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https://gitlab.freedesktop.org/gstreamer/gstreamer.git
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400ade1e8f
Original commit message from CVS: * gst/audioconvert/gstchannelmix.c: (gst_channel_mix_fill_others): Fix #341696: crash when mixing L+R+C to mono or stereo. * tests/check/Makefile.am: * tests/check/elements/audioconvert.c: (set_channel_positions), (get_float_mc_caps), (get_int_mc_caps), (GST_START_TEST), (audioconvert_suite): Add test for the above, including some generic framework bits for testing multichannel things.
581 lines
17 KiB
C
581 lines
17 KiB
C
/* GStreamer
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* Copyright (C) 2004 Ronald Bultje <rbultje@ronald.bitfreak.net>
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*
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* gstchannelmix.c: setup of channel conversion matrices
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Library General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Library General Public License for more details.
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*
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* You should have received a copy of the GNU Library General Public
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* License along with this library; if not, write to the
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* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
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* Boston, MA 02111-1307, USA.
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*/
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#ifdef HAVE_CONFIG_H
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#include "config.h"
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#endif
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#include <math.h>
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#include <string.h>
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#include <gst/audio/multichannel.h>
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#include "gstchannelmix.h"
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/* GLib < 2.4 compatibility */
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#ifndef G_MININT32
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#define G_MININT32 ((gint32) 0x80000000)
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#endif
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#ifndef G_MAXINT32
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#define G_MAXINT32 ((gint32) 0x7fffffff)
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#endif
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/*
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* Channel matrix functions.
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*/
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void
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gst_channel_mix_unset_matrix (AudioConvertCtx * this)
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{
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gint i;
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/* don't access if nothing there */
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if (!this->matrix)
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return;
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/* free */
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for (i = 0; i < this->in.channels; i++)
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g_free (this->matrix[i]);
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g_free (this->matrix);
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this->matrix = NULL;
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g_free (this->tmp);
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this->tmp = NULL;
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}
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/*
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* Detect and fill in identical channels. E.g.
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* forward the left/right front channels in a
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* 5.1 to 2.0 conversion.
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*/
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static void
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gst_channel_mix_fill_identical (AudioConvertCtx * this)
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{
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gint ci, co;
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/* Apart from the compatible channel assignments, we can also have
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* same channel assignments. This is much simpler, we simply copy
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* the value from source to dest! */
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for (co = 0; co < this->out.channels; co++) {
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/* find a channel in input with same position */
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for (ci = 0; ci < this->in.channels; ci++) {
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if (this->in.pos[ci] == this->out.pos[co]) {
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this->matrix[ci][co] = 1.0;
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}
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}
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}
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}
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/*
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* Detect and fill in compatible channels. E.g.
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* forward left/right front to mono (or the other
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* way around) when going from 2.0 to 1.0.
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*/
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static void
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gst_channel_mix_fill_compatible (AudioConvertCtx * this)
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{
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/* Conversions from one-channel to compatible two-channel configs */
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struct
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{
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GstAudioChannelPosition pos1[2];
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GstAudioChannelPosition pos2[1];
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} conv[] = {
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/* front: mono <-> stereo */
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{ {
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GST_AUDIO_CHANNEL_POSITION_FRONT_LEFT,
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GST_AUDIO_CHANNEL_POSITION_FRONT_RIGHT}, {
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GST_AUDIO_CHANNEL_POSITION_FRONT_MONO}},
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/* front center: 2 <-> 1 */
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{ {
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GST_AUDIO_CHANNEL_POSITION_FRONT_LEFT_OF_CENTER,
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GST_AUDIO_CHANNEL_POSITION_FRONT_RIGHT_OF_CENTER}, {
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GST_AUDIO_CHANNEL_POSITION_FRONT_CENTER}},
