gstreamer/gst-libs/gst/gl/gstglcolorconvert.c
Matthew Waters 76a38dd66a glmemory: base classify and add the pbo memory on top
The base class is useful for having multiple backing memory types other
than the default.  e.g. IOSurface, EGLImage, dmabuf?

The PBO transfer logic is now inside GstGLMemoryPBO which uses GstGLBuffer
to manage the PBO memory.

This also moves the format utility functions into their own file.
2017-12-09 19:32:12 +00:00

2259 lines
71 KiB
C

/*
* GStreamer
* Copyright (C) 2012-2014 Matthew Waters <ystree00@gmail.com>
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public
* License along with this library; if not, write to the
* Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
* Boston, MA 02110-1301, USA.
*/
#ifdef HAVE_CONFIG_H
#include "config.h"
#endif
#include <string.h>
#include <stdio.h>
#include "gl.h"
#include "gstglcolorconvert.h"
/**
* SECTION:gstglcolorconvert
* @short_description: an object that converts between color spaces/formats
* @see_also: #GstGLUpload, #GstGLDownload, #GstGLMemory
*
* #GstGLColorConvert is an object that converts between color spaces and/or
* formats using OpenGL Shaders.
*
* A #GstGLColorConvert can be created with gst_gl_color_convert_new().
*
* For handling stride scaling in the shader, see
* gst_gl_color_convert_set_texture_scaling().
*/
#define USING_OPENGL(context) (gst_gl_context_check_gl_version (context, GST_GL_API_OPENGL, 1, 0))
#define USING_OPENGL3(context) (gst_gl_context_check_gl_version (context, GST_GL_API_OPENGL3, 3, 1))
#define USING_GLES(context) (gst_gl_context_check_gl_version (context, GST_GL_API_GLES, 1, 0))
#define USING_GLES2(context) (gst_gl_context_check_gl_version (context, GST_GL_API_GLES2, 2, 0))
#define USING_GLES3(context) (gst_gl_context_check_gl_version (context, GST_GL_API_GLES2, 3, 0))
static void _do_convert (GstGLContext * context, GstGLColorConvert * convert);
static gboolean _init_convert (GstGLColorConvert * convert);
static gboolean _init_convert_fbo (GstGLColorConvert * convert);
static GstBuffer *_gst_gl_color_convert_perform_unlocked (GstGLColorConvert *
convert, GstBuffer * inbuf);
static gboolean _do_convert_draw (GstGLContext * context,
GstGLColorConvert * convert);
/* *INDENT-OFF* */
#define YUV_TO_RGB_COEFFICIENTS \
"uniform vec3 offset;\n" \
"uniform vec3 coeff1;\n" \
"uniform vec3 coeff2;\n" \
"uniform vec3 coeff3;\n"
/* FIXME: use the colormatrix support from videoconvert */
/* BT. 601 standard with the following ranges:
* Y = [16..235] (of 255)
* Cb/Cr = [16..240] (of 255)
*/
static const gfloat from_yuv_bt601_offset[] = {-0.0625, -0.5, -0.5};
static const gfloat from_yuv_bt601_rcoeff[] = {1.164, 0.000, 1.596};
static const gfloat from_yuv_bt601_gcoeff[] = {1.164,-0.391,-0.813};
static const gfloat from_yuv_bt601_bcoeff[] = {1.164, 2.018, 0.000};
/* BT. 709 standard with the following ranges:
* Y = [16..235] (of 255)
* Cb/Cr = [16..240] (of 255)
*/
static const gfloat from_yuv_bt709_offset[] = {-0.0625, -0.5, -0.5};
static const gfloat from_yuv_bt709_rcoeff[] = {1.164, 0.000, 1.787};
static const gfloat from_yuv_bt709_gcoeff[] = {1.164,-0.213,-0.531};
static const gfloat from_yuv_bt709_bcoeff[] = {1.164,2.112, 0.000};
#define RGB_TO_YUV_COEFFICIENTS \
"uniform vec3 offset;\n" \
"uniform vec3 coeff1;\n" \
"uniform vec3 coeff2;\n" \
"uniform vec3 coeff3;\n"
/* Matrix inverses of the color matrices found above */
/* BT. 601 standard with the following ranges:
* Y = [16..235] (of 255)
* Cb/Cr = [16..240] (of 255)
*/
static const gfloat from_rgb_bt601_offset[] = {0.0625, 0.5, 0.5};
static const gfloat from_rgb_bt601_ycoeff[] = {0.256816, 0.504154, 0.0979137};
static const gfloat from_rgb_bt601_ucoeff[] = {-0.148246, -0.29102, 0.439266};
static const gfloat from_rgb_bt601_vcoeff[] = {0.439271, -0.367833, -0.071438};
/* BT. 709 standard with the following ranges:
* Y = [16..235] (of 255)
* Cb/Cr = [16..240] (of 255)
*/
static const gfloat from_rgb_bt709_offset[] = {0.0625, 0.5, 0.5};
static const gfloat from_rgb_bt709_ycoeff[] = { 0.182604, 0.614526, 0.061976 };
static const gfloat from_rgb_bt709_ucoeff[] = { -0.100640, -0.338688, 0.439327 };
static const gfloat from_rgb_bt709_vcoeff[] = { 0.440654, -0.400285, -0.040370 };
/* GRAY16 to RGB conversion
* data transfered as GL_LUMINANCE_ALPHA then convert back to GRAY16
* high byte weight as : 255*256/65535
* ([0~1] denormalize to [0~255],shift to high byte,normalize to [0~1])
* low byte weight as : 255/65535 (similar)
* */
#define COMPOSE_WEIGHT \
"const vec2 compose_weight = vec2(0.996109, 0.003891);\n"
#define DEFAULT_UNIFORMS \
"#ifdef GL_ES\n" \
"precision mediump float;\n" \
"#endif\n" \
"uniform vec2 tex_scale0;\n" \
"uniform vec2 tex_scale1;\n" \
"uniform vec2 tex_scale2;\n" \
"uniform float width;\n" \
"uniform float height;\n"
#define MAX_FUNCTIONS 4
#define glsl_OES_extension_string "#extension GL_OES_EGL_image_external : require \n"
struct shader_templ
{
const gchar *extensions;
const gchar *uniforms;
const gchar *functions[MAX_FUNCTIONS];
const gchar *body;
GstGLTextureTarget target;
};
#define glsl_func_yuv_to_rgb \
"vec3 yuv_to_rgb (vec3 val, vec3 offset, vec3 ycoeff, vec3 ucoeff, vec3 vcoeff) {\n" \
" vec3 rgb;\n" \
" val += offset;\n" \
" rgb.r = dot(val, ycoeff);\n" \
" rgb.g = dot(val, ucoeff);\n" \
" rgb.b = dot(val, vcoeff);\n" \
" return rgb;\n" \
"}\n"
#define glsl_func_rgb_to_yuv \
"vec3 rgb_to_yuv (vec3 val, vec3 offset, vec3 rcoeff, vec3 gcoeff, vec3 bcoeff) {\n" \
" vec3 yuv;\n" \
" yuv.r = dot(val.rgb, rcoeff);\n" \
" yuv.g = dot(val.rgb, gcoeff);\n" \
" yuv.b = dot(val.rgb, bcoeff);\n" \
" yuv += offset;\n" \
" return yuv;\n" \
"}\n"
/* Channel reordering for XYZ <-> ZYX conversion */
static const struct shader_templ templ_REORDER =
{ NULL,
DEFAULT_UNIFORMS "uniform sampler2D tex;\n",
{ NULL, },
"vec4 t = texture2D(tex, texcoord * tex_scale0);\n"
"%s\n" /* clobber alpha channel? */
"gl_FragColor = vec4(t.%c, t.%c, t.%c, t.%c);\n",
GST_GL_TEXTURE_TARGET_2D
};
/* GRAY16 to RGB conversion
* data transfered as GL_LUMINANCE_ALPHA then convert back to GRAY16
* high byte weight as : 255*256/65535
* ([0~1] denormalize to [0~255],shift to high byte,normalize to [0~1])
* low byte weight as : 255/65535 (similar)
* */
static const struct shader_templ templ_COMPOSE =
{ NULL,
DEFAULT_UNIFORMS COMPOSE_WEIGHT "uniform sampler2D tex;\n",
{ NULL, },
"vec4 rgba;\n"
"vec4 t = texture2D(tex, texcoord * tex_scale0);\n"
"rgba.rgb = dot(t.%c%c, compose_weight);"
"rgba.a = 1.0;\n"
"gl_FragColor = vec4(rgba.%c, rgba.%c, rgba.%c, rgba.%c);\n",
GST_GL_TEXTURE_TARGET_2D
};
static const struct shader_templ templ_AYUV_to_RGB =
{ NULL,
DEFAULT_UNIFORMS YUV_TO_RGB_COEFFICIENTS "uniform sampler2D tex;\n",
{ glsl_func_yuv_to_rgb, NULL, },
"vec4 texel, rgba;\n"
"texel = texture2D(tex, texcoord * tex_scale0);\n"
"rgba.rgb = yuv_to_rgb (texel.yzw, offset, coeff1, coeff2, coeff3);\n"
"rgba.a = texel.r;\n"
"gl_FragColor=vec4(rgba.%c,rgba.%c,rgba.%c,rgba.%c);\n",
GST_GL_TEXTURE_TARGET_2D
};
static const struct shader_templ templ_RGB_to_AYUV =
{ NULL,
DEFAULT_UNIFORMS RGB_TO_YUV_COEFFICIENTS "uniform sampler2D tex;\n",
{ glsl_func_rgb_to_yuv, NULL, },
"vec4 texel, ayuv;\n"
"texel = texture2D(tex, texcoord).%c%c%c%c;\n"
"ayuv.yzw = rgb_to_yuv (texel.rgb, offset, coeff1, coeff2, coeff3);\n"
"ayuv.x = %s;\n"
"gl_FragColor = ayuv;\n",
GST_GL_TEXTURE_TARGET_2D
};
/* YUV to RGB conversion */
static const struct shader_templ templ_PLANAR_YUV_to_RGB =
{ NULL,
DEFAULT_UNIFORMS YUV_TO_RGB_COEFFICIENTS "uniform sampler2D Ytex, Utex, Vtex;\n",
{ glsl_func_yuv_to_rgb, NULL, },
"vec4 texel, rgba;\n"
/* FIXME: should get the sampling right... */
"texel.x = texture2D(Ytex, texcoord * tex_scale0).r;\n"
"texel.y = texture2D(Utex, texcoord * tex_scale1).r;\n"
"texel.z = texture2D(Vtex, texcoord * tex_scale2).r;\n"
"rgba.rgb = yuv_to_rgb (texel.xyz, offset, coeff1, coeff2, coeff3);\n"
"rgba.a = 1.0;\n"
"gl_FragColor=vec4(rgba.%c,rgba.%c,rgba.%c,rgba.%c);\n",
GST_GL_TEXTURE_TARGET_2D
};
static const struct shader_templ templ_RGB_to_PLANAR_YUV =
{ NULL,
DEFAULT_UNIFORMS RGB_TO_YUV_COEFFICIENTS "uniform sampler2D tex;\n"
"uniform vec2 chroma_sampling;\n",
{ glsl_func_rgb_to_yuv, NULL, },
"vec4 texel;\n"
"vec3 yuv;\n"
"texel = texture2D(tex, texcoord).%c%c%c%c;\n"
/* FIXME: this is not quite correct yet */
"vec4 uv_texel = vec4(0.0);\n"
/* One u and v sample can be generated by a nxm sized block given by
* @chroma_sampling. The result is the average of all the values in the
* block computed with a rolling average.
