gstreamer/subprojects/gst-plugins-bad/gst-libs/gst/d3d12/gstd3d12converter.cpp
2024-06-24 20:10:50 +09:00

2353 lines
76 KiB
C++

/* GStreamer
* Copyright (C) 2023 Seungha Yang <seungha@centricular.com>
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public
* License along with this library; if not, write to the
* Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
* Boston, MA 02110-1301, USA.
*/
#ifdef HAVE_CONFIG_H
#include "config.h"
#endif
#include "gstd3d12.h"
#include "gstd3d12-private.h"
#include "gstd3d12converter-builder.h"
#include "gstd3d12converter-private.h"
#include "gstd3d12converter-pack.h"
#include "gstd3d12converter-unpack.h"
#include <directx/d3dx12.h>
#include <wrl.h>
#include <string.h>
#include <math.h>
#include <map>
#include <vector>
#include <memory>
#include <queue>
#ifndef HAVE_DIRECTX_MATH_SIMD
#define _XM_NO_INTRINSICS_
#endif
#include <DirectXMath.h>
GST_DEBUG_CATEGORY (gst_d3d12_converter_debug);
#define GST_CAT_DEFAULT gst_d3d12_converter_debug
GType
gst_d3d12_converter_sampler_filter_get_type (void)
{
static GType filter_type = 0;
static const GEnumValue filter_types[] = {
{D3D12_FILTER_MIN_MAG_MIP_POINT,
"D3D12_FILTER_MIN_MAG_MIP_POINT", "min-mag-mip-point"},
{D3D12_FILTER_MIN_LINEAR_MAG_MIP_POINT,
"D3D12_FILTER_MIN_LINEAR_MAG_MIP_POINT", "min-linear-mag-mip-point"},
{D3D12_FILTER_MIN_MAG_LINEAR_MIP_POINT,
"D3D12_FILTER_MIN_MAG_LINEAR_MIP_POINT", "min-mag-linear-mip-point"},
{D3D12_FILTER_ANISOTROPIC, "D3D12_FILTER_ANISOTROPIC", "anisotropic"},
{0, nullptr, nullptr},
};
GST_D3D12_CALL_ONCE_BEGIN {
filter_type = g_enum_register_static ("GstD3D12ConverterSamplerFilter",
filter_types);
} GST_D3D12_CALL_ONCE_END;
return filter_type;
}
GType
gst_d3d12_converter_alpha_mode_get_type (void)
{
static GType type = 0;
static const GEnumValue alpha_mode[] = {
{GST_D3D12_CONVERTER_ALPHA_MODE_UNSPECIFIED,
"GST_D3D12_CONVERTER_ALPHA_MODE_UNSPECIFIED", "unspecified"},
{GST_D3D12_CONVERTER_ALPHA_MODE_PREMULTIPLIED,
"GST_D3D12_CONVERTER_ALPHA_MODE_PREMULTIPLIED", "premultiplied"},
{GST_D3D12_CONVERTER_ALPHA_MODE_STRAIGHT,
"GST_D3D12_CONVERTER_ALPHA_MODE_STRAIGHT", "straight"},
{0, nullptr, nullptr},
};
GST_D3D12_CALL_ONCE_BEGIN {
type = g_enum_register_static ("GstD3D12ConverterAlphaMode", alpha_mode);
} GST_D3D12_CALL_ONCE_END;
return type;
}
/* *INDENT-OFF* */
using namespace Microsoft::WRL;
using namespace DirectX;
/* *INDENT-ON* */
#define GAMMA_LUT_SIZE 4096
#define DEFAULT_BUFFER_COUNT 2
static const WORD g_indices[6] = { 0, 1, 2, 3, 0, 2 };
struct PSColorSpace
{
/* + 1 for 16bytes alignment */
FLOAT coeffX[4];
FLOAT coeffY[4];
FLOAT coeffZ[4];
FLOAT offset[4];
FLOAT min[4];
FLOAT max[4];
};
struct PSConstBuffer
{
PSColorSpace preCoeff;
PSColorSpace postCoeff;
PSColorSpace primariesCoeff;
};
struct VertexData
{
struct
{
FLOAT x;
FLOAT y;
FLOAT z;
} position;
struct
{
FLOAT u;
FLOAT v;
} texture;
};
struct GammaLut
{
guint16 lut[GAMMA_LUT_SIZE];
};
/* *INDENT-OFF* */
typedef std::shared_ptr<GammaLut> GammaLutPtr;
static const XMFLOAT4X4A g_matrix_identity = XMFLOAT4X4A (
1.0f, 0.0f, 0.0f, 0.0f,
0.0f, 1.0f, 0.0f, 0.0f,
0.0f, 0.0f, 1.0f, 0.0f,
0.0f, 0.0f, 0.0f, 1.0f);
static const XMFLOAT4X4A g_matrix_90r = XMFLOAT4X4A (
0.0f, -1.0f, 0.0f, 0.0f,
1.0f, 0.0f, 0.0f, 0.0f,
0.0f, 0.0f, 1.0f, 0.0f,
0.0f, 0.0f, 0.0f, 1.0f);
static const XMFLOAT4X4A g_matrix_180 = XMFLOAT4X4A (
-1.0f, 0.0f, 0.0f, 0.0f,
0.0f, -1.0f, 0.0f, 0.0f,
0.0f, 0.0f, 1.0f, 0.0f,
0.0f, 0.0f, 0.0f, 1.0f);
static const XMFLOAT4X4A g_matrix_90l = XMFLOAT4X4A (
0.0f, 1.0f, 0.0f, 0.0f,
-1.0f, 0.0f, 0.0f, 0.0f,
0.0f, 0.0f, 1.0f, 0.0f,
0.0f, 0.0f, 0.0f, 1.0f);
static const XMFLOAT4X4A g_matrix_horiz = XMFLOAT4X4A (
-1.0f, 0.0f, 0.0f, 0.0f,
0.0f, 1.0f, 0.0f, 0.0f,
0.0f, 0.0f, 1.0f, 0.0f,
0.0f, 0.0f, 0.0f, 1.0f);
static const XMFLOAT4X4A g_matrix_vert = XMFLOAT4X4A (
1.0f, 0.0f, 0.0f, 0.0f,
0.0f, -1.0f, 0.0f, 0.0f,
0.0f, 0.0f, 1.0f, 0.0f,
0.0f, 0.0f, 0.0f, 1.0f);
static const XMFLOAT4X4A g_matrix_ul_lr = XMFLOAT4X4A (
0.0f, -1.0f, 0.0f, 0.0f,
-1.0f, 0.0f, 0.0f, 0.0f,
0.0f, 0.0f, 1.0f, 0.0f,
0.0f, 0.0f, 0.0f, 1.0f);
static const XMFLOAT4X4A g_matrix_ur_ll = XMFLOAT4X4A (
0.0f, 1.0f, 0.0f, 0.0f,
1.0f, 0.0f, 0.0f, 0.0f,
0.0f, 0.0f, 1.0f, 0.0f,
0.0f, 0.0f, 0.0f, 1.0f);
constexpr UINT g_vertex_buf_size = sizeof (VertexData) * 4;
constexpr UINT g_index_buf_size = sizeof (g_indices);
constexpr UINT g_const_buf_size = sizeof (PSConstBuffer);
/* *INDENT-ON* */
enum
{
PROP_0,
PROP_SRC_X,
PROP_SRC_Y,
PROP_SRC_WIDTH,
PROP_SRC_HEIGHT,
PROP_DEST_X,
PROP_DEST_Y,
PROP_DEST_WIDTH,
PROP_DEST_HEIGHT,
PROP_ALPHA,
PROP_FILL_BORDER,
PROP_BORDER_COLOR,
PROP_VIDEO_DIRECTION,
};
/* *INDENT-OFF* */
struct QuadData
{
D3D12_INPUT_ELEMENT_DESC input_desc[2];
D3D12_GRAPHICS_PIPELINE_STATE_DESC desc = { };
ComPtr<ID3D12PipelineState> pso;
guint num_rtv;
};
#define STATE_VERTEX_AND_INDEX \
(D3D12_RESOURCE_STATE_VERTEX_AND_CONSTANT_BUFFER | D3D12_RESOURCE_STATE_INDEX_BUFFER)
struct _GstD3D12ConverterPrivate
{
_GstD3D12ConverterPrivate ()
{
transform = g_matrix_identity;
custom_transform = g_matrix_identity;
blend_desc = CD3DX12_BLEND_DESC (D3D12_DEFAULT);
for (guint i = 0; i < 4; i++)
blend_factor[i] = 1.0f;
sample_desc.Count = 1;
sample_desc.Quality = 0;
}
~_GstD3D12ConverterPrivate ()
{
if (fence_val > 0 && cq)
gst_d3d12_command_queue_fence_wait (cq, fence_val, nullptr);
gst_clear_object (&srv_heap_pool);
gst_clear_object (&cq);
gst_clear_object (&pack);
gst_clear_object (&unpack);
}
GstD3D12CommandQueue *cq = nullptr;
GstD3D12Unpack *unpack = nullptr;
GstD3D12Pack *pack = nullptr;
GstVideoInfo in_info;
GstVideoInfo out_info;
CONVERT_TYPE convert_type = CONVERT_TYPE::IDENTITY;
D3D12_VIEWPORT viewport[GST_VIDEO_MAX_PLANES];
D3D12_RECT scissor_rect[GST_VIDEO_MAX_PLANES];
D3D12_BLEND_DESC blend_desc;
FLOAT blend_factor[4];
DXGI_SAMPLE_DESC sample_desc;
gboolean update_pso = FALSE;
ConverterRootSignaturePtr crs;
ComPtr<ID3D12RootSignature> rs;
D3D12_VERTEX_BUFFER_VIEW vbv;
D3D12_INDEX_BUFFER_VIEW idv;
D3D12_GPU_VIRTUAL_ADDRESS const_buf_addr;
ComPtr<ID3D12Resource> shader_buf;
ComPtr<ID3D12Resource> vertex_upload;
ComPtr<ID3D12Resource> gamma_dec_lut;
ComPtr<ID3D12Resource> gamma_enc_lut;
D3D12_PLACED_SUBRESOURCE_FOOTPRINT gamma_lut_layout;
ComPtr<ID3D12DescriptorHeap> gamma_lut_heap;
std::vector<QuadData> quad_data;
GstD3D12DescriptorPool *srv_heap_pool = nullptr;
guint srv_inc_size;
guint rtv_inc_size;
guint64 input_texture_width;
guint input_texture_height;
gboolean update_src_rect = FALSE;
gboolean update_dest_rect = FALSE;
gboolean update_transform = FALSE;
XMFLOAT4X4A transform;
XMFLOAT4X4A custom_transform;
PSConstBuffer const_data;
gboolean clear_background = FALSE;
FLOAT clear_color[4][4];
GstD3D12ColorMatrix clear_color_matrix;
GstVideoOrientationMethod video_direction;
std::mutex prop_lock;
guint64 fence_val = 0;
/* properties */
gint src_x = 0;
gint src_y = 0;
gint src_width = 0;
gint src_height = 0;
gint dest_x = 0;
gint dest_y = 0;
gint dest_width = 0;
gint dest_height = 0;
FLOAT alpha = 1.0;
gboolean fill_border = FALSE;
guint64 border_color = 0;
GstD3D12ConverterAlphaMode src_alpha_mode =
GST_D3D12_CONVERTER_ALPHA_MODE_UNSPECIFIED;
GstD3D12ConverterAlphaMode dst_alpha_mode =
GST_D3D12_CONVERTER_ALPHA_MODE_UNSPECIFIED;
};
/* *INDENT-ON* */
static void gst_d3d12_converter_set_property (GObject * object, guint prop_id,
const GValue * value, GParamSpec * pspec);
static void gst_d3d12_converter_get_property (GObject * object, guint prop_id,
GValue * value, GParamSpec * pspec);
static void gst_d3d12_converter_finalize (GObject * object);
static void
gst_d3d12_converter_calculate_border_color (GstD3D12Converter * self);
#define gst_d3d12_converter_parent_class parent_class
G_DEFINE_TYPE (GstD3D12Converter, gst_d3d12_converter, GST_TYPE_OBJECT);
static void
gst_d3d12_converter_class_init (GstD3D12ConverterClass * klass)
{
auto object_class = G_OBJECT_CLASS (klass);
auto param_flags = (GParamFlags) (G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS);
object_class->set_property = gst_d3d12_converter_set_property;
object_class->get_property = gst_d3d12_converter_get_property;
object_class->finalize = gst_d3d12_converter_finalize;
g_object_class_install_property (object_class, PROP_SRC_X,
g_param_spec_int ("src-x", "Src-X",
"Source x poisition to start conversion", G_MININT, G_MAXINT, 0,
param_flags));
g_object_class_install_property (object_class, PROP_SRC_Y,
g_param_spec_int ("src-y", "Src-Y",
"Source y poisition to start conversion", G_MININT, G_MAXINT, 0,
param_flags));
g_object_class_install_property (object_class, PROP_SRC_WIDTH,
g_param_spec_int ("src-width", "Src-Width",
"Source width to convert", 0, G_MAXINT, 0, param_flags));
g_object_class_install_property (object_class, PROP_SRC_HEIGHT,
g_param_spec_int ("src-height", "Src-Height",
"Source height to convert", 0, G_MAXINT, 0, param_flags));
g_object_class_install_property (object_class, PROP_DEST_X,
