mirror of
https://gitlab.freedesktop.org/gstreamer/gstreamer.git
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0f7af4b143
Move d3d11 device, memory, buffer pool and minimal method to gst-libs so that other plugins can access d3d11 resource. Since Direct3D is primary graphics API on Windows, we need this infrastructure for various plugins can share GPU resource without downloading GPU memory. Note that this implementation is public only for -bad scope for now. Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/464>
402 lines
11 KiB
C
402 lines
11 KiB
C
/* GStreamer
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* Copyright (C) 2020 Seungha Yang <seungha@centricular.com>
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Library General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Library General Public License for more details.
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*
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* You should have received a copy of the GNU Library General Public
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* License along with this library; if not, write to the
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* Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
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* Boston, MA 02110-1301, USA.
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*/
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#ifdef HAVE_CONFIG_H
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#include "config.h"
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#endif
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#include "gstd3d11utils.h"
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#include "gstd3d11device.h"
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#include "gstd3d11_private.h"
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#include <windows.h>
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#include <versionhelpers.h>
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GST_DEBUG_CATEGORY_STATIC (GST_CAT_CONTEXT);
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#ifndef GST_DISABLE_GST_DEBUG
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#define GST_CAT_DEFAULT ensure_debug_category()
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static GstDebugCategory *
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ensure_debug_category (void)
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{
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static gsize cat_gonce = 0;
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if (g_once_init_enter (&cat_gonce)) {
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gsize cat_done;
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cat_done = (gsize) _gst_debug_category_new ("d3d11utils", 0,
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"d3d11 utility functions");
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g_once_init_leave (&cat_gonce, cat_done);
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}
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return (GstDebugCategory *) cat_gonce;
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}
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#else
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#define ensure_debug_category() /* NOOP */
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#endif /* GST_DISABLE_GST_DEBUG */
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static void
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_init_context_debug (void)
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{
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static volatile gsize _init = 0;
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if (g_once_init_enter (&_init)) {
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GST_DEBUG_CATEGORY_GET (GST_CAT_CONTEXT, "GST_CONTEXT");
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g_once_init_leave (&_init, 1);
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}
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}
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/**
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* gst_d3d11_handle_set_context:
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* @element: a #GstElement
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* @context: a #GstContext
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* @device: (inout) (transfer full): location of a #GstD3D11Device
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*
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* Helper function for implementing #GstElementClass.set_context() in
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* D3D11 capable elements.
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*
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* Retrieve's the #GstD3D11Device in @context and places the result in @device.
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*
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* Returns: whether the @device could be set successfully
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*
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* Since: 1.20
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*/
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gboolean
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gst_d3d11_handle_set_context (GstElement * element, GstContext * context,
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gint adapter, GstD3D11Device ** device)
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{
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const gchar *context_type;
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g_return_val_if_fail (GST_IS_ELEMENT (element), FALSE);
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g_return_val_if_fail (device != NULL, FALSE);
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_init_context_debug ();
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if (!context)
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return FALSE;
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context_type = gst_context_get_context_type (context);
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if (g_strcmp0 (context_type, GST_D3D11_DEVICE_HANDLE_CONTEXT_TYPE) == 0) {
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const GstStructure *str;
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GstD3D11Device *other_device = NULL;
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guint other_adapter = 0;
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/* If we had device already, will not replace it */
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if (*device)
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return TRUE;
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str = gst_context_get_structure (context);
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if (gst_structure_get (str, "device", GST_TYPE_D3D11_DEVICE,
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&other_device, "adapter", G_TYPE_UINT, &other_adapter, NULL)) {
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if (adapter == -1 || (guint) adapter == other_adapter) {
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GST_CAT_DEBUG_OBJECT (GST_CAT_CONTEXT,
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element, "Found D3D11 device context");
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*device = other_device;
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return TRUE;
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}
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gst_object_unref (other_device);
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}
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}
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return FALSE;
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}
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static void
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context_set_d3d11_device (GstContext * context, GstD3D11Device * device)
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{
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GstStructure *s;
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guint adapter = 0;
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guint device_id = 0;
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guint vendor_id = 0;
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gboolean hardware = FALSE;
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gchar *desc = NULL;
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gint64 adapter_luid = 0;
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g_return_if_fail (context != NULL);
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g_object_get (G_OBJECT (device), "adapter", &adapter, "device-id", &device_id,
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"vendor-id", &vendor_id, "hardware", &hardware, "description", &desc,
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"adapter-luid", &adapter_luid, NULL);
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GST_CAT_LOG (GST_CAT_CONTEXT,
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"setting GstD3D11Device(%" GST_PTR_FORMAT
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") with adapter %d on context(%" GST_PTR_FORMAT ")",
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device, adapter, context);
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s = gst_context_writable_structure (context);
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gst_structure_set (s, "device", GST_TYPE_D3D11_DEVICE, device,
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"adapter", G_TYPE_UINT, adapter,
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"adapter-luid", G_TYPE_INT64, adapter_luid,
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"device-id", G_TYPE_UINT, device_id,
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"vendor-id", G_TYPE_UINT, vendor_id,
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"hardware", G_TYPE_BOOLEAN, hardware,
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"description", G_TYPE_STRING, GST_STR_NULL (desc), NULL);
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g_free (desc);
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}
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/**
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* gst_d3d11_handle_context_query:
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* @element: a #GstElement
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* @query: a #GstQuery of type %GST_QUERY_CONTEXT
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* @device: (transfer none) (nullable): a #GstD3D11Device
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*
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* Returns: Whether the @query was successfully responded to from the passed
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* @device.
