mirror of
https://gitlab.freedesktop.org/gstreamer/gstreamer.git
synced 2024-11-23 18:21:04 +00:00
c1d2d9171d
... instead of calling from subclass in order for baseclass to handle more things between swapchain creation and resource creation.
935 lines
No EOL
27 KiB
C++
935 lines
No EOL
27 KiB
C++
/*
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* GStreamer
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* Copyright (C) 2008 Julien Isorce <julien.isorce@gmail.com>
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* Copyright (C) 2012 Matthew Waters <ystreet00@gmail.com>
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* Copyright (C) 2019 Seungha Yang <seungha.yang@navercorp.com>
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Library General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Library General Public License for more details.
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*
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* You should have received a copy of the GNU Library General Public
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* License along with this library; if not, write to the
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* Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
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* Boston, MA 02110-1301, USA.
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*/
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#ifdef HAVE_CONFIG_H
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#include "config.h"
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#endif
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#include "gstd3d11device.h"
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#include "gstd3d11memory.h"
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#include "gstd3d11utils.h"
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#include "gstd3d11window_win32.h"
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extern "C" {
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GST_DEBUG_CATEGORY_EXTERN (gst_d3d11_window_debug);
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#define GST_CAT_DEFAULT gst_d3d11_window_debug
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}
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G_LOCK_DEFINE_STATIC (create_lock);
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#define EXTERNAL_PROC_PROP_NAME "d3d11_window_external_proc"
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#define D3D11_WINDOW_PROP_NAME "gst_d3d11_window_win32_object"
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#define WM_GST_D3D11_FULLSCREEN (WM_USER + 1)
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static LRESULT CALLBACK window_proc (HWND hWnd, UINT uMsg, WPARAM wParam,
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LPARAM lParam);
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static LRESULT FAR PASCAL sub_class_proc (HWND hWnd, UINT uMsg, WPARAM wParam,
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LPARAM lParam);
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typedef enum
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{
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GST_D3D11_WINDOW_WIN32_OVERLAY_STATE_NONE = 0,
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GST_D3D11_WINDOW_WIN32_OVERLAY_STATE_OPENED,
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GST_D3D11_WINDOW_WIN32_OVERLAY_STATE_CLOSED,
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} GstD3D11WindowWin32OverlayState;
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struct _GstD3D11WindowWin32
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{
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GstD3D11Window parent;
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GMutex lock;
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GCond cond;
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GMainContext *main_context;
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GMainLoop *loop;
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gboolean visible;
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GSource *msg_source;
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GIOChannel *msg_io_channel;
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GThread *thread;
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HWND internal_hwnd;
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HWND external_hwnd;
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GstD3D11WindowWin32OverlayState overlay_state;
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HDC device_handle;
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gboolean first_present;
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gboolean have_swapchain1;
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/* atomic */
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volatile gint pending_fullscreen_count;
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/* fullscreen related */
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RECT restore_rect;
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LONG restore_style;
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};
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#define gst_d3d11_window_win32_parent_class parent_class
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G_DEFINE_TYPE (GstD3D11WindowWin32, gst_d3d11_window_win32,
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GST_TYPE_D3D11_WINDOW);
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static void gst_d3d11_window_win32_constructed (GObject * object);
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static void gst_d3d11_window_win32_dispose (GObject * object);
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static void gst_d3d11_window_win32_finalize (GObject * object);
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static void gst_d3d11_window_win32_show (GstD3D11Window * window);
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static void gst_d3d11_window_win32_update_swap_chain (GstD3D11Window * window);
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static void
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gst_d3d11_window_win32_change_fullscreen_mode (GstD3D11Window * window);
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static gboolean
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gst_d3d11_window_win32_create_swap_chain (GstD3D11Window * window,
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DXGI_FORMAT format, guint width, guint height,
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guint swapchain_flags, IDXGISwapChain ** swap_chain);
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static GstFlowReturn gst_d3d11_window_win32_present (GstD3D11Window * window,
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guint present_flags);
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static gpointer gst_d3d11_window_win32_thread_func (gpointer data);
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static gboolean
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gst_d3d11_window_win32_create_internal_window (GstD3D11WindowWin32 * self);
