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261 lines
7.5 KiB
C
261 lines
7.5 KiB
C
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#include "libimagequant.h"
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#include "pam.h"
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#include "nearest.h"
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#include "mempool.h"
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#include <stdlib.h>
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struct sorttmp
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{
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float radius;
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unsigned int index;
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};
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struct head
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{
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// colors less than radius away from vantage_point color will have best match in candidates
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f_pixel vantage_point;
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float radius;
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unsigned int num_candidates;
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f_pixel *candidates_color;
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unsigned short *candidates_index;
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};
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struct nearest_map
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{
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const colormap *map;
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float nearest_other_color_dist[256];
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mempool mempool;
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struct head heads[];
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};
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static float
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distance_from_nearest_other_color (const colormap * map, const unsigned int i)
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{
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float second_best = MAX_DIFF;
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for (unsigned int j = 0; j < map->colors; j++) {
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float diff;
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if (i == j)
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continue;
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diff = colordifference (map->palette[i].acolor, map->palette[j].acolor);
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if (diff <= second_best) {
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second_best = diff;
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}
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}
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return second_best;
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}
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static int
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compareradius (const void *ap, const void *bp)
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{
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float a = ((const struct sorttmp *) ap)->radius;
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float b = ((const struct sorttmp *) bp)->radius;
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return a > b ? 1 : (a < b ? -1 : 0);
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}
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static struct head
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build_head (f_pixel px, const colormap * map, unsigned int num_candidates,
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mempool * m, float error_margin, bool skip_index[], unsigned int *skipped)
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{
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struct sorttmp *colors = g_alloca (sizeof (struct sorttmp) * map->colors);
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unsigned int colorsused, i;
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struct head h;
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colorsused = 0;
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for (i = 0; i < map->colors; i++) {
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if (skip_index[i])
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continue; // colors in skip_index have been eliminated already in previous heads
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colors[colorsused].index = i;
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colors[colorsused].radius = colordifference (px, map->palette[i].acolor);
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colorsused++;
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}
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qsort (colors, colorsused, sizeof (colors[0]), compareradius);
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assert (colorsused < 2 || colors[0].radius <= colors[1].radius); // closest first
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num_candidates = MIN (colorsused, num_candidates);
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h.candidates_color =
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mempool_alloc (m, num_candidates * sizeof (h.candidates_color[0]), 0);
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h.candidates_index =
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mempool_alloc (m, num_candidates * sizeof (h.candidates_index[0]), 0);
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h.vantage_point = px;
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h.num_candidates = num_candidates;
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for (i = 0; i < num_candidates; i++) {
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h.candidates_color[i] = map->palette[colors[i].index].acolor;
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h.candidates_index[i] = colors[i].index;
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}
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// if all colors within this radius are included in candidates, then there cannot be any other better match
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// farther away from the vantage point than half of the radius. Due to alpha channel must assume pessimistic radius.
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h.radius = min_colordifference (px, h.candidates_color[num_candidates - 1]) / 4.0f; // /4 = half of radius, but radius is squared
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for (i = 0; i < num_candidates; i++) {
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// divide again as that's matching certain subset within radius-limited subset
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// - 1/256 is a tolerance for miscalculation (seems like colordifference isn't exact)
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if (colors[i].radius < h.radius / 4.f - error_margin) {
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skip_index[colors[i].index] = true;
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(*skipped)++;
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}
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}
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return h;
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}
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static colormap *
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get_subset_palette (const colormap * map)
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{
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unsigned int subset_size, i;
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colormap *subset_palette;
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if (map->subset_palette) {
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return map->subset_palette;
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}
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subset_size = (map->colors + 3) / 4;
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subset_palette = pam_colormap (subset_size, map->malloc, map->free);
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for (i = 0; i < subset_size; i++) {
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subset_palette->palette[i] = map->palette[i];
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}
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return subset_palette;
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}
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LIQ_PRIVATE struct nearest_map *
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nearest_init (const colormap * map, bool fast)
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{
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colormap *subset_palette = get_subset_palette (map);
