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https://gitlab.freedesktop.org/gstreamer/gstreamer.git
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f432e61bdc
Cache shader invisible UAV descriptor in memory Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/7088>
557 lines
16 KiB
C++
557 lines
16 KiB
C++
/* GStreamer
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* Copyright (C) 2024 Seungha Yang <seungha@centricular.com>
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Library General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Library General Public License for more details.
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*
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* You should have received a copy of the GNU Library General Public
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* License along with this library; if not, write to the
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* Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
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* Boston, MA 02110-1301, USA.
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*/
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#ifdef HAVE_CONFIG_H
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#include "config.h"
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#endif
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#include "gstd3d12frame.h"
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#include "gstd3d12memory.h"
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#include "gstd3d12device.h"
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#include "gstd3d12-private.h"
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#include <string.h>
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#include <directx/d3dx12.h>
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#include <vector>
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#include <wrl.h>
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/* *INDENT-OFF* */
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using namespace Microsoft::WRL;
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/* *INDENT-ON* */
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#ifndef GST_DISABLE_GST_DEBUG
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#define GST_CAT_DEFAULT ensure_debug_category()
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static GstDebugCategory *
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ensure_debug_category (void)
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{
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static GstDebugCategory *cat = nullptr;
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GST_D3D12_CALL_ONCE_BEGIN {
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cat = _gst_debug_category_new ("d3d12frame", 0, "d3d12frame");
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} GST_D3D12_CALL_ONCE_END;
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return cat;
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}
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#endif
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/**
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* gst_d3d12_frame_map:
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* @frame: (out caller-allocates): pointer to #GstD3D12Frame
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* @info: a #GstVideoInfo
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* @buffer: the buffer to map
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* @map_flags: #GstMapFlags
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* @d3d12_flags: #GstD3D12FrameFlags
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*
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* Executes memory map operation fills @frame with extracted Direct3D12 resource
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* information
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*
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* Returns: %TRUE on success.
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*
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* Since: 1.26
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*/
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gboolean
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gst_d3d12_frame_map (GstD3D12Frame * frame, const GstVideoInfo * info,
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GstBuffer * buffer, GstMapFlags map_flags,
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GstD3D12FrameMapFlags d3d12_flags)
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{
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g_return_val_if_fail (frame, FALSE);
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g_return_val_if_fail (info, FALSE);
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g_return_val_if_fail (GST_IS_BUFFER (buffer), FALSE);
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memset (frame, 0, sizeof (GstD3D12Frame));
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auto is_write = (map_flags & GST_MAP_WRITE) != 0;
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auto is_writable = gst_buffer_is_writable (buffer);
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if (is_write && !is_writable) {
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GST_ERROR ("Buffer is not writable");
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return FALSE;
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}
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bool need_map = (map_flags & GST_MAP_READWRITE) != 0;
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map_flags = (GstMapFlags) (map_flags | GST_MAP_D3D12);
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guint num_mem = gst_buffer_n_memory (buffer);
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if (!num_mem) {
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GST_ERROR ("Empty buffer");
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return FALSE;
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}
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GstD3D12Device *device = nullptr;
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for (guint i = 0; i < num_mem; i++) {
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auto mem = gst_buffer_peek_memory (buffer, i);
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if (!gst_is_d3d12_memory (mem)) {
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GST_LOG ("memory %u is not a d3d12 memory", i);
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return FALSE;
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}
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auto dmem = GST_D3D12_MEMORY_CAST (mem);
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if (!device) {
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device = dmem->device;
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} else if (!gst_d3d12_device_is_equal (device, dmem->device)) {
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GST_ERROR ("memory %u belongs to different device", i);
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return FALSE;
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}
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auto resource = gst_d3d12_memory_get_resource_handle (dmem);
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D3D12_RESOURCE_DESC desc;
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desc = GetDesc (resource);
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if ((d3d12_flags & GST_D3D12_FRAME_MAP_FLAG_SRV) != 0) {
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if ((desc.Flags & D3D12_RESOURCE_FLAG_DENY_SHADER_RESOURCE) != 0) {
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GST_WARNING ("SRV map is requested but SRV is not allowed");
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return FALSE;
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}
