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https://gitlab.freedesktop.org/gstreamer/gstreamer.git
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d8d28e4426
In GLES2 GL_RGB8 doesn't exist so we cannot use it, use GL_RGB instead. https://bugzilla.gnome.org/show_bug.cgi?id=776141
431 lines
12 KiB
C
431 lines
12 KiB
C
/*
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* GStreamer
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* Copyright (C) 2015 Matthew Waters <matthew@centricular.com>
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Library General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Library General Public License for more details.
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*
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* You should have received a copy of the GNU Library General Public
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* License along with this library; if not, write to the
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* Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
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* Boston, MA 02110-1301, USA.
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*/
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/**
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* SECTION:gstglformat
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* @short_description: utilities for dealing with OpenGL formats
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* @see_also: #GstGLBaseMemory, #GstGLMemory, #GstGLFramebuffer, #GstGLBuffer
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*
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* Some useful utilities for converting between various formats and OpenGL
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* formats.
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*/
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#ifdef HAVE_CONFIG_H
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#include "config.h"
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#endif
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#include <gst/gl/gstglformat.h>
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#include <gst/gl/gstglcontext.h>
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#define USING_OPENGL(context) (gst_gl_context_check_gl_version (context, GST_GL_API_OPENGL, 1, 0))
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#define USING_OPENGL3(context) (gst_gl_context_check_gl_version (context, GST_GL_API_OPENGL3, 3, 1))
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#define USING_GLES(context) (gst_gl_context_check_gl_version (context, GST_GL_API_GLES, 1, 0))
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#define USING_GLES2(context) (gst_gl_context_check_gl_version (context, GST_GL_API_GLES2, 2, 0))
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#define USING_GLES3(context) (gst_gl_context_check_gl_version (context, GST_GL_API_GLES2, 3, 0))
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#ifndef GL_TEXTURE_RECTANGLE
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#define GL_TEXTURE_RECTANGLE 0x84F5
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#endif
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#ifndef GL_TEXTURE_EXTERNAL_OES
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#define GL_TEXTURE_EXTERNAL_OES 0x8D65
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#endif
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static inline guint
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_gl_format_n_components (guint format)
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{
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switch (format) {
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case GST_VIDEO_GL_TEXTURE_TYPE_RGBA:
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case GST_GL_RGBA:
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return 4;
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case GST_VIDEO_GL_TEXTURE_TYPE_RGB:
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case GST_VIDEO_GL_TEXTURE_TYPE_RGB16:
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case GST_GL_RGB:
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return 3;
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case GST_VIDEO_GL_TEXTURE_TYPE_LUMINANCE_ALPHA:
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case GST_VIDEO_GL_TEXTURE_TYPE_RG:
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case GST_GL_LUMINANCE_ALPHA:
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case GST_GL_RG:
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return 2;
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case GST_VIDEO_GL_TEXTURE_TYPE_LUMINANCE:
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case GST_VIDEO_GL_TEXTURE_TYPE_R:
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case GST_GL_LUMINANCE:
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case GST_GL_RED:
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return 1;
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default:
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return 0;
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}
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}
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static inline guint
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_gl_type_n_components (guint type)
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{
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switch (type) {
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case GL_UNSIGNED_BYTE:
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return 1;
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case GL_UNSIGNED_SHORT_5_6_5:
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return 3;
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default:
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g_assert_not_reached ();
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return 0;
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}
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}
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static inline guint
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_gl_type_n_bytes (guint type)
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{
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switch (type) {
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case GL_UNSIGNED_BYTE:
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return 1;
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case GL_UNSIGNED_SHORT_5_6_5:
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return 2;
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default:
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g_assert_not_reached ();
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return 0;
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}
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}
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/**
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* gst_gl_format_type_n_bytes:
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* @format: the OpenGL format, %GL_RGBA, %GL_LUMINANCE, etc
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* @type: the OpenGL type, %GL_UNSIGNED_BYTE, %GL_FLOAT, etc
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*
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* Returns: the number of bytes the specified @format, @type combination takes
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* per pixel
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*/
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guint
