gstreamer/gst-libs/gst/gl/gstglupload.c
Matthew Waters 33091ff6a5 gl/mem: implement texture copying between formats with strides properly
Previously, we used the width to determine the amount of data to be
copied using pbos.  This, makes it allocate enough data for the
the strides as well.
2017-12-09 19:31:38 +00:00

641 lines
17 KiB
C

/*
* GStreamer
* Copyright (C) 2012-2014 Matthew Waters <ystree00@gmail.com>
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public
* License along with this library; if not, write to the
* Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
* Boston, MA 02110-1301, USA.
*/
#ifdef HAVE_CONFIG_H
#include "config.h"
#endif
#include <stdio.h>
#include "gl.h"
#include "gstglupload.h"
/**
* SECTION:gstglupload
* @short_description: an object that uploads to GL textures
* @see_also: #GstGLDownload, #GstGLMemory
*
* #GstGLUpload is an object that uploads data from system memory into GL textures.
*
* A #GstGLUpload can be created with gst_gl_upload_new()
*/
#define USING_OPENGL(context) (gst_gl_context_get_gl_api (context) & GST_GL_API_OPENGL)
#define USING_OPENGL3(context) (gst_gl_context_get_gl_api (context) & GST_GL_API_OPENGL3)
#define USING_GLES(context) (gst_gl_context_get_gl_api (context) & GST_GL_API_GLES)
#define USING_GLES2(context) (gst_gl_context_get_gl_api (context) & GST_GL_API_GLES2)
#define USING_GLES3(context) (gst_gl_context_get_gl_api (context) & GST_GL_API_GLES3)
static gboolean _upload_memory (GstGLUpload * upload);
//static gboolean _do_upload_fill (GstGLContext * context, GstGLUpload * upload);
//static gboolean _do_upload_make (GstGLContext * context, GstGLUpload * upload);
static void _init_upload (GstGLContext * context, GstGLUpload * upload);
//static gboolean _init_upload_fbo (GstGLContext * context, GstGLUpload * upload);
static gboolean _gst_gl_upload_perform_with_data_unlocked (GstGLUpload * upload,
GLuint texture_id, gpointer data[GST_VIDEO_MAX_PLANES]);
static void _do_upload_with_meta (GstGLContext * context, GstGLUpload * upload);
/* *INDENT-OFF* */
#define YUV_TO_RGB_COEFFICIENTS \
"uniform vec3 offset;\n" \
"uniform vec3 rcoeff;\n" \
"uniform vec3 gcoeff;\n" \
"uniform vec3 bcoeff;\n"
/* FIXME: use the colormatrix support from videoconvert */
struct TexData
{
guint format, type, width, height;
gfloat tex_scaling[2];
guint unpack_length;
};
struct _GstGLUploadPrivate
{
gboolean result;
struct TexData texture_info[GST_VIDEO_MAX_PLANES];
GstBuffer *buffer;
GstVideoFrame frame;
GstVideoGLTextureUploadMeta *meta;
guint tex_id;
gboolean mapped;
};
GST_DEBUG_CATEGORY_STATIC (gst_gl_upload_debug);
#define GST_CAT_DEFAULT gst_gl_upload_debug
#define DEBUG_INIT \
GST_DEBUG_CATEGORY_INIT (gst_gl_upload_debug, "glupload", 0, "upload");
G_DEFINE_TYPE_WITH_CODE (GstGLUpload, gst_gl_upload, G_TYPE_OBJECT, DEBUG_INIT);
static void gst_gl_upload_finalize (GObject * object);
#define GST_GL_UPLOAD_GET_PRIVATE(obj) (G_TYPE_INSTANCE_GET_PRIVATE ((obj), \
GST_TYPE_GL_UPLOAD, GstGLUploadPrivate))
static void
gst_gl_upload_class_init (GstGLUploadClass * klass)
{
g_type_class_add_private (klass, sizeof (GstGLUploadPrivate));
G_OBJECT_CLASS (klass)->finalize = gst_gl_upload_finalize;
}
static void
gst_gl_upload_init (GstGLUpload * upload)
{
upload->priv = GST_GL_UPLOAD_GET_PRIVATE (upload);