*/
"vec2 size = vec2(width, height);\n"
"vec2 pos = texcoord * size;\n"
/* scale for chroma size */
"vec2 chroma_pos = texcoord * chroma_sampling * size;\n"
/* offset chroma to the center of the first texel in the block */
"chroma_pos -= clamp(chroma_sampling * 0.5 - 0.5, vec2(0.0), chroma_sampling);\n"
"if (chroma_pos.x < width && chroma_pos.y < height) {\n"
" for (int i = 0; i < int(chroma_sampling.x); i++) {\n"
" vec2 delta = vec2 (float(i), 0.0);\n"
" for (int j = 0; j < int(chroma_sampling.y); j++) {\n"
" int n = (i+1)*(j+1);\n"
" delta.y = float(j);\n"
" vec4 sample = texture2D(tex, (chroma_pos + delta) / size).%c%c%c%c;\n"
/* rolling average */
" uv_texel = (float(n-1) * uv_texel + sample) / float(n);\n"
" }\n"
" }\n"
"}\n"
"yuv.x = rgb_to_yuv (texel.rgb, offset, coeff1, coeff2, coeff3).x;\n"
"yuv.yz = rgb_to_yuv (uv_texel.rgb, offset, coeff1, coeff2, coeff3).yz;\n"
"gl_FragData[0] = vec4(yuv.x, 0.0, 0.0, 1.0);\n"
"gl_FragData[1] = vec4(yuv.y, 0.0, 0.0, 1.0);\n"
"gl_FragData[2] = vec4(yuv.z, 0.0, 0.0, 1.0);\n",
GST_GL_TEXTURE_TARGET_2D
};
/* NV12/NV21 to RGB conversion */
static const struct shader_templ templ_NV12_NV21_to_RGB =
{ NULL,
DEFAULT_UNIFORMS YUV_TO_RGB_COEFFICIENTS "uniform sampler2D Ytex, UVtex;\n",
{ glsl_func_yuv_to_rgb, NULL, },
"vec4 rgba;\n"
"vec3 yuv;\n"
/* FIXME: should get the sampling right... */
"yuv.x=texture2D(Ytex, texcoord * tex_scale0).r;\n"
"yuv.yz=texture2D(UVtex, texcoord * tex_scale1).%c%c;\n"
"rgba.rgb = yuv_to_rgb (yuv, offset, coeff1, coeff2, coeff3);\n"
"rgba.a = 1.0;\n"
"gl_FragColor=vec4(rgba.%c,rgba.%c,rgba.%c,rgba.%c);\n",
GST_GL_TEXTURE_TARGET_2D
};
/* RGB to NV12/NV21 conversion */
/* NV12: u, v
NV21: v, u */
static const struct shader_templ templ_RGB_to_NV12_NV21 =
{ NULL,
DEFAULT_UNIFORMS RGB_TO_YUV_COEFFICIENTS "uniform sampler2D tex;\n",
{ glsl_func_rgb_to_yuv, NULL, },
"vec4 texel, uv_texel;\n"
"vec3 yuv;\n"
"texel = texture2D(tex, texcoord).%c%c%c%c;\n"
"uv_texel = texture2D(tex, texcoord * tex_scale0 * 2.0).%c%c%c%c;\n"
"yuv.x = rgb_to_yuv (texel.rgb, offset, coeff1, coeff2, coeff3).x;\n"
"yuv.yz = rgb_to_yuv (uv_texel.rgb, offset, coeff1, coeff2, coeff3).yz;\n"
"gl_FragData[0] = vec4(yuv.x, 0.0, 0.0, 1.0);\n"
"gl_FragData[1] = vec4(yuv.%c, yuv.%c, 0.0, 1.0);\n",
GST_GL_TEXTURE_TARGET_2D
};
/* YUY2:r,g,a
UYVY:a,b,r */
static const struct shader_templ templ_YUY2_UYVY_to_RGB =
{ NULL,
DEFAULT_UNIFORMS YUV_TO_RGB_COEFFICIENTS "uniform sampler2D Ytex;\n",
{ glsl_func_yuv_to_rgb, NULL, },
"vec4 rgba, uv_texel;\n"
"vec3 yuv;\n"
/* FIXME: should get the sampling right... */
"float dx1 = -1.0 / width;\n"
"float dx2 = 0.0;\n"
"yuv.x = texture2D(Ytex, texcoord * tex_scale0).%c;\n"
"float inorder = mod (texcoord.x * width, 2.0);\n"
"if (inorder < 1.0) {\n"
" dx2 = -dx1;\n"
" dx1 = 0.0;\n"
"}\n"
"uv_texel.rg = texture2D(Ytex, texcoord * tex_scale0 + vec2(dx1, 0.0)).r%c;\n"
"uv_texel.ba = texture2D(Ytex, texcoord * tex_scale0 + vec2(dx2, 0.0)).r%c;\n"
"yuv.yz = uv_texel.%c%c;\n"
"rgba.rgb = yuv_to_rgb (yuv, offset, coeff1, coeff2, coeff3);\n"
"rgba.a = 1.0;\n"
"gl_FragColor = vec4(rgba.%c,rgba.%c,rgba.%c,rgba.%c);\n",
GST_GL_TEXTURE_TARGET_2D
};
static const struct shader_templ templ_RGB_to_YUY2_UYVY =
{ NULL,
DEFAULT_UNIFORMS RGB_TO_YUV_COEFFICIENTS "uniform sampler2D tex;\n",
{ glsl_func_rgb_to_yuv, NULL, },
"vec4 texel1, texel2;\n"
"vec3 yuv, yuv1, yuv2;\n"
"float fx, dx, fy;\n"
"float inorder = mod (texcoord.x * width, 2.0);\n"
"fx = texcoord.x;\n"
"dx = 1.0 / width;\n"
"if (inorder > 1.0) {\n"
" dx = -dx;\n"
"}\n"
"fy = texcoord.y;\n"
"texel1 = texture2D(tex, vec2(fx, fy)).%c%c%c%c;\n"
"texel2 = texture2D(tex, vec2(fx + dx, fy)).%c%c%c%c;\n"
"yuv1 = rgb_to_yuv (texel1.rgb, offset, coeff1, coeff2, coeff3);\n"
"yuv2 = rgb_to_yuv (texel2.rgb, offset, coeff1, coeff2, coeff3);\n"
"yuv.x = yuv1.x;\n"
"yuv.yz = (yuv1.yz + yuv2.yz) * 0.5;\n"
"if (inorder < 1.0) {\n"
" gl_FragColor = vec4(yuv.%c, yuv.%c, 0.0, 0.0);\n"
"} else {\n"
" gl_FragColor = vec4(yuv.%c, yuv.%c, 0.0, 0.0);\n"
"}\n",
GST_GL_TEXTURE_TARGET_2D
};
static const gchar text_vertex_shader[] =
"attribute vec4 a_position; \n"
"attribute vec2 a_texcoord; \n"
"varying vec2 v_texcoord; \n"
"void main() \n"
"{ \n"
" gl_Position = a_position; \n"
" v_texcoord = a_texcoord; \n"
"} \n";
static const GLfloat vertices[] = {
1.0f, -1.0f, 0.0f, 1.0f, 0.0f,
-1.0f, -1.0f, 0.0f, 0.0f, 0.0f,
-1.0f, 1.0f, 0.0f, 0.0f, 1.0f,
1.0f, 1.0f, 0.0f, 1.0f, 1.0f
};
static const GLushort indices[] = { 0, 1, 2, 0, 2, 3 };
/* *INDENT-ON* */
struct ConvertInfo
{
gint in_n_textures;
gint out_n_textures;
const struct shader_templ *templ;
gchar *frag_body;
gchar *frag_prog;
const gchar *shader_tex_names[GST_VIDEO_MAX_PLANES];
gfloat *cms_offset;
gfloat *cms_coeff1; /* r,y */
gfloat *cms_coeff2; /* g,u */
gfloat *cms_coeff3; /* b,v */
gfloat chroma_sampling[2];
};
struct _GstGLColorConvertPrivate
{
gboolean result;
struct ConvertInfo convert_info;
GstGLTextureTarget from_texture_target;
GstGLTextureTarget to_texture_target;
GstGLMemory *in_tex[GST_VIDEO_MAX_PLANES];
GstGLMemory *out_tex[GST_VIDEO_MAX_PLANES];
GLuint vao;
GLuint vertex_buffer;
GLuint vbo_indices;
GLuint attr_position;
GLuint attr_texture;
};
GST_DEBUG_CATEGORY_STATIC (gst_gl_color_convert_debug);
#define GST_CAT_DEFAULT gst_gl_color_convert_debug
#define DEBUG_INIT \
GST_DEBUG_CATEGORY_INIT (gst_gl_color_convert_debug, "glconvert", 0, "convert");
G_DEFINE_TYPE_WITH_CODE (GstGLColorConvert, gst_gl_color_convert,
GST_TYPE_OBJECT, DEBUG_INIT);
static void gst_gl_color_convert_finalize (GObject * object);
static void gst_gl_color_convert_reset (GstGLColorConvert * convert);
#define GST_GL_COLOR_CONVERT_GET_PRIVATE(obj) (G_TYPE_INSTANCE_GET_PRIVATE ((obj), \
GST_TYPE_GL_COLOR_CONVERT, GstGLColorConvertPrivate))
static void
gst_gl_color_convert_class_init (GstGLColorConvertClass * klass)
{
g_type_class_add_private (klass, sizeof (GstGLColorConvertPrivate));
G_OBJECT_CLASS (klass)->finalize = gst_gl_color_convert_finalize;
}
static void
gst_gl_color_convert_init (GstGLColorConvert * convert)
{
convert->priv = GST_GL_COLOR_CONVERT_GET_PRIVATE (convert);
gst_gl_color_convert_reset (convert);
}
/**
* gst_gl_color_convert_new:
* @context: a #GstGLContext
*
* Returns: a new #GstGLColorConvert object
*/
GstGLColorConvert *
