mirror of
https://gitlab.freedesktop.org/gstreamer/gstreamer.git
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8c3d516a14
Various fixes for GCC build, including actual bug fixes Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/7722>
201 lines
5.7 KiB
Meson
201 lines
5.7 KiB
Meson
d3d12_sources = [
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'gstd3d12av1dec.cpp',
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'gstd3d12basefilter.cpp',
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'gstd3d12compositor.cpp',
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'gstd3d12convert.cpp',
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'gstd3d12decoder.cpp',
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'gstd3d12decodercpbpool.cpp',
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'gstd3d12dpbstorage.cpp',
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'gstd3d12dxgicapture.cpp',
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'gstd3d12encoder.cpp',
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'gstd3d12encoderbufferpool.cpp',
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'gstd3d12h264dec.cpp',
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'gstd3d12h264enc.cpp',
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'gstd3d12h265dec.cpp',
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'gstd3d12ipc.cpp',
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'gstd3d12ipcclient.cpp',
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'gstd3d12ipcserver.cpp',
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'gstd3d12ipcsink.cpp',
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'gstd3d12ipcsrc.cpp',
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'gstd3d12mpeg2dec.cpp',
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'gstd3d12mipgen.cpp',
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'gstd3d12mipmapping.cpp',
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'gstd3d12overlaycompositor.cpp',
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'gstd3d12pluginutils.cpp',
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'gstd3d12screencapture.cpp',
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'gstd3d12screencapturedevice.cpp',
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'gstd3d12screencapturesrc.cpp',
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'gstd3d12swapchainsink.cpp',
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'gstd3d12testsrc.cpp',
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'gstd3d12videosink.cpp',
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'gstd3d12vp8dec.cpp',
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'gstd3d12vp9dec.cpp',
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'gstd3d12window-swapchain.cpp',
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'gstd3d12window-win32.cpp',
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'gstd3d12window.cpp',
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'plugin.cpp',
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]
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extra_args = [
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'-DGST_USE_UNSTABLE_API',
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'-DGST_D3D12_USE_DIRECTX_HEADERS',
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]
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d3d12_cdata = configuration_data()
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# Disable this warning error. Otherwise d3dx12.h will break build
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if cc.get_argument_syntax() == 'msvc'
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extra_args += cc.get_supported_arguments([
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'/wd4062', # 'identifier' : unreferenced local variable
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])
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else
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extra_args += cc.get_supported_arguments([
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'-Wno-misleading-indentation',
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# MinGW 32bits compiler seems to be complaining about redundant-decls
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# when ComPtr is in use. Let's just disable the warning
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'-Wno-redundant-decls',
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# include/directxmath/DirectXMathMatrix.inl:1161:16: error: variable 'aa' set but not used
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'-Wno-unused-but-set-variable',
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# include/directx/d3dx12_pipeline_state_stream.h:28: error: ignoring '#pragma warning '
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'-Wno-unknown-pragmas',
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# Various warnings in DirectX-Headers headers
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'-Wno-switch',
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])
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endif
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extra_deps = []
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d3d12_option = get_option('d3d12')
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d3d12_wgc_option = get_option('d3d12-wgc')
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if host_system != 'windows' or d3d12_option.disabled()
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subdir_done()
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endif
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d3d11_lib = cc.find_library('d3d11', required : d3d12_option)
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d2d_lib = cc.find_library('d2d1', required: d3d12_option)
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dwmapi_lib = cc.find_library('dwmapi', required: d3d12_wgc_option)
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dx_headers_dep = dependency('DirectX-Headers',
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version: '>= 1.611',
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allow_fallback: true,
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required: d3d12_option)
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if not gstdxva_dep.found() or not gstd3d12_dep.found() or not gstd3dshader_dep.found() \
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or not dx_headers_dep.found() or not d2d_lib.found() or not d3d11_lib.found()
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if d3d12_option.enabled()
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error('The d3d12 was enabled explicitly, but required dependencies were not found.')