upload->context = NULL;
g_mutex_init (&upload->lock);
}
/**
* gst_gl_upload_new:
* @context: a #GstGLContext
*
* Returns: a new #GstGLUpload object
*/
GstGLUpload *
gst_gl_upload_new (GstGLContext * context)
{
GstGLUpload *upload;
upload = g_object_new (GST_TYPE_GL_UPLOAD, NULL);
upload->context = gst_object_ref (context);
upload->convert = gst_gl_color_convert_new (context);
return upload;
}
static void
gst_gl_upload_finalize (GObject * object)
{
GstGLUpload *upload;
upload = GST_GL_UPLOAD (object);
if (upload->convert) {
gst_object_unref (upload->convert);
}
if (upload->out_tex) {
gst_memory_unref ((GstMemory *) upload->out_tex);
upload->out_tex = NULL;
}
if (upload->context) {
gst_object_unref (upload->context);
upload->context = NULL;
}
g_mutex_clear (&upload->lock);
G_OBJECT_CLASS (gst_gl_upload_parent_class)->finalize (object);
}
static gboolean
_gst_gl_upload_init_format_unlocked (GstGLUpload * upload,
GstVideoInfo *in_info)
{
g_return_val_if_fail (upload != NULL, FALSE);
g_return_val_if_fail (GST_VIDEO_INFO_FORMAT (in_info) !=
GST_VIDEO_FORMAT_UNKNOWN, FALSE);
g_return_val_if_fail (GST_VIDEO_INFO_FORMAT (in_info) !=
GST_VIDEO_FORMAT_ENCODED, FALSE);
if (upload->initted) {
return TRUE;
}
upload->in_info = *in_info;
gst_gl_context_thread_add (upload->context,
(GstGLContextThreadFunc) _init_upload, upload);
upload->initted = upload->priv->result;
return upload->initted;
}
/**
* gst_gl_upload_init_format:
* @upload: a #GstGLUpload
* @in_info: input #GstVideoInfo
*
* Initializes @upload with the information required for upload.
*
* Returns: whether the initialization was successful
*/
gboolean
gst_gl_upload_init_format (GstGLUpload * upload, GstVideoInfo * in_info)
{
gboolean ret;
g_mutex_lock (&upload->lock);
ret = _gst_gl_upload_init_format_unlocked (upload, in_info);
g_mutex_unlock (&upload->lock);
return ret;
}
/**
* gst_gl_upload_perform_with_buffer:
* @upload: a #GstGLUpload
* @buffer: a #GstBuffer
* @tex_id: resulting texture
*
* Uploads @buffer to the texture given by @tex_id. @tex_id is valid
* until gst_gl_upload_release_buffer() is called.
*
* Returns: whether the upload was successful
*/
gboolean
gst_gl_upload_perform_with_buffer (GstGLUpload * upload, GstBuffer * buffer,
guint * tex_id)
{
GstMemory *mem;
GstVideoGLTextureUploadMeta *gl_tex_upload_meta;
guint texture_ids[] = { 0, 0, 0, 0 };
gint i;
g_return_val_if_fail (upload != NULL, FALSE);
g_return_val_if_fail (buffer != NULL, FALSE);
g_return_val_if_fail (tex_id != NULL, FALSE);
g_return_val_if_fail (gst_buffer_n_memory (buffer) > 0, FALSE);
/* GstGLMemory */
mem = gst_buffer_peek_memory (buffer, 0);
if (gst_is_gl_memory (mem)) {
if (!upload->out_tex)
upload->out_tex = (GstGLMemory *) gst_gl_memory_alloc (upload->context,
GST_VIDEO_GL_TEXTURE_TYPE_RGBA, GST_VIDEO_INFO_WIDTH (&upload->in_info),
GST_VIDEO_INFO_HEIGHT (&upload->in_info),
GST_VIDEO_INFO_PLANE_STRIDE (&upload->in_info, 0));
GST_LOG_OBJECT (upload, "Attempting upload with GstGLMemory");
for (i = 0; i < GST_VIDEO_INFO_N_PLANES (&upload->in_info); i++) {
upload->in_tex[i] = (GstGLMemory *) gst_buffer_peek_memory (buffer, i);
}
_upload_memory (upload);
*tex_id = upload->out_tex->tex_id;
return TRUE;
}
if (!upload->priv->tex_id)
gst_gl_context_gen_texture (upload->context, &upload->priv->tex_id,
