mirror of
https://gitlab.freedesktop.org/gstreamer/gstreamer.git
synced 2024-11-27 04:01:08 +00:00
84aecab150
Conceptually identical to the present signal of d3d11videosink. This signal will be emitted with current render target (i.e., swapchain backbuffer) and command queue. Signal handler can record GPU commands for an overlay image or to blend an image to the render target. In addition to d3d12 resources, videosink will send d3d11 and d2d resources depending on "overlay-mode" property, so that signal handler can render by using preferred/required DirectX API. Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/6838>
170 lines
4.8 KiB
Meson
170 lines
4.8 KiB
Meson
d3d12_sources = [
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'gstd3d12av1dec.cpp',
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'gstd3d12basefilter.cpp',
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'gstd3d12compositor.cpp',
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'gstd3d12convert.cpp',
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'gstd3d12decoder.cpp',
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'gstd3d12download.cpp',
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'gstd3d12dpbstorage.cpp',
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'gstd3d12dxgicapture.cpp',
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'gstd3d12encoder.cpp',
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'gstd3d12encoderbufferpool.cpp',
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'gstd3d12h264dec.cpp',
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'gstd3d12h264enc.cpp',
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'gstd3d12h265dec.cpp',
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'gstd3d12ipc.cpp',
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'gstd3d12ipcclient.cpp',
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'gstd3d12ipcserver.cpp',
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'gstd3d12ipcsink.cpp',
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'gstd3d12ipcsrc.cpp',
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'gstd3d12mpeg2dec.cpp',
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'gstd3d12overlaycompositor.cpp',
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'gstd3d12pluginutils.cpp',
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'gstd3d12screencapture.cpp',
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'gstd3d12screencapturedevice.cpp',
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'gstd3d12screencapturesrc.cpp',
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'gstd3d12testsrc.cpp',
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'gstd3d12upload.cpp',
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'gstd3d12videosink.cpp',
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'gstd3d12vp8dec.cpp',
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'gstd3d12vp9dec.cpp',
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'gstd3d12window.cpp',
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'plugin.cpp',
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]
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extra_args = [
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'-DGST_USE_UNSTABLE_API',
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'-DGST_D3D12_USE_DIRECTX_HEADERS',
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]
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# Disable this warning error. Otherwise d3dx12.h will break build
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if cc.get_argument_syntax() == 'msvc'
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extra_args += cc.get_supported_arguments([
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'/wd4062', # 'identifier' : unreferenced local variable
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])
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else
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extra_args += cc.get_supported_arguments([
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'-Wno-misleading-indentation',
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# MinGW 32bits compiler seems to be complaining about redundant-decls
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# when ComPtr is in use. Let's just disable the warning
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'-Wno-redundant-decls',
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])
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endif
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extra_deps = []
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d3d12_option = get_option('d3d12')
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d3d12_wgc_option = get_option('d3d12-wgc')
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if host_system != 'windows' or d3d12_option.disabled()
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subdir_done()
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endif
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d3d11_lib = cc.find_library('d3d11', required : d3d12_option)
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d2d_lib = cc.find_library('d2d1', required: d3d12_option)
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dwmapi_lib = cc.find_library('dwmapi', required: d3d12_wgc_option)
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dx_headers_dep = dependency('DirectX-Headers',
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version: '>= 1.611',
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allow_fallback: true,
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required: d3d12_option)
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if not gstdxva_dep.found() or not gstd3d12_dep.found() or not gstd3dshader_dep.found() \
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or not dx_headers_dep.found() or not d2d_lib.found() or not d3d11_lib.found()
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if d3d12_option.enabled()
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error('The d3d12 was enabled explicitly, but required dependencies were not found.')
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endif
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subdir_done()
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endif
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have_wgc = false
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if not d3d12_wgc_option.disabled()
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have_wgc = cxx.compiles('''
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#include<windows.h>
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#include<winstring.h>
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#include<roapi.h>
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#include<windows.graphics.capture.h>,
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#include<windows.graphics.capture.interop.h>
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#include<windows.graphics.directx.direct3d11.h>
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#include<windows.graphics.directx.direct3d11.interop.h>
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#include<wrl.h>
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using namespace Microsoft::WRL;
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using namespace ABI::Windows::Graphics::Capture;
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ComPtr<IDirect3D11CaptureFramePoolStatics> pool_statics;
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ComPtr<IDirect3D11CaptureFramePool> pool;
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ComPtr<IGraphicsCaptureSession> session;
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ComPtr<IGraphicsCaptureSession2> session2;
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ComPtr<IGraphicsCaptureSession3> session3;
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''',
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name: 'Windows Graphics Capture support in Windows SDK')
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if d3d12_wgc_option.enabled() and not have_wgc
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error('The Windows Graphics Capture feature is enabled but not supported by Windows SDK')
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endif
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endif
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have_dx_math = cxx.compiles('''
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#include <windows.h>
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#include <DirectXMath.h>
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using namespace DirectX;
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int main(int argc, char ** argv) {
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XMMATRIX matrix;
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XMFLOAT4X4 dump;
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matrix = XMMatrixIdentity ();
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XMStoreFloat4x4 (&dump, matrix);
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return 0;
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}
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''',
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name: 'DirectXMath support in Windows SDK')
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if not have_dx_math
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directxmath_dep = dependency('directxmath',
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allow_fallback: true,
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required: d3d12_option)
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if not directxmath_dep.found()
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subdir_done()
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endif
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extra_deps += [directxmath_dep]
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endif
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d3d12_headers = [
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'd3d11.h',
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'd2d1_3.h',
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]
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have_d3d12_headers = true
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foreach h: d3d12_headers
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if not cc.has_header(h)
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have_d3d12_headers = false
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endif
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endforeach
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if not have_d3d12_headers
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if d3d12_option.enabled()
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error('The d3d12 plugin was enabled explicitly, but required dependencies were not found.')
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endif
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subdir_done()
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endif
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# https://learn.microsoft.com/en-us/windows/win32/dxmath/pg-xnamath-internals#windows-sse-versus-sse2
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# x86 with Windows 7 or older may not support SSE2
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if host_machine.cpu_family() != 'x86'
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extra_args += ['-DHAVE_DIRECTX_MATH_SIMD']
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endif
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if have_wgc and dwmapi_lib.found()
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d3d12_sources += ['gstd3d12graphicscapture.cpp']
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extra_args += ['-DHAVE_WGC']
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extra_deps += [dwmapi_lib]
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endif
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gstd3d12 = library('gstd3d12',
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d3d12_sources,
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c_args : gst_plugins_bad_args + extra_args,
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cpp_args: gst_plugins_bad_args + extra_args,
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include_directories : [configinc],
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dependencies : [gstbase_dep, gstvideo_dep, gstcodecs_dep, gmodule_dep,
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gstdxva_dep, gstd3dshader_dep, gstd3d12_dep, d3d11_lib,
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d2d_lib, dx_headers_dep] + extra_deps,
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install : true,
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install_dir : plugins_install_dir,
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)
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plugins += [gstd3d12]
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