gstreamer/gst-libs/gst/gl/gstglcontext.c
Julien Isorce 2fd84a6c86 gl: do not include GL headers in public gstgl headers
Except for gst/gl/gstglfuncs.h

It is up to the client app to include these headers.
It is coherent with the fact that gstreamer-gl.pc does not
require any egl.pc/gles.pc. I.e. it is the responsability
of the app to search these headers within its build setup.

For example gstreamer-vaapi includes explicitly EGL/egl.h
and search for it in its configure.ac.

For example with this patch, if an app includes the headers
  gst/gl/egl/gstglcontext_egl.h
  gst/gl/egl/gstgldisplay_egl.h
  gst/gl/egl/gstglmemoryegl.h
it will *no longer* automatically include EGL/egl.h and GLES2/gl2.h.
Which is good because the app might want to use the gstgl api only
without the need to bother about gl headers.

Also added a test: cd tests/check && make libs/gstglheaders.check

https://bugzilla.gnome.org/show_bug.cgi?id=784779
2017-08-22 10:00:19 +01:00

1856 lines
50 KiB
C

/*
* GStreamer
* Copyright (C) 2013 Matthew Waters <ystreet00@gmail.com>
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public
* License along with this library; if not, write to the
* Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
* Boston, MA 02110-1301, USA.
*/
/**
* SECTION:gstglcontext
* @short_description: OpenGL context abstraction
* @title: GstGLContext
* @see_also: #GstGLDisplay, #GstGLWindow
*
* #GstGLContext wraps an OpenGL context object in a uniform API. As a result
* of the limitation on OpenGL context, this object is not thread safe unless
* specified and must only be activated in a single thread.
*/
#if HAVE_CONFIG_H
# include "config.h"
#endif
#if defined(ANDROID) || defined(__ANDROID__)
/* Avoid a linker error with _isoc99_sscanf() when building a shared library
* for android
*/
#define _GNU_SOURCE
#endif
#include "gstglcontext.h"
#include <gmodule.h>
#include <string.h>
#include <stdio.h>
#include "gstglcontext_private.h"
#include "gstglfeature.h"
#include "gstglfeature_private.h"
#include "gstglfuncs.h"
#ifndef GL_NUM_EXTENSIONS
#define GL_NUM_EXTENSIONS 0x0000821d
#endif
#if GST_GL_HAVE_PLATFORM_GLX
#include "x11/gstglcontext_glx.h"
#endif
#if GST_GL_HAVE_PLATFORM_EGL
#include "egl/gstglcontext_egl.h"
#endif
#if GST_GL_HAVE_PLATFORM_CGL
#include "cocoa/gstglcontext_cocoa.h"
#endif
#if GST_GL_HAVE_PLATFORM_WGL
#include "win32/gstglcontext_wgl.h"
#endif
#if GST_GL_HAVE_PLATFORM_EAGL
#include "eagl/gstglcontext_eagl.h"
#endif
extern void _gst_gl_debug_enable (GstGLContext * context);
static GPrivate current_context_key;
static GModule *module_self;
static GOnce module_self_gonce = G_ONCE_INIT;
#if GST_GL_HAVE_OPENGL
static GOnce module_opengl_gonce = G_ONCE_INIT;
static GModule *module_opengl;
static gpointer
load_opengl_module (gpointer user_data)
{
#ifdef GST_GL_LIBGL_MODULE_NAME
module_opengl = g_module_open (GST_GL_LIBGL_MODULE_NAME, G_MODULE_BIND_LAZY);
#else
/* On Linux the .so is only in -dev packages, try with a real soname
* Proper compilers will optimize away the strcmp */
if (g_strcmp0 (G_MODULE_SUFFIX, "so") == 0)
module_opengl = g_module_open ("libGL.so.1", G_MODULE_BIND_LAZY);
/* This automatically handles the suffix and even .la files */
if (!module_opengl)
module_opengl = g_module_open ("libGL", G_MODULE_BIND_LAZY);
#endif
return NULL;
}
#endif
#if GST_GL_HAVE_GLES2
static GOnce module_gles2_gonce = G_ONCE_INIT;
static GModule *module_gles2;
static gpointer
load_gles2_module (gpointer user_data)
{
#ifdef GST_GL_LIBGLESV2_MODULE_NAME
module_gles2 =
g_module_open (GST_GL_LIBGLESV2_MODULE_NAME, G_MODULE_BIND_LAZY);
#else
/* On Linux the .so is only in -dev packages, try with a real soname
* Proper compilers will optimize away the strcmp */
if (g_strcmp0 (G_MODULE_SUFFIX, "so") == 0)
module_gles2 = g_module_open ("libGLESv2.so.2", G_MODULE_BIND_LAZY);
/* This automatically handles the suffix and even .la files */
if (!module_gles2)
module_gles2 = g_module_open ("libGLESv2", G_MODULE_BIND_LAZY);
#endif
return NULL;
}
#endif
static gpointer
load_self_module (gpointer user_data)
{
module_self = g_module_open (NULL, G_MODULE_BIND_LAZY);
return NULL;
}
/* Context sharedness is tracked by a refcounted pointer stored in each context
* object to track complex creation/deletion scenarios. As a result,
* sharedness can only be successfully validated between two GstGLContext's
* where one is not a wrapped context.
*
* As there is no API at the winsys level to tell whether two OpenGL contexts
* can share GL resources, this is the next best thing.
*
* XXX: we may need a way to associate two wrapped GstGLContext's as being
* shared however I have not come across a use case that requries this yet.
