mirror of
https://gitlab.freedesktop.org/gstreamer/gstreamer.git
synced 2024-11-27 04:01:08 +00:00
66d504ee58
We were using global default allocator already. Pass null allocator object to *_alloc() methods then the method will use default allocator. Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/2843>
604 lines
16 KiB
C++
604 lines
16 KiB
C++
/*
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* GStreamer
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* Copyright (C) 2022 Seungha Yang <seungha@centricular.com>
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Library General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Library General Public License for more details.
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*
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* You should have received a copy of the GNU Library General Public
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* License along with this library; if not, write to the
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* Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
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* Boston, MA 02110-1301, USA.
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*/
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#ifdef HAVE_CONFIG_H
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#include "config.h"
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#endif
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#include <gst/gst.h>
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#include <gst/video/video.h>
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#include <gst/d3d11/gstd3d11.h>
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#include <gst/app/app.h>
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#include <windows.h>
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#include <wrl.h>
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#include <string>
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#include <d3d11_1.h>
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#include <dxgi1_2.h>
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#include "../key-handler.h"
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/* *INDENT-OFF* */
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using namespace Microsoft::WRL;
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/* *INDENT-ON* */
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#define APP_DATA_PROP_NAME "AppData"
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typedef struct
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{
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GMainLoop *loop;
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GstElement *pipeline;
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GstD3D11Device *d3d11_device;
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ID3D11Device *device;
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ID3D11DeviceContext *context;
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IDXGISwapChain1 *swapchain;
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GstD3D11Converter *converter;
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/* Wrapping swap chain backbuffer */
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GstBuffer *backbuffer;
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GstVideoInfo source_info;
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guint direction;
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guint window_width;
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guint window_height;
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HWND hwnd;
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} AppData;
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static void
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keyboard_cb (gchar input, gboolean is_ascii, AppData * data)
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{
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if (!is_ascii)
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return;
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switch (input) {
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case 'q':
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case 'Q':
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gst_element_send_event (data->pipeline, gst_event_new_eos ());
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break;
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case ' ':
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gst_d3d11_device_lock (data->d3d11_device);
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data->direction++;
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data->direction %= (guint) GST_VIDEO_ORIENTATION_AUTO;
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gst_println ("Set orientation %d", data->direction);
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gst_d3d11_device_unlock (data->d3d11_device);
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break;
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default:
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break;
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}
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}
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static bool
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create_device (AppData * data)
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{
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ComPtr < IDXGIFactory1 > factory;
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ComPtr < ID3D11Device > device;
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ComPtr < ID3D11DeviceContext > context;
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ComPtr < IDXGIAdapter1 > adapter;
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HRESULT hr;
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DXGI_ADAPTER_DESC1 desc;
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static const D3D_FEATURE_LEVEL feature_levels[] = {
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D3D_FEATURE_LEVEL_11_1,
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D3D_FEATURE_LEVEL_11_0,
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D3D_FEATURE_LEVEL_10_1,
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D3D_FEATURE_LEVEL_10_0,
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};
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hr = CreateDXGIFactory1 (IID_PPV_ARGS (&factory));
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if (FAILED (hr))
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return false;
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/* Find hardware adapter */
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for (guint i = 0; SUCCEEDED (hr); i++) {
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hr = factory->EnumAdapters1 (i, &adapter);
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if (FAILED (hr))
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return false;
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hr = adapter->GetDesc1 (&desc);
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if (FAILED (hr))
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return false;
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break;
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}
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if (!adapter)
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return false;
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hr = D3D11CreateDevice (adapter.Get (), D3D_DRIVER_TYPE_UNKNOWN,
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nullptr, D3D11_CREATE_DEVICE_BGRA_SUPPORT,
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feature_levels,
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G_N_ELEMENTS (feature_levels), D3D11_SDK_VERSION, &device, nullptr,
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&context);
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if (FAILED (hr))
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return false;
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data->device = device.Detach ();
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data->context = context.Detach ();
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return true;
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}
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static gboolean
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bus_handler (GstBus * bus, GstMessage * msg, AppData * app_data)
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{
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switch (GST_MESSAGE_TYPE (msg)) {
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case GST_MESSAGE_ERROR:{
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GError *err;
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gchar *dbg;
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gst_message_parse_error (msg, &err, &dbg);
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gst_printerrln ("ERROR %s", err->message);
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if (dbg != nullptr)
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gst_printerrln ("ERROR debug information: %s", dbg);
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g_clear_error (&err);
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g_free (dbg);
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g_main_loop_quit (app_data->loop);
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break;
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}
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case GST_MESSAGE_EOS:
