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fe64295841
Intel DXVA driver crashes sometimes (from GPU thread) if ID3D11VideoDecoder is released while there are outstanding view objects. To make sure the object life cycle, holds an ID3D11VideoDecoder refcount in GstD3D11Memory object. Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/2504>
303 lines
11 KiB
C
303 lines
11 KiB
C
/*
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* GStreamer
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* Copyright (C) 2019 Seungha Yang <seungha.yang@navercorp.com>
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* Copyright (C) 2020 Seungha Yang <seungha@centricular.com>
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Library General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Library General Public License for more details.
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*
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* You should have received a copy of the GNU Library General Public
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* License along with this library; if not, write to the
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* Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
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* Boston, MA 02110-1301, USA.
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*/
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#ifndef __GST_D3D11_MEMORY_H__
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#define __GST_D3D11_MEMORY_H__
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#include <gst/gst.h>
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#include <gst/video/video.h>
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#include <gst/d3d11/gstd3d11_fwd.h>
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#include <gst/d3d11/gstd3d11format.h>
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G_BEGIN_DECLS
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#define GST_TYPE_D3D11_ALLOCATION_PARAMS (gst_d3d11_allocation_params_get_type())
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#define GST_D3D11_MEMORY_CAST(obj) ((GstD3D11Memory *)obj)
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#define GST_TYPE_D3D11_ALLOCATOR (gst_d3d11_allocator_get_type())
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#define GST_D3D11_ALLOCATOR(obj) (G_TYPE_CHECK_INSTANCE_CAST((obj), GST_TYPE_D3D11_ALLOCATOR, GstD3D11Allocator))
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#define GST_D3D11_ALLOCATOR_CLASS(klass) (G_TYPE_CHECK_CLASS_CAST((klass), GST_TYPE_D3D11_ALLOCATOR, GstD3D11AllocatorClass))
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#define GST_IS_D3D11_ALLOCATOR(obj) (G_TYPE_CHECK_INSTANCE_TYPE((obj), GST_TYPE_D3D11_ALLOCATOR))
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#define GST_IS_D3D11_ALLOCATOR_CLASS(klass) (G_TYPE_CHECK_CLASS_TYPE((klass), GST_TYPE_D3D11_ALLOCATOR))
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#define GST_D3D11_ALLOCATOR_GET_CLASS(obj) (G_TYPE_INSTANCE_GET_CLASS((obj), GST_TYPE_D3D11_ALLOCATOR, GstD3D11AllocatorClass))
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#define GST_D3D11_ALLOCATOR_CAST(obj) ((GstD3D11Allocator *)obj)
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#define GST_TYPE_D3D11_POOL_ALLOCATOR (gst_d3d11_pool_allocator_get_type())
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#define GST_D3D11_POOL_ALLOCATOR(obj) (G_TYPE_CHECK_INSTANCE_CAST((obj), GST_TYPE_D3D11_POOL_ALLOCATOR, GstD3D11PoolAllocator))
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#define GST_D3D11_POOL_ALLOCATOR_CLASS(klass) (G_TYPE_CHECK_CLASS_CAST((klass), GST_TYPE_D3D11_POOL_ALLOCATOR, GstD3D11PoolAllocatorClass))
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#define GST_IS_D3D11_POOL_ALLOCATOR(obj) (G_TYPE_CHECK_INSTANCE_TYPE((obj), GST_TYPE_D3D11_POOL_ALLOCATOR))
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#define GST_IS_D3D11_POOL_ALLOCATOR_CLASS(klass) (G_TYPE_CHECK_CLASS_TYPE((klass), GST_TYPE_D3D11_POOL_ALLOCATOR))
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#define GST_D3D11_POOL_ALLOCATOR_GET_CLASS(obj) (G_TYPE_INSTANCE_GET_CLASS((obj), GST_TYPE_D3D11_POOL_ALLOCATOR, GstD3D11PoolAllocatorClass))
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#define GST_D3D11_POOL_ALLOCATOR_CAST(obj) ((GstD3D11PoolAllocator *)obj)
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/**
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* GST_D3D11_MEMORY_NAME:
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*
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* The name of the Direct3D11 memory
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*
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* Since: 1.20
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*/
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#define GST_D3D11_MEMORY_NAME "D3D11Memory"
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/**
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* GST_CAPS_FEATURE_MEMORY_D3D11_MEMORY:
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*
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* Name of the caps feature for indicating the use of #GstD3D11Memory
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*
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* Since: 1.20
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*/
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#define GST_CAPS_FEATURE_MEMORY_D3D11_MEMORY "memory:D3D11Memory"
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/**
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* GST_MAP_D3D11:
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*
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* Flag indicating that we should map the D3D11 resource instead of to system memory.