gst_gl_color_convert_new (GstGLContext * context)
{
GstGLColorConvert *convert;
convert = g_object_new (GST_TYPE_GL_COLOR_CONVERT, NULL);
convert->context = gst_object_ref (context);
gst_video_info_set_format (&convert->in_info, GST_VIDEO_FORMAT_ENCODED, 0, 0);
gst_video_info_set_format (&convert->out_info, GST_VIDEO_FORMAT_ENCODED, 0,
0);
GST_DEBUG_OBJECT (convert,
"Created new colorconvert for context %" GST_PTR_FORMAT, context);
return convert;
}
static void
gst_gl_color_convert_finalize (GObject * object)
{
GstGLColorConvert *convert;
convert = GST_GL_COLOR_CONVERT (object);
gst_gl_color_convert_reset (convert);
if (convert->context) {
gst_object_unref (convert->context);
convert->context = NULL;
}
G_OBJECT_CLASS (gst_gl_color_convert_parent_class)->finalize (object);
}
static void
_reset_gl (GstGLContext * context, GstGLColorConvert * convert)
{
const GstGLFuncs *gl = context->gl_vtable;
if (convert->priv->vao) {
gl->DeleteVertexArrays (1, &convert->priv->vao);
convert->priv->vao = 0;
}
if (convert->priv->vertex_buffer) {
gl->DeleteBuffers (1, &convert->priv->vertex_buffer);
convert->priv->vertex_buffer = 0;
}
if (convert->priv->vbo_indices) {
gl->DeleteBuffers (1, &convert->priv->vbo_indices);
convert->priv->vbo_indices = 0;
}
}
static void
gst_gl_color_convert_reset (GstGLColorConvert * convert)
{
guint i;
if (convert->fbo || convert->depth_buffer) {
gst_gl_context_del_fbo (convert->context, convert->fbo,
convert->depth_buffer);
convert->fbo = 0;
convert->depth_buffer = 0;
}
for (i = 0; i < convert->priv->convert_info.out_n_textures; i++) {
if (convert->priv->out_tex[i])
gst_memory_unref ((GstMemory *) convert->priv->out_tex[i]);
convert->priv->out_tex[i] = NULL;
}
convert->priv->convert_info.chroma_sampling[0] = 1.0f;
convert->priv->convert_info.chroma_sampling[1] = 1.0f;
if (convert->priv->convert_info.frag_prog) {
g_free (convert->priv->convert_info.frag_prog);
convert->priv->convert_info.frag_prog = NULL;
}
if (convert->priv->convert_info.frag_body) {
g_free (convert->priv->convert_info.frag_body);
convert->priv->convert_info.frag_body = NULL;
}
if (convert->shader) {
gst_object_unref (convert->shader);
convert->shader = NULL;
}
if (convert->context) {
gst_gl_context_thread_add (convert->context,
(GstGLContextThreadFunc) _reset_gl, convert);
}
}
static gboolean
_gst_gl_color_convert_can_passthrough_info (GstVideoInfo * in,
GstVideoInfo * out)
{
gint i;
if (GST_VIDEO_INFO_FORMAT (in) != GST_VIDEO_INFO_FORMAT (out))
return FALSE;
if (GST_VIDEO_INFO_WIDTH (in) != GST_VIDEO_INFO_WIDTH (out))
return FALSE;
if (GST_VIDEO_INFO_HEIGHT (in) != GST_VIDEO_INFO_HEIGHT (out))
return FALSE;
if (GST_VIDEO_INFO_SIZE (in) != GST_VIDEO_INFO_SIZE (out))
return FALSE;
for (i = 0; i < in->finfo->n_planes; i++) {
if (in->stride[i] != out->stride[i])
return FALSE;
if (in->offset[i] != out->offset[i])
return FALSE;
}
if (!gst_video_colorimetry_is_equal (&in->colorimetry, &out->colorimetry))
return FALSE;
if (in->chroma_site != out->chroma_site)
return FALSE;
return TRUE;
}
static gboolean
_gst_gl_color_convert_set_caps_unlocked (GstGLColorConvert * convert,
GstCaps * in_caps, GstCaps * out_caps)
{
GstVideoInfo in_info, out_info;
GstCapsFeatures *in_features, *out_features;
GstGLTextureTarget from_target, to_target;
gboolean passthrough;
g_return_val_if_fail (convert != NULL, FALSE);
g_return_val_if_fail (in_caps, FALSE);
g_return_val_if_fail (out_caps, FALSE);
GST_LOG_OBJECT (convert, "Setting caps in %" GST_PTR_FORMAT
" out %" GST_PTR_FORMAT, in_caps, out_caps);
if (!gst_video_info_from_caps (&in_info, in_caps))
g_assert_not_reached ();
if (!gst_video_info_from_caps (&out_info, out_caps))
g_assert_not_reached ();
g_return_val_if_fail (GST_VIDEO_INFO_FORMAT (&in_info) !=
GST_VIDEO_FORMAT_UNKNOWN, FALSE);
g_return_val_if_fail (GST_VIDEO_INFO_FORMAT (&in_info) !=
GST_VIDEO_FORMAT_ENCODED, FALSE);
g_return_val_if_fail (GST_VIDEO_INFO_FORMAT (&out_info) !=
GST_VIDEO_FORMAT_UNKNOWN, FALSE);
g_return_val_if_fail (GST_VIDEO_INFO_FORMAT (&out_info) !=
GST_VIDEO_FORMAT_ENCODED, FALSE);
in_features = gst_caps_get_features (in_caps, 0);
out_features = gst_caps_get_features (out_caps, 0);
if (!gst_caps_features_contains (in_features,
GST_CAPS_FEATURE_MEMORY_GL_MEMORY)
|| !gst_caps_features_contains (out_features,
GST_CAPS_FEATURE_MEMORY_GL_MEMORY)) {
return FALSE;
}
{
GstStructure *in_s = gst_caps_get_structure (in_caps, 0);
GstStructure *out_s = gst_caps_get_structure (out_caps, 0);
if (gst_structure_has_field_typed (in_s, "texture-target", G_TYPE_STRING))
from_target =
gst_gl_texture_target_from_string (gst_structure_get_string (in_s,
"texture-target"));
else
from_target = GST_GL_TEXTURE_TARGET_2D;
if (gst_structure_has_field_typed (out_s, "texture-target", G_TYPE_STRING))
to_target =
gst_gl_texture_target_from_string (gst_structure_get_string (out_s,
"texture-target"));
else
to_target = GST_GL_TEXTURE_TARGET_2D;
if (to_target == GST_GL_TEXTURE_TARGET_NONE
|| from_target == GST_GL_TEXTURE_TARGET_NONE)
/* invalid caps */
return FALSE;
}
if (gst_video_info_is_equal (&convert->in_info, &in_info) &&
gst_video_info_is_equal (&convert->out_info, &out_info) &&
convert->priv->from_texture_target == from_target &&
convert->priv->to_texture_target == to_target)
return TRUE;
/* If input and output are identical, pass through directly */
passthrough =
_gst_gl_color_convert_can_passthrough_info (&in_info, &out_info) &&
from_target == to_target;
if (!passthrough && to_target != GST_GL_TEXTURE_TARGET_2D
&& to_target != GST_GL_TEXTURE_TARGET_RECTANGLE)
return FALSE;
gst_gl_color_convert_reset (convert);
convert->in_info = in_info;
convert->out_info = out_info;
convert->priv->from_texture_target = from_target;
convert->priv->to_texture_target = to_target;
convert->initted = FALSE;
convert->passthrough = passthrough;
#ifndef GST_DISABLE_GST_DEBUG
if (G_UNLIKELY (convert->passthrough))
GST_DEBUG_OBJECT (convert,
"Configuring passthrough mode for same in/out caps");
else {
GST_DEBUG_OBJECT (convert, "Color converting %" GST_PTR_FORMAT
" to %" GST_PTR_FORMAT, in_caps, out_caps);
}
#endif
return TRUE;
}
/**
* gst_gl_color_convert_set_caps:
* @convert: a #GstGLColorConvert
* @in_caps: input #GstCaps
* @out_caps: output #GstCaps
*
* Initializes @convert with the information required for conversion.