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gst_println ("Got EOS");
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g_main_loop_quit (app_data->loop);
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break;
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default:
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break;
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}
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return TRUE;
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}
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static GstBusSyncReply
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bus_sync_handler (GstBus * bus, GstMessage * msg, AppData * data)
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{
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const gchar *context_type;
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GstContext *context;
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gchar *context_str;
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switch (GST_MESSAGE_TYPE (msg)) {
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case GST_MESSAGE_HAVE_CONTEXT:{
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gchar *context_str;
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gst_message_parse_have_context (msg, &context);
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context_type = gst_context_get_context_type (context);
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context_str =
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gst_structure_to_string (gst_context_get_structure (context));
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gst_println ("Got context from element '%s': %s=%s",
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GST_ELEMENT_NAME (GST_MESSAGE_SRC (msg)), context_type, context_str);
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g_free (context_str);
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gst_context_unref (context);
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break;
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}
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case GST_MESSAGE_NEED_CONTEXT:{
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gst_message_parse_context_type (msg, &context_type);
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if (g_strcmp0 (context_type, GST_D3D11_DEVICE_HANDLE_CONTEXT_TYPE) != 0)
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return GST_BUS_PASS;
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context = gst_d3d11_context_new (data->d3d11_device);
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context_str =
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gst_structure_to_string (gst_context_get_structure (context));
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gst_println ("Setting context '%s': %s=%s",
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GST_ELEMENT_NAME (GST_MESSAGE_SRC (msg)), context_type, context_str);
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g_free (context_str);
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gst_element_set_context (GST_ELEMENT (msg->src), context);
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gst_context_unref (context);
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break;
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}
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default:
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break;
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}
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return GST_BUS_PASS;
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}
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static GstFlowReturn
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on_new_sample (GstAppSink * appsink, gpointer user_data)
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{
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AppData *app_data = (AppData *) user_data;
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GstSample *sample = gst_app_sink_pull_sample (appsink);
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GstBuffer *buffer;
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GstVideoRectangle s, d, r;
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GstFlowReturn ret = GST_FLOW_ERROR;
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GstVideoOrientationMethod direction;
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if (!sample)
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return GST_FLOW_ERROR;
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buffer = gst_sample_get_buffer (sample);
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if (!buffer) {
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gst_sample_unref (sample);
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return GST_FLOW_OK;
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}
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/* DXGI, ID3D11DeviceContext, and ID3D11VideoContext APIs are not thread-safe.
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* Application should take d3d11 device lock */
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gst_d3d11_device_lock (app_data->d3d11_device);
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/* calculates destination render rectangle to keep aspect ratio */
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if (app_data->window_width == 0 || app_data->window_height == 0) {
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/* No client area to draw */
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goto out;
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}
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direction = (GstVideoOrientationMethod) app_data->direction;
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switch (direction) {
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case GST_VIDEO_ORIENTATION_90R:
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case GST_VIDEO_ORIENTATION_90L:
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case GST_VIDEO_ORIENTATION_UL_LR:
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case GST_VIDEO_ORIENTATION_UR_LL:
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s.h = GST_VIDEO_INFO_WIDTH (&app_data->source_info);
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s.w = GST_VIDEO_INFO_HEIGHT (&app_data->source_info);
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break;
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default:
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s.w = GST_VIDEO_INFO_WIDTH (&app_data->source_info);
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s.h = GST_VIDEO_INFO_HEIGHT (&app_data->source_info);
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break;
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}
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s.x = 0;
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s.y = 0;
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d.x = 0;
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d.y = 0;
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d.w = app_data->window_width;
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d.h = app_data->window_height;
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gst_video_center_rect (&s, &d, &r, TRUE);
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/* Update converter output size and direction */
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g_object_set (app_data->converter, "dest-x", r.x, "dest-y", r.y,
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"dest-width", r.w, "dest-height", r.h, "video-direction", direction,
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nullptr);
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if (!gst_d3d11_converter_convert_buffer_unlocked (app_data->converter,
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buffer, app_data->backbuffer)) {
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gst_printerrln ("Couldn't convert");
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goto out;
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}
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app_data->swapchain->Present (0, 0);
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ret = GST_FLOW_OK;
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out:
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gst_d3d11_device_unlock (app_data->d3d11_device);
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gst_sample_unref (sample);
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return ret;
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}
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static bool
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create_pipelne (AppData * app_data)
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{
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GstElement *pipeline;
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GstElement *sink;
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GError *error = nullptr;
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GstCaps *caps;
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GstBus *bus;
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GstAppSinkCallbacks callbacks = { nullptr };
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GstVideoInfo in_info, out_info;
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GstStructure *config;
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/* testsrc will output NV12 texture and this example will convert
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* each texture into RGBA swapchain backbuffer.
