gstreamer/subprojects/gst-plugins-bad/gst-libs/gst/d3d11/meson.build
Seungha Yang 1dd29a2564 d3d11: Move HLSL compiler to gst-libs
We should move this functionality to gst-libs so that GstD3D11Converter
can be moved to gst-libs.
Another advantage is that applications can call our
HLSL compiler wrapper method without any worry about OS version
dependent system installed HLSL library.
Note that there are multiple HLSL compiler library versions
on Windows and system installed one would be OS version dependent.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/2760>
2022-07-15 06:31:51 +09:00

250 lines
7.4 KiB
Meson

d3d11_sources = [
'gstd3d11bufferpool.cpp',
'gstd3d11compile.cpp',
'gstd3d11device.cpp',
'gstd3d11format.cpp',
'gstd3d11memory.cpp',
'gstd3d11utils.cpp',
]
d3d11_headers = [
'd3d11-prelude.h',
'gstd3d11_fwd.h',
'gstd3d11.h',
'gstd3d11bufferpool.h',
'gstd3d11device.h',
'gstd3d11format.h',
'gstd3d11memory.h',
'gstd3d11utils.h',
]
d3d11_enum_types_headers = [
'gstd3d11_fwd.h',
'gstd3d11bufferpool.h',
'gstd3d11device.h',
'gstd3d11format.h',
'gstd3d11memory.h',
'gstd3d11utils.h',
]
gstd3d11_dep = dependency('', required : false)
if host_system != 'windows'
subdir_done()
endif
extra_c_args = [
'-DCOBJMACROS',
]
extra_comm_args = [
'-DGST_USE_UNSTABLE_API',
'-DBUILDING_GST_D3D11',
'-DG_LOG_DOMAIN="GStreamer-D3D11"',
]
have_d3d11sdk_h = false
have_dxgidebug_h = false
d3d11_winapi_app = false
d3d11_conf = configuration_data()
d3d11_lib = cc.find_library('d3d11', required : false)
dxgi_lib = cc.find_library('dxgi', required : false)
d3dcompiler_lib = cc.find_library('d3dcompiler', required: false)
runtimeobject_lib = cc.find_library('runtimeobject', required : false)
if not d3d11_lib.found() or not dxgi_lib.found()
subdir_done()
endif
sdk_headers = [
'd3d11_4.h',
'dxgi1_6.h',
'd3dcompiler.h'
]
foreach h : sdk_headers
if not cc.has_header (h)
subdir_done ()
endif
endforeach
d3d11_winapi_desktop = cxx.compiles('''#include <winapifamily.h>
#if !WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
#error "not win32"
#endif''',
dependencies: [d3d11_lib, dxgi_lib],
name: 'building for Win32')
if runtimeobject_lib.found() and d3dcompiler_lib.found()
d3d11_winapi_app = cxx.compiles('''#include <winapifamily.h>
#include <windows.applicationmodel.core.h>
#include <wrl.h>
#include <wrl/wrappers/corewrappers.h>
#include <d3d11_4.h>
#include <dxgi1_6.h>
#if !WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP)
#error "not winrt"
#endif
#if (WINVER < 0x0A00)
#error "Windows 10 API is not guaranteed"
#endif''',
dependencies: [d3d11_lib, dxgi_lib, runtimeobject_lib],
name: 'building for WinRT')
endif
if not d3d11_winapi_desktop and not d3d11_winapi_app
subdir_done()
endif
extra_deps = []
d3d11_winapi_only_app = d3d11_winapi_app and not d3d11_winapi_desktop
d3d11_conf.set10('GST_D3D11_WINAPI_ONLY_APP', d3d11_winapi_only_app)
d3d11_conf.set10('GST_D3D11_WINAPI_APP', d3d11_winapi_app)