*/
struct ContextShareGroup
{
volatile int refcount;
};
static struct ContextShareGroup *
_context_share_group_new (void)
{
struct ContextShareGroup *ret = g_new0 (struct ContextShareGroup, 1);
ret->refcount = 1;
return ret;
}
static struct ContextShareGroup *
_context_share_group_ref (struct ContextShareGroup *share)
{
g_atomic_int_inc (&share->refcount);
return share;
}
static void
_context_share_group_unref (struct ContextShareGroup *share)
{
if (g_atomic_int_dec_and_test (&share->refcount))
g_free (share);
}
static gboolean
_context_share_group_is_shared (struct ContextShareGroup *share)
{
return g_atomic_int_get (&share->refcount) > 1;
}
#define GST_CAT_DEFAULT gst_gl_context_debug
GST_DEBUG_CATEGORY (GST_CAT_DEFAULT);
GST_DEBUG_CATEGORY_STATIC (gst_gl_debug);
#define gst_gl_context_parent_class parent_class
G_DEFINE_ABSTRACT_TYPE (GstGLContext, gst_gl_context, GST_TYPE_OBJECT);
#define GST_GL_CONTEXT_GET_PRIVATE(o) \
(G_TYPE_INSTANCE_GET_PRIVATE((o), GST_TYPE_GL_CONTEXT, GstGLContextPrivate))
static void _init_debug (void);
static gpointer gst_gl_context_create_thread (GstGLContext * context);
static void gst_gl_context_finalize (GObject * object);
static void gst_gl_context_default_get_gl_platform_version (GstGLContext *
context, gint * major, gint * minor);
struct _GstGLContextPrivate
{
GThread *gl_thread;
GThread *active_thread;
/* conditions */
GMutex render_lock;
GCond create_cond;
GCond destroy_cond;
gboolean created;
gboolean alive;
GWeakRef other_context_ref;
struct ContextShareGroup *sharegroup;
GError **error;
gint gl_major;
gint gl_minor;
gchar *gl_exts;
};
typedef struct
{
GstGLContext parent;
guintptr handle;
GstGLPlatform platform;
GstGLAPI available_apis;
} GstGLWrappedContext;
typedef struct
{
GstGLContextClass parent;
} GstGLWrappedContextClass;
#define GST_TYPE_GL_WRAPPED_CONTEXT (gst_gl_wrapped_context_get_type())
static GType gst_gl_wrapped_context_get_type (void);
G_DEFINE_TYPE (GstGLWrappedContext, gst_gl_wrapped_context,
GST_TYPE_GL_CONTEXT);
#define GST_GL_WRAPPED_CONTEXT(o) (G_TYPE_CHECK_INSTANCE_CAST((o), GST_TYPE_GL_WRAPPED_CONTEXT, GstGLWrappedContext))
#define GST_GL_WRAPPED_CONTEXT_CLASS(k) (G_TYPE_CHECK_CLASS((k), GST_TYPE_GL_CONTEXT, GstGLContextClass))
#define GST_IS_GL_WRAPPED_CONTEXT(o) (G_TYPE_CHECK_INSTANCE_TYPE((o), GST_TYPE_GL_WRAPPED_CONTEXT))
#define GST_IS_GL_WRAPPED_CONTEXT_CLASS(k) (G_TYPE_CHECK_CLASS_TYPE((k), GST_TYPE_GL_WRAPPED_CONTEXT))
#define GST_GL_WRAPPED_CONTEXT_GET_CLASS(o) (G_TYPE_INSTANCE_GET_CLASS((o), GST_TYPE_GL_WRAPPED_CONTEXT, GstGLWrappedContextClass))
GQuark
gst_gl_context_error_quark (void)
{
return g_quark_from_static_string ("gst-gl-context-error-quark");
}
static void
_ensure_window (GstGLContext * context)
{
GstGLWindow *window;
if (context->window)
return;
window = gst_gl_display_create_window (context->display);
gst_gl_context_set_window (context, window);
gst_object_unref (window);
}
static void
gst_gl_context_init (GstGLContext * context)
{
context->priv = GST_GL_CONTEXT_GET_PRIVATE (context);
context->window = NULL;
context->gl_vtable = g_slice_alloc0 (sizeof (GstGLFuncs));
g_mutex_init (&context->priv->render_lock);
g_cond_init (&context->priv->create_cond);
g_cond_init (&context->priv->destroy_cond);
context->priv->created = FALSE;
g_weak_ref_init (&context->priv->other_context_ref, NULL);
}
static void
gst_gl_context_class_init (GstGLContextClass * klass)
{
g_type_class_add_private (klass, sizeof (GstGLContextPrivate));
klass->get_proc_address =
GST_DEBUG_FUNCPTR (gst_gl_context_default_get_proc_address);
klass->get_gl_platform_version =
GST_DEBUG_FUNCPTR (gst_gl_context_default_get_gl_platform_version);
G_OBJECT_CLASS (klass)->finalize = gst_gl_context_finalize;
_init_debug ();
}
static void
_init_debug (void)
{
static volatile gsize _init = 0;
if (g_once_init_enter (&_init)) {
GST_DEBUG_CATEGORY_INIT (gst_gl_context_debug, "glcontext", 0,
"glcontext element");
GST_DEBUG_CATEGORY_INIT (gst_gl_debug, "gldebug", 0, "OpenGL Debugging");
g_once_init_leave (&_init, 1);
}
}
/**
* gst_gl_context_new:
* @display: a #GstGLDisplay
*
* Create a new #GstGLContext with the specified @display
*
* Returns: a new #GstGLContext
*
* Since: 1.4
*/
GstGLContext *
gst_gl_context_new (GstGLDisplay * display)
{
GstGLContext *context = NULL;
const gchar *user_choice;
_init_debug ();
user_choice = g_getenv ("GST_GL_PLATFORM");
GST_INFO ("creating a context for display %" GST_PTR_FORMAT
", user choice:%s", display, user_choice);
#if GST_GL_HAVE_PLATFORM_CGL
if (!context && (!user_choice || g_strstr_len (user_choice, 3, "cgl")))
context = GST_GL_CONTEXT (gst_gl_context_cocoa_new (display));
#endif
#if GST_GL_HAVE_PLATFORM_GLX
if (!context && (!user_choice || g_strstr_len (user_choice, 3, "glx")))
context = GST_GL_CONTEXT (gst_gl_context_glx_new (display));
#endif
#if GST_GL_HAVE_PLATFORM_EGL
if (!context && (!user_choice || g_strstr_len (user_choice, 3, "egl")))
context = GST_GL_CONTEXT (gst_gl_context_egl_new (display));
#endif
#if GST_GL_HAVE_PLATFORM_WGL
if (!context && (!user_choice || g_strstr_len (user_choice, 3, "wgl")))
context = GST_GL_CONTEXT (gst_gl_context_wgl_new (display));
#endif
#if GST_GL_HAVE_PLATFORM_EAGL
if (!context && (!user_choice || g_strstr_len (user_choice, 4, "eagl")))
context = GST_GL_CONTEXT (gst_gl_context_eagl_new (display));
#endif
if (!context) {
/* subclass returned a NULL context */
GST_WARNING ("Could not create context. user specified %s",
user_choice ? user_choice : "(null)");
return NULL;
}
context->display = gst_object_ref (display);
GST_DEBUG_OBJECT (context,
"Done creating context for display %" GST_PTR_FORMAT " (user_choice:%s)",
display, user_choice);
return context;
}
/**
* gst_gl_context_new_wrapped:
* @display: a #GstGLDisplay
* @handle: the OpenGL context to wrap
* @context_type: a #GstGLPlatform specifying the type of context in @handle
* @available_apis: a #GstGLAPI containing the available OpenGL apis in @handle
*
* Wraps an existing OpenGL context into a #GstGLContext.
*
* Note: The caller is responsible for ensuring that the OpenGL context
* represented by @handle stays alive while the returned #GstGLContext is
* active.
