gstreamer/gst-libs/gst/vaapi/gstvaapitexture.c
gb b8aadb9e82 Fix TFP logic and simplify the FBO model. i.e. it's not necessary
to create another texture (and storage) for the TFP, simply a new texture name.
2010-04-02 11:27:23 +00:00

682 lines
19 KiB
C

/*
* gstvaapitexture.c - VA texture abstraction
*
* gstreamer-vaapi (C) 2010 Splitted-Desktop Systems
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
/**
* SECTION:gstvaapitexture
* @short_description: VA/GLX texture abstraction
*/
#include "config.h"
#include "gstvaapitexture.h"
#include "gstvaapicompat.h"
#include "gstvaapiutils.h"
#include "gstvaapiutils_glx.h"
#include "gstvaapidisplay_glx.h"
#include "gstvaapi_priv.h"
#include "gstvaapidisplay_x11_priv.h"
#define DEBUG 1
#include "gstvaapidebug.h"
G_DEFINE_TYPE(GstVaapiTexture, gst_vaapi_texture, GST_VAAPI_TYPE_OBJECT);
#define GST_VAAPI_TEXTURE_GET_PRIVATE(obj) \
(G_TYPE_INSTANCE_GET_PRIVATE((obj), \
GST_VAAPI_TYPE_TEXTURE, \
GstVaapiTexturePrivate))
struct _GstVaapiTexturePrivate {
GLenum target;
GLenum format;
guint width;
guint height;
GLContextState *gl_context;
void *gl_surface;
GLPixmapObject *pixo;
GLFramebufferObject *fbo;
guint foreign_texture : 1;
guint is_constructed : 1;
};
enum {
PROP_0,
PROP_TARGET,
PROP_FORMAT,
PROP_WIDTH,
PROP_HEIGHT
};
static void
_gst_vaapi_texture_destroy_objects(GstVaapiTexture *texture)
{
GstVaapiTexturePrivate * const priv = texture->priv;
#if USE_VAAPI_GLX
GST_VAAPI_OBJECT_LOCK_DISPLAY(texture);
if (priv->gl_surface) {
vaDestroySurfaceGLX(
GST_VAAPI_OBJECT_VADISPLAY(texture),
priv->gl_surface
);
priv->gl_surface = NULL;
}
GST_VAAPI_OBJECT_UNLOCK_DISPLAY(texture);
#else
GLContextState old_cs;
GST_VAAPI_OBJECT_LOCK_DISPLAY(texture);
if (priv->gl_context)
gl_set_current_context(priv->gl_context, &old_cs);
if (priv->fbo) {
gl_destroy_framebuffer_object(priv->fbo);
priv->fbo = NULL;
}
if (priv->pixo) {
gl_destroy_pixmap_object(priv->pixo);
priv->pixo = NULL;
}
if (priv->gl_context) {
gl_set_current_context(&old_cs, NULL);
gl_destroy_context(priv->gl_context);
priv->gl_context = NULL;
}
GST_VAAPI_OBJECT_UNLOCK_DISPLAY(texture);
#endif
}
static void
gst_vaapi_texture_destroy(GstVaapiTexture *texture)
{
GstVaapiTexturePrivate * const priv = texture->priv;
const GLuint texture_id = GST_VAAPI_OBJECT_ID(texture);
_gst_vaapi_texture_destroy_objects(texture);
if (texture_id) {
if (!priv->foreign_texture)
glDeleteTextures(1, &texture_id);
GST_VAAPI_OBJECT_ID(texture) = 0;
}
}
static gboolean
_gst_vaapi_texture_create_objects(GstVaapiTexture *texture, GLuint texture_id)
{
GstVaapiTexturePrivate * const priv = texture->priv;
gboolean success = FALSE;
#if USE_VAAPI_GLX
VAStatus status;
GST_VAAPI_OBJECT_LOCK_DISPLAY(texture);
status = vaCreateSurfaceGLX(
GST_VAAPI_OBJECT_VADISPLAY(texture),
priv->target,
texture_id,
&priv->gl_surface
);
GST_VAAPI_OBJECT_UNLOCK_DISPLAY(texture);
success = vaapi_check_status(status, "vaCreateSurfaceGLX()");
#else
GLContextState old_cs;
GST_VAAPI_OBJECT_LOCK_DISPLAY(texture);
gl_get_current_context(&old_cs);
priv->gl_context = gl_create_context(
