gstreamer/gst-libs/gst/gl/gstglbuffer.c

299 lines
7.4 KiB
C

#ifdef HAVE_CONFIG_H
#include "config.h"
#endif
#include <gstglbuffer.h>
#include <gstgldisplay.h>
#include <GL/glext.h>
#include <unistd.h>
#include "glextensions.h"
#include <string.h>
static GObjectClass *gst_gl_buffer_parent_class;
static void
gst_gl_buffer_finalize (GstGLBuffer * buffer)
{
gst_gl_display_lock (buffer->display);
switch (buffer->type) {
case GST_GL_BUFFER_XIMAGE:
GST_DEBUG ("freeing pixmap %ld", buffer->pixmap);
XFreeGC (buffer->display->display, buffer->gc);
XFreePixmap (buffer->display->display, buffer->pixmap);
break;
case GST_GL_BUFFER_RBO:
glDeleteRenderbuffersEXT (1, &buffer->rbo);
break;
case GST_GL_BUFFER_TEXTURE:
glDeleteTextures (1, &buffer->texture);
break;
default:
g_assert_not_reached ();
break;
}
gst_gl_display_unlock (buffer->display);
g_object_unref (buffer->display);
GST_MINI_OBJECT_CLASS (gst_gl_buffer_parent_class)->
finalize (GST_MINI_OBJECT (buffer));
}
static void
gst_gl_buffer_init (GstGLBuffer * buffer, gpointer g_class)
{
}
static void
gst_gl_buffer_class_init (gpointer g_class, gpointer class_data)
{
GstMiniObjectClass *mini_object_class = GST_MINI_OBJECT_CLASS (g_class);
gst_gl_buffer_parent_class = g_type_class_peek_parent (g_class);
mini_object_class->finalize = (GstMiniObjectFinalizeFunction)
gst_gl_buffer_finalize;
}
GType
gst_gl_buffer_get_type (void)
{
static GType _gst_gl_buffer_type;
if (G_UNLIKELY (_gst_gl_buffer_type == 0)) {
static const GTypeInfo info = {
sizeof (GstBufferClass),
NULL,
NULL,
gst_gl_buffer_class_init,
NULL,
NULL,
sizeof (GstGLBuffer),
0,
(GInstanceInitFunc) gst_gl_buffer_init,
NULL
};
_gst_gl_buffer_type = g_type_register_static (GST_TYPE_BUFFER,
"GstGLBuffer", &info, 0);
}
return _gst_gl_buffer_type;
}
GstGLBuffer *
gst_gl_buffer_new (GstGLDisplay * display, GstVideoFormat format,
int width, int height)
{
GstGLBuffer *buffer;
XGCValues values = { 0 };
g_return_val_if_fail (format == GST_VIDEO_FORMAT_RGBx, NULL);
g_return_val_if_fail (width > 0, NULL);
g_return_val_if_fail (height > 0, NULL);
buffer = (GstGLBuffer *) gst_mini_object_new (GST_TYPE_GL_BUFFER);
buffer->display = g_object_ref (display);
buffer->type = GST_GL_BUFFER_TEXTURE;
buffer->width = width;
buffer->height = height;
switch (buffer->type) {
case GST_GL_BUFFER_XIMAGE:
{
buffer->pixmap = XCreatePixmap (display->display,
DefaultRootWindow (display->display), width, height, 32);
XSync (display->display, False);
buffer->gc = XCreateGC (display->display, buffer->pixmap, 0, &values);
GST_DEBUG ("new pixmap %dx%d xid %ld", width, height, buffer->pixmap);
break;
}
case GST_GL_BUFFER_RBO:
{
GLuint fbo;
gst_gl_display_lock (buffer->display);
glGenFramebuffersEXT (1, &fbo);
glBindFramebufferEXT (GL_FRAMEBUFFER_EXT, fbo);
glGenRenderbuffersEXT (1, &buffer->rbo);
glBindRenderbufferEXT (GL_RENDERBUFFER_EXT, buffer->rbo);
glFramebufferRenderbufferEXT (GL_FRAMEBUFFER_EXT,
GL_COLOR_ATTACHMENT1_EXT, GL_RENDERBUFFER_EXT, buffer->rbo);
glRenderbufferStorageEXT (GL_RENDERBUFFER_EXT, GL_RGB,
buffer->width, buffer->height);
glDrawBuffer (GL_COLOR_ATTACHMENT1_EXT);
glReadBuffer (GL_COLOR_ATTACHMENT1_EXT);
g_assert (glCheckFramebufferStatusEXT (GL_FRAMEBUFFER_EXT) ==
GL_FRAMEBUFFER_COMPLETE_EXT);
glDeleteFramebuffersEXT (1, &fbo);
gst_gl_display_unlock (buffer->display);