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if (!gst_d3d12_memory_get_shader_resource_view_heap (dmem)) {
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GST_ERROR ("Couldn't get SRV descriptor heap");
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return FALSE;
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}
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}
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if ((d3d12_flags & GST_D3D12_FRAME_MAP_FLAG_UAV) != 0) {
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if ((desc.Flags & D3D12_RESOURCE_FLAG_ALLOW_UNORDERED_ACCESS) == 0) {
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GST_WARNING ("UAV map is requested but UAV is not allowed");
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return FALSE;
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}
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if (!gst_d3d12_memory_get_unordered_access_view_heap (dmem)) {
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GST_ERROR ("Couldn't get UAV descriptor heap");
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return FALSE;
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}
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}
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if ((d3d12_flags & GST_D3D12_FRAME_MAP_FLAG_RTV) != 0) {
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if ((desc.Flags & D3D12_RESOURCE_FLAG_ALLOW_RENDER_TARGET) == 0) {
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GST_WARNING ("RTV map is requested but RTV is not allowed");
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return FALSE;
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}
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if (!gst_d3d12_memory_get_render_target_view_heap (dmem)) {
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GST_ERROR ("Couldn't get RTV descriptor heap");
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return FALSE;
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}
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}
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}
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auto device_handle = gst_d3d12_device_get_device_handle (device);
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auto srv_inc_size =
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device_handle->GetDescriptorHandleIncrementSize
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(D3D12_DESCRIPTOR_HEAP_TYPE_CBV_SRV_UAV);
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auto rtv_inc_size =
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device_handle->GetDescriptorHandleIncrementSize
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(D3D12_DESCRIPTOR_HEAP_TYPE_RTV);
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guint plane_idx = 0;
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for (guint i = 0; i < num_mem; i++) {
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if (plane_idx >= G_N_ELEMENTS (frame->data)) {
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GST_ERROR ("Too many planes");
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gst_d3d12_frame_unmap (frame);
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return FALSE;
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}
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auto mem = gst_buffer_peek_memory (buffer, i);
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GstMemory *new_mem = mem;
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if (need_map) {
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mem = gst_memory_ref (mem);
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new_mem = gst_memory_make_mapped (mem, &frame->map[i], map_flags);
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if (!new_mem) {
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GST_ERROR ("Couldn't map memory %u", i);
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gst_d3d12_frame_unmap (frame);
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return FALSE;
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}
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if (mem != new_mem && is_writable) {
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gst_buffer_replace_memory_range (buffer,
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i, 1, gst_memory_ref (new_mem));
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}
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}
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auto dmem = GST_D3D12_MEMORY_CAST (new_mem);
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auto num_planes = gst_d3d12_memory_get_plane_count (dmem);
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auto resource = gst_d3d12_memory_get_resource_handle (dmem);
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D3D12_RESOURCE_DESC desc;
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desc = GetDesc (resource);
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ID3D12DescriptorHeap *srv_heap = nullptr;
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ID3D12DescriptorHeap *uav_heap = nullptr;
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ID3D12DescriptorHeap *rtv_heap = nullptr;
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if ((d3d12_flags & GST_D3D12_FRAME_MAP_FLAG_SRV) != 0)
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srv_heap = gst_d3d12_memory_get_shader_resource_view_heap (dmem);
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if ((d3d12_flags & GST_D3D12_FRAME_MAP_FLAG_UAV) != 0)
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uav_heap = gst_d3d12_memory_get_unordered_access_view_heap (dmem);
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if ((d3d12_flags & GST_D3D12_FRAME_MAP_FLAG_RTV) != 0)
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rtv_heap = gst_d3d12_memory_get_render_target_view_heap (dmem);
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CD3DX12_CPU_DESCRIPTOR_HANDLE srv_handle = { };
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if (srv_heap) {
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srv_handle =
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CD3DX12_CPU_DESCRIPTOR_HANDLE
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(GetCPUDescriptorHandleForHeapStart (srv_heap));
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}
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CD3DX12_CPU_DESCRIPTOR_HANDLE uav_handle = { };
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if (uav_heap) {
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uav_handle =
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CD3DX12_CPU_DESCRIPTOR_HANDLE
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(GetCPUDescriptorHandleForHeapStart (uav_heap));
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}
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CD3DX12_CPU_DESCRIPTOR_HANDLE rtv_handle = { };
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if (rtv_heap) {
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rtv_handle =
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CD3DX12_CPU_DESCRIPTOR_HANDLE
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(GetCPUDescriptorHandleForHeapStart (rtv_heap));
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}
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for (guint j = 0; j < num_planes; j++) {
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if (plane_idx >= G_N_ELEMENTS (frame->data)) {
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GST_ERROR ("Too many planes");
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gst_d3d12_frame_unmap (frame);
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return FALSE;
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}
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frame->data[plane_idx] = resource;
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gst_d3d12_memory_get_subresource_index (dmem,