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static void gst_d3d11_window_win32_close_internal_window (GstD3D11WindowWin32 *
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self);
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static void gst_d3d11_window_win32_release_external_handle (GstD3D11WindowWin32
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* self);
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static void
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gst_d3d11_window_win32_set_window_handle (GstD3D11WindowWin32 * self,
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guintptr handle);
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static void
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gst_d3d11_window_win32_on_resize (GstD3D11Window * window,
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guint width, guint height);
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static void
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gst_d3d11_window_win32_class_init (GstD3D11WindowWin32Class * klass)
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{
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GObjectClass *gobject_class = G_OBJECT_CLASS (klass);
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GstD3D11WindowClass *window_class = GST_D3D11_WINDOW_CLASS (klass);
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gobject_class->constructed = gst_d3d11_window_win32_constructed;
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gobject_class->dispose = gst_d3d11_window_win32_dispose;
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gobject_class->finalize = gst_d3d11_window_win32_finalize;
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window_class->show = GST_DEBUG_FUNCPTR (gst_d3d11_window_win32_show);
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window_class->update_swap_chain =
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GST_DEBUG_FUNCPTR (gst_d3d11_window_win32_update_swap_chain);
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window_class->change_fullscreen_mode =
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GST_DEBUG_FUNCPTR (gst_d3d11_window_win32_change_fullscreen_mode);
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window_class->create_swap_chain =
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GST_DEBUG_FUNCPTR (gst_d3d11_window_win32_create_swap_chain);
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window_class->present = GST_DEBUG_FUNCPTR (gst_d3d11_window_win32_present);
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window_class->on_resize =
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GST_DEBUG_FUNCPTR (gst_d3d11_window_win32_on_resize);
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}
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static void
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gst_d3d11_window_win32_init (GstD3D11WindowWin32 * self)
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{
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g_mutex_init (&self->lock);
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g_cond_init (&self->cond);
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self->main_context = g_main_context_new ();
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}
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static void
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gst_d3d11_window_win32_constructed (GObject * object)
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{
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GstD3D11Window *window = GST_D3D11_WINDOW (object);
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GstD3D11WindowWin32 *self = GST_D3D11_WINDOW_WIN32 (object);
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g_mutex_lock (&self->lock);
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self->loop = g_main_loop_new (self->main_context, FALSE);
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self->thread = g_thread_new ("GstD3D11WindowWin32Win32",
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(GThreadFunc) gst_d3d11_window_win32_thread_func, self);
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while (!g_main_loop_is_running (self->loop))
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g_cond_wait (&self->cond, &self->lock);
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g_mutex_unlock (&self->lock);
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if (window->external_handle)
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gst_d3d11_window_win32_set_window_handle (self, window->external_handle);
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}
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static void
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gst_d3d11_window_win32_dispose (GObject * object)
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{
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GstD3D11WindowWin32 *self = GST_D3D11_WINDOW_WIN32 (object);
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gst_d3d11_window_win32_release_external_handle (self);
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if (self->loop) {
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g_main_loop_quit (self->loop);
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}
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if (self->thread) {
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g_thread_join (self->thread);
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self->thread = NULL;
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}
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if (self->loop) {
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g_main_loop_unref (self->loop);
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self->loop = NULL;
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}
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if (self->main_context) {
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g_main_context_unref (self->main_context);
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self->main_context = NULL;
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}
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G_OBJECT_CLASS (parent_class)->dispose (object);
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}
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static void
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gst_d3d11_window_win32_finalize (GObject * object)
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{
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GstD3D11WindowWin32 *self = GST_D3D11_WINDOW_WIN32 (object);
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g_mutex_clear (&self->lock);
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g_cond_clear (&self->cond);
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G_OBJECT_CLASS (parent_class)->finalize (object);
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}
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static gboolean
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running_cb (gpointer user_data)
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{
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GstD3D11WindowWin32 *self = GST_D3D11_WINDOW_WIN32 (user_data);
