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https://gitlab.freedesktop.org/gstreamer/gstreamer.git
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683 lines
19 KiB
C
683 lines
19 KiB
C
/*
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* gstvaapitexture.c - VA texture abstraction
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*
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* gstreamer-vaapi (C) 2010-2011 Splitted-Desktop Systems
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public License
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* as published by the Free Software Foundation; either version 2.1
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* of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free
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* Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
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* Boston, MA 02110-1301 USA
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*/
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/**
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* SECTION:gstvaapitexture
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* @short_description: VA/GLX texture abstraction
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*/
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#include "config.h"
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#include "gstvaapitexture.h"
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#include "gstvaapicompat.h"
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#include "gstvaapiutils.h"
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#include "gstvaapiutils_glx.h"
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#include "gstvaapidisplay_glx.h"
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#include "gstvaapi_priv.h"
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#include "gstvaapidisplay_x11_priv.h"
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#define DEBUG 1
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#include "gstvaapidebug.h"
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G_DEFINE_TYPE(GstVaapiTexture, gst_vaapi_texture, GST_VAAPI_TYPE_OBJECT);
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#define GST_VAAPI_TEXTURE_GET_PRIVATE(obj) \
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(G_TYPE_INSTANCE_GET_PRIVATE((obj), \
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GST_VAAPI_TYPE_TEXTURE, \
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GstVaapiTexturePrivate))
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struct _GstVaapiTexturePrivate {
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GLenum target;
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GLenum format;
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guint width;
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guint height;
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GLContextState *gl_context;
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void *gl_surface;
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GLPixmapObject *pixo;
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GLFramebufferObject *fbo;
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guint foreign_texture : 1;
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guint is_constructed : 1;
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};
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enum {
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PROP_0,
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PROP_TARGET,
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PROP_FORMAT,
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PROP_WIDTH,
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PROP_HEIGHT
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};
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static void
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_gst_vaapi_texture_destroy_objects(GstVaapiTexture *texture)
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{
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GstVaapiTexturePrivate * const priv = texture->priv;
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#if USE_VAAPI_GLX
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GST_VAAPI_OBJECT_LOCK_DISPLAY(texture);
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if (priv->gl_surface) {
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vaDestroySurfaceGLX(
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GST_VAAPI_OBJECT_VADISPLAY(texture),
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priv->gl_surface
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);
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priv->gl_surface = NULL;
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}
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GST_VAAPI_OBJECT_UNLOCK_DISPLAY(texture);
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#else
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GLContextState old_cs;
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GST_VAAPI_OBJECT_LOCK_DISPLAY(texture);
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if (priv->gl_context)
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gl_set_current_context(priv->gl_context, &old_cs);
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if (priv->fbo) {
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gl_destroy_framebuffer_object(priv->fbo);
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priv->fbo = NULL;
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}
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if (priv->pixo) {
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gl_destroy_pixmap_object(priv->pixo);
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priv->pixo = NULL;
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}
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if (priv->gl_context) {
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gl_set_current_context(&old_cs, NULL);
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gl_destroy_context(priv->gl_context);
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priv->gl_context = NULL;
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}
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GST_VAAPI_OBJECT_UNLOCK_DISPLAY(texture);
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#endif
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}
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static void
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gst_vaapi_texture_destroy(GstVaapiTexture *texture)
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{
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GstVaapiTexturePrivate * const priv = texture->priv;
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const GLuint texture_id = GST_VAAPI_OBJECT_ID(texture);
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_gst_vaapi_texture_destroy_objects(texture);
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if (texture_id) {
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if (!priv->foreign_texture)
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glDeleteTextures(1, &texture_id);
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GST_VAAPI_OBJECT_ID(texture) = 0;
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}
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}
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static gboolean
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_gst_vaapi_texture_create_objects(GstVaapiTexture *texture, GLuint texture_id)
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{
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GstVaapiTexturePrivate * const priv = texture->priv;
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gboolean success = FALSE;
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#if USE_VAAPI_GLX
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VAStatus status;
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GST_VAAPI_OBJECT_LOCK_DISPLAY(texture);