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*
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* Since: 1.20
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*/
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#define GST_MAP_D3D11 (GST_MAP_FLAG_LAST << 1)
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/**
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* GstD3D11AllocationFlags:
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* @GST_D3D11_ALLOCATION_FLAG_TEXTURE_ARRAY: Indicates each allocated texture
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* should be array type. This type of
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* is used for D3D11/DXVA decoders
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* in general.
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*
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* Since: 1.20
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*/
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typedef enum
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{
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GST_D3D11_ALLOCATION_FLAG_TEXTURE_ARRAY = (1 << 0),
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} GstD3D11AllocationFlags;
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/**
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* GstD3D11MemoryTransfer:
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* @GST_D3D11_MEMORY_TRANSFER_NEED_DOWNLOAD: the texture needs downloading
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* to the staging texture memory
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* @GST_D3D11_MEMORY_TRANSFER_NEED_UPLOAD: the staging texture needs uploading
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* to the texture
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*
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* Since: 1.20
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*/
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typedef enum
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{
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GST_D3D11_MEMORY_TRANSFER_NEED_DOWNLOAD = (GST_MEMORY_FLAG_LAST << 0),
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GST_D3D11_MEMORY_TRANSFER_NEED_UPLOAD = (GST_MEMORY_FLAG_LAST << 1)
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} GstD3D11MemoryTransfer;
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/**
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* GstD3D11MemoryNativeType:
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* @GST_D3D11_MEMORY_NATIVE_TYPE_INVALID: not a valid object type
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* @GST_D3D11_MEMORY_OBJECT_TYPE_BUFFER: memory holds ID3D11Buffer object
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* @GST_D3D11_MEMORY_OBJECT_TYPE_TEXTURE_2D: memory holds ID3D11Texture2D object
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*
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* Since: 1.22
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*/
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typedef enum
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{
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GST_D3D11_MEMORY_NATIVE_TYPE_INVALID = 0,
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GST_D3D11_MEMORY_NATIVE_TYPE_BUFFER,
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GST_D3D11_MEMORY_NATIVE_TYPE_TEXTURE_2D,
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} GstD3D11MemoryNativeType;
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struct _GstD3D11AllocationParams
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{
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/* Texture description per plane */
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D3D11_TEXTURE2D_DESC desc[GST_VIDEO_MAX_PLANES];
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GstVideoInfo info;
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GstVideoInfo aligned_info;
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GstD3D11Format d3d11_format;
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GstD3D11AllocationFlags flags;
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/*< private >*/
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gpointer _gst_reserved[GST_PADDING_LARGE];
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};
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GST_D3D11_API
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GType gst_d3d11_allocation_params_get_type (void);
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GST_D3D11_API
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GstD3D11AllocationParams * gst_d3d11_allocation_params_new (GstD3D11Device * device,
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GstVideoInfo * info,
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GstD3D11AllocationFlags flags,
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guint bind_flags);
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GST_D3D11_API
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GstD3D11AllocationParams * gst_d3d11_allocation_params_copy (GstD3D11AllocationParams * src);
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GST_D3D11_API
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void gst_d3d11_allocation_params_free (GstD3D11AllocationParams * params);
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GST_D3D11_API
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gboolean gst_d3d11_allocation_params_alignment (GstD3D11AllocationParams * parms,
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GstVideoAlignment * align);
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struct _GstD3D11Memory
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{
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GstMemory mem;
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/*< public >*/
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GstD3D11Device *device;
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/*< private >*/
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GstD3D11MemoryPrivate *priv;
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gpointer _gst_reserved[GST_PADDING];
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};
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GST_D3D11_API
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void gst_d3d11_memory_init_once (void);
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GST_D3D11_API
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gboolean gst_is_d3d11_memory (GstMemory * mem);
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GST_D3D11_API
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GstD3D11MemoryNativeType gst_d3d11_memory_get_native_type (GstD3D11Memory * mem);
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GST_D3D11_API
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ID3D11Resource * gst_d3d11_memory_get_resource_handle (GstD3D11Memory * mem);
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GST_D3D11_API
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gboolean gst_d3d11_memory_get_texture_desc (GstD3D11Memory * mem,
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D3D11_TEXTURE2D_DESC * desc);
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GST_D3D11_API
