);
|
|
goto invalid_memory;
|
|
}
|
|
|
|
if (gst_d3d11_base_convert_prefer_video_processor (self, inbuf, outbuf)) {
|
|
gboolean ret =
|
|
gst_d3d11_base_convert_transform_using_processor (self, inbuf, outbuf);
|
|
|
|
if (!ret) {
|
|
GST_ERROR_OBJECT (self, "Couldn't convert using video processor");
|
|
goto conversion_failed;
|
|
}
|
|
|
|
self->processor_in_use = TRUE;
|
|
|
|
GST_TRACE_OBJECT (self, "Conversion done by video processor");
|
|
|
|
gst_d3d11_buffer_unmap (inbuf, in_map);
|
|
gst_d3d11_buffer_unmap (outbuf, out_map);
|
|
|
|
return GST_FLOW_OK;
|
|
}
|
|
|
|
/* Ensure shader resource views */
|
|
if (!gst_d3d11_buffer_get_shader_resource_view (inbuf, resource_view)) {
|
|
if (!create_shader_input_resource (self, device,
|
|
self->in_d3d11_format, &filter->in_info)) {
|
|
GST_ERROR_OBJECT (self, "Failed to configure fallback input texture");
|
|
goto fallback_failed;
|
|
}
|
|
|
|
copy_input = TRUE;
|
|
gst_d3d11_device_lock (device);
|
|
for (i = 0; i < gst_buffer_n_memory (inbuf); i++) {
|
|
GstD3D11Memory *mem =
|
|
(GstD3D11Memory *) gst_buffer_peek_memory (inbuf, i);
|
|
guint subidx;
|
|
D3D11_BOX src_box = { 0, };
|
|
D3D11_TEXTURE2D_DESC src_desc;
|
|
D3D11_TEXTURE2D_DESC dst_desc;
|
|
|
|
subidx = gst_d3d11_memory_get_subresource_index (mem);
|
|
gst_d3d11_memory_get_texture_desc (mem, &src_desc);
|
|
|
|
self->in_texture[i]->GetDesc (&dst_desc);
|
|
|
|
src_box.left = 0;
|
|
src_box.top = 0;
|
|
src_box.front = 0;
|
|
src_box.back = 1;
|
|
src_box.right = MIN (src_desc.Width, dst_desc.Width);
|
|
src_box.bottom = MIN (src_desc.Height, dst_desc.Height);
|
|
|
|
context_handle->CopySubresourceRegion (self->in_texture[i], 0, 0, 0, 0,
|
|
(ID3D11Resource *) in_map[i].data, subidx, &src_box);
|
|
}
|
|
gst_d3d11_device_unlock (device);
|
|
}
|
|
|
|
/* Ensure render target views */
|
|
if (!gst_d3d11_buffer_get_render_target_view (outbuf, render_view)) {
|
|
if (!create_shader_output_resource (self, device,
|
|
self->out_d3d11_format, &filter->out_info)) {
|
|
GST_ERROR_OBJECT (self, "Failed to configure fallback output texture");
|
|
goto fallback_failed;
|
|
}
|
|
|
|
copy_output = TRUE;
|
|
}
|
|
|
|
/* If we need border, clear render target view first */
|
|
if (copy_output) {
|
|
target_rtv = self->render_target_view;
|
|
} else {
|
|
target_rtv = render_view;
|
|
}
|
|
|
|
/* We need to clear background color as our shader wouldn't touch border
|
|
* area. Likely output texture was initialized with zeros which is fine for
|
|
* RGB, but it's not black color in case of YUV */
|
|
if (self->borders_w || self->borders_h) {
|
|
gst_d3d11_device_lock (device);
|
|
clear_rtv_color_all (self, &filter->out_info, context_handle, target_rtv);
|
|
gst_d3d11_device_unlock (device);
|
|
}
|
|
|
|
if (!gst_d3d11_converter_convert (self->converter,
|
|
copy_input ? self->shader_resource_view : resource_view,
|
|
target_rtv, NULL, NULL)) {
|
|
goto conversion_failed;
|
|
}
|
|
|
|
if (copy_output) {
|
|
gst_d3d11_device_lock (device);
|
|
for (i = 0; i < gst_buffer_n_memory (outbuf); i++) {
|
|
GstD3D11Memory *mem =
|
|
(GstD3D11Memory *) gst_buffer_peek_memory (outbuf, i);
|
|
guint subidx;
|
|
D3D11_BOX src_box = { 0, };
|
|
D3D11_TEXTURE2D_DESC src_desc;
|
|
D3D11_TEXTURE2D_DESC dst_desc;
|
|
|
|
self->out_texture[i]->GetDesc (&src_desc);
|
|
subidx = gst_d3d11_memory_get_subresource_index (mem);
|
|