g_param_spec_int ("dest-x", "Dest-X",
"x poisition in the destination frame", G_MININT, G_MAXINT, 0,
param_flags));
g_object_class_install_property (object_class, PROP_DEST_Y,
g_param_spec_int ("dest-y", "Dest-Y",
"y poisition in the destination frame", G_MININT, G_MAXINT, 0,
param_flags));
g_object_class_install_property (object_class, PROP_DEST_WIDTH,
g_param_spec_int ("dest-width", "Dest-Width",
"Width in the destination frame", 0, G_MAXINT, 0, param_flags));
g_object_class_install_property (object_class, PROP_DEST_HEIGHT,
g_param_spec_int ("dest-height", "Dest-Height",
"Height in the destination frame", 0, G_MAXINT, 0, param_flags));
g_object_class_install_property (object_class, PROP_ALPHA,
g_param_spec_double ("alpha", "Alpha",
"The alpha color value to use", 0, 1.0, 1.0, param_flags));
g_object_class_install_property (object_class, PROP_FILL_BORDER,
g_param_spec_boolean ("fill-border", "Fill border",
"Fill border with \"border-color\" if destination rectangle does not "
"fill the complete destination image", FALSE, param_flags));
g_object_class_install_property (object_class, PROP_BORDER_COLOR,
g_param_spec_uint64 ("border-color", "Border Color",
"ARGB representation of the border color to use",
0, G_MAXUINT64, 0xffff000000000000, param_flags));
g_object_class_install_property (object_class, PROP_VIDEO_DIRECTION,
g_param_spec_enum ("video-direction", "Video Direction",
"Video direction", GST_TYPE_VIDEO_ORIENTATION_METHOD,
GST_VIDEO_ORIENTATION_IDENTITY, param_flags));
GST_DEBUG_CATEGORY_INIT (gst_d3d12_converter_debug,
"d3d12converter", 0, "d3d12converter");
}
static void
gst_d3d12_converter_init (GstD3D12Converter * self)
{
self->priv = new GstD3D12ConverterPrivate ();
}
static void
gst_d3d12_converter_finalize (GObject * object)
{
auto self = GST_D3D12_CONVERTER (object);
delete self->priv;
gst_clear_object (&self->device);
G_OBJECT_CLASS (parent_class)->finalize (object);
}
static void
update_src_rect (GstD3D12Converter * self, gint * old_val,
const GValue * new_val)
{
auto priv = self->priv;
gint tmp;
tmp = g_value_get_int (new_val);
if (tmp != *old_val) {
priv->update_src_rect = TRUE;
*old_val = tmp;
}
}
static void
update_dest_rect (GstD3D12Converter * self, gint * old_val,
const GValue * new_val)
{
auto priv = self->priv;
gint tmp;
tmp = g_value_get_int (new_val);
if (tmp != *old_val) {
priv->update_dest_rect = TRUE;
*old_val = tmp;
}
}
static void
gst_d3d12_converter_set_property (GObject * object, guint prop_id,
const GValue * value, GParamSpec * pspec)
{
auto self = GST_D3D12_CONVERTER (object);
auto priv = self->priv;
std::lock_guard < std::mutex > lk (priv->prop_lock);
switch (prop_id) {
case PROP_SRC_X:
update_src_rect (self, &priv->src_x, value);
break;
case PROP_SRC_Y:
update_src_rect (self, &priv->src_y, value);
break;
case PROP_SRC_WIDTH:
update_src_rect (self, &priv->src_width, value);
break;
case PROP_SRC_HEIGHT:
update_src_rect (self, &priv->src_height, value);
break;
case PROP_DEST_X:
update_dest_rect (self, &priv->dest_x, value);
break;
case PROP_DEST_Y:
update_dest_rect (self, &priv->dest_y, value);
break;
case PROP_DEST_WIDTH:
update_dest_rect (self, &priv->dest_width, value);
break;
case PROP_DEST_HEIGHT:
update_dest_rect (self, &priv->dest_height, value);
break;
case PROP_ALPHA:
priv->alpha = g_value_get_double (value);
break;
case PROP_FILL_BORDER:{
gboolean fill_border = g_value_get_boolean (value);
if (fill_border != priv->fill_border) {
priv->update_dest_rect = TRUE;
priv->fill_border = fill_border;
}
break;
}
case PROP_BORDER_COLOR:{
guint64 border_color = g_value_get_uint64 (value);
if (border_color != priv->border_color) {
priv->border_color = border_color;
gst_d3d12_converter_calculate_border_color (self);
}
break;
}
case PROP_VIDEO_DIRECTION:{
GstVideoOrientationMethod video_direction =
(GstVideoOrientationMethod) g_value_get_enum (value);
if (video_direction != priv->video_direction) {
priv->video_direction = video_direction;
priv->update_transform = TRUE;
}
break;
}
default:
G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
break;
}
}
static void
gst_d3d12_converter_get_property (GObject * object, guint prop_id,
GValue * value, GParamSpec * pspec)
{
auto self = GST_D3D12_CONVERTER (object);
auto priv = self->priv;
std::lock_guard < std::mutex > lk (priv->prop_lock);
switch (prop_id) {
case PROP_SRC_X:
g_value_set_int (value, priv->src_x);
break;
case PROP_SRC_Y:
g_value_set_int (value, priv->src_y);
break;
case PROP_SRC_WIDTH:
g_value_set_int (value, priv->src_width);
break;
case PROP_SRC_HEIGHT:
g_value_set_int (value, priv->src_height);
break;
case PROP_DEST_X:
g_value_set_int (value, priv->dest_x);
break;
case PROP_DEST_Y:
g_value_set_int (value, priv->dest_y);
break;
case PROP_DEST_WIDTH:
g_value_set_int (value, priv->dest_width);
break;
case PROP_DEST_HEIGHT:
g_value_set_int (value, priv->dest_height);
break;
case PROP_ALPHA:
g_value_set_double (value, priv->alpha);
break;
case PROP_FILL_BORDER:
g_value_set_boolean (value, priv->fill_border);
break;
case PROP_BORDER_COLOR:
g_value_set_uint64 (value, priv->border_color);
break;
case PROP_VIDEO_DIRECTION:
g_value_set_enum (value, priv->video_direction);
break;
default:
G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
break;
}
}
static GammaLutPtr
gst_d3d12_converter_get_gamma_dec_table (GstVideoTransferFunction func)
{
static std::mutex lut_lock;
static std::map < GstVideoTransferFunction, GammaLutPtr > g_gamma_dec_table;
std::lock_guard < std::mutex > lk (lut_lock);
auto lut = g_gamma_dec_table.find (func);
if (lut != g_gamma_dec_table.end ())
return lut->second;
const gdouble scale = (gdouble) 1 / (GAMMA_LUT_SIZE - 1);
auto table = std::make_shared < GammaLut > ();
for (guint i = 0; i < GAMMA_LUT_SIZE; i++) {
gdouble val = gst_video_transfer_function_decode (func, i * scale);
val = rint (val * 65535);
val = CLAMP (val, 0, 65535);
table->lut[i] = (guint16) val;
}
g_gamma_dec_table[func] = table;
return table;
}
static GammaLutPtr
gst_d3d12_converter_get_gamma_enc_table (GstVideoTransferFunction func)
{
static std::mutex lut_lock;
static std::map < GstVideoTransferFunction, GammaLutPtr > g_gamma_enc_table;
std::lock_guard < std::mutex > lk (lut_lock);
auto lut = g_gamma_enc_table.find (func);
if (lut != g_gamma_enc_table.end ())
return lut->second;
const gdouble scale = (gdouble) 1 / (GAMMA_LUT_SIZE - 1);
auto table = std::make_shared < GammaLut > ();
for (guint i = 0; i < GAMMA_LUT_SIZE; i++) {
gdouble val = gst_video_transfer_function_encode (func, i * scale);
val = rint (val * 65535);
val = CLAMP (val, 0, 65535);
table->lut[i] = (guint16) val;
}
g_gamma_enc_table[func] = table;
return table;
}
static gboolean
gst_d3d12_converter_setup_resource (GstD3D12Converter * self,
const GstVideoInfo * in_info, const GstVideoInfo * out_info,
const GstD3D12Format * in_format, const GstD3D12Format * out_format,
D3D12_FILTER sampler_filter)
{
auto priv = self->priv;
HRESULT hr;
VertexData vertex_data[4];
ComPtr < ID3D12Resource > upload_buf;
ComPtr < ID3D12Resource > gamma_dec_lut_upload;
ComPtr < ID3D12Resource > gamma_enc_lut_upload;
auto device = gst_d3d12_device_get_device_handle (self->device);
priv->srv_inc_size = device->GetDescriptorHandleIncrementSize
(D3D12_DESCRIPTOR_HEAP_TYPE_CBV_SRV_UAV);
priv->rtv_inc_size = device->GetDescriptorHandleIncrementSize
(D3D12_DESCRIPTOR_HEAP_TYPE_RTV);
ComPtr < ID3DBlob > rs_blob;
priv->crs =
gst_d3d12_get_converter_root_signature (self->device,
GST_VIDEO_INFO_FORMAT (in_info), priv->convert_type, sampler_filter);
if (!priv->crs) {
GST_ERROR_OBJECT (self, "Couldn't get root signature blob");
return FALSE;
}
priv->crs->GetBlob (&rs_blob);
hr = device->CreateRootSignature (0, rs_blob->GetBufferPointer (),
rs_blob->GetBufferSize (), IID_PPV_ARGS (&priv->rs));
if (!gst_d3d12_result (hr, self->device)) {
GST_ERROR_OBJECT (self, "Couldn't create root signature");
return FALSE;
}
auto psblob_list =
gst_d3d12_get_converter_pixel_shader_blob (GST_VIDEO_INFO_FORMAT
(in_info), GST_VIDEO_INFO_FORMAT (out_info),
priv->src_alpha_mode == GST_D3D12_CONVERTER_ALPHA_MODE_PREMULTIPLIED,
priv->dst_alpha_mode == GST_D3D12_CONVERTER_ALPHA_MODE_PREMULTIPLIED,
priv->convert_type);
if (psblob_list.empty ()) {
GST_ERROR_OBJECT (self, "Couldn't get pixel shader blob");
return FALSE;
}
D3D12_SHADER_BYTECODE vs_blob;
D3D12_INPUT_ELEMENT_DESC input_desc[2];
hr = gst_d3d12_get_converter_vertex_shader_blob (&vs_blob, input_desc);
if (!gst_d3d12_result (hr, self->device)) {
GST_ERROR_OBJECT (self, "Couldn't get vertex shader blob");
return FALSE;
}
std::queue < DXGI_FORMAT > rtv_formats;
for (guint i = 0; i < 4; i++) {
auto format = out_format->resource_format[i];
if (format == DXGI_FORMAT_UNKNOWN)
break;
rtv_formats.push (format);
}
priv->quad_data.resize (psblob_list.size ());
for (size_t i = 0; i < psblob_list.size (); i++) {
priv->quad_data[i].input_desc[0] = input_desc[0];
priv->quad_data[i].input_desc[1] = input_desc[1];
