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Original commit message from CVS: * gst/modplug/libmodplug/Makefile.am: * gst/modplug/libmodplug/load_it.cpp: Try that again (not only should it be MODPLUG_ instead of MODFILE, also that define is already set in stdafx.h; what we really need is some more #ifndefs). |
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.. | ||
changes.txt | ||
fastmix.cpp | ||
it_defs.h | ||
load_669.cpp | ||
load_amf.cpp | ||
load_ams.cpp | ||
load_dbm.cpp | ||
load_dmf.cpp | ||
load_dsm.cpp | ||
load_far.cpp | ||
load_it.cpp | ||
load_j2b.cpp | ||
load_mdl.cpp | ||
load_med.cpp | ||
load_mod.cpp | ||
load_mt2.cpp | ||
load_mtm.cpp | ||
load_okt.cpp | ||
load_psm.cpp | ||
load_ptm.cpp | ||
load_s3m.cpp | ||
load_stm.cpp | ||
load_ult.cpp | ||
load_umx.cpp | ||
load_wav.cpp | ||
load_xm.cpp | ||
Makefile.am | ||
mmcmp.cpp | ||
modplug.cpp | ||
modplug.h | ||
README | ||
snd_dsp.cpp | ||
snd_flt.cpp | ||
snd_fx.cpp | ||
sndfile.cpp | ||
sndfile.h | ||
sndmix.cpp | ||
stdafx.h | ||
tables.cpp | ||
tables.d |
libmodplug v0.7 - A library for decoding MOD-like music formats. Based on the ModPlug sound engine by Olivier Lapicque <olivierl@jps.net> Ported to Unix by Kenton Varda <temporal@gauge3d.org> Additional modifications by Markus Fick <marf@gmx.net> and Adam Goode <adam@evdebs.org> Placed in the public domain in October, 2001 All the documentation needed can be found in the comments in modplug.h. This library should be perfectly accessible from C, although it is written in C++. Just #include <modplug.h> to use it, and link against libmodplug.so. This library has been known to compile fine in Windows using MinGW32 (A GCC-based compiler). Windows is not yet officially supported, however. (With about half an hour of hacking, any decent programmer should be able to convince WinAmp to play mods using this library. ;) ) I need a maintainer for this. I have too many other projects I am working on, and ModPlug has dropped low on the list. If you would like to be the new maintainer, please e-mail me at <temporal@gauge3d.org> and tell me why you think you would be the right person for the job. :)