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const unsigned int num_vantage_points =
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map->colors > 16 ? MIN (map->colors / (fast ? 4 : 3),
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subset_palette->colors) : 0;
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const unsigned long heads_size = sizeof (struct head) * (num_vantage_points + 1); // +1 is fallback head
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const unsigned long mempool_size =
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(sizeof (f_pixel) +
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sizeof (unsigned int)) * subset_palette->colors * map->colors / 5 +
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(1 << 14);
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mempool m = NULL;
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struct nearest_map *centroids = mempool_create (&m,
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sizeof (*centroids) + heads_size /* heads array is appended to it */ ,
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mempool_size, map->malloc, map->free);
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unsigned int skipped;
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const float error_margin = fast ? 0 : 8.f / 256.f / 256.f;
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unsigned int h, i, j;
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bool *skip_index;
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centroids->mempool = m;
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for (i = 0; i < map->colors; i++) {
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const float dist = distance_from_nearest_other_color (map, i);
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centroids->nearest_other_color_dist[i] = dist / 4.f; // half of squared distance
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}
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centroids->map = map;
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skipped = 0;
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assert (map->colors > 0);
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skip_index = g_alloca (sizeof (bool) * map->colors);
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for (j = 0; j < map->colors; j++)
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skip_index[j] = false;
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// floats and colordifference calculations are not perfect
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for (h = 0; h < num_vantage_points; h++) {
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unsigned int num_candiadtes =
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1 + (map->colors - skipped) / ((1 + num_vantage_points - h) / 2);
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centroids->heads[h] =
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build_head (subset_palette->palette[h].acolor, map, num_candiadtes,
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¢roids->mempool, error_margin, skip_index, &skipped);
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if (centroids->heads[h].num_candidates == 0) {
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break;
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}
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}
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// assumption that there is no better color within radius of vantage point color
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// holds true only for colors within convex hull formed by palette colors.
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// The fallback must contain all colors, since there are too many edge cases to cover.
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if (!fast)
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for (j = 0; j < map->colors; j++) {
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skip_index[j] = false;
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}
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centroids->heads[h] = build_head ((f_pixel) {
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0, 0, 0, 0}
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, map, map->colors, ¢roids->mempool, error_margin,
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skip_index, &skipped);
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centroids->heads[h].radius = MAX_DIFF;
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// get_subset_palette could have created a copy
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if (subset_palette != map->subset_palette) {
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pam_freecolormap (subset_palette);
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}
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return centroids;
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}
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LIQ_PRIVATE unsigned int
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nearest_search (const struct nearest_map *centroids, const f_pixel px,
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int likely_colormap_index, const float min_opaque_val, float *diff)
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{
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const bool iebug = px.a > min_opaque_val;
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const struct head *const heads = centroids->heads;
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float guess_diff;
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unsigned int i;
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assert (likely_colormap_index < centroids->map->colors);
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guess_diff =
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colordifference (centroids->map->palette[likely_colormap_index].acolor,
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px);
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if (guess_diff < centroids->nearest_other_color_dist[likely_colormap_index]) {
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if (diff)
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*diff = guess_diff;
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return likely_colormap_index;
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}
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for (i = 0; /* last head will always be selected */ ; i++) {
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float vantage_point_dist = colordifference (px, heads[i].vantage_point);
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if (vantage_point_dist <= heads[i].radius) {
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unsigned int ind = 0;
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float dist;
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assert (heads[i].num_candidates);
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dist = colordifference (px, heads[i].candidates_color[0]);
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/* penalty for making holes in IE */
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if (iebug && heads[i].candidates_color[0].a < 1) {
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dist += 1.f / 1024.f;
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}
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for (unsigned int j = 1; j < heads[i].num_candidates; j++) {
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float newdist = colordifference (px, heads[i].candidates_color[j]);
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/* penalty for making holes in IE */
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if (iebug && heads[i].candidates_color[j].a < 1) {
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newdist += 1.f / 1024.f;
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}
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if (newdist < dist) {
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dist = newdist;
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ind = j;
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}
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}
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if (diff)
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*diff = dist;
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return heads[i].candidates_index[ind];
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}
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}
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}
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LIQ_PRIVATE void
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nearest_free (struct nearest_map *centroids)
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{
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mempool_destroy (centroids->mempool);
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}
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