auto & pso_desc = priv->quad_data[i].desc;
pso_desc.pRootSignature = priv->rs.Get ();
pso_desc.VS = vs_blob;
pso_desc.PS = psblob_list[i].bytecode;
pso_desc.BlendState = priv->blend_desc;
pso_desc.SampleMask = UINT_MAX;
pso_desc.RasterizerState = CD3DX12_RASTERIZER_DESC (D3D12_DEFAULT);
pso_desc.RasterizerState.CullMode = D3D12_CULL_MODE_NONE;
pso_desc.DepthStencilState.DepthEnable = FALSE;
pso_desc.DepthStencilState.StencilEnable = FALSE;
pso_desc.InputLayout.pInputElementDescs = priv->quad_data[i].input_desc;
pso_desc.InputLayout.NumElements = 2;
pso_desc.PrimitiveTopologyType = D3D12_PRIMITIVE_TOPOLOGY_TYPE_TRIANGLE;
pso_desc.NumRenderTargets = psblob_list[i].num_rtv;
for (UINT j = 0; j < pso_desc.NumRenderTargets; j++) {
pso_desc.RTVFormats[j] = rtv_formats.front ();
rtv_formats.pop ();
}
pso_desc.SampleDesc.Count = 1;
ComPtr < ID3D12PipelineState > pso;
hr = device->CreateGraphicsPipelineState (&pso_desc, IID_PPV_ARGS (&pso));
if (!gst_d3d12_result (hr, self->device)) {
GST_ERROR_OBJECT (self, "Couldn't create PSO");
return FALSE;
}
priv->quad_data[i].pso = pso;
priv->quad_data[i].num_rtv = psblob_list[i].num_rtv;
}
D3D12_DESCRIPTOR_HEAP_DESC srv_heap_desc = { };
srv_heap_desc.Type = D3D12_DESCRIPTOR_HEAP_TYPE_CBV_SRV_UAV;
srv_heap_desc.NumDescriptors = priv->crs->GetNumSrv ();
if (priv->crs->HaveLut ())
srv_heap_desc.NumDescriptors += 2;
srv_heap_desc.Flags = D3D12_DESCRIPTOR_HEAP_FLAG_SHADER_VISIBLE;
priv->srv_heap_pool = gst_d3d12_descriptor_pool_new (device, &srv_heap_desc);
/* bottom left */
vertex_data[0].position.x = -1.0f;
vertex_data[0].position.y = -1.0f;
vertex_data[0].position.z = 0.0f;
vertex_data[0].texture.u = 0.0f;
vertex_data[0].texture.v = 1.0f;
/* top left */
vertex_data[1].position.x = -1.0f;
vertex_data[1].position.y = 1.0f;
vertex_data[1].position.z = 0.0f;
vertex_data[1].texture.u = 0.0f;
vertex_data[1].texture.v = 0.0f;
/* top right */
vertex_data[2].position.x = 1.0f;
vertex_data[2].position.y = 1.0f;
vertex_data[2].position.z = 0.0f;
vertex_data[2].texture.u = 1.0f;
vertex_data[2].texture.v = 0.0f;
/* bottom right */
vertex_data[3].position.x = 1.0f;
vertex_data[3].position.y = -1.0f;
vertex_data[3].position.z = 0.0f;
vertex_data[3].texture.u = 1.0f;
vertex_data[3].texture.v = 1.0f;
/* vertex, index and constant buffers */
D3D12_HEAP_PROPERTIES heap_prop;
D3D12_RESOURCE_DESC resource_desc;
CD3DX12_RANGE range (0, 0);
guint8 *data;
{
guint vertex_index_size = g_vertex_buf_size + g_index_buf_size;
vertex_index_size = GST_ROUND_UP_N (vertex_index_size,
D3D12_CONSTANT_BUFFER_DATA_PLACEMENT_ALIGNMENT);
guint const_size = GST_ROUND_UP_N (g_const_buf_size,
D3D12_CONSTANT_BUFFER_DATA_PLACEMENT_ALIGNMENT);
heap_prop = CD3DX12_HEAP_PROPERTIES (D3D12_HEAP_TYPE_DEFAULT);
resource_desc =
CD3DX12_RESOURCE_DESC::Buffer (vertex_index_size + const_size);
hr = device->CreateCommittedResource (&heap_prop,
D3D12_HEAP_FLAG_CREATE_NOT_ZEROED,
&resource_desc, D3D12_RESOURCE_STATE_COMMON, nullptr,
IID_PPV_ARGS (&priv->shader_buf));
if (!gst_d3d12_result (hr, self->device)) {
GST_ERROR_OBJECT (self, "Couldn't create vertex buffer");
return FALSE;
}
priv->vbv.BufferLocation = priv->shader_buf->GetGPUVirtualAddress ();
priv->vbv.SizeInBytes = g_vertex_buf_size;
priv->vbv.StrideInBytes = sizeof (VertexData);
priv->idv.BufferLocation = priv->vbv.BufferLocation + g_vertex_buf_size;
priv->idv.SizeInBytes = g_index_buf_size;
priv->idv.Format = DXGI_FORMAT_R16_UINT;
priv->const_buf_addr = priv->vbv.BufferLocation + vertex_index_size;
heap_prop = CD3DX12_HEAP_PROPERTIES (D3D12_HEAP_TYPE_UPLOAD);
hr = device->CreateCommittedResource (&heap_prop,
D3D12_HEAP_FLAG_CREATE_NOT_ZEROED,
&resource_desc, D3D12_RESOURCE_STATE_GENERIC_READ, nullptr,
IID_PPV_ARGS (&upload_buf));
if (!gst_d3d12_result (hr, self->device)) {
GST_ERROR_OBJECT (self, "Couldn't create vertex buffer upload");
return FALSE;
}
hr = upload_buf->Map (0, &range, (void **) &data);
if (!gst_d3d12_result (hr, self->device)) {
GST_ERROR_OBJECT (self, "Couldn't map vertext buffer");
return FALSE;
}
memcpy (data, vertex_data, g_vertex_buf_size);
memcpy (data + g_vertex_buf_size, g_indices, g_index_buf_size);
memcpy (data + vertex_index_size, &priv->const_data, g_const_buf_size);
upload_buf->Unmap (0, nullptr);
}
if (priv->crs->HaveLut ()) {
heap_prop = CD3DX12_HEAP_PROPERTIES (D3D12_HEAP_TYPE_DEFAULT);
resource_desc = CD3DX12_RESOURCE_DESC::Tex1D (DXGI_FORMAT_R16_UNORM,
GAMMA_LUT_SIZE, 1, 1);
hr = device->CreateCommittedResource (&heap_prop,
D3D12_HEAP_FLAG_CREATE_NOT_ZEROED,
&resource_desc, D3D12_RESOURCE_STATE_COPY_DEST, nullptr,
IID_PPV_ARGS (&priv->gamma_dec_lut));
if (!gst_d3d12_result (hr, self->device)) {
GST_ERROR_OBJECT (self, "Couldn't create gamma decoding LUT");
return FALSE;
}
hr = device->CreateCommittedResource (&heap_prop,
D3D12_HEAP_FLAG_CREATE_NOT_ZEROED,
&resource_desc, D3D12_RESOURCE_STATE_COPY_DEST, nullptr,
IID_PPV_ARGS (&priv->gamma_enc_lut));
if (!gst_d3d12_result (hr, self->device)) {
GST_ERROR_OBJECT (self, "Couldn't create gamma encoding LUT");
return FALSE;
}
UINT64 gamma_lut_size;
device->GetCopyableFootprints (&resource_desc, 0, 1, 0,
&priv->gamma_lut_layout, nullptr, nullptr, &gamma_lut_size);
heap_prop = CD3DX12_HEAP_PROPERTIES (D3D12_HEAP_TYPE_UPLOAD);
resource_desc = CD3DX12_RESOURCE_DESC::Buffer (gamma_lut_size);
hr = device->CreateCommittedResource (&heap_prop,
D3D12_HEAP_FLAG_CREATE_NOT_ZEROED,
&resource_desc, D3D12_RESOURCE_STATE_GENERIC_READ, nullptr,
IID_PPV_ARGS (&gamma_dec_lut_upload));
if (!gst_d3d12_result (hr, self->device)) {
GST_ERROR_OBJECT (self, "Couldn't create gamma decoding LUT upload");
return FALSE;
}
hr = device->CreateCommittedResource (&heap_prop,
D3D12_HEAP_FLAG_CREATE_NOT_ZEROED,
&resource_desc, D3D12_RESOURCE_STATE_GENERIC_READ, nullptr,
IID_PPV_ARGS (&gamma_enc_lut_upload));
if (!gst_d3d12_result (hr, self->device)) {
GST_ERROR_OBJECT (self, "Couldn't create gamma encoding LUT upload");
return FALSE;
}
auto in_trc = in_info->colorimetry.transfer;
auto out_trc = out_info->colorimetry.transfer;
auto gamma_dec_table = gst_d3d12_converter_get_gamma_dec_table (in_trc);
auto gamma_enc_table = gst_d3d12_converter_get_gamma_enc_table (out_trc);
hr = gamma_dec_lut_upload->Map (0, &range, (void **) &data);
if (!gst_d3d12_result (hr, self->device)) {
GST_ERROR_OBJECT (self, "Couldn't map gamma lut upload buffer");
return FALSE;
}
memcpy (data, gamma_dec_table->lut, GAMMA_LUT_SIZE * sizeof (guint16));
gamma_dec_lut_upload->Unmap (0, nullptr);
hr = gamma_enc_lut_upload->Map (0, &range, (void **) &data);
if (!gst_d3d12_result (hr, self->device)) {
GST_ERROR_OBJECT (self, "Couldn't map gamma lut upload buffer");
return FALSE;
}
memcpy (data, gamma_enc_table->lut, GAMMA_LUT_SIZE * sizeof (guint16));
gamma_enc_lut_upload->Unmap (0, nullptr);
D3D12_DESCRIPTOR_HEAP_DESC desc = { };
desc.Type = D3D12_DESCRIPTOR_HEAP_TYPE_CBV_SRV_UAV;
desc.NumDescriptors = 2;
desc.Flags = D3D12_DESCRIPTOR_HEAP_FLAG_NONE;
auto hr = device->CreateDescriptorHeap (&desc,
IID_PPV_ARGS (&priv->gamma_lut_heap));
if (!gst_d3d12_result (hr, self->device)) {
GST_ERROR_OBJECT (self, "Couldn't map gamma lut upload buffer");
return FALSE;
}
auto cpu_handle =
CD3DX12_CPU_DESCRIPTOR_HANDLE (GetCPUDescriptorHandleForHeapStart
(priv->gamma_lut_heap));
D3D12_SHADER_RESOURCE_VIEW_DESC srv_desc = { };
srv_desc.ViewDimension = D3D12_SRV_DIMENSION_TEXTURE1D;
srv_desc.Shader4ComponentMapping = D3D12_DEFAULT_SHADER_4_COMPONENT_MAPPING;
srv_desc.Texture1D.MipLevels = 1;
device->CreateShaderResourceView (priv->gamma_dec_lut.Get (), &srv_desc,
cpu_handle);
cpu_handle.Offset (priv->srv_inc_size);
device->CreateShaderResourceView (priv->gamma_enc_lut.Get (), &srv_desc,
cpu_handle);
}
priv->input_texture_width = GST_VIDEO_INFO_WIDTH (in_info);
priv->input_texture_height = GST_VIDEO_INFO_HEIGHT (in_info);
for (guint i = 0; i < GST_VIDEO_INFO_N_PLANES (out_info); i++) {
priv->viewport[i].TopLeftX = 0;
priv->viewport[i].TopLeftY = 0;
priv->viewport[i].Width = GST_VIDEO_INFO_COMP_WIDTH (out_info, i);
priv->viewport[i].Height = GST_VIDEO_INFO_COMP_HEIGHT (out_info, i);
priv->viewport[i].MinDepth = 0.0f;
priv->viewport[i].MaxDepth = 1.0f;
priv->scissor_rect[i].left = 0;
priv->scissor_rect[i].top = 0;
priv->scissor_rect[i].right = GST_VIDEO_INFO_COMP_WIDTH (out_info, i);
priv->scissor_rect[i].bottom = GST_VIDEO_INFO_COMP_HEIGHT (out_info, i);
}
ComPtr < ID3D12CommandAllocator > ca;
hr = device->CreateCommandAllocator (D3D12_COMMAND_LIST_TYPE_DIRECT,
IID_PPV_ARGS (&ca));
if (!gst_d3d12_result (hr, self->device))
return FALSE;
ComPtr < ID3D12GraphicsCommandList > cl;
hr = device->CreateCommandList (0, D3D12_COMMAND_LIST_TYPE_DIRECT,
ca.Get (), nullptr, IID_PPV_ARGS (&cl));
if (!gst_d3d12_result (hr, self->device))
return FALSE;
std::vector < D3D12_RESOURCE_BARRIER > barriers;
cl->CopyResource (priv->shader_buf.Get (), upload_buf.Get ());
barriers.push_back (CD3DX12_RESOURCE_BARRIER::Transition (priv->shader_buf.