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GST_TRACE_OBJECT (self, "Main loop running now");
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g_mutex_lock (&self->lock);
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g_cond_signal (&self->cond);
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g_mutex_unlock (&self->lock);
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return G_SOURCE_REMOVE;
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}
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static gpointer
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gst_d3d11_window_win32_thread_func (gpointer data)
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{
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GstD3D11Window *window = GST_D3D11_WINDOW (data);
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GstD3D11WindowWin32 *self = GST_D3D11_WINDOW_WIN32 (data);
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GSource *source;
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GST_DEBUG_OBJECT (self, "Enter loop");
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g_main_context_push_thread_default (self->main_context);
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window->initialized = gst_d3d11_window_win32_create_internal_window (self);
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source = g_idle_source_new ();
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g_source_set_callback (source, (GSourceFunc) running_cb, self, NULL);
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g_source_attach (source, self->main_context);
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g_source_unref (source);
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g_main_loop_run (self->loop);
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gst_d3d11_window_win32_close_internal_window (self);
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g_main_context_pop_thread_default (self->main_context);
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GST_DEBUG_OBJECT (self, "Exit loop");
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return NULL;
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}
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static gboolean
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msg_cb (GIOChannel * source, GIOCondition condition, gpointer data)
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{
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MSG msg;
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if (!PeekMessage (&msg, NULL, 0, 0, PM_REMOVE))
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return G_SOURCE_CONTINUE;
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TranslateMessage (&msg);
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DispatchMessage (&msg);
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return G_SOURCE_CONTINUE;
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}
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static void
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gst_d3d11_window_win32_close_internal_window (GstD3D11WindowWin32 * self)
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{
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if (self->internal_hwnd) {
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RemoveProp (self->internal_hwnd, D3D11_WINDOW_PROP_NAME);
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ShowWindow (self->internal_hwnd, SW_HIDE);
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SetParent (self->internal_hwnd, NULL);
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if (!DestroyWindow (self->internal_hwnd))
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GST_WARNING ("failed to destroy window %" G_GUINTPTR_FORMAT
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", 0x%x", (guintptr) self->internal_hwnd, (guint) GetLastError ());
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self->internal_hwnd = NULL;
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}
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if (self->msg_source) {
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g_source_destroy (self->msg_source);
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g_source_unref (self->msg_source);
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self->msg_source = NULL;
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}
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if (self->msg_io_channel) {
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g_io_channel_unref (self->msg_io_channel);
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self->msg_io_channel = NULL;
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}
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}
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static void
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gst_d3d11_window_win32_set_external_handle (GstD3D11WindowWin32 * self)
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{
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WNDPROC external_window_proc;
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RECT rect;
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if (!self->external_hwnd) {
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/* no parent so the internal window needs borders and system menu */
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SetWindowLongPtr (self->internal_hwnd, GWL_STYLE,
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WS_CLIPSIBLINGS | WS_CLIPCHILDREN | WS_OVERLAPPEDWINDOW);
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SetParent (self->internal_hwnd, NULL);
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return;
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}
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external_window_proc =
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(WNDPROC) GetWindowLongPtr (self->external_hwnd, GWLP_WNDPROC);
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GST_DEBUG ("set external window %" G_GUINTPTR_FORMAT,
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(guintptr) self->external_hwnd);
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SetProp (self->external_hwnd, EXTERNAL_PROC_PROP_NAME,
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(HANDLE) external_window_proc);
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SetProp (self->external_hwnd, D3D11_WINDOW_PROP_NAME, self);
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SetWindowLongPtr (self->external_hwnd, GWLP_WNDPROC,
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(LONG_PTR) sub_class_proc);
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SetWindowLongPtr (self->internal_hwnd, GWL_STYLE, WS_CHILD | WS_MAXIMIZE);
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SetParent (self->internal_hwnd, self->external_hwnd);
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/* take changes into account: SWP_FRAMECHANGED */
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GetClientRect (self->external_hwnd, &rect);
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SetWindowPos (self->internal_hwnd, HWND_TOP, rect.left, rect.top,
