mirror of
https://gitlab.freedesktop.org/gstreamer/gstreamer.git
synced 2024-11-10 03:19:40 +00:00
683 lines
19 KiB
C
683 lines
19 KiB
C
/*
|
|
* gstvaapitexture.c - VA texture abstraction
|
|
*
|
|
* Copyright (C) 2010-2011 Splitted-Desktop Systems
|
|
*
|
|
* This library is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU Lesser General Public License
|
|
* as published by the Free Software Foundation; either version 2.1
|
|
* of the License, or (at your option) any later version.
|
|
*
|
|
* This library is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
|
* Lesser General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU Lesser General Public
|
|
* License along with this library; if not, write to the Free
|
|
* Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
|
|
* Boston, MA 02110-1301 USA
|
|
*/
|
|
|
|
/**
|
|
* SECTION:gstvaapitexture
|
|
* @short_description: VA/GLX texture abstraction
|
|
*/
|
|
|
|
#include "sysdeps.h"
|
|
#include "gstvaapitexture.h"
|
|
#include "gstvaapicompat.h"
|
|
#include "gstvaapiutils.h"
|
|
#include "gstvaapiutils_glx.h"
|
|
#include "gstvaapidisplay_glx.h"
|
|
#include "gstvaapi_priv.h"
|
|
#include "gstvaapidisplay_x11_priv.h"
|
|
|
|
#define DEBUG 1
|
|
#include "gstvaapidebug.h"
|
|
|
|
G_DEFINE_TYPE(GstVaapiTexture, gst_vaapi_texture, GST_VAAPI_TYPE_OBJECT);
|
|
|
|
#define GST_VAAPI_TEXTURE_GET_PRIVATE(obj) \
|
|
(G_TYPE_INSTANCE_GET_PRIVATE((obj), \
|
|
GST_VAAPI_TYPE_TEXTURE, \
|
|
GstVaapiTexturePrivate))
|
|
|
|
struct _GstVaapiTexturePrivate {
|
|
GLenum target;
|
|
GLenum format;
|
|
guint width;
|
|
guint height;
|
|
GLContextState *gl_context;
|
|
void *gl_surface;
|
|
GLPixmapObject *pixo;
|
|
GLFramebufferObject *fbo;
|
|
guint foreign_texture : 1;
|
|
guint is_constructed : 1;
|
|
};
|
|
|
|
enum {
|
|
PROP_0,
|
|
|
|
PROP_TARGET,
|
|
PROP_FORMAT,
|
|
PROP_WIDTH,
|
|
PROP_HEIGHT
|
|
};
|
|
|
|
static void
|
|
_gst_vaapi_texture_destroy_objects(GstVaapiTexture *texture)
|
|
{
|
|
GstVaapiTexturePrivate * const priv = texture->priv;
|
|
|
|
#if USE_VAAPI_GLX
|
|
GST_VAAPI_OBJECT_LOCK_DISPLAY(texture);
|
|
if (priv->gl_surface) {
|
|
vaDestroySurfaceGLX(
|
|
GST_VAAPI_OBJECT_VADISPLAY(texture),
|
|
priv->gl_surface
|
|
);
|
|
priv->gl_surface = NULL;
|
|
}
|
|
GST_VAAPI_OBJECT_UNLOCK_DISPLAY(texture);
|
|
#else
|
|
GLContextState old_cs;
|
|
|
|
GST_VAAPI_OBJECT_LOCK_DISPLAY(texture);
|
|
if (priv->gl_context)
|
|
gl_set_current_context(priv->gl_context, &old_cs);
|
|
|
|
if (priv->fbo) {
|
|
gl_destroy_framebuffer_object(priv->fbo);
|
|
priv->fbo = NULL;
|
|
}
|
|
|
|
if (priv->pixo) {
|
|
gl_destroy_pixmap_object(priv->pixo);
|
|
priv->pixo = NULL;
|
|
}
|
|
|
|
if (priv->gl_context) {
|
|
gl_set_current_context(&old_cs, NULL);
