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Original commit message from CVS: * docs/design/part-TODO.txt: * docs/design/part-caps.txt: * docs/design/part-clocks.txt: * docs/design/part-negotiation.txt: * docs/design/part-preroll.txt: Small doc updates
106 lines
4.1 KiB
Text
106 lines
4.1 KiB
Text
Clocks
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------
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To synchronize the different elements, the GstPipeline is responsible for
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selecting and distributing a global GstClock for all the elements in it.
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This selection happens whenever an element is added or removed from the
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pipeline. Whever the clock changes in a pipeline, a message is posted on
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the bus signaling the new clock to the application.
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The GstClock returns a monotonically increasing time with the method
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_get_time(). Its accuracy and base time depends on the specific clock
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implementation but time is always expessed in nanoseconds. Since the
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baseline of the clock is undefined, the clock time returned is not
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meaningfull in itself, what matters are the deltas between two clock
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times.
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The time reported by the clock is called the absolute time.
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Time in GStreamer
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-----------------
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The absolute time is used to calculate the stream time. The stream time
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is defined as follows:
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- If the pipeline is NULL/READY, the stream time is undefined.
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- In PAUSED, the stream time remains at the time when it was last
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PAUSED. When the stream is PAUSED for the first time, the stream time
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is 0.
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- In PLAYING, the stream time is the delta between the absolute time
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and the base time. The base time is defined as the absolute time minus
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the stream time at the time when the pipeline is set to PLAYING.
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- after a seek, the stream time is set to seek time.
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The stream time is completely managed by the GstPipeline object using the
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GstClock absolute time.
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Timestamps
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----------
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Timestamps on buffers are always expressed in stream time. This means that
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all elements that require synchronizing to the clock need to be aware of
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the clock base time in order to know the absolute time of the timestamp.
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Converting a timestamp (in stream time) to absolute time is performed using
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the following formula:
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AT = BT + ST where: AT = absolute time
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BT = base time
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ST = stream time
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The pipeline base time is propagated to all the element during the PAUSED
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to PLAYING state change. All elements are therefore able to convert the
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stream time to the absolute time. It is possible to specify an aditional
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delay to the base time to compensate for the delay it takes to perform
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the state change.
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Clock features
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--------------
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The clock supports periodic and single shot clock notifications both
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synchronous and asynchronous.
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One first needs to create a GstClockID for the periodic or single shot
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notification using _clock_new_single_shot_id() or _clock_new_periodic_id().
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To perform a blocking wait for the specific time of the GstClockID use the
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gst_clock_id_wait(). To receive a callback when the specific time is reached
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in the clock use gst_clock_id_wait_async(). Both these calls can be interrupted
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with the gst_clock_id_unschedule() call. If the blocking wait is unscheduled
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a return value of GST_CLOCK_UNSCHEDULED is returned.
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The async callbacks can happen from any thread, either provided by the
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core or from a streaming thread. The application should be prepared for this.
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A GstClockID that has been unscheduled cannot be used again for any wait
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operation.
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It is possible to perform a blocking wait on the same ID from multiple
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threads. However, registering the same ID for multiple async notifications is
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not possible, the callback will only be called once.
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None of the wait operations unref the GstClockID, the owner is
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responsible for unreffing the ids itself. This holds for both periodic and
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single shot notifications.
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These clock operations do not operate on the stream time, so the callbacks
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will also occur when not in PLAYING state as if the clock just keeps on
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running.
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Clock implementations
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---------------------
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The GStreamer core provides a GstSystemClock based on the system time.
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Asynchronous callbacks are scheduled from an internal thread.
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Clock implementors are encouraged to subclass this systemclock as it
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implements the async notification.
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Subclasses can however override all of the important methods for sync and
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async notifications to implement their own callback methods or blocking
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wait operations.
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