*/
gboolean
gst_gl_color_convert_set_caps (GstGLColorConvert * convert,
GstCaps * in_caps, GstCaps * out_caps)
{
gboolean ret;
GST_OBJECT_LOCK (convert);
ret = _gst_gl_color_convert_set_caps_unlocked (convert, in_caps, out_caps);
GST_OBJECT_UNLOCK (convert);
return ret;
}
static guint
_get_target_bitmask_from_g_value (const GValue * targets)
{
guint new_targets = 0;
if (targets == NULL) {
new_targets = 1 << GST_GL_TEXTURE_TARGET_2D;
} else if (G_TYPE_CHECK_VALUE_TYPE (targets, G_TYPE_STRING)) {
GstGLTextureTarget target;
const gchar *str;
str = g_value_get_string (targets);
target = gst_gl_texture_target_from_string (str);
if (target)
new_targets |= 1 << target;
} else if (G_TYPE_CHECK_VALUE_TYPE (targets, GST_TYPE_LIST)) {
gint j, m;
m = gst_value_list_get_size (targets);
for (j = 0; j < m; j++) {
const GValue *val = gst_value_list_get_value (targets, j);
GstGLTextureTarget target;
const gchar *str;
str = g_value_get_string (val);
target = gst_gl_texture_target_from_string (str);
if (target)
new_targets |= 1 << target;
}
}
return new_targets;
}
/* copies the given caps */
static GstCaps *
gst_gl_color_convert_caps_remove_format_info (GstCaps * caps)
{
GstStructure *st;
GstCapsFeatures *f;
gint i, n;
GstCaps *res;
res = gst_caps_new_empty ();
n = gst_caps_get_size (caps);
for (i = 0; i < n; i++) {
st = gst_caps_get_structure (caps, i);
f = gst_caps_get_features (caps, i);
/* If this is already expressed by the existing caps
* skip this structure */
if (i > 0 && gst_caps_is_subset_structure_full (res, st, f))
continue;
st = gst_structure_copy (st);
gst_structure_remove_fields (st, "format", "colorimetry", "chroma-site",
"texture-target", NULL);
gst_caps_append_structure_full (res, st, gst_caps_features_copy (f));
}
return res;
}
GstCaps *
gst_gl_color_convert_transform_caps (GstGLContext * convert,
GstPadDirection direction, GstCaps * caps, GstCaps * filter)
{
GstCaps *templ, *result;
templ = gst_caps_from_string (GST_GL_COLOR_CONVERT_VIDEO_CAPS);
caps = gst_gl_color_convert_caps_remove_format_info (caps);
result = gst_caps_intersect (caps, templ);
gst_caps_unref (caps);
gst_caps_unref (templ);
if (filter) {
GstCaps *tmp;
tmp = gst_caps_intersect_full (filter, result, GST_CAPS_INTERSECT_FIRST);
gst_caps_unref (result);
result = tmp;
}
return result;
}
GstCaps *
gst_gl_color_convert_fixate_caps (GstGLContext * convert,
GstPadDirection direction, GstCaps * caps, GstCaps * other)
{
GValue item = G_VALUE_INIT;
const GValue *targets, *other_targets;
guint targets_mask = 0, other_targets_mask = 0, result_mask;
GstVideoInfo info, other_info;
GstStructure *s, *s_other;
other = gst_caps_make_writable (other);
s = gst_caps_get_structure (caps, 0);
s_other = gst_caps_get_structure (other, 0);
targets = gst_structure_get_value (s, "texture-target");
other_targets = gst_structure_get_value (s_other, "texture-target");
targets_mask = _get_target_bitmask_from_g_value (targets);
other_targets_mask = _get_target_bitmask_from_g_value (other_targets);
/* XXX: attempt to fixate the format/colorimetry/etc */
other = gst_caps_fixate (other);
result_mask = targets_mask & other_targets_mask;
if (result_mask == 0) {
/* nothing we can do here */
return other;
}
caps = gst_caps_copy (caps);
caps = gst_caps_fixate (caps);
gst_video_info_from_caps (&info, caps);
gst_video_info_from_caps (&other_info, other);
if (!_gst_gl_color_convert_can_passthrough_info (&info, &other_info)) {
if (direction == GST_PAD_SINK) {
/* this effectively limits us to 2D | RECTANGLE for case where we
* have to convert */
result_mask &=
(1 << GST_GL_TEXTURE_TARGET_2D | 1 <<
GST_GL_TEXTURE_TARGET_RECTANGLE);
} else {
/* if the src caps has 2D support we can 'convert' to anything */
if (targets_mask & (1 << GST_GL_TEXTURE_TARGET_2D | 1 <<
GST_GL_TEXTURE_TARGET_RECTANGLE))
result_mask = -1;
else
result_mask = other_targets_mask;
}
}
g_value_init (&item, G_TYPE_STRING);
if (result_mask & (1 << GST_GL_TEXTURE_TARGET_2D)) {
g_value_set_static_string (&item, GST_GL_TEXTURE_TARGET_2D_STR);
} else if (result_mask & (1 << GST_GL_TEXTURE_TARGET_RECTANGLE)) {
g_value_set_static_string (&item, GST_GL_TEXTURE_TARGET_RECTANGLE_STR);
} else if (result_mask & (1 << GST_GL_TEXTURE_TARGET_EXTERNAL_OES)) {
g_value_set_static_string (&item, GST_GL_TEXTURE_TARGET_EXTERNAL_OES_STR);
}
gst_structure_set_value (s_other, "texture-target", &item);
g_value_unset (&item);
gst_caps_unref (caps);
return other;
}
/**
* gst_gl_color_convert_perform:
* @convert: a #GstGLColorConvert
* @inbuf: the texture ids for input formatted according to in_info
*
* Converts the data contained by @inbuf using the formats specified by the
* #GstVideoInfo<!-- -->s passed to gst_gl_color_convert_set_caps()
*
* Returns: a converted #GstBuffer or %NULL%
*/
GstBuffer *
gst_gl_color_convert_perform (GstGLColorConvert * convert, GstBuffer * inbuf)
{
GstBuffer *ret;
g_return_val_if_fail (convert != NULL, FALSE);
GST_OBJECT_LOCK (convert);
ret = _gst_gl_color_convert_perform_unlocked (convert, inbuf);
GST_OBJECT_UNLOCK (convert);
return ret;
}
static GstBuffer *
_gst_gl_color_convert_perform_unlocked (GstGLColorConvert * convert,
GstBuffer * inbuf)
{
g_return_val_if_fail (convert != NULL, FALSE);
g_return_val_if_fail (inbuf, FALSE);
if (G_UNLIKELY (convert->passthrough))
return gst_buffer_ref (inbuf);
convert->inbuf = inbuf;
gst_gl_context_thread_add (convert->context,
(GstGLContextThreadFunc) _do_convert, convert);
if (!convert->priv->result) {
if (convert->outbuf)
gst_buffer_unref (convert->outbuf);
convert->outbuf = NULL;
return NULL;
}
return convert->outbuf;
}
static inline gboolean
_is_RGBx (GstVideoFormat v_format)
{
switch (v_format) {
case GST_VIDEO_FORMAT_RGBx:
case GST_VIDEO_FORMAT_xRGB:
case GST_VIDEO_FORMAT_BGRx:
case GST_VIDEO_FORMAT_xBGR:
return TRUE;
default:
return FALSE;
}
}
static inline gchar
_index_to_shader_swizzle (int idx)
{
switch (idx) {
case 0:
return 'r';
case 1:
return 'g';
case 2:
return 'b';
case 3:
return 'a';
default:
return '#';
}
}
/* attempts to transform expected to want using swizzling */
static gchar *
_RGB_pixel_order (const gchar * expected, const gchar * wanted)
{
GString *ret = g_string_sized_new (4);
gchar *expect, *want;
gchar *orig_want;
int len;
gboolean discard_output = TRUE;
if (g_ascii_strcasecmp (expected, wanted) == 0) {
g_string_free (ret, TRUE);
return g_ascii_strdown (expected, -1);
}
expect = g_ascii_strdown (expected, -1);
orig_want = want = g_ascii_strdown (wanted, -1);
if (strcmp (expect, "rgb16") == 0 || strcmp (expect, "bgr16") == 0) {
gchar *temp = expect;
expect = g_strndup (temp, 3);
g_free (temp);
}
if (strcmp (want, "rgb16") == 0 || strcmp (want, "bgr16") == 0) {
gchar *temp = want;
orig_want = want = g_strndup (temp, 3);
g_free (temp);
}
/* pad want with 'a's */
if ((len = strlen (want)) < 4) {
gchar *new_want = g_strndup (want, 4);
while (len < 4) {
new_want[len] = 'a';
len++;
}
g_free (want);
orig_want = want = new_want;
}
/* pad expect with 'a's */
if ((len = strlen (expect)) < 4) {
gchar *new_expect = g_strndup (expect, 4);
while (len < 4) {
new_expect[len] = 'a';
len++;
}
g_free (expect);
expect = new_expect;
}
/* build the swizzle format */
while (want && want[0] != '\0') {
gchar *val;
gint idx;
gchar needle = want[0];
if (needle == 'x')
needle = 'a';
if (!(val = strchr (expect, needle))
&& needle == 'a' && !(val = strchr (expect, 'x')))
goto out;
idx = (gint) (val - expect);
ret = g_string_append_c (ret, _index_to_shader_swizzle (idx));
want = &want[1];
}
discard_output = FALSE;
out:
g_free (orig_want);
g_free (expect);
return g_string_free (ret, discard_output);
}
static void
_RGB_to_RGB (GstGLColorConvert * convert)
{
struct ConvertInfo *info = &convert->priv->convert_info;
GstVideoFormat in_format = GST_VIDEO_INFO_FORMAT (&convert->in_info);
const gchar *in_format_str = gst_video_format_to_string (in_format);
GstVideoFormat out_format = GST_VIDEO_INFO_FORMAT (&convert->out_info);
const gchar *out_format_str = gst_video_format_to_string (out_format);
gchar *pixel_order = _RGB_pixel_order (in_format_str, out_format_str);
gchar *alpha = NULL;
info->in_n_textures = 1;
info->out_n_textures = 1;
if (_is_RGBx (in_format)) {
int i;
char input_alpha_channel = 'a';
for (i = 0; i < GST_VIDEO_MAX_PLANES; i++) {
if (in_format_str[i] == 'X' || in_format_str[i] == 'x') {
input_alpha_channel = _index_to_shader_swizzle (i);
break;
}
}
alpha = g_strdup_printf ("t.%c = 1.0;", input_alpha_channel);
}
info->templ = &templ_REORDER;
info->frag_body = g_strdup_printf (info->templ->body, alpha ? alpha : "",
pixel_order[0], pixel_order[1], pixel_order[2], pixel_order[3]);
info->shader_tex_names[0] = "tex";
g_free (alpha);
g_free (pixel_order);
}
static void
_YUV_to_RGB (GstGLColorConvert * convert)
{
struct ConvertInfo *info = &convert->priv->convert_info;
GstVideoFormat out_format = GST_VIDEO_INFO_FORMAT (&convert->out_info);