|
|
gl_destroy_context(priv->gl_context);
|
|
priv->gl_context = NULL;
|
|
}
|
|
GST_VAAPI_OBJECT_UNLOCK_DISPLAY(texture);
|
|
#endif
|
|
}
|
|
|
|
static void
|
|
gst_vaapi_texture_destroy(GstVaapiTexture *texture)
|
|
{
|
|
GstVaapiTexturePrivate * const priv = texture->priv;
|
|
const GLuint texture_id = GST_VAAPI_OBJECT_ID(texture);
|
|
|
|
_gst_vaapi_texture_destroy_objects(texture);
|
|
|
|
if (texture_id) {
|
|
if (!priv->foreign_texture)
|
|
glDeleteTextures(1, &texture_id);
|
|
GST_VAAPI_OBJECT_ID(texture) = 0;
|
|
}
|
|
}
|
|
|
|
static gboolean
|
|
_gst_vaapi_texture_create_objects(GstVaapiTexture *texture, GLuint texture_id)
|
|
{
|
|
GstVaapiTexturePrivate * const priv = texture->priv;
|
|
gboolean success = FALSE;
|
|
|
|
#if USE_VAAPI_GLX
|
|
VAStatus status;
|
|
|
|
GST_VAAPI_OBJECT_LOCK_DISPLAY(texture);
|
|
status = vaCreateSurfaceGLX(
|
|
GST_VAAPI_OBJECT_VADISPLAY(texture),
|
|
priv->target,
|
|
texture_id,
|
|
&priv->gl_surface
|
|
);
|
|
GST_VAAPI_OBJECT_UNLOCK_DISPLAY(texture);
|
|
success = vaapi_check_status(status, "vaCreateSurfaceGLX()");
|
|
#else
|
|
GLContextState old_cs;
|
|
|
|
GST_VAAPI_OBJECT_LOCK_DISPLAY(texture);
|
|
gl_get_current_context(&old_cs);
|
|
priv->gl_context = gl_create_context(
|
|
GST_VAAPI_OBJECT_XDISPLAY(texture),
|
|
GST_VAAPI_OBJECT_XSCREEN(texture),
|
|
&old_cs
|
|
);
|
|
if (!priv->gl_context || !gl_set_current_context(priv->gl_context, NULL))
|
|
goto end;
|
|
|
|
priv->pixo = gl_create_pixmap_object(
|
|
GST_VAAPI_OBJECT_XDISPLAY(texture),
|
|
priv->width,
|
|
priv->height
|
|
);
|
|
if (!priv->pixo)
|
|
goto end;
|
|
|
|
priv->fbo = gl_create_framebuffer_object(
|
|
priv->target,
|
|
texture_id,
|
|
priv->width,
|
|
priv->height
|
|
);
|
|
if (priv->fbo)
|
|
success = TRUE;
|
|
end:
|
|
gl_set_current_context(&old_cs, NULL);
|
|
GST_VAAPI_OBJECT_UNLOCK_DISPLAY(texture);
|
|
#endif
|
|
return success;
|
|
}
|
|
|
|
static gboolean
|
|
gst_vaapi_texture_create(GstVaapiTexture *texture)
|
|
{
|
|
GstVaapiTexturePrivate * const priv = texture->priv;
|
|
GLuint texture_id;
|
|
|
|
if (priv->foreign_texture)
|
|
texture_id = GST_VAAPI_OBJECT_ID(texture);
|
|
else {
|
|
GST_VAAPI_OBJECT_LOCK_DISPLAY(texture);
|
|
texture_id = gl_create_texture(
|
|
priv->target,
|
|
priv->format,
|
|
priv->width,
|
|
priv->height
|
|
);
|
|
GST_VAAPI_OBJECT_UNLOCK_DISPLAY(texture);
|
|
if (!texture_id)
|
|
return FALSE;
|
|
GST_VAAPI_OBJECT_ID(texture) = texture_id;
|
|
}
|
|
|
|
return _gst_vaapi_texture_create_objects(texture, texture_id);
|
|
}
|
|
|
|
static void
|
|
gst_vaapi_texture_finalize(GObject *object)
|
|
{
|
|
gst_vaapi_texture_destroy(GST_VAAPI_TEXTURE(object));
|
|
|
|
G_OBJECT_CLASS(gst_vaapi_texture_parent_class)->finalize(object);
