gstreamer/sys/d3d11/gstd3d11videoprocessor.c
Seungha Yang b62867ecc8 d3d11videoprocessor: Fix wrong input/output supportability check
The flag argument of ID3D11VideoProcessorEnumerator::CheckVideoProcessorFormat
method is output value, not input.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/1726>
2020-10-28 15:53:54 +00:00

589 lines
17 KiB
C

/* GStreamer
* Copyright (C) <2020> Seungha Yang <seungha.yang@navercorp.com>
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public
* License along with this library; if not, write to the
* Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
* Boston, MA 02110-1301, USA.
*/
#ifdef HAVE_CONFIG_H
# include <config.h>
#endif
#include "gstd3d11device.h"
#include "gstd3d11utils.h"
#include "gstd3d11format.h"
#include "gstd3d11memory.h"
#include "gstd3d11videoprocessor.h"
#include <string.h>
GST_DEBUG_CATEGORY_EXTERN (gst_d3d11_video_processor_debug);
#define GST_CAT_DEFAULT gst_d3d11_video_processor_debug
#if (D3D11_HEADER_VERSION >= 1 && DXGI_HEADER_VERSION >= 4)
#define HAVE_VIDEO_CONTEXT_ONE
#endif
#if (D3D11_HEADER_VERSION >= 4) && (DXGI_HEADER_VERSION >= 5)
#define HAVE_VIDEO_CONTEXT_TWO
#endif
struct _GstD3D11VideoProcessor
{
GstD3D11Device *device;
ID3D11VideoDevice *video_device;
ID3D11VideoContext *video_context;
#ifdef HAVE_VIDEO_CONTEXT_ONE
ID3D11VideoContext1 *video_context1;
#endif
#ifdef HAVE_VIDEO_CONTEXT_TWO
ID3D11VideoContext2 *video_context2;
#endif
ID3D11VideoProcessor *processor;
ID3D11VideoProcessorEnumerator *enumerator;
#ifdef HAVE_VIDEO_CONTEXT_ONE
ID3D11VideoProcessorEnumerator1 *enumerator1;
#endif
D3D11_VIDEO_PROCESSOR_CAPS processor_caps;
};
GstD3D11VideoProcessor *
gst_d3d11_video_processor_new (GstD3D11Device * device, guint in_width,
guint in_height, guint out_width, guint out_height)
{
GstD3D11VideoProcessor *self;
ID3D11Device *device_handle;
ID3D11DeviceContext *context_handle;
HRESULT hr;
D3D11_VIDEO_PROCESSOR_CONTENT_DESC desc = { 0, };
g_return_val_if_fail (GST_IS_D3D11_DEVICE (device), NULL);
device_handle = gst_d3d11_device_get_device_handle (device);
context_handle = gst_d3d11_device_get_device_context_handle (device);
self = g_new0 (GstD3D11VideoProcessor, 1);
self->device = gst_object_ref (device);
hr = ID3D11Device_QueryInterface (device_handle,
&IID_ID3D11VideoDevice, (void **) &self->video_device);
if (!gst_d3d11_result (hr, device))
goto fail;
hr = ID3D11DeviceContext_QueryInterface (context_handle,
&IID_ID3D11VideoContext, (void **) &self->video_context);
if (!gst_d3d11_result (hr, device))
goto fail;
/* FIXME: Add support intelace */
desc.InputFrameFormat = D3D11_VIDEO_FRAME_FORMAT_PROGRESSIVE;
desc.InputWidth = in_width;
desc.InputHeight = in_height;
desc.OutputWidth = out_width;
desc.OutputHeight = out_height;
/* TODO: make option for this */
desc.Usage = D3D11_VIDEO_USAGE_PLAYBACK_NORMAL;
hr = ID3D11VideoDevice_CreateVideoProcessorEnumerator (self->video_device,
&desc, &self->enumerator);
if (!gst_d3d11_result (hr, device))
goto fail;
#ifdef HAVE_VIDEO_CONTEXT_ONE
hr = ID3D11VideoContext_QueryInterface (self->enumerator,
&IID_ID3D11VideoProcessorEnumerator1, (void **) &self->enumerator1);
if (gst_d3d11_result (hr, device)) {