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*
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* Since: 1.20
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*/
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gboolean
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gst_d3d11_handle_context_query (GstElement * element, GstQuery * query,
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GstD3D11Device * device)
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{
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const gchar *context_type;
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GstContext *context, *old_context;
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g_return_val_if_fail (GST_IS_ELEMENT (element), FALSE);
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g_return_val_if_fail (GST_IS_QUERY (query), FALSE);
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_init_context_debug ();
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GST_LOG_OBJECT (element, "handle context query %" GST_PTR_FORMAT, query);
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if (!device)
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return FALSE;
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gst_query_parse_context_type (query, &context_type);
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if (g_strcmp0 (context_type, GST_D3D11_DEVICE_HANDLE_CONTEXT_TYPE) != 0)
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return FALSE;
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gst_query_parse_context (query, &old_context);
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if (old_context)
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context = gst_context_copy (old_context);
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else
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context = gst_context_new (GST_D3D11_DEVICE_HANDLE_CONTEXT_TYPE, TRUE);
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context_set_d3d11_device (context, device);
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gst_query_set_context (query, context);
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gst_context_unref (context);
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GST_DEBUG_OBJECT (element, "successfully set %" GST_PTR_FORMAT
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" on %" GST_PTR_FORMAT, device, query);
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return TRUE;
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}
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static gboolean
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pad_query (const GValue * item, GValue * value, gpointer user_data)
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{
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GstPad *pad = g_value_get_object (item);
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GstQuery *query = user_data;
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gboolean res;
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res = gst_pad_peer_query (pad, query);
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if (res) {
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g_value_set_boolean (value, TRUE);
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return FALSE;
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}
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GST_CAT_INFO_OBJECT (GST_CAT_CONTEXT, pad, "pad peer query failed");
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return TRUE;
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}
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static gboolean
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run_query (GstElement * element, GstQuery * query, GstPadDirection direction)
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{
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GstIterator *it;
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GstIteratorFoldFunction func = pad_query;
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GValue res = { 0 };
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g_value_init (&res, G_TYPE_BOOLEAN);
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g_value_set_boolean (&res, FALSE);
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/* Ask neighbor */
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if (direction == GST_PAD_SRC)
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it = gst_element_iterate_src_pads (element);
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else
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it = gst_element_iterate_sink_pads (element);
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while (gst_iterator_fold (it, func, &res, query) == GST_ITERATOR_RESYNC)
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gst_iterator_resync (it);
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gst_iterator_free (it);
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return g_value_get_boolean (&res);
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}
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static void
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run_d3d11_context_query (GstElement * element, GstD3D11Device ** device)
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{
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GstQuery *query;
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GstContext *ctxt = NULL;
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/* 1) Query downstream with GST_QUERY_CONTEXT for the context and
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* check if downstream already has a context of the specific type
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*/
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query = gst_query_new_context (GST_D3D11_DEVICE_HANDLE_CONTEXT_TYPE);
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if (run_query (element, query, GST_PAD_SRC)) {
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gst_query_parse_context (query, &ctxt);
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if (ctxt) {
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GST_CAT_INFO_OBJECT (GST_CAT_CONTEXT, element,
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"found context (%" GST_PTR_FORMAT ") in downstream query", ctxt);
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gst_element_set_context (element, ctxt);
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}
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}
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/* 2) although we found d3d11 device context above, the element does not want
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* to use the context. Then try to find from the other direction */
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if (*device == NULL && run_query (element, query, GST_PAD_SINK)) {
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gst_query_parse_context (query, &ctxt);
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if (ctxt) {
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GST_CAT_INFO_OBJECT (GST_CAT_CONTEXT, element,
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"found context (%" GST_PTR_FORMAT ") in upstream query", ctxt);
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gst_element_set_context (element, ctxt);
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}
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}
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if (*device == NULL) {
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/* 3) Post a GST_MESSAGE_NEED_CONTEXT message on the bus with
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* the required context type and afterwards check if a
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* usable context was set now as in 1). The message could
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* be handled by the parent bins of the element and the
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* application.
