gstreamer/sys/d3d11/gstd3d11colorconvert.h
Seungha Yang d731bcb18a d3d11colorconvert: Remove device type dependent behavior
If d3d11colorconvert element is configured, do color space conversion
regardless of the device type whether it's S/W emulation or real H/W.
Since d3d11colorconvert is no more a child of d3d11videosinkbin,
we don't need this behavior. Note that previous code was added to
avoid color space conversion from d3d11videosink if no hardware
device is available (S/W emulation of d3d11 is too slow).
2019-12-28 05:43:44 +00:00

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2.4 KiB
C

/* GStreamer
* Copyright (C) <2019> Seungha Yang <seungha.yang@navercorp.com>
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public
* License along with this library; if not, write to the
* Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
* Boston, MA 02110-1301, USA.
*/
#ifndef __GST_D3D11_COLOR_CONVERT_H__
#define __GST_D3D11_COLOR_CONVERT_H__
#include <gst/gst.h>
#include "gstd3d11basefilter.h"
#include "gstd3d11colorconverter.h"
G_BEGIN_DECLS
#define GST_TYPE_D3D11_COLOR_CONVERT (gst_d3d11_color_convert_get_type())
#define GST_D3D11_COLOR_CONVERT(obj) (G_TYPE_CHECK_INSTANCE_CAST((obj),GST_TYPE_D3D11_COLOR_CONVERT,GstD3D11ColorConvert))
#define GST_D3D11_COLOR_CONVERT_CLASS(klass) (G_TYPE_CHECK_CLASS_CAST((klass), GST_TYPE_D3D11_COLOR_CONVERT,GstD3D11ColorConvertClass))
#define GST_D3D11_COLOR_CONVERT_GET_CLASS(obj) (G_TYPE_INSTANCE_GET_CLASS((obj), GST_TYPE_D3D11_COLOR_CONVERT,GstD3D11ColorConvertClass))
#define GST_IS_D3D11_COLOR_CONVERT(obj) (G_TYPE_CHECK_INSTANCE_TYPE((obj),GST_TYPE_D3D11_COLOR_CONVERT))
#define GST_IS_D3D11_COLOR_CONVERT_CLASS(klass) (G_TYPE_CHECK_CLASS_TYPE((klass), GST_TYPE_D3D11_COLOR_CONVERT))
struct _GstD3D11ColorConvert
{
GstD3D11BaseFilter parent;
const GstD3D11Format *in_d3d11_format;
const GstD3D11Format *out_d3d11_format;
ID3D11Texture2D *in_texture[GST_VIDEO_MAX_PLANES];
ID3D11ShaderResourceView *shader_resource_view[GST_VIDEO_MAX_PLANES];
guint num_input_view;
ID3D11Texture2D *out_texture[GST_VIDEO_MAX_PLANES];
ID3D11RenderTargetView *render_target_view[GST_VIDEO_MAX_PLANES];
guint num_output_view;
GstD3D11ColorConverter *converter;
};
struct _GstD3D11ColorConvertClass
{
GstD3D11BaseFilterClass parent_class;
};
GType gst_d3d11_color_convert_get_type (void);
G_END_DECLS
#endif /* __GST_D3D11_COLOR_CONVERT_H__ */