GST_VAAPI_OBJECT_XDISPLAY(texture),
GST_VAAPI_OBJECT_XSCREEN(texture),
&old_cs
);
if (!priv->gl_context || !gl_set_current_context(priv->gl_context, NULL))
goto end;
priv->pixo = gl_create_pixmap_object(
GST_VAAPI_OBJECT_XDISPLAY(texture),
priv->width,
priv->height
);
if (!priv->pixo)
goto end;
priv->fbo = gl_create_framebuffer_object(
priv->target,
texture_id,
priv->width,
priv->height
);
if (priv->fbo)
success = TRUE;
end:
gl_set_current_context(&old_cs, NULL);
GST_VAAPI_OBJECT_UNLOCK_DISPLAY(texture);
#endif
return success;
}
static gboolean
gst_vaapi_texture_create(GstVaapiTexture *texture)
{
GstVaapiTexturePrivate * const priv = texture->priv;
GLuint texture_id;
if (priv->foreign_texture)
texture_id = GST_VAAPI_OBJECT_ID(texture);
else {
GST_VAAPI_OBJECT_LOCK_DISPLAY(texture);
texture_id = gl_create_texture(
priv->target,
priv->format,
priv->width,
priv->height
);
GST_VAAPI_OBJECT_UNLOCK_DISPLAY(texture);
if (!texture_id)
return FALSE;
GST_VAAPI_OBJECT_ID(texture) = texture_id;
}
return _gst_vaapi_texture_create_objects(texture, texture_id);
}
static void
gst_vaapi_texture_finalize(GObject *object)
{
gst_vaapi_texture_destroy(GST_VAAPI_TEXTURE(object));
G_OBJECT_CLASS(gst_vaapi_texture_parent_class)->finalize(object);
}
static void
gst_vaapi_texture_constructed(GObject *object)
{
GstVaapiTexture * const texture = GST_VAAPI_TEXTURE(object);
GObjectClass *parent_class;
texture->priv->foreign_texture = GST_VAAPI_OBJECT_ID(texture) != 0;
texture->priv->is_constructed = gst_vaapi_texture_create(texture);
parent_class = G_OBJECT_CLASS(gst_vaapi_texture_parent_class);
if (parent_class->constructed)
parent_class->constructed(object);
}
static void
gst_vaapi_texture_set_property(
GObject *object,
guint prop_id,
const GValue *value,
GParamSpec *pspec
)
{
GstVaapiTexture * const texture = GST_VAAPI_TEXTURE(object);
switch (prop_id) {
case PROP_TARGET:
texture->priv->target = g_value_get_uint(value);
break;
case PROP_FORMAT:
texture->priv->format = g_value_get_uint(value);
break;
case PROP_WIDTH:
texture->priv->width = g_value_get_uint(value);
break;
case PROP_HEIGHT:
texture->priv->height = g_value_get_uint(value);
break;
default:
G_OBJECT_WARN_INVALID_PROPERTY_ID(object, prop_id, pspec);
break;
}
}
static void
gst_vaapi_texture_get_property(
GObject *object,
guint prop_id,
GValue *value,
GParamSpec *pspec
)
{
GstVaapiTexture * const texture = GST_VAAPI_TEXTURE(object);
switch (prop_id) {
case PROP_TARGET:
g_value_set_uint(value, gst_vaapi_texture_get_target(texture));
break;
case PROP_FORMAT:
g_value_set_uint(value, gst_vaapi_texture_get_format(texture));
break;
case PROP_WIDTH:
g_value_set_uint(value, gst_vaapi_texture_get_width(texture));
break;
case PROP_HEIGHT:
g_value_set_uint(value, gst_vaapi_texture_get_height(texture));
break;
default:
G_OBJECT_WARN_INVALID_PROPERTY_ID(object, prop_id, pspec);
break;
}
}
static void
gst_vaapi_texture_class_init(GstVaapiTextureClass *klass)
{
GObjectClass * const object_class = G_OBJECT_CLASS(klass);
g_type_class_add_private(klass, sizeof(GstVaapiTexturePrivate));
object_class->finalize = gst_vaapi_texture_finalize;
