mirror of
https://gitlab.freedesktop.org/gstreamer/gstreamer.git
synced 2024-11-10 03:19:40 +00:00
1723 lines
52 KiB
C
1723 lines
52 KiB
C
/*
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* GStreamer
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* Copyright (C) 2007 David A. Schleef <ds@schleef.org>
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* Copyright (C) 2008 Julien Isorce <julien.isorce@gmail.com>
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* Copyright (C) 2008 Filippo Argiolas <filippo.argiolas@gmail.com>
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Library General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Library General Public License for more details.
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*
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* You should have received a copy of the GNU Library General Public
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* License along with this library; if not, write to the
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* Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
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* Boston, MA 02110-1301, USA.
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*/
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#define GLIB_DISABLE_DEPRECATION_WARNINGS
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#ifdef HAVE_CONFIG_H
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#include "config.h"
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#endif
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#include <stdio.h>
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#include <gst/gst.h>
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#include <gst/video/gstvideosink.h>
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#include "gstgldisplay.h"
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#include "gstgldownload.h"
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#include "gstglmemory.h"
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#include "gstglfeature.h"
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#ifndef GLEW_VERSION_MAJOR
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#define GLEW_VERSION_MAJOR 4
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#endif
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#ifndef GLEW_VERSION_MINOR
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#define GLEW_VERSION_MINOR 0
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#endif
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#define USING_OPENGL(display) (display->gl_api & GST_GL_API_OPENGL)
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#define USING_OPENGL3(display) (display->gl_api & GST_GL_API_OPENGL3)
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#define USING_GLES(display) (display->gl_api & GST_GL_API_GLES)
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#define USING_GLES2(display) (display->gl_api & GST_GL_API_GLES2)
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#define USING_GLES3(display) (display->gl_api & GST_GL_API_GLES3)
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GST_DEBUG_CATEGORY_STATIC (gst_gl_display_debug);
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#define GST_CAT_DEFAULT gst_gl_display_debug
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#define DEBUG_INIT \
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GST_DEBUG_CATEGORY_INIT (gst_gl_display_debug, "gldisplay", 0, "opengl display");
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G_DEFINE_TYPE_WITH_CODE (GstGLDisplay, gst_gl_display, G_TYPE_OBJECT,
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DEBUG_INIT);
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#define GST_GL_DISPLAY_GET_PRIVATE(o) \
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(G_TYPE_INSTANCE_GET_PRIVATE((o), GST_GL_TYPE_DISPLAY, GstGLDisplayPrivate))
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static void gst_gl_display_finalize (GObject * object);
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/* Called in the gl thread, protected by lock and unlock */
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gpointer gst_gl_display_thread_create_context (GstGLDisplay * display);
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void gst_gl_display_thread_destroy_context (GstGLDisplay * display);
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void gst_gl_display_thread_run_generic (GstGLDisplay * display);
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#if GST_GL_HAVE_GLES2
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void gst_gl_display_thread_init_redisplay (GstGLDisplay * display);
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#endif
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void gst_gl_display_thread_gen_fbo (GstGLDisplay * display);
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void gst_gl_display_thread_use_fbo (GstGLDisplay * display);
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void gst_gl_display_thread_use_fbo_v2 (GstGLDisplay * display);
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void gst_gl_display_thread_del_fbo (GstGLDisplay * display);
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void gst_gl_display_thread_gen_shader (GstGLDisplay * display);
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void gst_gl_display_thread_del_shader (GstGLDisplay * display);
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/* private methods */
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void gst_gl_display_lock (GstGLDisplay * display);
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void gst_gl_display_unlock (GstGLDisplay * display);
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void gst_gl_display_on_resize (GstGLDisplay * display, gint width, gint height);
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void gst_gl_display_on_draw (GstGLDisplay * display);
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void gst_gl_display_on_close (GstGLDisplay * display);
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void gst_gl_display_del_texture_thread (GstGLDisplay * display,
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GLuint * pTexture);
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void gst_gl_display_gen_texture_window_cb (GstGLDisplay * display);
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#if GST_GL_HAVE_OPENGL
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void _gen_fbo_opengl (GstGLDisplay * display);
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void _use_fbo_opengl (GstGLDisplay * display);
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void _use_fbo_v2_opengl (GstGLDisplay * display);
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void _del_fbo_opengl (GstGLDisplay * display);
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void _gen_shader_opengl (GstGLDisplay * display);
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void _del_shader_opengl (GstGLDisplay * display);
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#endif
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#if GST_GL_HAVE_GLES2
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void _gen_fbo_gles2 (GstGLDisplay * display);
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void _use_fbo_gles2 (GstGLDisplay * display);
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void _use_fbo_v2_gles2 (GstGLDisplay * display);
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void _del_fbo_gles2 (GstGLDisplay * display);
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void _gen_shader_gles2 (GstGLDisplay * display);
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void _del_shader_gles2 (GstGLDisplay * display);
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#endif
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typedef struct _GstGLVtable
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{
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GstGLWindowCB gen_fbo;
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GstGLWindowCB use_fbo;
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GstGLWindowCB use_fbo_v2;
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GstGLWindowCB del_fbo;
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GstGLWindowCB gen_shader;
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GstGLWindowCB del_shader;
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} GstGLVtable;
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#if GST_GL_HAVE_GLES2
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/* *INDENT-OFF* */
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static const gchar *redisplay_vertex_shader_str_gles2 =
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"attribute vec4 a_position; \n"
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"attribute vec2 a_texCoord; \n"
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"varying vec2 v_texCoord; \n"
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"void main() \n"
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"{ \n"
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" gl_Position = a_position; \n"
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" v_texCoord = a_texCoord; \n"
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"} \n";
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static const gchar *redisplay_fragment_shader_str_gles2 =
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"precision mediump float; \n"
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"varying vec2 v_texCoord; \n"
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"uniform sampler2D s_texture; \n"
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"void main() \n"
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"{ \n"
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" gl_FragColor = texture2D( s_texture, v_texCoord );\n"
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"} \n";
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/* *INDENT-ON* */
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#endif
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struct _GstGLDisplayPrivate
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{
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/* conditions */
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GCond *cond_create_context;
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GCond *cond_destroy_context;
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/* generic gl code */
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GstGLDisplayThreadFunc generic_callback;
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gpointer data;
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/* action redisplay */
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GLuint redisplay_texture;
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GLuint redisplay_texture_width;
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GLuint redisplay_texture_height;
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#if GST_GL_HAVE_GLES2
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GstGLShader *redisplay_shader;
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gchar *redisplay_vertex_shader_str_gles2;
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gchar *redisplay_fragment_shader_str_gles2;
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GLint redisplay_attr_position_loc;
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GLint redisplay_attr_texture_loc;
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#endif
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/* action gen and del texture */
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GLuint gen_texture;
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GLuint gen_texture_width;
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GLuint gen_texture_height;
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GstVideoFormat gen_texture_video_format;
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/* client callbacks */
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CRCB clientReshapeCallback;
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CDCB clientDrawCallback;
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gpointer client_data;
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/* filter gen fbo */
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GLuint gen_fbo_width;
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GLuint gen_fbo_height;
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GLuint generated_fbo;
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GLuint generated_depth_buffer;
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/* filter use fbo */
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GLuint use_fbo;
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GLuint use_depth_buffer;
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GLuint use_fbo_texture;
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GLuint use_fbo_width;
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GLuint use_fbo_height;
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GLCB use_fbo_scene_cb;
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GLCB_V2 use_fbo_scene_cb_v2;
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gdouble use_fbo_proj_param1;
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gdouble use_fbo_proj_param2;
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gdouble use_fbo_proj_param3;
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gdouble use_fbo_proj_param4;
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GstGLDisplayProjection use_fbo_projection;
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gpointer *use_fbo_stuff;
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GLuint input_texture_width;
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GLuint input_texture_height;
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GLuint input_texture;
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/* filter del fbo */
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GLuint del_fbo;
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GLuint del_depth_buffer;
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/* action gen and del shader */
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const gchar *gen_shader_fragment_source;
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const gchar *gen_shader_vertex_source;
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GstGLShader *gen_shader;
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GstGLShader *del_shader;
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GstGLVtable vtable;
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};
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/*------------------------------------------------------------
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--------------------- For klass GstGLDisplay ---------------
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----------------------------------------------------------*/
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static void
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gst_gl_display_class_init (GstGLDisplayClass * klass)
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{
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g_type_class_add_private (klass, sizeof (GstGLDisplayPrivate));
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G_OBJECT_CLASS (klass)->finalize = gst_gl_display_finalize;
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}
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static void
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gst_gl_display_init (GstGLDisplay * display)
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{
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display->priv = GST_GL_DISPLAY_GET_PRIVATE (display);
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/* thread safe */
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display->mutex = g_mutex_new ();
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display->priv->cond_create_context = g_cond_new ();
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display->priv->cond_destroy_context = g_cond_new ();
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gst_gl_memory_init ();
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}
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static void
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gst_gl_display_finalize (GObject * object)
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{
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GstGLDisplay *display = GST_GL_DISPLAY (object);
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if (display->mutex && display->gl_window) {
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gst_gl_display_lock (display);
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gst_gl_window_set_resize_callback (display->gl_window, NULL, NULL);
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gst_gl_window_set_draw_callback (display->gl_window, NULL, NULL);
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gst_gl_window_set_close_callback (display->gl_window, NULL, NULL);
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GST_INFO ("send quit gl window loop");
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gst_gl_window_quit (display->gl_window,
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GST_GL_WINDOW_CB (gst_gl_display_thread_destroy_context), display);
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GST_INFO ("quit sent to gl window loop");
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g_cond_wait (display->priv->cond_destroy_context, display->mutex);
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GST_INFO ("quit received from gl window");
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gst_gl_display_unlock (display);
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}
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if (display->gl_thread) {
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gpointer ret = g_thread_join (display->gl_thread);
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GST_INFO ("gl thread joined");
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if (ret != NULL)
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GST_ERROR ("gl thread returned a not null pointer");
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display->gl_thread = NULL;
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}
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if (display->mutex) {
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g_mutex_free (display->mutex);
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display->mutex = NULL;
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}
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if (display->priv->cond_destroy_context) {
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g_cond_free (display->priv->cond_destroy_context);
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display->priv->cond_destroy_context = NULL;
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}
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if (display->priv->cond_create_context) {
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g_cond_free (display->priv->cond_create_context);
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display->priv->cond_create_context = NULL;
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}
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if (display->priv->clientReshapeCallback)
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display->priv->clientReshapeCallback = NULL;
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if (display->priv->clientDrawCallback)
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display->priv->clientDrawCallback = NULL;
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if (display->priv->client_data)
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display->priv->client_data = NULL;
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if (display->priv->use_fbo_scene_cb)
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display->priv->use_fbo_scene_cb = NULL;
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if (display->priv->use_fbo_scene_cb_v2)
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display->priv->use_fbo_scene_cb_v2 = NULL;
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if (display->priv->use_fbo_stuff)
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display->priv->use_fbo_stuff = NULL;
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if (display->error_message) {
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g_free (display->error_message);
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display->error_message = NULL;
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}
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if (display->uploads) {
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g_slist_free_full (display->uploads, g_object_unref);
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display->uploads = NULL;
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}
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if (display->downloads) {
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g_slist_free_full (display->downloads, g_object_unref);
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display->downloads = NULL;
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}
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}
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//------------------------------------------------------------
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//------------------ BEGIN GL THREAD PROCS -------------------
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//------------------------------------------------------------
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/* Called in the gl thread */
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void
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gst_gl_display_set_error (GstGLDisplay * display, const char *format, ...)