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* Note that GstD3D11Converter supports dynamic input/output resolution
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* and we will update output resolution later per swapchain update */
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gst_video_info_set_format (&in_info, GST_VIDEO_FORMAT_NV12, 640, 480);
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gst_video_info_set_format (&out_info, GST_VIDEO_FORMAT_RGBA, 640, 480);
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/* Video processor is not required in this example, specifies only shader
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* to prevent additional resource allocation for video processor */
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config = gst_structure_new ("converter-config",
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GST_D3D11_CONVERTER_OPT_BACKEND, GST_TYPE_D3D11_CONVERTER_BACKEND,
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GST_D3D11_CONVERTER_BACKEND_SHADER, nullptr);
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app_data->converter = gst_d3d11_converter_new (app_data->d3d11_device,
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&in_info, &out_info, config);
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if (!app_data->converter) {
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gst_printerrln ("Couldn't create converter");
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return false;
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}
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/* Enable border filling with black color (ARGB64 representation)
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* in order to clear background when video direction is updated.
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* Altanative approach is resizing swapchain per video direction update */
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g_object_set (app_data->converter, "fill-border", TRUE,
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"border-color", (guint64) 0xffff000000000000, nullptr);
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app_data->source_info = in_info;
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pipeline = gst_parse_launch ("d3d11testsrc ! appsink name=sink", &error);
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if (error) {
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gst_printerrln ("Couldn't create pipeline: %s", error->message);
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g_clear_error (&error);
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return false;
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}
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sink = gst_bin_get_by_name (GST_BIN (pipeline), "sink");
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callbacks.new_sample = on_new_sample;
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gst_app_sink_set_callbacks (GST_APP_SINK (sink),
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&callbacks, app_data, nullptr);
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in_info.fps_n = 30;
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in_info.fps_d = 1;
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caps = gst_video_info_to_caps (&in_info);
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/* Set d3d11 caps feature so that d3d11testsrc can output GPU memory
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* instead of system memory */
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gst_caps_set_features (caps, 0,
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gst_caps_features_new (GST_CAPS_FEATURE_MEMORY_D3D11_MEMORY, nullptr));
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g_object_set (sink, "caps", caps, nullptr);
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gst_caps_unref (caps);
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gst_object_unref (sink);
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app_data->pipeline = pipeline;
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bus = gst_pipeline_get_bus (GST_PIPELINE (pipeline));
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/* Listen need-context message from sync handler in case that application
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* wants to share application's d3d11 device with pipeline */
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gst_bus_set_sync_handler (bus, (GstBusSyncHandler) bus_sync_handler, app_data,
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nullptr);
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gst_bus_add_watch (bus, (GstBusFunc) bus_handler, app_data);
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gst_object_unref (bus);
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return true;
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}
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static void
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handle_window_resize (AppData * app_data)
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{
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HRESULT hr;
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ComPtr < ID3D11Texture2D > backbuffer;
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D3D11_TEXTURE2D_DESC desc;
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GstMemory *mem;
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if (!app_data->device || !app_data->swapchain)
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return;
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/* DXGI and ID3D11DeviceContext APIs are not thread-safe.