Get (), D3D12_RESOURCE_STATE_COPY_DEST, STATE_VERTEX_AND_INDEX));
if (priv->crs->HaveLut ()) {
D3D12_TEXTURE_COPY_LOCATION src;
D3D12_TEXTURE_COPY_LOCATION dst;
src =
CD3DX12_TEXTURE_COPY_LOCATION (gamma_dec_lut_upload.Get (),
priv->gamma_lut_layout);
dst = CD3DX12_TEXTURE_COPY_LOCATION (priv->gamma_dec_lut.Get ());
cl->CopyTextureRegion (&dst, 0, 0, 0, &src, nullptr);
src =
CD3DX12_TEXTURE_COPY_LOCATION (gamma_enc_lut_upload.Get (),
priv->gamma_lut_layout);
dst = CD3DX12_TEXTURE_COPY_LOCATION (priv->gamma_enc_lut.Get ());
cl->CopyTextureRegion (&dst, 0, 0, 0, &src, nullptr);
barriers.
push_back (CD3DX12_RESOURCE_BARRIER::Transition (priv->gamma_dec_lut.
Get (), D3D12_RESOURCE_STATE_COPY_DEST,
D3D12_RESOURCE_STATE_PIXEL_SHADER_RESOURCE));
barriers.
push_back (CD3DX12_RESOURCE_BARRIER::Transition (priv->gamma_enc_lut.
Get (), D3D12_RESOURCE_STATE_COPY_DEST,
D3D12_RESOURCE_STATE_PIXEL_SHADER_RESOURCE));
}
cl->ResourceBarrier (barriers.size (), barriers.data ());
hr = cl->Close ();
if (!gst_d3d12_result (hr, self->device)) {
GST_ERROR_OBJECT (self, "Couldn't close upload command list");
return FALSE;
}
ID3D12CommandList *cmd_list[] = { cl.Get () };
hr = gst_d3d12_command_queue_execute_command_lists (priv->cq, 1, cmd_list,
&priv->fence_val);
if (!gst_d3d12_result (hr, self->device)) {
GST_ERROR_OBJECT (self, "Couldn't execute command list");
return FALSE;
}
GstD3D12FenceData *fence_data;
gst_d3d12_device_acquire_fence_data (self->device, &fence_data);
gst_d3d12_fence_data_push (fence_data, FENCE_NOTIFY_COM (cl.Detach ()));
gst_d3d12_fence_data_push (fence_data, FENCE_NOTIFY_COM (ca.Detach ()));
gst_d3d12_fence_data_push (fence_data,
FENCE_NOTIFY_COM (upload_buf.Detach ()));
if (gamma_dec_lut_upload) {
gst_d3d12_fence_data_push (fence_data,
FENCE_NOTIFY_COM (gamma_dec_lut_upload.Detach ()));
}
if (gamma_enc_lut_upload) {
gst_d3d12_fence_data_push (fence_data,
FENCE_NOTIFY_COM (gamma_enc_lut_upload.Detach ()));
}
gst_d3d12_command_queue_set_notify (priv->cq, priv->fence_val,
FENCE_NOTIFY_MINI_OBJECT (fence_data));
return TRUE;
}
static void
gst_d3d12_converter_update_clear_background (GstD3D12Converter * self)
{
auto priv = self->priv;
const GstVideoInfo *out_info = &priv->out_info;
if (priv->fill_border && (priv->dest_x != 0 || priv->dest_y != 0 ||
priv->dest_width != out_info->width ||
priv->dest_height != out_info->height ||
priv->video_direction == GST_VIDEO_ORIENTATION_CUSTOM)) {
GST_DEBUG_OBJECT (self, "Enable background color");
priv->clear_background = TRUE;
} else {
GST_DEBUG_OBJECT (self, "Disable background color");
priv->clear_background = FALSE;
}
}
static gboolean
gst_d3d12_converter_apply_orientation (GstD3D12Converter * self)
{
auto priv = self->priv;
switch (priv->video_direction) {
case GST_VIDEO_ORIENTATION_IDENTITY:
case GST_VIDEO_ORIENTATION_AUTO:
default:
priv->transform = g_matrix_identity;
break;
case GST_VIDEO_ORIENTATION_90R:
priv->transform = g_matrix_90r;
break;
case GST_VIDEO_ORIENTATION_180:
priv->transform = g_matrix_180;
break;
case GST_VIDEO_ORIENTATION_90L:
priv->transform = g_matrix_90l;
break;
case GST_VIDEO_ORIENTATION_HORIZ:
priv->transform = g_matrix_horiz;
break;
case GST_VIDEO_ORIENTATION_VERT:
priv->transform = g_matrix_vert;
break;
case GST_VIDEO_ORIENTATION_UL_LR:
priv->transform = g_matrix_ul_lr;
break;
case GST_VIDEO_ORIENTATION_UR_LL:
priv->transform = g_matrix_ur_ll;
break;
case GST_VIDEO_ORIENTATION_CUSTOM:
priv->transform = priv->custom_transform;
}
return TRUE;
}
static gboolean
gst_d3d12_converter_update_transform (GstD3D12Converter * self)
{
auto priv = self->priv;
if (!priv->update_transform)
return TRUE;
priv->update_transform = FALSE;
gst_d3d12_converter_update_clear_background (self);
return gst_d3d12_converter_apply_orientation (self);
}
static gboolean
gst_d3d12_converter_update_src_rect (GstD3D12Converter * self)
{
auto priv = self->priv;
VertexData vertex_data[4];
HRESULT hr;
FLOAT u0, u1, v0, v1, off_u, off_v;
gint texture_width = priv->input_texture_width;
gint texture_height = priv->input_texture_height;
if (!priv->update_src_rect)
return TRUE;
priv->update_src_rect = FALSE;
GST_DEBUG_OBJECT (self, "Updating vertex buffer");
if (!priv->vertex_upload) {
D3D12_HEAP_PROPERTIES heap_prop =
CD3DX12_HEAP_PROPERTIES (D3D12_HEAP_TYPE_UPLOAD);
D3D12_RESOURCE_DESC buffer_desc =
CD3DX12_RESOURCE_DESC::Buffer (g_vertex_buf_size);
auto device = gst_d3d12_device_get_device_handle (self->device);
hr = device->CreateCommittedResource (&heap_prop, D3D12_HEAP_FLAG_NONE,
&buffer_desc, D3D12_RESOURCE_STATE_GENERIC_READ, nullptr,
IID_PPV_ARGS (&priv->vertex_upload));
if (!gst_d3d12_result (hr, self->device)) {
GST_ERROR_OBJECT (self, "Couldn't create vertex buffer upload");
return FALSE;
}
}
/*
* (u0, v0) -- (u1, v0)
* | |
* (u0, v1) -- (u1, v1)
*/
off_u = 0.5f / texture_width;
off_v = 0.5f / texture_height;
if (priv->src_x > 0)
u0 = (priv->src_x / (gfloat) texture_width) + off_u;
else
u0 = 0.0f;
if ((priv->src_x + priv->src_width) != texture_width)
u1 = ((priv->src_x + priv->src_width) / (gfloat) texture_width) - off_u;
else
u1 = 1.0f;
if (priv->src_y > 0)
v0 = (priv->src_y / (gfloat) texture_height) + off_v;
else
v0 = 0.0;
if ((priv->src_y + priv->src_height) != texture_height)
v1 = ((priv->src_y + priv->src_height) / (gfloat) texture_height) - off_v;
else
v1 = 1.0f;
/* bottom left */
vertex_data[0].position.x = -1.0f;
vertex_data[0].position.y = -1.0f;
vertex_data[0].position.z = 0.0f;
vertex_data[0].texture.u = u0;
vertex_data[0].texture.v = v1;
/* top left */
vertex_data[1].position.x = -1.0f;
vertex_data[1].position.y = 1.0f;
vertex_data[1].position.z = 0.0f;
vertex_data[1].texture.u = u0;
vertex_data[1].texture.v = v0;
/* top right */
vertex_data[2].position.x = 1.0f;
vertex_data[2].position.y = 1.0f;
vertex_data[2].position.z = 0.0f;
vertex_data[2].texture.u = u1;
vertex_data[2].texture.v = v0;
/* bottom right */
vertex_data[3].position.x = 1.0f;
vertex_data[3].position.y = -1.0f;
vertex_data[3].position.z = 0.0f;
vertex_data[3].texture.u = u1;
vertex_data[3].texture.v = v1;
guint8 *data;
CD3DX12_RANGE range (0, 0);
hr = priv->vertex_upload->Map (0, &range, (void **) &data);
if (!gst_d3d12_result (hr, self->device)) {
GST_ERROR_OBJECT (self, "Couldn't map vertex buffer, hr: 0x%x", (guint) hr);
return FALSE;
}
memcpy (data, vertex_data, g_vertex_buf_size);
priv->vertex_upload->Unmap (0, nullptr);
return TRUE;
}
static gboolean
gst_d3d12_converter_update_dest_rect (GstD3D12Converter * self)
{
auto priv = self->priv;
if (!priv->update_dest_rect)
return TRUE;
priv->viewport[0].TopLeftX = priv->dest_x;
priv->viewport[0].TopLeftY = priv->dest_y;
priv->viewport[0].Width = priv->dest_width;
priv->viewport[0].Height = priv->dest_height;
priv->scissor_rect[0].left = priv->dest_x;
priv->scissor_rect[0].top = priv->dest_y;
priv->scissor_rect[0].right = priv->dest_width + priv->dest_x;
priv->scissor_rect[0].bottom = priv->dest_height + priv->dest_y;
GST_DEBUG_OBJECT (self,
"Update viewport, TopLeftX: %f, TopLeftY: %f, Width: %f, Height %f",
priv->viewport[0].TopLeftX, priv->viewport[0].TopLeftY,
priv->viewport[0].Width, priv->viewport[0].Height);
gst_d3d12_converter_update_clear_background (self);
auto format = GST_VIDEO_INFO_FORMAT (&priv->out_info);
switch (format) {
case GST_VIDEO_FORMAT_YUV9:
case GST_VIDEO_FORMAT_YVU9:
priv->viewport[1].TopLeftX = priv->viewport[0].TopLeftX / 4;
priv->viewport[1].TopLeftY = priv->viewport[0].TopLeftY / 4;
priv->viewport[1].Width = priv->viewport[0].Width / 4;
priv->viewport[1].Height = priv->viewport[0].Height / 4;
priv->scissor_rect[1].left = priv->scissor_rect[0].left / 4;
priv->scissor_rect[1].top = priv->scissor_rect[0].top / 4;
priv->scissor_rect[1].right = priv->scissor_rect[0].right / 4;
priv->scissor_rect[1].bottom = priv->scissor_rect[0].bottom / 4;
for (guint i = 2; i < GST_VIDEO_INFO_N_PLANES (&priv->out_info); i++) {
priv->viewport[i] = priv->viewport[1];
priv->scissor_rect[i] = priv->scissor_rect[1];
}
break;
case GST_VIDEO_FORMAT_Y41B:
priv->viewport[1].TopLeftX = priv->viewport[0].TopLeftX / 4;
priv->viewport[1].TopLeftY = priv->viewport[0].TopLeftY;
priv->viewport[1].Width = priv->viewport[0].Width / 4;
priv->viewport[1].Height = priv->viewport[0].Height;
priv->scissor_rect[1].left = priv->scissor_rect[0].left / 4;
priv->scissor_rect[1].top = priv->scissor_rect[0].top;
priv->scissor_rect[1].right = priv->scissor_rect[0].right / 4;
priv->scissor_rect[1].bottom = priv->scissor_rect[0].bottom;
for (guint i = 2; i < GST_VIDEO_INFO_N_PLANES (&priv->out_info); i++) {
priv->viewport[i] = priv->viewport[1];
priv->scissor_rect[i] = priv->scissor_rect[1];