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gst_gl_format_type_n_bytes (guint format, guint type)
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{
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return _gl_format_n_components (format) / _gl_type_n_components (type) *
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_gl_type_n_bytes (type);
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}
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/**
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* gst_gl_texture_type_n_bytes:
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* @tex_format: a #GstVideoGLTextureType
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*
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* Returns: the number of bytes @tex_format used per pixel
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*/
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guint
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gst_gl_texture_type_n_bytes (GstVideoGLTextureType tex_format)
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{
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guint format, type;
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format = gst_gl_format_from_gl_texture_type (tex_format);
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type = GL_UNSIGNED_BYTE;
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if (tex_format == GST_VIDEO_GL_TEXTURE_TYPE_RGB16)
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type = GL_UNSIGNED_SHORT_5_6_5;
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return gst_gl_format_type_n_bytes (format, type);
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}
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/**
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* gst_gl_format_from_gl_texture_type:
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* @tex_format: a #GstVideoGLTextureType
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*
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* Returns: the OpenGL format specified by @tex_format
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*/
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guint
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gst_gl_format_from_gl_texture_type (GstVideoGLTextureType tex_format)
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{
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switch (tex_format) {
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case GST_VIDEO_GL_TEXTURE_TYPE_LUMINANCE_ALPHA:
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return GST_GL_LUMINANCE_ALPHA;
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case GST_VIDEO_GL_TEXTURE_TYPE_LUMINANCE:
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return GST_GL_LUMINANCE;
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case GST_VIDEO_GL_TEXTURE_TYPE_RGBA:
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return GST_GL_RGBA;
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case GST_VIDEO_GL_TEXTURE_TYPE_RGB:
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case GST_VIDEO_GL_TEXTURE_TYPE_RGB16:
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return GST_GL_RGB;
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case GST_VIDEO_GL_TEXTURE_TYPE_RG:
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return GST_GL_RG;
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case GST_VIDEO_GL_TEXTURE_TYPE_R:
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return GST_GL_RED;
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default:
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return tex_format;
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}
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}
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/**
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* gst_gl_texture_type_from_format:
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* @context: a #GstGLContext
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* @v_format: a #GstVideoFormat
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* @plane: the plane number (starting from 0)
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*
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* Returns: the #GstVideoGLTextureType for the specified @format and @plane
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* that can be allocated using @context
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*/
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GstVideoGLTextureType
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gst_gl_texture_type_from_format (GstGLContext * context,
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GstVideoFormat v_format, guint plane)
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{
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gboolean texture_rg =
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gst_gl_context_check_feature (context, "GL_EXT_texture_rg")
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|| gst_gl_context_check_gl_version (context, GST_GL_API_GLES2, 3, 0)
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|| gst_gl_context_check_feature (context, "GL_ARB_texture_rg")
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|| gst_gl_context_check_gl_version (context, GST_GL_API_OPENGL3, 3, 0);
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guint n_plane_components;
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switch (v_format) {
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case GST_VIDEO_FORMAT_RGBx:
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case GST_VIDEO_FORMAT_BGRx:
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case GST_VIDEO_FORMAT_xRGB:
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case GST_VIDEO_FORMAT_xBGR:
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case GST_VIDEO_FORMAT_RGBA:
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case GST_VIDEO_FORMAT_BGRA:
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case GST_VIDEO_FORMAT_ARGB:
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case GST_VIDEO_FORMAT_ABGR:
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case GST_VIDEO_FORMAT_AYUV:
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n_plane_components = 4;
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break;
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case GST_VIDEO_FORMAT_RGB:
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case GST_VIDEO_FORMAT_BGR:
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n_plane_components = 3;
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break;
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case GST_VIDEO_FORMAT_RGB16:
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case GST_VIDEO_FORMAT_BGR16:
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return GST_VIDEO_GL_TEXTURE_TYPE_RGB16;
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case GST_VIDEO_FORMAT_GRAY16_BE:
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case GST_VIDEO_FORMAT_GRAY16_LE:
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case GST_VIDEO_FORMAT_YUY2:
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case GST_VIDEO_FORMAT_UYVY:
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n_plane_components = 2;
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break;
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case GST_VIDEO_FORMAT_NV12:
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case GST_VIDEO_FORMAT_NV21:
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n_plane_components = plane == 0 ? 1 : 2;
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break;
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case GST_VIDEO_FORMAT_GRAY8:
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case GST_VIDEO_FORMAT_Y444:
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case GST_VIDEO_FORMAT_Y42B:
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case GST_VIDEO_FORMAT_Y41B:
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case GST_VIDEO_FORMAT_I420:
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case GST_VIDEO_FORMAT_YV12:
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n_plane_components = 1;
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break;
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default:
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n_plane_components = 4;
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g_assert_not_reached ();
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break;
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}
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switch (n_plane_components) {
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case 4:
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return GST_VIDEO_GL_TEXTURE_TYPE_RGBA;
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break;
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case 3:
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return GST_VIDEO_GL_TEXTURE_TYPE_RGB;
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break;
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case 2:
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return texture_rg ? GST_VIDEO_GL_TEXTURE_TYPE_RG :
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GST_VIDEO_GL_TEXTURE_TYPE_LUMINANCE_ALPHA;
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break;
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case 1:
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return texture_rg ? GST_VIDEO_GL_TEXTURE_TYPE_R :
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GST_VIDEO_GL_TEXTURE_TYPE_LUMINANCE;
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break;
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default:
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g_assert_not_reached ();
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break;
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}
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return GST_VIDEO_GL_TEXTURE_TYPE_RGBA;
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}
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/**
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* gst_gl_sized_gl_format_from_gl_format_type:
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* @context: a #GstGLContext
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* @format: an OpenGL format, %GL_RGBA, %GL_LUMINANCE, etc
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* @type: an OpenGL type, %GL_UNSIGNED_BYTE, %GL_FLOAT, etc
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*
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* Returns: the sized internal format specified by @format and @type that can
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* be used in @context
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*/
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guint
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gst_gl_sized_gl_format_from_gl_format_type (GstGLContext * context,
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guint format, guint type)
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{
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gboolean ext_texture_rg =
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gst_gl_context_check_feature (context, "GL_EXT_texture_rg");
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switch (format) {
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case GST_GL_RGBA:
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switch (type) {
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case GL_UNSIGNED_BYTE:
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return USING_GLES2 (context)
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&& !USING_GLES3 (context) ? GST_GL_RGBA : GST_GL_RGBA8;
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break;
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}
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break;
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case GST_GL_RGB:
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switch (type) {
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case GL_UNSIGNED_BYTE:
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return USING_GLES2 (context)
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&& !USING_GLES3 (context) ? GST_GL_RGB : GST_GL_RGB8;
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break;
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case GL_UNSIGNED_SHORT_5_6_5:
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return GST_GL_RGB;
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break;
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}
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break;
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case GST_GL_RG:
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switch (type) {
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case GL_UNSIGNED_BYTE:
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if (!USING_GLES3 (context) && USING_GLES2 (context) && ext_texture_rg)
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return GST_GL_RG;
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return GST_GL_RG8;
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break;
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}
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break;
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case GST_GL_RED:
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switch (type) {
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case GL_UNSIGNED_BYTE:
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if (!USING_GLES3 (context) && USING_GLES2 (context) && ext_texture_rg)
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return GST_GL_RED;
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return GST_GL_R8;
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break;
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}
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break;
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case GST_GL_RGBA8:
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case GST_GL_RGB8:
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case GST_GL_RG8:
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case GST_GL_R8:
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case GST_GL_LUMINANCE:
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case GST_GL_LUMINANCE_ALPHA:
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case GST_GL_ALPHA:
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case GST_GL_DEPTH_COMPONENT16:
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case GST_GL_DEPTH24_STENCIL8:
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return format;
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default:
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break;
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}
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g_assert_not_reached ();
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return 0;
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}
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/**
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* gst_gl_texture_target_to_string:
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* @target: a #GstGLTextureTarget
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*