|
|
}
|
|
|
|
static void
|
|
gst_vaapi_texture_constructed(GObject *object)
|
|
{
|
|
GstVaapiTexture * const texture = GST_VAAPI_TEXTURE(object);
|
|
GObjectClass *parent_class;
|
|
|
|
texture->priv->foreign_texture = GST_VAAPI_OBJECT_ID(texture) != 0;
|
|
texture->priv->is_constructed = gst_vaapi_texture_create(texture);
|
|
|
|
parent_class = G_OBJECT_CLASS(gst_vaapi_texture_parent_class);
|
|
if (parent_class->constructed)
|
|
parent_class->constructed(object);
|
|
}
|
|
|
|
static void
|
|
gst_vaapi_texture_set_property(
|
|
GObject *object,
|
|
guint prop_id,
|
|
const GValue *value,
|
|
GParamSpec *pspec
|
|
)
|
|
{
|
|
GstVaapiTexture * const texture = GST_VAAPI_TEXTURE(object);
|
|
|
|
switch (prop_id) {
|
|
case PROP_TARGET:
|
|
texture->priv->target = g_value_get_uint(value);
|
|
break;
|
|
case PROP_FORMAT:
|
|
texture->priv->format = g_value_get_uint(value);
|
|
break;
|
|
case PROP_WIDTH:
|
|
texture->priv->width = g_value_get_uint(value);
|
|
break;
|
|
case PROP_HEIGHT:
|
|
texture->priv->height = g_value_get_uint(value);
|
|
break;
|
|
default:
|
|
G_OBJECT_WARN_INVALID_PROPERTY_ID(object, prop_id, pspec);
|
|
break;
|
|
}
|
|
}
|
|
|
|
static void
|
|
gst_vaapi_texture_get_property(
|
|
GObject *object,
|
|
guint prop_id,
|
|
GValue *value,
|
|
GParamSpec *pspec
|
|
)
|
|
{
|
|
GstVaapiTexture * const texture = GST_VAAPI_TEXTURE(object);
|
|
|
|
switch (prop_id) {
|
|
case PROP_TARGET:
|
|
g_value_set_uint(value, gst_vaapi_texture_get_target(texture));
|
|
break;
|
|
case PROP_FORMAT:
|
|
g_value_set_uint(value, gst_vaapi_texture_get_format(texture));
|
|
break;
|
|
case PROP_WIDTH:
|
|
g_value_set_uint(value, gst_vaapi_texture_get_width(texture));
|
|
break;
|
|
case PROP_HEIGHT:
|
|
g_value_set_uint(value, gst_vaapi_texture_get_height(texture));
|
|
break;
|
|
default:
|
|
G_OBJECT_WARN_INVALID_PROPERTY_ID(object, prop_id, pspec);
|
|
break;
|
|
}
|
|
}
|
|
|
|
static void
|
|
gst_vaapi_texture_class_init(GstVaapiTextureClass *klass)
|
|
{
|
|
GObjectClass * const object_class = G_OBJECT_CLASS(klass);
|
|
|
|
g_type_class_add_private(klass, sizeof(GstVaapiTexturePrivate));
|
|
|
|
object_class->finalize = gst_vaapi_texture_finalize;
|
|
object_class->set_property = gst_vaapi_texture_set_property;
|
|
object_class->get_property = gst_vaapi_texture_get_property;
|
|
object_class->constructed = gst_vaapi_texture_constructed;
|
|
|
|
g_object_class_install_property
|
|
(object_class,
|
|
PROP_TARGET,
|
|
g_param_spec_uint("target",
|
|
"Target",
|
|
"The texture target",
|
|
0, G_MAXUINT32, 0,
|
|
G_PARAM_READWRITE|G_PARAM_CONSTRUCT_ONLY));
|
|
|
|
g_object_class_install_property
|
|
(object_class,
|
|
PROP_FORMAT,
|
|
g_param_spec_uint("format",
|
|