GST_VIDEO_FORMAT_RGBA, GST_VIDEO_INFO_WIDTH (&upload->in_info),
GST_VIDEO_INFO_HEIGHT (&upload->in_info));
/* GstVideoGLTextureUploadMeta */
gl_tex_upload_meta = gst_buffer_get_video_gl_texture_upload_meta (buffer);
if (gl_tex_upload_meta) {
GST_LOG_OBJECT (upload, "Attempting upload with "
"GstVideoGLTextureUploadMeta");
texture_ids[0] = upload->priv->tex_id;
if (!gst_gl_upload_perform_with_gl_texture_upload_meta (upload,
gl_tex_upload_meta, texture_ids)) {
GST_DEBUG_OBJECT (upload, "Upload with GstVideoGLTextureUploadMeta "
"failed");
} else {
upload->priv->mapped = FALSE;
*tex_id = upload->priv->tex_id;
return TRUE;
}
}
GST_LOG_OBJECT (upload, "Attempting upload with raw data");
/* GstVideoMeta map */
if (!gst_video_frame_map (&upload->priv->frame, &upload->in_info, buffer,
GST_MAP_READ)) {
GST_ERROR_OBJECT (upload, "Failed to map memory");
return FALSE;
}
if (!gst_gl_upload_perform_with_data (upload, upload->priv->tex_id,
upload->priv->frame.data)) {
return FALSE;
}
upload->priv->mapped = TRUE;
*tex_id = upload->priv->tex_id;
return TRUE;
}
void
gst_gl_upload_release_buffer (GstGLUpload * upload)
{
g_return_if_fail (upload != NULL);
if (upload->priv->mapped)
gst_video_frame_unmap (&upload->priv->frame);
}
/*
* Uploads as a result of a call to gst_video_gl_texture_upload_meta_upload().
* i.e. provider of GstVideoGLTextureUploadMeta
*/
static gboolean
_do_upload_for_meta (GstGLUpload * upload, GstVideoGLTextureUploadMeta * meta)
{
GstVideoMeta *v_meta;
GstVideoInfo in_info;
GstVideoFrame frame;
GstMemory *mem;
gboolean ret;
g_return_val_if_fail (upload != NULL, FALSE);
g_return_val_if_fail (meta != NULL, FALSE);
v_meta = gst_buffer_get_video_meta (upload->priv->buffer);
if (!upload->initted) {
GstVideoFormat v_format;
guint width, height;
if (v_meta == NULL)
return FALSE;
v_format = v_meta->format;
width = v_meta->width;
height = v_meta->height;
gst_video_info_set_format (&in_info, v_format, width, height);
if (!_gst_gl_upload_init_format_unlocked (upload, &in_info))
return FALSE;
}
/* GstGLMemory */
mem = gst_buffer_peek_memory (upload->priv->buffer, 0);
if (gst_is_gl_memory (mem)) {
GstGLMemory *gl_mem = (GstGLMemory *) mem;
upload->in_tex[0] = gl_mem;
_upload_memory (upload);
upload->in_tex[0] = NULL;
if (upload->priv->result)
return TRUE;
}
if (v_meta == NULL)
return FALSE;
gst_video_info_set_format (&in_info, v_meta->format, v_meta->width,
v_meta->height);
if (!gst_video_frame_map (&frame, &in_info, upload->priv->buffer,
GST_MAP_READ)) {
GST_ERROR ("failed to map video frame");
return FALSE;
}
ret = _gst_gl_upload_perform_with_data_unlocked (upload,
upload->out_tex->tex_id, frame.data);
gst_video_frame_unmap (&frame);
return ret;
}
/*
* Uploads using gst_video_gl_texture_upload_meta_upload().
* i.e. consumer of GstVideoGLTextureUploadMeta
*/
static void
_do_upload_with_meta (GstGLContext * context, GstGLUpload * upload)
{
guint texture_ids[] = { upload->priv->tex_id, 0, 0, 0 };
if (!gst_video_gl_texture_upload_meta_upload (upload->priv->meta,
texture_ids))
goto error;
upload->priv->result = TRUE;
return;
error:
upload->priv->result = FALSE;
}
/**
* gst_gl_upload_perform_with_gl_texture_upload_meta:
* @upload: a #GstGLUpload
* @meta: a #GstVideoGLTextureUploadMeta
* @texture_id: resulting GL textures to place the data into.
*
* Uploads @meta into @texture_id.