}
break;
case GST_VIDEO_FORMAT_NV12:
case GST_VIDEO_FORMAT_NV21:
case GST_VIDEO_FORMAT_P010_10LE:
case GST_VIDEO_FORMAT_P012_LE:
case GST_VIDEO_FORMAT_P016_LE:
case GST_VIDEO_FORMAT_I420:
case GST_VIDEO_FORMAT_YV12:
case GST_VIDEO_FORMAT_I420_10LE:
case GST_VIDEO_FORMAT_I420_12LE:
case GST_VIDEO_FORMAT_A420:
case GST_VIDEO_FORMAT_A420_10LE:
case GST_VIDEO_FORMAT_A420_12LE:
case GST_VIDEO_FORMAT_A420_16LE:
priv->viewport[1].TopLeftX = priv->viewport[0].TopLeftX / 2;
priv->viewport[1].TopLeftY = priv->viewport[0].TopLeftY / 2;
priv->viewport[1].Width = priv->viewport[0].Width / 2;
priv->viewport[1].Height = priv->viewport[0].Height / 2;
priv->scissor_rect[1].left = priv->scissor_rect[0].left / 2;
priv->scissor_rect[1].top = priv->scissor_rect[0].top / 2;
priv->scissor_rect[1].right = priv->scissor_rect[0].right / 2;
priv->scissor_rect[1].bottom = priv->scissor_rect[0].bottom / 2;
for (guint i = 2; i < GST_VIDEO_INFO_N_PLANES (&priv->out_info); i++) {
priv->viewport[i] = priv->viewport[1];
priv->scissor_rect[i] = priv->scissor_rect[1];
}
break;
case GST_VIDEO_FORMAT_Y42B:
case GST_VIDEO_FORMAT_I422_10LE:
case GST_VIDEO_FORMAT_I422_12LE:
case GST_VIDEO_FORMAT_A422:
case GST_VIDEO_FORMAT_A422_10LE:
case GST_VIDEO_FORMAT_A422_12LE:
case GST_VIDEO_FORMAT_A422_16LE:
case GST_VIDEO_FORMAT_NV16:
case GST_VIDEO_FORMAT_NV61:
priv->viewport[1].TopLeftX = priv->viewport[0].TopLeftX / 2;
priv->viewport[1].TopLeftY = priv->viewport[0].TopLeftY;
priv->viewport[1].Width = priv->viewport[0].Width / 2;
priv->viewport[1].Height = priv->viewport[0].Height;
priv->scissor_rect[1].left = priv->scissor_rect[0].left / 2;
priv->scissor_rect[1].top = priv->scissor_rect[0].top;
priv->scissor_rect[1].right = priv->scissor_rect[0].right / 2;
priv->scissor_rect[1].bottom = priv->scissor_rect[0].bottom;
for (guint i = 2; i < GST_VIDEO_INFO_N_PLANES (&priv->out_info); i++) {
priv->viewport[i] = priv->viewport[1];
priv->scissor_rect[i] = priv->scissor_rect[1];
}
break;
case GST_VIDEO_FORMAT_Y444:
case GST_VIDEO_FORMAT_Y444_10LE:
case GST_VIDEO_FORMAT_Y444_12LE:
case GST_VIDEO_FORMAT_Y444_16LE:
case GST_VIDEO_FORMAT_RGBP:
case GST_VIDEO_FORMAT_BGRP:
case GST_VIDEO_FORMAT_GBR:
case GST_VIDEO_FORMAT_GBR_10LE:
case GST_VIDEO_FORMAT_GBR_12LE:
case GST_VIDEO_FORMAT_GBR_16LE:
case GST_VIDEO_FORMAT_GBRA:
case GST_VIDEO_FORMAT_GBRA_10LE:
case GST_VIDEO_FORMAT_GBRA_12LE:
case GST_VIDEO_FORMAT_A444:
case GST_VIDEO_FORMAT_A444_10LE:
case GST_VIDEO_FORMAT_A444_12LE:
case GST_VIDEO_FORMAT_A444_16LE:
case GST_VIDEO_FORMAT_NV24:
for (guint i = 1; i < GST_VIDEO_INFO_N_PLANES (&priv->out_info); i++) {
priv->viewport[i] = priv->viewport[0];
priv->scissor_rect[i] = priv->scissor_rect[0];
}
break;
default:
break;
}
priv->update_dest_rect = FALSE;
return TRUE;
}
static void
convert_info_gray_to_yuv (const GstVideoInfo * gray, GstVideoInfo * yuv)
{
GstVideoInfo tmp;
if (GST_VIDEO_INFO_IS_YUV (gray)) {
*yuv = *gray;
return;
}
if (gray->finfo->depth[0] == 8) {
gst_video_info_set_format (&tmp,
GST_VIDEO_FORMAT_Y444, gray->width, gray->height);
} else {
gst_video_info_set_format (&tmp,
GST_VIDEO_FORMAT_Y444_16LE, gray->width, gray->height);
}
tmp.colorimetry.range = gray->colorimetry.range;
if (tmp.colorimetry.range == GST_VIDEO_COLOR_RANGE_UNKNOWN)
tmp.colorimetry.range = GST_VIDEO_COLOR_RANGE_0_255;
tmp.colorimetry.primaries = gray->colorimetry.primaries;
if (tmp.colorimetry.primaries == GST_VIDEO_COLOR_PRIMARIES_UNKNOWN)
tmp.colorimetry.primaries = GST_VIDEO_COLOR_PRIMARIES_BT709;
tmp.colorimetry.transfer = gray->colorimetry.transfer;
if (tmp.colorimetry.transfer == GST_VIDEO_TRANSFER_UNKNOWN)
tmp.colorimetry.transfer = GST_VIDEO_TRANSFER_BT709;
tmp.colorimetry.matrix = gray->colorimetry.matrix;
if (tmp.colorimetry.matrix == GST_VIDEO_COLOR_MATRIX_UNKNOWN)
tmp.colorimetry.matrix = GST_VIDEO_COLOR_MATRIX_BT709;
*yuv = tmp;
}
static gboolean
gst_d3d12_converter_calculate_matrix (GstD3D12Converter * self,
const GstVideoInfo * in_info, const GstVideoInfo * out_info)
{
auto priv = self->priv;
GstD3D12ColorMatrix pre_coeff;
GstD3D12ColorMatrix post_coeff;
GstD3D12ColorMatrix primaries_coeff;
GstVideoInfo rgb_info;
gst_d3d12_color_matrix_init (&pre_coeff);
gst_d3d12_color_matrix_init (&post_coeff);
gst_d3d12_color_matrix_init (&primaries_coeff);
switch (priv->convert_type) {
case CONVERT_TYPE::RANGE:
gst_d3d12_color_range_adjust_matrix_unorm (in_info, out_info,
&post_coeff);
break;
case CONVERT_TYPE::SIMPLE:
if (GST_VIDEO_INFO_IS_RGB (in_info)) {
gst_d3d12_rgb_to_yuv_matrix_unorm (in_info, out_info, &post_coeff);
} else {
gst_d3d12_yuv_to_rgb_matrix_unorm (in_info, out_info, &post_coeff);
}
break;
case CONVERT_TYPE::GAMMA:
case CONVERT_TYPE::PRIMARY:
if (GST_VIDEO_INFO_IS_RGB (in_info)) {
rgb_info = *in_info;
if (in_info->colorimetry.range == GST_VIDEO_COLOR_RANGE_16_235) {
rgb_info.colorimetry.range = GST_VIDEO_COLOR_RANGE_0_255;
gst_d3d12_color_range_adjust_matrix_unorm (in_info,
&rgb_info, &pre_coeff);
}
} else {
gst_video_info_set_format (&rgb_info,
in_info->finfo->depth[0] == 8 ? GST_VIDEO_FORMAT_RGBA :
GST_VIDEO_FORMAT_RGBA64_LE, in_info->width, in_info->height);
rgb_info.colorimetry.range = GST_VIDEO_COLOR_RANGE_0_255;
rgb_info.colorimetry.transfer = in_info->colorimetry.transfer;
rgb_info.colorimetry.primaries = in_info->colorimetry.primaries;
gst_d3d12_yuv_to_rgb_matrix_unorm (in_info, &rgb_info, &pre_coeff);
}
if (priv->convert_type == CONVERT_TYPE::PRIMARY) {
const GstVideoColorPrimariesInfo *in_pinfo;
const GstVideoColorPrimariesInfo *out_pinfo;
in_pinfo =
gst_video_color_primaries_get_info (in_info->colorimetry.primaries);
out_pinfo =
gst_video_color_primaries_get_info (out_info->
colorimetry.primaries);
gst_d3d12_color_primaries_matrix_unorm (in_pinfo, out_pinfo,
&primaries_coeff);
}
if (GST_VIDEO_INFO_IS_RGB (out_info)) {
if (out_info->colorimetry.range == GST_VIDEO_COLOR_RANGE_16_235) {
rgb_info = *out_info;
rgb_info.colorimetry.range = GST_VIDEO_COLOR_RANGE_0_255;
gst_d3d12_color_range_adjust_matrix_unorm (&rgb_info,
out_info, &post_coeff);
}
} else {
gst_d3d12_rgb_to_yuv_matrix_unorm (&rgb_info, out_info, &post_coeff);
}
break;
default:
break;
}
if (gst_debug_category_get_threshold (GST_CAT_DEFAULT) >= GST_LEVEL_DEBUG) {
gchar *matrix_dump;
matrix_dump = gst_d3d12_dump_color_matrix (&pre_coeff);
GST_DEBUG_OBJECT (self, "PreCoeff \n%s", matrix_dump);
g_free (matrix_dump);
matrix_dump = gst_d3d12_dump_color_matrix (&primaries_coeff);
GST_DEBUG_OBJECT (self, "PrimaryCoeff \n%s", matrix_dump);
g_free (matrix_dump);
matrix_dump = gst_d3d12_dump_color_matrix (&post_coeff);
GST_DEBUG_OBJECT (self, "PostCoeff \n%s", matrix_dump);
g_free (matrix_dump);
}
PSColorSpace *preCoeff = &priv->const_data.preCoeff;
PSColorSpace *postCoeff = &priv->const_data.postCoeff;
PSColorSpace *primariesCoeff = &priv->const_data.primariesCoeff;
for (guint i = 0; i < 3; i++) {
preCoeff->coeffX[i] = pre_coeff.matrix[0][i];
preCoeff->coeffY[i] = pre_coeff.matrix[1][i];
preCoeff->coeffZ[i] = pre_coeff.matrix[2][i];
preCoeff->offset[i] = pre_coeff.offset[i];
preCoeff->min[i] = pre_coeff.min[i];
preCoeff->max[i] = pre_coeff.max[i];
postCoeff->coeffX[i] = post_coeff.matrix[0][i];
postCoeff->coeffY[i] = post_coeff.matrix[1][i];
postCoeff->coeffZ[i] = post_coeff.matrix[2][i];
postCoeff->offset[i] = post_coeff.offset[i];
postCoeff->min[i] = post_coeff.min[i];
postCoeff->max[i] = post_coeff.max[i];
primariesCoeff->coeffX[i] = primaries_coeff.matrix[0][i];
primariesCoeff->coeffY[i] = primaries_coeff.matrix[1][i];
primariesCoeff->coeffZ[i] = primaries_coeff.matrix[2][i];
primariesCoeff->offset[i] = primaries_coeff.offset[i];
primariesCoeff->min[i] = primaries_coeff.min[i];
primariesCoeff->max[i] = primaries_coeff.max[i];
}
return TRUE;
}
static gboolean
is_custom_format (GstVideoFormat format)
{
switch (format) {
case GST_VIDEO_FORMAT_xRGB:
case GST_VIDEO_FORMAT_xBGR:
case GST_VIDEO_FORMAT_ARGB:
case GST_VIDEO_FORMAT_ABGR:
case GST_VIDEO_FORMAT_BGRA64_LE:
case GST_VIDEO_FORMAT_BGR10A2_LE:
case GST_VIDEO_FORMAT_RBGA:
return TRUE;
default:
break;
}
return FALSE;
}
static void
gst_d3d12_converter_calculate_border_color (GstD3D12Converter * self)
{
auto priv = self->priv;
GstD3D12ColorMatrix *m = &priv->clear_color_matrix;
const GstVideoInfo *out_info = &priv->out_info;
gdouble a;
gdouble rgb[3];
gdouble converted[3];
GstVideoFormat format = GST_VIDEO_INFO_FORMAT (out_info);
a = ((priv->border_color & 0xffff000000000000) >> 48) / (gdouble) G_MAXUINT16;
rgb[0] =
((priv->border_color & 0x0000ffff00000000) >> 32) / (gdouble) G_MAXUINT16;
rgb[1] =
((priv->border_color & 0x00000000ffff0000) >> 16) / (gdouble) G_MAXUINT16;