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j, &frame->subresource_index[plane_idx]);
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gst_d3d12_memory_get_plane_rectangle (dmem, j,
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&frame->plane_rect[plane_idx]);
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if (srv_heap) {
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frame->srv_desc_handle[plane_idx] = srv_handle;
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srv_handle.Offset (srv_inc_size);
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}
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if (rtv_heap) {
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frame->rtv_desc_handle[plane_idx] = rtv_handle;
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rtv_handle.Offset (rtv_inc_size);
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}
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if (uav_heap) {
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frame->uav_desc_handle[plane_idx] = uav_handle;
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uav_handle.Offset (srv_inc_size);
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}
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gst_d3d12_memory_get_fence (dmem, &frame->fence[plane_idx].fence,
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&frame->fence[plane_idx].fence_value);
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plane_idx++;
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}
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}
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guint frame_flags = 0;
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if (GST_VIDEO_INFO_IS_INTERLACED (info)) {
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if (GST_VIDEO_INFO_INTERLACE_MODE (info) == GST_VIDEO_INTERLACE_MODE_MIXED) {
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if (GST_BUFFER_FLAG_IS_SET (buffer, GST_VIDEO_BUFFER_FLAG_INTERLACED)) {
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frame_flags |= GST_VIDEO_FRAME_FLAG_INTERLACED;
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}
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} else {
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frame_flags |= GST_VIDEO_FRAME_FLAG_INTERLACED;
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}
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if (GST_VIDEO_INFO_FIELD_ORDER (info) ==
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GST_VIDEO_FIELD_ORDER_TOP_FIELD_FIRST) {
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frame_flags |= GST_VIDEO_FRAME_FLAG_TFF;
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} else {
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if (GST_BUFFER_FLAG_IS_SET (buffer, GST_VIDEO_BUFFER_FLAG_TFF))
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frame_flags |= GST_VIDEO_FRAME_FLAG_TFF;
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if (GST_BUFFER_FLAG_IS_SET (buffer, GST_VIDEO_BUFFER_FLAG_RFF))
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frame_flags |= GST_VIDEO_FRAME_FLAG_RFF;
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if (GST_BUFFER_FLAG_IS_SET (buffer, GST_VIDEO_BUFFER_FLAG_ONEFIELD))
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frame_flags |= GST_VIDEO_FRAME_FLAG_ONEFIELD;
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}
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}
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frame->device = device;
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frame->info = *info;
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frame->buffer = buffer;
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frame->frame_flags = (GstVideoFrameFlags) frame_flags;
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frame->d3d12_flags = d3d12_flags;
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return TRUE;
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}
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/**
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* gst_d3d12_frame_unmap:
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* @frame: a #GstD3D12Frame
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*
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* Unmap the memory previously mapped with gst_d3d12_frame_map
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*
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* Since: 1.26
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*/
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void
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gst_d3d12_frame_unmap (GstD3D12Frame * frame)
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{
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g_return_if_fail (frame);
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for (guint i = 0; i < G_N_ELEMENTS (frame->fence); i++) {
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if (frame->fence[i].fence)
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frame->fence[i].fence->Release ();
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}
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for (guint i = 0; i < G_N_ELEMENTS (frame->map); i++) {
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auto mem = frame->map[i].memory;
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if (!mem)
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return;
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gst_memory_unmap (mem, &frame->map[i]);
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gst_memory_unref (mem);
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}
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}
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static void
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gst_d3d12_frame_build_copy_args (GstD3D12Frame * dest,
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const GstD3D12Frame * src, guint plane,
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GstD3D12CopyTextureRegionArgs * args, D3D12_BOX * src_box)
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{
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src_box->left = 0;
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src_box->top = 0;
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src_box->right = MIN (dest->plane_rect[plane].right,
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src->plane_rect[plane].right);
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src_box->bottom = MIN (dest->plane_rect[plane].bottom,
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src->plane_rect[plane].bottom);
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src_box->front = 0;
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src_box->back = 1;
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args->dst = CD3DX12_TEXTURE_COPY_LOCATION (dest->data[plane],
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dest->subresource_index[plane]);
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args->src = CD3DX12_TEXTURE_COPY_LOCATION (src->data[plane],
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src->subresource_index[plane]);
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}
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/**
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* gst_d3d12_frame_copy:
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* @dest: a #GstD3D12Frame
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* @src: a #GstD3D12Frame
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* @fence_value: (out): a fence value for the copy operation
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*
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* Copy the contents from @src to @dest.
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*
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* Returns: %TRUE on success.