"Format",
|
|
"The texture format",
|
|
0, G_MAXUINT32, 0,
|
|
G_PARAM_READWRITE|G_PARAM_CONSTRUCT_ONLY));
|
|
|
|
g_object_class_install_property
|
|
(object_class,
|
|
PROP_WIDTH,
|
|
g_param_spec_uint("width",
|
|
"width",
|
|
"The texture width",
|
|
0, G_MAXUINT32, 0,
|
|
G_PARAM_READWRITE|G_PARAM_CONSTRUCT_ONLY));
|
|
|
|
g_object_class_install_property
|
|
(object_class,
|
|
PROP_HEIGHT,
|
|
g_param_spec_uint("height",
|
|
"height",
|
|
"The texture height",
|
|
0, G_MAXUINT32, 0,
|
|
G_PARAM_READWRITE|G_PARAM_CONSTRUCT_ONLY));
|
|
}
|
|
|
|
static void
|
|
gst_vaapi_texture_init(GstVaapiTexture *texture)
|
|
{
|
|
GstVaapiTexturePrivate *priv = GST_VAAPI_TEXTURE_GET_PRIVATE(texture);
|
|
|
|
texture->priv = priv;
|
|
priv->target = GL_NONE;
|
|
priv->format = GL_NONE;
|
|
priv->width = 0;
|
|
priv->height = 0;
|
|
priv->gl_context = NULL;
|
|
priv->gl_surface = NULL;
|
|
priv->pixo = NULL;
|
|
priv->fbo = NULL;
|
|
priv->foreign_texture = FALSE;
|
|
priv->is_constructed = FALSE;
|
|
}
|
|
|
|
/**
|
|
* gst_vaapi_texture_new:
|
|
* @display: a #GstVaapiDisplay
|
|
* @target: the target to which the texture is bound
|
|
* @format: the format of the pixel data
|
|
* @width: the requested width, in pixels
|
|
* @height: the requested height, in pixels
|
|
*
|
|
* Creates a texture with the specified dimensions, @target and
|
|
* @format. Note that only GL_TEXTURE_2D @target and GL_RGBA or
|
|
* GL_BGRA formats are supported at this time.
|
|
*
|
|
* The application shall maintain the live GL context itself. That is,
|
|
* gst_vaapi_window_glx_make_current() must be called beforehand, or
|
|
* any other function like glXMakeCurrent() if the context is managed
|
|
* outside of this library.
|
|
*
|
|
* Return value: the newly created #GstVaapiTexture object
|
|
*/
|
|
GstVaapiTexture *
|
|
gst_vaapi_texture_new(
|
|
GstVaapiDisplay *display,
|
|
GLenum target,
|
|
GLenum format,
|
|
guint width,
|
|
guint height
|
|
)
|
|
{
|
|
g_return_val_if_fail(GST_VAAPI_IS_DISPLAY(display), NULL);
|
|
|
|
return g_object_new(GST_VAAPI_TYPE_TEXTURE,
|
|
"display", display,
|
|
"id", GST_VAAPI_ID(0),
|
|
"target", target,
|
|
"format", format,
|
|
"width", width,
|
|
"height", height,
|
|
NULL);
|
|
}
|
|
|
|
/**
|
|
* gst_vaapi_texture_new_with_texture:
|
|
* @display: a #GstVaapiDisplay
|
|
* @texture: the foreign GL texture name to use
|
|
* @target: the target to which the texture is bound
|
|
* @format: the format of the pixel data
|
|
*
|
|
* Creates a texture from an existing GL texture, with the specified
|
|
* @target and @format. Note that only GL_TEXTURE_2D @target and
|
|
* GL_RGBA or GL_BGRA formats are supported at this time. The
|
|
* dimensions will be retrieved from the @texture.