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rect.right, rect.bottom,
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SWP_ASYNCWINDOWPOS | SWP_NOMOVE | SWP_NOSIZE | SWP_NOZORDER |
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SWP_FRAMECHANGED | SWP_NOACTIVATE);
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MoveWindow (self->internal_hwnd, rect.left, rect.top, rect.right,
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rect.bottom, FALSE);
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}
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static void
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gst_d3d11_window_win32_release_external_handle (GstD3D11WindowWin32 * self)
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{
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WNDPROC external_proc;
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if (!self->external_hwnd)
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return;
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external_proc =
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(WNDPROC) GetProp (self->external_hwnd, EXTERNAL_PROC_PROP_NAME);
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if (!external_proc)
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return;
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GST_DEBUG ("release external window %" G_GUINTPTR_FORMAT,
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(guintptr) self->external_hwnd);
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SetWindowLongPtr (self->external_hwnd,
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GWLP_WNDPROC, (LONG_PTR) external_proc);
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RemoveProp (self->external_hwnd, EXTERNAL_PROC_PROP_NAME);
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RemoveProp (self->external_hwnd, D3D11_WINDOW_PROP_NAME);
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self->external_hwnd = NULL;
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}
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static gboolean
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gst_d3d11_window_win32_create_internal_window (GstD3D11WindowWin32 * self)
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{
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WNDCLASSEX wc;
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ATOM atom = 0;
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HINSTANCE hinstance = GetModuleHandle (NULL);
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GST_LOG_OBJECT (self, "Attempting to create a win32 window");
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G_LOCK (create_lock);
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atom = GetClassInfoEx (hinstance, "GSTD3D11", &wc);
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if (atom == 0) {
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GST_LOG_OBJECT (self, "Register internal window class");
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ZeroMemory (&wc, sizeof (WNDCLASSEX));
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wc.cbSize = sizeof (WNDCLASSEX);
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wc.lpfnWndProc = window_proc;
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wc.hInstance = hinstance;
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wc.hIcon = LoadIcon (NULL, IDI_WINLOGO);
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wc.style = CS_OWNDC | CS_HREDRAW | CS_VREDRAW;
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wc.hCursor = LoadCursor (NULL, IDC_ARROW);
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wc.hbrBackground = (HBRUSH) GetStockObject (BLACK_BRUSH);
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wc.lpszClassName = "GSTD3D11";
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atom = RegisterClassEx (&wc);
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if (atom == 0) {
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G_UNLOCK (create_lock);
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GST_ERROR_OBJECT (self, "Failed to register window class 0x%x",
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(unsigned int) GetLastError ());
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return FALSE;
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}
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} else {
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GST_LOG_OBJECT (self, "window class was already registered");
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}
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self->device_handle = 0;
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self->internal_hwnd = 0;
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self->visible = FALSE;
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self->internal_hwnd = CreateWindowEx (0,
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"GSTD3D11",
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"Direct3D11 renderer",
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WS_CLIPSIBLINGS | WS_CLIPCHILDREN | WS_OVERLAPPEDWINDOW,
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CW_USEDEFAULT, CW_USEDEFAULT,
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0, 0, (HWND) NULL, (HMENU) NULL, hinstance, self);
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G_UNLOCK (create_lock);
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if (!self->internal_hwnd) {
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GST_ERROR_OBJECT (self, "Failed to create d3d11 window");
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return FALSE;
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}
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GST_DEBUG_OBJECT (self, "d3d11 window created: %" G_GUINTPTR_FORMAT,
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(guintptr) self->internal_hwnd);
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/* device_handle is set in the window_proc */
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if (!self->device_handle) {
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GST_ERROR_OBJECT (self, "device handle is not available");
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return FALSE;
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}
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GST_LOG_OBJECT (self,
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"Created a internal d3d11 window %p", self->internal_hwnd);
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self->msg_io_channel =
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g_io_channel_win32_new_messages ((guintptr) self->internal_hwnd);
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self->msg_source = g_io_create_watch (self->msg_io_channel, G_IO_IN);
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g_source_set_callback (self->msg_source, (GSourceFunc) msg_cb, self, NULL);
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g_source_attach (self->msg_source, self->main_context);
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return TRUE;
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}
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/* always called from window thread */