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*
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* Since: 1.26
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*/
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gboolean
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gst_d3d12_frame_copy (GstD3D12Frame * dest, const GstD3D12Frame * src,
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guint64 * fence_value)
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{
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g_return_val_if_fail (dest, FALSE);
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g_return_val_if_fail (src, FALSE);
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g_return_val_if_fail (dest->device, FALSE);
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g_return_val_if_fail (src->device, FALSE);
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g_return_val_if_fail (GST_VIDEO_INFO_FORMAT (&dest->info) ==
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GST_VIDEO_INFO_FORMAT (&src->info), FALSE);
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if (!gst_d3d12_device_is_equal (dest->device, src->device)) {
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GST_ERROR ("Cross device copy is not supported");
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return FALSE;
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}
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GstD3D12CopyTextureRegionArgs args[GST_VIDEO_MAX_PLANES] = { };
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D3D12_BOX src_box[GST_VIDEO_MAX_PLANES] = { };
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for (guint i = 0; GST_VIDEO_INFO_N_PLANES (&dest->info); i++) {
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gst_d3d12_frame_build_copy_args (dest, src, i, &args[i], &src_box[i]);
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args[i].src_box = &src_box[i];
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}
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GstD3D12FenceData *fence_data;
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gst_d3d12_device_acquire_fence_data (dest->device, &fence_data);
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gst_d3d12_fence_data_push (fence_data,
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FENCE_NOTIFY_MINI_OBJECT (gst_buffer_ref (src->buffer)));
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std::vector < ID3D12Fence * >fences_to_wait;
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std::vector < guint64 > fence_values_to_wait;
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for (guint i = 0; i < G_N_ELEMENTS (dest->fence); i++) {
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if (dest->fence[i].fence) {
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fences_to_wait.push_back (dest->fence[i].fence);
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fence_values_to_wait.push_back (dest->fence[i].fence_value);
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}
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if (src->fence[i].fence) {
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fences_to_wait.push_back (src->fence[i].fence);
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fence_values_to_wait.push_back (src->fence[i].fence_value);
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}
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}
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return gst_d3d12_device_copy_texture_region (dest->device,
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GST_VIDEO_INFO_N_PLANES (&dest->info), args, fence_data,
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(guint) fences_to_wait.size (), fences_to_wait.data (),
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fence_values_to_wait.data (), D3D12_COMMAND_LIST_TYPE_DIRECT,
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fence_value);
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}
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/**
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* gst_video_frame_copy_plane:
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* @dest: a #GstD3D12Frame
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* @src: a #GstD3D12Frame
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* @plane: a plane
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* @fence_value: (out): a fence value for the copy operation
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*
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* Copy the plane with index @plane from @src to @dest.
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*
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* Returns: %TRUE on success.
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*
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* Since: 1.26
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*/
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gboolean
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gst_d3d12_frame_copy_plane (GstD3D12Frame * dest, const GstD3D12Frame * src,
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guint plane, guint64 * fence_value)
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{
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g_return_val_if_fail (dest, FALSE);
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g_return_val_if_fail (src, FALSE);
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g_return_val_if_fail (dest->device, FALSE);
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g_return_val_if_fail (src->device, FALSE);
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g_return_val_if_fail (GST_VIDEO_INFO_FORMAT (&dest->info) ==
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GST_VIDEO_INFO_FORMAT (&src->info), FALSE);
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g_return_val_if_fail (plane < GST_VIDEO_INFO_N_PLANES (&dest->info), FALSE);
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if (!gst_d3d12_device_is_equal (dest->device, src->device)) {
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GST_ERROR ("Cross device copy is not supported");
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return FALSE;
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}
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GstD3D12CopyTextureRegionArgs args = { };
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D3D12_BOX src_box = { };
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gst_d3d12_frame_build_copy_args (dest, src, plane, &args, &src_box);
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args.src_box = &src_box;
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GstD3D12FenceData *fence_data;
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gst_d3d12_device_acquire_fence_data (dest->device, &fence_data);
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gst_d3d12_fence_data_push (fence_data,
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FENCE_NOTIFY_MINI_OBJECT (gst_buffer_ref (src->buffer)));
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auto cq = gst_d3d12_device_get_command_queue (src->device,
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D3D12_COMMAND_LIST_TYPE_DIRECT);
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auto cq_handle = gst_d3d12_command_queue_get_handle (cq);
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if (src->fence[plane].fence)
|
|
cq_handle->Wait (src->fence[plane].fence, src->fence[plane].fence_value);
|
|
|
|
if (dest->fence[plane].fence)
|
|
cq_handle->Wait (dest->fence[plane].fence, dest->fence[plane].fence_value);
|
|
|
|
return gst_d3d12_device_copy_texture_region (dest->device, 1, &args,
|
|
fence_data, 0, nullptr, nullptr, D3D12_COMMAND_LIST_TYPE_DIRECT,
|
|
fence_value);
|
|
}
|
|
|
|
/**
|
|
* gst_d3d12_frame_fence_gpu_wait:
|
|
* @frame: a #GstD3D12Frame
|
|
* @queue: a GstD3D12CommandQueue
|
|
*
|
|
* Executes ID3D12CommandQueue::Wait() if @frame has different fence object
|
|
*
|
|
* Returns: %TRUE on success.