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/* rear: 2 <-> 1 */
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{ {
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GST_AUDIO_CHANNEL_POSITION_REAR_LEFT,
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GST_AUDIO_CHANNEL_POSITION_REAR_RIGHT}, {
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GST_AUDIO_CHANNEL_POSITION_REAR_CENTER}}, { {
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GST_AUDIO_CHANNEL_POSITION_INVALID}}
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};
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gint c;
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/* conversions from compatible (but not the same) channel schemes. This
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* goes two ways: if the sink has both pos1[0,1] and src has pos2[0] or
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* if the src has both pos1[0,1] and sink has pos2[0], then we do the
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* conversion. We hereby assume that the existance of pos1[0,1] and
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* pos2[0] are mututally exclusive. There are no checks for that,
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* unfortunately. This shouldn't lead to issues (like crashes or so),
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* though. */
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for (c = 0; conv[c].pos1[0] != GST_AUDIO_CHANNEL_POSITION_INVALID; c++) {
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gint pos1_0 = -1, pos1_1 = -1, pos2_0 = -1, n;
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/* Try to go from the given 2 channels to the given 1 channel */
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for (n = 0; n < this->in.channels; n++) {
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if (this->in.pos[n] == conv[c].pos1[0])
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pos1_0 = n;
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else if (this->in.pos[n] == conv[c].pos1[1])
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pos1_1 = n;
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}
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for (n = 0; n < this->out.channels; n++) {
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if (this->out.pos[n] == conv[c].pos2[0])
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pos2_0 = n;
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}
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if (pos1_0 != -1 && pos1_1 != -1 && pos2_0 != -1) {
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this->matrix[pos1_0][pos2_0] = 1.0;
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this->matrix[pos1_1][pos2_0] = 1.0;
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}
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/* Try to go from the given 1 channel to the given 2 channels */
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pos1_0 = -1;
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pos1_1 = -1;
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pos2_0 = -1;
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for (n = 0; n < this->out.channels; n++) {
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if (this->out.pos[n] == conv[c].pos1[0])
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pos1_0 = n;
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else if (this->out.pos[n] == conv[c].pos1[1])
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pos1_1 = n;
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}
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for (n = 0; n < this->in.channels; n++) {
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if (this->in.pos[n] == conv[c].pos2[0])
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pos2_0 = n;
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}
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if (pos1_0 != -1 && pos1_1 != -1 && pos2_0 != -1) {
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this->matrix[pos2_0][pos1_0] = 1.0;
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this->matrix[pos2_0][pos1_1] = 1.0;
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}
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}
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}
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/*
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* Detect and fill in channels not handled by the
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* above two, e.g. center to left/right front in
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* 5.1 to 2.0 (or the other way around).
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*
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* Unfortunately, limited to static conversions
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* for now.
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*/
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static void
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gst_channel_mix_detect_pos (AudioConvertFmt * caps,
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gint * f, gboolean * has_f,
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gint * c, gboolean * has_c, gint * r, gboolean * has_r,
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gint * s, gboolean * has_s, gint * b, gboolean * has_b)
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{
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gint n;
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for (n = 0; n < caps->channels; n++) {
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switch (caps->pos[n]) {
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case GST_AUDIO_CHANNEL_POSITION_FRONT_MONO:
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case GST_AUDIO_CHANNEL_POSITION_FRONT_LEFT:
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case GST_AUDIO_CHANNEL_POSITION_FRONT_RIGHT:
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*has_f = TRUE;
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if (f[0] == -1)
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f[0] = n;
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else
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f[1] = n;
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break;
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case GST_AUDIO_CHANNEL_POSITION_FRONT_CENTER:
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case GST_AUDIO_CHANNEL_POSITION_FRONT_LEFT_OF_CENTER:
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case GST_AUDIO_CHANNEL_POSITION_FRONT_RIGHT_OF_CENTER:
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*has_c = TRUE;
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if (c[0] == -1)
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c[0] = n;
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else
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c[1] = n;
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break;
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case GST_AUDIO_CHANNEL_POSITION_REAR_CENTER:
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case GST_AUDIO_CHANNEL_POSITION_REAR_LEFT:
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case GST_AUDIO_CHANNEL_POSITION_REAR_RIGHT:
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*has_r = TRUE;
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if (r[0] == -1)