gst_d3d11_memory_get_texture_desc (mem, &dst_desc);
|
|
|
|
src_box.left = 0;
|
|
src_box.top = 0;
|
|
src_box.front = 0;
|
|
src_box.back = 1;
|
|
src_box.right = MIN (src_desc.Width, dst_desc.Width);
|
|
src_box.bottom = MIN (src_desc.Height, dst_desc.Height);
|
|
|
|
context_handle->CopySubresourceRegion ((ID3D11Resource *) out_map[i].data,
|
|
subidx, 0, 0, 0, self->out_texture[i], 0, &src_box);
|
|
}
|
|
gst_d3d11_device_unlock (device);
|
|
}
|
|
|
|
gst_d3d11_buffer_unmap (inbuf, in_map);
|
|
gst_d3d11_buffer_unmap (outbuf, out_map);
|
|
|
|
return GST_FLOW_OK;
|
|
|
|
invalid_memory:
|
|
{
|
|
GST_ELEMENT_ERROR (self, CORE, FAILED, (NULL), ("Invalid memory"));
|
|
return GST_FLOW_ERROR;
|
|
}
|
|
fallback_failed:
|
|
{
|
|
GST_ELEMENT_ERROR (self, CORE, FAILED, (NULL),
|
|
("Couldn't prepare fallback memory"));
|
|
gst_d3d11_buffer_unmap (inbuf, in_map);
|
|
gst_d3d11_buffer_unmap (outbuf, out_map);
|
|
|
|
return GST_FLOW_ERROR;
|
|
}
|
|
conversion_failed:
|
|
{
|
|
GST_ELEMENT_ERROR (self, CORE, FAILED, (NULL),
|
|
("Couldn't convert texture"));
|
|
gst_d3d11_buffer_unmap (inbuf, in_map);
|
|
gst_d3d11_buffer_unmap (outbuf, out_map);
|
|
|
|
return GST_FLOW_ERROR;
|
|
}
|
|
}
|
|
|
|
/**
|
|
* SECTION:element-d3d11convert
|
|
* @title: d3d11convert
|
|
* @short_description: A Direct3D11 based color conversion and video resizing element
|
|
*
|
|
* This element resizes video frames and change color space.
|
|
* By default the element will try to negotiate to the same size on the source
|
|
* and sinkpad so that no scaling is needed.
|
|
* It is therefore safe to insert this element in a pipeline to
|
|
* get more robust behaviour without any cost if no scaling is needed.
|
|
*
|
|
* ## Example launch line
|
|
* ```
|
|
* gst-launch-1.0 videotestsrc ! video/x-raw,format=NV12 ! d3d11upload ! d3d11convert ! d3d11videosink
|
|
* ```
|
|
* This will output a test video (generated in NV12 format) in a video
|
|
* window. If the video sink selected does not support NV12
|
|
* d3d11convert will automatically convert the video to a format understood
|
|
* by the video sink.
|
|
*
|
|
* Since: 1.18
|
|
*
|
|
*/
|
|
struct _GstD3D11Convert
|
|
{
|
|
GstD3D11BaseConvert parent;
|
|
};
|
|
|
|
G_DEFINE_TYPE (GstD3D11Convert, gst_d3d11_convert, GST_TYPE_D3D11_BASE_CONVERT);
|
|
|
|
static void
|
|
gst_d3d11_convert_class_init (GstD3D11ConvertClass * klass)
|
|
{
|
|
GstElementClass *element_class = GST_ELEMENT_CLASS (klass);
|
|
|
|
gst_element_class_set_static_metadata (element_class,
|
|
"Direct3D11 colorspace converter and scaler",
|
|
"Filter/Converter/Scaler/Video/Hardware",
|
|
"Resizes video and allow color conversion using Direct3D11",
|
|
"Seungha Yang <seungha.yang@navercorp.com>, "
|
|
"Jeongki Kim <jeongki.kim@jeongki.kim>");
|
|
}
|
|
|
|
static void
|
|
gst_d3d11_convert_init (GstD3D11Convert * self)
|
|
{
|
|
}
|
|
|
|
/**
|
|
* SECTION:element-d3d11colorconvert
|
|
* @title: d3d11colorconvert
|
|
*
|
|
* A Direct3D11 based color conversion element
|
|
*
|
|
* ## Example launch line
|
|
* ```
|
|
* gst-launch-1.0 videotestsrc ! video/x-raw,format=NV12 ! d3d11upload ! d3d11colorconvert ! d3d11download ! video/x-raw,format=RGBA ! fakesink
|
|
* ```
|
|
* This will upload a test video (generated in NV12 format) to Direct3D11
|
|
* memory space and convert it to RGBA format. Then a converted Direct3D11
|
|
* frame will be downloaded to system memory space.