object_class->set_property = gst_vaapi_texture_set_property;
object_class->get_property = gst_vaapi_texture_get_property;
object_class->constructed = gst_vaapi_texture_constructed;
g_object_class_install_property
(object_class,
PROP_TARGET,
g_param_spec_uint("target",
"Target",
"The texture target",
0, G_MAXUINT32, 0,
G_PARAM_READWRITE|G_PARAM_CONSTRUCT_ONLY));
g_object_class_install_property
(object_class,
PROP_FORMAT,
g_param_spec_uint("format",
"Format",
"The texture format",
0, G_MAXUINT32, 0,
G_PARAM_READWRITE|G_PARAM_CONSTRUCT_ONLY));
g_object_class_install_property
(object_class,
PROP_WIDTH,
g_param_spec_uint("width",
"width",
"The texture width",
0, G_MAXUINT32, 0,
G_PARAM_READWRITE|G_PARAM_CONSTRUCT_ONLY));
g_object_class_install_property
(object_class,
PROP_HEIGHT,
g_param_spec_uint("height",
"height",
"The texture height",
0, G_MAXUINT32, 0,
G_PARAM_READWRITE|G_PARAM_CONSTRUCT_ONLY));
}
static void
gst_vaapi_texture_init(GstVaapiTexture *texture)
{
GstVaapiTexturePrivate *priv = GST_VAAPI_TEXTURE_GET_PRIVATE(texture);
texture->priv = priv;
priv->target = GL_NONE;
priv->format = GL_NONE;
priv->width = 0;
priv->height = 0;
priv->gl_context = NULL;
priv->gl_surface = NULL;
priv->pixo = NULL;
priv->fbo = NULL;
priv->foreign_texture = FALSE;
priv->is_constructed = FALSE;
}
/**
* gst_vaapi_texture_new:
* @display: a #GstVaapiDisplay
* @target: the target to which the texture is bound
* @format: the format of the pixel data
* @width: the requested width, in pixels
* @height: the requested height, in pixels
*
* Creates a texture with the specified dimensions, @target and
* @format. Note that only GL_TEXTURE_2D @target and GL_RGBA or
* GL_BGRA formats are supported at this time.
*
* The application shall maintain the live GL context itself. That is,
* gst_vaapi_window_glx_make_current() must be called beforehand, or
* any other function like glXMakeCurrent() if the context is managed
* outside of this library.
*
* Return value: the newly created #GstVaapiTexture object
*/
GstVaapiTexture *
gst_vaapi_texture_new(
GstVaapiDisplay *display,
GLenum target,
GLenum format,
guint width,
guint height
)
{
g_return_val_if_fail(GST_VAAPI_IS_DISPLAY(display), NULL);
return g_object_new(GST_VAAPI_TYPE_TEXTURE,
"display", display,
"id", GST_VAAPI_ID(0),
"target", target,
"format", format,
"width", width,
"height", height,
NULL);
}
/**
* gst_vaapi_texture_new_with_texture:
* @display: a #GstVaapiDisplay
* @texture: the foreign GL texture name to use
* @target: the target to which the texture is bound
* @format: the format of the pixel data
*
* Creates a texture from an existing GL texture, with the specified
* @target and @format. Note that only GL_TEXTURE_2D @target and
* GL_RGBA or GL_BGRA formats are supported at this time. The
* dimensions will be retrieved from the @texture.
*
* The application shall maintain the live GL context itself. That is,
* gst_vaapi_window_glx_make_current() must be called beforehand, or
* any other function like glXMakeCurrent() if the context is managed
* outside of this library.