*
* Returns: whether the upload was successful
*/
gboolean
gst_gl_upload_perform_with_gl_texture_upload_meta (GstGLUpload * upload,
GstVideoGLTextureUploadMeta * meta, guint texture_id[4])
{
gboolean ret;
g_return_val_if_fail (upload != NULL, FALSE);
g_return_val_if_fail (meta != NULL, FALSE);
if (meta->texture_orientation !=
GST_VIDEO_GL_TEXTURE_ORIENTATION_X_NORMAL_Y_NORMAL)
GST_FIXME_OBJECT (upload, "only x-normal,y-normal textures supported, "
"the images will not appear the right way up");
if (meta->texture_type[0] != GST_VIDEO_GL_TEXTURE_TYPE_RGBA) {
GST_FIXME_OBJECT (upload, "only single rgba texture supported");
return FALSE;
}
g_mutex_lock (&upload->lock);
upload->priv->meta = meta;
if (!upload->priv->tex_id)
gst_gl_context_gen_texture (upload->context, &upload->priv->tex_id,
GST_VIDEO_FORMAT_RGBA, GST_VIDEO_INFO_WIDTH (&upload->in_info),
GST_VIDEO_INFO_HEIGHT (&upload->in_info));
GST_LOG ("Uploading with GLTextureUploadMeta with textures %i,%i,%i,%i",
texture_id[0], texture_id[1], texture_id[2], texture_id[3]);
gst_gl_context_thread_add (upload->context,
(GstGLContextThreadFunc) _do_upload_with_meta, upload);
ret = upload->priv->result;
g_mutex_unlock (&upload->lock);
return ret;
}
static gboolean
_gst_gl_upload_perform_for_gl_texture_upload_meta (GstVideoGLTextureUploadMeta *
meta, guint texture_id[4])
{
GstGLUpload *upload;
gboolean ret;
g_return_val_if_fail (meta != NULL, FALSE);
g_return_val_if_fail (texture_id != NULL, FALSE);
upload = meta->user_data;
g_mutex_lock (&upload->lock);
upload->out_tex = gst_gl_memory_wrapped_texture (upload->context,
texture_id[0], GST_VIDEO_GL_TEXTURE_TYPE_RGBA,
GST_VIDEO_INFO_WIDTH (&upload->in_info),
GST_VIDEO_INFO_HEIGHT (&upload->in_info), NULL, NULL);;
GST_LOG ("Uploading for meta with textures %i,%i,%i,%i", texture_id[0],
texture_id[1], texture_id[2], texture_id[3]);
ret = _do_upload_for_meta (upload, meta);
gst_memory_unref ((GstMemory *) upload->out_tex);
upload->out_tex = NULL;
g_mutex_unlock (&upload->lock);
return ret;
}
/**
* gst_gl_upload_add_video_gl_texture_upload_meta:
* @upload: a #GstGLUpload
* @buffer: a #GstBuffer
*
* Adds a #GstVideoGLTextureUploadMeta on @buffer using @upload
*
* Returns: whether it was successful
*/
gboolean
gst_gl_upload_add_video_gl_texture_upload_meta (GstGLUpload * upload,
GstBuffer * buffer)
{
GstVideoGLTextureType texture_types[GST_VIDEO_MAX_PLANES];
GstVideoMeta *v_meta;
gint i;
g_return_val_if_fail (upload != NULL, FALSE);
g_return_val_if_fail (buffer != NULL, FALSE);
v_meta = gst_buffer_get_video_meta (buffer);
g_return_val_if_fail (v_meta != NULL, FALSE);
upload->priv->buffer = buffer;
for (i = 0; i < GST_VIDEO_MAX_PLANES; i++) {
texture_types[i] = gst_gl_texture_type_from_format (v_meta->format, i);
}
gst_buffer_add_video_gl_texture_upload_meta (buffer,
GST_VIDEO_GL_TEXTURE_ORIENTATION_X_NORMAL_Y_NORMAL, 1, texture_types,
_gst_gl_upload_perform_for_gl_texture_upload_meta,
gst_object_ref (upload), gst_object_ref, gst_object_unref);
return TRUE;
}
/**
* gst_gl_upload_perform_with_data:
* @upload: a #GstGLUpload
* @texture_id: the texture id to download
* @data: where the downloaded data should go
*
* Uploads @data into @texture_id. data size and format is specified by