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{
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va_list args;
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if (display->error_message)
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g_free (display->error_message);
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va_start (args, format);
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display->error_message = g_strdup_vprintf (format, args);
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va_end (args);
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GST_WARNING (display->error_message);
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display->isAlive = FALSE;
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}
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#if GST_GL_HAVE_GLES2
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static gboolean
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_create_context_gles2 (GstGLDisplay * display, gint * gl_major, gint * gl_minor)
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{
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GLenum gl_err = GL_NO_ERROR;
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GST_INFO ("GL_VERSION: %s", glGetString (GL_VERSION));
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GST_INFO ("GL_SHADING_LANGUAGE_VERSION: %s",
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glGetString (GL_SHADING_LANGUAGE_VERSION));
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GST_INFO ("GL_VENDOR: %s", glGetString (GL_VENDOR));
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GST_INFO ("GL_RENDERER: %s", glGetString (GL_RENDERER));
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gl_err = glGetError ();
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if (gl_err != GL_NO_ERROR) {
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gst_gl_display_set_error (display, "glGetString error: 0x%x", gl_err);
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}
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if (!GL_ES_VERSION_2_0)
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gst_gl_display_set_error (display, "OpenGL|ES >= 2.0 is required");
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_gst_gl_feature_check_ext_functions (display, 0, 0,
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(const gchar *) glGetString (GL_EXTENSIONS));
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display->priv->vtable.gen_fbo = (GstGLWindowCB) _gen_fbo_gles2;
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display->priv->vtable.use_fbo = (GstGLWindowCB) _use_fbo_gles2;
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display->priv->vtable.use_fbo_v2 = (GstGLWindowCB) _use_fbo_v2_gles2;
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display->priv->vtable.del_fbo = (GstGLWindowCB) _del_fbo_gles2;
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display->priv->vtable.gen_shader = (GstGLWindowCB) _gen_shader_gles2;
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display->priv->vtable.del_shader = (GstGLWindowCB) _del_shader_gles2;
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if (gl_major)
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*gl_major = 2;
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if (gl_minor)
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*gl_minor = 0;
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return TRUE;
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}
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#endif
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#if GST_GL_HAVE_OPENGL
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gboolean
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_create_context_opengl (GstGLDisplay * display, gint * gl_major,
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gint * gl_minor)
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{
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guint maj, min;
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GLenum gl_err = GL_NO_ERROR;
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GLenum err;
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GString *opengl_version = NULL;
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if ((err = glewInit ()) != GLEW_OK) {
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gst_gl_display_set_error (display, "Failed to init GLEW: %s",
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glewGetErrorString (err));
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return TRUE;
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}
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/* OpenGL > 1.2.0 and Glew > 1.4.0 */
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GST_INFO ("GL_VERSION: %s", glGetString (GL_VERSION));
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GST_INFO ("GL_SHADING_LANGUAGE_VERSION: %s",
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glGetString (GL_SHADING_LANGUAGE_VERSION));
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GST_INFO ("GL_VENDOR: %s", glGetString (GL_VENDOR));
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GST_INFO ("GL_RENDERER: %s", glGetString (GL_RENDERER));
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gl_err = glGetError ();
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if (gl_err != GL_NO_ERROR) {
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gst_gl_display_set_error (display, "glGetString error: 0x%x", gl_err);
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}
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opengl_version =
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g_string_truncate (g_string_new ((gchar *) glGetString (GL_VERSION)), 3);
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sscanf (opengl_version->str, "%d.%d", &maj, &min);
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g_string_free (opengl_version, TRUE);
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if ((maj < 1) || (maj < 2 && maj >= 1 && min < 2)) {
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/* turn off the pipeline, the old drivers are not yet supported */
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gst_gl_display_set_error (display,
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"OpenGL >= 1.2.0 and Glew >= 1.4.0 is required");
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return FALSE;
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}
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_gst_gl_feature_check_ext_functions (display, maj, min,
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(const gchar *) glGetString (GL_EXTENSIONS));
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display->priv->vtable.gen_fbo = (GstGLWindowCB) _gen_fbo_opengl;
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display->priv->vtable.use_fbo = (GstGLWindowCB) _use_fbo_opengl;
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display->priv->vtable.use_fbo_v2 = (GstGLWindowCB) _use_fbo_v2_opengl;
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display->priv->vtable.del_fbo = (GstGLWindowCB) _del_fbo_opengl;