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status = vaCreateSurfaceGLX(
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GST_VAAPI_OBJECT_VADISPLAY(texture),
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priv->target,
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texture_id,
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&priv->gl_surface
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);
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GST_VAAPI_OBJECT_UNLOCK_DISPLAY(texture);
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success = vaapi_check_status(status, "vaCreateSurfaceGLX()");
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#else
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GLContextState old_cs;
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GST_VAAPI_OBJECT_LOCK_DISPLAY(texture);
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gl_get_current_context(&old_cs);
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priv->gl_context = gl_create_context(
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GST_VAAPI_OBJECT_XDISPLAY(texture),
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GST_VAAPI_OBJECT_XSCREEN(texture),
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&old_cs
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);
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if (!priv->gl_context || !gl_set_current_context(priv->gl_context, NULL))
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goto end;
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priv->pixo = gl_create_pixmap_object(
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GST_VAAPI_OBJECT_XDISPLAY(texture),
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priv->width,
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priv->height
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);
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if (!priv->pixo)
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goto end;
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priv->fbo = gl_create_framebuffer_object(
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priv->target,
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texture_id,
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priv->width,
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priv->height
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);
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if (priv->fbo)
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success = TRUE;
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end:
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gl_set_current_context(&old_cs, NULL);
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GST_VAAPI_OBJECT_UNLOCK_DISPLAY(texture);
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#endif
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return success;
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}
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static gboolean
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gst_vaapi_texture_create(GstVaapiTexture *texture)
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{
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GstVaapiTexturePrivate * const priv = texture->priv;
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GLuint texture_id;
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if (priv->foreign_texture)
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texture_id = GST_VAAPI_OBJECT_ID(texture);
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else {
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GST_VAAPI_OBJECT_LOCK_DISPLAY(texture);
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texture_id = gl_create_texture(
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priv->target,
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priv->format,
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priv->width,
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priv->height
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);
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GST_VAAPI_OBJECT_UNLOCK_DISPLAY(texture);
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if (!texture_id)
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return FALSE;
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GST_VAAPI_OBJECT_ID(texture) = texture_id;
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}
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return _gst_vaapi_texture_create_objects(texture, texture_id);
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}
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static void
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gst_vaapi_texture_finalize(GObject *object)
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{
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gst_vaapi_texture_destroy(GST_VAAPI_TEXTURE(object));
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G_OBJECT_CLASS(gst_vaapi_texture_parent_class)->finalize(object);
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}
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static void
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gst_vaapi_texture_constructed(GObject *object)
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{
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GstVaapiTexture * const texture = GST_VAAPI_TEXTURE(object);
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GObjectClass *parent_class;
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texture->priv->foreign_texture = GST_VAAPI_OBJECT_ID(texture) != 0;
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texture->priv->is_constructed = gst_vaapi_texture_create(texture);
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parent_class = G_OBJECT_CLASS(gst_vaapi_texture_parent_class);
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if (parent_class->constructed)
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parent_class->constructed(object);
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}
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static void
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gst_vaapi_texture_set_property(
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GObject *object,
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guint prop_id,
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const GValue *value,
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GParamSpec *pspec
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)
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{
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GstVaapiTexture * const texture = GST_VAAPI_TEXTURE(object);
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switch (prop_id) {
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case PROP_TARGET:
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texture->priv->target = g_value_get_uint(value);
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break;
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case PROP_FORMAT:
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texture->priv->format = g_value_get_uint(value);
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break;
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case PROP_WIDTH:
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texture->priv->width = g_value_get_uint(value);
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break;
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case PROP_HEIGHT:
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texture->priv->height = g_value_get_uint(value);
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break;
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default:
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G_OBJECT_WARN_INVALID_PROPERTY_ID(object, prop_id, pspec);
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break;
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}