*
* Return value: the newly created #GstVaapiTexture object
*/
GstVaapiTexture *
gst_vaapi_texture_new_with_texture(
GstVaapiDisplay *display,
GLuint texture,
GLenum target,
GLenum format
)
{
guint width, height, border_width;
GLTextureState ts;
gboolean success;
g_return_val_if_fail(GST_VAAPI_IS_DISPLAY(display), NULL);
/* Check texture dimensions */
GST_VAAPI_DISPLAY_LOCK(display);
success = gl_bind_texture(&ts, target, texture);
if (success) {
if (!gl_get_texture_param(target, GL_TEXTURE_WIDTH, &width) ||
!gl_get_texture_param(target, GL_TEXTURE_HEIGHT, &height) ||
!gl_get_texture_param(target, GL_TEXTURE_BORDER, &border_width))
success = FALSE;
gl_unbind_texture(&ts);
}
GST_VAAPI_DISPLAY_UNLOCK(display);
if (!success)
return NULL;
width -= 2 * border_width;
height -= 2 * border_width;
if (width == 0 || height == 0)
return NULL;
return g_object_new(GST_VAAPI_TYPE_TEXTURE,
"display", display,
"id", GST_VAAPI_ID(texture),
"target", target,
"format", format,
"width", width,
"height", height,
NULL);
}
/**
* gst_vaapi_texture_get_id:
* @texture: a #GstVaapiTexture
*
* Returns the underlying texture id of the @texture.
*
* Return value: the underlying texture id of the @texture
*/
GLuint
gst_vaapi_texture_get_id(GstVaapiTexture *texture)
{
g_return_val_if_fail(GST_VAAPI_IS_TEXTURE(texture), 0);
return GST_VAAPI_OBJECT_ID(texture);
}
/**
* gst_vaapi_texture_get_target:
* @texture: a #GstVaapiTexture
*
* Returns the @texture target type
*
* Return value: the texture target
*/
GLenum
gst_vaapi_texture_get_target(GstVaapiTexture *texture)
{
g_return_val_if_fail(GST_VAAPI_IS_TEXTURE(texture), GL_NONE);
g_return_val_if_fail(texture->priv->is_constructed, GL_NONE);
return texture->priv->target;
}
/**
* gst_vaapi_texture_get_format
* @texture: a #GstVaapiTexture
*
* Returns the @texture format
*
* Return value: the texture format
*/
GLenum
gst_vaapi_texture_get_format(GstVaapiTexture *texture)
{
g_return_val_if_fail(GST_VAAPI_IS_TEXTURE(texture), GL_NONE);
g_return_val_if_fail(texture->priv->is_constructed, GL_NONE);
return texture->priv->format;
}
/**
* gst_vaapi_texture_get_width:
* @texture: a #GstVaapiTexture
*
* Returns the @texture width.
*
* Return value: the texture width, in pixels
*/
guint
gst_vaapi_texture_get_width(GstVaapiTexture *texture)
{
g_return_val_if_fail(GST_VAAPI_IS_TEXTURE(texture), 0);
g_return_val_if_fail(texture->priv->is_constructed, 0);
return texture->priv->width;
}
/**
* gst_vaapi_texture_get_height:
* @texture: a #GstVaapiTexture
*
* Returns the @texture height.
*
* Return value: the texture height, in pixels.
*/
guint
gst_vaapi_texture_get_height(GstVaapiTexture *texture)
{
g_return_val_if_fail(GST_VAAPI_IS_TEXTURE(texture), 0);
g_return_val_if_fail(texture->priv->is_constructed, 0);
return texture->priv->height;
}
/**
* gst_vaapi_texture_get_size:
* @texture: a #GstVaapiTexture
* @pwidth: return location for the width, or %NULL
* @pheight: return location for the height, or %NULL
*
* Retrieves the dimensions of a #GstVaapiTexture.
*/
void
gst_vaapi_texture_get_size(
GstVaapiTexture *texture,
guint *pwidth,
guint *pheight
)
{
g_return_if_fail(GST_VAAPI_IS_TEXTURE(texture));
g_return_if_fail(texture->priv->is_constructed);
if (pwidth)
*pwidth = texture->priv->width;
if (pheight)
*pheight = texture->priv->height;
}
/**
* gst_vaapi_texture_put_surface:
* @texture: a #GstVaapiTexture
* @surface: a #GstVaapiSurface
* @flags: postprocessing flags. See #GstVaapiTextureRenderFlags
*
* Renders the @surface into the àtexture. The @flags specify how
* de-interlacing (if needed), color space conversion, scaling and
* other postprocessing transformations are performed.