GST_DEBUG ("ID3D11VideoProcessorEnumerator1 interface available");
}
#endif
hr = ID3D11VideoProcessorEnumerator_GetVideoProcessorCaps (self->enumerator,
&self->processor_caps);
if (!gst_d3d11_result (hr, device))
goto fail;
hr = ID3D11VideoDevice_CreateVideoProcessor (self->video_device,
self->enumerator, 0, &self->processor);
if (!gst_d3d11_result (hr, device))
goto fail;
#ifdef HAVE_VIDEO_CONTEXT_ONE
hr = ID3D11VideoContext_QueryInterface (self->video_context,
&IID_ID3D11VideoContext1, (void **) &self->video_context1);
if (gst_d3d11_result (hr, device)) {
GST_DEBUG ("ID3D11VideoContext1 interface available");
}
#endif
#ifdef HAVE_VIDEO_CONTEXT_TWO
hr = ID3D11VideoContext_QueryInterface (self->video_context,
&IID_ID3D11VideoContext2, (void **) &self->video_context2);
if (gst_d3d11_result (hr, device)) {
GST_DEBUG ("ID3D11VideoContext2 interface available");
}
#endif
return self;
fail:
gst_d3d11_video_processor_free (self);
return NULL;
}
void
gst_d3d11_video_processor_free (GstD3D11VideoProcessor * processor)
{
g_return_if_fail (processor != NULL);
if (processor->video_device)
ID3D11VideoDevice_Release (processor->video_device);
if (processor->video_context)
ID3D11VideoContext_Release (processor->video_context);
#ifdef HAVE_VIDEO_CONTEXT_ONE
if (processor->video_context1)
ID3D11VideoContext1_Release (processor->video_context1);
#endif
#ifdef HAVE_VIDEO_CONTEXT_TWO
if (processor->video_context2)
ID3D11VideoContext2_Release (processor->video_context2);
#endif
if (processor->processor)
ID3D11VideoProcessor_Release (processor->processor);
if (processor->enumerator)
ID3D11VideoProcessorEnumerator_Release (processor->enumerator);
#ifdef HAVE_VIDEO_CONTEXT_ONE
if (processor->enumerator1)
ID3D11VideoProcessorEnumerator1_Release (processor->enumerator1);
#endif
gst_clear_object (&processor->device);
g_free (processor);
}
static gboolean
gst_d3d11_video_processor_supports_format (GstD3D11VideoProcessor *
self, DXGI_FORMAT format, gboolean is_input)
{
HRESULT hr;
UINT flag = 0;
hr = ID3D11VideoProcessorEnumerator_CheckVideoProcessorFormat
(self->enumerator, format, &flag);
if (!gst_d3d11_result (hr, self->device))
return FALSE;
if (is_input) {
/* D3D11_VIDEO_PROCESSOR_FORMAT_SUPPORT_INPUT, missing in mingw header */
if ((flag & 0x1) != 0)
return TRUE;
} else {
/* D3D11_VIDEO_PROCESSOR_FORMAT_SUPPORT_OUTPUT, missing in mingw header */
if ((flag & 0x2) != 0)
return TRUE;
}
return FALSE;
}
gboolean
gst_d3d11_video_processor_supports_input_format (GstD3D11VideoProcessor *
processor, DXGI_FORMAT format)
{
g_return_val_if_fail (processor != NULL, FALSE);
if (format == DXGI_FORMAT_UNKNOWN)
return FALSE;
return gst_d3d11_video_processor_supports_format (processor, format, TRUE);
}
gboolean
gst_d3d11_video_processor_supports_output_format (GstD3D11VideoProcessor *
processor, DXGI_FORMAT format)
{
g_return_val_if_fail (processor != NULL, FALSE);
if (format == DXGI_FORMAT_UNKNOWN)
return FALSE;
return gst_d3d11_video_processor_supports_format (processor, format, FALSE);
}
gboolean
gst_d3d11_video_processor_get_caps (GstD3D11VideoProcessor * processor,
D3D11_VIDEO_PROCESSOR_CAPS * caps)
{
g_return_val_if_fail (processor != NULL, FALSE);