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endif
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subdir_done()
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endif
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have_wgc = false
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if not d3d12_wgc_option.disabled()
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have_wgc = cxx.compiles('''
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#include<windows.h>
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#include<winstring.h>
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#include<roapi.h>
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#include<windows.graphics.capture.h>,
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#include<windows.graphics.capture.interop.h>
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#include<windows.graphics.directx.direct3d11.h>
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#include<windows.graphics.directx.direct3d11.interop.h>
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#include<wrl.h>
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using namespace Microsoft::WRL;
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using namespace ABI::Windows::Graphics::Capture;
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ComPtr<IDirect3D11CaptureFramePoolStatics> pool_statics;
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ComPtr<IDirect3D11CaptureFramePool> pool;
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ComPtr<IGraphicsCaptureSession> session;
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ComPtr<IGraphicsCaptureSession2> session2;
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ComPtr<IGraphicsCaptureSession3> session3;
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''',
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name: 'Windows Graphics Capture support in Windows SDK')
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if d3d12_wgc_option.enabled() and not have_wgc
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error('The Windows Graphics Capture feature is enabled but not supported by Windows SDK')
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endif
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endif
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have_dx_math = cxx.compiles('''
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#include <windows.h>
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#include <DirectXMath.h>
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using namespace DirectX;
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int main(int argc, char ** argv) {
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XMMATRIX matrix;
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XMFLOAT4X4 dump;
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matrix = XMMatrixIdentity ();
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XMStoreFloat4x4 (&dump, matrix);
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return 0;
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}
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''',
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name: 'DirectXMath support in Windows SDK')
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if not have_dx_math
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directxmath_dep = dependency('directxmath',
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allow_fallback: true,
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required: d3d12_option)
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if not directxmath_dep.found()
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subdir_done()
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endif
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extra_deps += [directxmath_dep]
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endif
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d3d12_headers = [
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'd3d11.h',
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'd2d1_3.h',
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]
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have_d3d12_headers = true
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foreach h: d3d12_headers
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if not cc.has_header(h)
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have_d3d12_headers = false
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endif
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endforeach
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if not have_d3d12_headers
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if d3d12_option.enabled()
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error('The d3d12 plugin was enabled explicitly, but required dependencies were not found.')
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endif
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subdir_done()
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endif
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if have_wgc and dwmapi_lib.found()
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d3d12_cdata.set('HAVE_WGC', true)
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d3d12_sources += ['gstd3d12graphicscapture.cpp']
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extra_deps += [dwmapi_lib]
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endif
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if gstd3d11_dep.found()
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d3d12_cdata.set('HAVE_GST_D3D11', true)
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extra_deps += [gstd3d11_dep]
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d3d12_sources += [
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'gstd3d12memorycopy.cpp',
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]
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else
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d3d12_sources += [
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'gstd3d12download.cpp',
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'gstd3d12upload.cpp',
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]
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endif
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configure_file(
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output: 'gstd3d12plugin-config.h',
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configuration: d3d12_cdata,
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)
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if cc.get_argument_syntax() != 'msvc' and dx_headers_dep.type_name() != 'internal'
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# Required for MinGW because it has old version RPC headers.
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# DirectX-Headers subproject is doing this already,
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# but not exposed via pkg-config. Define this for installed DirectX-Headers
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extra_args += ['-D__REQUIRED_RPCNDR_H_VERSION__=475']
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endif
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gstd3d12 = library('gstd3d12',
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d3d12_sources,
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c_args : gst_plugins_bad_args + extra_args,
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cpp_args: gst_plugins_bad_args + extra_args,
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include_directories : [configinc],
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dependencies : [gstbase_dep, gstvideo_dep, gstcodecs_dep, gmodule_dep,
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gstdxva_dep, gstd3dshader_dep, gstd3d12_dep, d3d11_lib,
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d2d_lib, dx_headers_dep] + extra_deps,
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install : true,
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install_dir : plugins_install_dir,
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)
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plugins += [gstd3d12]
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