rgb[2] = (priv->border_color & 0x000000000000ffff) / (gdouble) G_MAXUINT16;
for (guint i = 0; i < 3; i++) {
converted[i] = 0;
for (guint j = 0; j < 3; j++) {
converted[i] += m->matrix[i][j] * rgb[j];
}
converted[i] += m->offset[i];
converted[i] = CLAMP (converted[i], m->min[i], m->max[i]);
}
GST_DEBUG_OBJECT (self, "Calculated background color ARGB: %f, %f, %f, %f",
a, converted[0], converted[1], converted[2]);
/* scale down if output is planar high bitdepth format */
switch (format) {
case GST_VIDEO_FORMAT_I420_10LE:
case GST_VIDEO_FORMAT_I422_10LE:
case GST_VIDEO_FORMAT_Y444_10LE:
case GST_VIDEO_FORMAT_GBR_10LE:
case GST_VIDEO_FORMAT_GBRA_10LE:
case GST_VIDEO_FORMAT_A420_10LE:
case GST_VIDEO_FORMAT_A422_10LE:
case GST_VIDEO_FORMAT_A444_10LE:
for (guint i = 0; i < 3; i++) {
converted[i] /= 64.0;
}
a /= 64.0;
break;
case GST_VIDEO_FORMAT_I420_12LE:
case GST_VIDEO_FORMAT_I422_12LE:
case GST_VIDEO_FORMAT_Y444_12LE:
case GST_VIDEO_FORMAT_GBR_12LE:
case GST_VIDEO_FORMAT_GBRA_12LE:
case GST_VIDEO_FORMAT_A420_12LE:
case GST_VIDEO_FORMAT_A422_12LE:
case GST_VIDEO_FORMAT_A444_12LE:
for (guint i = 0; i < 3; i++) {
converted[i] /= 16.0;
}
a /= 16.0;
break;
default:
break;
}
if ((GST_VIDEO_INFO_IS_RGB (out_info) &&
GST_VIDEO_INFO_N_PLANES (out_info) == 1 &&
!is_custom_format (format)) || GST_VIDEO_INFO_IS_GRAY (out_info)) {
for (guint i = 0; i < 3; i++)
priv->clear_color[0][i] = converted[i];
priv->clear_color[0][3] = a;
} else {
switch (format) {
case GST_VIDEO_FORMAT_VUYA:
priv->clear_color[0][0] = converted[2];
priv->clear_color[0][1] = converted[1];
priv->clear_color[0][2] = converted[0];
priv->clear_color[0][3] = a;
break;
case GST_VIDEO_FORMAT_AYUV:
case GST_VIDEO_FORMAT_AYUV64:
priv->clear_color[0][0] = a;
priv->clear_color[0][1] = converted[0];
priv->clear_color[0][2] = converted[1];
priv->clear_color[0][3] = converted[2];
break;
case GST_VIDEO_FORMAT_ARGB:
case GST_VIDEO_FORMAT_xRGB:
priv->clear_color[0][0] = a;
priv->clear_color[0][1] = converted[0];
priv->clear_color[0][2] = converted[1];
priv->clear_color[0][3] = converted[2];
break;
case GST_VIDEO_FORMAT_ABGR:
case GST_VIDEO_FORMAT_xBGR:
priv->clear_color[0][0] = a;
priv->clear_color[0][1] = converted[2];
priv->clear_color[0][2] = converted[1];
priv->clear_color[0][3] = converted[0];
break;
case GST_VIDEO_FORMAT_RBGA:
priv->clear_color[0][0] = converted[0];
priv->clear_color[0][1] = converted[2];
priv->clear_color[0][2] = converted[1];
priv->clear_color[0][3] = a;
break;
case GST_VIDEO_FORMAT_NV12:
case GST_VIDEO_FORMAT_NV21:
case GST_VIDEO_FORMAT_NV16:
case GST_VIDEO_FORMAT_NV61:
case GST_VIDEO_FORMAT_NV24:
case GST_VIDEO_FORMAT_P010_10LE:
case GST_VIDEO_FORMAT_P012_LE:
case GST_VIDEO_FORMAT_P016_LE:
priv->clear_color[0][0] = converted[0];
priv->clear_color[0][1] = 0;
priv->clear_color[0][2] = 0;
priv->clear_color[0][3] = 1.0;
if (format == GST_VIDEO_FORMAT_NV21 || format == GST_VIDEO_FORMAT_NV61) {
priv->clear_color[1][0] = converted[2];
priv->clear_color[1][1] = converted[1];
} else {
priv->clear_color[1][0] = converted[1];
priv->clear_color[1][1] = converted[2];
}
priv->clear_color[1][2] = 0;
priv->clear_color[1][3] = 1.0;
break;
case GST_VIDEO_FORMAT_YUV9:
case GST_VIDEO_FORMAT_YVU9:
case GST_VIDEO_FORMAT_Y41B:
case GST_VIDEO_FORMAT_I420:
case GST_VIDEO_FORMAT_YV12:
case GST_VIDEO_FORMAT_I420_10LE:
case GST_VIDEO_FORMAT_I420_12LE:
case GST_VIDEO_FORMAT_Y42B:
case GST_VIDEO_FORMAT_I422_10LE:
case GST_VIDEO_FORMAT_I422_12LE:
case GST_VIDEO_FORMAT_Y444:
case GST_VIDEO_FORMAT_Y444_10LE:
case GST_VIDEO_FORMAT_Y444_12LE:
case GST_VIDEO_FORMAT_Y444_16LE:
priv->clear_color[0][0] = converted[0];
priv->clear_color[0][1] = 0;
priv->clear_color[0][2] = 0;
priv->clear_color[0][3] = 1.0;
if (format == GST_VIDEO_FORMAT_YV12 || format == GST_VIDEO_FORMAT_YVU9) {
priv->clear_color[1][0] = converted[2];
priv->clear_color[2][0] = converted[1];
} else {
priv->clear_color[1][0] = converted[1];
priv->clear_color[2][0] = converted[2];
}
priv->clear_color[1][1] = 0;
priv->clear_color[1][2] = 0;
priv->clear_color[1][3] = 1.0;
priv->clear_color[2][1] = 0;
priv->clear_color[2][2] = 0;
priv->clear_color[2][3] = 1.0;
break;
case GST_VIDEO_FORMAT_A420:
case GST_VIDEO_FORMAT_A420_10LE:
case GST_VIDEO_FORMAT_A420_12LE:
case GST_VIDEO_FORMAT_A420_16LE:
case GST_VIDEO_FORMAT_A422:
case GST_VIDEO_FORMAT_A422_10LE:
case GST_VIDEO_FORMAT_A422_12LE:
case GST_VIDEO_FORMAT_A422_16LE:
case GST_VIDEO_FORMAT_A444:
case GST_VIDEO_FORMAT_A444_10LE:
case GST_VIDEO_FORMAT_A444_12LE:
case GST_VIDEO_FORMAT_A444_16LE:
priv->clear_color[0][0] = converted[0];
priv->clear_color[1][0] = converted[1];
priv->clear_color[2][0] = converted[2];
priv->clear_color[3][0] = a;
break;
case GST_VIDEO_FORMAT_RGBP:
priv->clear_color[0][0] = converted[0];
priv->clear_color[1][0] = converted[1];
priv->clear_color[2][0] = converted[2];
break;
case GST_VIDEO_FORMAT_BGRP:
priv->clear_color[0][0] = converted[2];
priv->clear_color[1][0] = converted[1];
priv->clear_color[2][0] = converted[0];
break;
case GST_VIDEO_FORMAT_GBR:
case GST_VIDEO_FORMAT_GBR_10LE:
case GST_VIDEO_FORMAT_GBR_12LE:
case GST_VIDEO_FORMAT_GBR_16LE:
priv->clear_color[0][0] = converted[1];
priv->clear_color[1][0] = converted[2];
priv->clear_color[2][0] = converted[0];
break;
case GST_VIDEO_FORMAT_GBRA:
case GST_VIDEO_FORMAT_GBRA_10LE:
case GST_VIDEO_FORMAT_GBRA_12LE:
priv->clear_color[0][0] = converted[1];
priv->clear_color[1][0] = converted[2];
priv->clear_color[2][0] = converted[0];
priv->clear_color[3][0] = a;
break;
default:
g_assert_not_reached ();
break;
}
}
}
/**
* gst_d3d12_converter_new:
* @device: a #GstD3D12Device
* @queue: (allow-none): a #GstD3D12CommandQueue
* @in_info: a #GstVideoInfo
* @out_info: a #GstVideoInfo
* @blend_desc: (nullable): D3D12_BLEND_DESC
* @blend_factor: (nullable): blend factor value
* @config: (nullable): converter config
*
* Creates a new converter instance
*
* Returns: (transfer full) (nullable): a new #GstD3D12Converter instance
* or %NULL if conversion is not supported
*
* Since: 1.26
*/
GstD3D12Converter *
gst_d3d12_converter_new (GstD3D12Device * device, GstD3D12CommandQueue * queue,
const GstVideoInfo * in_info, const GstVideoInfo * out_info,
const D3D12_BLEND_DESC * blend_desc, const gfloat blend_factor[4],
GstStructure * config)
{
GstD3D12Converter *self;
GstD3D12Format in_d3d12_format;
GstD3D12Format out_d3d12_format;
gboolean allow_gamma = FALSE;
gboolean allow_primaries = FALSE;
D3D12_FILTER sampler_filter = D3D12_FILTER_MIN_MAG_LINEAR_MIP_POINT;
GstVideoInfo matrix_in_info;
GstVideoInfo matrix_out_info;
g_return_val_if_fail (GST_IS_D3D12_DEVICE (device), nullptr);
g_return_val_if_fail (in_info != nullptr, nullptr);
g_return_val_if_fail (out_info != nullptr, nullptr);
g_return_val_if_fail (queue == nullptr || GST_IS_D3D12_COMMAND_QUEUE (queue),
nullptr);
self = (GstD3D12Converter *) g_object_new (GST_TYPE_D3D12_CONVERTER, nullptr);
gst_object_ref_sink (self);
auto priv = self->priv;
priv->cq = queue;
if (!priv->cq) {
priv->cq = gst_d3d12_device_get_command_queue (device,
D3D12_COMMAND_LIST_TYPE_DIRECT);
}
gst_object_ref (priv->cq);
priv->unpack = gst_d3d12_unpack_new (device, in_info);
if (!priv->unpack) {
GST_ERROR_OBJECT (self, "Couldn't create unpack object");
gst_object_unref (self);
return nullptr;
}
priv->pack = gst_d3d12_pack_new (device, out_info);
if (!priv->pack) {
GST_ERROR_OBJECT (self, "Couldn't create pack object");
gst_object_unref (self);
return nullptr;
}
if (blend_desc)
priv->blend_desc = *blend_desc;
if (blend_factor) {
for (guint i = 0; i < 4; i++)
priv->blend_factor[i] = blend_factor[i];
}
if (config) {
gint value;
if (gst_structure_get_enum (config, GST_D3D12_CONVERTER_OPT_GAMMA_MODE,
GST_TYPE_VIDEO_GAMMA_MODE, &value) &&
(GstVideoGammaMode) value != GST_VIDEO_GAMMA_MODE_NONE) {
allow_gamma = TRUE;
}
if (gst_structure_get_enum (config, GST_D3D12_CONVERTER_OPT_PRIMARIES_MODE,
GST_TYPE_VIDEO_PRIMARIES_MODE, &value) &&
(GstVideoPrimariesMode) value != GST_VIDEO_PRIMARIES_MODE_NONE) {
allow_primaries = TRUE;
}
gst_structure_get_enum (config, GST_D3D12_CONVERTER_OPT_SAMPLER_FILTER,
GST_TYPE_D3D12_CONVERTER_SAMPLER_FILTER, (int *) &sampler_filter);
gst_structure_get_enum (config, GST_D3D12_CONVERTER_OPT_SRC_ALPHA_MODE,
GST_TYPE_D3D12_CONVERTER_ALPHA_MODE, (int *) &priv->src_alpha_mode);
gst_structure_get_enum (config, GST_D3D12_CONVERTER_OPT_DEST_ALPHA_MODE,
GST_TYPE_D3D12_CONVERTER_ALPHA_MODE, (int *) &priv->dst_alpha_mode);
gst_structure_free (config);
}
GST_DEBUG_OBJECT (self,
"Setup converter with format %s -> %s, "
"allow gamma conversion: %d, allow primaries conversion: %d ",