g_return_val_if_fail (caps != NULL, FALSE);
*caps = processor->processor_caps;
return TRUE;
}
static void
video_processor_color_space_from_gst (GstD3D11VideoProcessor * self,
GstVideoColorimetry * color, D3D11_VIDEO_PROCESSOR_COLOR_SPACE * colorspace)
{
/* D3D11_VIDEO_PROCESSOR_DEVICE_CAPS_xvYCC */
UINT can_xvYCC = 2;
/* 0: playback, 1: video processing */
colorspace->Usage = 0;
if (color->range == GST_VIDEO_COLOR_RANGE_0_255) {
colorspace->RGB_Range = 0;
colorspace->Nominal_Range = D3D11_VIDEO_PROCESSOR_NOMINAL_RANGE_0_255;
} else {
/* 16-235 */
colorspace->RGB_Range = 1;
colorspace->Nominal_Range = D3D11_VIDEO_PROCESSOR_NOMINAL_RANGE_16_235;
}
if (color->matrix == GST_VIDEO_COLOR_MATRIX_BT601) {
colorspace->YCbCr_Matrix = 0;
} else {
/* BT.709, no other options (such as BT2020) */
colorspace->YCbCr_Matrix = 1;
}
if ((self->processor_caps.DeviceCaps & can_xvYCC) == can_xvYCC) {
colorspace->YCbCr_xvYCC = 1;
} else {
colorspace->YCbCr_xvYCC = 0;
}
}
gboolean
gst_d3d11_video_processor_set_input_color_space (GstD3D11VideoProcessor *
processor, GstVideoColorimetry * color)
{
D3D11_VIDEO_PROCESSOR_COLOR_SPACE color_space;
g_return_val_if_fail (processor != NULL, FALSE);
g_return_val_if_fail (color != NULL, FALSE);
video_processor_color_space_from_gst (processor, color, &color_space);
ID3D11VideoContext_VideoProcessorSetStreamColorSpace
(processor->video_context, processor->processor, 0, &color_space);
return TRUE;
}
gboolean
gst_d3d11_video_processor_set_output_color_space (GstD3D11VideoProcessor *
processor, GstVideoColorimetry * color)
{
D3D11_VIDEO_PROCESSOR_COLOR_SPACE color_space;
g_return_val_if_fail (processor != NULL, FALSE);
g_return_val_if_fail (color != NULL, FALSE);
video_processor_color_space_from_gst (processor, color, &color_space);
ID3D11VideoContext_VideoProcessorSetOutputColorSpace
(processor->video_context, processor->processor, &color_space);
return TRUE;
}
#if (DXGI_HEADER_VERSION >= 4)
gboolean
gst_d3d11_video_processor_check_format_conversion (GstD3D11VideoProcessor *
processor, DXGI_FORMAT in_format, DXGI_COLOR_SPACE_TYPE in_color_space,
DXGI_FORMAT out_format, DXGI_COLOR_SPACE_TYPE out_color_space)
{
#ifdef HAVE_VIDEO_CONTEXT_ONE
HRESULT hr;
BOOL supported = TRUE;
g_return_val_if_fail (processor != NULL, FALSE);
if (!processor->enumerator1)
return FALSE;
hr = ID3D11VideoProcessorEnumerator1_CheckVideoProcessorFormatConversion
(processor->enumerator1, in_format, in_color_space, out_format,
out_color_space, &supported);
if (!gst_d3d11_result (hr, processor->device)) {
GST_WARNING ("Failed to check conversion support");
return FALSE;
}
return supported;
#endif
return FALSE;
}
gboolean
gst_d3d11_video_processor_set_input_dxgi_color_space (GstD3D11VideoProcessor *
processor, DXGI_COLOR_SPACE_TYPE color_space)
{
g_return_val_if_fail (processor != NULL, FALSE);
#ifdef HAVE_VIDEO_CONTEXT_ONE
if (processor->video_context1) {
ID3D11VideoContext1_VideoProcessorSetStreamColorSpace1
(processor->video_context1, processor->processor, 0, color_space);
return TRUE;
}
#endif
return FALSE;
}
gboolean
gst_d3d11_video_processor_set_output_dxgi_color_space (GstD3D11VideoProcessor *
processor, DXGI_COLOR_SPACE_TYPE color_space)
