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6a465ae793
Add support for GstVideoGLTextureOrientation modes. In particular, add orientation flags to the GstVaapiTexture wrapper and the GLX implementations. Default mode is that texture memory is laid out with top lines first, left row first. Flags indicate whether the X or Y axis need to be inverted.
374 lines
10 KiB
C
374 lines
10 KiB
C
/*
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* gstvaapitexture.c - VA texture abstraction
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*
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* Copyright (C) 2010-2011 Splitted-Desktop Systems
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* Author: Gwenole Beauchesne <gwenole.beauchesne@splitted-desktop.com>
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* Copyright (C) 2012-2013 Intel Corporation
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* Author: Gwenole Beauchesne <gwenole.beauchesne@intel.com>
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public License
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* as published by the Free Software Foundation; either version 2.1
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* of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free
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* Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
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* Boston, MA 02110-1301 USA
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*/
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/**
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* SECTION:gstvaapitexture
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* @short_description: VA/GLX texture abstraction
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*/
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#include "sysdeps.h"
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#include "gstvaapitexture.h"
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#include "gstvaapitexture_priv.h"
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#define DEBUG 1
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#include "gstvaapidebug.h"
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/* Ensure those symbols are actually defined in the resulting libraries */
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#undef gst_vaapi_texture_ref
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#undef gst_vaapi_texture_unref
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#undef gst_vaapi_texture_replace
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#define GST_VAAPI_TEXTURE_ORIENTATION_FLAGS \
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(GST_VAAPI_TEXTURE_ORIENTATION_FLAG_X_INVERTED | \
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GST_VAAPI_TEXTURE_ORIENTATION_FLAG_Y_INVERTED)
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static void
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gst_vaapi_texture_init (GstVaapiTexture * texture, GstVaapiID id,
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guint target, guint format, guint width, guint height)
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{
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texture->is_wrapped = id != GST_VAAPI_ID_INVALID;
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GST_VAAPI_OBJECT_ID (texture) = texture->is_wrapped ? id : 0;
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texture->gl_target = target;
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texture->gl_format = format;
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texture->width = width;
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texture->height = height;
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}
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static inline gboolean
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gst_vaapi_texture_allocate (GstVaapiTexture * texture)
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{
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return GST_VAAPI_TEXTURE_GET_CLASS (texture)->allocate (texture);
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}
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GstVaapiTexture *
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gst_vaapi_texture_new_internal (const GstVaapiTextureClass * klass,
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GstVaapiDisplay * display, GstVaapiID id, guint target, guint format,
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guint width, guint height)
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{
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GstVaapiTexture *texture;
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g_return_val_if_fail (target != 0, NULL);
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g_return_val_if_fail (format != 0, NULL);
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g_return_val_if_fail (width > 0, NULL);
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g_return_val_if_fail (height > 0, NULL);
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texture = gst_vaapi_object_new (GST_VAAPI_OBJECT_CLASS (klass), display);
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if (!texture)
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return NULL;
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gst_vaapi_texture_init (texture, id, target, format, width, height);
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if (!gst_vaapi_texture_allocate (texture))
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goto error;
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return texture;
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error:
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gst_vaapi_object_unref (texture);
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return NULL;
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}
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/**
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* gst_vaapi_texture_new:
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* @display: a #GstVaapiDisplay
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* @target: the target to which the texture is bound
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* @format: the format of the pixel data
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* @width: the requested width, in pixels
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* @height: the requested height, in pixels
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*
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* Creates a texture with the specified dimensions, @target and
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* @format. Note that only GL_TEXTURE_2D @target and GL_RGBA or
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* GL_BGRA formats are supported at this time.
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*
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* The application shall maintain the live GL context itself.
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*
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* Return value: the newly created #GstVaapiTexture object
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*/
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GstVaapiTexture *
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gst_vaapi_texture_new (GstVaapiDisplay * display, guint target, guint format,
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guint width, guint height)
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{
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GstVaapiDisplayClass *dpy_class;
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g_return_val_if_fail (display != NULL, NULL);
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g_return_val_if_fail (gst_vaapi_display_has_opengl (display), NULL);
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dpy_class = GST_VAAPI_DISPLAY_GET_CLASS (display);
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if (G_UNLIKELY (!dpy_class->create_texture))
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return NULL;
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return dpy_class->create_texture (display, GST_VAAPI_ID_INVALID, target,
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format, width, height);
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}
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/**
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* gst_vaapi_texture_new_wrapped:
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* @display: a #GstVaapiDisplay
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* @texture_id: the foreign GL texture name to use
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* @target: the target to which the texture is bound
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* @format: the format of the pixel data
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* @width: the suggested width, in pixels
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* @height: the suggested height, in pixels
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*
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* Creates a texture with the specified dimensions, @target and
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* @format. Note that only GL_TEXTURE_2D @target and GL_RGBA or
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* GL_BGRA formats are supported at this time.