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}
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static void
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gst_vaapi_texture_get_property(
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GObject *object,
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guint prop_id,
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GValue *value,
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GParamSpec *pspec
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)
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{
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GstVaapiTexture * const texture = GST_VAAPI_TEXTURE(object);
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switch (prop_id) {
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case PROP_TARGET:
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g_value_set_uint(value, gst_vaapi_texture_get_target(texture));
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break;
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case PROP_FORMAT:
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g_value_set_uint(value, gst_vaapi_texture_get_format(texture));
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break;
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case PROP_WIDTH:
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g_value_set_uint(value, gst_vaapi_texture_get_width(texture));
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break;
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case PROP_HEIGHT:
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g_value_set_uint(value, gst_vaapi_texture_get_height(texture));
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break;
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default:
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G_OBJECT_WARN_INVALID_PROPERTY_ID(object, prop_id, pspec);
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break;
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}
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}
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static void
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gst_vaapi_texture_class_init(GstVaapiTextureClass *klass)
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{
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GObjectClass * const object_class = G_OBJECT_CLASS(klass);
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g_type_class_add_private(klass, sizeof(GstVaapiTexturePrivate));
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object_class->finalize = gst_vaapi_texture_finalize;
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object_class->set_property = gst_vaapi_texture_set_property;
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object_class->get_property = gst_vaapi_texture_get_property;
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object_class->constructed = gst_vaapi_texture_constructed;
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g_object_class_install_property
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(object_class,
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PROP_TARGET,
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g_param_spec_uint("target",
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"Target",
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"The texture target",
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0, G_MAXUINT32, 0,
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G_PARAM_READWRITE|G_PARAM_CONSTRUCT_ONLY));
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g_object_class_install_property
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(object_class,
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PROP_FORMAT,
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g_param_spec_uint("format",
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"Format",
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"The texture format",
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0, G_MAXUINT32, 0,
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G_PARAM_READWRITE|G_PARAM_CONSTRUCT_ONLY));
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g_object_class_install_property
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(object_class,
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PROP_WIDTH,
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g_param_spec_uint("width",
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"width",
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"The texture width",
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0, G_MAXUINT32, 0,
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G_PARAM_READWRITE|G_PARAM_CONSTRUCT_ONLY));
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g_object_class_install_property
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(object_class,
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PROP_HEIGHT,
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g_param_spec_uint("height",
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"height",
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"The texture height",
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0, G_MAXUINT32, 0,
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G_PARAM_READWRITE|G_PARAM_CONSTRUCT_ONLY));
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}
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static void
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gst_vaapi_texture_init(GstVaapiTexture *texture)
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{
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GstVaapiTexturePrivate *priv = GST_VAAPI_TEXTURE_GET_PRIVATE(texture);
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texture->priv = priv;
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priv->target = GL_NONE;
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priv->format = GL_NONE;
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priv->width = 0;
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priv->height = 0;
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priv->gl_context = NULL;
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priv->gl_surface = NULL;
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priv->pixo = NULL;
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priv->fbo = NULL;
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priv->foreign_texture = FALSE;
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priv->is_constructed = FALSE;
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}
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/**
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* gst_vaapi_texture_new:
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* @display: a #GstVaapiDisplay
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* @target: the target to which the texture is bound
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* @format: the format of the pixel data
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* @width: the requested width, in pixels
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* @height: the requested height, in pixels
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*
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* Creates a texture with the specified dimensions, @target and
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* @format. Note that only GL_TEXTURE_2D @target and GL_RGBA or
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* GL_BGRA formats are supported at this time.
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*
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* The application shall maintain the live GL context itself. That is,
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* gst_vaapi_window_glx_make_current() must be called beforehand, or
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* any other function like glXMakeCurrent() if the context is managed
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* outside of this library.
