mirror of
https://gitlab.freedesktop.org/gstreamer/gstreamer.git
synced 2024-11-14 05:12:09 +00:00
4e1bf149d0
Adding video encoder element Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/5808>
333 lines
9 KiB
C++
333 lines
9 KiB
C++
/* GStreamer
|
|
* Copyright (C) 2023 Seungha Yang <seungha@centricular.com>
|
|
*
|
|
* This library is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU Library General Public
|
|
* License as published by the Free Software Foundation; either
|
|
* version 2 of the License, or (at your option) any later version.
|
|
*
|
|
* This library is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
|
* Library General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU Library General Public
|
|
* License along with this library; if not, write to the
|
|
* Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
|
|
* Boston, MA 02110-1301, USA.
|
|
*/
|
|
|
|
#ifdef HAVE_CONFIG_H
|
|
#include "config.h"
|
|
#endif
|
|
|
|
#include "gstd3d12dpbstorage.h"
|
|
#include <wrl.h>
|
|
#include <vector>
|
|
#include <directx/d3dx12.h>
|
|
|
|
GST_DEBUG_CATEGORY_STATIC (gst_d3d12_dpb_storage_debug);
|
|
#define GST_CAT_DEFAULT gst_d3d12_dpb_storage_debug
|
|
|
|
/* *INDENT-OFF* */
|
|
using namespace Microsoft::WRL;
|
|
|
|
struct OwnedTexture
|
|
{
|
|
ComPtr<ID3D12Resource> texture;
|
|
guint subresource = 0;
|
|
gboolean is_free = TRUE;
|
|
};
|
|
|
|
struct GstD3D12DpbStoragePrivate
|
|
{
|
|
gboolean array_of_textures;
|
|
DXGI_FORMAT format;
|
|
guint width;
|
|
guint height;
|
|
D3D12_RESOURCE_FLAGS resource_flags;
|
|
std::vector<ID3D12Resource *> dpb;
|
|
std::vector<guint> dpb_subresource;
|
|
std::vector<OwnedTexture> pool;
|
|
ComPtr<ID3D12Resource> base_texture;
|
|
};
|
|
/* *INDENT-ON* */
|
|
|
|
struct _GstD3D12DpbStorage
|
|
{
|
|
GstObject parent;
|
|
|
|
GstD3D12Device *device;
|
|
GstD3D12DpbStoragePrivate *priv;
|
|
};
|
|
|
|
static void gst_d3d12_dpb_storage_finalize (GObject * object);
|
|
|
|
#define gst_d3d12_dpb_storage_parent_class parent_class
|
|
G_DEFINE_TYPE (GstD3D12DpbStorage, gst_d3d12_dpb_storage, GST_TYPE_OBJECT);
|
|
|
|
static void
|
|
gst_d3d12_dpb_storage_class_init (GstD3D12DpbStorageClass * klass)
|
|
{
|
|
auto object_class = G_OBJECT_CLASS (klass);
|
|
|
|
object_class->finalize = gst_d3d12_dpb_storage_finalize;
|
|
|
|
GST_DEBUG_CATEGORY_INIT (gst_d3d12_dpb_storage_debug, "d3d12dpbstorage", 0,
|
|
"d3d12dpbstorage");
|
|
}
|
|
|
|
static void
|
|
gst_d3d12_dpb_storage_init (GstD3D12DpbStorage * self)
|
|
{
|
|
self->priv = new GstD3D12DpbStoragePrivate ();
|
|
}
|
|
|
|
static void
|
|
gst_d3d12_dpb_storage_finalize (GObject * object)
|
|
{
|
|
auto self = GST_D3D12_DPB_STORAGE (object);
|
|
|
|
delete self->priv;
|
|
gst_clear_object (&self->device);
|
|
|
|
G_OBJECT_CLASS (parent_class)->finalize (object);
|
|
}
|
|
|
|
static HRESULT
|
|
allocate_texture (ID3D12Device * device, DXGI_FORMAT format, guint width,
|
|
guint height, D3D12_RESOURCE_FLAGS resource_flags, guint array_size,
|
|
ID3D12Resource ** texture)
|
|
{
|
|
D3D12_HEAP_PROPERTIES prop =
|
|
CD3DX12_HEAP_PROPERTIES (D3D12_HEAP_TYPE_DEFAULT);
|
|
D3D12_RESOURCE_DESC desc = CD3DX12_RESOURCE_DESC::Tex2D (format,
|
|
width, height, array_size, 1, 1, 0, resource_flags);
|
|
|
|
return device->CreateCommittedResource (&prop, D3D12_HEAP_FLAG_NONE,