|
|
*
|
|
* Since: 1.20
|
|
*
|
|
*/
|
|
struct _GstD3D11ColorConvert
|
|
{
|
|
GstD3D11BaseConvert parent;
|
|
};
|
|
|
|
static GstCaps *gst_d3d11_color_convert_transform_caps (GstBaseTransform *
|
|
trans, GstPadDirection direction, GstCaps * caps, GstCaps * filter);
|
|
static GstCaps *gst_d3d11_color_convert_fixate_caps (GstBaseTransform * base,
|
|
GstPadDirection direction, GstCaps * caps, GstCaps * othercaps);
|
|
|
|
G_DEFINE_TYPE (GstD3D11ColorConvert, gst_d3d11_color_convert,
|
|
GST_TYPE_D3D11_BASE_CONVERT);
|
|
|
|
static void
|
|
gst_d3d11_color_convert_class_init (GstD3D11ColorConvertClass * klass)
|
|
{
|
|
GstElementClass *element_class = GST_ELEMENT_CLASS (klass);
|
|
GstBaseTransformClass *trans_class = GST_BASE_TRANSFORM_CLASS (klass);
|
|
|
|
gst_element_class_set_static_metadata (element_class,
|
|
"Direct3D11 colorspace converter",
|
|
"Filter/Converter/Video/Hardware",
|
|
"Color conversion using Direct3D11",
|
|
"Seungha Yang <seungha@centricular.com>");
|
|
|
|
trans_class->transform_caps =
|
|
GST_DEBUG_FUNCPTR (gst_d3d11_color_convert_transform_caps);
|
|
trans_class->fixate_caps =
|
|
GST_DEBUG_FUNCPTR (gst_d3d11_color_convert_fixate_caps);
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|
}
|
|
|
|
static void
|
|
gst_d3d11_color_convert_init (GstD3D11ColorConvert * self)
|
|
{
|
|
}
|
|
|
|
static GstCaps *
|
|
gst_d3d11_color_convert_transform_caps (GstBaseTransform *
|
|
trans, GstPadDirection direction, GstCaps * caps, GstCaps * filter)
|
|
{
|
|
GstCaps *tmp, *tmp2;
|
|
GstCaps *result;
|
|
|
|
/* Get all possible caps that we can transform to */
|
|
tmp = gst_d3d11_base_convert_caps_remove_format_info (caps);
|
|
|
|
if (filter) {
|
|
tmp2 = gst_caps_intersect_full (filter, tmp, GST_CAPS_INTERSECT_FIRST);
|
|
gst_caps_unref (tmp);
|
|
tmp = tmp2;
|
|
}
|
|
|
|
result = tmp;
|
|
|
|
GST_DEBUG_OBJECT (trans, "transformed %" GST_PTR_FORMAT " into %"
|
|
GST_PTR_FORMAT, caps, result);
|
|
|
|
return result;
|
|
}
|
|
|
|
static GstCaps *
|
|
gst_d3d11_color_convert_fixate_caps (GstBaseTransform * base,
|
|
GstPadDirection direction, GstCaps * caps, GstCaps * othercaps)
|
|
{
|
|
GstCaps *format = NULL;
|
|
|
|
GST_DEBUG_OBJECT (base,
|
|
"trying to fixate othercaps %" GST_PTR_FORMAT " based on caps %"
|
|
GST_PTR_FORMAT, othercaps, caps);
|
|
|
|
format = gst_d3d11_base_convert_get_fixed_format (base, direction, caps,
|
|
othercaps);
|
|
|
|
if (gst_caps_is_empty (format)) {
|
|
GST_ERROR_OBJECT (base, "Could not convert formats");
|
|
} else {
|
|
GST_DEBUG_OBJECT (base, "fixated othercaps to %" GST_PTR_FORMAT, format);
|
|
}
|
|
|
|
return format;
|
|
}
|
|
|
|
/**
|
|
* SECTION:element-d3d11scale
|
|
* @title: d3d11scale
|
|
*
|
|
* A Direct3D11 based video resizing element
|
|
*
|
|
* ## Example launch line
|
|
* ```
|
|
* gst-launch-1.0 videotestsrc ! video/x-raw,width=640,height=480 ! d3d11upload ! d3d11scale ! d3d11download ! video/x-raw,width=1280,height=720 ! fakesink
|
|
* ```
|
|
* This will upload a 640x480 resolution test video to Direct3D11
|
|
* memory space and resize it to 1280x720 resolution. Then a resized Direct3D11
|
|
* frame will be downloaded to system memory space.
