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Original commit message from CVS: * docs/design/draft-latency.txt: * docs/design/draft-push-pull.txt: * docs/design/draft-tagreading.txt: * docs/design/part-MT-refcounting.txt: * docs/design/part-activation.txt: * docs/design/part-block.txt: * docs/design/part-element-source.txt: * docs/design/part-events.txt: * docs/design/part-gstbin.txt: * docs/design/part-gstelement.txt: * docs/design/part-gstobject.txt: * docs/design/part-gstpipeline.txt: * docs/design/part-messages.txt: * docs/design/part-preroll.txt: * docs/design/part-push-pull.txt: * docs/design/part-qos.txt: * docs/design/part-query.txt: * docs/design/part-scheduling.txt: * docs/design/part-seeking.txt: * docs/design/part-segments.txt: * docs/design/part-states.txt: Documentation updates and typo fixes.
136 lines
5.2 KiB
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136 lines
5.2 KiB
Text
Source elements
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---------------
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A source element is an element that provides data to the pipeline. It
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does typically not have any sink (input) pads.
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Typical source elements include:
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- file readers
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- network elements (live or not)
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- capture elements (video/audio/...)
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- generators (signals/video/audio/...)
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Live sources
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------------
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A source is said to be a live source when it has the following property:
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* temporarily stopping reading from the source causes data to be lost.
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In general when this property holds, the source also produces data at a fixed
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rate. Most sources have a limit to the rate at which they can deliver data, which
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might be faster or slower than the consumption rate. this property however does
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not make them a live source.
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Let's look at some example sources.
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- file readers: you can PAUSE without losing data. There is however a limit to
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how fast you can read from this source. This limit is usually much higher
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than the consumption rate. In some cases it might be slower (an NFS share,
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for example) in which case you might need to use some buffering
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(see part-buffering.txt).
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- http network element: you can PAUSE without data loss. Depending on the
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available network bandwidth, consumption rate might be higher than production
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rate in which case buffering should be used (see part-buffering.txt).
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- audio source: pausing the audio capture will lead to lost data. this source
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is therefore definatly live. In addition, an audio source will produce data
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at a fixed rate (the samplerate). Also depending on the buffersize, this
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source will introduce a latency (see part-latency.txt).
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- udp network source: Pausing the receiving part will lead to lost data. This
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source is therefore a live source. Also in a typical case the udp packets
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will be received at a certain rate, which might be difficult to guess because
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of network jitter. This source does not necessarily introduce latency on its
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own.
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- dvb source: PAUSING this element will lead to data loss, it's a live source
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similar to a UDP source.
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Source types
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------------
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A source element can operate in three ways:
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- it is fully seekable, this means that random access can be performed
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on it in an efficient way. (a file reader,...). This also typically
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means that the source is not live.
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- data can be obtained from it with a variable size. This means that
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the source can give N bytes of data. An example is an audio source.
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A video source always provides the same amount of data (one video
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frame). Note that this is not a fully seekable source.
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- it is a live source, see above.
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When writing a source, one has to look at how the source can operate to
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decide on the scheduling methods to implement on the source.
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- fully seekable sources implement a getrange function on the source pad.
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- sources that can give N bytes but cannot do seeking also implement a
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getrange function but state that they cannot do random access.
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- sources that are purely live sources implement a task to push out
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data.
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Any source that has a getrange function must also implement a push based
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scheduling mode. In this mode the source starts a task that gets N bytes
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and pushes them out. Whenever possible, the peer element will select the
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getrange based scheduling method of the source, though.
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A source with a getrange function must activate itself in the pad activate
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function. This is needed because the downstream peer element will decide
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and activate the source element in its state change function before the
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source's state change function is called.
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Source base classes
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-------------------
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GstBaseSrc:
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This base class provides an implementation of a random access source and
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is very well suited for file reader like sources.
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GstPushSrc:
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Base class for block-based sources. This class is mostly useful for
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elements that cannot do random access, or at least very slowly. The
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source usually prefers to push out a fixed size buffer.
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Classes extending this base class will usually be scheduled in a push
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based mode. It the peer accepts to operate without offsets and withing
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the limits of the allowed block size, this class can operate in getrange
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based mode automatically.
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The subclass should extend the methods from the baseclass in
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addition to the create method. If the source is seekable, it
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needs to override GstBaseSrc::event() in addition to
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GstBaseSrc::is_seekable() in order to retrieve the seek offset,
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which is the offset of the next buffer to be requested.
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Flushing, scheduling and sync is all handled by this base class.
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Timestamps
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----------
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A non-live source should timestamp the buffers it produces starting from 0. If
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it is not possible to timestamp every buffer (filesrc), the source is allowed to
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only timestamp the first buffer (as 0).
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Live sources only produce data in the PLAYING state, when the clock is running.
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They should timestamp each buffer they produce with the current running_time of
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the pipeline, which is expressed as:
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absolute_time - base_time
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With absolute_time the time obtained from the global pipeline with
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gst_clock_get_time() and base_time being the time of that clock when the
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pipeline was last set to PLAYING.
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