|
|
&desc, D3D12_RESOURCE_STATE_COMMON, nullptr, IID_PPV_ARGS (texture));
|
|
}
|
|
|
|
gboolean
|
|
gst_d3d12_dpb_storage_acquire_frame (GstD3D12DpbStorage * storage,
|
|
D3D12_VIDEO_ENCODER_RECONSTRUCTED_PICTURE * frame)
|
|
{
|
|
g_return_val_if_fail (GST_IS_D3D12_DPB_STORAGE (storage), FALSE);
|
|
g_return_val_if_fail (frame, FALSE);
|
|
|
|
auto priv = storage->priv;
|
|
|
|
for (size_t i = 0; i < priv->pool.size (); i++) {
|
|
auto & it = priv->pool[i];
|
|
if (it.is_free) {
|
|
frame->pReconstructedPicture = it.texture.Get ();
|
|
frame->ReconstructedPictureSubresource = it.subresource;
|
|
it.is_free = FALSE;
|
|
return TRUE;
|
|
}
|
|
}
|
|
|
|
if (!priv->array_of_textures) {
|
|
GST_ERROR_OBJECT (storage, "No available free texture");
|
|
frame->pReconstructedPicture = nullptr;
|
|
frame->ReconstructedPictureSubresource = 0;
|
|
return FALSE;
|
|
}
|
|
|
|
auto device = gst_d3d12_device_get_device_handle (storage->device);
|
|
|
|
OwnedTexture new_texture;
|
|
new_texture.is_free = FALSE;
|
|
HRESULT hr = allocate_texture (device, priv->format, priv->width,
|
|
priv->height, priv->resource_flags, 1, &new_texture.texture);
|
|
|
|
if (!gst_d3d12_result (hr, storage->device)) {
|
|
GST_ERROR_OBJECT (storage, "Couldn't allocate texture");
|
|
frame->pReconstructedPicture = nullptr;
|
|
frame->ReconstructedPictureSubresource = 0;
|
|
return FALSE;
|
|
}
|
|
|
|
frame->pReconstructedPicture = new_texture.texture.Get ();
|
|
frame->ReconstructedPictureSubresource = 0;
|
|
|
|
priv->pool.push_back (new_texture);
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
gboolean
|
|
gst_d3d12_dpb_storage_add_frame (GstD3D12DpbStorage * storage,
|
|
D3D12_VIDEO_ENCODER_RECONSTRUCTED_PICTURE * frame)
|
|
{
|
|
g_return_val_if_fail (GST_IS_D3D12_DPB_STORAGE (storage), FALSE);
|
|
g_return_val_if_fail (frame, FALSE);
|
|
g_return_val_if_fail (frame->pReconstructedPicture, FALSE);
|
|
|
|
auto priv = storage->priv;
|
|
|
|
priv->dpb.insert (priv->dpb.begin (), frame->pReconstructedPicture);
|
|
priv->dpb_subresource.insert (priv->dpb_subresource.begin (),
|
|
frame->ReconstructedPictureSubresource);
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
gboolean
|
|
gst_d3d12_dpb_storage_get_reference_frames (GstD3D12DpbStorage * storage,
|
|
D3D12_VIDEO_ENCODE_REFERENCE_FRAMES * ref_frames)
|
|
{
|
|
g_return_val_if_fail (GST_IS_D3D12_DPB_STORAGE (storage), FALSE);
|
|
g_return_val_if_fail (ref_frames, FALSE);
|
|
|
|
auto priv = storage->priv;
|
|
|
|
ref_frames->NumTexture2Ds = priv->dpb.size ();
|
|
ref_frames->ppTexture2Ds = priv->dpb.data ();
|
|
if (priv->array_of_textures)
|
|
ref_frames->pSubresources = nullptr;
|
|
else
|
|
ref_frames->pSubresources = priv->dpb_subresource.data ();
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
static void
|
|
gst_d3d12_dpb_storage_release_frame (GstD3D12DpbStorage * self,
|
|
ID3D12Resource * texture, guint subresource)
|
|
{
|
|
auto priv = self->priv;
|
|
|
|
if (priv->array_of_textures) {
|
|
for (size_t i = 0; i < priv->pool.size (); i++) {
|
|
auto & it = priv->pool[i];
|
|
if (texture == it.texture.Get () && it.subresource == subresource) {
|
|
it.is_free = TRUE;
|
|
return;
|
|
}
|
|
}
|
|
|
|
g_assert_not_reached ();
|
|
} else {
|
|
g_return_if_fail (subresource < priv->pool.size ());