const gchar *out_format_str = gst_video_format_to_string (out_format);
gchar *pixel_order = _RGB_pixel_order ("rgba", out_format_str);
gboolean texture_rg =
gst_gl_context_check_feature (convert->context, "GL_EXT_texture_rg")
|| gst_gl_context_check_gl_version (convert->context, GST_GL_API_GLES2, 3,
0)
|| gst_gl_context_check_feature (convert->context, "GL_ARB_texture_rg")
|| gst_gl_context_check_gl_version (convert->context, GST_GL_API_OPENGL3,
3, 0);
gboolean apple_ycbcr = gst_gl_context_check_feature (convert->context,
"GL_APPLE_ycbcr_422");
gboolean in_tex_rectangular = FALSE;
#if GST_GL_HAVE_OPENGL
GstMemory *memory = gst_buffer_peek_memory (convert->inbuf, 0);
if (gst_is_gl_memory (memory) && (USING_OPENGL (convert->context)
|| USING_OPENGL3 (convert->context))) {
in_tex_rectangular =
convert->priv->from_texture_target == GST_GL_TEXTURE_TARGET_RECTANGLE;
}
#endif
info->out_n_textures = 1;
if (in_tex_rectangular && apple_ycbcr
&& gst_buffer_n_memory (convert->inbuf) == 1) {
/* FIXME: We should probably also check if tex_target actually is using
* the Apple YCbCr422 extension. It could also be a normal UYVY texture
* with RB or Lum/Alpha
*/
/* The mangling will change this to the correct texture2DRect, sampler2DRect
* for us */
info->templ = &templ_REORDER;
info->frag_body =
g_strdup_printf (info->templ->body, pixel_order[0], pixel_order[1],
pixel_order[2], pixel_order[3]);
info->in_n_textures = 1;
info->shader_tex_names[0] = "tex";
} else {
switch (GST_VIDEO_INFO_FORMAT (&convert->in_info)) {
case GST_VIDEO_FORMAT_AYUV:
info->templ = &templ_AYUV_to_RGB;
info->frag_body = g_strdup_printf (info->templ->body, pixel_order[0],
pixel_order[1], pixel_order[2], pixel_order[3]);
info->in_n_textures = 1;
info->shader_tex_names[0] = "tex";
break;
case GST_VIDEO_FORMAT_I420:
case GST_VIDEO_FORMAT_Y444:
case GST_VIDEO_FORMAT_Y42B:
case GST_VIDEO_FORMAT_Y41B:
info->templ = &templ_PLANAR_YUV_to_RGB;
info->frag_body =
g_strdup_printf (info->templ->body, pixel_order[0],
pixel_order[1], pixel_order[2], pixel_order[3]);
info->in_n_textures = 3;
info->shader_tex_names[0] = "Ytex";
info->shader_tex_names[1] = "Utex";
info->shader_tex_names[2] = "Vtex";
break;
case GST_VIDEO_FORMAT_YV12:
info->templ = &templ_PLANAR_YUV_to_RGB;
info->frag_body =
g_strdup_printf (info->templ->body, pixel_order[0],
pixel_order[1], pixel_order[2], pixel_order[3]);
info->in_n_textures = 3;
info->shader_tex_names[0] = "Ytex";
info->shader_tex_names[1] = "Vtex";
info->shader_tex_names[2] = "Utex";
break;
case GST_VIDEO_FORMAT_YUY2:
{
char uv_val = texture_rg ? 'g' : 'a';
info->templ = &templ_YUY2_UYVY_to_RGB;
info->frag_body = g_strdup_printf (info->templ->body, 'r', uv_val,
uv_val, 'g', 'a', pixel_order[0], pixel_order[1], pixel_order[2],
pixel_order[3]);
info->in_n_textures = 1;
info->shader_tex_names[0] = "Ytex";
break;
}
case GST_VIDEO_FORMAT_UYVY:
{
char y_val = texture_rg ? 'g' : 'a';
info->templ = &templ_YUY2_UYVY_to_RGB;
info->frag_body = g_strdup_printf (info->templ->body, y_val, 'g',
'g', 'r', 'b', pixel_order[0], pixel_order[1], pixel_order[2],
pixel_order[3]);
info->in_n_textures = 1;
info->shader_tex_names[0] = "Ytex";
break;
}
case GST_VIDEO_FORMAT_NV12:
{
char val2 = texture_rg ? 'g' : 'a';
info->templ = &templ_NV12_NV21_to_RGB;
info->frag_body = g_strdup_printf (info->templ->body, 'r', val2,
pixel_order[0], pixel_order[1], pixel_order[2], pixel_order[3]);
info->in_n_textures = 2;
info->shader_tex_names[0] = "Ytex";
info->shader_tex_names[1] = "UVtex";
break;
}
case GST_VIDEO_FORMAT_NV21:
{
char val2 = texture_rg ? 'g' : 'a';
info->templ = &templ_NV12_NV21_to_RGB;
info->frag_body = g_strdup_printf (info->templ->body, val2, 'r',
pixel_order[0], pixel_order[1], pixel_order[2], pixel_order[3]);
info->in_n_textures = 2;
info->shader_tex_names[0] = "Ytex";
info->shader_tex_names[1] = "UVtex";
break;
}
default:
break;
}
}
if (gst_video_colorimetry_matches (&convert->in_info.colorimetry,
GST_VIDEO_COLORIMETRY_BT709)) {
info->cms_offset = (gfloat *) from_yuv_bt709_offset;
info->cms_coeff1 = (gfloat *) from_yuv_bt709_rcoeff;
info->cms_coeff2 = (gfloat *) from_yuv_bt709_gcoeff;
info->cms_coeff3 = (gfloat *) from_yuv_bt709_bcoeff;
} else {
/* defaults/bt601 */
info->cms_offset = (gfloat *) from_yuv_bt601_offset;
info->cms_coeff1 = (gfloat *) from_yuv_bt601_rcoeff;
info->cms_coeff2 = (gfloat *) from_yuv_bt601_gcoeff;
info->cms_coeff3 = (gfloat *) from_yuv_bt601_bcoeff;
}
g_free (pixel_order);
}
static void
_RGB_to_YUV (GstGLColorConvert * convert)
{
struct ConvertInfo *info = &convert->priv->convert_info;
GstVideoFormat in_format = GST_VIDEO_INFO_FORMAT (&convert->in_info);
const gchar *in_format_str = gst_video_format_to_string (in_format);
GstVideoFormat out_format = GST_VIDEO_INFO_FORMAT (&convert->out_info);
gchar *pixel_order = _RGB_pixel_order (in_format_str, "rgba");
const gchar *alpha;
info->frag_prog = NULL;
info->in_n_textures = 1;
info->shader_tex_names[0] = "tex";
switch (out_format) {
case GST_VIDEO_FORMAT_AYUV:
alpha = _is_RGBx (in_format) ? "1.0" : "texel.a";
info->templ = &templ_RGB_to_AYUV;
info->frag_body = g_strdup_printf (info->templ->body, pixel_order[0],
pixel_order[1], pixel_order[2], pixel_order[3], alpha);
info->out_n_textures = 1;
break;
case GST_VIDEO_FORMAT_I420:
case GST_VIDEO_FORMAT_YV12:
case GST_VIDEO_FORMAT_Y444:
case GST_VIDEO_FORMAT_Y42B:
case GST_VIDEO_FORMAT_Y41B:
info->templ = &templ_RGB_to_PLANAR_YUV;
info->frag_body = g_strdup_printf (info->templ->body,
pixel_order[0], pixel_order[1], pixel_order[2], pixel_order[3],
pixel_order[0], pixel_order[1], pixel_order[2], pixel_order[3]);
info->out_n_textures = 3;
if (out_format == GST_VIDEO_FORMAT_Y444) {
info->chroma_sampling[0] = info->chroma_sampling[1] = 1.0f;
} else if (out_format == GST_VIDEO_FORMAT_Y42B) {
info->chroma_sampling[0] = 2.0f;
info->chroma_sampling[1] = 1.0f;
} else if (out_format == GST_VIDEO_FORMAT_Y41B) {
info->chroma_sampling[0] = 4.0f;
info->chroma_sampling[1] = 1.0f;
} else {
info->chroma_sampling[0] = info->chroma_sampling[1] = 2.0f;
}
break;
case GST_VIDEO_FORMAT_YUY2:
info->templ = &templ_RGB_to_YUY2_UYVY;
info->frag_body = g_strdup_printf (info->templ->body,
pixel_order[0], pixel_order[1], pixel_order[2], pixel_order[3],
pixel_order[0], pixel_order[1], pixel_order[2], pixel_order[3],
'x', 'y', 'x', 'z');
info->out_n_textures = 1;
break;
case GST_VIDEO_FORMAT_UYVY:
info->templ = &templ_RGB_to_YUY2_UYVY,
info->frag_body = g_strdup_printf (info->templ->body,
pixel_order[0], pixel_order[1], pixel_order[2], pixel_order[3],
pixel_order[0], pixel_order[1], pixel_order[2], pixel_order[3],
'y', 'x', 'z', 'x');
info->out_n_textures = 1;
break;
case GST_VIDEO_FORMAT_NV12:
info->templ = &templ_RGB_to_NV12_NV21,
info->frag_body = g_strdup_printf (info->templ->body,
pixel_order[0], pixel_order[1], pixel_order[2], pixel_order[3],
pixel_order[0], pixel_order[1], pixel_order[2], pixel_order[3],
'y', 'z');
info->out_n_textures = 2;
break;
case GST_VIDEO_FORMAT_NV21:
info->templ = &templ_RGB_to_NV12_NV21,
info->frag_body = g_strdup_printf (info->templ->body,
pixel_order[0], pixel_order[1], pixel_order[2], pixel_order[3],
pixel_order[0], pixel_order[1], pixel_order[2], pixel_order[3],
'z', 'y');
info->out_n_textures = 2;
break;
default:
break;
}
if (gst_video_colorimetry_matches (&convert->in_info.colorimetry,
GST_VIDEO_COLORIMETRY_BT709)) {
info->cms_offset = (gfloat *) from_rgb_bt709_offset;
info->cms_coeff1 = (gfloat *) from_rgb_bt709_ycoeff;
info->cms_coeff2 = (gfloat *) from_rgb_bt709_ucoeff;
info->cms_coeff3 = (gfloat *) from_rgb_bt709_vcoeff;
} else {
/* defaults/bt601 */
info->cms_offset = (gfloat *) from_rgb_bt601_offset;
info->cms_coeff1 = (gfloat *) from_rgb_bt601_ycoeff;
info->cms_coeff2 = (gfloat *) from_rgb_bt601_ucoeff;
info->cms_coeff3 = (gfloat *) from_rgb_bt601_vcoeff;
}
g_free (pixel_order);
}
static void
_RGB_to_GRAY (GstGLColorConvert * convert)
{
struct ConvertInfo *info = &convert->priv->convert_info;
GstVideoFormat in_format = GST_VIDEO_INFO_FORMAT (&convert->in_info);
const gchar *in_format_str = gst_video_format_to_string (in_format);
gchar *pixel_order = _RGB_pixel_order (in_format_str, "rgba");
gchar *alpha = NULL;
info->in_n_textures = 1;
info->out_n_textures = 1;
info->shader_tex_names[0] = "tex";
if (_is_RGBx (in_format))
alpha = g_strdup_printf ("t.%c = 1.0;", pixel_order[3]);
switch (GST_VIDEO_INFO_FORMAT (&convert->out_info)) {
case GST_VIDEO_FORMAT_GRAY8:
info->templ = &templ_REORDER;
info->frag_body = g_strdup_printf (info->templ->body, alpha ? alpha : "",
pixel_order[0], pixel_order[0], pixel_order[0], pixel_order[3]);
break;
default:
break;
}
g_free (alpha);
g_free (pixel_order);
}
static void
_GRAY_to_RGB (GstGLColorConvert * convert)
{
struct ConvertInfo *info = &convert->priv->convert_info;
GstVideoFormat out_format = GST_VIDEO_INFO_FORMAT (&convert->out_info);