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static void
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gst_d3d11_window_win32_change_fullscreen_mode_internal (GstD3D11WindowWin32 *
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self)
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{
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GstD3D11Window *window = GST_D3D11_WINDOW (self);
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HWND hwnd = self->external_hwnd ? self->external_hwnd : self->internal_hwnd;
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if (!window->swap_chain)
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return;
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if (window->requested_fullscreen == window->fullscreen)
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return;
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GST_DEBUG_OBJECT (self, "Change mode to %s",
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window->requested_fullscreen ? "fullscreen" : "windowed");
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window->fullscreen = !window->fullscreen;
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if (!window->fullscreen) {
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/* Restore the window's attributes and size */
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SetWindowLong (hwnd, GWL_STYLE, self->restore_style);
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SetWindowPos (hwnd, HWND_NOTOPMOST,
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self->restore_rect.left,
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self->restore_rect.top,
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self->restore_rect.right - self->restore_rect.left,
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self->restore_rect.bottom - self->restore_rect.top,
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SWP_FRAMECHANGED | SWP_NOACTIVATE);
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ShowWindow (hwnd, SW_NORMAL);
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} else {
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IDXGIOutput *output;
|
|
DXGI_OUTPUT_DESC output_desc;
|
|
IDXGISwapChain *swap_chain = window->swap_chain;
|
|
|
|
/* show window before change style */
|
|
ShowWindow (hwnd, SW_SHOW);
|
|
|
|
/* Save the old window rect so we can restore it when exiting
|
|
* fullscreen mode */
|
|
GetWindowRect (hwnd, &self->restore_rect);
|
|
self->restore_style = GetWindowLong (hwnd, GWL_STYLE);
|
|
|
|
/* Make the window borderless so that the client area can fill the screen */
|
|
SetWindowLong (hwnd, GWL_STYLE,
|
|
self->restore_style &
|
|
~(WS_CAPTION | WS_MAXIMIZEBOX | WS_MINIMIZEBOX | WS_SYSMENU |
|
|
WS_THICKFRAME));
|
|
|
|
swap_chain->GetContainingOutput (&output);
|
|
output->GetDesc (&output_desc);
|
|
output->Release ();
|
|
|
|
SetWindowPos (hwnd, HWND_TOPMOST,
|
|
output_desc.DesktopCoordinates.left,
|
|
output_desc.DesktopCoordinates.top,
|
|
output_desc.DesktopCoordinates.right,
|
|
output_desc.DesktopCoordinates.bottom,
|
|
SWP_FRAMECHANGED | SWP_NOACTIVATE);
|
|
|
|
ShowWindow (hwnd, SW_MAXIMIZE);
|
|
}
|
|
|
|
GST_DEBUG_OBJECT (self, "Fullscreen mode change done");
|
|
}
|
|
|
|
static void
|
|
gst_d3d11_window_win32_on_key_event (GstD3D11WindowWin32 * self,
|
|
HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam)
|
|
{
|
|
GstD3D11Window *window = GST_D3D11_WINDOW (self);
|
|
gunichar2 wcrep[128];
|
|
const gchar *event;
|
|
|
|
if (!window->enable_navigation_events)
|
|
return;
|
|
|
|
if (GetKeyNameTextW (lParam, (LPWSTR) wcrep, 128)) {
|
|
gchar *utfrep = g_utf16_to_utf8 (wcrep, 128, NULL, NULL, NULL);
|
|
if (utfrep) {
|
|
if (uMsg == WM_KEYDOWN)
|
|
event = "key-press";
|
|
else
|
|
event = "key-release";
|
|
|
|
gst_d3d11_window_on_key_event (window, event, utfrep);
|
|
g_free (utfrep);
|
|
}
|
|
}
|
|
}
|
|
|
|
static void
|
|
gst_d3d11_window_win32_on_mouse_event (GstD3D11WindowWin32 * self,
|
|
HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam)
|
|
{
|
|
GstD3D11Window *window = GST_D3D11_WINDOW (self);
|
|
gint button;
|
|
const gchar *event = NULL;
|
|
|
|
if (!window->enable_navigation_events)
|
|
return;
|
|
|
|
/* FIXME: convert to render coordinate */
|
|
switch (uMsg) {
|
|
case WM_MOUSEMOVE:
|
|
button = 0;
|
|
event = "mouse-move";
|
|
break;
|
|
case WM_LBUTTONDOWN:
|
|
button = 1;
|
|
event = "mouse-button-press";
|
|
break;
|
|
case WM_LBUTTONUP:
|
|
button = 1;
|
|
event = "mouse-button-release";
|
|
break;
|
|
case WM_RBUTTONDOWN:
|
|
button = 2;
|
|
event = "mouse-button-press";
|
|
break;
|
|
case WM_RBUTTONUP:
|
|
button = 2;
|
|
event = "mouse-button-release";
|
|
break;
|
|
case WM_MBUTTONDOWN:
|
|
button = 3;
|
|
event = "mouse-button-press";
|
|
break;
|
|
case WM_MBUTTONUP:
|
|
button = 3;
|
|
event = "mouse-button-release";
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
|
|
if (event)
|
|
gst_d3d11_window_on_mouse_event (window,
|
|
event, button, (gdouble) LOWORD (lParam), (gdouble) HIWORD (lParam));
|
|
}
|
|
|
|
static void
|
|
gst_d3d11_window_win32_handle_window_proc (GstD3D11WindowWin32 * self,
|
|
HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam)
|
|
{
|
|
GstD3D11Window *window = GST_D3D11_WINDOW (self);
|
|
|
|
switch (uMsg) {
|
|
case WM_SIZE:
|
|
gst_d3d11_window_win32_on_resize (window, 0, 0);
|
|
break;
|
|
case WM_CLOSE:
|
|
if (self->internal_hwnd) {
|
|
ShowWindow (self->internal_hwnd, SW_HIDE);
|
|
gst_d3d11_window_win32_close_internal_window (self);
|
|
}
|
|
break;
|
|
case WM_KEYDOWN:
|
|
case WM_KEYUP:
|
|
gst_d3d11_window_win32_on_key_event (self, hWnd, uMsg, wParam, lParam);
|
|
break;
|
|
case WM_LBUTTONDOWN:
|
|
case WM_LBUTTONUP:
|
|
case WM_RBUTTONDOWN:
|
|
case WM_RBUTTONUP:
|
|
case WM_MBUTTONDOWN:
|
|
case WM_MBUTTONUP:
|
|
case WM_MOUSEMOVE:
|
|
gst_d3d11_window_win32_on_mouse_event (self, hWnd, uMsg, wParam, lParam);
|
|
break;
|
|
case WM_SYSKEYDOWN:
|
|
if ((window->fullscreen_toggle_mode &
|
|
GST_D3D11_WINDOW_FULLSCREEN_TOGGLE_MODE_ALT_ENTER)
|
|
== GST_D3D11_WINDOW_FULLSCREEN_TOGGLE_MODE_ALT_ENTER) {
|
|
WORD state = GetKeyState (VK_RETURN);
|
|
BYTE high = HIBYTE (state);
|
|
|
|
if (high & 0x1) {
|
|
window->requested_fullscreen = !window->fullscreen;
|
|
gst_d3d11_window_win32_change_fullscreen_mode_internal (self);
|
|
}
|
|
}
|
|
break;
|
|
case WM_GST_D3D11_FULLSCREEN:
|
|
if (g_atomic_int_get (&self->pending_fullscreen_count)) {
|
|
g_atomic_int_dec_and_test (&self->pending_fullscreen_count);
|
|
if ((window->fullscreen_toggle_mode &
|
|
GST_D3D11_WINDOW_FULLSCREEN_TOGGLE_MODE_PROPERTY)
|
|
== GST_D3D11_WINDOW_FULLSCREEN_TOGGLE_MODE_PROPERTY)
|
|
gst_d3d11_window_win32_change_fullscreen_mode_internal (self);
|
|
}
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
|
|
return;
|
|
}
|
|
|
|
static LRESULT CALLBACK
|
|
window_proc (HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam)
|
|
{
|
|
GstD3D11WindowWin32 *self;
|
|
|
|
if (uMsg == WM_CREATE) {
|
|
self = GST_D3D11_WINDOW_WIN32 (((LPCREATESTRUCT) lParam)->lpCreateParams);
|
|
|
|
GST_LOG_OBJECT (self, "WM_CREATE");
|
|
|
|
self->device_handle = GetDC (hWnd);
|
|
/* Do this, otherwise we hang on exit. We can still use it (due to the
|
|
* CS_OWNDC flag in the WindowClass) after we have Released.
