gstreamer/sources/generated/Gst.Audio/Gst.AudioSharp.AudioRingBufferCallbackNative.cs
Thibault Saunier 2d00f898fb Move generated files to dedicated folders named by namespace
Making it cleaner and simpler to navigate and removing previous
ugly and now useless hack where we were renaming files ourself
to make meson happy.
2018-03-11 21:47:35 -03:00

92 lines
2.5 KiB
C#

// This file was generated by the Gtk# code generator.
// Any changes made will be lost if regenerated.
namespace Gst.AudioSharp {
using System;
using System.Runtime.InteropServices;
#region Autogenerated code
[UnmanagedFunctionPointer (CallingConvention.Cdecl)]
internal delegate void AudioRingBufferCallbackNative(IntPtr rbuf, byte[] data, uint len, IntPtr user_data);
internal class AudioRingBufferCallbackInvoker {
AudioRingBufferCallbackNative native_cb;
IntPtr __data;
GLib.DestroyNotify __notify;
~AudioRingBufferCallbackInvoker ()
{
if (__notify == null)
return;
__notify (__data);
}
internal AudioRingBufferCallbackInvoker (AudioRingBufferCallbackNative native_cb) : this (native_cb, IntPtr.Zero, null) {}
internal AudioRingBufferCallbackInvoker (AudioRingBufferCallbackNative native_cb, IntPtr data) : this (native_cb, data, null) {}
internal AudioRingBufferCallbackInvoker (AudioRingBufferCallbackNative native_cb, IntPtr data, GLib.DestroyNotify notify)
{
this.native_cb = native_cb;
__data = data;
__notify = notify;
}
internal Gst.Audio.AudioRingBufferCallback Handler {
get {
return new Gst.Audio.AudioRingBufferCallback(InvokeNative);
}
}
void InvokeNative (Gst.Audio.AudioRingBuffer rbuf, byte[] data, uint len)
{
native_cb (rbuf == null ? IntPtr.Zero : rbuf.Handle, data, len, __data);
}
}
internal class AudioRingBufferCallbackWrapper {
public void NativeCallback (IntPtr rbuf, byte[] data, uint len, IntPtr user_data)
{
try {
managed (GLib.Object.GetObject(rbuf) as Gst.Audio.AudioRingBuffer, data, len);
if (release_on_call)
gch.Free ();
} catch (Exception e) {
GLib.ExceptionManager.RaiseUnhandledException (e, false);
}
}
bool release_on_call = false;
GCHandle gch;
public void PersistUntilCalled ()
{
release_on_call = true;
gch = GCHandle.Alloc (this);
}
internal AudioRingBufferCallbackNative NativeDelegate;
Gst.Audio.AudioRingBufferCallback managed;
public AudioRingBufferCallbackWrapper (Gst.Audio.AudioRingBufferCallback managed)
{
this.managed = managed;
if (managed != null)
NativeDelegate = new AudioRingBufferCallbackNative (NativeCallback);
}
public static Gst.Audio.AudioRingBufferCallback GetManagedDelegate (AudioRingBufferCallbackNative native)
{
if (native == null)
return null;
AudioRingBufferCallbackWrapper wrapper = (AudioRingBufferCallbackWrapper) native.Target;
if (wrapper == null)
return null;
return wrapper.managed;
}
}
#endregion
}