const gchar *out_format_str = gst_video_format_to_string (out_format);
gchar *pixel_order = _RGB_pixel_order ("rgba", out_format_str);
gboolean texture_rg =
gst_gl_context_check_feature (convert->context, "GL_EXT_texture_rg")
|| gst_gl_context_check_gl_version (convert->context, GST_GL_API_GLES2, 3,
0)
|| gst_gl_context_check_feature (convert->context, "GL_ARB_texture_rg")
|| gst_gl_context_check_gl_version (convert->context, GST_GL_API_OPENGL3,
3, 0);
info->in_n_textures = 1;
info->out_n_textures = 1;
info->shader_tex_names[0] = "tex";
switch (GST_VIDEO_INFO_FORMAT (&convert->in_info)) {
case GST_VIDEO_FORMAT_GRAY8:
info->templ = &templ_REORDER;
info->frag_body = g_strdup_printf (info->templ->body, "", pixel_order[0],
pixel_order[0], pixel_order[0], pixel_order[3]);
break;
case GST_VIDEO_FORMAT_GRAY16_LE:
{
char val2 = texture_rg ? 'g' : 'a';
info->templ = &templ_COMPOSE;
info->frag_body = g_strdup_printf (info->templ->body, val2, 'r',
pixel_order[0], pixel_order[1], pixel_order[2], pixel_order[3]);
break;
}
case GST_VIDEO_FORMAT_GRAY16_BE:
{
char val2 = texture_rg ? 'g' : 'a';
info->templ = &templ_COMPOSE;
info->frag_body = g_strdup_printf (info->templ->body, 'r', val2,
pixel_order[0], pixel_order[1], pixel_order[2], pixel_order[3]);
break;
}
default:
break;
}
g_free (pixel_order);
}
static void
_bind_buffer (GstGLColorConvert * convert)
{
const GstGLFuncs *gl = convert->context->gl_vtable;
gl->BindBuffer (GL_ELEMENT_ARRAY_BUFFER, convert->priv->vbo_indices);
gl->BindBuffer (GL_ARRAY_BUFFER, convert->priv->vertex_buffer);
/* Load the vertex position */
gl->VertexAttribPointer (convert->priv->attr_position, 3, GL_FLOAT, GL_FALSE,
5 * sizeof (GLfloat), (void *) 0);
/* Load the texture coordinate */
gl->VertexAttribPointer (convert->priv->attr_texture, 2, GL_FLOAT, GL_FALSE,
5 * sizeof (GLfloat), (void *) (3 * sizeof (GLfloat)));
gl->EnableVertexAttribArray (convert->priv->attr_position);
gl->EnableVertexAttribArray (convert->priv->attr_texture);
}
static void
_unbind_buffer (GstGLColorConvert * convert)
{
const GstGLFuncs *gl = convert->context->gl_vtable;
gl->BindBuffer (GL_ELEMENT_ARRAY_BUFFER, 0);
gl->BindBuffer (GL_ARRAY_BUFFER, 0);
gl->DisableVertexAttribArray (convert->priv->attr_position);
gl->DisableVertexAttribArray (convert->priv->attr_texture);
}
static gchar *
_mangle_texture_access (const gchar * str, GstGLTextureTarget from,
GstGLTextureTarget to, GstGLAPI gl_api)
{
const gchar *from_str = NULL, *to_str = NULL;
gchar *ret, *tmp;
gchar *regex_find;
GRegex *regex;
if (from == GST_GL_TEXTURE_TARGET_2D)
from_str = "texture2D";
if (from == GST_GL_TEXTURE_TARGET_RECTANGLE)
from_str = "texture2DRect";
if (from == GST_GL_TEXTURE_TARGET_EXTERNAL_OES)
from_str = "texture2D";
if (gl_api & GST_GL_API_OPENGL3) {
to_str = "texture";
} else {
if (to == GST_GL_TEXTURE_TARGET_2D)
to_str = "texture2D";
if (to == GST_GL_TEXTURE_TARGET_RECTANGLE)
to_str = "texture2DRect";
if (to == GST_GL_TEXTURE_TARGET_EXTERNAL_OES)
to_str = "texture2D";
}
/* followed by any amount of whitespace then a bracket */
regex_find = g_strdup_printf ("%s(?=\\s*\\()", from_str);
regex = g_regex_new (regex_find, 0, 0, NULL);
tmp = g_regex_replace_literal (regex, str, -1, 0, to_str, 0, NULL);
g_free (regex_find);
g_regex_unref (regex);
if (tmp) {
ret = tmp;
} else {
GST_FIXME ("Couldn't mangle texture access successfully from %s to %s",
from_str, to_str);
ret = g_strdup (str);
}
return ret;
}
static gchar *
_mangle_sampler_type (const gchar * str, GstGLTextureTarget from,
GstGLTextureTarget to)
{
const gchar *from_str = NULL, *to_str = NULL;
gchar *ret, *tmp;
gchar *regex_find;
GRegex *regex;
if (from == GST_GL_TEXTURE_TARGET_2D)
from_str = "sampler2D";
if (from == GST_GL_TEXTURE_TARGET_RECTANGLE)
from_str = "sampler2DRect";
if (from == GST_GL_TEXTURE_TARGET_EXTERNAL_OES)
from_str = "samplerExternalOES";
if (to == GST_GL_TEXTURE_TARGET_2D)
to_str = "sampler2D";
if (to == GST_GL_TEXTURE_TARGET_RECTANGLE)
to_str = "sampler2DRect";
if (to == GST_GL_TEXTURE_TARGET_EXTERNAL_OES)
to_str = "samplerExternalOES";
/* followed by some whitespace */
regex_find = g_strdup_printf ("%s(?=\\s)", from_str);
regex = g_regex_new (regex_find, 0, 0, NULL);
tmp = g_regex_replace_literal (regex, str, -1, 0, to_str, 0, NULL);
g_free (regex_find);
g_regex_unref (regex);
if (tmp) {
ret = tmp;
} else {
GST_FIXME ("Couldn't mangle sampler type successfully from %s to %s",
from_str, to_str);
ret = g_strdup (str);
}
return ret;
}
static gchar *
_mangle_varying_attribute (const gchar * str, guint shader_type,
GstGLAPI gl_api)
{
if (gl_api & GST_GL_API_OPENGL3) {
if (shader_type == GL_VERTEX_SHADER) {
gchar *tmp, *tmp2;
GRegex *regex;
/* followed by some whitespace */
regex = g_regex_new ("varying(?=\\s)", 0, 0, NULL);
tmp = g_regex_replace_literal (regex, str, -1, 0, "out", 0, NULL);
g_regex_unref (regex);
/* followed by some whitespace */
regex = g_regex_new ("attribute(?=\\s)", 0, 0, NULL);
tmp2 = g_regex_replace_literal (regex, tmp, -1, 0, "in", 0, NULL);
g_regex_unref (regex);
g_free (tmp);
return tmp2;
} else if (shader_type == GL_FRAGMENT_SHADER) {
gchar *tmp;
GRegex *regex;
/* followed by some whitespace */
regex = g_regex_new ("varying(?=\\s)", 0, 0, NULL);
tmp = g_regex_replace_literal (regex, str, -1, 0, "in", 0, NULL);
g_regex_unref (regex);
return tmp;
}
}
return g_strdup (str);
}
static gchar *
_mangle_frag_color (const gchar * str)
{
GRegex *regex;
gchar *ret;
regex = g_regex_new ("gl_FragColor", 0, 0, NULL);
ret = g_regex_replace_literal (regex, str, -1, 0, "fragColor", 0, NULL);
g_regex_unref (regex);
return ret;
}
static void
_mangle_version_profile_from_gl_api (GstGLAPI gl_api, GstGLSLVersion * version,
GstGLSLProfile * profile)
{
if (gl_api & GST_GL_API_OPENGL3) {
*version = GST_GLSL_VERSION_150;
*profile = GST_GLSL_PROFILE_NONE;
} else if (gl_api & GST_GL_API_GLES2) {
*version = GST_GLSL_VERSION_100;
*profile = GST_GLSL_PROFILE_ES;
} else if (gl_api & GST_GL_API_OPENGL) {
*version = GST_GLSL_VERSION_110;
*profile = GST_GLSL_PROFILE_COMPATIBILITY;
}
}
static gchar *
_mangle_shader (const gchar * str, guint shader_type, GstGLTextureTarget from,
GstGLTextureTarget to, GstGLAPI gl_api, GstGLSLVersion * version,
GstGLSLProfile * profile)
{
gchar *tmp, *tmp2;
tmp = _mangle_texture_access (str, from, to, gl_api);
tmp2 = _mangle_sampler_type (tmp, from, to);
g_free (tmp);
tmp = _mangle_varying_attribute (tmp2, shader_type, gl_api);
g_free (tmp2);
if (shader_type == GL_FRAGMENT_SHADER && gl_api & GST_GL_API_OPENGL3) {
tmp2 = _mangle_frag_color (tmp);
g_free (tmp);
tmp = tmp2;
}
_mangle_version_profile_from_gl_api (gl_api, version, profile);
return tmp;
}
static GstGLShader *
_create_shader (GstGLColorConvert * convert)
{
struct ConvertInfo *info = &convert->priv->convert_info;
GString *str = g_string_new (NULL);
GstGLShader *ret = NULL;
GstGLSLStage *stage;
GstGLSLVersion version;
GstGLSLProfile profile;
gchar *version_str, *tmp, *tmp1;
const gchar *strings[2];
GError *error = NULL;
GstGLAPI gl_api;
int i;
gl_api = gst_gl_context_get_gl_api (convert->context);
ret = gst_gl_shader_new (convert->context);
tmp =
_mangle_shader (text_vertex_shader, GL_VERTEX_SHADER, info->templ->target,
convert->priv->from_texture_target, gl_api, &version, &profile);
tmp1 = gst_glsl_version_profile_to_string (version, profile);
version_str = g_strdup_printf ("#version %s\n", tmp1);
g_free (tmp1);
strings[0] = version_str;
strings[1] = tmp;
if (!(stage = gst_glsl_stage_new_with_strings (convert->context,
GL_VERTEX_SHADER, version, profile, 2, strings))) {
GST_ERROR_OBJECT (convert, "Failed to create vertex stage");
g_free (version_str);
g_free (tmp);
gst_object_unref (ret);
return NULL;
}
g_free (tmp);
if (!gst_gl_shader_compile_attach_stage (ret, stage, &error)) {
GST_ERROR_OBJECT (convert, "Failed to compile vertex shader %s",
error->message);
g_clear_error (&error);
g_free (version_str);
gst_object_unref (stage);
gst_object_unref (ret);
return NULL;
}
if (info->templ->extensions)
g_string_append (str, info->templ->extensions);
if (convert->priv->from_texture_target == GST_GL_TEXTURE_TARGET_EXTERNAL_OES
&& info->templ->target != GST_GL_TEXTURE_TARGET_EXTERNAL_OES)
g_string_append (str, glsl_OES_extension_string);
if (info->templ->uniforms)
g_string_append (str, info->templ->uniforms);
if (gl_api & GST_GL_API_OPENGL3) {
g_string_append_c (str, '\n');
g_string_append (str, "out vec4 fragColor;\n");
}
for (i = 0; i < MAX_FUNCTIONS; i++) {
if (info->templ->functions[i] == NULL)
break;
g_string_append_c (str, '\n');
g_string_append (str, info->templ->functions[i]);
g_string_append_c (str, '\n');
}
g_string_append (str, "\nvarying vec2 v_texcoord;\nvoid main (void) {\n");
if (info->frag_body) {
g_string_append (str, "vec2 texcoord;\n");
if (convert->priv->from_texture_target == GST_GL_TEXTURE_TARGET_RECTANGLE
&& info->templ->target != GST_GL_TEXTURE_TARGET_RECTANGLE) {