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*
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* The size arguments @width and @height are only a suggestion. Should
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* this be 0x0, then the actual size of the allocated texture storage
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* would be either inherited from the original texture storage, if any
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* and/or if possible, or derived from the VA surface in subsequent
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* gst_vaapi_texture_put_surface() calls.
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*
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* The application shall maintain the live GL context itself.
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*
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* Return value: the newly created #GstVaapiTexture object
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*/
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GstVaapiTexture *
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gst_vaapi_texture_new_wrapped (GstVaapiDisplay * display, guint id,
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guint target, guint format, guint width, guint height)
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{
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GstVaapiDisplayClass *dpy_class;
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g_return_val_if_fail (display != NULL, NULL);
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g_return_val_if_fail (gst_vaapi_display_has_opengl (display), NULL);
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dpy_class = GST_VAAPI_DISPLAY_GET_CLASS (display);
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if (G_UNLIKELY (!dpy_class->create_texture))
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return NULL;
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return dpy_class->create_texture (display, id, target, format, width, height);
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}
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/**
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* gst_vaapi_texture_ref:
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* @texture: a #GstVaapiTexture
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*
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* Atomically increases the reference count of the given @texture by one.
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*
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* Returns: The same @texture argument
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*/
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GstVaapiTexture *
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gst_vaapi_texture_ref (GstVaapiTexture * texture)
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{
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return gst_vaapi_texture_ref_internal (texture);
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}
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/**
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* gst_vaapi_texture_unref:
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* @texture: a #GstVaapiTexture
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*
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* Atomically decreases the reference count of the @texture by one. If
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* the reference count reaches zero, the texture will be free'd.
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*/
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void
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gst_vaapi_texture_unref (GstVaapiTexture * texture)
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{
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gst_vaapi_texture_unref_internal (texture);
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}
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/**
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* gst_vaapi_texture_replace:
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* @old_texture_ptr: a pointer to a #GstVaapiTexture
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* @new_texture: a #GstVaapiTexture
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*
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* Atomically replaces the texture texture held in @old_texture_ptr
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* with @new_texture. This means that @old_texture_ptr shall reference
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* a valid texture. However, @new_texture can be NULL.
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*/
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void
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gst_vaapi_texture_replace (GstVaapiTexture ** old_texture_ptr,
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GstVaapiTexture * new_texture)
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{
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gst_vaapi_texture_replace_internal (old_texture_ptr, new_texture);
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}
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/**
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* gst_vaapi_texture_get_id:
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* @texture: a #GstVaapiTexture
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*
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* Returns the underlying texture id of the @texture.
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*
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* Return value: the underlying texture id of the @texture
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*/
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guint
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gst_vaapi_texture_get_id (GstVaapiTexture * texture)
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{
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g_return_val_if_fail (texture != NULL, 0);
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return GST_VAAPI_TEXTURE_ID (texture);
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}
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/**
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* gst_vaapi_texture_get_target:
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* @texture: a #GstVaapiTexture
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*
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* Returns the @texture target type
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*
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* Return value: the texture target
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*/
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guint
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gst_vaapi_texture_get_target (GstVaapiTexture * texture)
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{
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g_return_val_if_fail (texture != NULL, 0);
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return GST_VAAPI_TEXTURE_TARGET (texture);
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}
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/**
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* gst_vaapi_texture_get_format
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* @texture: a #GstVaapiTexture
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*
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* Returns the @texture format
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*
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* Return value: the texture format
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*/
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guint
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gst_vaapi_texture_get_format (GstVaapiTexture * texture)
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{
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g_return_val_if_fail (texture != NULL, 0);
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return GST_VAAPI_TEXTURE_FORMAT (texture);
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}
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/**
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* gst_vaapi_texture_get_width:
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* @texture: a #GstVaapiTexture
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*
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* Returns the @texture width.
