gstreamer/subprojects/gst-plugins-bad/sys/d3d11/gstd3d11converter.h
Seungha Yang 91a732fe90 d3d11converter: Add support conversion using videoprocessor
* Add videoprocessor feature to d3d11converter, in order to unifiy
  conversion flow.
* Add convert_buffer() method to support automatic shader/videoprocessor
  selection. The method also supports texture upload if input memory
  cannot be used for conversion (e.g., system memory or so)

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/2697>
2022-07-02 05:37:55 +09:00

94 lines
3.8 KiB
C

/* GStreamer
* Copyright (C) <2019> Seungha Yang <seungha.yang@navercorp.com>
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public
* License along with this library; if not, write to the
* Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
* Boston, MA 02110-1301, USA.
*/
#ifndef __GST_D3D11_COLOR_CONVERTER_H__
#define __GST_D3D11_COLOR_CONVERTER_H__
#include <gst/gst.h>
#include <gst/video/video.h>
#include <gst/d3d11/gstd3d11.h>
G_BEGIN_DECLS
#define GST_TYPE_D3D11_CONVERTER (gst_d3d11_converter_get_type())
#define GST_D3D11_CONVERTER(obj) (G_TYPE_CHECK_INSTANCE_CAST((obj),GST_TYPE_D3D11_CONVERTER,GstD3D11Converter))
#define GST_D3D11_CONVERTER_CLASS(klass) (G_TYPE_CHECK_CLASS_CAST((klass),GST_TYPE_D3D11_CONVERTER,GstD3D11ConverterClass))
#define GST_D3D11_CONVERTER_GET_CLASS(obj) (GST_D3D11_CONVERTER_CLASS(G_OBJECT_GET_CLASS(obj)))
#define GST_IS_D3D11_CONVERTER(obj) (G_TYPE_CHECK_INSTANCE_TYPE((obj),GST_TYPE_D3D11_CONVERTER))
#define GST_IS_D3D11_CONVERTER_CLASS(klass) (G_TYPE_CHECK_CLASS_TYPE((klass),GST_TYPE_D3D11_CONVERTER))
#define GST_D3D11_CONVERTER_CAST(obj) ((GstD3D11Converter*)(obj))
typedef struct _GstD3D11Converter GstD3D11Converter;
typedef struct _GstD3D11ConverterClass GstD3D11ConverterClass;
typedef struct _GstD3D11ConverterPrivate GstD3D11ConverterPrivate;
typedef enum
{
GST_D3D11_CONVERTER_METHOD_SHADER = (1 << 0),
GST_D3D11_CONVERTER_METHOD_VIDEO_PROCESSOR = (1 << 1),
} GstD3D11ConverterMethod;
struct _GstD3D11Converter
{
GstObject parent;
GstD3D11Device *device;
/*< private >*/
GstD3D11ConverterPrivate *priv;
gpointer _gst_reserved[GST_PADDING];
};
struct _GstD3D11ConverterClass
{
GstObjectClass parent_class;
/*< private >*/
gpointer _gst_reserved[GST_PADDING];
};
GType gst_d3d11_converter_get_type (void);
GstD3D11Converter * gst_d3d11_converter_new (GstD3D11Device * device,
const GstVideoInfo * in_info,
const GstVideoInfo * out_info,
GstD3D11ConverterMethod * method);
gboolean gst_d3d11_converter_convert (GstD3D11Converter * converter,
ID3D11ShaderResourceView *srv[GST_VIDEO_MAX_PLANES],
ID3D11RenderTargetView *rtv[GST_VIDEO_MAX_PLANES]);
gboolean gst_d3d11_converter_convert_unlocked (GstD3D11Converter * converter,
ID3D11ShaderResourceView *srv[GST_VIDEO_MAX_PLANES],
ID3D11RenderTargetView *rtv[GST_VIDEO_MAX_PLANES]);
gboolean gst_d3d11_converter_convert_buffer (GstD3D11Converter * converter,
GstBuffer * in_buf,
GstBuffer * out_buf);
gboolean gst_d3d11_converter_convert_buffer_unlocked (GstD3D11Converter * converter,
GstBuffer * in_buf,
GstBuffer * out_buf);
G_END_DECLS
DEFINE_ENUM_FLAG_OPERATORS (GstD3D11ConverterMethod);
#endif /* __GST_D3D11_COLOR_CONVERTER_H__ */