mirror of
https://gitlab.freedesktop.org/gstreamer/gstreamer.git
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800961cf28
Although d3d12download supports d3d12 to d3d11 texture copy, this feature might be useful if an application is not ready to d3d12 support and it expects output type of decodebin(3) is d3d11. Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/7208>
193 lines
6 KiB
C++
193 lines
6 KiB
C++
/* GStreamer
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* Copyright (C) 2023 Seungha Yang <seungha@centricular.com>
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Library General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Library General Public License for more details.
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*
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* You should have received a copy of the GNU Library General Public
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* License along with this library; if not, write to the
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* Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
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* Boston, MA 02110-1301, USA.
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*/
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/**
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* plugin-d3d12:
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*
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* Since: 1.24
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*/
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#ifdef HAVE_CONFIG_H
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#include <config.h>
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#endif
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#include "gstd3d12plugin-config.h"
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#include <gst/gst.h>
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#include <gst/d3d12/gstd3d12.h>
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#include "gstd3d12pluginutils.h"
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#include "gstd3d12convert.h"
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#include "gstd3d12videosink.h"
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#include "gstd3d12testsrc.h"
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#include "gstd3d12compositor.h"
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#include "gstd3d12screencapturedevice.h"
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#include "gstd3d12screencapturesrc.h"
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#include "gstd3d12mpeg2dec.h"
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#include "gstd3d12h264dec.h"
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#include "gstd3d12h264enc.h"
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#include "gstd3d12h265dec.h"
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#include "gstd3d12vp8dec.h"
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#include "gstd3d12vp9dec.h"
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#include "gstd3d12av1dec.h"
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#include "gstd3d12ipcclient.h"
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#include "gstd3d12ipcsrc.h"
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#include "gstd3d12ipcsink.h"
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#include <windows.h>
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#include <versionhelpers.h>
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#include <wrl.h>
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#include <glib/gi18n-lib.h>
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#ifdef HAVE_GST_D3D11
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#include "gstd3d12memorycopy.h"
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#include <gst/d3d11/gstd3d11.h>
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#include <gst/d3d11/gstd3d11device-private.h>
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#include <d3d11_4.h>
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#else
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#include "gstd3d12download.h"
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#include "gstd3d12upload.h"
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#endif
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/* *INDENT-OFF* */
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using namespace Microsoft::WRL;
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/* *INDENT-ON* */
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static void
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plugin_deinit (gpointer data)
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{
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gst_d3d12_ipc_client_deinit ();
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}
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static gboolean
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plugin_init (GstPlugin * plugin)
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{
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if (!IsWindows8OrGreater ()) {
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gst_plugin_add_status_warning (plugin,
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N_("This plugin requires at least Windows 8 or newer."));
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return TRUE;
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}
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guint sink_rank = GST_RANK_NONE;
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guint decoder_rank = GST_RANK_NONE;
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bool have_video_device = false;
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if (gst_d3d12_is_windows_10_or_greater ())
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decoder_rank = GST_RANK_PRIMARY + 2;
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/* Enumerate devices to register decoders per device and to get the highest
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* feature level */
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/* AMD seems to be supporting up to 12 cards, and 8 for NVIDIA */
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for (guint i = 0; i < 12; i++) {
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GstD3D12Device *device = nullptr;
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ID3D12Device *device_handle;
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ComPtr < ID3D12VideoDevice > video_device;
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HRESULT hr;
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gboolean d3d11_interop = FALSE;
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device = gst_d3d12_device_new (i);
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if (!device)