*
* Return value: %TRUE on success
*/
static gboolean
_gst_vaapi_texture_put_surface(
GstVaapiTexture *texture,
GstVaapiSurface *surface,
guint flags
)
{
GstVaapiTexturePrivate * const priv = texture->priv;
VAStatus status;
#if USE_VAAPI_GLX
GST_VAAPI_OBJECT_LOCK_DISPLAY(texture);
status = vaCopySurfaceGLX(
GST_VAAPI_OBJECT_VADISPLAY(texture),
priv->gl_surface,
GST_VAAPI_OBJECT_ID(surface),
from_GstVaapiSurfaceRenderFlags(flags)
);
GST_VAAPI_OBJECT_UNLOCK_DISPLAY(texture);
if (!vaapi_check_status(status, "vaCopySurfaceGLX()"))
return FALSE;
#else
guint surface_width, surface_height;
GLContextState old_cs;
gboolean success = FALSE;
gst_vaapi_surface_get_size(surface, &surface_width, &surface_height);
GST_VAAPI_OBJECT_LOCK_DISPLAY(texture);
status = vaPutSurface(
GST_VAAPI_OBJECT_VADISPLAY(texture),
GST_VAAPI_OBJECT_ID(surface),
priv->pixo->pixmap,
0, 0, surface_width, surface_height,
0, 0, priv->width, priv->height,
NULL, 0,
from_GstVaapiSurfaceRenderFlags(flags)
);
GST_VAAPI_OBJECT_UNLOCK_DISPLAY(texture);
if (!vaapi_check_status(status, "vaPutSurface() [TFP]"))
return FALSE;
GST_VAAPI_OBJECT_LOCK_DISPLAY(texture);
if (priv->gl_context) {
success = gl_set_current_context(priv->gl_context, &old_cs);
if (!success)
goto end;
}
success = gl_bind_framebuffer_object(priv->fbo);
if (!success) {
GST_DEBUG("could not bind FBO");
goto out_reset_context;
}
GST_VAAPI_OBJECT_UNLOCK_DISPLAY(texture);
success = gst_vaapi_surface_sync(surface);
GST_VAAPI_OBJECT_LOCK_DISPLAY(texture);
if (!success) {
GST_DEBUG("could not render surface to pixmap");
goto out_unbind_fbo;
}
success = gl_bind_pixmap_object(priv->pixo);
if (!success) {
GST_DEBUG("could not bind GLX pixmap");
goto out_unbind_fbo;
}
glColor4f(1.0f, 1.0f, 1.0f, 1.0f);
glBegin(GL_QUADS);
{
glTexCoord2f(0.0f, 0.0f); glVertex2i(0, 0 );
glTexCoord2f(0.0f, 1.0f); glVertex2i(0, priv->height);
glTexCoord2f(1.0f, 1.0f); glVertex2i(priv->width, priv->height);
glTexCoord2f(1.0f, 0.0f); glVertex2i(priv->width, 0 );
}
glEnd();
success = gl_unbind_pixmap_object(priv->pixo);
if (!success) {
GST_DEBUG("could not release GLX pixmap");
goto out_unbind_fbo;
}
out_unbind_fbo:
if (!gl_unbind_framebuffer_object(priv->fbo))
success = FALSE;
out_reset_context:
if (priv->gl_context && !gl_set_current_context(&old_cs, NULL))
success = FALSE;
end:
GST_VAAPI_OBJECT_UNLOCK_DISPLAY(texture);
return success;
#endif
return TRUE;
}
gboolean
gst_vaapi_texture_put_surface(
GstVaapiTexture *texture,
GstVaapiSurface *surface,
guint flags
)
{
g_return_val_if_fail(GST_VAAPI_IS_TEXTURE(texture), FALSE);
g_return_val_if_fail(texture->priv->is_constructed, FALSE);
g_return_val_if_fail(GST_VAAPI_IS_SURFACE(surface), FALSE);
return _gst_vaapi_texture_put_surface(texture, surface, flags);
}