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display->priv->vtable.gen_shader = (GstGLWindowCB) _gen_shader_opengl;
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display->priv->vtable.del_shader = (GstGLWindowCB) _del_shader_opengl;
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if (gl_major)
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*gl_major = maj;
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if (gl_minor)
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*gl_minor = min;
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return TRUE;
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}
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#endif
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GstGLAPI
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_compiled_api (void)
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{
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GstGLAPI ret = GST_GL_API_NONE;
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#if GST_GL_HAVE_OPENGL
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ret |= GST_GL_API_OPENGL;
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#endif
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#if GST_GL_HAVE_GLES2
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ret |= GST_GL_API_GLES2;
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#endif
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return ret;
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}
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|
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gpointer
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gst_gl_display_thread_create_context (GstGLDisplay * display)
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{
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gint gl_major = 0;
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gboolean ret = FALSE;
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GError *error = NULL;
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GstGLAPI compiled_api;
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gchar *api_string;
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gchar *compiled_api_s;
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|
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gst_gl_display_lock (display);
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|
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compiled_api = _compiled_api ();
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display->gl_window =
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gst_gl_window_new (compiled_api, display->external_gl_context, &error);
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|
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if (!display->gl_window || error) {
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gst_gl_display_set_error (display,
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error ? error->message : "Failed to create gl window");
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goto failure;
|
|
}
|
|
|
|
GST_INFO ("gl window created");
|
|
|
|
display->gl_api = gst_gl_window_get_gl_api (display->gl_window);
|
|
g_assert (display->gl_api != GST_GL_API_NONE
|
|
&& display->gl_api != GST_GL_API_ANY);
|
|
|
|
api_string = gst_gl_api_string (display->gl_api);
|
|
GST_INFO ("available GL APIs: %s", api_string);
|
|
|
|
compiled_api_s = gst_gl_api_string (compiled_api);
|
|
GST_INFO ("compiled api support: %s", compiled_api_s);
|
|
|
|
if ((compiled_api & display->gl_api) == GST_GL_API_NONE) {
|
|
gst_gl_display_set_error (display, "failed to create_context, window "
|
|
"could not provide correct api. compiled api supports:%s, window "
|
|
"supports:%s", compiled_api_s, api_string);
|
|
goto failure;
|
|
}
|
|
|
|
g_free (api_string);
|
|
g_free (compiled_api_s);
|
|
|
|
/* gl api specific code */
|
|
#if GST_GL_HAVE_OPENGL
|
|
if (!ret && USING_OPENGL (display))
|
|
ret = _create_context_opengl (display, &gl_major, NULL);
|
|
#endif
|
|
#if GST_GL_HAVE_GLES2
|
|
if (!ret && USING_GLES2 (display))
|
|
ret = _create_context_gles2 (display, &gl_major, NULL);
|
|
#endif
|
|
|
|
if (!ret || !gl_major) {
|
|
gst_gl_display_set_error (display,
|
|
"failed to create context, unknown reason");
|
|
goto failure;
|
|
}
|
|
|
|
/* setup callbacks */
|
|
gst_gl_window_set_resize_callback (display->gl_window,
|
|
GST_GL_WINDOW_RESIZE_CB (gst_gl_display_on_resize), display);
|
|
gst_gl_window_set_draw_callback (display->gl_window,
|
|
GST_GL_WINDOW_CB (gst_gl_display_on_draw), display);
|
|
gst_gl_window_set_close_callback (display->gl_window,
|
|
GST_GL_WINDOW_CB (gst_gl_display_on_close), display);
|
|
|
|
g_cond_signal (display->priv->cond_create_context);
|
|
|
|
display->isAlive = TRUE;
|
|
gst_gl_display_unlock (display);
|
|
|
|
gst_gl_window_run (display->gl_window);
|
|
|
|
GST_INFO ("loop exited\n");
|
|
|
|
gst_gl_display_lock (display);
|
|
|
|
display->isAlive = FALSE;
|
|
|
|
g_object_unref (G_OBJECT (display->gl_window));
|
|
|
|
display->gl_window = NULL;
|
|
|
|
g_cond_signal (display->priv->cond_destroy_context);
|
|
|
|
gst_gl_display_unlock (display);
|
|
|
|
return NULL;
|
|
|
|
failure:
|
|
{
|
|
if (display->gl_window) {
|
|
g_object_unref (display->gl_window);
|
|
display->gl_window = NULL;
|
|
}
|
|
|
|
g_cond_signal (display->priv->cond_create_context);
|
|
gst_gl_display_unlock (display);
|
|
return NULL;
|
|
}
|
|
}
|
|
|
|
|
|
/* Called in the gl thread */
|
|
void
|
|
gst_gl_display_thread_destroy_context (GstGLDisplay * display)
|
|
{
|
|
#if GST_GL_HAVE_GLES2
|
|
if (display->priv->redisplay_shader) {
|
|
g_object_unref (G_OBJECT (display->priv->redisplay_shader));
|
|
display->priv->redisplay_shader = NULL;
|
|
}
|
|
#endif
|
|
|
|
GST_INFO ("Context destroyed");
|
|
}
|
|
|
|
|
|
void
|
|
gst_gl_display_thread_run_generic (GstGLDisplay * display)
|
|
{
|
|
GST_TRACE ("running function:%p data:%p",
|
|
display->priv->generic_callback, display->priv->data);
|
|
|
|
display->priv->generic_callback (display, display->priv->data);
|
|
}
|
|
|
|
#if GST_GL_HAVE_GLES2
|
|
/* Called in the gl thread */
|
|
void
|
|
gst_gl_display_thread_init_redisplay (GstGLDisplay * display)
|
|
{
|
|
GError *error = NULL;
|
|
display->priv->redisplay_shader = gst_gl_shader_new (display);
|
|
|
|
gst_gl_shader_set_vertex_source (display->priv->redisplay_shader,
|
|
redisplay_vertex_shader_str_gles2);
|
|
gst_gl_shader_set_fragment_source (display->priv->redisplay_shader,
|
|
redisplay_fragment_shader_str_gles2);
|
|
|
|
gst_gl_shader_compile (display->priv->redisplay_shader, &error);
|
|
if (error) {
|
|
gst_gl_display_set_error (display, "%s", error->message);
|
|
g_error_free (error);
|
|
error = NULL;
|
|
gst_gl_shader_use (NULL);
|
|
} else {
|
|
display->priv->redisplay_attr_position_loc =
|
|
gst_gl_shader_get_attribute_location (display->priv->redisplay_shader,
|
|
"a_position");
|
|
display->priv->redisplay_attr_texture_loc =
|
|
gst_gl_shader_get_attribute_location (display->priv->redisplay_shader,
|
|
"a_texCoord");
|
|
}
|
|
}
|
|
#endif
|
|
|
|
#if GST_GL_HAVE_OPENGL
|
|
void
|
|