break;
}
case GST_GL_BUFFER_TEXTURE:
break;
default:
g_assert_not_reached ();
}
return buffer;
}
void
gst_gl_buffer_upload (GstGLBuffer * buffer, void *data)
{
Display *display = buffer->display->display;
GST_DEBUG ("uploading %p %dx%d", data, buffer->width, buffer->height);
gst_gl_display_lock (buffer->display);
switch (buffer->type) {
case GST_GL_BUFFER_XIMAGE:
{
XImage *image;
Visual *visual;
int depth;
int bpp;
visual = DefaultVisual (display, 0);
depth = 32;
bpp = 32;
image = XCreateImage (display, visual, depth, ZPixmap, 0, NULL,
buffer->width, buffer->height, bpp, 0);
GST_DEBUG ("image %p", image);
image->data = data;
XPutImage (display, buffer->pixmap, buffer->gc,
image, 0, 0, 0, 0, buffer->width, buffer->height);
XDestroyImage (image);
break;
}
case GST_GL_BUFFER_RBO:
{
unsigned int fbo;
g_assert (glIsRenderbufferEXT (buffer->rbo));
glGenFramebuffersEXT (1, &fbo);
glBindFramebufferEXT (GL_FRAMEBUFFER_EXT, fbo);
glFramebufferRenderbufferEXT (GL_FRAMEBUFFER_EXT,
GL_COLOR_ATTACHMENT1_EXT, GL_RENDERBUFFER_EXT, buffer->rbo);
glDrawBuffer (GL_COLOR_ATTACHMENT1_EXT);
glReadBuffer (GL_COLOR_ATTACHMENT1_EXT);
g_assert (glCheckFramebufferStatusEXT (GL_FRAMEBUFFER_EXT) ==
GL_FRAMEBUFFER_COMPLETE_EXT);
gst_gl_display_check_error (buffer->display, __LINE__);
glWindowPos2iARB (0, 0);
glDrawPixels (buffer->width, buffer->height, GL_RGB,
GL_UNSIGNED_BYTE, data);
glDeleteFramebuffersEXT (1, &fbo);
g_assert (glIsRenderbufferEXT (buffer->rbo));
break;
}
case GST_GL_BUFFER_TEXTURE:
buffer->texture =
gst_gl_display_upload_texture_rectangle (buffer->display,
GST_VIDEO_FORMAT_RGBx, data, buffer->width, buffer->height);
break;
default:
g_assert_not_reached ();
}
gst_gl_display_unlock (buffer->display);
}
void
gst_gl_buffer_download (GstGLBuffer * buffer, void *data)
{
gst_gl_display_lock (buffer->display);
GST_DEBUG ("downloading");
switch (buffer->type) {
case GST_GL_BUFFER_XIMAGE:
{
XImage *image;
image = XGetImage (buffer->display->display, buffer->pixmap,
0, 0, buffer->width, buffer->height, 0xffffffff, ZPixmap);
memcpy (data, image->data, buffer->width * buffer->height * 4);
XDestroyImage (image);
break;
}
case GST_GL_BUFFER_RBO:
{
unsigned int fbo;
glGenFramebuffersEXT (1, &fbo);
glBindFramebufferEXT (GL_FRAMEBUFFER_EXT, fbo);
glFramebufferRenderbufferEXT (GL_FRAMEBUFFER_EXT,
GL_COLOR_ATTACHMENT1_EXT, GL_RENDERBUFFER_EXT, buffer->rbo);
glDrawBuffer (GL_COLOR_ATTACHMENT1_EXT);
glReadBuffer (GL_COLOR_ATTACHMENT1_EXT);
g_assert (glCheckFramebufferStatusEXT (GL_FRAMEBUFFER_EXT) ==
GL_FRAMEBUFFER_COMPLETE_EXT);
glReadPixels (0, 0, buffer->width, buffer->height / 2, GL_RGBA,
GL_UNSIGNED_BYTE, data);
glDeleteFramebuffersEXT (1, &fbo);
break;
}
case GST_GL_BUFFER_TEXTURE:
{
unsigned int fbo;
glGenFramebuffersEXT (1, &fbo);
glBindFramebufferEXT (GL_FRAMEBUFFER_EXT, fbo);
glFramebufferTexture2DEXT (GL_FRAMEBUFFER_EXT,
GL_COLOR_ATTACHMENT1_EXT, GL_TEXTURE_RECTANGLE_ARB,
buffer->texture, 0);
glDrawBuffer (GL_COLOR_ATTACHMENT1_EXT);
glReadBuffer (GL_COLOR_ATTACHMENT1_EXT);
g_assert (glCheckFramebufferStatusEXT (GL_FRAMEBUFFER_EXT) ==
GL_FRAMEBUFFER_COMPLETE_EXT);
glReadPixels (0, 0, buffer->width, buffer->height, GL_RGBA,
GL_UNSIGNED_BYTE, data);
glDeleteFramebuffersEXT (1, &fbo);
}
break;
default:
g_assert_not_reached ();
}
gst_gl_display_unlock (buffer->display);
}