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260 lines
8 KiB
C
260 lines
8 KiB
C
/*
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* GStreamer
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* Copyright (C) 2015 Alessandro Decina <twi@centricular.com>
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Library General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Library General Public License for more details.
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*
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* You should have received a copy of the GNU Library General Public
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* License along with this library; if not, write to the
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* Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
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* Boston, MA 02110-1301, USA.
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*/
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#ifdef HAVE_CONFIG_H
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#include "config.h"
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#endif
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#include "iosurfaceglmemory.h"
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GST_DEBUG_CATEGORY_STATIC (GST_CAT_IO_SURFACE_GL_MEMORY);
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#define GST_CAT_DEFAULT GST_CAT_IO_SURFACE_GL_MEMORY
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G_DEFINE_TYPE (GstIOSurfaceGLMemoryAllocator,
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gst_io_surface_gl_memory_allocator, GST_TYPE_GL_MEMORY_ALLOCATOR);
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typedef struct
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{
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GstIOSurfaceGLMemory *memory;
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IOSurfaceRef surface;
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} ContextThreadData;
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static void _io_surface_gl_memory_set_surface (GstIOSurfaceGLMemory * memory,
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IOSurfaceRef surface);
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static GstAllocator *_io_surface_gl_memory_allocator;
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static gboolean
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_io_surface_gl_memory_create (GstGLBaseMemory * bmem, GError ** error)
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{
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GstGLMemory *gl_mem = (GstGLMemory *) bmem;
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GstGLContext *context = gl_mem->mem.context;
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const GstGLFuncs *gl = context->gl_vtable;
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GLuint target;
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target = gst_gl_texture_target_to_gl (gl_mem->tex_target);
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gl->GenTextures (1, &gl_mem->tex_id);
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gl->BindTexture (target, gl_mem->tex_id);
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gl->BindTexture (target, 0);
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GST_LOG ("generated texture id:%d", gl_mem->tex_id);
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return TRUE;
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}
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static void
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_io_surface_gl_memory_destroy (GstGLBaseMemory * gl_mem)
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{
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GST_GL_BASE_MEMORY_ALLOCATOR_CLASS
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(gst_io_surface_gl_memory_allocator_parent_class)->destroy (gl_mem);
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_io_surface_gl_memory_set_surface ((GstIOSurfaceGLMemory *) gl_mem, NULL);
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}
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static gpointer
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_io_surface_gl_memory_allocator_map (GstGLBaseMemory * bmem,
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GstMapInfo * info, gsize size)
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{
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GstGLMemory *gl_mem = (GstGLMemory *) bmem;
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GstIOSurfaceGLMemory *mem = (GstIOSurfaceGLMemory *) gl_mem;
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GST_LOG ("mapping surface %p flags %d gl? %d",
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mem->surface, info->flags, ((info->flags & GST_MAP_GL) != 0));
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if (info->flags & GST_MAP_GL) {
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return &gl_mem->tex_id;
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} else if (!(info->flags & GST_MAP_WRITE)) {
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IOSurfaceLock (mem->surface, kIOSurfaceLockReadOnly, NULL);
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return IOSurfaceGetBaseAddressOfPlane (mem->surface, gl_mem->plane);
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} else {
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GST_ERROR ("couldn't map IOSurface %p flags %d", mem->surface, info->flags);
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return NULL;
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}
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}
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static void
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_io_surface_gl_memory_allocator_unmap (GstGLBaseMemory * bmem,
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GstMapInfo * info)
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{
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GstGLMemory *gl_mem = (GstGLMemory *) bmem;
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GstIOSurfaceGLMemory *mem = (GstIOSurfaceGLMemory *) gl_mem;
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GST_LOG ("unmapping surface %p flags %d gl? %d",
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mem->surface, info->flags, ((info->flags & GST_MAP_GL) != 0));
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if (!(info->flags & GST_MAP_GL)) {
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IOSurfaceUnlock (mem->surface, kIOSurfaceLockReadOnly, NULL);
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}
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}
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static GstMemory *
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_mem_alloc (GstAllocator * allocator, gsize size, GstAllocationParams * params)
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{
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g_warning ("use gst_io_surface_gl_memory_wrapped () to allocate from this "
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"IOSurface allocator");
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return NULL;
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}
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static void
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gst_io_surface_gl_memory_allocator_class_init
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(GstIOSurfaceGLMemoryAllocatorClass * klass)
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{
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GstAllocatorClass *allocator_class = (GstAllocatorClass *) klass;
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GstGLBaseMemoryAllocatorClass *gl_base_allocator_class =
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(GstGLBaseMemoryAllocatorClass *) klass;
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allocator_class->alloc = _mem_alloc;
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gl_base_allocator_class->create = _io_surface_gl_memory_create;
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gl_base_allocator_class->destroy = _io_surface_gl_memory_destroy;
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gl_base_allocator_class->map = _io_surface_gl_memory_allocator_map;
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gl_base_allocator_class->unmap = _io_surface_gl_memory_allocator_unmap;
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}
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static void
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gst_io_surface_gl_memory_allocator_init (GstIOSurfaceGLMemoryAllocator *
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allocator)
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{
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GstAllocator *alloc = GST_ALLOCATOR_CAST (allocator);