_gen_fbo_opengl (GstGLDisplay * display)
|
|
{
|
|
/* a texture must be attached to the FBO */
|
|
GLuint fake_texture = 0;
|
|
|
|
GST_TRACE ("creating FBO dimensions:%ux%u", display->priv->gen_fbo_width,
|
|
display->priv->gen_fbo_height);
|
|
|
|
/* -- generate frame buffer object */
|
|
|
|
if (!GLEW_EXT_framebuffer_object) {
|
|
gst_gl_display_set_error (display,
|
|
"Context, EXT_framebuffer_object not supported");
|
|
return;
|
|
}
|
|
/* setup FBO */
|
|
glGenFramebuffersEXT (1, &display->priv->generated_fbo);
|
|
glBindFramebufferEXT (GL_FRAMEBUFFER_EXT, display->priv->generated_fbo);
|
|
|
|
/* setup the render buffer for depth */
|
|
glGenRenderbuffersEXT (1, &display->priv->generated_depth_buffer);
|
|
glBindRenderbufferEXT (GL_RENDERBUFFER_EXT,
|
|
display->priv->generated_depth_buffer);
|
|
|
|
glRenderbufferStorageEXT (GL_RENDERBUFFER_EXT, GL_DEPTH_COMPONENT,
|
|
display->priv->gen_fbo_width, display->priv->gen_fbo_height);
|
|
glRenderbufferStorageEXT (GL_RENDERBUFFER_EXT, GL_DEPTH24_STENCIL8_EXT,
|
|
display->priv->gen_fbo_width, display->priv->gen_fbo_height);
|
|
|
|
/* setup a texture to render to */
|
|
glGenTextures (1, &fake_texture);
|
|
glBindTexture (GL_TEXTURE_RECTANGLE_ARB, fake_texture);
|
|
glTexImage2D (GL_TEXTURE_RECTANGLE_ARB, 0, GL_RGBA8,
|
|
display->priv->gen_fbo_width, display->priv->gen_fbo_height, 0, GL_RGBA,
|
|
GL_UNSIGNED_BYTE, NULL);
|
|
glTexParameteri (GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
|
glTexParameteri (GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
|
glTexParameteri (GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_WRAP_S,
|
|
GL_CLAMP_TO_EDGE);
|
|
glTexParameteri (GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_WRAP_T,
|
|
GL_CLAMP_TO_EDGE);
|
|
|
|
/* attach the texture to the FBO to renderer to */
|
|
glFramebufferTexture2DEXT (GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT,
|
|
GL_TEXTURE_RECTANGLE_ARB, fake_texture, 0);
|
|
|
|
/* attach the depth render buffer to the FBO */
|
|
glFramebufferRenderbufferEXT (GL_FRAMEBUFFER_EXT, GL_DEPTH_ATTACHMENT_EXT,
|
|
GL_RENDERBUFFER_EXT, display->priv->generated_depth_buffer);
|
|
|
|
if (USING_OPENGL (display))
|
|
glFramebufferRenderbufferEXT (GL_FRAMEBUFFER_EXT, GL_STENCIL_ATTACHMENT_EXT,
|
|
GL_RENDERBUFFER_EXT, display->priv->generated_depth_buffer);
|
|
|
|
if (glCheckFramebufferStatusEXT (GL_FRAMEBUFFER_EXT) !=
|
|
GL_FRAMEBUFFER_COMPLETE_EXT)
|
|
gst_gl_display_set_error (display, "GL framebuffer status incomplete");
|
|
|
|
/* unbind the FBO */
|
|
glBindFramebufferEXT (GL_FRAMEBUFFER_EXT, 0);
|
|
|
|
glDeleteTextures (1, &fake_texture);
|
|
}
|
|
#endif
|
|
|
|
#if GST_GL_HAVE_GLES2
|
|
void
|
|
_gen_fbo_gles2 (GstGLDisplay * display)
|
|
{
|
|
/* a texture must be attached to the FBO */
|
|
GLuint fake_texture = 0;
|
|
|
|
GST_TRACE ("creating FBO dimensions:%ux%u", display->priv->gen_fbo_width,
|
|
display->priv->gen_fbo_height);
|
|
|
|
/* -- generate frame buffer object */
|
|
|
|
if (!GLEW_EXT_framebuffer_object) {
|
|
gst_gl_display_set_error (display,
|
|
"Context, EXT_framebuffer_object not supported");
|
|
return;
|
|
}
|
|
/* setup FBO */
|
|
glGenFramebuffersEXT (1, &display->priv->generated_fbo);
|
|
glBindFramebufferEXT (GL_FRAMEBUFFER_EXT, display->priv->generated_fbo);
|
|
|
|
/* setup the render buffer for depth */
|
|
glGenRenderbuffersEXT (1, &display->priv->generated_depth_buffer);
|
|
glBindRenderbufferEXT (GL_RENDERBUFFER_EXT,
|
|
display->priv->generated_depth_buffer);
|
|
|
|
glRenderbufferStorageEXT (GL_RENDERBUFFER_EXT, GL_DEPTH_COMPONENT16,
|
|
display->priv->gen_fbo_width, display->priv->gen_fbo_height);
|
|
|
|
/* setup a texture to render to */
|
|
glGenTextures (1, &fake_texture);
|
|
glBindTexture (GL_TEXTURE_RECTANGLE_ARB, fake_texture);
|
|
glTexImage2D (GL_TEXTURE_RECTANGLE_ARB, 0, GL_RGBA8,
|
|
display->priv->gen_fbo_width, display->priv->gen_fbo_height, 0, GL_RGBA,
|
|
GL_UNSIGNED_BYTE, NULL);
|
|
glTexParameteri (GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
|
glTexParameteri (GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
|
glTexParameteri (GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_WRAP_S,
|
|
GL_CLAMP_TO_EDGE);
|
|
glTexParameteri (GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_WRAP_T,
|
|
GL_CLAMP_TO_EDGE);
|
|
|
|
/* attach the texture to the FBO to renderer to */
|
|
glFramebufferTexture2DEXT (GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT,
|
|
GL_TEXTURE_RECTANGLE_ARB, fake_texture, 0);
|
|
|
|
/* attach the depth render buffer to the FBO */
|
|
glFramebufferRenderbufferEXT (GL_FRAMEBUFFER_EXT, GL_DEPTH_ATTACHMENT_EXT,
|
|
GL_RENDERBUFFER_EXT, display->priv->generated_depth_buffer);
|
|
|
|
if (glCheckFramebufferStatusEXT (GL_FRAMEBUFFER_EXT) !=
|
|
GL_FRAMEBUFFER_COMPLETE_EXT)
|
|
gst_gl_display_set_error (display, "GL framebuffer status incomplete");
|
|
|
|
/* unbind the FBO */
|
|
glBindFramebufferEXT (GL_FRAMEBUFFER_EXT, 0);
|
|
|
|
glDeleteTextures (1, &fake_texture);
|
|
}
|
|
#endif
|
|
|
|
/* Called in the gl thread */
|
|
#if GST_GL_HAVE_OPENGL
|
|
void
|
|
_use_fbo_opengl (GstGLDisplay * display)
|
|
{
|
|
GST_TRACE ("Binding v1 FBO %u dimensions:%ux%u with texture:%u "
|
|
"dimensions:%ux%u", display->priv->use_fbo, display->priv->use_fbo_width,
|
|
display->priv->use_fbo_height, display->priv->use_fbo_texture,
|
|
display->priv->input_texture_width, display->priv->input_texture_height);
|
|
|
|
glBindFramebufferEXT (GL_FRAMEBUFFER_EXT, display->priv->use_fbo);
|
|
|
|
/* setup a texture to render to */
|
|
glBindTexture (GL_TEXTURE_RECTANGLE_ARB, display->priv->use_fbo_texture);
|
|
|
|
/* attach the texture to the FBO to renderer to */
|
|
glFramebufferTexture2DEXT (GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT,
|
|
GL_TEXTURE_RECTANGLE_ARB, display->priv->use_fbo_texture, 0);
|
|
|
|
if (GLEW_ARB_fragment_shader)
|
|
gst_gl_shader_use (NULL);
|
|
|
|
glPushAttrib (GL_VIEWPORT_BIT);
|
|
glMatrixMode (GL_PROJECTION);
|
|
glPushMatrix ();
|
|
glLoadIdentity ();
|
|
|
|
switch (display->priv->use_fbo_projection) {
|
|
case GST_GL_DISPLAY_PROJECTION_ORTHO2D:
|
|
gluOrtho2D (display->priv->use_fbo_proj_param1,
|
|
display->priv->use_fbo_proj_param2,
|
|
display->priv->use_fbo_proj_param3,
|
|
display->priv->use_fbo_proj_param4);
|
|
break;
|
|
case GST_GL_DISPLAY_PROJECTION_PERSPECTIVE:
|
|
gluPerspective (display->priv->use_fbo_proj_param1,
|
|
display->priv->use_fbo_proj_param2,
|
|
display->priv->use_fbo_proj_param3,
|
|
display->priv->use_fbo_proj_param4);
|
|
break;
|
|
default:
|
|
gst_gl_display_set_error (display, "Unknow fbo projection %d",
|
|
display->priv->use_fbo_projection);
|
|
}
|
|
|
|
glMatrixMode (GL_MODELVIEW);
|
|
glPushMatrix ();
|
|
glLoadIdentity ();
|
|
|
|
|
|
glViewport (0, 0, display->priv->use_fbo_width,
|
|
display->priv->use_fbo_height);
|
|
|
|
glDrawBuffer (GL_COLOR_ATTACHMENT0_EXT);
|
|
|
|
glClearColor (0.0, 0.0, 0.0, 0.0);
|
|
glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
|
|
|
|
/* the opengl scene */
|
|
display->priv->use_fbo_scene_cb (display->priv->input_texture_width,
|
|
display->priv->input_texture_height, display->priv->input_texture,
|
|
display->priv->use_fbo_stuff);
|
|
|
|
glDrawBuffer (GL_NONE);