|
|
*/
|
|
ReleaseDC (hWnd, self->device_handle);
|
|
|
|
SetProp (hWnd, D3D11_WINDOW_PROP_NAME, self);
|
|
} else if (GetProp (hWnd, D3D11_WINDOW_PROP_NAME)) {
|
|
self = GST_D3D11_WINDOW_WIN32 (GetProp (hWnd, D3D11_WINDOW_PROP_NAME));
|
|
|
|
g_assert (self->internal_hwnd == hWnd);
|
|
|
|
gst_d3d11_window_win32_handle_window_proc (self, hWnd, uMsg, wParam,
|
|
lParam);
|
|
}
|
|
|
|
if (uMsg == WM_SIZE)
|
|
return 0;
|
|
|
|
return DefWindowProc (hWnd, uMsg, wParam, lParam);
|
|
}
|
|
|
|
static LRESULT FAR PASCAL
|
|
sub_class_proc (HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam)
|
|
{
|
|
WNDPROC external_window_proc =
|
|
(WNDPROC) GetProp (hWnd, EXTERNAL_PROC_PROP_NAME);
|
|
GstD3D11WindowWin32 *self =
|
|
(GstD3D11WindowWin32 *) GetProp (hWnd, D3D11_WINDOW_PROP_NAME);
|
|
|
|
if (uMsg == WM_SIZE) {
|
|
MoveWindow (self->internal_hwnd, 0, 0, LOWORD (lParam), HIWORD (lParam),
|
|
FALSE);
|
|
} else if (uMsg == WM_CLOSE || uMsg == WM_DESTROY) {
|
|
g_mutex_lock (&self->lock);
|
|
GST_WARNING_OBJECT (self, "external window is closing");
|
|
gst_d3d11_window_win32_release_external_handle (self);
|
|
self->external_hwnd = NULL;
|
|
self->overlay_state = GST_D3D11_WINDOW_WIN32_OVERLAY_STATE_CLOSED;
|
|
g_mutex_unlock (&self->lock);
|
|
} else {
|
|
gst_d3d11_window_win32_handle_window_proc (self, hWnd, uMsg, wParam,
|
|
lParam);
|
|
}
|
|
|
|
return CallWindowProc (external_window_proc, hWnd, uMsg, wParam, lParam);
|
|
}
|
|
|
|
static void
|
|
gst_d3d11_window_win32_disable_alt_enter (GstD3D11WindowWin32 * self,
|
|
GstD3D11Device * device, IDXGISwapChain * swap_chain, HWND hwnd)
|
|
{
|
|
IDXGIFactory1 *factory = NULL;
|
|
HRESULT hr;
|
|
|
|
hr = swap_chain->GetParent (IID_IDXGIFactory1, (void **) &factory);
|
|
if (!gst_d3d11_result (hr, device) || !factory) {
|
|
GST_WARNING_OBJECT (self,
|
|
"Cannot get parent dxgi factory for swapchain %p, hr: 0x%x",
|
|
swap_chain, (guint) hr);
|
|
return;
|
|
}
|
|
|
|
hr = factory->MakeWindowAssociation (hwnd, DXGI_MWA_NO_ALT_ENTER);
|
|
if (!gst_d3d11_result (hr, device)) {
|
|
GST_WARNING_OBJECT (self,
|
|
"MakeWindowAssociation failure, hr: 0x%x", (guint) hr);
|
|
}
|
|
|
|
factory->Release ();
|
|
}
|
|
|
|
static gboolean
|
|
gst_d3d11_window_win32_create_swap_chain (GstD3D11Window * window,
|
|
DXGI_FORMAT format, guint width, guint height,
|
|
guint swapchain_flags, IDXGISwapChain ** swap_chain)
|
|
{
|
|
GstD3D11WindowWin32 *self = GST_D3D11_WINDOW_WIN32 (window);
|
|
DXGI_SWAP_CHAIN_DESC desc = { 0, };
|
|
DXGI_SWAP_EFFECT swap_effect = DXGI_SWAP_EFFECT_DISCARD;
|
|
IDXGISwapChain *new_swapchain = NULL;
|
|
GstD3D11Device *device = window->device;
|
|
|
|
if (gst_d3d11_is_windows_8_or_greater ())
|
|
swap_effect = DXGI_SWAP_EFFECT_FLIP_SEQUENTIAL;
|
|
|
|
self->have_swapchain1 = FALSE;
|
|
|
|
#if (DXGI_HEADER_VERSION >= 2)
|
|
{
|
|
DXGI_SWAP_CHAIN_DESC1 desc1 = { 0, };
|
|
desc1.Width = 0;
|
|
desc1.Height = 0;
|
|
desc1.Format = format;
|
|
/* FIXME: add support stereo */
|
|
desc1.Stereo = FALSE;
|
|