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alloc->mem_type = GST_IO_SURFACE_GL_MEMORY_ALLOCATOR_NAME;
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GST_OBJECT_FLAG_SET (allocator, GST_ALLOCATOR_FLAG_CUSTOM_ALLOC);
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}
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void
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gst_ios_surface_gl_memory_init (void)
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{
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static volatile gsize _init = 0;
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if (g_once_init_enter (&_init)) {
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GST_DEBUG_CATEGORY_INIT (GST_CAT_IO_SURFACE_GL_MEMORY, "iosurfacegl", 0,
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"IOSurface Buffer");
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_io_surface_gl_memory_allocator =
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g_object_new (GST_TYPE_IO_SURFACE_GL_MEMORY_ALLOCATOR, NULL);
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gst_object_ref_sink (_io_surface_gl_memory_allocator);
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gst_allocator_register (GST_IO_SURFACE_GL_MEMORY_ALLOCATOR_NAME,
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gst_object_ref (_io_surface_gl_memory_allocator));
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g_once_init_leave (&_init, 1);
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}
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}
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gboolean
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gst_is_io_surface_gl_memory (GstMemory * mem)
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{
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return mem != NULL && mem->allocator != NULL &&
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g_type_is_a (G_OBJECT_TYPE (mem->allocator),
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GST_TYPE_IO_SURFACE_GL_MEMORY_ALLOCATOR);
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}
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static GstIOSurfaceGLMemory *
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_io_surface_gl_memory_new (GstGLContext * context,
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IOSurfaceRef surface,
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GstGLTextureTarget target,
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GstGLFormat tex_format,
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GstVideoInfo * info,
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guint plane,
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GstVideoAlignment * valign, gpointer user_data, GDestroyNotify notify)
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{
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GstIOSurfaceGLMemory *mem;
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g_return_val_if_fail (target == GST_GL_TEXTURE_TARGET_RECTANGLE, NULL);
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mem = g_new0 (GstIOSurfaceGLMemory, 1);
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gst_gl_memory_init (&mem->gl_mem, _io_surface_gl_memory_allocator, NULL,
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context, target, tex_format, NULL, info, plane, valign, user_data,
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notify);
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GST_MINI_OBJECT_FLAG_SET (mem, GST_MEMORY_FLAG_READONLY);
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mem->surface = NULL;
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gst_io_surface_gl_memory_set_surface (mem, surface);
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return mem;
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}
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GstIOSurfaceGLMemory *
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gst_io_surface_gl_memory_wrapped (GstGLContext * context,
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IOSurfaceRef surface,
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GstGLTextureTarget target,
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GstGLFormat tex_format,
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GstVideoInfo * info,
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guint plane,
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GstVideoAlignment * valign, gpointer user_data, GDestroyNotify notify)
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{
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return _io_surface_gl_memory_new (context, surface, target, tex_format, info,
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plane, valign, user_data, notify);
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}
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static void
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_io_surface_gl_memory_set_surface (GstIOSurfaceGLMemory * memory,
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IOSurfaceRef surface)
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{
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GstGLMemory *gl_mem = (GstGLMemory *) memory;
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GstGLContext *context = ((GstGLBaseMemory *) gl_mem)->context;
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GstGLFuncs *gl = context->gl_vtable;
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if (memory->surface)
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IOSurfaceDecrementUseCount (memory->surface);
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memory->surface = surface;
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if (surface) {
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GLuint tex_id, tex_target, texifmt, texfmt;
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guint plane;
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CGLError cglError;
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plane = gl_mem->plane;
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tex_id = gl_mem->tex_id;
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tex_target = gst_gl_texture_target_to_gl (gl_mem->tex_target);
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texifmt = gst_gl_format_from_video_info (context, &gl_mem->info, plane);
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texfmt =
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gst_gl_sized_gl_format_from_gl_format_type (context, texifmt,
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GL_UNSIGNED_BYTE);
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gl->BindTexture (tex_target, tex_id);
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cglError = CGLTexImageIOSurface2D ((CGLContextObj)
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gst_gl_context_get_gl_context (context), tex_target, texifmt,
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IOSurfaceGetWidthOfPlane (surface, plane),
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IOSurfaceGetHeightOfPlane (surface, plane), texifmt, GL_UNSIGNED_BYTE,
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surface, plane);
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gl->BindTexture (tex_target, 0);
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IOSurfaceIncrementUseCount (surface);
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GST_DEBUG ("bound surface %p to texture %u: %d", surface, tex_id, cglError);
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}
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}
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static void
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_do_set_surface (GstGLContext * context, ContextThreadData * data)
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{
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_io_surface_gl_memory_set_surface (data->memory, data->surface);
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}
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void
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gst_io_surface_gl_memory_set_surface (GstIOSurfaceGLMemory * memory,
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IOSurfaceRef surface)
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{
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GstGLContext *context;
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ContextThreadData data = { memory, surface };
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g_return_if_fail (gst_is_io_surface_gl_memory ((GstMemory *) memory));
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context = memory->gl_mem.mem.context;
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gst_gl_context_thread_add (context,
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(GstGLContextThreadFunc) _do_set_surface, &data);
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}
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