*
* Returns: (transfer full): a #GstGLContext wrapping @handle
*
* Since: 1.4
*/
GstGLContext *
gst_gl_context_new_wrapped (GstGLDisplay * display, guintptr handle,
GstGLPlatform context_type, GstGLAPI available_apis)
{
GstGLContext *context;
GstGLWrappedContext *context_wrap = NULL;
GstGLContextClass *context_class;
GstGLAPI display_api;
_init_debug ();
display_api = gst_gl_display_get_gl_api (display);
g_return_val_if_fail ((display_api & available_apis) != GST_GL_API_NONE,
NULL);
context_wrap = g_object_new (GST_TYPE_GL_WRAPPED_CONTEXT, NULL);
gst_object_ref_sink (context_wrap);
if (!context_wrap) {
/* subclass returned a NULL context */
GST_ERROR ("Could not wrap existing context");
return NULL;
}
context = (GstGLContext *) context_wrap;
context->display = gst_object_ref (display);
context->priv->sharegroup = _context_share_group_new ();
context_wrap->handle = handle;
context_wrap->platform = context_type;
context_wrap->available_apis = available_apis;
context_class = GST_GL_CONTEXT_GET_CLASS (context);
#if GST_GL_HAVE_PLATFORM_GLX
if (context_type == GST_GL_PLATFORM_GLX) {
context_class->get_current_context = gst_gl_context_glx_get_current_context;
context_class->get_proc_address = gst_gl_context_glx_get_proc_address;
}
#endif
#if GST_GL_HAVE_PLATFORM_EGL
if (context_type == GST_GL_PLATFORM_EGL) {
context_class->get_current_context = gst_gl_context_egl_get_current_context;
context_class->get_proc_address = gst_gl_context_egl_get_proc_address;
}
#endif
#if GST_GL_HAVE_PLATFORM_CGL
if (context_type == GST_GL_PLATFORM_CGL) {
context_class->get_current_context =
gst_gl_context_cocoa_get_current_context;
context_class->get_proc_address = gst_gl_context_default_get_proc_address;
}
#endif
#if GST_GL_HAVE_PLATFORM_WGL
if (context_type == GST_GL_PLATFORM_WGL) {
context_class->get_current_context = gst_gl_context_wgl_get_current_context;
context_class->get_proc_address = gst_gl_context_wgl_get_proc_address;
}
#endif
#if GST_GL_HAVE_PLATFORM_EAGL
if (context_type == GST_GL_PLATFORM_EAGL) {
context_class->get_current_context =
gst_gl_context_eagl_get_current_context;
context_class->get_proc_address = gst_gl_context_default_get_proc_address;
}
#endif
if (!context_class->get_current_context) {
/* we don't have API support */
gst_object_unref (context);
return NULL;
}
return context;
}
/**
* gst_gl_context_get_current_gl_context:
* @context_type: a #GstGLPlatform specifying the type of context to retrieve
*
* Returns: The OpenGL context handle current in the calling thread or %NULL
*
* Since: 1.6
*/
guintptr
gst_gl_context_get_current_gl_context (GstGLPlatform context_type)
{
guintptr handle = 0;
_init_debug ();
#if GST_GL_HAVE_PLATFORM_GLX
if (!handle && (context_type & GST_GL_PLATFORM_GLX) != 0)
handle = gst_gl_context_glx_get_current_context ();
#endif
#if GST_GL_HAVE_PLATFORM_EGL
if (!handle && (context_type & GST_GL_PLATFORM_EGL) != 0)
handle = gst_gl_context_egl_get_current_context ();
#endif
#if GST_GL_HAVE_PLATFORM_CGL
if (!handle && (context_type & GST_GL_PLATFORM_CGL) != 0)
handle = gst_gl_context_cocoa_get_current_context ();
#endif
#if GST_GL_HAVE_PLATFORM_WGL
if (!handle && (context_type & GST_GL_PLATFORM_WGL) != 0)
handle = gst_gl_context_wgl_get_current_context ();
#endif
#if GST_GL_HAVE_PLATFORM_EAGL
if (!handle && (context_type & GST_GL_PLATFORM_EAGL) != 0)
handle = gst_gl_context_eagl_get_current_context ();
#endif
if (!handle)
GST_WARNING ("Could not retrieve current context");
return handle;
}
/**
* gst_gl_context_get_proc_address_with_platform:
* @context_type: a #GstGLPlatform
* @gl_api: a #GstGLAPI
* @name: the name of the function to retrieve
*
* Attempts to use the @context_type specific GetProcAddress implementations
* to retreive @name.
*
* See also gst_gl_context_get_proc_address().
*
* Returns: a function pointer for @name, or %NULL
*
* Since: 1.6
*/
gpointer
gst_gl_context_get_proc_address_with_platform (GstGLPlatform context_type,
GstGLAPI gl_api, const gchar * name)
{
gpointer ret = NULL;
#if GST_GL_HAVE_PLATFORM_GLX
if (!ret && (context_type & GST_GL_PLATFORM_GLX) != 0)
ret = gst_gl_context_glx_get_proc_address (gl_api, name);
#endif
#if GST_GL_HAVE_PLATFORM_EGL
if (!ret && (context_type & GST_GL_PLATFORM_EGL) != 0)
ret = gst_gl_context_egl_get_proc_address (gl_api, name);
#endif
#if GST_GL_HAVE_PLATFORM_WGL
if (!ret && (context_type & GST_GL_PLATFORM_WGL) != 0)
ret = gst_gl_context_wgl_get_proc_address (gl_api, name);
#endif
/* CGL and EAGL rely on the default impl */
if (!ret)
ret = gst_gl_context_default_get_proc_address (gl_api, name);
return ret;
}
/**
* gst_gl_context_get_current_gl_api:
* @platform: the #GstGLPlatform to retrieve the API for
* @major: (out) (allow-none): the major version
* @minor: (out) (allow-none): the minor version
*
* If an error occurs, @major and @minor are not modified and %GST_GL_API_NONE is
* returned.
*
* Returns: The version supported by the OpenGL context current in the calling
* thread or %GST_GL_API_NONE
*
* Since: 1.6
*/
GstGLAPI
gst_gl_context_get_current_gl_api (GstGLPlatform platform, guint * major,
guint * minor)
{
const GLubyte *(GSTGLAPI * GetString) (GLenum name);
#if GST_GL_HAVE_OPENGL
void (GSTGLAPI * GetIntegerv) (GLenum name, GLuint * n);
#endif
const gchar *version;
gint maj, min, n;
GstGLAPI ret = (1 << 31);
_init_debug ();
while (ret != GST_GL_API_NONE) {
/* FIXME: attempt to delve into the platform specific GetProcAddress */
GetString =
gst_gl_context_get_proc_address_with_platform (platform, ret,
"glGetString");
#if GST_GL_HAVE_OPENGL
GetIntegerv =
gst_gl_context_get_proc_address_with_platform (platform, ret,
"glGetIntegerv");
#endif
if (!GetString) {
goto next;
}
version = (const gchar *) GetString (GL_VERSION);
if (!version)
goto next;
/* strlen (x.x) == 3 */
n = strlen (version);
if (n < 3)
goto next;
if (g_strstr_len (version, 9, "OpenGL ES")) {
/* strlen (OpenGL ES x.x) == 13 */
if (n < 13)
goto next;
sscanf (&version[10], "%d.%d", &maj, &min);
if (maj <= 0 || min < 0)
goto next;
if (maj == 1) {
ret = GST_GL_API_GLES1;
break;
} else if (maj == 2 || maj == 3) {
ret = GST_GL_API_GLES2;
break;
}
goto next;
} else {
sscanf (version, "%d.%d", &maj, &min);
if (maj <= 0 || min < 0)
goto next;
#if GST_GL_HAVE_OPENGL
if (GetIntegerv && (maj > 3 || (maj == 3 && min > 1))) {
GLuint context_flags = 0;
ret = GST_GL_API_NONE;
GetIntegerv (GL_CONTEXT_PROFILE_MASK, &context_flags);
if (context_flags & GL_CONTEXT_CORE_PROFILE_BIT)
ret |= GST_GL_API_OPENGL3;
if (context_flags & GL_CONTEXT_COMPATIBILITY_PROFILE_BIT)
ret |= GST_GL_API_OPENGL;
break;
}
#endif
ret = GST_GL_API_OPENGL;
break;
}
next:
/* iterate through the apis */
ret >>= 1;
}
if (ret == GST_GL_API_NONE)
return GST_GL_API_NONE;
if (major)
*major = maj;
if (minor)
*minor = min;
return ret;
}
static void
gst_gl_context_finalize (GObject * object)
{
GstGLContext *context = GST_GL_CONTEXT (object);