{
g_return_val_if_fail (processor != NULL, FALSE);
#ifdef HAVE_VIDEO_CONTEXT_ONE
if (processor->video_context1) {
ID3D11VideoContext1_VideoProcessorSetOutputColorSpace1
(processor->video_context1, processor->processor, color_space);
return TRUE;
}
#endif
return FALSE;
}
#endif
#if (DXGI_HEADER_VERSION >= 5)
/* D3D11_VIDEO_PROCESSOR_FEATURE_CAPS_METADATA_HDR10
* missing in mingw header */
#define FEATURE_CAPS_METADATA_HDR10 (0x800)
gboolean
gst_d3d11_video_processor_set_input_hdr10_metadata (GstD3D11VideoProcessor *
processor, DXGI_HDR_METADATA_HDR10 * hdr10_meta)
{
g_return_val_if_fail (processor != NULL, FALSE);
#ifdef HAVE_VIDEO_CONTEXT_TWO
if (processor->video_context2 && (processor->processor_caps.FeatureCaps &
FEATURE_CAPS_METADATA_HDR10)) {
if (hdr10_meta) {
ID3D11VideoContext2_VideoProcessorSetStreamHDRMetaData
(processor->video_context2, processor->processor, 0,
DXGI_HDR_METADATA_TYPE_HDR10, sizeof (DXGI_HDR_METADATA_HDR10),
hdr10_meta);
} else {
ID3D11VideoContext2_VideoProcessorSetStreamHDRMetaData
(processor->video_context2, processor->processor, 0,
DXGI_HDR_METADATA_TYPE_NONE, 0, NULL);
}
return TRUE;
}
#endif
return FALSE;
}
gboolean
gst_d3d11_video_processor_set_output_hdr10_metadata (GstD3D11VideoProcessor *
processor, DXGI_HDR_METADATA_HDR10 * hdr10_meta)
{
g_return_val_if_fail (processor != NULL, FALSE);
#ifdef HAVE_VIDEO_CONTEXT_TWO
if (processor->video_context2 && (processor->processor_caps.FeatureCaps &
FEATURE_CAPS_METADATA_HDR10)) {
if (hdr10_meta) {
ID3D11VideoContext2_VideoProcessorSetOutputHDRMetaData
(processor->video_context2, processor->processor,
DXGI_HDR_METADATA_TYPE_HDR10, sizeof (DXGI_HDR_METADATA_HDR10),
hdr10_meta);
} else {
ID3D11VideoContext2_VideoProcessorSetOutputHDRMetaData
(processor->video_context2, processor->processor,
DXGI_HDR_METADATA_TYPE_NONE, 0, NULL);
}
return TRUE;
}
#endif
return FALSE;
}
#endif
gboolean
gst_d3d11_video_processor_create_input_view (GstD3D11VideoProcessor * processor,
D3D11_VIDEO_PROCESSOR_INPUT_VIEW_DESC * desc, ID3D11Resource * resource,
ID3D11VideoProcessorInputView ** view)
{
HRESULT hr;
g_return_val_if_fail (processor != NULL, FALSE);
g_return_val_if_fail (desc != NULL, FALSE);
g_return_val_if_fail (resource != NULL, FALSE);
g_return_val_if_fail (view != NULL, FALSE);
hr = ID3D11VideoDevice_CreateVideoProcessorInputView (processor->video_device,
resource, processor->enumerator, desc, view);
if (!gst_d3d11_result (hr, processor->device))
return FALSE;
return TRUE;
}
gboolean
gst_d3d11_video_processor_ensure_input_view (GstD3D11VideoProcessor * processor,
GstD3D11Memory * mem)
{
return gst_d3d11_memory_ensure_processor_input_view (mem,
processor->video_device, processor->enumerator);
}
gboolean
gst_d3d11_video_processor_create_output_view (GstD3D11VideoProcessor *
processor, D3D11_VIDEO_PROCESSOR_OUTPUT_VIEW_DESC * desc,
ID3D11Resource * resource, ID3D11VideoProcessorOutputView ** view)
{
HRESULT hr;
g_return_val_if_fail (processor != NULL, FALSE);
g_return_val_if_fail (desc != NULL, FALSE);
g_return_val_if_fail (resource != NULL, FALSE);
g_return_val_if_fail (view != NULL, FALSE);
hr = ID3D11VideoDevice_CreateVideoProcessorOutputView