g_string_append (str, "texcoord = v_texcoord * vec2 (width, height);\n");
} else {
g_string_append (str, "texcoord = v_texcoord;\n");
}
g_string_append (str, info->frag_body);
}
g_string_append (str, "\n}");
tmp = g_string_free (str, FALSE);
info->frag_prog = _mangle_shader (tmp, GL_FRAGMENT_SHADER,
info->templ->target, convert->priv->from_texture_target, gl_api,
&version, &profile);
g_free (tmp);
strings[1] = info->frag_prog;
if (!(stage = gst_glsl_stage_new_with_strings (convert->context,
GL_FRAGMENT_SHADER, version, profile, 2, strings))) {
GST_ERROR_OBJECT (convert, "Failed to create fragment stage");
g_free (info->frag_prog);
info->frag_prog = NULL;
g_free (version_str);
gst_object_unref (ret);
return NULL;
}
g_free (version_str);
if (!gst_gl_shader_compile_attach_stage (ret, stage, &error)) {
GST_ERROR_OBJECT (convert, "Failed to compile fragment shader %s",
error->message);
g_clear_error (&error);
g_free (info->frag_prog);
info->frag_prog = NULL;
gst_object_unref (stage);
gst_object_unref (ret);
return NULL;
}
if (!gst_gl_shader_link (ret, &error)) {
GST_ERROR_OBJECT (convert, "Failed to link shader %s", error->message);
g_clear_error (&error);
g_free (info->frag_prog);
info->frag_prog = NULL;
gst_object_unref (ret);
return NULL;
}
return ret;
}
/* Called in the gl thread */
static gboolean
_init_convert (GstGLColorConvert * convert)
{
GstGLFuncs *gl;
struct ConvertInfo *info = &convert->priv->convert_info;
gint i;
gl = convert->context->gl_vtable;
if (convert->initted)
return TRUE;
GST_INFO ("Initializing color conversion from %s to %s",
gst_video_format_to_string (GST_VIDEO_INFO_FORMAT (&convert->in_info)),
gst_video_format_to_string (GST_VIDEO_INFO_FORMAT (&convert->out_info)));
if (!gl->CreateProgramObject && !gl->CreateProgram) {
gst_gl_context_set_error (convert->context,
"Cannot perform color conversion without OpenGL shaders");
goto error;
}
if (GST_VIDEO_INFO_IS_RGB (&convert->in_info)) {
if (GST_VIDEO_INFO_IS_RGB (&convert->out_info)) {
_RGB_to_RGB (convert);
}
}
if (GST_VIDEO_INFO_IS_YUV (&convert->in_info)) {
if (GST_VIDEO_INFO_IS_RGB (&convert->out_info)) {
_YUV_to_RGB (convert);
}
}
if (GST_VIDEO_INFO_IS_RGB (&convert->in_info)) {
if (GST_VIDEO_INFO_IS_YUV (&convert->out_info)) {
_RGB_to_YUV (convert);
}
}
if (GST_VIDEO_INFO_IS_RGB (&convert->in_info)) {
if (GST_VIDEO_INFO_IS_GRAY (&convert->out_info)) {
_RGB_to_GRAY (convert);
}
}
if (GST_VIDEO_INFO_IS_GRAY (&convert->in_info)) {
if (GST_VIDEO_INFO_IS_RGB (&convert->out_info)) {
_GRAY_to_RGB (convert);
}
}
if (!info->frag_body || info->in_n_textures == 0 || info->out_n_textures == 0)
goto unhandled_format;
/* multiple draw targets not supported on GLES2... */
if (info->out_n_textures > 1 && !gl->DrawBuffers) {
GST_ERROR ("Conversion requires output to multiple draw buffers");
goto incompatible_api;
}
/* Requires reading from a RG/LA framebuffer... */
if (USING_GLES2 (convert->context) &&
(GST_VIDEO_INFO_FORMAT (&convert->out_info) == GST_VIDEO_FORMAT_YUY2 ||
GST_VIDEO_INFO_FORMAT (&convert->out_info) ==
GST_VIDEO_FORMAT_UYVY)) {
GST_ERROR ("Conversion requires reading with an unsupported format");
goto incompatible_api;
}
if (!(convert->shader = _create_shader (convert)))
goto error;
convert->priv->attr_position =
gst_gl_shader_get_attribute_location (convert->shader, "a_position");
convert->priv->attr_texture =
gst_gl_shader_get_attribute_location (convert->shader, "a_texcoord");
gst_gl_shader_use (convert->shader);
if (info->cms_offset && info->cms_coeff1
&& info->cms_coeff2 && info->cms_coeff3) {
gst_gl_shader_set_uniform_3fv (convert->shader, "offset", 1,
info->cms_offset);
gst_gl_shader_set_uniform_3fv (convert->shader, "coeff1", 1,
info->cms_coeff1);
gst_gl_shader_set_uniform_3fv (convert->shader, "coeff2", 1,
info->cms_coeff2);
gst_gl_shader_set_uniform_3fv (convert->shader, "coeff3", 1,
info->cms_coeff3);
}
for (i = info->in_n_textures; i >= 0; i--) {
if (info->shader_tex_names[i])
gst_gl_shader_set_uniform_1i (convert->shader, info->shader_tex_names[i],
i);
}
gst_gl_shader_set_uniform_1f (convert->shader, "width",
GST_VIDEO_INFO_WIDTH (&convert->in_info));
gst_gl_shader_set_uniform_1f (convert->shader, "height",
GST_VIDEO_INFO_HEIGHT (&convert->in_info));
if (info->chroma_sampling[0] > 0.0f && info->chroma_sampling[1] > 0.0f) {
gst_gl_shader_set_uniform_2fv (convert->shader, "chroma_sampling", 1,
info->chroma_sampling);
}
gst_gl_context_clear_shader (convert->context);
if (!_init_convert_fbo (convert)) {
goto error;
}
if (!convert->priv->vertex_buffer) {
if (gl->GenVertexArrays) {
gl->GenVertexArrays (1, &convert->priv->vao);
gl->BindVertexArray (convert->priv->vao);
}
gl->GenBuffers (1, &convert->priv->vertex_buffer);
gl->BindBuffer (GL_ARRAY_BUFFER, convert->priv->vertex_buffer);
gl->BufferData (GL_ARRAY_BUFFER, 4 * 5 * sizeof (GLfloat), vertices,
GL_STATIC_DRAW);
gl->GenBuffers (1, &convert->priv->vbo_indices);
gl->BindBuffer (GL_ELEMENT_ARRAY_BUFFER, convert->priv->vbo_indices);
gl->BufferData (GL_ELEMENT_ARRAY_BUFFER, sizeof (indices), indices,
GL_STATIC_DRAW);
if (gl->GenVertexArrays) {
_bind_buffer (convert);
gl->BindVertexArray (0);
}
gl->BindBuffer (GL_ARRAY_BUFFER, 0);
gl->BindBuffer (GL_ELEMENT_ARRAY_BUFFER, 0);
}
gl->BindTexture (GL_TEXTURE_2D, 0);
convert->initted = TRUE;
return TRUE;
unhandled_format:
gst_gl_context_set_error (convert->context,
"Don't know how to convert from %s to %s",
gst_video_format_to_string (GST_VIDEO_INFO_FORMAT (&convert->in_info)),
gst_video_format_to_string (GST_VIDEO_INFO_FORMAT (&convert->out_info)));
error:
return FALSE;
incompatible_api:
{
gst_gl_context_set_error (convert->context,
"Converting from %s to %s requires "
"functionality that the current OpenGL setup does not support",
gst_video_format_to_string (GST_VIDEO_INFO_FORMAT (&convert->in_info)),
gst_video_format_to_string (GST_VIDEO_INFO_FORMAT
(&convert->out_info)));
return FALSE;
}
}
/* called by _init_convert (in the gl thread) */
static gboolean
_init_convert_fbo (GstGLColorConvert * convert)
{
GstGLFuncs *gl;
guint out_width, out_height;
GLuint fake_texture = 0; /* a FBO must hava texture to init */
GLenum internal_format;
gl = convert->context->gl_vtable;
out_width = GST_VIDEO_INFO_WIDTH (&convert->out_info);
out_height = GST_VIDEO_INFO_HEIGHT (&convert->out_info);
if (!gl->GenFramebuffers) {
/* turn off the pipeline because Frame buffer object is a not present */
gst_gl_context_set_error (convert->context,
"Context, EXT_framebuffer_object supported: no");
return FALSE;
}
GST_INFO ("Context, EXT_framebuffer_object supported: yes");
/* setup FBO */
gl->GenFramebuffers (1, &convert->fbo);
gl->BindFramebuffer (GL_FRAMEBUFFER, convert->fbo);
/* setup the render buffer for depth */
gl->GenRenderbuffers (1, &convert->depth_buffer);
gl->BindRenderbuffer (GL_RENDERBUFFER, convert->depth_buffer);
if (USING_OPENGL (convert->context) || USING_OPENGL3 (convert->context)) {
gl->RenderbufferStorage (GL_RENDERBUFFER, GL_DEPTH24_STENCIL8,
out_width, out_height);
}
if (USING_GLES2 (convert->context)) {
gl->RenderbufferStorage (GL_RENDERBUFFER, GL_DEPTH_COMPONENT16,
out_width, out_height);
}
/* a fake texture is attached to the convert FBO (cannot init without it) */
gl->GenTextures (1, &fake_texture);
gl->BindTexture (GL_TEXTURE_2D, fake_texture);
internal_format =
gst_gl_sized_gl_format_from_gl_format_type (convert->context, GL_RGBA,
GL_UNSIGNED_BYTE);
gl->TexImage2D (GL_TEXTURE_2D, 0, internal_format, out_width, out_height, 0,
GL_RGBA, GL_UNSIGNED_BYTE, NULL);
gl->TexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
gl->TexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
gl->TexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
gl->TexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
/* attach the texture to the FBO to renderer to */
gl->FramebufferTexture2D (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
GL_TEXTURE_2D, fake_texture, 0);
/* attach the depth render buffer to the FBO */
gl->FramebufferRenderbuffer (GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT,
GL_RENDERBUFFER, convert->depth_buffer);
if (USING_OPENGL (convert->context)) {
gl->FramebufferRenderbuffer (GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT,
GL_RENDERBUFFER, convert->depth_buffer);
}
if (!gst_gl_context_check_framebuffer_status (convert->context)) {
gst_gl_context_set_error (convert->context,
"GL framebuffer status incomplete");
gl->DeleteTextures (1, &fake_texture);
return FALSE;
}
/* unbind the FBO */
gl->BindFramebuffer (GL_FRAMEBUFFER, 0);
gl->DeleteTextures (1, &fake_texture);
return TRUE;
}
static gboolean
_do_convert_one_view (GstGLContext * context, GstGLColorConvert * convert,
guint view_num)
{
guint in_width, in_height, out_width, out_height;
struct ConvertInfo *c_info = &convert->priv->convert_info;