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* Application must take gst_d3d11_device_lock() in those case */
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gst_d3d11_device_lock (app_data->d3d11_device);
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/* Clear previous swapchain backbuffer */
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gst_clear_buffer (&app_data->backbuffer);
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hr = app_data->swapchain->ResizeBuffers (0,
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0, 0, DXGI_FORMAT_R8G8B8A8_UNORM, 0);
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if (FAILED (hr)) {
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gst_printerrln ("Failed to resize swapchain buffers");
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gst_d3d11_device_unlock (app_data->d3d11_device);
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exit (1);
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}
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hr = app_data->swapchain->GetBuffer (0, IID_PPV_ARGS (&backbuffer));
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if (FAILED (hr)) {
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gst_printerrln ("Failed to get swapchain backbuffer");
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gst_d3d11_device_unlock (app_data->d3d11_device);
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exit (1);
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}
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backbuffer->GetDesc (&desc);
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mem = gst_d3d11_allocator_alloc_wrapped (nullptr,
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app_data->d3d11_device, backbuffer.Get (),
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/* This might not be correct CPU accessible (staging) texture size
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* but it's fine since we don't use this memory for CPU access */
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desc.Width * desc.Height * 4, nullptr, nullptr);
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if (!mem) {
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gst_printerrln ("Failed to wrap backbuffer");
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gst_d3d11_device_unlock (app_data->d3d11_device);
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exit (1);
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}
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app_data->backbuffer = gst_buffer_new ();
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gst_buffer_append_memory (app_data->backbuffer, mem);
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app_data->window_width = desc.Width;
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app_data->window_height = desc.Height;
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gst_d3d11_device_unlock (app_data->d3d11_device);
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}
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static LRESULT CALLBACK
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window_proc (HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam)
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{
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switch (message) {
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case WM_DESTROY:{
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AppData *app_data = (AppData *) GetPropA (hwnd, APP_DATA_PROP_NAME);
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if (app_data) {
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app_data->hwnd = nullptr;
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if (app_data->loop)
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g_main_loop_quit (app_data->loop);
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}
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break;
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}
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case WM_SIZE:{
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AppData *app_data = (AppData *) GetPropA (hwnd, APP_DATA_PROP_NAME);
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if (!app_data)
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break;
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handle_window_resize (app_data);
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break;
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}
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default:
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break;
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}
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return DefWindowProc (hwnd, message, wParam, lParam);
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}
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static gboolean
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msg_cb (GIOChannel * source, GIOCondition condition, gpointer data)
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{
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MSG msg;
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if (!PeekMessage (&msg, nullptr, 0, 0, PM_REMOVE))
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return G_SOURCE_CONTINUE;
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TranslateMessage (&msg);
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DispatchMessage (&msg);
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return G_SOURCE_CONTINUE;