gst_video_format_to_string (GST_VIDEO_INFO_FORMAT (in_info)),
gst_video_format_to_string (GST_VIDEO_INFO_FORMAT (out_info)),
allow_gamma, allow_primaries);
self->device = (GstD3D12Device *) gst_object_ref (device);
gst_d3d12_unpack_get_video_info (priv->unpack, &priv->in_info);
gst_d3d12_pack_get_video_info (priv->pack, &priv->out_info);
auto in_format = GST_VIDEO_INFO_FORMAT (&priv->in_info);
auto out_format = GST_VIDEO_INFO_FORMAT (&priv->out_info);
if (!gst_d3d12_device_get_format (device, in_format, &in_d3d12_format)) {
GST_ERROR_OBJECT (self, "%s couldn't be converted to d3d12 format",
gst_video_format_to_string (in_format));
gst_object_unref (self);
return nullptr;
}
if (!gst_d3d12_device_get_format (device, out_format, &out_d3d12_format)) {
GST_ERROR_OBJECT (self, "%s couldn't be converted to d3d12 format",
gst_video_format_to_string (out_format));
gst_object_unref (self);
return nullptr;
}
/* Init properties */
priv->src_width = GST_VIDEO_INFO_WIDTH (in_info);
priv->src_height = GST_VIDEO_INFO_HEIGHT (in_info);
priv->dest_width = GST_VIDEO_INFO_WIDTH (out_info);
priv->dest_height = GST_VIDEO_INFO_HEIGHT (out_info);
priv->alpha = 1.0;
priv->border_color = 0xffff000000000000;
if (GST_VIDEO_INFO_IS_RGB (&priv->out_info)) {
GstVideoInfo rgb_info = priv->out_info;
rgb_info.colorimetry.range = GST_VIDEO_COLOR_RANGE_0_255;
gst_d3d12_color_range_adjust_matrix_unorm (&rgb_info, &priv->out_info,
&priv->clear_color_matrix);
} else {
GstVideoInfo rgb_info;
GstVideoInfo yuv_info;
gst_video_info_set_format (&rgb_info, GST_VIDEO_FORMAT_RGBA64_LE,
priv->out_info.width, priv->out_info.height);
convert_info_gray_to_yuv (&priv->out_info, &yuv_info);
if (yuv_info.colorimetry.matrix == GST_VIDEO_COLOR_MATRIX_UNKNOWN ||
yuv_info.colorimetry.matrix == GST_VIDEO_COLOR_MATRIX_RGB) {
GST_WARNING_OBJECT (self, "Invalid matrix is detected");
yuv_info.colorimetry.matrix = GST_VIDEO_COLOR_MATRIX_BT709;
}
gst_d3d12_rgb_to_yuv_matrix_unorm (&rgb_info,
&yuv_info, &priv->clear_color_matrix);
}
gst_d3d12_converter_calculate_border_color (self);
priv->convert_type = CONVERT_TYPE::IDENTITY;
if (GST_VIDEO_INFO_IS_RGB (in_info) != GST_VIDEO_INFO_IS_RGB (out_info)) {
priv->convert_type = CONVERT_TYPE::SIMPLE;
} else if (in_info->colorimetry.range != GST_VIDEO_COLOR_RANGE_UNKNOWN &&
out_info->colorimetry.range != GST_VIDEO_COLOR_RANGE_UNKNOWN &&
in_info->colorimetry.range != out_info->colorimetry.range) {
priv->convert_type = CONVERT_TYPE::RANGE;
}
if (allow_gamma &&
in_info->colorimetry.transfer != GST_VIDEO_TRANSFER_UNKNOWN &&
out_info->colorimetry.transfer != GST_VIDEO_TRANSFER_UNKNOWN &&
!gst_video_transfer_function_is_equivalent (in_info->colorimetry.transfer,
GST_VIDEO_INFO_COMP_DEPTH (in_info, 0),
out_info->colorimetry.transfer, GST_VIDEO_INFO_COMP_DEPTH (out_info,
0))) {
GST_DEBUG_OBJECT (self, "Different transfer function %d -> %d",
in_info->colorimetry.transfer, out_info->colorimetry.transfer);
priv->convert_type = CONVERT_TYPE::GAMMA;
}
if (allow_primaries &&
in_info->colorimetry.primaries != GST_VIDEO_COLOR_PRIMARIES_UNKNOWN &&
out_info->colorimetry.primaries != GST_VIDEO_COLOR_PRIMARIES_UNKNOWN &&
in_info->colorimetry.transfer != GST_VIDEO_TRANSFER_UNKNOWN &&
out_info->colorimetry.transfer != GST_VIDEO_TRANSFER_UNKNOWN &&
!gst_video_color_primaries_is_equivalent (in_info->colorimetry.primaries,
out_info->colorimetry.primaries)) {
GST_DEBUG_OBJECT (self, "Different primaries %d -> %d",
in_info->colorimetry.primaries, out_info->colorimetry.primaries);
priv->convert_type = CONVERT_TYPE::PRIMARY;
}
if (GST_VIDEO_INFO_IS_RGB (&priv->in_info)) {
matrix_in_info = priv->in_info;
} else {
convert_info_gray_to_yuv (&priv->in_info, &matrix_in_info);
if (matrix_in_info.colorimetry.matrix == GST_VIDEO_COLOR_MATRIX_UNKNOWN ||
matrix_in_info.colorimetry.matrix == GST_VIDEO_COLOR_MATRIX_RGB) {
matrix_in_info.colorimetry.matrix = GST_VIDEO_COLOR_MATRIX_BT709;
}
}
if (GST_VIDEO_INFO_IS_RGB (&priv->out_info)) {
matrix_out_info = priv->out_info;
} else {
convert_info_gray_to_yuv (&priv->out_info, &matrix_out_info);
if (matrix_out_info.colorimetry.matrix == GST_VIDEO_COLOR_MATRIX_UNKNOWN ||
matrix_out_info.colorimetry.matrix == GST_VIDEO_COLOR_MATRIX_RGB) {
matrix_out_info.colorimetry.matrix = GST_VIDEO_COLOR_MATRIX_BT709;
}
}
if (!gst_d3d12_converter_calculate_matrix (self,
&matrix_in_info, &matrix_out_info)) {
gst_object_unref (self);
return nullptr;
}
if (!gst_d3d12_converter_setup_resource (self, &priv->in_info,
&priv->out_info, &in_d3d12_format, &out_d3d12_format,
sampler_filter)) {
gst_object_unref (self);
return nullptr;
}
return self;
}
static gboolean
gst_d3d12_converter_update_pso (GstD3D12Converter * self)
{
auto priv = self->priv;
if (!priv->update_pso)
return TRUE;
std::vector < QuadData > quad_data;
quad_data.resize (priv->quad_data.size ());
auto device = gst_d3d12_device_get_device_handle (self->device);
for (size_t i = 0; i < quad_data.size (); i++) {
D3D12_GRAPHICS_PIPELINE_STATE_DESC pso_desc = priv->quad_data[i].desc;
pso_desc.BlendState = priv->blend_desc;
pso_desc.SampleDesc = priv->sample_desc;
ComPtr < ID3D12PipelineState > pso;
auto hr =
device->CreateGraphicsPipelineState (&pso_desc, IID_PPV_ARGS (&pso));
if (!gst_d3d12_result (hr, self->device)) {
GST_ERROR_OBJECT (self, "Couldn't create pso");
return FALSE;
}
quad_data[i].desc = pso_desc;
quad_data[i].pso = pso;
quad_data[i].num_rtv = priv->quad_data[i].num_rtv;
}
priv->update_pso = FALSE;
priv->quad_data = quad_data;
return TRUE;
}
static void
reorder_rtv_handles (GstVideoFormat output_format,
D3D12_CPU_DESCRIPTOR_HANDLE * src, D3D12_CPU_DESCRIPTOR_HANDLE * dst)
{
switch (output_format) {
case GST_VIDEO_FORMAT_A420:
case GST_VIDEO_FORMAT_A420_10LE:
case GST_VIDEO_FORMAT_A420_12LE:
case GST_VIDEO_FORMAT_A420_16LE:
case GST_VIDEO_FORMAT_A422:
case GST_VIDEO_FORMAT_A422_10LE:
case GST_VIDEO_FORMAT_A422_12LE:
case GST_VIDEO_FORMAT_A422_16LE:
dst[0] = src[0];
dst[1] = src[3];
dst[2] = src[1];
dst[3] = src[2];
return;
default:
break;
}
for (guint i = 0; i < GST_VIDEO_MAX_PLANES; i++)
dst[i] = src[i];
}
static gboolean
gst_d3d12_converter_execute (GstD3D12Converter * self, GstD3D12Frame * in_frame,
GstD3D12Frame * out_frame, GstD3D12FenceData * fence_data,
ID3D12GraphicsCommandList * cl)
{
auto priv = self->priv;
std::lock_guard < std::mutex > lk (priv->prop_lock);
auto desc = GetDesc (in_frame->data[0]);
if (desc.Width != priv->input_texture_width ||
desc.Height != priv->input_texture_height) {
GST_DEBUG_OBJECT (self, "Texture resolution changed %ux%u -> %ux%u",
(guint) priv->input_texture_width, priv->input_texture_height,
(guint) desc.Width, desc.Height);
priv->input_texture_width = desc.Width;
priv->input_texture_height = desc.Height;
priv->update_src_rect = TRUE;
}
desc = GetDesc (out_frame->data[0]);
if (desc.SampleDesc.Count != priv->sample_desc.Count ||
desc.SampleDesc.Quality != priv->sample_desc.Quality) {
GST_DEBUG_OBJECT (self, "Sample desc updated");
priv->sample_desc = desc.SampleDesc;
priv->update_pso = TRUE;
}
if (!gst_d3d12_converter_update_dest_rect (self)) {
GST_ERROR_OBJECT (self, "Failed to update dest rect");
return FALSE;
}
if (!gst_d3d12_converter_update_src_rect (self)) {
GST_ERROR_OBJECT (self, "Failed to update src rect");
return FALSE;
}
if (!gst_d3d12_converter_update_transform (self)) {
GST_ERROR_OBJECT (self, "Failed to update transform matrix");
return FALSE;
}
if (!gst_d3d12_converter_update_pso (self)) {
GST_ERROR_OBJECT (self, "Failed to update pso");
return FALSE;
}
if (priv->vertex_upload) {
auto barrier =
CD3DX12_RESOURCE_BARRIER::Transition (priv->shader_buf.Get (),
STATE_VERTEX_AND_INDEX, D3D12_RESOURCE_STATE_COPY_DEST);
cl->ResourceBarrier (1, &barrier);
cl->CopyBufferRegion (priv->shader_buf.Get (), 0,
priv->vertex_upload.Get (), 0, g_vertex_buf_size);
barrier =
CD3DX12_RESOURCE_BARRIER::Transition (priv->shader_buf.Get (),
D3D12_RESOURCE_STATE_COPY_DEST, STATE_VERTEX_AND_INDEX);
cl->ResourceBarrier (1, &barrier);
GST_DEBUG_OBJECT (self, "Vertex updated");
}
auto device = gst_d3d12_device_get_device_handle (self->device);
GstD3D12Descriptor *descriptor;
if (!gst_d3d12_descriptor_pool_acquire (priv->srv_heap_pool, &descriptor)) {
GST_ERROR_OBJECT (self, "Couldn't acquire srv heap");
return FALSE;
}
auto srv_heap = gst_d3d12_descriptor_get_handle (descriptor);
gst_d3d12_fence_data_push (fence_data, FENCE_NOTIFY_MINI_OBJECT (descriptor));
auto cpu_handle =
CD3DX12_CPU_DESCRIPTOR_HANDLE (GetCPUDescriptorHandleForHeapStart
(srv_heap));
for (guint i = 0; i < GST_VIDEO_INFO_N_PLANES (&priv->in_info); i++) {
device->CopyDescriptorsSimple (1, cpu_handle, in_frame->srv_desc_handle[i],