if (context->window) {
gst_gl_window_set_resize_callback (context->window, NULL, NULL, NULL);
gst_gl_window_set_draw_callback (context->window, NULL, NULL, NULL);
g_mutex_lock (&context->priv->render_lock);
if (context->priv->alive) {
GST_INFO_OBJECT (context, "send quit gl window loop");
gst_gl_window_quit (context->window);
GST_INFO_OBJECT (context, "joining gl thread");
while (context->priv->alive)
g_cond_wait (&context->priv->destroy_cond, &context->priv->render_lock);
GST_INFO_OBJECT (context, "gl thread joined");
if (context->priv->gl_thread) {
g_thread_unref (context->priv->gl_thread);
context->priv->gl_thread = NULL;
}
}
g_mutex_unlock (&context->priv->render_lock);
gst_gl_window_set_close_callback (context->window, NULL, NULL, NULL);
gst_object_unref (context->window);
context->window = NULL;
}
if (context->priv->active_thread) {
g_thread_unref (context->priv->active_thread);
context->priv->active_thread = NULL;
}
if (context->priv->gl_thread) {
g_thread_unref (context->priv->gl_thread);
context->priv->gl_thread = NULL;
}
if (context->priv->sharegroup) {
_context_share_group_unref (context->priv->sharegroup);
context->priv->sharegroup = NULL;
}
if (context->display) {
gst_object_unref (context->display);
context->display = NULL;
}
if (context->gl_vtable) {
g_slice_free (GstGLFuncs, context->gl_vtable);
context->gl_vtable = NULL;
}
g_mutex_clear (&context->priv->render_lock);
g_cond_clear (&context->priv->create_cond);
g_cond_clear (&context->priv->destroy_cond);
g_free (context->priv->gl_exts);
g_weak_ref_clear (&context->priv->other_context_ref);
GST_DEBUG_OBJECT (context, "End of finalize");
G_OBJECT_CLASS (gst_gl_context_parent_class)->finalize (object);
}
/**
* gst_gl_context_activate:
* @context: a #GstGLContext
* @activate: %TRUE to activate, %FALSE to deactivate
*
* (De)activate the OpenGL context represented by this @context.
*
* In OpenGL terms, calls eglMakeCurrent or similar with this context and the
* currently set window. See gst_gl_context_set_window() for details.
*
* Returns: Whether the activation succeeded
*
* Since: 1.4
*/
gboolean
gst_gl_context_activate (GstGLContext * context, gboolean activate)
{
GstGLContextClass *context_class;
gboolean result;
g_return_val_if_fail (GST_IS_GL_CONTEXT (context), FALSE);
context_class = GST_GL_CONTEXT_GET_CLASS (context);
g_return_val_if_fail (context_class->activate != NULL, FALSE);
GST_DEBUG_OBJECT (context, "activate:%d", activate);
GST_OBJECT_LOCK (context);
result = context_class->activate (context, activate);
if (result && activate) {
GThread *old_thread = context->priv->active_thread;
context->priv->active_thread = g_thread_ref (g_thread_self ());
if (old_thread) {
g_thread_unref (old_thread);
}
g_private_set (&current_context_key, context);
} else {
if (context->priv->active_thread) {
g_thread_unref (context->priv->active_thread);
context->priv->active_thread = NULL;
}
g_private_set (&current_context_key, NULL);
}
GST_OBJECT_UNLOCK (context);
return result;
}
/**
* gst_gl_context_get_thread:
* @context: a #GstGLContext
*
* Returns: (transfer full): The #GThread, @context is current in or NULL
*
* Since: 1.6
*/
GThread *
gst_gl_context_get_thread (GstGLContext * context)
{
GThread *ret;
GST_OBJECT_LOCK (context);
ret = context->priv->active_thread;
if (ret)
g_thread_ref (ret);
GST_OBJECT_UNLOCK (context);
return ret;
}
/**
* gst_gl_context_get_gl_api:
* @context: a #GstGLContext
*
* Get the currently enabled OpenGL api.
*
* The currently available API may be limited by the #GstGLDisplay in use and/or
* the #GstGLWindow chosen.
*
* Returns: the available OpenGL api
*
* Since: 1.4
*/
GstGLAPI
gst_gl_context_get_gl_api (GstGLContext * context)
{
GstGLContextClass *context_class;
g_return_val_if_fail (GST_IS_GL_CONTEXT (context), GST_GL_API_NONE);
context_class = GST_GL_CONTEXT_GET_CLASS (context);
g_return_val_if_fail (context_class->get_gl_api != NULL, GST_GL_API_NONE);
return context_class->get_gl_api (context);
}
/**
* gst_gl_context_get_proc_address:
* @context: a #GstGLContext
* @name: an opengl function name
*
* Get a function pointer to a specified opengl function, @name. If the the
* specific function does not exist, NULL is returned instead.
*
* Platform specfic functions (names starting 'egl', 'glX', 'wgl', etc) can also
* be retrieved using this method.
*
* Note: This function may return valid function pointers that may not be valid
* to call in @context. The caller is responsible for ensuring that the
* returned function is a valid function to call in @context by either checking
* the OpenGL API and version or for an appropriate OpenGL extension.
*
* Note: On success, you need to cast the returned function pointer to the
* correct type to be able to call it correctly. On 32-bit Windows, this will
* include the %GSTGLAPI identifier to use the correct calling convention.
* e.g.
*
* |[<!-- language="C" -->
* void (GSTGLAPI *PFN_glGetIntegerv) (GLenum name, GLint * ret)
* ]|
*
* Returns: a function pointer or %NULL
*
* Since: 1.4
*/
gpointer
gst_gl_context_get_proc_address (GstGLContext * context, const gchar * name)
{
gpointer ret;
GstGLContextClass *context_class;
GstGLAPI gl_api;
g_return_val_if_fail (GST_IS_GL_CONTEXT (context), NULL);
context_class = GST_GL_CONTEXT_GET_CLASS (context);
g_return_val_if_fail (context_class->get_proc_address != NULL, NULL);
gl_api = gst_gl_context_get_gl_api (context);
ret = context_class->get_proc_address (gl_api, name);
return ret;
}
/**
* gst_gl_context_default_get_proc_address:
* @gl_api: a #GstGLAPI
* @name: then function to get the address of
*
* A default implementation of the various GetProcAddress functions that looks
* for @name in the OpenGL shared libraries or in the current process.
*
* See also: gst_gl_context_get_proc_address()
*
* Returns: an address pointing to @name or %NULL
*
* Since: 1.4
*/
gpointer
gst_gl_context_default_get_proc_address (GstGLAPI gl_api, const gchar * name)
{
gpointer ret = NULL;
/* First try to load symbol from the selected GL API for this context */
#if GST_GL_HAVE_GLES2
if (!ret && (gl_api & GST_GL_API_GLES2)) {
g_once (&module_gles2_gonce, load_gles2_module, NULL);
if (module_gles2)
g_module_symbol (module_gles2, name, &ret);
}
#endif
#if GST_GL_HAVE_OPENGL
if (!ret && (gl_api & (GST_GL_API_OPENGL | GST_GL_API_OPENGL3))) {
g_once (&module_opengl_gonce, load_opengl_module, NULL);
if (module_opengl)
g_module_symbol (module_opengl, name, &ret);
}
#endif
/* Otherwise fall back to the current module */
g_once (&module_self_gonce, load_self_module, NULL);
if (!ret)
g_module_symbol (module_self, name, &ret);
return ret;
}
/**
* gst_gl_context_set_window:
* @context: a #GstGLContext
* @window: (transfer full): a #GstGLWindow
*
* Set's the current window on @context to @window. The window can only be
* changed before gst_gl_context_create() has been called and the @window is not
* already running.