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*
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* Return value: the newly created #GstVaapiTexture object
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*/
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GstVaapiTexture *
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gst_vaapi_texture_new(
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GstVaapiDisplay *display,
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GLenum target,
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GLenum format,
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guint width,
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guint height
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)
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{
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g_return_val_if_fail(GST_VAAPI_IS_DISPLAY(display), NULL);
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return g_object_new(GST_VAAPI_TYPE_TEXTURE,
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"display", display,
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"id", GST_VAAPI_ID(0),
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"target", target,
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"format", format,
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"width", width,
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"height", height,
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NULL);
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}
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/**
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* gst_vaapi_texture_new_with_texture:
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* @display: a #GstVaapiDisplay
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* @texture: the foreign GL texture name to use
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* @target: the target to which the texture is bound
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* @format: the format of the pixel data
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*
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* Creates a texture from an existing GL texture, with the specified
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* @target and @format. Note that only GL_TEXTURE_2D @target and
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* GL_RGBA or GL_BGRA formats are supported at this time. The
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* dimensions will be retrieved from the @texture.
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*
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* The application shall maintain the live GL context itself. That is,
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* gst_vaapi_window_glx_make_current() must be called beforehand, or
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* any other function like glXMakeCurrent() if the context is managed
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* outside of this library.
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*
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* Return value: the newly created #GstVaapiTexture object
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*/
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GstVaapiTexture *
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gst_vaapi_texture_new_with_texture(
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GstVaapiDisplay *display,
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GLuint texture,
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GLenum target,
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GLenum format
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)
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{
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guint width, height, border_width;
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GLTextureState ts;
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gboolean success;
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g_return_val_if_fail(GST_VAAPI_IS_DISPLAY(display), NULL);
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/* Check texture dimensions */
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GST_VAAPI_DISPLAY_LOCK(display);
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success = gl_bind_texture(&ts, target, texture);
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if (success) {
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if (!gl_get_texture_param(target, GL_TEXTURE_WIDTH, &width) ||
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!gl_get_texture_param(target, GL_TEXTURE_HEIGHT, &height) ||
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!gl_get_texture_param(target, GL_TEXTURE_BORDER, &border_width))
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success = FALSE;
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gl_unbind_texture(&ts);
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}
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GST_VAAPI_DISPLAY_UNLOCK(display);
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if (!success)
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return NULL;
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width -= 2 * border_width;
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height -= 2 * border_width;
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if (width == 0 || height == 0)
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return NULL;
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return g_object_new(GST_VAAPI_TYPE_TEXTURE,
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"display", display,
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"id", GST_VAAPI_ID(texture),
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"target", target,
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"format", format,
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"width", width,
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"height", height,
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NULL);
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}
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/**
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* gst_vaapi_texture_get_id:
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* @texture: a #GstVaapiTexture
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*
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* Returns the underlying texture id of the @texture.
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*
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* Return value: the underlying texture id of the @texture
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*/
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GLuint
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gst_vaapi_texture_get_id(GstVaapiTexture *texture)
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{
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g_return_val_if_fail(GST_VAAPI_IS_TEXTURE(texture), 0);
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return GST_VAAPI_OBJECT_ID(texture);
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}
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/**
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* gst_vaapi_texture_get_target:
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* @texture: a #GstVaapiTexture
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*
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* Returns the @texture target type
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*
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* Return value: the texture target
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*/
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GLenum
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gst_vaapi_texture_get_target(GstVaapiTexture *texture)
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{
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g_return_val_if_fail(GST_VAAPI_IS_TEXTURE(texture), GL_NONE);
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g_return_val_if_fail(texture->priv->is_constructed, GL_NONE);
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return texture->priv->target;
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}
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/**
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* gst_vaapi_texture_get_format
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* @texture: a #GstVaapiTexture
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*
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* Returns the @texture format
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*
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* Return value: the texture format
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*/
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GLenum
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gst_vaapi_texture_get_format(GstVaapiTexture *texture)
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{
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g_return_val_if_fail(GST_VAAPI_IS_TEXTURE(texture), GL_NONE);
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g_return_val_if_fail(texture->priv->is_constructed, GL_NONE);
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return texture->priv->format;
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}
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/**
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* gst_vaapi_texture_get_width:
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* @texture: a #GstVaapiTexture
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*
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* Returns the @texture width.