desc1.SampleDesc.Count = 1;
|
|
desc1.SampleDesc.Quality = 0;
|
|
desc1.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT;
|
|
desc1.BufferCount = 2;
|
|
desc1.Scaling = DXGI_SCALING_STRETCH;
|
|
|
|
/* scaling-stretch would break aspect-ratio so we prefer to use scaling-none,
|
|
* but Windows7 does not support this method */
|
|
if (gst_d3d11_is_windows_8_or_greater ())
|
|
desc1.Scaling = DXGI_SCALING_NONE;
|
|
desc1.SwapEffect = swap_effect;
|
|
desc1.AlphaMode = DXGI_ALPHA_MODE_UNSPECIFIED;
|
|
desc1.Flags = swapchain_flags;
|
|
|
|
new_swapchain = (IDXGISwapChain *)
|
|
gst_d3d11_device_create_swap_chain_for_hwnd (device,
|
|
self->internal_hwnd, &desc1, NULL, NULL);
|
|
|
|
if (!new_swapchain) {
|
|
GST_WARNING_OBJECT (self, "Failed to create swapchain1");
|
|
} else {
|
|
self->have_swapchain1 = TRUE;
|
|
}
|
|
}
|
|
#endif
|
|
|
|
if (!new_swapchain) {
|
|
/* we will get client area at on_resize */
|
|
desc.BufferDesc.Width = 0;
|
|
desc.BufferDesc.Height = 0;
|
|
/* don't care refresh rate */
|
|
desc.BufferDesc.RefreshRate.Numerator = 0;
|
|
desc.BufferDesc.RefreshRate.Denominator = 1;
|
|
desc.BufferDesc.Format = format;
|
|
desc.BufferDesc.ScanlineOrdering = DXGI_MODE_SCANLINE_ORDER_UNSPECIFIED;
|
|
desc.BufferDesc.Scaling = DXGI_MODE_SCALING_UNSPECIFIED;
|
|
desc.SampleDesc.Count = 1;
|
|
desc.SampleDesc.Quality = 0;
|
|
desc.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT;
|
|
desc.BufferCount = 2;
|
|
desc.SwapEffect = swap_effect;
|
|
desc.OutputWindow = self->internal_hwnd;
|
|
desc.Windowed = TRUE;
|
|
desc.Flags = swapchain_flags;
|
|
|
|
new_swapchain = gst_d3d11_device_create_swap_chain (device, &desc);
|
|
}
|
|
|
|
if (!new_swapchain) {
|
|
GST_ERROR_OBJECT (self, "Cannot create swapchain");
|
|
return FALSE;
|
|
}
|
|
|
|
/* disable alt+enter here. It should be manually handled */
|
|
gst_d3d11_device_lock (device);
|
|
gst_d3d11_window_win32_disable_alt_enter (self,
|
|
device, new_swapchain, desc.OutputWindow);
|
|
gst_d3d11_device_unlock (device);
|
|
|
|
*swap_chain = new_swapchain;
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
static void
|
|
gst_d3d11_window_win32_set_window_handle (GstD3D11WindowWin32 * self,
|
|
guintptr handle)
|
|
{
|
|
self->overlay_state = GST_D3D11_WINDOW_WIN32_OVERLAY_STATE_NONE;
|
|
|
|
if (self->visible) {
|
|
ShowWindow (self->internal_hwnd, SW_HIDE);
|
|
self->visible = FALSE;
|
|
}
|
|
|
|
gst_d3d11_window_win32_release_external_handle (self);
|
|
self->external_hwnd = (HWND) handle;
|
|
gst_d3d11_window_win32_set_external_handle (self);
|
|
|
|
if (self->external_hwnd)
|
|
self->overlay_state = GST_D3D11_WINDOW_WIN32_OVERLAY_STATE_OPENED;
|
|
}
|
|
|
|
static void
|
|
gst_d3d11_window_win32_show (GstD3D11Window * window)
|
|
{
|
|
GstD3D11WindowWin32 *self = GST_D3D11_WINDOW_WIN32 (window);
|
|
gint width, height;
|
|
|
|
width = window->width;
|
|
height = window->height;
|
|
|
|
if (!self->visible) {
|
|
/* if no parent the real size has to be set now because this has not been done
|
|