|
|
*
|
|
* The application shall maintain the live GL context itself. That is,
|
|
* gst_vaapi_window_glx_make_current() must be called beforehand, or
|
|
* any other function like glXMakeCurrent() if the context is managed
|
|
* outside of this library.
|
|
*
|
|
* Return value: the newly created #GstVaapiTexture object
|
|
*/
|
|
GstVaapiTexture *
|
|
gst_vaapi_texture_new_with_texture(
|
|
GstVaapiDisplay *display,
|
|
GLuint texture,
|
|
GLenum target,
|
|
GLenum format
|
|
)
|
|
{
|
|
guint width, height, border_width;
|
|
GLTextureState ts;
|
|
gboolean success;
|
|
|
|
g_return_val_if_fail(GST_VAAPI_IS_DISPLAY(display), NULL);
|
|
|
|
/* Check texture dimensions */
|
|
GST_VAAPI_DISPLAY_LOCK(display);
|
|
success = gl_bind_texture(&ts, target, texture);
|
|
if (success) {
|
|
if (!gl_get_texture_param(target, GL_TEXTURE_WIDTH, &width) ||
|
|
!gl_get_texture_param(target, GL_TEXTURE_HEIGHT, &height) ||
|
|
!gl_get_texture_param(target, GL_TEXTURE_BORDER, &border_width))
|
|
success = FALSE;
|
|
gl_unbind_texture(&ts);
|
|
}
|
|
GST_VAAPI_DISPLAY_UNLOCK(display);
|
|
if (!success)
|
|
return NULL;
|
|
|
|
width -= 2 * border_width;
|
|
height -= 2 * border_width;
|
|
if (width == 0 || height == 0)
|
|
return NULL;
|
|
|
|
return g_object_new(GST_VAAPI_TYPE_TEXTURE,
|
|
"display", display,
|
|
"id", GST_VAAPI_ID(texture),
|
|
"target", target,
|
|
"format", format,
|
|
"width", width,
|
|
"height", height,
|
|
NULL);
|
|
}
|
|
|
|
/**
|
|
* gst_vaapi_texture_get_id:
|
|
* @texture: a #GstVaapiTexture
|
|
*
|
|
* Returns the underlying texture id of the @texture.
|
|
*
|
|
* Return value: the underlying texture id of the @texture
|
|
*/
|
|
GLuint
|
|
gst_vaapi_texture_get_id(GstVaapiTexture *texture)
|
|
{
|
|
g_return_val_if_fail(GST_VAAPI_IS_TEXTURE(texture), 0);
|
|
|
|
return GST_VAAPI_OBJECT_ID(texture);
|
|
}
|
|
|
|
/**
|
|
* gst_vaapi_texture_get_target:
|
|
* @texture: a #GstVaapiTexture
|
|
*
|
|
* Returns the @texture target type
|
|
*
|
|
* Return value: the texture target
|
|
*/
|
|
GLenum
|
|
gst_vaapi_texture_get_target(GstVaapiTexture *texture)
|
|
{
|
|
g_return_val_if_fail(GST_VAAPI_IS_TEXTURE(texture), GL_NONE);
|
|
g_return_val_if_fail(texture->priv->is_constructed, GL_NONE);
|
|
|
|
return texture->priv->target;
|
|
}
|
|
|
|
/**
|
|
* gst_vaapi_texture_get_format
|
|
* @texture: a #GstVaapiTexture
|
|
*
|
|
* Returns the @texture format
|
|
*
|
|
* Return value: the texture format
|
|
*/
|
|
GLenum
|
|
gst_vaapi_texture_get_format(GstVaapiTexture *texture)
|
|
{
|
|
g_return_val_if_fail(GST_VAAPI_IS_TEXTURE(texture), GL_NONE);
|
|
g_return_val_if_fail(texture->priv->is_constructed, GL_NONE);
|
|
|
|
return texture->priv->format;
|
|
}
|
|
|
|
/**
|
|
* gst_vaapi_texture_get_width:
|
|
* @texture: a #GstVaapiTexture
|
|
*
|
|
* Returns the @texture width.