*
* Returns: Whether the window was successfully updated
*
* Since: 1.4
*/
gboolean
gst_gl_context_set_window (GstGLContext * context, GstGLWindow * window)
{
g_return_val_if_fail (!GST_IS_GL_WRAPPED_CONTEXT (context), FALSE);
GST_DEBUG_OBJECT (context, "window:%" GST_PTR_FORMAT, window);
/* we can't change the window while we are running */
if (context->priv->alive)
return FALSE;
if (window)
g_weak_ref_set (&window->context_ref, context);
if (context->window)
gst_object_unref (context->window);
context->window = window ? gst_object_ref (window) : NULL;
return TRUE;
}
/**
* gst_gl_context_get_window:
* @context: a #GstGLContext
*
* Returns: (transfer full) (nullable): the currently set window
*
* Since: 1.4
*/
GstGLWindow *
gst_gl_context_get_window (GstGLContext * context)
{
g_return_val_if_fail (GST_IS_GL_CONTEXT (context), NULL);
if (GST_IS_GL_WRAPPED_CONTEXT (context)) {
GST_WARNING_OBJECT (context, "context is not toplevel, returning NULL");
return NULL;
}
_ensure_window (context);
return gst_object_ref (context->window);
}
/**
* gst_gl_context_can_share:
* @context: a #GstGLContext
* @other_context: another #GstGLContext
*
* Note: This will always fail for two wrapped #GstGLContext's
*
* Returns: whether @context and @other_context are able to share OpenGL
* resources.
*
* Since: 1.6
*/
gboolean
gst_gl_context_can_share (GstGLContext * context, GstGLContext * other_context)
{
g_return_val_if_fail (GST_IS_GL_CONTEXT (context), FALSE);
g_return_val_if_fail (GST_IS_GL_CONTEXT (other_context), FALSE);
/* check if the contexts are descendants or the root nodes are the same */
return context->priv->sharegroup != NULL
&& context->priv->sharegroup == other_context->priv->sharegroup;
}
/**
* gst_gl_context_create:
* @context: a #GstGLContext:
* @other_context: (allow-none): a #GstGLContext to share OpenGL objects with
* @error: (allow-none): a #GError
*
* Creates an OpenGL context with the specified @other_context as a context
* to share shareable OpenGL objects with. See the OpenGL specification for
* what is shared between OpenGL contexts.
*
* If an error occurs, and @error is not %NULL, then error will contain details
* of the error and %FALSE will be returned.
*
* Should only be called once.
*
* Returns: whether the context could successfully be created
*
* Since: 1.4
*/
gboolean
gst_gl_context_create (GstGLContext * context,
GstGLContext * other_context, GError ** error)
{
gboolean alive = FALSE;
g_return_val_if_fail (GST_IS_GL_CONTEXT (context), FALSE);
g_return_val_if_fail (!GST_IS_GL_WRAPPED_CONTEXT (context), FALSE);
GST_DEBUG_OBJECT (context, " other_context:%" GST_PTR_FORMAT, other_context);
_ensure_window (context);
g_mutex_lock (&context->priv->render_lock);
if (!context->priv->created) {
g_weak_ref_set (&context->priv->other_context_ref, other_context);
context->priv->error = error;
if (other_context == NULL)
context->priv->sharegroup = _context_share_group_new ();
else
context->priv->sharegroup =
_context_share_group_ref (other_context->priv->sharegroup);
context->priv->gl_thread = g_thread_new ("gstglcontext",
(GThreadFunc) gst_gl_context_create_thread, context);
while (!context->priv->created)
g_cond_wait (&context->priv->create_cond, &context->priv->render_lock);
GST_INFO_OBJECT (context, "gl thread created");
}
alive = context->priv->alive;
g_mutex_unlock (&context->priv->render_lock);
return alive;
}
static gboolean
_create_context_info (GstGLContext * context, GstGLAPI gl_api, gint * gl_major,
gint * gl_minor, GError ** error)
{
const GstGLFuncs *gl;
guint maj = 0, min = 0;
GLenum gl_err = GL_NO_ERROR;
const gchar *opengl_version = NULL;
gl = context->gl_vtable;
if (!gl->GetString || !gl->GetString (GL_VERSION)) {
g_set_error (error, GST_GL_CONTEXT_ERROR, GST_GL_CONTEXT_ERROR_FAILED,
"glGetString not defined or returned invalid value");
return FALSE;
}
if (!gl->GetString (GL_SHADING_LANGUAGE_VERSION)) {
g_set_error (error, GST_GL_CONTEXT_ERROR, GST_GL_CONTEXT_ERROR_FAILED,
"No GL shader support available");
return FALSE;
}
GST_INFO_OBJECT (context, "GL_VERSION: %s",
GST_STR_NULL ((const gchar *) gl->GetString (GL_VERSION)));
GST_INFO_OBJECT (context, "GL_SHADING_LANGUAGE_VERSION: %s",
GST_STR_NULL ((const gchar *)
gl->GetString (GL_SHADING_LANGUAGE_VERSION)));
GST_INFO_OBJECT (context, "GL_VENDOR: %s",
GST_STR_NULL ((const gchar *) gl->GetString (GL_VENDOR)));
GST_INFO_OBJECT (context, "GL_RENDERER: %s",
GST_STR_NULL ((const gchar *) gl->GetString (GL_RENDERER)));
gl_err = gl->GetError ();
if (gl_err != GL_NO_ERROR) {
g_set_error (error, GST_GL_CONTEXT_ERROR, GST_GL_CONTEXT_ERROR_FAILED,
"glGetString error: 0x%x", gl_err);
return FALSE;
}
opengl_version = (const gchar *) gl->GetString (GL_VERSION);
if (opengl_version && gl_api & GST_GL_API_GLES2)
/* gles starts with "OpenGL ES " */
opengl_version = &opengl_version[10];
if (opengl_version)
sscanf (opengl_version, "%d.%d", &maj, &min);
/* OpenGL > 1.2.0 */
if (gl_api & GST_GL_API_OPENGL || gl_api & GST_GL_API_OPENGL3) {
if ((maj < 1) || (maj < 2 && maj >= 1 && min < 2)) {
g_set_error (error, GST_GL_CONTEXT_ERROR, GST_GL_CONTEXT_ERROR_OLD_LIBS,
"OpenGL >= 1.2.0 required, found %u.%u", maj, min);
return FALSE;
}
}
if (gl_major)
*gl_major = maj;
if (gl_minor)
*gl_minor = min;
return TRUE;
}
static GstGLAPI
_compiled_api (void)
{
GstGLAPI ret = GST_GL_API_NONE;
#if GST_GL_HAVE_OPENGL
ret |= GST_GL_API_OPENGL | GST_GL_API_OPENGL3;
#endif
#if GST_GL_HAVE_GLES2
ret |= GST_GL_API_GLES2;
#endif
return ret;
}
static void
_unlock_create_thread (GstGLContext * context)
{
context->priv->created = TRUE;
GST_INFO_OBJECT (context, "gl thread running");
g_cond_signal (&context->priv->create_cond);
g_mutex_unlock (&context->priv->render_lock);
}
static GString *
_build_extension_string (GstGLContext * context)
{