|
|
*
|
|
* Since: 1.26
|
|
*/
|
|
gboolean
|
|
gst_d3d12_frame_fence_gpu_wait (const GstD3D12Frame * frame,
|
|
GstD3D12CommandQueue * queue)
|
|
{
|
|
g_return_val_if_fail (frame, FALSE);
|
|
g_return_val_if_fail (GST_IS_D3D12_DEVICE (frame->device), FALSE);
|
|
g_return_val_if_fail (GST_IS_D3D12_COMMAND_QUEUE (queue), FALSE);
|
|
|
|
ID3D12Fence *last_fence = nullptr;
|
|
guint64 last_fence_val = 0;
|
|
auto fence = gst_d3d12_command_queue_get_fence_handle (queue);
|
|
|
|
for (guint i = 0; i < G_N_ELEMENTS (frame->fence); i++) {
|
|
if (frame->fence[i].fence && frame->fence[i].fence != fence) {
|
|
if (frame->fence[i].fence == last_fence &&
|
|
frame->fence[i].fence_value <= last_fence_val) {
|
|
continue;
|
|
}
|
|
last_fence = frame->fence[i].fence;
|
|
last_fence_val = frame->fence[i].fence_value;
|
|
|
|
auto hr = gst_d3d12_command_queue_execute_wait (queue,
|
|
frame->fence[i].fence, frame->fence[i].fence_value);
|
|
if (!gst_d3d12_result (hr, frame->device))
|
|
return FALSE;
|
|
}
|
|
}
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
/**
|
|
* gst_d3d12_frame_fence_cpu_wait:
|
|
* @frame: a #GstD3D12Frame
|
|
*
|
|
* Waits for external fence objects
|
|
*
|
|
* Returns: %TRUE on success.
|
|
*
|
|
* Since: 1.26
|
|
*/
|
|
gboolean
|
|
gst_d3d12_frame_fence_cpu_wait (const GstD3D12Frame * frame)
|
|
{
|
|
g_return_val_if_fail (frame, FALSE);
|
|
g_return_val_if_fail (GST_IS_D3D12_DEVICE (frame->device), FALSE);
|
|
|
|
ID3D12Fence *last_fence = nullptr;
|
|
guint64 last_fence_val = 0;
|
|
std::vector < ID3D12Fence * >fences;
|
|
std::vector < UINT64 > fence_vals;
|
|
|
|
for (guint i = 0; i < G_N_ELEMENTS (frame->fence); i++) {
|
|
if (frame->fence[i].fence) {
|
|
if (frame->fence[i].fence == last_fence &&
|
|
frame->fence[i].fence_value <= last_fence_val) {
|
|
continue;
|
|
}
|
|
last_fence = frame->fence[i].fence;
|
|
last_fence_val = frame->fence[i].fence_value;
|
|
|
|
fences.push_back (frame->fence[i].fence);
|
|
fence_vals.push_back (frame->fence[i].fence_value);
|
|
}
|
|
}
|
|
|
|
if (fences.empty ())
|
|
return TRUE;
|
|
|
|
ComPtr < ID3D12Device1 > device1;
|
|
auto device = gst_d3d12_device_get_device_handle (frame->device);
|
|
auto hr = device->QueryInterface (IID_PPV_ARGS (&device1));
|
|
|
|
if (SUCCEEDED (hr)) {
|
|
hr = device1->SetEventOnMultipleFenceCompletion (fences.data (),
|
|
fence_vals.data (), fences.size (), D3D12_MULTIPLE_FENCE_WAIT_FLAG_ALL,
|
|
nullptr);
|
|
} else {
|
|
for (size_t i = 0; i < fences.size (); i++) {
|
|
hr = fences[i]->SetEventOnCompletion (fence_vals[i], nullptr);
|
|
if (FAILED (hr))
|
|
break;
|
|
}
|
|
}
|
|
|
|
return gst_d3d12_result (hr, frame->device);
|
|
}
|