|
|
glMatrixMode (GL_PROJECTION);
|
|
glPopMatrix ();
|
|
glMatrixMode (GL_MODELVIEW);
|
|
glPopMatrix ();
|
|
glPopAttrib ();
|
|
|
|
glBindFramebufferEXT (GL_FRAMEBUFFER_EXT, 0);
|
|
}
|
|
#endif
|
|
|
|
#if GST_GL_HAVE_GLES2
|
|
void
|
|
_use_fbo_gles2 (GstGLDisplay * display)
|
|
{
|
|
GLint viewport_dim[4];
|
|
|
|
GST_TRACE ("Binding v1 FBO %u dimensions:%ux%u with texture:%u "
|
|
"dimensions:%ux%u", display->priv->use_fbo, display->priv->use_fbo_width,
|
|
display->priv->use_fbo_height, display->priv->use_fbo_texture,
|
|
display->priv->input_texture_width, display->priv->input_texture_height);
|
|
|
|
glBindFramebufferEXT (GL_FRAMEBUFFER_EXT, display->priv->use_fbo);
|
|
|
|
/* setup a texture to render to */
|
|
glBindTexture (GL_TEXTURE_RECTANGLE_ARB, display->priv->use_fbo_texture);
|
|
|
|
/* attach the texture to the FBO to renderer to */
|
|
glFramebufferTexture2DEXT (GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT,
|
|
GL_TEXTURE_RECTANGLE_ARB, display->priv->use_fbo_texture, 0);
|
|
|
|
glGetIntegerv (GL_VIEWPORT, viewport_dim);
|
|
|
|
glViewport (0, 0, display->priv->use_fbo_width,
|
|
display->priv->use_fbo_height);
|
|
|
|
glClearColor (0.0, 0.0, 0.0, 0.0);
|
|
glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
|
|
|
|
/* the opengl scene */
|
|
display->priv->use_fbo_scene_cb (display->priv->input_texture_width,
|
|
display->priv->input_texture_height, display->priv->input_texture,
|
|
display->priv->use_fbo_stuff);
|
|
|
|
glViewport (viewport_dim[0], viewport_dim[1], viewport_dim[2],
|
|
viewport_dim[3]);
|
|
|
|
glBindFramebufferEXT (GL_FRAMEBUFFER_EXT, 0);
|
|
}
|
|
#endif
|
|
|
|
/* Called in a gl thread
|
|
* Need full shader support */
|
|
#if GST_GL_HAVE_OPENGL
|
|
void
|
|
_use_fbo_v2_opengl (GstGLDisplay * display)
|
|
{
|
|
GLint viewport_dim[4];
|
|
|
|
GST_TRACE ("Binding v2 FBO %u dimensions:%ux%u with texture:%u ",
|
|
display->priv->use_fbo, display->priv->use_fbo_width,
|
|
display->priv->use_fbo_height, display->priv->use_fbo_texture);
|
|
|
|
glBindFramebufferEXT (GL_FRAMEBUFFER_EXT, display->priv->use_fbo);
|
|
|
|
/* setup a texture to render to */
|
|
glBindTexture (GL_TEXTURE_RECTANGLE_ARB, display->priv->use_fbo_texture);
|
|
|
|
/* attach the texture to the FBO to renderer to */
|
|
glFramebufferTexture2DEXT (GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT,
|
|
GL_TEXTURE_RECTANGLE_ARB, display->priv->use_fbo_texture, 0);
|
|
|
|
glGetIntegerv (GL_VIEWPORT, viewport_dim);
|
|
|
|
glViewport (0, 0, display->priv->use_fbo_width,
|
|
display->priv->use_fbo_height);
|
|
|
|
glDrawBuffer (GL_COLOR_ATTACHMENT0_EXT);
|
|
|
|
glClearColor (0.0, 0.0, 0.0, 0.0);
|
|
glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
|
|
|
|
/* the opengl scene */
|
|
display->priv->use_fbo_scene_cb_v2 (display->priv->use_fbo_stuff);
|
|
|
|
glDrawBuffer (GL_NONE);
|
|
|
|
glViewport (viewport_dim[0], viewport_dim[1],
|
|
viewport_dim[2], viewport_dim[3]);
|
|
|
|
glBindFramebufferEXT (GL_FRAMEBUFFER_EXT, 0);
|
|
}
|
|
#endif
|
|
|
|
#if GST_GL_HAVE_GLES2
|
|
void
|
|
_use_fbo_v2_gles2 (GstGLDisplay * display)
|
|
{
|
|
GLint viewport_dim[4];
|
|
|
|
GST_TRACE ("Binding v2 FBO %u dimensions:%ux%u with texture:%u ",
|
|
display->priv->use_fbo, display->priv->use_fbo_width,
|
|
display->priv->use_fbo_height, display->priv->use_fbo_texture);
|
|
|
|
glBindFramebufferEXT (GL_FRAMEBUFFER_EXT, display->priv->use_fbo);
|
|
|
|
/* setup a texture to render to */
|
|
glBindTexture (GL_TEXTURE_RECTANGLE_ARB, display->priv->use_fbo_texture);
|
|
|
|
/* attach the texture to the FBO to renderer to */
|
|
glFramebufferTexture2DEXT (GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT,
|
|
GL_TEXTURE_RECTANGLE_ARB, display->priv->use_fbo_texture, 0);
|
|
|
|
glGetIntegerv (GL_VIEWPORT, viewport_dim);
|
|
|
|
glViewport (0, 0, display->priv->use_fbo_width,
|
|
display->priv->use_fbo_height);
|
|
|
|
glClearColor (0.0, 0.0, 0.0, 0.0);
|
|
glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
|
|
|
|
//the opengl scene
|
|
display->priv->use_fbo_scene_cb_v2 (display->priv->use_fbo_stuff);
|
|
|
|
glViewport (viewport_dim[0], viewport_dim[1],
|
|
viewport_dim[2], viewport_dim[3]);
|
|
|
|
glBindFramebufferEXT (GL_FRAMEBUFFER_EXT, 0);
|
|
}
|
|
#endif
|
|
|
|
/* Called in the gl thread */
|
|
#if GST_GL_HAVE_OPENGL
|
|
void
|
|
_del_fbo_opengl (GstGLDisplay * display)
|
|
{
|
|
GST_TRACE ("Deleting FBO %u", display->priv->del_fbo);
|
|
|
|
if (display->priv->del_fbo) {
|
|
glDeleteFramebuffersEXT (1, &display->priv->del_fbo);
|
|
display->priv->del_fbo = 0;
|
|
}
|
|
if (display->priv->del_depth_buffer) {
|
|
glDeleteRenderbuffersEXT (1, &display->priv->del_depth_buffer);
|
|
display->priv->del_depth_buffer = 0;
|
|
}
|
|
}
|
|
#endif
|
|
|
|
#if GST_GL_HAVE_GLES2
|
|
void
|
|
_del_fbo_gles2 (GstGLDisplay * display)
|
|
{
|
|
GST_TRACE ("Deleting FBO %u", display->priv->del_fbo);
|
|
|
|
if (display->priv->del_fbo) {
|
|
glDeleteFramebuffersEXT (1, &display->priv->del_fbo);
|
|
display->priv->del_fbo = 0;
|
|
}
|
|
if (display->priv->del_depth_buffer) {
|
|
glDeleteRenderbuffersEXT (1, &display->priv->del_depth_buffer);
|
|
display->priv->del_depth_buffer = 0;
|
|
}
|
|
}
|
|
#endif
|
|
|
|
#if GST_GL_HAVE_OPENGL
|
|
/* Called in the gl thread */
|
|
void
|
|
_gen_shader_opengl (GstGLDisplay * display)
|
|
{
|
|
GST_TRACE ("Generating shader %" GST_PTR_FORMAT, display->priv->gen_shader);
|
|
|
|
if (GLEW_ARB_fragment_shader) {
|
|
if (display->priv->gen_shader_vertex_source ||
|
|
display->priv->gen_shader_fragment_source) {
|
|
GError *error = NULL;
|
|
|
|
display->priv->gen_shader = gst_gl_shader_new (display);
|
|
|
|
if (display->priv->gen_shader_vertex_source)
|
|
gst_gl_shader_set_vertex_source (display->priv->gen_shader,
|
|
display->priv->gen_shader_vertex_source);
|
|
|
|
if (display->priv->gen_shader_fragment_source)
|
|
gst_gl_shader_set_fragment_source (display->priv->gen_shader,
|
|
display->priv->gen_shader_fragment_source);
|
|
|
|
gst_gl_shader_compile (display->priv->gen_shader, &error);
|
|
if (error) {
|
|
gst_gl_display_set_error (display, "%s", error->message);
|
|
g_error_free (error);
|
|
error = NULL;
|
|
gst_gl_shader_use (NULL);
|
|
g_object_unref (G_OBJECT (display->priv->gen_shader));
|
|
display->priv->gen_shader = NULL;
|
|
}
|
|
}
|
|
} else {
|
|
gst_gl_display_set_error (display,
|
|
"One of the filter required ARB_fragment_shader");
|
|
display->priv->gen_shader = NULL;
|
|
}
|
|
}
|
|
#endif
|
|
|
|
#if GST_GL_HAVE_GLES2
|
|
void
|
|
_gen_shader_gles2 (GstGLDisplay * display)
|
|
{
|
|
GST_TRACE ("Generating shader %" GST_PTR_FORMAT, display->priv->gen_shader);
|
|
|
|
if (GLEW_ARB_fragment_shader) {
|
|
if (display->priv->gen_shader_vertex_source ||
|
|
display->priv->gen_shader_fragment_source) {
|
|
GError *error = NULL;
|
|
|
|
display->priv->gen_shader = gst_gl_shader_new (display);
|
|
|
|
if (display->priv->gen_shader_vertex_source)
|
|
gst_gl_shader_set_vertex_source (display->priv->gen_shader,
|
|
display->priv->gen_shader_vertex_source);
|
|
|
|
if (display->priv->gen_shader_fragment_source)
|
|
gst_gl_shader_set_fragment_source (display->priv->gen_shader,
|
|
display->priv->gen_shader_fragment_source);
|
|
|
|