|
|
*
|
|
* Since: 1.20
|
|
*
|
|
*/
|
|
struct _GstD3D11Scale
|
|
{
|
|
GstD3D11BaseConvert parent;
|
|
};
|
|
|
|
static GstCaps *gst_d3d11_scale_transform_caps (GstBaseTransform *
|
|
trans, GstPadDirection direction, GstCaps * caps, GstCaps * filter);
|
|
static GstCaps *gst_d3d11_scale_fixate_caps (GstBaseTransform * base,
|
|
GstPadDirection direction, GstCaps * caps, GstCaps * othercaps);
|
|
|
|
G_DEFINE_TYPE (GstD3D11Scale, gst_d3d11_scale, GST_TYPE_D3D11_BASE_CONVERT);
|
|
|
|
static void
|
|
gst_d3d11_scale_class_init (GstD3D11ScaleClass * klass)
|
|
{
|
|
GstElementClass *element_class = GST_ELEMENT_CLASS (klass);
|
|
GstBaseTransformClass *trans_class = GST_BASE_TRANSFORM_CLASS (klass);
|
|
|
|
gst_element_class_set_static_metadata (element_class,
|
|
"Direct3D11 scaler",
|
|
"Filter/Converter/Video/Scaler/Hardware",
|
|
"Resizes video using Direct3D11",
|
|
"Seungha Yang <seungha@centricular.com>");
|
|
|
|
trans_class->transform_caps =
|
|
GST_DEBUG_FUNCPTR (gst_d3d11_scale_transform_caps);
|
|
trans_class->fixate_caps = GST_DEBUG_FUNCPTR (gst_d3d11_scale_fixate_caps);
|
|
}
|
|
|
|
static void
|
|
gst_d3d11_scale_init (GstD3D11Scale * self)
|
|
{
|
|
}
|
|
|
|
static GstCaps *
|
|
gst_d3d11_scale_transform_caps (GstBaseTransform *
|
|
trans, GstPadDirection direction, GstCaps * caps, GstCaps * filter)
|
|
{
|
|
GstCaps *tmp, *tmp2;
|
|
GstCaps *result;
|
|
|
|
/* Get all possible caps that we can transform to */
|
|
tmp = gst_d3d11_base_convert_caps_rangify_size_info (caps);
|
|
|
|
if (filter) {
|
|
tmp2 = gst_caps_intersect_full (filter, tmp, GST_CAPS_INTERSECT_FIRST);
|
|
gst_caps_unref (tmp);
|
|
tmp = tmp2;
|
|
}
|
|
|
|
result = tmp;
|
|
|
|
GST_DEBUG_OBJECT (trans, "transformed %" GST_PTR_FORMAT " into %"
|
|
GST_PTR_FORMAT, caps, result);
|
|
|
|
return result;
|
|
}
|
|
|
|
static GstCaps *
|
|
gst_d3d11_scale_fixate_caps (GstBaseTransform * base,
|
|
GstPadDirection direction, GstCaps * caps, GstCaps * othercaps)
|
|
{
|
|
GST_DEBUG_OBJECT (base,
|
|
"trying to fixate othercaps %" GST_PTR_FORMAT " based on caps %"
|
|
GST_PTR_FORMAT, othercaps, caps);
|
|
|
|
othercaps =
|
|
gst_d3d11_base_convert_fixate_size (base, direction, caps, othercaps);
|
|
|
|
GST_DEBUG_OBJECT (base, "fixated othercaps to %" GST_PTR_FORMAT, othercaps);
|
|
|
|
return othercaps;
|
|
}
|