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* Returns: the stringified version of @target or %NULL
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*/
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const gchar *
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gst_gl_texture_target_to_string (GstGLTextureTarget target)
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{
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switch (target) {
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case GST_GL_TEXTURE_TARGET_2D:
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return GST_GL_TEXTURE_TARGET_2D_STR;
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case GST_GL_TEXTURE_TARGET_RECTANGLE:
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return GST_GL_TEXTURE_TARGET_RECTANGLE_STR;
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case GST_GL_TEXTURE_TARGET_EXTERNAL_OES:
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return GST_GL_TEXTURE_TARGET_EXTERNAL_OES_STR;
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default:
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return NULL;
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}
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}
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/**
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* gst_gl_texture_target_from_string:
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* @str: a string equivalant to one of the GST_GL_TEXTURE_TARGET_*_STR values
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*
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* Returns: the #GstGLTextureTarget represented by @str or
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* %GST_GL_TEXTURE_TARGET_NONE
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*/
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GstGLTextureTarget
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gst_gl_texture_target_from_string (const gchar * str)
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{
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if (!str)
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return GST_GL_TEXTURE_TARGET_NONE;
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if (g_strcmp0 (str, GST_GL_TEXTURE_TARGET_2D_STR) == 0)
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return GST_GL_TEXTURE_TARGET_2D;
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if (g_strcmp0 (str, GST_GL_TEXTURE_TARGET_RECTANGLE_STR) == 0)
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return GST_GL_TEXTURE_TARGET_RECTANGLE;
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if (g_strcmp0 (str, GST_GL_TEXTURE_TARGET_EXTERNAL_OES_STR) == 0)
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return GST_GL_TEXTURE_TARGET_EXTERNAL_OES;
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return GST_GL_TEXTURE_TARGET_NONE;
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}
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/**
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* gst_gl_texture_target_to_gl:
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* @target: a #GstGLTextureTarget
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*
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* Returns: the OpenGL value for binding the @target with glBindTexture() and
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* similar functions or 0
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*/
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guint
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gst_gl_texture_target_to_gl (GstGLTextureTarget target)
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{
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switch (target) {
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case GST_GL_TEXTURE_TARGET_2D:
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return GL_TEXTURE_2D;
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case GST_GL_TEXTURE_TARGET_RECTANGLE:
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return GL_TEXTURE_RECTANGLE;
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case GST_GL_TEXTURE_TARGET_EXTERNAL_OES:
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return GL_TEXTURE_EXTERNAL_OES;
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default:
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return 0;
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}
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}
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/**
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* gst_gl_texture_target_from_gl:
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* @target: an OpenGL texture binding target
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*
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* Returns: the #GstGLTextureTarget that's equiavalant to @target or
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* %GST_GL_TEXTURE_TARGET_NONE
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*/
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GstGLTextureTarget
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gst_gl_texture_target_from_gl (guint target)
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{
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switch (target) {
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case GL_TEXTURE_2D:
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return GST_GL_TEXTURE_TARGET_2D;
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case GL_TEXTURE_RECTANGLE:
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return GST_GL_TEXTURE_TARGET_RECTANGLE;
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case GL_TEXTURE_EXTERNAL_OES:
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return GST_GL_TEXTURE_TARGET_EXTERNAL_OES;
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default:
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return GST_GL_TEXTURE_TARGET_NONE;
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}
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}
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/**
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* gst_gl_texture_target_to_buffer_pool_option:
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* @target: a #GstGLTextureTarget
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*
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* Returns: a string representing the @GstBufferPoolOption specified by @target
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*/
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const gchar *
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gst_gl_texture_target_to_buffer_pool_option (GstGLTextureTarget target)
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{
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switch (target) {
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case GST_GL_TEXTURE_TARGET_2D:
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return GST_BUFFER_POOL_OPTION_GL_TEXTURE_TARGET_2D;
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case GST_GL_TEXTURE_TARGET_RECTANGLE:
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return GST_BUFFER_POOL_OPTION_GL_TEXTURE_TARGET_RECTANGLE;
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case GST_GL_TEXTURE_TARGET_EXTERNAL_OES:
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return GST_BUFFER_POOL_OPTION_GL_TEXTURE_TARGET_EXTERNAL_OES;
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default:
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return NULL;
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}
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}
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