gst_gl_shader_compile (display->priv->gen_shader, &error);
|
|
if (error) {
|
|
gst_gl_display_set_error (display, "%s", error->message);
|
|
g_error_free (error);
|
|
error = NULL;
|
|
gst_gl_shader_use (NULL);
|
|
g_object_unref (G_OBJECT (display->priv->gen_shader));
|
|
display->priv->gen_shader = NULL;
|
|
}
|
|
}
|
|
} else {
|
|
gst_gl_display_set_error (display,
|
|
"One of the filter required ARB_fragment_shader");
|
|
display->priv->gen_shader = NULL;
|
|
}
|
|
}
|
|
#endif
|
|
|
|
/* Called in the gl thread */
|
|
#if GST_GL_HAVE_OPENGL
|
|
void
|
|
_del_shader_opengl (GstGLDisplay * display)
|
|
{
|
|
GST_TRACE ("Deleting shader %" GST_PTR_FORMAT, display->priv->del_shader);
|
|
|
|
if (display->priv->del_shader) {
|
|
g_object_unref (G_OBJECT (display->priv->del_shader));
|
|
display->priv->del_shader = NULL;
|
|
}
|
|
}
|
|
#endif
|
|
|
|
#if GST_GL_HAVE_GLES2
|
|
void
|
|
_del_shader_gles2 (GstGLDisplay * display)
|
|
{
|
|
GST_TRACE ("Deleting shader %" GST_PTR_FORMAT, display->priv->del_shader);
|
|
|
|
if (display->priv->del_shader) {
|
|
g_object_unref (G_OBJECT (display->priv->del_shader));
|
|
display->priv->del_shader = NULL;
|
|
}
|
|
}
|
|
#endif
|
|
|
|
//------------------------------------------------------------
|
|
//------------------ BEGIN GL THREAD ACTIONS -----------------
|
|
//------------------------------------------------------------
|
|
|
|
|
|
//------------------------------------------------------------
|
|
//---------------------- BEGIN PRIVATE -----------------------
|
|
//------------------------------------------------------------
|
|
|
|
|
|
void
|
|
gst_gl_display_on_resize (GstGLDisplay * display, gint width, gint height)
|
|
{
|
|
GST_TRACE ("GL Window resized to %ux%u", width, height);
|
|
|
|
//check if a client reshape callback is registered
|
|
if (display->priv->clientReshapeCallback)
|
|
display->priv->clientReshapeCallback (width, height,
|
|
display->priv->client_data);
|
|
|
|
//default reshape
|
|
else {
|
|
if (display->keep_aspect_ratio) {
|
|
GstVideoRectangle src, dst, result;
|
|
|
|
src.x = 0;
|
|
src.y = 0;
|
|
src.w = display->priv->redisplay_texture_width;
|
|
src.h = display->priv->redisplay_texture_height;
|
|
|
|
dst.x = 0;
|
|
dst.y = 0;
|
|
dst.w = width;
|
|
dst.h = height;
|
|
|
|
gst_video_sink_center_rect (src, dst, &result, TRUE);
|
|
glViewport (result.x, result.y, result.w, result.h);
|
|
} else {
|
|
glViewport (0, 0, width, height);
|
|
}
|
|
#if GST_GL_HAVE_OPENGL
|
|
if (USING_OPENGL (display)) {
|
|
glMatrixMode (GL_PROJECTION);
|
|
glLoadIdentity ();
|
|
gluOrtho2D (0, width, 0, height);
|
|
glMatrixMode (GL_MODELVIEW);
|
|
}
|
|
#endif
|
|
}
|
|
}
|
|
|
|
|
|
void
|
|
gst_gl_display_on_draw (GstGLDisplay * display)
|
|
{
|
|
/* check if texture is ready for being drawn */
|
|
if (!display->priv->redisplay_texture)
|
|
return;
|
|
|
|
/* opengl scene */
|
|
GST_TRACE ("on draw");
|
|
|
|
/* make sure that the environnement is clean */
|
|
if (display->colorspace_conversion == GST_GL_DISPLAY_CONVERSION_GLSL)
|
|
glUseProgramObjectARB (0);
|
|
|
|
#if GST_GL_HAVE_OPENGL
|
|
if (USING_OPENGL (display))
|
|
glDisable (GL_TEXTURE_RECTANGLE_ARB);
|
|
#endif
|
|
|
|
glBindTexture (GL_TEXTURE_RECTANGLE_ARB, 0);
|
|
|
|
/* check if a client draw callback is registered */
|
|
if (display->priv->clientDrawCallback) {
|
|
gboolean doRedisplay =
|
|
display->priv->clientDrawCallback (display->priv->redisplay_texture,
|
|
display->priv->redisplay_texture_width,
|
|
display->priv->redisplay_texture_height,
|
|
display->priv->client_data);
|
|
|
|
if (doRedisplay && display->gl_window)
|
|
gst_gl_window_draw_unlocked (display->gl_window,
|
|
display->priv->redisplay_texture_width,
|
|
display->priv->redisplay_texture_height);
|
|
}
|
|
/* default opengl scene */
|
|
else {
|
|
#if GST_GL_HAVE_OPENGL
|
|
if (USING_OPENGL (display)) {
|
|
glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
|
|
|
|
glMatrixMode (GL_PROJECTION);
|
|
glLoadIdentity ();
|
|
|
|
glBindTexture (GL_TEXTURE_RECTANGLE_ARB,
|
|
display->priv->redisplay_texture);
|
|
glEnable (GL_TEXTURE_RECTANGLE_ARB);
|
|
|
|
glBegin (GL_QUADS);
|
|
/* gst images are top-down while opengl plane is bottom-up */
|
|
glTexCoord2i (display->priv->redisplay_texture_width, 0);
|
|
glVertex2f (1.0f, 1.0f);
|
|
glTexCoord2i (0, 0);
|
|
glVertex2f (-1.0f, 1.0f);
|
|
glTexCoord2i (0, display->priv->redisplay_texture_height);
|
|
glVertex2f (-1.0f, -1.0f);
|
|
glTexCoord2i (display->priv->redisplay_texture_width,
|
|
display->priv->redisplay_texture_height);
|
|
glVertex2f (1.0f, -1.0f);
|
|
/*glTexCoord2i (display->priv->redisplay_texture_width, 0);
|
|
glVertex2i (1, -1);
|
|
glTexCoord2i (0, 0);
|
|
glVertex2f (-1.0f, -1.0f);
|
|
glTexCoord2i (0, display->priv->redisplay_texture_height);
|
|
glVertex2f (-1.0f, 1.0f);
|
|
glTexCoord2i (display->priv->redisplay_texture_width,
|
|
display->priv->redisplay_texture_height);
|
|
glVertex2f (1.0f, 1.0f); */
|
|
glEnd ();
|
|
|
|
glDisable (GL_TEXTURE_RECTANGLE_ARB);
|
|
}
|
|
#endif
|
|
#if GST_GL_HAVE_GLES2
|
|
if (USING_GLES2 (display)) {
|
|
const GLfloat vVertices[] = { 1.0f, 1.0f, 0.0f,
|
|
1.0f, 0.0f,
|
|
-1.0f, 1.0f, 0.0f,
|
|
0.0f, 0.0f,
|
|
-1.0f, -1.0f, 0.0f,
|
|
0.0f, 1.0f,
|
|
1.0f, -1.0f, 0.0f,
|
|
1.0f, 1.0f
|
|
};
|
|
|
|
GLushort indices[] = { 0, 1, 2, 0, 2, 3 };
|
|
|
|
glClear (GL_COLOR_BUFFER_BIT);
|
|
|
|
gst_gl_shader_use (display->priv->redisplay_shader);
|
|
|
|
/* Load the vertex position */
|
|
glVertexAttribPointer (display->priv->redisplay_attr_position_loc, 3,
|
|
GL_FLOAT, GL_FALSE, 5 * sizeof (GLfloat), vVertices);
|
|
|
|
/* Load the texture coordinate */
|
|
glVertexAttribPointer (display->priv->redisplay_attr_texture_loc, 2,
|
|
GL_FLOAT, GL_FALSE, 5 * sizeof (GLfloat), &vVertices[3]);
|
|
|
|
glEnableVertexAttribArray (display->priv->redisplay_attr_position_loc);
|
|
glEnableVertexAttribArray (display->priv->redisplay_attr_texture_loc);
|
|
|
|
glActiveTexture (GL_TEXTURE0);
|
|
glBindTexture (GL_TEXTURE_2D, display->priv->redisplay_texture);
|
|
gst_gl_shader_set_uniform_1i (display->priv->redisplay_shader,
|
|
"s_texture", 0);
|
|
|
|
glDrawElements (GL_TRIANGLES, 6, GL_UNSIGNED_SHORT, indices);
|
|
}
|
|
#endif
|
|
} /* end default opengl scene */
|
|
}
|
|
|
|
|
|
void
|
|
gst_gl_display_on_close (GstGLDisplay * display)
|
|
{
|
|
gst_gl_display_set_error (display, "Output window was closed");
|
|
}
|
|
|
|
void
|
|
gst_gl_display_gen_texture_window_cb (GstGLDisplay * display)
|
|
{
|
|
gst_gl_display_gen_texture_thread (display, &display->priv->gen_texture,
|
|
display->priv->gen_texture_video_format, display->priv->gen_texture_width,
|
|
display->priv->gen_texture_height);
|
|
}
|
|
|
|
/* Generate a texture if no one is available in the pool
|
|
* Called in the gl thread */
|
|
void
|
|
gst_gl_display_gen_texture_thread (GstGLDisplay * display, GLuint * pTexture,
|
|
GstVideoFormat v_format, GLint width, GLint height)
|
|
{
|
|
GST_TRACE ("Generating texture format:%u dimensions:%ux%u", v_format,
|
|
width, height);
|
|
|
|
glGenTextures (1, pTexture);
|
|
glBindTexture (GL_TEXTURE_RECTANGLE_ARB, *pTexture);
|
|
|
|
switch (v_format) {
|
|
case GST_VIDEO_FORMAT_RGB:
|
|
case GST_VIDEO_FORMAT_BGR:
|
|
case GST_VIDEO_FORMAT_RGBx:
|
|
case GST_VIDEO_FORMAT_BGRx:
|
|
case GST_VIDEO_FORMAT_xRGB:
|
|
case GST_VIDEO_FORMAT_xBGR:
|
|
case GST_VIDEO_FORMAT_RGBA:
|
|
case GST_VIDEO_FORMAT_BGRA:
|
|
case GST_VIDEO_FORMAT_ARGB:
|
|
case GST_VIDEO_FORMAT_ABGR:
|
|
glTexImage2D (GL_TEXTURE_RECTANGLE_ARB, 0, GL_RGBA8,
|
|
width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
|
|
break;
|
|
case GST_VIDEO_FORMAT_YUY2:
|
|
case GST_VIDEO_FORMAT_UYVY:
|
|
switch (display->colorspace_conversion) {
|
|
case GST_GL_DISPLAY_CONVERSION_GLSL:
|
|
case GST_GL_DISPLAY_CONVERSION_MATRIX:
|
|
glTexImage2D (GL_TEXTURE_RECTANGLE_ARB, 0, GL_RGBA8,
|
|
width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
|
|
break;
|
|
#if 0
|
|
case GST_GL_DISPLAY_CONVERSION_MESA:
|
|
if (display->upload_width != display->upload_data_width ||
|
|
display->upload_height != display->upload_data_height)
|
|
glTexImage2D (GL_TEXTURE_RECTANGLE_ARB, 0, GL_RGBA8,
|
|
width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
|
|
else
|
|
glTexImage2D (GL_TEXTURE_RECTANGLE_ARB, 0, GL_YCBCR_MESA, width,
|
|
height, 0, GL_YCBCR_MESA, GL_UNSIGNED_SHORT_8_8_MESA, NULL);
|
|
break;
|
|
#endif
|
|
default:
|
|
gst_gl_display_set_error (display, "Unknow colorspace conversion %d",
|
|
display->colorspace_conversion);
|
|
}
|
|
break;
|
|
case GST_VIDEO_FORMAT_I420:
|
|
case GST_VIDEO_FORMAT_YV12:
|
|
case GST_VIDEO_FORMAT_AYUV:
|
|
glTexImage2D (GL_TEXTURE_RECTANGLE_ARB, 0, GL_RGBA8,
|
|
width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
|
|
break;
|
|
default:
|
|
gst_gl_display_set_error (display, "Unsupported upload video format %d",
|
|
v_format);
|
|
break;
|
|
}
|
|
|
|
glTexParameteri (GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
|
glTexParameteri (GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
|
glTexParameteri (GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_WRAP_S,
|
|
GL_CLAMP_TO_EDGE);
|
|
glTexParameteri (GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_WRAP_T,
|
|
GL_CLAMP_TO_EDGE);
|
|
|
|
GST_LOG ("generated texture id:%d", *pTexture);
|
|
}
|
|
|
|
void
|
|
gst_gl_display_del_texture_thread (GstGLDisplay * display, GLuint * pTexture)
|
|
{
|
|
//glDeleteTextures (1, pTexture);
|
|
}
|
|
|
|
|
|
/*------------------------------------------------------------
|
|
--------------------- END PRIVATE -------------------------
|
|
----------------------------------------------------------*/
|
|
|
|
|
|
/*------------------------------------------------------------
|
|
--------------------- BEGIN PUBLIC -------------------------
|
|
----------------------------------------------------------*/
|
|
|
|
void
|
|
gst_gl_display_lock (GstGLDisplay * display)
|
|
{
|
|
g_mutex_lock (display->mutex);
|
|
}
|
|
|
|
void
|
|
gst_gl_display_unlock (GstGLDisplay * display)
|
|
{
|
|
g_mutex_unlock (display->mutex);
|
|
}
|
|
|
|
/* called in the gl thread */
|
|
void
|
|
gst_gl_display_check_framebuffer_status (void)
|
|
{
|
|
GLenum status = glCheckFramebufferStatusEXT (GL_FRAMEBUFFER_EXT);
|
|
|
|
switch (status) {
|
|
case GL_FRAMEBUFFER_COMPLETE_EXT:
|
|
break;
|
|
|
|
case GL_FRAMEBUFFER_UNSUPPORTED_EXT:
|
|
GST_ERROR ("GL_FRAMEBUFFER_UNSUPPORTED");
|
|
break;
|
|
|
|
case GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT:
|
|
GST_ERROR ("GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT");
|
|
break;
|
|
|
|
case GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT:
|
|
GST_ERROR ("GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT");
|
|
break;
|
|
case GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT:
|
|
GST_ERROR ("GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS");
|
|
break;
|
|
#if GST_GL_HAVE_OPENGL
|
|
case GL_FRAMEBUFFER_UNDEFINED:
|
|
GST_ERROR ("GL_FRAMEBUFFER_UNDEFINED");
|
|
break;
|
|
#endif
|
|
default:
|
|
GST_ERROR ("General FBO error");
|
|
}
|
|
}
|
|
|
|
/* Called by the first gl element of a video/x-raw-gl flow */
|
|
GstGLDisplay *
|
|
gst_gl_display_new (void)
|
|
{
|
|
return g_object_new (GST_GL_TYPE_DISPLAY, NULL);
|
|
}
|
|
|
|
|
|
/* Create an opengl context (one context for one GstGLDisplay) */
|
|
gboolean
|
|
gst_gl_display_create_context (GstGLDisplay * display,
|
|
gulong external_gl_context)
|
|
{
|
|
gboolean isAlive = FALSE;
|
|
|
|
gst_gl_display_lock (display);
|
|
|
|
if (!display->gl_window) {
|
|
display->external_gl_context = external_gl_context;
|
|
|
|
display->gl_thread = g_thread_create (
|
|
(GThreadFunc) gst_gl_display_thread_create_context, display, TRUE,
|
|
NULL);
|
|
|
|
g_cond_wait (display->priv->cond_create_context, display->mutex);
|
|
|
|
GST_INFO ("gl thread created");
|
|
}
|
|
|
|
isAlive = display->isAlive;
|
|
|
|
gst_gl_display_unlock (display);
|
|
|
|
return isAlive;
|
|
}
|
|
|
|
|
|
/* Called by the glimagesink element */
|
|
gboolean
|
|
gst_gl_display_redisplay (GstGLDisplay * display, GLuint texture,
|
|
gint gl_width, gint gl_height, gint window_width, gint window_height,
|
|
gboolean keep_aspect_ratio)
|
|
{
|
|
gboolean isAlive;
|
|
|
|
gst_gl_display_lock (display);
|
|
if (display->isAlive) {
|
|
|
|
#if GST_GL_HAVE_GLES2
|
|
if (USING_GLES2 (display)) {
|
|
if (!display->priv->redisplay_shader) {
|
|
gst_gl_window_send_message (display->gl_window,
|
|
GST_GL_WINDOW_CB (gst_gl_display_thread_init_redisplay), display);
|
|
}
|
|
}
|
|
#endif
|
|
|
|
if (texture) {
|
|
display->priv->redisplay_texture = texture;
|
|
display->priv->redisplay_texture_width = gl_width;
|
|
display->priv->redisplay_texture_height = gl_height;
|
|
}
|
|
display->keep_aspect_ratio = keep_aspect_ratio;
|
|
if (display->gl_window)
|
|
gst_gl_window_draw (display->gl_window, window_width, window_height);
|
|
}
|
|
isAlive = display->isAlive;
|
|
gst_gl_display_unlock (display);
|
|
|
|
return isAlive;
|
|
}
|
|
|
|
void
|
|
gst_gl_display_thread_add (GstGLDisplay * display,
|
|
GstGLDisplayThreadFunc func, gpointer data)
|
|
{
|
|
gst_gl_display_lock (display);
|
|
display->priv->data = data;
|
|
display->priv->generic_callback = func;
|
|
gst_gl_window_send_message (display->gl_window,
|
|
GST_GL_WINDOW_CB (gst_gl_display_thread_run_generic), display);
|
|
gst_gl_display_unlock (display);
|
|
}
|
|
|
|
/* Called by gst_gl_buffer_new */
|
|
void
|
|
gst_gl_display_gen_texture (GstGLDisplay * display, GLuint * pTexture,
|
|
GstVideoFormat v_format, GLint width, GLint height)
|
|
{
|
|
gst_gl_display_lock (display);
|
|
|
|
if (display->isAlive) {
|
|
display->priv->gen_texture_width = width;
|
|
display->priv->gen_texture_height = height;
|
|
display->priv->gen_texture_video_format = v_format;
|
|
gst_gl_window_send_message (display->gl_window,
|
|
GST_GL_WINDOW_CB (gst_gl_display_gen_texture_window_cb), display);
|
|
*pTexture = display->priv->gen_texture;
|
|
} else
|
|
*pTexture = 0;
|
|
|
|
gst_gl_display_unlock (display);
|
|
}
|
|
|
|
|
|
/* Called by gst_gl_buffer_finalize */
|
|
void
|
|
gst_gl_display_del_texture (GstGLDisplay * display, GLuint * pTexture)
|
|
{
|
|
gst_gl_display_lock (display);
|
|
if (*pTexture) {
|
|
gst_gl_display_del_texture_thread (display, pTexture);
|
|
}
|
|
gst_gl_display_unlock (display);
|
|
}
|
|
|
|
/* Called by gltestsrc and glfilter */
|
|
gboolean
|
|
gst_gl_display_gen_fbo (GstGLDisplay * display, gint width, gint height,