const GstGLFuncs *gl = context->gl_vtable;
GString *ext_g_str = g_string_sized_new (1024);
const gchar *ext_const_c_str = NULL;
GLint i = 0;
GLint n = 0;
gl->GetIntegerv (GL_NUM_EXTENSIONS, &n);
for (i = 0; i < n; i++) {
ext_const_c_str = (const gchar *) gl->GetStringi (GL_EXTENSIONS, i);
if (ext_const_c_str)
g_string_append_printf (ext_g_str, "%s ", ext_const_c_str);
}
return ext_g_str;
}
//gboolean
//gst_gl_context_create (GstGLContext * context, GstGLContext * other_context, GError ** error)
static gpointer
gst_gl_context_create_thread (GstGLContext * context)
{
GstGLContextClass *context_class;
GstGLWindowClass *window_class;
GstGLAPI compiled_api, user_api, gl_api, display_api;
gchar *api_string;
gchar *compiled_api_s;
gchar *user_api_s;
gchar *display_api_s;
const gchar *user_choice;
GError **error;
GstGLContext *other_context;
g_mutex_lock (&context->priv->render_lock);
GST_DEBUG_OBJECT (context, "Creating thread");
error = context->priv->error;
other_context = g_weak_ref_get (&context->priv->other_context_ref);
context_class = GST_GL_CONTEXT_GET_CLASS (context);
window_class = GST_GL_WINDOW_GET_CLASS (context->window);
display_api = gst_gl_display_get_gl_api_unlocked (context->display);
if (display_api == GST_GL_API_NONE) {
g_set_error (error, GST_GL_CONTEXT_ERROR, GST_GL_CONTEXT_ERROR_WRONG_API,
"Cannot create context with satisfying requested apis "
"(display has no GL api!)");
goto failure;
}
if (window_class->open) {
if (!window_class->open (context->window, error)) {
GST_WARNING_OBJECT (context, "Failed to open window");
g_assert (error == NULL || *error != NULL);
goto failure;
}
}
compiled_api = _compiled_api ();
compiled_api_s = gst_gl_api_to_string (compiled_api);
user_choice = g_getenv ("GST_GL_API");
user_api = gst_gl_api_from_string (user_choice);
user_api_s = gst_gl_api_to_string (user_api);
display_api_s = gst_gl_api_to_string (display_api);
if ((user_api & compiled_api & display_api) == GST_GL_API_NONE) {
g_set_error (error, GST_GL_CONTEXT_ERROR, GST_GL_CONTEXT_ERROR_WRONG_API,
"Cannot create context with the user requested api (%s). "
"We have support for (%s), display api (%s)", user_api_s,
compiled_api_s, display_api_s);
g_free (user_api_s);
g_free (compiled_api_s);
g_free (display_api_s);
goto failure;
}
if (context_class->choose_format &&
!context_class->choose_format (context, error)) {
GST_WARNING_OBJECT (context, "Failed to choose format");
g_assert (error == NULL || *error != NULL);
g_free (compiled_api_s);
g_free (user_api_s);
g_free (display_api_s);
goto failure;
}
GST_INFO_OBJECT (context,
"Attempting to create opengl context. user chosen api(s) (%s), "
"compiled api support (%s) display api (%s)", user_api_s, compiled_api_s,
display_api_s);
if (!context_class->create_context (context,
compiled_api & user_api & display_api, other_context, error)) {
GST_WARNING_OBJECT (context, "Failed to create context");
g_assert (error == NULL || *error != NULL);
g_free (compiled_api_s);
g_free (user_api_s);
g_free (display_api_s);
goto failure;
}
GST_INFO_OBJECT (context, "created context");
if (!gst_gl_context_activate (context, TRUE)) {
g_set_error (error, GST_GL_CONTEXT_ERROR,
GST_GL_CONTEXT_ERROR_RESOURCE_UNAVAILABLE,
"Failed to activate the GL Context");
g_free (compiled_api_s);
g_free (user_api_s);
g_free (display_api_s);
goto failure;
}
gl_api = gst_gl_context_get_gl_api (context);
g_assert (gl_api != GST_GL_API_NONE && gl_api != GST_GL_API_ANY);
api_string = gst_gl_api_to_string (gl_api);
GST_INFO_OBJECT (context, "available GL APIs: %s", api_string);
if (((compiled_api & gl_api & display_api) & user_api) == GST_GL_API_NONE) {
g_set_error (error, GST_GL_CONTEXT_ERROR, GST_GL_CONTEXT_ERROR_WRONG_API,
"failed to create context, context "
"could not provide correct api. user (%s), compiled (%s), context (%s)",
user_api_s, compiled_api_s, api_string);
g_free (api_string);
g_free (compiled_api_s);
g_free (user_api_s);
g_free (display_api_s);
goto failure;
}
g_free (api_string);
g_free (compiled_api_s);
g_free (user_api_s);
g_free (display_api_s);
GST_DEBUG_OBJECT (context, "Filling info");
if (!gst_gl_context_fill_info (context, error)) {
g_assert (error == NULL || *error != NULL);
goto failure;
}
context->priv->alive = TRUE;
#if !defined(GST_DISABLE_GST_DEBUG)
_gst_gl_debug_enable (context);
#endif
if (other_context) {
GST_DEBUG_OBJECT (context, "Unreffing other_context %" GST_PTR_FORMAT,
other_context);
gst_object_unref (other_context);
}
/* unlocking of the render_lock happens when the
* context's loop is running from inside that loop */
gst_gl_window_send_message_async (context->window,
(GstGLWindowCB) _unlock_create_thread, context, NULL);
gst_gl_window_run (context->window);
GST_INFO_OBJECT (context, "loop exited");
g_mutex_lock (&context->priv->render_lock);
context->priv->alive = FALSE;
gst_gl_context_activate (context, FALSE);
context_class->destroy_context (context);
/* User supplied callback */
if (context->window->close)
context->window->close (context->window->close_data);
/* window specific shutdown */
if (window_class->close) {
window_class->close (context->window);
}
context->priv->created = FALSE;
g_cond_signal (&context->priv->destroy_cond);
g_mutex_unlock (&context->priv->render_lock);
return NULL;
failure:
{
if (other_context)
gst_object_unref (other_context);
/* A context that fails to be created is considered created but not alive
* and will never be able to be alive as creation can't happen */
context->priv->created = TRUE;
g_cond_signal (&context->priv->create_cond);
g_mutex_unlock (&context->priv->render_lock);
return NULL;
}
}
/**
* gst_gl_context_destroy:
* @context: a #GstGLContext:
*
* Destroys an OpenGL context.
*
* Should only be called after gst_gl_context_create() has been successfully
* called for this context.