* the #GstVideoInfo<!-- -->s passed to gst_gl_upload_init_format()
*
* Returns: whether the upload was successful
*/
gboolean
gst_gl_upload_perform_with_data (GstGLUpload * upload, GLuint texture_id,
gpointer data[GST_VIDEO_MAX_PLANES])
{
gboolean ret;
g_return_val_if_fail (upload != NULL, FALSE);
g_mutex_lock (&upload->lock);
upload->out_tex = gst_gl_memory_wrapped_texture (upload->context, texture_id,
GST_VIDEO_GL_TEXTURE_TYPE_RGBA, GST_VIDEO_INFO_WIDTH (&upload->in_info),
GST_VIDEO_INFO_HEIGHT (&upload->in_info), NULL, NULL);
ret = _gst_gl_upload_perform_with_data_unlocked (upload, texture_id, data);
gst_memory_unref ((GstMemory *) upload->out_tex);
upload->out_tex = NULL;
g_mutex_unlock (&upload->lock);
return ret;
}
static gboolean
_gst_gl_upload_perform_with_data_unlocked (GstGLUpload * upload,
GLuint texture_id, gpointer data[GST_VIDEO_MAX_PLANES])
{
guint i;
g_return_val_if_fail (upload != NULL, FALSE);
g_return_val_if_fail (texture_id > 0, FALSE);
gst_gl_memory_setup_wrapped (upload->context, &upload->in_info, data,
upload->in_tex);
GST_LOG ("Uploading data into texture %u", texture_id);
_upload_memory (upload);
for (i = 0; i < GST_VIDEO_INFO_N_PLANES (&upload->in_info); i++) {
gst_memory_unref ((GstMemory *) upload->in_tex[i]);
upload->in_tex[i] = NULL;
}
return upload->priv->result;
}
/* Called in the gl thread */
static void
_init_upload (GstGLContext * context, GstGLUpload * upload)
{
GstGLFuncs *gl;
GstVideoFormat v_format;
GstVideoInfo out_info;
gl = context->gl_vtable;
v_format = GST_VIDEO_INFO_FORMAT (&upload->in_info);
GST_INFO ("Initializing texture upload for format:%s",
gst_video_format_to_string (v_format));
if (!gl->CreateProgramObject && !gl->CreateProgram) {
gst_gl_context_set_error (context,
"Cannot upload YUV formats without OpenGL shaders");
goto error;
}
gst_video_info_set_format (&out_info, GST_VIDEO_FORMAT_RGBA,
GST_VIDEO_INFO_WIDTH (&upload->in_info),
GST_VIDEO_INFO_HEIGHT (&upload->in_info));
if (!gst_gl_color_convert_init_format (upload->convert, &upload->in_info,
&out_info))
goto error;
upload->priv->result = TRUE;
return;
error:
upload->priv->result = FALSE;
}
static gboolean
_upload_memory (GstGLUpload * upload)
{
guint in_width, in_height;
guint in_texture[GST_VIDEO_MAX_PLANES];
GstGLMemory *out_texture[GST_VIDEO_MAX_PLANES] = {upload->out_tex, 0, 0, 0};
GstMapInfo map_infos[GST_VIDEO_MAX_PLANES];
gboolean res = TRUE;
gint i;
in_width = GST_VIDEO_INFO_WIDTH (&upload->in_info);
in_height = GST_VIDEO_INFO_HEIGHT (&upload->in_info);
for (i = 0; i < GST_VIDEO_INFO_N_PLANES (&upload->in_info); i++) {
if (!gst_memory_map ((GstMemory *) upload->in_tex[i], &map_infos[i],
GST_MAP_READ | GST_MAP_GL)) {
gst_gl_context_set_error (upload->context, "Failed to map GL memory %u", i);
res = FALSE;
goto out;
}
in_texture[i] = upload->in_tex[i]->tex_id;
}
GST_TRACE ("uploading to texture:%u with textures:%u,%u,%u dimensions:%ux%u",
out_texture[0]->tex_id, in_texture[0], in_texture[1], in_texture[2],
in_width, in_height);
gst_gl_color_convert_perform (upload->convert, upload->in_tex, out_texture);
out:
for (i--; i >= 0; i--) {
gst_memory_unmap ((GstMemory *) upload->in_tex[i], &map_infos[i]);
}
return res;
}