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}
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static HWND
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create_window (void)
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{
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RECT wr = { 0, 0, 320, 240 };
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WNDCLASSEXA wc = { 0, };
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HINSTANCE hinstance = GetModuleHandle (nullptr);
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wc.cbSize = sizeof (WNDCLASSEXA);
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wc.style = CS_HREDRAW | CS_VREDRAW;
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wc.lpfnWndProc = (WNDPROC) window_proc;
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wc.hInstance = hinstance;
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wc.hCursor = LoadCursor (nullptr, IDC_ARROW);
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wc.lpszClassName = "GstD3D11VideoSinkExample";
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RegisterClassExA (&wc);
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AdjustWindowRect (&wr, WS_OVERLAPPEDWINDOW, FALSE);
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return CreateWindowExA (0, wc.lpszClassName, "GstD3D11VideoDecodeExample",
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WS_CLIPSIBLINGS | WS_CLIPCHILDREN | WS_OVERLAPPEDWINDOW,
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CW_USEDEFAULT, CW_USEDEFAULT,
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wr.right - wr.left, wr.bottom - wr.top, (HWND) nullptr, (HMENU) nullptr,
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hinstance, nullptr);
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}
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static bool
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create_swapchain (AppData * data)
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{
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DXGI_SWAP_CHAIN_DESC1 desc = { 0, };
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IDXGIFactory1 *factory;
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ComPtr < IDXGIFactory2 > factory2;
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ComPtr < IDXGISwapChain1 > swapchain;
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HRESULT hr;
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factory = gst_d3d11_device_get_dxgi_factory_handle (data->d3d11_device);
|
|
hr = factory->QueryInterface (IID_PPV_ARGS (&factory2));
|
|
if (FAILED (hr))
|
|
return false;
|
|
|
|
desc.Format = DXGI_FORMAT_R8G8B8A8_UNORM;
|
|
desc.SampleDesc.Count = 1;
|
|
desc.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT;
|
|
desc.BufferCount = 2;
|
|
desc.Scaling = DXGI_SCALING_NONE;
|
|
desc.SwapEffect = DXGI_SWAP_EFFECT_FLIP_SEQUENTIAL;
|
|
desc.AlphaMode = DXGI_ALPHA_MODE_UNSPECIFIED;
|
|
|
|
hr = factory2->CreateSwapChainForHwnd (data->device, data->hwnd, &desc,
|
|
nullptr, nullptr, &swapchain);
|
|
if (FAILED (hr))
|
|
return false;
|
|
|
|
data->swapchain = swapchain.Detach ();
|
|
|
|
return true;
|
|
}
|
|
|
|
gint
|
|
main (gint argc, gchar ** argv)
|
|
{
|
|
GIOChannel *msg_io_channel = nullptr;
|
|
AppData app_data = { nullptr, };
|
|
|
|
gst_init (nullptr, nullptr);
|
|
|
|
app_data.loop = g_main_loop_new (nullptr, FALSE);
|
|
|
|
/* Create D3D11 device */
|
|
if (!create_device (&app_data)) {
|
|
gst_printerrln ("No available hardware device");
|
|
exit (1);
|
|
}
|
|
|
|
/* Creates GstD3D11Device using our device handle.
|
|
* Note that gst_d3d11_device_new_wrapped() method does not take ownership of
|
|
* ID3D11Device handle, instead refcount of ID3D11Device handle will be
|
|
* increased by one */
|
|
app_data.d3d11_device = gst_d3d11_device_new_wrapped (app_data.device);
|
|
if (!app_data.d3d11_device) {
|
|
gst_printerrln ("Couldn't create GstD3D11Device object");
|
|
exit (1);
|
|
}
|
|
|
|
/* Creates window and swapchain */
|
|
app_data.hwnd = create_window ();
|
|
if (!app_data.hwnd) {
|
|
gst_printerrln ("Couldn't create window handle");
|
|
exit (1);
|
|
}
|
|
SetPropA (app_data.hwnd, APP_DATA_PROP_NAME, &app_data);
|
|
|
|
msg_io_channel = g_io_channel_win32_new_messages (0);
|
|
g_io_add_watch (msg_io_channel, G_IO_IN, msg_cb, NULL);
|
|
|
|
if (!create_swapchain (&app_data)) {
|
|
gst_printerrln ("Couldn't create swapchain");
|
|
exit (1);
|
|
}
|
|
|
|
/* Calls this manually to hold swap chain backbuffer */
|
|
handle_window_resize (&app_data);
|
|
|
|
if (!create_pipelne (&app_data))
|
|
exit (1);
|
|
|
|
/* All done! */
|
|
set_key_handler ((KeyInputCallback) keyboard_cb, &app_data);
|
|
|
|
gst_element_set_state (app_data.pipeline, GST_STATE_PLAYING);
|
|
ShowWindow (app_data.hwnd, SW_SHOW);
|
|
g_main_loop_run (app_data.loop);
|
|
|
|
unset_key_handler ();
|
|
|
|
gst_element_set_state (app_data.pipeline, GST_STATE_NULL);
|
|
gst_bus_remove_watch (GST_ELEMENT_BUS (app_data.pipeline));
|
|
|
|
#define CLEAR_COM(obj) G_STMT_START { \
|
|
if (obj) { \
|
|
(obj)->Release (); \
|
|
} \
|
|
} G_STMT_END
|
|
|
|
gst_clear_buffer (&app_data.backbuffer);
|
|
CLEAR_COM (app_data.swapchain);
|
|
CLEAR_COM (app_data.context);
|
|
CLEAR_COM (app_data.device);
|
|
|
|
if (app_data.hwnd)
|
|
DestroyWindow (app_data.hwnd);
|
|
|
|
gst_clear_object (&app_data.d3d11_device);
|
|
gst_clear_object (&app_data.pipeline);
|
|
|
|
if (msg_io_channel)
|
|
g_io_channel_unref (msg_io_channel);
|
|
g_main_loop_unref (app_data.loop);
|
|
|
|
return 0;
|
|
}
|