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*
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* Return value: the texture width, in pixels
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*/
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guint
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gst_vaapi_texture_get_width (GstVaapiTexture * texture)
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{
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g_return_val_if_fail (texture != NULL, 0);
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return GST_VAAPI_TEXTURE_WIDTH (texture);
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}
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/**
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* gst_vaapi_texture_get_height:
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* @texture: a #GstVaapiTexture
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*
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* Returns the @texture height.
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*
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* Return value: the texture height, in pixels.
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*/
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guint
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gst_vaapi_texture_get_height (GstVaapiTexture * texture)
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{
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g_return_val_if_fail (texture != NULL, 0);
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return GST_VAAPI_TEXTURE_HEIGHT (texture);
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}
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/**
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* gst_vaapi_texture_get_size:
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* @texture: a #GstVaapiTexture
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* @width_ptr: return location for the width, or %NULL
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* @height_ptr: return location for the height, or %NULL
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*
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* Retrieves the dimensions of a #GstVaapiTexture.
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*/
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void
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gst_vaapi_texture_get_size (GstVaapiTexture * texture,
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guint * width_ptr, guint * height_ptr)
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{
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g_return_if_fail (texture != NULL);
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if (width_ptr)
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*width_ptr = GST_VAAPI_TEXTURE_WIDTH (texture);
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if (height_ptr)
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*height_ptr = GST_VAAPI_TEXTURE_HEIGHT (texture);
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}
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/**
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* gst_vaapi_texture_get_orientation_flags:
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* @texture: a #GstVaapiTexture
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*
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* Retrieves the texture memory layout flags, i.e. orientation.
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*
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* Return value: the #GstVaapiTextureOrientationFlags.
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*/
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guint
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gst_vaapi_texture_get_orientation_flags (GstVaapiTexture * texture)
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{
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g_return_val_if_fail (texture != NULL, 0);
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return GST_VAAPI_TEXTURE_FLAGS (texture) &
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GST_VAAPI_TEXTURE_ORIENTATION_FLAGS;
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}
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/**
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* gst_vaapi_texture_set_orientation_flags:
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* @texture: a #GstVaapiTexture
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* @flags: a bitmask of #GstVaapiTextureOrientationFlags
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*
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* Reset the texture orientation flags to the supplied set of
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* @flags. This completely replaces the previously installed
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* flags. So, should they still be needed, then they shall be
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* retrieved first with gst_vaapi_texture_get_orientation_flags().
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*/
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void
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gst_vaapi_texture_set_orientation_flags (GstVaapiTexture * texture, guint flags)
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{
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g_return_if_fail (texture != NULL);
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g_return_if_fail ((flags & ~GST_VAAPI_TEXTURE_ORIENTATION_FLAGS) == 0);
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GST_VAAPI_TEXTURE_FLAG_UNSET (texture, GST_VAAPI_TEXTURE_ORIENTATION_FLAGS);
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GST_VAAPI_TEXTURE_FLAG_SET (texture, flags);
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}
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/**
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* gst_vaapi_texture_put_surface:
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* @texture: a #GstVaapiTexture
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* @surface: a #GstVaapiSurface
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* @flags: postprocessing flags. See #GstVaapiTextureRenderFlags
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*
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* Renders the @surface into the àtexture. The @flags specify how
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* de-interlacing (if needed), color space conversion, scaling and
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* other postprocessing transformations are performed.
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*
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* Return value: %TRUE on success
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*/
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gboolean
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gst_vaapi_texture_put_surface (GstVaapiTexture * texture,
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GstVaapiSurface * surface, const GstVaapiRectangle * crop_rect, guint flags)
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{
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const GstVaapiTextureClass *klass;
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GstVaapiRectangle rect;
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g_return_val_if_fail (texture != NULL, FALSE);
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g_return_val_if_fail (surface != NULL, FALSE);
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klass = GST_VAAPI_TEXTURE_GET_CLASS (texture);
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if (!klass)
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return FALSE;
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if (!crop_rect) {
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rect.x = 0;
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rect.y = 0;
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gst_vaapi_surface_get_size (surface, &rect.width, &rect.height);
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crop_rect = ▭
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}
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return klass->put_surface (texture, surface, crop_rect, flags);
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}
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