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gboolean gst_d3d11_memory_get_buffer_desc (GstD3D11Memory * mem,
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D3D11_BUFFER_DESC * desc);
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GST_D3D11_API
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gboolean gst_d3d11_memory_get_resource_stride (GstD3D11Memory * mem,
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guint * stride);
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GST_D3D11_API
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guint gst_d3d11_memory_get_subresource_index (GstD3D11Memory * mem);
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GST_D3D11_API
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guint gst_d3d11_memory_get_shader_resource_view_size (GstD3D11Memory * mem);
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GST_D3D11_API
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ID3D11ShaderResourceView * gst_d3d11_memory_get_shader_resource_view (GstD3D11Memory * mem,
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guint index);
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GST_D3D11_API
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guint gst_d3d11_memory_get_render_target_view_size (GstD3D11Memory * mem);
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GST_D3D11_API
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ID3D11RenderTargetView * gst_d3d11_memory_get_render_target_view (GstD3D11Memory * mem,
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guint index);
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GST_D3D11_API
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ID3D11VideoDecoderOutputView * gst_d3d11_memory_get_decoder_output_view (GstD3D11Memory * mem,
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ID3D11VideoDevice * video_device,
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ID3D11VideoDecoder * decoder,
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const GUID * decoder_profile);
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GST_D3D11_API
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ID3D11VideoProcessorInputView * gst_d3d11_memory_get_processor_input_view (GstD3D11Memory * mem,
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ID3D11VideoDevice * video_device,
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ID3D11VideoProcessorEnumerator * enumerator);
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GST_D3D11_API
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ID3D11VideoProcessorOutputView * gst_d3d11_memory_get_processor_output_view (GstD3D11Memory * mem,
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ID3D11VideoDevice * video_device,
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ID3D11VideoProcessorEnumerator * enumerator);
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struct _GstD3D11Allocator
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{
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GstAllocator allocator;
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/*< private >*/
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GstD3D11AllocatorPrivate *priv;
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gpointer _gst_reserved[GST_PADDING];
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};
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struct _GstD3D11AllocatorClass
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{
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GstAllocatorClass allocator_class;
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gboolean (*set_actvie) (GstD3D11Allocator * allocator,
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gboolean active);
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/*< private >*/
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gpointer _gst_reserved[GST_PADDING_LARGE];
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};
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GST_D3D11_API
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GType gst_d3d11_allocator_get_type (void);
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GST_D3D11_API
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GstMemory * gst_d3d11_allocator_alloc (GstD3D11Allocator * allocator,
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GstD3D11Device * device,
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const D3D11_TEXTURE2D_DESC * desc);
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GST_D3D11_API
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GstMemory * gst_d3d11_allocator_alloc_buffer (GstD3D11Allocator * allocator,
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GstD3D11Device * device,
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const D3D11_BUFFER_DESC * desc);
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GST_D3D11_API
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gboolean gst_d3d11_allocator_set_active (GstD3D11Allocator * allocator,
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gboolean active);
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struct _GstD3D11PoolAllocator
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{
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GstD3D11Allocator allocator;
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/*< public >*/
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GstD3D11Device *device;
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/*< private >*/
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GstD3D11PoolAllocatorPrivate *priv;
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gpointer _gst_reserved[GST_PADDING];
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};
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struct _GstD3D11PoolAllocatorClass
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{
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GstD3D11AllocatorClass allocator_class;
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/*< private >*/
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gpointer _gst_reserved[GST_PADDING];
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};
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GST_D3D11_API
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GType gst_d3d11_pool_allocator_get_type (void);
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GST_D3D11_API
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GstD3D11PoolAllocator * gst_d3d11_pool_allocator_new (GstD3D11Device * device,
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const D3D11_TEXTURE2D_DESC * desc);
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GST_D3D11_API
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GstFlowReturn gst_d3d11_pool_allocator_acquire_memory (GstD3D11PoolAllocator * allocator,
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GstMemory ** memory);
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GST_D3D11_API
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gboolean gst_d3d11_pool_allocator_get_pool_size (GstD3D11PoolAllocator * allocator,
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guint * max_size,
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guint * outstanding_size);
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G_END_DECLS
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#endif /* __GST_D3D11_MEMORY_H__ */
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