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*/
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GstMessage *msg;
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GST_CAT_INFO_OBJECT (GST_CAT_CONTEXT, element,
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"posting need context message");
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msg = gst_message_new_need_context (GST_OBJECT_CAST (element),
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GST_D3D11_DEVICE_HANDLE_CONTEXT_TYPE);
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gst_element_post_message (element, msg);
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}
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/*
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* Whomever responds to the need-context message performs a
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* GstElement::set_context() with the required context in which the element
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* is required to update the display_ptr or call gst_gl_handle_set_context().
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*/
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gst_query_unref (query);
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}
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/**
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* gst_d3d11_ensure_element_data:
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* @element: the #GstElement running the query
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* @adapter: preferred adapter index, pass adapter >=0 when
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* the adapter explicitly required. Otherwise, set -1.
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* @device: (inout): the resulting #GstD3D11Device
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*
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* Perform the steps necessary for retrieving a #GstD3D11Device
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* from the surrounding elements or from the application using the #GstContext mechanism.
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*
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* If the contents of @device is not %NULL, then no #GstContext query is
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* necessary for #GstD3D11Device retrieval is performed.
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*
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* Returns: whether a #GstD3D11Device exists in @device
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*
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* Since: 1.20
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*/
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gboolean
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gst_d3d11_ensure_element_data (GstElement * element, gint adapter,
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GstD3D11Device ** device)
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{
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guint target_adapter = 0;
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g_return_val_if_fail (element != NULL, FALSE);
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g_return_val_if_fail (device != NULL, FALSE);
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_init_context_debug ();
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if (*device) {
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GST_LOG_OBJECT (element, "already have a device %" GST_PTR_FORMAT, *device);
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return TRUE;
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}
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run_d3d11_context_query (element, device);
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if (*device)
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return TRUE;
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if (adapter > 0)
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target_adapter = adapter;
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/* Needs D3D11_CREATE_DEVICE_BGRA_SUPPORT flag for Direct2D interop */
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*device = gst_d3d11_device_new (target_adapter,
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D3D11_CREATE_DEVICE_BGRA_SUPPORT);
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if (*device == NULL) {
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GST_ERROR_OBJECT (element,
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"Couldn't create new device with adapter index %d", target_adapter);
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return FALSE;
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} else {
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GstContext *context;
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GstMessage *msg;
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/* Propagate new D3D11 device context */
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context = gst_context_new (GST_D3D11_DEVICE_HANDLE_CONTEXT_TYPE, TRUE);
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context_set_d3d11_device (context, *device);
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gst_element_set_context (element, context);
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GST_CAT_INFO_OBJECT (GST_CAT_CONTEXT, element,
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"posting have context (%p) message with D3D11 device context (%p)",
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context, *device);
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msg = gst_message_new_have_context (GST_OBJECT_CAST (element), context);
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gst_element_post_message (GST_ELEMENT_CAST (element), msg);
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}
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return TRUE;
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}
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gboolean
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_gst_d3d11_result (HRESULT hr, GstD3D11Device * device, GstDebugCategory * cat,
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const gchar * file, const gchar * function, gint line)
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{
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#ifndef GST_DISABLE_GST_DEBUG
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gboolean ret = TRUE;
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if (FAILED (hr)) {
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gchar *error_text = NULL;
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error_text = g_win32_error_message ((guint) hr);
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/* g_win32_error_message() doesn't cover all HERESULT return code,
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* so it could be empty string, or null if there was an error
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* in g_utf16_to_utf8() */
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gst_debug_log (cat, GST_LEVEL_WARNING, file, function, line,
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NULL, "D3D11 call failed: 0x%x, %s", (guint) hr,
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GST_STR_NULL (error_text));
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g_free (error_text);
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ret = FALSE;
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}
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#if (HAVE_D3D11SDKLAYERS_H || HAVE_DXGIDEBUG_H)
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if (device) {
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gst_d3d11_device_d3d11_debug (device, file, function, line);
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gst_d3d11_device_dxgi_debug (device, file, function, line);
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}
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#endif
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return ret;
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#else
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return SUCCEEDED (hr);
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#endif
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}
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