|
|
*
|
|
* Return value: the texture width, in pixels
|
|
*/
|
|
guint
|
|
gst_vaapi_texture_get_width(GstVaapiTexture *texture)
|
|
{
|
|
g_return_val_if_fail(GST_VAAPI_IS_TEXTURE(texture), 0);
|
|
g_return_val_if_fail(texture->priv->is_constructed, 0);
|
|
|
|
return texture->priv->width;
|
|
}
|
|
|
|
/**
|
|
* gst_vaapi_texture_get_height:
|
|
* @texture: a #GstVaapiTexture
|
|
*
|
|
* Returns the @texture height.
|
|
*
|
|
* Return value: the texture height, in pixels.
|
|
*/
|
|
guint
|
|
gst_vaapi_texture_get_height(GstVaapiTexture *texture)
|
|
{
|
|
g_return_val_if_fail(GST_VAAPI_IS_TEXTURE(texture), 0);
|
|
g_return_val_if_fail(texture->priv->is_constructed, 0);
|
|
|
|
return texture->priv->height;
|
|
}
|
|
|
|
/**
|
|
* gst_vaapi_texture_get_size:
|
|
* @texture: a #GstVaapiTexture
|
|
* @pwidth: return location for the width, or %NULL
|
|
* @pheight: return location for the height, or %NULL
|
|
*
|
|
* Retrieves the dimensions of a #GstVaapiTexture.
|
|
*/
|
|
void
|
|
gst_vaapi_texture_get_size(
|
|
GstVaapiTexture *texture,
|
|
guint *pwidth,
|
|
guint *pheight
|
|
)
|
|
{
|
|
g_return_if_fail(GST_VAAPI_IS_TEXTURE(texture));
|
|
g_return_if_fail(texture->priv->is_constructed);
|
|
|
|
if (pwidth)
|
|
*pwidth = texture->priv->width;
|
|
|
|
if (pheight)
|
|
*pheight = texture->priv->height;
|
|
}
|
|
|
|
/**
|
|
* gst_vaapi_texture_put_surface:
|
|
* @texture: a #GstVaapiTexture
|
|
* @surface: a #GstVaapiSurface
|
|
* @flags: postprocessing flags. See #GstVaapiTextureRenderFlags
|
|
*
|
|
* Renders the @surface into the àtexture. The @flags specify how
|
|
* de-interlacing (if needed), color space conversion, scaling and
|
|
* other postprocessing transformations are performed.