|
|
GLuint * fbo, GLuint * depthbuffer)
|
|
{
|
|
gboolean isAlive = FALSE;
|
|
|
|
gst_gl_display_lock (display);
|
|
if (display->isAlive) {
|
|
display->priv->gen_fbo_width = width;
|
|
display->priv->gen_fbo_height = height;
|
|
gst_gl_window_send_message (display->gl_window,
|
|
GST_GL_WINDOW_CB (display->priv->vtable.gen_fbo), display);
|
|
*fbo = display->priv->generated_fbo;
|
|
*depthbuffer = display->priv->generated_depth_buffer;
|
|
}
|
|
isAlive = display->isAlive;
|
|
gst_gl_display_unlock (display);
|
|
|
|
return isAlive;
|
|
}
|
|
|
|
|
|
/* Called by glfilter */
|
|
/* this function really has to be simplified... do we really need to
|
|
set projection this way? Wouldn't be better a set_projection
|
|
separate call? or just make glut functions available out of
|
|
gst-libs and call it if needed on drawcallback? -- Filippo */
|
|
/* GLCB too.. I think that only needed parameters should be
|
|
* GstGLDisplay *display and gpointer data, or just gpointer data */
|
|
/* ..everything here has to be simplified! */
|
|
gboolean
|
|
gst_gl_display_use_fbo (GstGLDisplay * display, gint texture_fbo_width,
|
|
gint texture_fbo_height, GLuint fbo, GLuint depth_buffer,
|
|
GLuint texture_fbo, GLCB cb, gint input_texture_width,
|
|
gint input_texture_height, GLuint input_texture, gdouble proj_param1,
|
|
gdouble proj_param2, gdouble proj_param3, gdouble proj_param4,
|
|
GstGLDisplayProjection projection, gpointer * stuff)
|
|
{
|
|
gboolean isAlive;
|
|
|
|
gst_gl_display_lock (display);
|
|
if (display->isAlive) {
|
|
display->priv->use_fbo = fbo;
|
|
display->priv->use_depth_buffer = depth_buffer;
|
|
display->priv->use_fbo_texture = texture_fbo;
|
|
display->priv->use_fbo_width = texture_fbo_width;
|
|
display->priv->use_fbo_height = texture_fbo_height;
|
|
display->priv->use_fbo_scene_cb = cb;
|
|
display->priv->use_fbo_proj_param1 = proj_param1;
|
|
display->priv->use_fbo_proj_param2 = proj_param2;
|
|
display->priv->use_fbo_proj_param3 = proj_param3;
|
|
display->priv->use_fbo_proj_param4 = proj_param4;
|
|
display->priv->use_fbo_projection = projection;
|
|
display->priv->use_fbo_stuff = stuff;
|
|
display->priv->input_texture_width = input_texture_width;
|
|
display->priv->input_texture_height = input_texture_height;
|
|
display->priv->input_texture = input_texture;
|
|
gst_gl_window_send_message (display->gl_window,
|
|
display->priv->vtable.use_fbo, display);
|
|
}
|
|
isAlive = display->isAlive;
|
|
gst_gl_display_unlock (display);
|
|
|
|
return isAlive;
|
|
}
|
|
|
|
gboolean
|
|
gst_gl_display_use_fbo_v2 (GstGLDisplay * display, gint texture_fbo_width,
|
|
gint texture_fbo_height, GLuint fbo, GLuint depth_buffer,
|
|
GLuint texture_fbo, GLCB_V2 cb, gpointer * stuff)
|
|
{
|
|
gboolean isAlive;
|
|
|
|
gst_gl_display_lock (display);
|
|
if (display->isAlive) {
|
|
display->priv->use_fbo = fbo;
|
|
display->priv->use_depth_buffer = depth_buffer;
|
|
display->priv->use_fbo_texture = texture_fbo;
|
|
display->priv->use_fbo_width = texture_fbo_width;
|
|
display->priv->use_fbo_height = texture_fbo_height;
|
|
display->priv->use_fbo_scene_cb_v2 = cb;
|
|
display->priv->use_fbo_stuff = stuff;
|
|
gst_gl_window_send_message (display->gl_window,
|
|
display->priv->vtable.use_fbo_v2, display);
|
|
}
|
|
isAlive = display->isAlive;
|
|
gst_gl_display_unlock (display);
|
|
|
|
return isAlive;
|
|
}
|
|
|
|
/* Called by gltestsrc and glfilter */
|
|
void
|
|
gst_gl_display_del_fbo (GstGLDisplay * display, GLuint fbo, GLuint depth_buffer)
|
|
{
|
|
gst_gl_display_lock (display);
|
|
if (display->isAlive) {
|
|
display->priv->del_fbo = fbo;
|
|
display->priv->del_depth_buffer = depth_buffer;
|
|
gst_gl_window_send_message (display->gl_window,
|
|
display->priv->vtable.del_fbo, display);
|
|
}
|
|
gst_gl_display_unlock (display);
|
|
}
|
|
|
|
|
|
/* Called by glfilter */
|
|
gboolean
|
|
gst_gl_display_gen_shader (GstGLDisplay * display,
|
|
const gchar * shader_vertex_source,
|
|
const gchar * shader_fragment_source, GstGLShader ** shader)
|
|
{
|
|
gboolean isAlive;
|
|
|
|
gst_gl_display_lock (display);
|
|
if (display->isAlive) {
|
|
display->priv->gen_shader_vertex_source = shader_vertex_source;
|
|
display->priv->gen_shader_fragment_source = shader_fragment_source;
|
|
gst_gl_window_send_message (display->gl_window,
|
|
display->priv->vtable.gen_shader, display);
|
|
if (shader)
|
|
*shader = display->priv->gen_shader;
|
|
display->priv->gen_shader = NULL;
|
|
display->priv->gen_shader_vertex_source = NULL;
|
|
display->priv->gen_shader_fragment_source = NULL;
|
|
}
|
|
isAlive = display->isAlive;
|
|
gst_gl_display_unlock (display);
|
|
|
|
return isAlive;
|
|
}
|
|
|
|
|
|
/* Called by glfilter */
|
|
void
|
|
gst_gl_display_del_shader (GstGLDisplay * display, GstGLShader * shader)
|
|
{
|
|
gst_gl_display_lock (display);
|
|
if (display->isAlive) {
|
|
display->priv->del_shader = shader;
|
|
gst_gl_window_send_message (display->gl_window,
|
|
display->priv->vtable.del_shader, display);
|
|
}
|
|
gst_gl_display_unlock (display);
|
|
}
|
|
|
|
|
|
/* Called by the glimagesink */
|
|
void
|
|
gst_gl_display_set_window_id (GstGLDisplay * display, guintptr window_id)
|
|
{
|
|
gst_gl_display_lock (display);
|
|
gst_gl_window_set_window_handle (display->gl_window, window_id);
|
|
gst_gl_display_unlock (display);
|
|
}
|
|
|
|
|
|
/* Called by the glimagesink */
|
|
void
|
|
gst_gl_display_set_client_reshape_callback (GstGLDisplay * display, CRCB cb)
|
|
{
|
|
gst_gl_display_lock (display);
|
|
display->priv->clientReshapeCallback = cb;
|
|
gst_gl_display_unlock (display);
|
|
}
|
|
|
|
|
|
/* Called by the glimagesink */
|
|
void
|
|
gst_gl_display_set_client_draw_callback (GstGLDisplay * display, CDCB cb)
|
|
{
|
|
gst_gl_display_lock (display);
|
|
display->priv->clientDrawCallback = cb;
|
|
gst_gl_display_unlock (display);
|
|
}
|
|
|
|
void
|
|
gst_gl_display_set_client_data (GstGLDisplay * display, gpointer data)
|
|
{
|
|
gst_gl_display_lock (display);
|
|
display->priv->client_data = data;
|
|
gst_gl_display_unlock (display);
|
|
}
|
|
|
|
gulong
|
|
gst_gl_display_get_internal_gl_context (GstGLDisplay * display)
|
|
{
|
|
gulong external_gl_context = 0;
|
|
gst_gl_display_lock (display);
|
|
external_gl_context = gst_gl_window_get_gl_context (display->gl_window);
|
|
gst_gl_display_unlock (display);
|
|
return external_gl_context;
|
|
}
|
|
|
|
void
|
|
gst_gl_display_activate_gl_context (GstGLDisplay * display, gboolean activate)
|
|
{
|
|
if (!activate)
|
|
gst_gl_display_lock (display);
|
|
gst_gl_window_activate (display->gl_window, activate);
|
|
if (activate)
|
|
gst_gl_display_unlock (display);
|
|
}
|
|
|
|
GstGLAPI
|
|
gst_gl_display_get_gl_api_unlocked (GstGLDisplay * display)
|
|
{
|
|
return display->gl_api;
|
|
}
|
|
|
|
GstGLAPI
|
|
gst_gl_display_get_gl_api (GstGLDisplay * display)
|
|
{
|
|
GstGLAPI api;
|
|
|
|
gst_gl_display_lock (display);
|
|
api = gst_gl_display_get_gl_api_unlocked (display);
|
|
gst_gl_display_unlock (display);
|
|
|
|
return api;
|
|
}
|
|
|
|
//------------------------------------------------------------
|
|
//------------------------ END PUBLIC ------------------------
|
|
//------------------------------------------------------------
|