*
* Since: 1.6
*/
void
gst_gl_context_destroy (GstGLContext * context)
{
GstGLContextClass *context_class;
g_return_if_fail (GST_IS_GL_CONTEXT (context));
context_class = GST_GL_CONTEXT_GET_CLASS (context);
g_return_if_fail (context_class->destroy_context != NULL);
context_class->destroy_context (context);
}
/**
* gst_gl_context_fill_info:
* @context: a #GstGLContext:
* @error: (allow-none): a #GError to fill on failure
*
* Fills @context's info (version, extensions, vtable, etc) from the GL
* context in the current thread. Typically used with wrapped contexts to
* allow wrapped contexts to be used as regular #GstGLContext's.
*
* Since: 1.6
*/
gboolean
gst_gl_context_fill_info (GstGLContext * context, GError ** error)
{
GstGLFuncs *gl;
GString *ext_g_str = NULL;
const gchar *ext_const_c_str = NULL;
GstGLAPI gl_api;
gboolean ret;
g_return_val_if_fail (GST_IS_GL_CONTEXT (context), FALSE);
g_return_val_if_fail (context->priv->active_thread == g_thread_self (),
FALSE);
gl = context->gl_vtable;
gl_api = gst_gl_context_get_gl_api (context);
gl->GetError = gst_gl_context_get_proc_address (context, "glGetError");
gl->GetString = gst_gl_context_get_proc_address (context, "glGetString");
gl->GetStringi = gst_gl_context_get_proc_address (context, "glGetStringi");
gl->GetIntegerv = gst_gl_context_get_proc_address (context, "glGetIntegerv");
if (!gl->GetError || !gl->GetString) {
g_set_error (error, GST_GL_CONTEXT_ERROR, GST_GL_CONTEXT_ERROR_FAILED,
"could not GetProcAddress core opengl functions");
goto failure;
}
/* gl api specific code */
ret = _create_context_info (context, gl_api, &context->priv->gl_major,
&context->priv->gl_minor, error);
if (!ret) {
g_assert (error == NULL || *error != NULL);
goto failure;
}
/* GL core contexts and GLES3 */
if (gl->GetIntegerv && gl->GetStringi && context->priv->gl_major >= 3)
ext_g_str = _build_extension_string (context);
if (ext_g_str && ext_g_str->len) {
GST_DEBUG_OBJECT (context, "GL_EXTENSIONS: %s", ext_g_str->str);
_gst_gl_feature_check_ext_functions (context, context->priv->gl_major,
context->priv->gl_minor, ext_g_str->str);
context->priv->gl_exts = g_string_free (ext_g_str, FALSE);
} else {
ext_const_c_str = (const gchar *) gl->GetString (GL_EXTENSIONS);
if (!ext_const_c_str)
ext_const_c_str = "";
GST_DEBUG_OBJECT (context, "GL_EXTENSIONS: %s", ext_const_c_str);
_gst_gl_feature_check_ext_functions (context, context->priv->gl_major,
context->priv->gl_minor, ext_const_c_str);
context->priv->gl_exts = g_strdup (ext_const_c_str);
}
if (gl_api & GST_GL_API_OPENGL3
&& !gst_gl_context_check_gl_version (context, GST_GL_API_OPENGL3, 4, 1)
&& !gst_gl_check_extension ("GL_ARB_ES2_compatibility",
context->priv->gl_exts)) {
g_set_error (error, GST_GL_CONTEXT_ERROR, GST_GL_CONTEXT_ERROR_FAILED,
"An opengl3 context created but the required ES2 compatibility was not found");
goto failure;
}
/* Does not implement OES_vertex_array_object properly, see
* https://bugzilla.gnome.org/show_bug.cgi?id=750185 */
if (g_strcmp0 ((const gchar *) gl->GetString (GL_VENDOR),
"Imagination Technologies") == 0
&& g_strcmp0 ((const gchar *) gl->GetString (GL_RENDERER),
"PowerVR SGX 544MP") == 0) {
gl->GenVertexArrays = NULL;
gl->DeleteVertexArrays = NULL;
gl->BindVertexArray = NULL;
gl->IsVertexArray = NULL;
}
return TRUE;
failure:
return FALSE;
}
/**
* gst_gl_context_get_gl_context:
* @context: a #GstGLContext:
*
* Gets the backing OpenGL context used by @context.
*
* Returns: The platform specific backing OpenGL context
*
* Since: 1.4
*/
guintptr
gst_gl_context_get_gl_context (GstGLContext * context)
{
GstGLContextClass *context_class;
guintptr result;
g_return_val_if_fail (GST_IS_GL_CONTEXT (context), 0);
context_class = GST_GL_CONTEXT_GET_CLASS (context);
g_return_val_if_fail (context_class->get_gl_context != NULL, 0);
result = context_class->get_gl_context (context);
return result;
}
/**
* gst_gl_context_get_gl_platform:
* @context: a #GstGLContext:
*
* Gets the OpenGL platform that used by @context.
*
* Returns: The platform specific backing OpenGL context
*
* Since: 1.4
*/
GstGLPlatform
gst_gl_context_get_gl_platform (GstGLContext * context)
{
GstGLContextClass *context_class;
g_return_val_if_fail (GST_IS_GL_CONTEXT (context), 0);
context_class = GST_GL_CONTEXT_GET_CLASS (context);
g_return_val_if_fail (context_class->get_gl_platform != NULL, 0);
return context_class->get_gl_platform (context);
}
/**
* gst_gl_context_get_display:
* @context: a #GstGLContext:
*
* Returns: (transfer full): the #GstGLDisplay associated with this @context
*
* Since: 1.4
*/
GstGLDisplay *
gst_gl_context_get_display (GstGLContext * context)
{
g_return_val_if_fail (GST_IS_GL_CONTEXT (context), NULL);
return gst_object_ref (context->display);
}
typedef struct
{
GstGLContext *context;
GstGLContextThreadFunc func;
gpointer data;
} RunGenericData;
static void
_gst_gl_context_thread_run_generic (RunGenericData * data)
{
GST_TRACE_OBJECT (data->context, "running function:%p data:%p", data->func,
data->data);
data->func (data->context, data->data);
}
/**
* gst_gl_context_thread_add:
* @context: a #GstGLContext
* @func: (scope call): a #GstGLContextThreadFunc
* @data: (closure): user data to call @func with
*
* Execute @func in the OpenGL thread of @context with @data
*
* MT-safe
*
* Since: 1.4
*/
void
gst_gl_context_thread_add (GstGLContext * context,
GstGLContextThreadFunc func, gpointer data)
{
GstGLWindow *window;
RunGenericData rdata;
g_return_if_fail (GST_IS_GL_CONTEXT (context));
g_return_if_fail (func != NULL);
if (GST_IS_GL_WRAPPED_CONTEXT (context))
g_return_if_fail (context->priv->active_thread == g_thread_self ());
if (context->priv->active_thread == g_thread_self ()) {
func (context, data);
return;
}
rdata.context = context;
rdata.data = data;
rdata.func = func;
window = gst_gl_context_get_window (context);
gst_gl_window_send_message (window,
GST_GL_WINDOW_CB (_gst_gl_context_thread_run_generic), &rdata);
gst_object_unref (window);
}
/**
* gst_gl_context_get_gl_version:
* @context: a #GstGLContext
* @maj: (out): resulting major version
* @min: (out): resulting minor version
*
* Returns the OpenGL version implemented by @context. See
* gst_gl_context_get_gl_api() for retreiving the OpenGL api implemented by
* @context.