* when at window creation */
|
|
if (!self->external_hwnd) {
|
|
RECT rect;
|
|
GetClientRect (self->internal_hwnd, &rect);
|
|
width += 2 * GetSystemMetrics (SM_CXSIZEFRAME);
|
|
height +=
|
|
2 * GetSystemMetrics (SM_CYSIZEFRAME) +
|
|
GetSystemMetrics (SM_CYCAPTION);
|
|
MoveWindow (self->internal_hwnd, rect.left, rect.top, width,
|
|
height, FALSE);
|
|
}
|
|
|
|
ShowWindow (self->internal_hwnd, SW_SHOW);
|
|
self->visible = TRUE;
|
|
}
|
|
}
|
|
|
|
static GstFlowReturn
|
|
gst_d3d11_window_win32_present (GstD3D11Window * window, guint present_flags)
|
|
{
|
|
GstD3D11WindowWin32 *self = GST_D3D11_WINDOW_WIN32 (window);
|
|
HRESULT hr;
|
|
|
|
if ((!self->external_hwnd &&
|
|
self->overlay_state == GST_D3D11_WINDOW_WIN32_OVERLAY_STATE_CLOSED)
|
|
|| !self->internal_hwnd) {
|
|
GST_ERROR_OBJECT (self, "Output window was closed");
|
|
|
|
return GST_D3D11_WINDOW_FLOW_CLOSED;
|
|
}
|
|
|
|
#if (DXGI_HEADER_VERSION >= 2)
|
|
if (self->have_swapchain1) {
|
|
IDXGISwapChain1 *swap_chain1 = (IDXGISwapChain1 *) window->swap_chain;
|
|
DXGI_PRESENT_PARAMETERS present_params = { 0, };
|
|
|
|
/* the first present should not specify dirty-rect */
|
|
if (!window->first_present) {
|
|
present_params.DirtyRectsCount = 1;
|
|
present_params.pDirtyRects = &window->render_rect;
|
|
}
|
|
|
|
hr = swap_chain1->Present1 (0, present_flags, &present_params);
|
|
} else
|
|
#endif
|
|
{
|
|
hr = window->swap_chain->Present (0, present_flags);
|
|
}
|
|
|
|
if (!gst_d3d11_result (hr, window->device)) {
|
|
GST_WARNING_OBJECT (self, "Direct3D cannot present texture, hr: 0x%x",
|
|
(guint) hr);
|
|
}
|
|
|
|
return GST_FLOW_OK;
|
|
}
|
|
|
|
static void
|
|
gst_d3d11_window_win32_on_resize (GstD3D11Window * window,
|
|
guint width, guint height)
|
|
{
|
|
/* Set zero width and height here. dxgi will decide client area by itself */
|
|
GST_D3D11_WINDOW_CLASS (parent_class)->on_resize (window, 0, 0);
|
|
}
|
|
|
|
static void
|
|
gst_d3d11_window_win32_update_swap_chain (GstD3D11Window * window)
|
|
{
|
|
GstD3D11WindowWin32 *self = GST_D3D11_WINDOW_WIN32 (window);
|
|
|
|
if (self->internal_hwnd)
|
|
PostMessage (self->internal_hwnd, WM_SIZE, 0, 0);
|
|
|
|
return;
|
|
}
|
|
|
|
static void
|
|
gst_d3d11_window_win32_change_fullscreen_mode (GstD3D11Window * window)
|
|
{
|
|
GstD3D11WindowWin32 *self = GST_D3D11_WINDOW_WIN32 (window);
|
|
|
|
if (self->internal_hwnd) {
|
|
g_atomic_int_add (&self->pending_fullscreen_count, 1);
|
|
PostMessage (self->internal_hwnd, WM_GST_D3D11_FULLSCREEN, 0, 0);
|
|
}
|
|
}
|
|
|
|
GstD3D11Window *
|
|
gst_d3d11_window_win32_new (GstD3D11Device * device, guintptr handle)
|
|
{
|
|
GstD3D11Window *window;
|
|
|
|
g_return_val_if_fail (GST_IS_D3D11_DEVICE (device), NULL);
|
|
|
|
window = (GstD3D11Window *) g_object_new (GST_TYPE_D3D11_WINDOW_WIN32,
|
|
"d3d11device", device, "window-handle", handle, NULL);
|
|
if (!window->initialized) {
|
|
gst_object_unref (window);
|
|
return NULL;
|
|
}
|
|
|
|
g_object_ref_sink (window);
|
|
|
|
return window;
|
|
} |