gstreamer/subprojects/gst-plugins-bad/sys/d3d12/plugin.cpp
Seungha Yang 339c81bac8 d3d12: Promote decoder and videosink rank to primary
It's proven that d3d12 performs better than d3d11 while
consumes less resources in various cases.
Assign primary+ rank to decoder and videosink in case of Windows10/11,
so that it can be tested widely

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/7045>
2024-06-18 14:40:37 +00:00

160 lines
4.9 KiB
C++

/* GStreamer
* Copyright (C) 2023 Seungha Yang <seungha@centricular.com>
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public
* License along with this library; if not, write to the
* Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
* Boston, MA 02110-1301, USA.
*/
/**
* plugin-d3d12:
*
* Since: 1.24
*/
#ifdef HAVE_CONFIG_H
#include <config.h>
#endif
#include <gst/gst.h>
#include <gst/d3d12/gstd3d12.h>
#include "gstd3d12pluginutils.h"
#include "gstd3d12convert.h"
#include "gstd3d12download.h"
#include "gstd3d12upload.h"
#include "gstd3d12videosink.h"
#include "gstd3d12testsrc.h"
#include "gstd3d12compositor.h"
#include "gstd3d12screencapturedevice.h"
#include "gstd3d12screencapturesrc.h"
#include "gstd3d12mpeg2dec.h"
#include "gstd3d12h264dec.h"
#include "gstd3d12h264enc.h"
#include "gstd3d12h265dec.h"
#include "gstd3d12vp8dec.h"
#include "gstd3d12vp9dec.h"
#include "gstd3d12av1dec.h"
#include "gstd3d12ipcclient.h"
#include "gstd3d12ipcsrc.h"
#include "gstd3d12ipcsink.h"
#include <windows.h>
#include <versionhelpers.h>
#include <wrl.h>
#include <glib/gi18n-lib.h>
/* *INDENT-OFF* */
using namespace Microsoft::WRL;
/* *INDENT-ON* */
static void
plugin_deinit (gpointer data)
{
gst_d3d12_ipc_client_deinit ();
}
static gboolean
plugin_init (GstPlugin * plugin)
{
if (!IsWindows8OrGreater ()) {
gst_plugin_add_status_warning (plugin,
N_("This plugin requires at least Windows 8 or newer."));
return TRUE;
}
guint sink_rank = GST_RANK_NONE;
guint decoder_rank = GST_RANK_NONE;
bool have_video_device = false;
if (gst_d3d12_is_windows_10_or_greater ())
decoder_rank = GST_RANK_PRIMARY + 2;
/* Enumerate devices to register decoders per device and to get the highest
* feature level */
/* AMD seems to be supporting up to 12 cards, and 8 for NVIDIA */
for (guint i = 0; i < 12; i++) {
GstD3D12Device *device = nullptr;
ID3D12Device *device_handle;
ComPtr < ID3D12VideoDevice > video_device;
HRESULT hr;
device = gst_d3d12_device_new (i);
if (!device)
break;
device_handle = gst_d3d12_device_get_device_handle (device);
hr = device_handle->QueryInterface (IID_PPV_ARGS (&video_device));
if (FAILED (hr)) {
gst_object_unref (device);
continue;
}
have_video_device = true;
gst_d3d12_mpeg2_dec_register (plugin, device, video_device.Get (),
decoder_rank);
gst_d3d12_h264_dec_register (plugin, device, video_device.Get (),
decoder_rank);
gst_d3d12_h265_dec_register (plugin, device, video_device.Get (),
decoder_rank);
gst_d3d12_vp8_dec_register (plugin, device, video_device.Get (),
decoder_rank);
gst_d3d12_vp9_dec_register (plugin, device, video_device.Get (),
decoder_rank);
gst_d3d12_av1_dec_register (plugin, device, video_device.Get (),
decoder_rank);
gst_d3d12_h264_enc_register (plugin, device, video_device.Get (),
GST_RANK_NONE);
gst_object_unref (device);
}
if (gst_d3d12_is_windows_10_or_greater () && have_video_device)
sink_rank = GST_RANK_PRIMARY + 1;
gst_element_register (plugin,
"d3d12convert", GST_RANK_NONE, GST_TYPE_D3D12_CONVERT);
gst_element_register (plugin,
"d3d12download", GST_RANK_NONE, GST_TYPE_D3D12_DOWNLOAD);
gst_element_register (plugin,
"d3d12upload", GST_RANK_NONE, GST_TYPE_D3D12_UPLOAD);
gst_element_register (plugin,
"d3d12videosink", sink_rank, GST_TYPE_D3D12_VIDEO_SINK);
gst_element_register (plugin,
"d3d12testsrc", GST_RANK_NONE, GST_TYPE_D3D12_TEST_SRC);
gst_element_register (plugin,
"d3d12compositor", GST_RANK_NONE, GST_TYPE_D3D12_COMPOSITOR);
gst_element_register (plugin, "d3d12screencapturesrc", GST_RANK_NONE,
GST_TYPE_D3D12_SCREEN_CAPTURE_SRC);
gst_device_provider_register (plugin,
"d3d12screencapturedeviceprovider", GST_RANK_PRIMARY,
GST_TYPE_D3D12_SCREEN_CAPTURE_DEVICE_PROVIDER);
gst_element_register (plugin,
"d3d12ipcsrc", GST_RANK_NONE, GST_TYPE_D3D12_IPC_SRC);
gst_element_register (plugin,
"d3d12ipcsink", GST_RANK_NONE, GST_TYPE_D3D12_IPC_SINK);
g_object_set_data_full (G_OBJECT (plugin),
"plugin-d3d12-shutdown", (gpointer) "shutdown-data",
(GDestroyNotify) plugin_deinit);
return TRUE;
}
GST_PLUGIN_DEFINE (GST_VERSION_MAJOR,
GST_VERSION_MINOR,
d3d12,
"Direct3D12 plugin",
plugin_init, VERSION, "LGPL", GST_PACKAGE_NAME, GST_PACKAGE_ORIGIN)