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break;
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device_handle = gst_d3d12_device_get_device_handle (device);
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hr = device_handle->QueryInterface (IID_PPV_ARGS (&video_device));
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if (FAILED (hr)) {
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gst_object_unref (device);
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continue;
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}
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#ifdef HAVE_GST_D3D11
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gint64 luid;
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g_object_get (device, "adapter-luid", &luid, nullptr);
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auto device11 = gst_d3d11_device_new_for_adapter_luid (luid,
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D3D11_CREATE_DEVICE_BGRA_SUPPORT);
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if (device11 && gst_d3d11_device_d3d12_import_supported (device11)) {
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auto device11_handle = gst_d3d11_device_get_device_handle (device11);
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ComPtr < ID3D11Device5 > device11_5;
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hr = device11_handle->QueryInterface (IID_PPV_ARGS (&device11_5));
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if (SUCCEEDED (hr)) {
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ComPtr < ID3D11DeviceContext > context11;
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ComPtr < ID3D11DeviceContext4 > context11_4;
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device11_5->GetImmediateContext (&context11);
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hr = context11.As (&context11_4);
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if (SUCCEEDED (hr))
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d3d11_interop = TRUE;
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}
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}
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gst_clear_object (&device11);
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#endif
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have_video_device = true;
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gst_d3d12_mpeg2_dec_register (plugin, device, video_device.Get (),
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decoder_rank, d3d11_interop);
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gst_d3d12_h264_dec_register (plugin, device, video_device.Get (),
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decoder_rank, d3d11_interop);
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gst_d3d12_h265_dec_register (plugin, device, video_device.Get (),
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decoder_rank, d3d11_interop);
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gst_d3d12_vp8_dec_register (plugin, device, video_device.Get (),
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decoder_rank, d3d11_interop);
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gst_d3d12_vp9_dec_register (plugin, device, video_device.Get (),
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decoder_rank, d3d11_interop);
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gst_d3d12_av1_dec_register (plugin, device, video_device.Get (),
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decoder_rank, d3d11_interop);
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gst_d3d12_h264_enc_register (plugin, device, video_device.Get (),
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GST_RANK_NONE);
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gst_object_unref (device);
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}
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if (gst_d3d12_is_windows_10_or_greater () && have_video_device)
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sink_rank = GST_RANK_PRIMARY + 1;
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gst_element_register (plugin,
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"d3d12convert", GST_RANK_NONE, GST_TYPE_D3D12_CONVERT);
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gst_element_register (plugin,
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"d3d12download", GST_RANK_NONE, GST_TYPE_D3D12_DOWNLOAD);
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gst_element_register (plugin,
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"d3d12upload", GST_RANK_NONE, GST_TYPE_D3D12_UPLOAD);
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gst_element_register (plugin,
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"d3d12videosink", sink_rank, GST_TYPE_D3D12_VIDEO_SINK);
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gst_element_register (plugin,
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"d3d12testsrc", GST_RANK_NONE, GST_TYPE_D3D12_TEST_SRC);
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gst_element_register (plugin,
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"d3d12compositor", GST_RANK_NONE, GST_TYPE_D3D12_COMPOSITOR);
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gst_element_register (plugin, "d3d12screencapturesrc", GST_RANK_NONE,
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GST_TYPE_D3D12_SCREEN_CAPTURE_SRC);
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gst_device_provider_register (plugin,
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"d3d12screencapturedeviceprovider", GST_RANK_PRIMARY,
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GST_TYPE_D3D12_SCREEN_CAPTURE_DEVICE_PROVIDER);
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gst_element_register (plugin,
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"d3d12ipcsrc", GST_RANK_NONE, GST_TYPE_D3D12_IPC_SRC);
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gst_element_register (plugin,
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"d3d12ipcsink", GST_RANK_NONE, GST_TYPE_D3D12_IPC_SINK);
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g_object_set_data_full (G_OBJECT (plugin),
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"plugin-d3d12-shutdown", (gpointer) "shutdown-data",
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(GDestroyNotify) plugin_deinit);
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return TRUE;
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}
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GST_PLUGIN_DEFINE (GST_VERSION_MAJOR,
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GST_VERSION_MINOR,
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d3d12,
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"Direct3D12 plugin",
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plugin_init, VERSION, "LGPL", GST_PACKAGE_NAME, GST_PACKAGE_ORIGIN)
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