# for enabling debug layer
# NOTE: Disable d3d11/dxgi debug layer in case of [UWP build + release CRT]
# WACK (Windows App Certification Kit) doesn't seem to be happy with
# the DXGIGetDebugInterface1 symbol.
# FIXME: Probably DXGIGetDebugInterface1 might be used on UWP app for development
# purpose. So, I suspect one possible reason why WACK is complaining about
# DXGIGetDebugInterface1 is that debugging APIs couldn't be used for
# Windows store app, but couldn't find any reference about that.
#
# [IDXGIDebug1]
# https://docs.microsoft.com/en-us/windows/win32/api/dxgidebug/nn-dxgidebug-idxgidebug1
# is saying that the IDXGIDebug1 interface is available for both desktop app and
# UWP. And then the *DXGIGetDebugInterface1* method need to be called to obtain
# the IDXGIDebug1 interface.
#
# [DXGIGetDebugInterface1]
# https://docs.microsoft.com/en-us/windows/win32/api/dxgi1_3/nf-dxgi1_3-dxgigetdebuginterface1
# is mentioning that DXGIGetDebugInterface1 is desktop app only.
#
# PLEASE LET US KNOW A CORRECT WAY TO OBTAIN IDXGIDebug1 ON UWP, MICROSOFT
if get_option('debug') and not (d3d11_winapi_only_app and get_option('b_vscrt') == 'md')
d3d11_debug_libs = [
['d3d11sdklayers.h', 'ID3D11Debug', 'ID3D11InfoQueue', 'have_d3d11sdk_h'],
['dxgidebug.h', 'IDXGIDebug', 'IDXGIInfoQueue', 'have_dxgidebug_h'],
]
foreach f : d3d11_debug_libs
header = f.get(0)
debug_obj = f.get(1)
info_obj = f.get(2)
compile_code = '''
#include <d3d11.h>
#include <dxgi.h>
#include <@0@>
int main(int arc, char ** argv) {
@1@ *debug = NULL;
@2@ *info_queue = NULL;
return 0;
}'''.format(header, debug_obj, info_obj)
if cc.compiles(compile_code, dependencies: [d3d11_lib, dxgi_lib], name: debug_obj)
set_variable(f.get(3), true)
endif
endforeach
else
message('Disable D3D11Debug and DXGIDebug layers')
endif
# don't need to be defined in gstd3d11config.h since it's gstd3d11device internal
if have_d3d11sdk_h
extra_comm_args += ['-DHAVE_D3D11SDKLAYERS_H']
endif
if have_dxgidebug_h
extra_comm_args += ['-DHAVE_DXGIDEBUG_H']
endif
if d3d11_winapi_only_app
extra_deps += [d3dcompiler_lib, runtimeobject_lib]
endif
# MinGW 32bits compiler seems to be complaining about redundant-decls
# when ComPtr is in use. Let's just disable the warning
if cc.get_id() != 'msvc'
extra_args = cc.get_supported_arguments([
'-Wno-redundant-decls',
])
extra_comm_args += extra_args
endif
configure_file(
input : 'gstd3d11config.h.meson',
output : 'gstd3d11config.h',
install_dir : get_option('libdir') + '/gstreamer-1.0/include/gst/d3d11',
install_tag : 'devel',
configuration: d3d11_conf,
)
d3d11_enums = gnome.mkenums_simple('gstd3d11-enumtypes',
sources : d3d11_enum_types_headers,
body_prefix : '#ifdef HAVE_CONFIG_H\n#include "config.h"\n#endif',
header_prefix : '#include <gst/d3d11/d3d11-prelude.h>',
decorator: 'GST_D3D11_API',
identifier_prefix: 'GstD3D11',
symbol_prefix: 'gst_d3d11',
install_header: true,
install_dir : join_paths(get_option('includedir'), 'gstreamer-1.0/gst/d3d11'))
gstd3d11_c = d3d11_enums[0]
gstd3d11_h = d3d11_enums[1]
gen_sources = [gstd3d11_h]
pkg_name = 'gstreamer-d3d11-' + api_version
gstd3d11 = library('gstd3d11-' + api_version,
d3d11_sources + d3d11_enums,
c_args : gst_plugins_bad_args + extra_c_args + extra_comm_args,
cpp_args : gst_plugins_bad_args + extra_comm_args,
include_directories : [configinc, libsinc],
version : libversion,
soversion : soversion,
install : true,
dependencies : [gstbase_dep, gstvideo_dep, gmodule_dep, d3d11_lib, dxgi_lib] + extra_deps
)
pkgconfig.generate(gstd3d11,
libraries : [gstbase_dep, gstvideo_dep, d3d11_lib, dxgi_lib],
variables : pkgconfig_variables,
subdirs : pkgconfig_subdirs,
extra_cflags : ['-I${libdir}/gstreamer-1.0/include'],
name : pkg_name,
description : 'GStreamer Direct3D11 library',
)
library_def = {'lib': gstd3d11}
if build_gir
gir_includes = ['Gst-1.0', 'GstBase-1.0', 'GstVideo-1.0']
gir = {
'sources' : d3d11_sources + d3d11_headers + [gstd3d11_h],
'namespace' : 'GstD3D11',
'nsversion' : api_version,
'identifier_prefix' : 'Gst',
'symbol_prefix' : 'gst',
'export_packages' : pkg_name,
'includes' : gir_includes,
'install' : true,
'extra_args' : gir_init_section + ['-DGST_USE_UNSTABLE_API'],
'dependencies' : [gstbase_dep, gstvideo_dep, d3d11_lib, dxgi_lib],
}
if not static_build
d3d11_gir = gnome.generate_gir(gstd3d11, kwargs: gir)
gen_sources += d3d11_gir
endif
library_def += {'gir': [gir]}
endif
libraries += [[pkg_name, library_def]]
install_headers(d3d11_headers, subdir : 'gstreamer-1.0/gst/d3d11')
gstd3d11_dep = declare_dependency(link_with : gstd3d11,
include_directories : [libsinc],
dependencies : [gstbase_dep, gstvideo_dep, d3d11_lib, dxgi_lib],
sources : gen_sources)
meson.override_dependency(pkg_name, gstd3d11_dep)