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*
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* Return value: the texture width, in pixels
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*/
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guint
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gst_vaapi_texture_get_width(GstVaapiTexture *texture)
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{
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g_return_val_if_fail(GST_VAAPI_IS_TEXTURE(texture), 0);
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g_return_val_if_fail(texture->priv->is_constructed, 0);
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return texture->priv->width;
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}
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/**
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* gst_vaapi_texture_get_height:
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* @texture: a #GstVaapiTexture
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*
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* Returns the @texture height.
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*
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* Return value: the texture height, in pixels.
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*/
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guint
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gst_vaapi_texture_get_height(GstVaapiTexture *texture)
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{
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g_return_val_if_fail(GST_VAAPI_IS_TEXTURE(texture), 0);
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g_return_val_if_fail(texture->priv->is_constructed, 0);
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|
|
|
return texture->priv->height;
|
|
}
|
|
|
|
/**
|
|
* gst_vaapi_texture_get_size:
|
|
* @texture: a #GstVaapiTexture
|
|
* @pwidth: return location for the width, or %NULL
|
|
* @pheight: return location for the height, or %NULL
|
|
*
|
|
* Retrieves the dimensions of a #GstVaapiTexture.
|
|
*/
|
|
void
|
|
gst_vaapi_texture_get_size(
|
|
GstVaapiTexture *texture,
|
|
guint *pwidth,
|
|
guint *pheight
|
|
)
|
|
{
|
|
g_return_if_fail(GST_VAAPI_IS_TEXTURE(texture));
|
|
g_return_if_fail(texture->priv->is_constructed);
|
|
|
|
if (pwidth)
|
|
*pwidth = texture->priv->width;
|
|
|
|
if (pheight)
|
|
*pheight = texture->priv->height;
|
|
}
|
|
|
|
/**
|
|
* gst_vaapi_texture_put_surface:
|
|
* @texture: a #GstVaapiTexture
|
|
* @surface: a #GstVaapiSurface
|
|
* @flags: postprocessing flags. See #GstVaapiTextureRenderFlags
|
|
*
|
|
* Renders the @surface into the àtexture. The @flags specify how
|
|
* de-interlacing (if needed), color space conversion, scaling and
|
|
* other postprocessing transformations are performed.
|
|
*
|
|
* Return value: %TRUE on success
|
|
*/
|
|
static gboolean
|
|
_gst_vaapi_texture_put_surface(
|
|
GstVaapiTexture *texture,
|
|