|
|
*
|
|
* Return value: %TRUE on success
|
|
*/
|
|
static gboolean
|
|
_gst_vaapi_texture_put_surface(
|
|
GstVaapiTexture *texture,
|
|
GstVaapiSurface *surface,
|
|
guint flags
|
|
)
|
|
{
|
|
GstVaapiTexturePrivate * const priv = texture->priv;
|
|
VAStatus status;
|
|
|
|
#if USE_VAAPI_GLX
|
|
GST_VAAPI_OBJECT_LOCK_DISPLAY(texture);
|
|
status = vaCopySurfaceGLX(
|
|
GST_VAAPI_OBJECT_VADISPLAY(texture),
|
|
priv->gl_surface,
|
|
GST_VAAPI_OBJECT_ID(surface),
|
|
from_GstVaapiSurfaceRenderFlags(flags)
|
|
);
|
|
GST_VAAPI_OBJECT_UNLOCK_DISPLAY(texture);
|
|
if (!vaapi_check_status(status, "vaCopySurfaceGLX()"))
|
|
return FALSE;
|
|
#else
|
|
guint surface_width, surface_height;
|
|
GLContextState old_cs;
|
|
gboolean success = FALSE;
|
|
|
|
gst_vaapi_surface_get_size(surface, &surface_width, &surface_height);
|
|
|
|
GST_VAAPI_OBJECT_LOCK_DISPLAY(texture);
|
|
status = vaPutSurface(
|
|
GST_VAAPI_OBJECT_VADISPLAY(texture),
|
|
GST_VAAPI_OBJECT_ID(surface),
|
|
priv->pixo->pixmap,
|
|
0, 0, surface_width, surface_height,
|
|
0, 0, priv->width, priv->height,
|
|
NULL, 0,
|
|
from_GstVaapiSurfaceRenderFlags(flags)
|
|
);
|
|
GST_VAAPI_OBJECT_UNLOCK_DISPLAY(texture);
|
|
if (!vaapi_check_status(status, "vaPutSurface() [TFP]"))
|
|
return FALSE;
|
|
|
|
GST_VAAPI_OBJECT_LOCK_DISPLAY(texture);
|
|
if (priv->gl_context) {
|
|
success = gl_set_current_context(priv->gl_context, &old_cs);
|
|
if (!success)
|
|
goto end;
|
|
}
|
|
|
|
success = gl_bind_framebuffer_object(priv->fbo);
|
|
if (!success) {
|
|
GST_DEBUG("could not bind FBO");
|
|
goto out_reset_context;
|
|
}
|
|
|
|
GST_VAAPI_OBJECT_UNLOCK_DISPLAY(texture);
|
|
success = gst_vaapi_surface_sync(surface);
|
|
GST_VAAPI_OBJECT_LOCK_DISPLAY(texture);
|
|
if (!success) {
|
|
GST_DEBUG("could not render surface to pixmap");
|
|
goto out_unbind_fbo;
|
|
}
|
|
|
|
success = gl_bind_pixmap_object(priv->pixo);
|
|
if (!success) {
|
|
GST_DEBUG("could not bind GLX pixmap");
|
|
goto out_unbind_fbo;
|
|
}
|
|
|
|
glColor4f(1.0f, 1.0f, 1.0f, 1.0f);
|
|
glBegin(GL_QUADS);
|
|
{
|
|
glTexCoord2f(0.0f, 0.0f); glVertex2i(0, 0 );
|
|
glTexCoord2f(0.0f, 1.0f); glVertex2i(0, priv->height);
|
|
glTexCoord2f(1.0f, 1.0f); glVertex2i(priv->width, priv->height);
|
|
glTexCoord2f(1.0f, 0.0f); glVertex2i(priv->width, 0 );
|
|
}
|
|
glEnd();
|
|
|
|
success = gl_unbind_pixmap_object(priv->pixo);
|
|
if (!success) {
|
|
GST_DEBUG("could not release GLX pixmap");
|
|
goto out_unbind_fbo;
|
|
}
|
|
|
|
out_unbind_fbo:
|
|
if (!gl_unbind_framebuffer_object(priv->fbo))
|
|
success = FALSE;
|
|
out_reset_context:
|
|
if (priv->gl_context && !gl_set_current_context(&old_cs, NULL))
|
|
success = FALSE;
|
|
end:
|
|
GST_VAAPI_OBJECT_UNLOCK_DISPLAY(texture);
|
|
return success;
|
|
#endif
|
|
return TRUE;
|
|
}
|
|
|
|
gboolean
|
|
gst_vaapi_texture_put_surface(
|
|
GstVaapiTexture *texture,
|
|
GstVaapiSurface *surface,
|
|
guint flags
|
|
)
|
|
{
|
|
g_return_val_if_fail(GST_VAAPI_IS_TEXTURE(texture), FALSE);
|
|
g_return_val_if_fail(texture->priv->is_constructed, FALSE);
|
|
g_return_val_if_fail(GST_VAAPI_IS_SURFACE(surface), FALSE);
|
|
|
|
return _gst_vaapi_texture_put_surface(texture, surface, flags);
|
|
}
|