*
* Since: 1.4
*/
void
gst_gl_context_get_gl_version (GstGLContext * context, gint * maj, gint * min)
{
g_return_if_fail (GST_IS_GL_CONTEXT (context));
g_return_if_fail (!(maj == NULL && min == NULL));
if (maj)
*maj = context->priv->gl_major;
if (min)
*min = context->priv->gl_minor;
}
/**
* gst_gl_context_check_gl_version:
* @context: a #GstGLContext
* @api: api type required
* @maj: major version required
* @min: minor version required
*
* Returns: whether OpenGL context implements the required api and specified
* version.
*
* Since: 1.4
*/
gboolean
gst_gl_context_check_gl_version (GstGLContext * context, GstGLAPI api,
gint maj, gint min)
{
g_return_val_if_fail (GST_IS_GL_CONTEXT (context), FALSE);
if (maj > context->priv->gl_major)
return FALSE;
if ((gst_gl_context_get_gl_api (context) & api) == GST_GL_API_NONE)
return FALSE;
if (maj < context->priv->gl_major)
return TRUE;
if (min > context->priv->gl_minor)
return FALSE;
return TRUE;
}
/**
* gst_gl_context_check_feature:
* @context: a #GstGLContext
* @feature: a platform specific feature
*
* Check for an OpenGL @feature being supported.
*
* Note: Most features require that the context be created before it is
* possible to determine their existence and so will fail if that is not the
* case.
*
* Returns: Whether @feature is supported by @context
*
* Since: 1.4
*/
gboolean
gst_gl_context_check_feature (GstGLContext * context, const gchar * feature)
{
GstGLContextClass *context_class;
g_return_val_if_fail (GST_IS_GL_CONTEXT (context), FALSE);
g_return_val_if_fail (feature != NULL, FALSE);
context_class = GST_GL_CONTEXT_GET_CLASS (context);
if (g_strstr_len (feature, 3, "GL_"))
return gst_gl_check_extension (feature, context->priv->gl_exts);
if (!context_class->check_feature)
return FALSE;
return context_class->check_feature (context, feature);
}
/**
* gst_gl_context_get_current:
*
* See also gst_gl_context_activate().
*
* Returns: (transfer none): the #GstGLContext active in the current thread or %NULL
*
* Since: 1.6
*/
GstGLContext *
gst_gl_context_get_current (void)
{
return g_private_get (&current_context_key);
}
/**
* gst_gl_context_is_shared:
* @context: a #GstGLContext
*
* Returns: Whether the #GstGLContext has been shared with another #GstGLContext
*
* Since: 1.8
*/
gboolean
gst_gl_context_is_shared (GstGLContext * context)
{
g_return_val_if_fail (GST_IS_GL_CONTEXT (context), FALSE);
if (!context->priv->sharegroup)
return FALSE;
if (GST_IS_GL_WRAPPED_CONTEXT (context))
g_return_val_if_fail (context->priv->active_thread, FALSE);
else
g_return_val_if_fail (context->priv->alive, FALSE);
return _context_share_group_is_shared (context->priv->sharegroup);
}
/**
* gst_gl_context_set_shared_with:
* @context: a wrapped #GstGLContext
* @share: another #GstGLContext
*
* Will internally set @context as shared with @share
*
* Since: 1.8
*/
void
gst_gl_context_set_shared_with (GstGLContext * context, GstGLContext * share)
{
g_return_if_fail (GST_IS_GL_CONTEXT (context));
g_return_if_fail (GST_IS_GL_CONTEXT (share));
g_return_if_fail (!gst_gl_context_is_shared (context));
/* XXX: may be a little too strict */
g_return_if_fail (GST_IS_GL_WRAPPED_CONTEXT (context));
if (context->priv->sharegroup)
_context_share_group_unref (context->priv->sharegroup);
context->priv->sharegroup =
_context_share_group_ref (share->priv->sharegroup);
}
static void
gst_gl_context_default_get_gl_platform_version (GstGLContext * context,
gint * major, gint * minor)
{
if (major)
*major = 0;
if (minor)
*minor = 0;
}
/**
* gst_gl_context_get_gl_platform_version:
* @context: a #GstGLContext
* @major: (out): return for the major version
* @minor: (out): return for the minor version
*
* Get the version of the OpenGL platform (GLX, EGL, etc) used. Only valid
* after a call to gst_gl_context_create_context().
*/
void
gst_gl_context_get_gl_platform_version (GstGLContext * context, gint * major,
gint * minor)
{
GstGLContextClass *context_class;
g_return_if_fail (GST_IS_GL_CONTEXT (context));
g_return_if_fail (major != NULL);
g_return_if_fail (minor != NULL);
context_class = GST_GL_CONTEXT_GET_CLASS (context);
g_return_if_fail (context_class->get_gl_platform_version != NULL);
context_class->get_gl_platform_version (context, major, minor);
}
/**
* gst_gl_context_swap_buffers:
* @context: a #GstGLContext
*
* Swap the front and back buffers on the window attached to @context.
* This will display the frame on the next refresh cycle.
*/
void
gst_gl_context_swap_buffers (GstGLContext * context)
{
GstGLContextClass *context_class;
g_return_if_fail (GST_IS_GL_CONTEXT (context));
context_class = GST_GL_CONTEXT_GET_CLASS (context);
g_return_if_fail (context_class->swap_buffers != NULL);
context_class->swap_buffers (context);
}
static GstGLAPI
gst_gl_wrapped_context_get_gl_api (GstGLContext * context)
{
GstGLWrappedContext *context_wrap = GST_GL_WRAPPED_CONTEXT (context);
return context_wrap->available_apis;
}
static guintptr
gst_gl_wrapped_context_get_gl_context (GstGLContext * context)
{
GstGLWrappedContext *context_wrap = GST_GL_WRAPPED_CONTEXT (context);
return context_wrap->handle;
}
static GstGLPlatform
gst_gl_wrapped_context_get_gl_platform (GstGLContext * context)
{
GstGLWrappedContext *context_wrap = GST_GL_WRAPPED_CONTEXT (context);
return context_wrap->platform;
}
static gboolean
gst_gl_wrapped_context_activate (GstGLContext * context, gboolean activate)
{
if (activate) {
GThread *old_thread = context->priv->gl_thread;
context->priv->gl_thread = g_thread_ref (g_thread_self ());
if (old_thread) {
g_thread_unref (old_thread);
}
} else {
if (context->priv->gl_thread) {
g_thread_unref (context->priv->gl_thread);
context->priv->gl_thread = NULL;
}
}
return TRUE;
}
static void
gst_gl_wrapped_context_class_init (GstGLWrappedContextClass * klass)
{
GstGLContextClass *context_class = (GstGLContextClass *) klass;
context_class->get_gl_context =
GST_DEBUG_FUNCPTR (gst_gl_wrapped_context_get_gl_context);
context_class->get_gl_api =
GST_DEBUG_FUNCPTR (gst_gl_wrapped_context_get_gl_api);
context_class->get_gl_platform =
GST_DEBUG_FUNCPTR (gst_gl_wrapped_context_get_gl_platform);
context_class->activate = GST_DEBUG_FUNCPTR (gst_gl_wrapped_context_activate);
}
static void
gst_gl_wrapped_context_init (GstGLWrappedContext * context)
{
}