GstVaapiSurface *surface,
|
|
guint flags
|
|
)
|
|
{
|
|
GstVaapiTexturePrivate * const priv = texture->priv;
|
|
VAStatus status;
|
|
|
|
#if USE_VAAPI_GLX
|
|
GST_VAAPI_OBJECT_LOCK_DISPLAY(texture);
|
|
status = vaCopySurfaceGLX(
|
|
GST_VAAPI_OBJECT_VADISPLAY(texture),
|
|
priv->gl_surface,
|
|
GST_VAAPI_OBJECT_ID(surface),
|
|
from_GstVaapiSurfaceRenderFlags(flags)
|
|
);
|
|
GST_VAAPI_OBJECT_UNLOCK_DISPLAY(texture);
|
|
if (!vaapi_check_status(status, "vaCopySurfaceGLX()"))
|
|
return FALSE;
|
|
#else
|
|
guint surface_width, surface_height;
|
|
GLContextState old_cs;
|
|
gboolean success = FALSE;
|
|
|
|
gst_vaapi_surface_get_size(surface, &surface_width, &surface_height);
|
|
|
|
GST_VAAPI_OBJECT_LOCK_DISPLAY(texture);
|
|
status = vaPutSurface(
|
|
GST_VAAPI_OBJECT_VADISPLAY(texture),
|
|
GST_VAAPI_OBJECT_ID(surface),
|
|
priv->pixo->pixmap,
|
|
0, 0, surface_width, surface_height,
|
|
0, 0, priv->width, priv->height,
|
|
NULL, 0,
|
|
from_GstVaapiSurfaceRenderFlags(flags)
|
|
);
|
|
GST_VAAPI_OBJECT_UNLOCK_DISPLAY(texture);
|
|
if (!vaapi_check_status(status, "vaPutSurface() [TFP]"))
|
|
return FALSE;
|
|
|
|
GST_VAAPI_OBJECT_LOCK_DISPLAY(texture);
|
|
if (priv->gl_context) {
|
|
success = gl_set_current_context(priv->gl_context, &old_cs);
|
|
if (!success)
|
|
goto end;
|
|
}
|
|
|
|
success = gl_bind_framebuffer_object(priv->fbo);
|
|
if (!success) {
|
|
GST_DEBUG("could not bind FBO");
|
|
goto out_reset_context;
|
|
}
|
|
|
|
GST_VAAPI_OBJECT_UNLOCK_DISPLAY(texture);
|
|
success = gst_vaapi_surface_sync(surface);
|
|
GST_VAAPI_OBJECT_LOCK_DISPLAY(texture);
|
|
if (!success) {
|
|
GST_DEBUG("could not render surface to pixmap");
|
|
goto out_unbind_fbo;
|
|
}
|
|
|
|
success = gl_bind_pixmap_object(priv->pixo);
|
|
if (!success) {
|
|
GST_DEBUG("could not bind GLX pixmap");
|
|
goto out_unbind_fbo;
|
|
}
|
|
|
|
glColor4f(1.0f, 1.0f, 1.0f, 1.0f);
|
|
glBegin(GL_QUADS);
|
|
{
|
|
glTexCoord2f(0.0f, 0.0f); glVertex2i(0, 0 );
|
|
glTexCoord2f(0.0f, 1.0f); glVertex2i(0, priv->height);
|
|
glTexCoord2f(1.0f, 1.0f); glVertex2i(priv->width, priv->height);
|
|
glTexCoord2f(1.0f, 0.0f); glVertex2i(priv->width, 0 );
|
|
}
|
|
glEnd();
|
|
|
|
success = gl_unbind_pixmap_object(priv->pixo);
|
|
if (!success) {
|
|
GST_DEBUG("could not release GLX pixmap");
|
|
goto out_unbind_fbo;
|
|
}
|
|
|
|
out_unbind_fbo:
|
|
if (!gl_unbind_framebuffer_object(priv->fbo))
|
|
success = FALSE;
|
|
out_reset_context:
|
|
if (priv->gl_context && !gl_set_current_context(&old_cs, NULL))
|
|
success = FALSE;
|
|
end:
|
|
GST_VAAPI_OBJECT_UNLOCK_DISPLAY(texture);
|
|
return success;
|
|
#endif
|
|
return TRUE;
|
|
}
|
|
|
|
gboolean
|
|
gst_vaapi_texture_put_surface(
|
|
GstVaapiTexture *texture,
|
|
GstVaapiSurface *surface,
|
|
guint flags
|
|
)
|
|
{
|
|
g_return_val_if_fail(GST_VAAPI_IS_TEXTURE(texture), FALSE);
|
|
g_return_val_if_fail(texture->priv->is_constructed, FALSE);
|
|
g_return_val_if_fail(GST_VAAPI_IS_SURFACE(surface), FALSE);
|
|
|
|
return _gst_vaapi_texture_put_surface(texture, surface, flags);
|
|
}
|