|
|
|
|
priv->pool[subresource].is_free = TRUE;
|
|
}
|
|
}
|
|
|
|
gboolean
|
|
gst_d3d12_dpb_storage_remove_oldest_frame (GstD3D12DpbStorage * storage)
|
|
{
|
|
g_return_val_if_fail (GST_IS_D3D12_DPB_STORAGE (storage), FALSE);
|
|
|
|
auto priv = storage->priv;
|
|
|
|
if (priv->dpb.empty ()) {
|
|
GST_WARNING_OBJECT (storage, "DPB is empty now");
|
|
return FALSE;
|
|
}
|
|
|
|
gst_d3d12_dpb_storage_release_frame (storage,
|
|
priv->dpb.back (), priv->dpb_subresource.back ());
|
|
|
|
priv->dpb.pop_back ();
|
|
priv->dpb_subresource.pop_back ();
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
void
|
|
gst_d3d12_dpb_storage_clear_dpb (GstD3D12DpbStorage * storage)
|
|
{
|
|
g_return_if_fail (GST_IS_D3D12_DPB_STORAGE (storage));
|
|
|
|
auto priv = storage->priv;
|
|
|
|
g_assert (priv->dpb.size () == priv->dpb_subresource.size ());
|
|
|
|
for (size_t i = 0; i < priv->dpb.size (); i++) {
|
|
gst_d3d12_dpb_storage_release_frame (storage,
|
|
priv->dpb[i], priv->dpb_subresource[i]);
|
|
}
|
|
|
|
priv->dpb.clear ();
|
|
priv->dpb_subresource.clear ();
|
|
}
|
|
|
|
guint
|
|
gst_d3d12_dpb_storage_get_dpb_size (GstD3D12DpbStorage * storage)
|
|
{
|
|
g_return_val_if_fail (GST_IS_D3D12_DPB_STORAGE (storage), 0);
|
|
|
|
auto priv = storage->priv;
|
|
|
|
return priv->dpb.size ();
|
|
}
|
|
|
|
guint
|
|
gst_d3d12_dpb_storage_get_pool_size (GstD3D12DpbStorage * storage)
|
|
{
|
|
g_return_val_if_fail (GST_IS_D3D12_DPB_STORAGE (storage), 0);
|
|
|
|
auto priv = storage->priv;
|
|
|
|
return priv->pool.size ();
|
|
}
|
|
|
|
GstD3D12DpbStorage *
|
|
gst_d3d12_dpb_storage_new (GstD3D12Device * device, guint dpb_size,
|
|
gboolean use_array_of_textures, DXGI_FORMAT format, guint width,
|
|
guint height, D3D12_RESOURCE_FLAGS resource_flags)
|
|
{
|
|
g_return_val_if_fail (GST_IS_D3D12_DEVICE (device), nullptr);
|
|
|
|
auto self = (GstD3D12DpbStorage *)
|
|
g_object_new (GST_TYPE_D3D12_DPB_STORAGE, nullptr);
|
|
gst_object_ref_sink (self);
|
|
|
|
self->device = (GstD3D12Device *) gst_object_ref (device);
|
|
auto priv = self->priv;
|
|
auto device_handle = gst_d3d12_device_get_device_handle (device);
|
|
HRESULT hr;
|
|
|
|
if (use_array_of_textures) {
|
|
for (guint i = 0; i < dpb_size; i++) {
|
|
OwnedTexture texture;
|
|
|
|
hr = allocate_texture (device_handle,
|
|
format, width, height, resource_flags, 1, &texture.texture);
|
|
if (!gst_d3d12_result (hr, device)) {
|
|
GST_ERROR_OBJECT (self, "Couldn't allocate initial texture");
|
|
gst_object_unref (self);
|
|
return nullptr;
|
|
}
|
|
|
|
priv->pool.push_back (texture);
|
|
}
|
|
} else {
|
|
hr = allocate_texture (device_handle,
|
|
format, width, height, resource_flags, dpb_size, &priv->base_texture);
|
|
|
|
if (!gst_d3d12_result (hr, device)) {
|
|
GST_ERROR_OBJECT (self, "Couldn't allocate initial texture");
|
|
gst_object_unref (self);
|
|
return nullptr;
|
|
}
|
|
|
|
priv->pool.resize (dpb_size);
|
|
|
|
for (guint i = 0; i < dpb_size; i++) {
|
|
priv->pool[i].texture = priv->base_texture;
|
|
priv->pool[i].subresource = i;
|
|
}
|
|
}
|
|
|
|
priv->width = width;
|
|
priv->height = height;
|
|
priv->resource_flags = resource_flags;
|
|
priv->array_of_textures = use_array_of_textures;
|
|
priv->dpb.reserve (dpb_size);
|
|
priv->dpb_subresource.reserve (dpb_size);
|
|
|
|
return self;
|
|
}
|