(processor->video_device, resource, processor->enumerator, desc, view);
if (!gst_d3d11_result (hr, processor->device))
return FALSE;
return TRUE;
}
gboolean
gst_d3d11_video_processor_ensure_output_view (GstD3D11VideoProcessor *
processor, GstD3D11Memory * mem)
{
return gst_d3d11_memory_ensure_processor_output_view (mem,
processor->video_device, processor->enumerator);
}
void
gst_d3d11_video_processor_input_view_release (ID3D11VideoProcessorInputView *
view)
{
if (!view)
return;
ID3D11VideoProcessorInputView_Release (view);
}
void
gst_d3d11_video_processor_output_view_release (ID3D11VideoProcessorOutputView *
view)
{
if (!view)
return;
ID3D11VideoProcessorOutputView_Release (view);
}
gboolean
gst_d3d11_video_processor_render (GstD3D11VideoProcessor * processor,
RECT * in_rect, ID3D11VideoProcessorInputView * in_view,
RECT * out_rect, ID3D11VideoProcessorOutputView * out_view)
{
gboolean ret;
g_return_val_if_fail (processor != NULL, FALSE);
g_return_val_if_fail (in_view != NULL, FALSE);
g_return_val_if_fail (out_view != NULL, FALSE);
gst_d3d11_device_lock (processor->device);
ret = gst_d3d11_video_processor_render_unlocked (processor, in_rect, in_view,
out_rect, out_view);
gst_d3d11_device_unlock (processor->device);
return ret;
}
gboolean
gst_d3d11_video_processor_render_unlocked (GstD3D11VideoProcessor * processor,
RECT * in_rect, ID3D11VideoProcessorInputView * in_view,
RECT * out_rect, ID3D11VideoProcessorOutputView * out_view)
{
HRESULT hr;
D3D11_VIDEO_PROCESSOR_STREAM stream = { 0, };
g_return_val_if_fail (processor != NULL, FALSE);
g_return_val_if_fail (in_view != NULL, FALSE);
g_return_val_if_fail (out_view != NULL, FALSE);
stream.Enable = TRUE;
stream.pInputSurface = in_view;
if (in_rect) {
ID3D11VideoContext_VideoProcessorSetStreamSourceRect
(processor->video_context, processor->processor, 0, TRUE, in_rect);
} else {
ID3D11VideoContext_VideoProcessorSetStreamSourceRect
(processor->video_context, processor->processor, 0, FALSE, NULL);
}
if (out_rect) {
ID3D11VideoContext_VideoProcessorSetStreamDestRect
(processor->video_context, processor->processor, 0, TRUE, out_rect);
ID3D11VideoContext_VideoProcessorSetOutputTargetRect
(processor->video_context, processor->processor, TRUE, out_rect);
} else {
ID3D11VideoContext_VideoProcessorSetStreamDestRect
(processor->video_context, processor->processor, 0, FALSE, NULL);
ID3D11VideoContext_VideoProcessorSetOutputTargetRect
(processor->video_context, processor->processor, FALSE, NULL);
}
hr = ID3D11VideoContext_VideoProcessorBlt (processor->video_context,
processor->processor, out_view, 0, 1, &stream);
if (!gst_d3d11_result (hr, processor->device))
return FALSE;
return TRUE;
}
gboolean
gst_d3d11_video_processor_check_bind_flags_for_input_view (guint bind_flags)
{
static const guint compatible_flags = (D3D11_BIND_DECODER |
D3D11_BIND_VIDEO_ENCODER | D3D11_BIND_RENDER_TARGET |
D3D11_BIND_UNORDERED_ACCESS);
if (bind_flags == 0)
return TRUE;
if ((bind_flags & compatible_flags) != 0)
return TRUE;
return FALSE;
}
gboolean
gst_d3d11_video_processor_check_bind_flags_for_output_view (guint bind_flags)
{
if ((bind_flags & D3D11_BIND_RENDER_TARGET) == D3D11_BIND_RENDER_TARGET)
return TRUE;
return FALSE;
}