D3D12_DESCRIPTOR_HEAP_TYPE_CBV_SRV_UAV);
cpu_handle.Offset (priv->srv_inc_size);
}
if (priv->crs->HaveLut ()) {
device->CopyDescriptorsSimple (2, cpu_handle,
GetCPUDescriptorHandleForHeapStart (priv->gamma_lut_heap),
D3D12_DESCRIPTOR_HEAP_TYPE_CBV_SRV_UAV);
}
if (priv->clear_background) {
for (guint i = 0; i < GST_VIDEO_INFO_N_PLANES (&priv->out_info); i++) {
cl->ClearRenderTargetView (out_frame->rtv_desc_handle[i],
priv->clear_color[i], 1, &out_frame->plane_rect[i]);
}
}
D3D12_CPU_DESCRIPTOR_HANDLE reordered_rtv_handle[GST_VIDEO_MAX_PLANES];
reorder_rtv_handles (GST_VIDEO_INFO_FORMAT (&priv->out_info),
out_frame->rtv_desc_handle, reordered_rtv_handle);
auto pso = priv->quad_data[0].pso.Get ();
cl->SetGraphicsRootSignature (priv->rs.Get ());
cl->SetPipelineState (pso);
ID3D12DescriptorHeap *heaps[] = { srv_heap };
cl->SetDescriptorHeaps (1, heaps);
cl->SetGraphicsRootDescriptorTable (priv->crs->GetPsSrvIdx (),
GetGPUDescriptorHandleForHeapStart (srv_heap));
cl->SetGraphicsRoot32BitConstants (priv->crs->GetVsRootConstIdx (),
16, &priv->transform, 0);
cl->SetGraphicsRoot32BitConstants (priv->crs->GetPsRootConstIdx (),
1, &priv->alpha, 0);
cl->SetGraphicsRootConstantBufferView (priv->crs->GetPsCbvIdx (),
priv->const_buf_addr);
cl->IASetIndexBuffer (&priv->idv);
cl->IASetVertexBuffers (0, 1, &priv->vbv);
cl->IASetPrimitiveTopology (D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST);
cl->RSSetViewports (1, priv->viewport);
cl->RSSetScissorRects (1, priv->scissor_rect);
cl->OMSetRenderTargets (priv->quad_data[0].num_rtv,
reordered_rtv_handle, FALSE, nullptr);
cl->OMSetBlendFactor (priv->blend_factor);
cl->DrawIndexedInstanced (6, 1, 0, 0, 0);
pso->AddRef ();
gst_d3d12_fence_data_push (fence_data, FENCE_NOTIFY_COM (pso));
auto offset = priv->quad_data[0].num_rtv;
if (priv->quad_data.size () == 2) {
pso = priv->quad_data[1].pso.Get ();
cl->SetPipelineState (pso);
cl->RSSetViewports (1, &priv->viewport[offset]);
cl->RSSetScissorRects (1, &priv->scissor_rect[offset]);
cl->OMSetRenderTargets (priv->quad_data[1].num_rtv,
reordered_rtv_handle + offset, FALSE, nullptr);
cl->DrawIndexedInstanced (6, 1, 0, 0, 0);
pso->AddRef ();
gst_d3d12_fence_data_push (fence_data, FENCE_NOTIFY_COM (pso));
}
gst_d3d12_fence_data_push (fence_data,
FENCE_NOTIFY_MINI_OBJECT (gst_buffer_ref (in_frame->buffer)));
if (priv->vertex_upload) {
gst_d3d12_fence_data_push (fence_data,
FENCE_NOTIFY_COM (priv->vertex_upload.Detach ()));
}
return TRUE;
}
/**
* gst_d3d12_converter_convert_buffer:
* @converter: a #GstD3D12Converter
* @in_buf: a #GstBuffer
* @out_buf: a #GstBuffer
* @fence_data: a #GstD3D12FenceData
* @command_list: a ID3D12GraphicsCommandList
* @execute_gpu_wait: Executes wait operation against @queue
*
* Records command list for conversion operation. converter will attach
* conversion command associated resources such as command allocator
* to @fence_data.
*
* If @execute_wait is %TRUE and buffers are associated with external fences,
* this method will schedule GPU wait operation against @queue.
*
* Returns: %TRUE if successful
*
* Since: 1.26
*/
gboolean
gst_d3d12_converter_convert_buffer (GstD3D12Converter * converter,
GstBuffer * in_buf, GstBuffer * out_buf, GstD3D12FenceData * fence_data,
ID3D12GraphicsCommandList * command_list, gboolean execute_gpu_wait)
{
g_return_val_if_fail (GST_IS_D3D12_CONVERTER (converter), FALSE);
g_return_val_if_fail (GST_IS_BUFFER (in_buf), FALSE);
g_return_val_if_fail (GST_IS_BUFFER (out_buf), FALSE);
g_return_val_if_fail (fence_data, FALSE);
g_return_val_if_fail (command_list, FALSE);
GstD3D12Frame in_frame;
GstD3D12Frame out_frame;
auto priv = converter->priv;
auto render_target = gst_d3d12_pack_acquire_render_target (priv->pack,
out_buf);
if (!render_target) {
GST_ERROR_OBJECT (converter, "Couldn't get render target buffer");
return FALSE;
}
in_buf = gst_d3d12_unpack_execute (priv->unpack, in_buf, fence_data,
command_list);
if (!in_buf) {
GST_ERROR_OBJECT (converter, "Preprocessing failed");
gst_buffer_unref (render_target);
return FALSE;
}
/* Don't map output memory, we don't actually update output memory here */
if (!gst_d3d12_frame_map (&out_frame, &priv->out_info, render_target,
(GstMapFlags) GST_MAP_D3D12, GST_D3D12_FRAME_MAP_FLAG_RTV)) {
GST_ERROR_OBJECT (converter, "Couldn't map output buffer");
gst_buffer_unref (render_target);
gst_buffer_unref (in_buf);
return FALSE;
}
if (!gst_d3d12_frame_map (&in_frame, &priv->in_info,
in_buf, GST_MAP_READ_D3D12, GST_D3D12_FRAME_MAP_FLAG_SRV)) {
GST_ERROR_OBJECT (converter, "Couldn't map fallback input");
gst_d3d12_frame_unmap (&out_frame);
gst_buffer_unref (render_target);
gst_buffer_unref (in_buf);
return FALSE;
}
auto ret = gst_d3d12_converter_execute (converter,
&in_frame, &out_frame, fence_data, command_list);
if (ret) {
ret = gst_d3d12_pack_execute (priv->pack, render_target, out_buf,
fence_data, command_list);
}
if (ret && execute_gpu_wait) {
gst_d3d12_frame_fence_gpu_wait (&in_frame, priv->cq);
gst_d3d12_frame_fence_gpu_wait (&out_frame, priv->cq);
}
gst_d3d12_frame_unmap (&in_frame);
gst_d3d12_frame_unmap (&out_frame);
gst_buffer_unref (in_buf);
gst_buffer_unref (render_target);
return ret;
}
/**
* gst_d3d12_converter_update_blend_state:
* @converter: a #GstD3D12Converter
* @blend_desc: (nullable): D3D12_BLEND_DESC
* @blend_factor: (nullable): blend factor values
*
* Updates pipeline state object with new @blend_desc. If @blend_desc is %NULL,
* pipeline state object will be updated with default blend state
*
* Returns: %TRUE if successful
*
* Since: 1.26
*/
gboolean
gst_d3d12_converter_update_blend_state (GstD3D12Converter * converter,
const D3D12_BLEND_DESC * blend_desc, const gfloat blend_factor[4])
{
g_return_val_if_fail (GST_IS_D3D12_CONVERTER (converter), FALSE);
auto priv = converter->priv;
std::lock_guard < std::mutex > lk (priv->prop_lock);
D3D12_BLEND_DESC new_blend = CD3DX12_BLEND_DESC (D3D12_DEFAULT);
if (blend_desc)
new_blend = *blend_desc;
if (memcmp (&priv->blend_desc, &new_blend, sizeof (D3D12_BLEND_DESC)) != 0)
priv->update_pso = TRUE;
if (blend_factor) {
for (guint i = 0; i < 4; i++)
priv->blend_factor[i] = blend_factor[i];
} else {
for (guint i = 0; i < 4; i++)
priv->blend_factor[i] = 1.0f;
}
return TRUE;
}
gboolean
gst_d3d12_converter_apply_transform (GstD3D12Converter * converter,
GstVideoOrientationMethod orientation, gfloat viewport_width,
gfloat viewport_height, gfloat fov, gboolean ortho, gfloat rotation_x,
gfloat rotation_y, gfloat rotation_z, gfloat scale_x, gfloat scale_y)
{
g_return_val_if_fail (GST_IS_D3D12_CONVERTER (converter), FALSE);
auto priv = converter->priv;
std::lock_guard < std::mutex > lk (priv->prop_lock);
gfloat aspect_ratio;
gboolean rotated = FALSE;
XMMATRIX rotate_matrix = XMMatrixIdentity ();
switch (orientation) {
case GST_VIDEO_ORIENTATION_IDENTITY:
case GST_VIDEO_ORIENTATION_AUTO:
case GST_VIDEO_ORIENTATION_CUSTOM:
default:
break;
case GST_VIDEO_ORIENTATION_90R:
rotate_matrix = XMLoadFloat4x4A (&g_matrix_90r);
rotated = TRUE;
break;
case GST_VIDEO_ORIENTATION_180:
rotate_matrix = XMLoadFloat4x4A (&g_matrix_180);
break;
case GST_VIDEO_ORIENTATION_90L:
rotate_matrix = XMLoadFloat4x4A (&g_matrix_90l);
rotated = TRUE;
break;
case GST_VIDEO_ORIENTATION_HORIZ:
rotate_matrix = XMLoadFloat4x4A (&g_matrix_horiz);
break;
case GST_VIDEO_ORIENTATION_VERT:
rotate_matrix = XMLoadFloat4x4A (&g_matrix_vert);
break;
case GST_VIDEO_ORIENTATION_UL_LR:
rotate_matrix = XMLoadFloat4x4A (&g_matrix_ul_lr);
rotated = TRUE;
break;
case GST_VIDEO_ORIENTATION_UR_LL:
rotate_matrix = XMLoadFloat4x4A (&g_matrix_ur_ll);
rotated = TRUE;
break;
}
if (rotated)
aspect_ratio = viewport_height / viewport_width;
else
aspect_ratio = viewport_width / viewport_height;
/* Apply user specified transform matrix first, then rotate-method */
XMMATRIX scale = XMMatrixScaling (scale_x * aspect_ratio, scale_y, 1.0);
XMMATRIX rotate =
XMMatrixRotationX (XMConvertToRadians (rotation_x)) *
XMMatrixRotationY (XMConvertToRadians (-rotation_y)) *
XMMatrixRotationZ (XMConvertToRadians (-rotation_z));
XMMATRIX view = XMMatrixLookAtLH (XMVectorSet (0.0, 0.0, -1.0, 0.0),
XMVectorSet (0.0, 0.0, 0.0, 0.0), XMVectorSet (0.0, 1.0, 0.0, 0.0));
XMMATRIX proj;
if (ortho) {
proj = XMMatrixOrthographicOffCenterLH (-aspect_ratio,
aspect_ratio, -1.0, 1.0, 0.1, 100.0);
} else {
proj = XMMatrixPerspectiveFovLH (XMConvertToRadians (fov),
aspect_ratio, 0.1, 100.0);
}
XMMATRIX mvp = scale * rotate * view * proj * rotate_matrix;
XMStoreFloat4x4A (&priv->custom_transform, mvp);
priv->update_transform = TRUE;
priv->video_direction = GST_VIDEO_ORIENTATION_CUSTOM;
return TRUE;
}