GstMapInfo out_info[GST_VIDEO_MAX_PLANES], in_info[GST_VIDEO_MAX_PLANES];
gboolean res = TRUE;
gint i, j = 0;
const gint in_plane_offset = view_num * c_info->in_n_textures;
const gint out_plane_offset = view_num * c_info->out_n_textures;
out_width = GST_VIDEO_INFO_WIDTH (&convert->out_info);
out_height = GST_VIDEO_INFO_HEIGHT (&convert->out_info);
in_width = GST_VIDEO_INFO_WIDTH (&convert->in_info);
in_height = GST_VIDEO_INFO_HEIGHT (&convert->in_info);
for (i = 0; i < c_info->in_n_textures; i++) {
convert->priv->in_tex[i] =
(GstGLMemory *) gst_buffer_peek_memory (convert->inbuf,
i + in_plane_offset);
if (!gst_is_gl_memory ((GstMemory *) convert->priv->in_tex[i])) {
GST_ERROR_OBJECT (convert, "input must be GstGLMemory");
res = FALSE;
goto out;
}
if (!gst_memory_map ((GstMemory *) convert->priv->in_tex[i], &in_info[i],
GST_MAP_READ | GST_MAP_GL)) {
GST_ERROR_OBJECT (convert, "failed to map input memory %p",
convert->priv->in_tex[i]);
res = FALSE;
goto out;
}
}
for (j = 0; j < c_info->out_n_textures; j++) {
GstGLMemory *out_tex =
(GstGLMemory *) gst_buffer_peek_memory (convert->outbuf,
j + out_plane_offset);
gint mem_width, mem_height;
if (!gst_is_gl_memory ((GstMemory *) out_tex)) {
GST_ERROR_OBJECT (convert, "output must be GstGLMemory");
res = FALSE;
goto out;
}
mem_width = gst_gl_memory_get_texture_width (out_tex);
mem_height = gst_gl_memory_get_texture_height (out_tex);
if (out_tex->tex_type == GST_VIDEO_GL_TEXTURE_TYPE_LUMINANCE
|| out_tex->tex_type == GST_VIDEO_GL_TEXTURE_TYPE_LUMINANCE_ALPHA
|| out_width != mem_width || out_height != mem_height) {
/* Luminance formats are not color renderable */
/* renderering to a framebuffer only renders the intersection of all
* the attachments i.e. the smallest attachment size */
GstVideoInfo temp_info;
gst_video_info_set_format (&temp_info, GST_VIDEO_FORMAT_RGBA, out_width,
out_height);
if (!convert->priv->out_tex[j])
convert->priv->out_tex[j] =
(GstGLMemory *) gst_gl_memory_pbo_alloc (context,
convert->priv->to_texture_target, NULL, &temp_info, 0, NULL);
} else {
convert->priv->out_tex[j] = out_tex;
}
if (!gst_memory_map ((GstMemory *) convert->priv->out_tex[j], &out_info[j],
GST_MAP_WRITE | GST_MAP_GL)) {
GST_ERROR_OBJECT (convert, "failed to map output memory %p",
convert->priv->out_tex[i]);
res = FALSE;
goto out;
}
}
GST_LOG_OBJECT (convert, "converting to textures:%p,%p,%p,%p "
"dimensions:%ux%u, from textures:%p,%p,%p,%p dimensions:%ux%u",
convert->priv->out_tex[0], convert->priv->out_tex[1],
convert->priv->out_tex[2], convert->priv->out_tex[3], out_width,
out_height, convert->priv->in_tex[0], convert->priv->in_tex[1],
convert->priv->in_tex[2], convert->priv->in_tex[3], in_width, in_height);
if (!_do_convert_draw (context, convert))
res = FALSE;
out:
for (j--; j >= 0; j--) {
GstGLMemory *out_tex =
(GstGLMemory *) gst_buffer_peek_memory (convert->outbuf,
j + out_plane_offset);
gint mem_width, mem_height;
gst_memory_unmap ((GstMemory *) convert->priv->out_tex[j], &out_info[j]);
mem_width = gst_gl_memory_get_texture_width (out_tex);
mem_height = gst_gl_memory_get_texture_height (out_tex);
if (out_tex->tex_type == GST_VIDEO_GL_TEXTURE_TYPE_LUMINANCE
|| out_tex->tex_type == GST_VIDEO_GL_TEXTURE_TYPE_LUMINANCE_ALPHA
|| out_width != mem_width || out_height != mem_height) {
GstMapInfo to_info, from_info;
if (!gst_memory_map ((GstMemory *) convert->priv->out_tex[j], &from_info,
GST_MAP_READ | GST_MAP_GL)) {
gst_gl_context_set_error (convert->context, "Failed to map "
"intermediate memory");
res = FALSE;
continue;
}
if (!gst_memory_map ((GstMemory *) out_tex, &to_info,
GST_MAP_WRITE | GST_MAP_GL)) {
gst_gl_context_set_error (convert->context, "Failed to map "
"intermediate memory");
res = FALSE;
continue;
}
gst_gl_memory_copy_into (convert->priv->out_tex[j],
out_tex->tex_id, convert->priv->to_texture_target, out_tex->tex_type,
mem_width, mem_height);
gst_memory_unmap ((GstMemory *) convert->priv->out_tex[j], &from_info);
gst_memory_unmap ((GstMemory *) out_tex, &to_info);
} else {
convert->priv->out_tex[j] = NULL;
}
}
/* YV12 the same as I420 except planes 1+2 swapped */
if (GST_VIDEO_INFO_FORMAT (&convert->out_info) == GST_VIDEO_FORMAT_YV12) {
GstMemory *mem1 =
gst_buffer_get_memory (convert->outbuf, 1 + out_plane_offset);
GstMemory *mem2 =
gst_buffer_get_memory (convert->outbuf, 2 + out_plane_offset);
gst_buffer_replace_memory (convert->outbuf, 1 + out_plane_offset, mem2);
gst_buffer_replace_memory (convert->outbuf, 2 + out_plane_offset, mem1);
}
for (i--; i >= 0; i--) {
gst_memory_unmap ((GstMemory *) convert->priv->in_tex[i], &in_info[i]);
}
return res;
}
/* Called by the idle function in the gl thread */
void
_do_convert (GstGLContext * context, GstGLColorConvert * convert)
{
GstVideoInfo *in_info = &convert->in_info;
gboolean res = TRUE;
gint views, v;
GstVideoOverlayCompositionMeta *composition_meta;
GstGLSyncMeta *sync_meta;
convert->outbuf = NULL;
if (!_init_convert (convert)) {
convert->priv->result = FALSE;
return;
}
sync_meta = gst_buffer_get_gl_sync_meta (convert->inbuf);
if (sync_meta)
gst_gl_sync_meta_wait (sync_meta, convert->context);
convert->outbuf = gst_buffer_new ();
if (!gst_gl_memory_pbo_setup_buffer (convert->context,
convert->priv->to_texture_target, NULL, &convert->out_info, NULL,
convert->outbuf)) {
convert->priv->result = FALSE;
return;
}
if (GST_VIDEO_INFO_MULTIVIEW_MODE (in_info) ==
GST_VIDEO_MULTIVIEW_MODE_SEPARATED)
views = GST_VIDEO_INFO_VIEWS (in_info);
else
views = 1;
gst_gl_insert_debug_marker (context, "%s converting from %s to %s",
GST_OBJECT_NAME (convert),
gst_video_format_to_string (GST_VIDEO_INFO_FORMAT (in_info)),
gst_video_format_to_string (GST_VIDEO_INFO_FORMAT (&convert->out_info)));
/* Handle all views on input and output one at a time */
for (v = 0; res && v < views; v++)
res = _do_convert_one_view (context, convert, v);
if (!res) {
gst_buffer_unref (convert->outbuf);
convert->outbuf = NULL;
}
if (convert->outbuf) {
GstGLSyncMeta *sync_meta =
gst_buffer_add_gl_sync_meta (convert->context, convert->outbuf);
if (sync_meta)
gst_gl_sync_meta_set_sync_point (sync_meta, convert->context);
}
composition_meta =
gst_buffer_get_video_overlay_composition_meta (convert->inbuf);
if (composition_meta) {
GST_DEBUG ("found video overlay composition meta, appliying on output.");
gst_buffer_add_video_overlay_composition_meta
(convert->outbuf, composition_meta->overlay);
}
convert->priv->result = res;
return;
}
static gboolean
_do_convert_draw (GstGLContext * context, GstGLColorConvert * convert)
{
GstGLFuncs *gl;
struct ConvertInfo *c_info = &convert->priv->convert_info;
guint out_width, out_height;
gint i;
GLint viewport_dim[4] = { 0 };
GLenum multipleRT[] = {
GL_COLOR_ATTACHMENT0,
GL_COLOR_ATTACHMENT1,
GL_COLOR_ATTACHMENT2
};
gl = context->gl_vtable;
out_width = GST_VIDEO_INFO_WIDTH (&convert->out_info);
out_height = GST_VIDEO_INFO_HEIGHT (&convert->out_info);
gl->BindFramebuffer (GL_FRAMEBUFFER, convert->fbo);
/* attach the texture to the FBO to renderer to */
for (i = 0; i < c_info->out_n_textures; i++) {
guint gl_target =
gst_gl_texture_target_to_gl (convert->priv->to_texture_target);
/* needed? */
gl->BindTexture (gl_target, convert->priv->out_tex[i]->tex_id);
gl->FramebufferTexture2D (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + i,
gl_target, convert->priv->out_tex[i]->tex_id, 0);
}
if (gl->DrawBuffers)
gl->DrawBuffers (c_info->out_n_textures, multipleRT);
else if (gl->DrawBuffer)
gl->DrawBuffer (GL_COLOR_ATTACHMENT0);
gl->GetIntegerv (GL_VIEWPORT, viewport_dim);
gl->Viewport (0, 0, out_width, out_height);
gst_gl_shader_use (convert->shader);
if (gl->BindVertexArray)
gl->BindVertexArray (convert->priv->vao);
else
_bind_buffer (convert);
for (i = c_info->in_n_textures - 1; i >= 0; i--) {
gchar *scale_name = g_strdup_printf ("tex_scale%u", i);
guint gl_target =
gst_gl_texture_target_to_gl (convert->priv->from_texture_target);
gl->ActiveTexture (GL_TEXTURE0 + i);
gl->BindTexture (gl_target, convert->priv->in_tex[i]->tex_id);
gl->TexParameteri (gl_target, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
gl->TexParameteri (gl_target, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
gl->TexParameteri (gl_target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
gl->TexParameteri (gl_target, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
gst_gl_shader_set_uniform_2fv (convert->shader, scale_name, 1,
convert->priv->in_tex[i]->tex_scaling);
g_free (scale_name);
}
gl->DrawElements (GL_TRIANGLES, 6, GL_UNSIGNED_SHORT, 0);
if (gl->BindVertexArray)
gl->BindVertexArray (0);
else
_unbind_buffer (convert);
if (gl->DrawBuffer)
gl->DrawBuffer (GL_NONE);
/* we are done with the shader */
gst_gl_context_clear_shader (context);
gl->Viewport (viewport_dim[0], viewport_dim[1], viewport_dim[2],
viewport_dim[3]);
gst_gl_context_check_framebuffer_status (context);
gl->BindFramebuffer (GL_FRAMEBUFFER, 0);
return TRUE;
}