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r[0] = n;
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else
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r[1] = n;
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break;
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case GST_AUDIO_CHANNEL_POSITION_SIDE_LEFT:
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case GST_AUDIO_CHANNEL_POSITION_SIDE_RIGHT:
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*has_s = TRUE;
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if (s[0] == -1)
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s[0] = n;
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else
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s[1] = n;
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break;
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case GST_AUDIO_CHANNEL_POSITION_LFE:
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*has_b = TRUE;
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b[0] = n;
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break;
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default:
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break;
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}
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}
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}
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static void
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gst_channel_mix_fill_one_other (gfloat ** matrix,
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AudioConvertFmt * from_caps, gint * from_idx,
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GstAudioChannelPosition from_pos_l,
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GstAudioChannelPosition from_pos_r,
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GstAudioChannelPosition from_pos_c,
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AudioConvertFmt * to_caps, gint * to_idx,
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GstAudioChannelPosition to_pos_l,
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GstAudioChannelPosition to_pos_r,
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GstAudioChannelPosition to_pos_c, gfloat ratio)
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{
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gfloat in_r, out_r[2] = { 0.f, 0.f };
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/*
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* The idea is that we add up from the input (which means that if we
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* have stereo input, we divide their sum by two) and put that in
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* the matrix for their output ratio (given in $ratio).
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* For left channels, we need to invert the signal sign (* -1).
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*/
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if (from_caps->pos[from_idx[0]] == from_pos_c)
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in_r = 1.0;
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else
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in_r = 0.5;
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if (to_caps->pos[to_idx[0]] == to_pos_l)
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out_r[0] = in_r * -ratio;
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else
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out_r[0] = in_r * ratio;
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if (to_idx[1] != -1) {
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if (to_caps->pos[to_idx[1]] == to_pos_l)
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out_r[1] = in_r * -ratio;
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else
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out_r[1] = in_r * ratio;
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}
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matrix[from_idx[0]][to_idx[0]] = out_r[0];
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if (to_idx[1] != -1)
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matrix[from_idx[0]][to_idx[1]] = out_r[1];
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if (from_idx[1] != -1) {
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matrix[from_idx[1]][to_idx[0]] = out_r[0];
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if (to_idx[1] != -1)
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matrix[from_idx[1]][to_idx[1]] = out_r[1];
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}
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}
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#define RATIO_FRONT_CENTER (1.0 / sqrt (2.0))
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#define RATIO_FRONT_REAR (1.0 / sqrt (2.0))
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#define RATIO_FRONT_BASS (1.0)
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#define RATIO_REAR_BASS (1.0 / sqrt (2.0))
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#define RATIO_CENTER_BASS (1.0 / sqrt (2.0))
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static void
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gst_channel_mix_fill_others (AudioConvertCtx * this)
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{
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gboolean in_has_front = FALSE, out_has_front = FALSE,
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in_has_center = FALSE, out_has_center = FALSE,
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in_has_rear = FALSE, out_has_rear = FALSE,
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in_has_side = FALSE, out_has_side = FALSE,
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in_has_bass = FALSE, out_has_bass = FALSE;
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gint in_f[2] = { -1, -1 }, out_f[2] = {
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-1, -1}, in_c[2] = {
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-1, -1}, out_c[2] = {
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-1, -1}, in_r[2] = {
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-1, -1}, out_r[2] = {
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-1, -1}, in_s[2] = {
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-1, -1}, out_s[2] = {
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-1, -1}, in_b[2] = {
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-1, -1}, out_b[2] = {
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-1, -1};
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/* First see where (if at all) the various channels from/to
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* which we want to convert are located in our matrix/array. */
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gst_channel_mix_detect_pos (&this->in,
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in_f, &in_has_front,
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in_c, &in_has_center, in_r, &in_has_rear,
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in_s, &in_has_side, in_b, &in_has_bass);
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gst_channel_mix_detect_pos (&this->out,
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out_f, &out_has_front,
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out_c, &out_has_center, out_r, &out_has_rear,
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out_s, &out_has_side, out_b, &out_has_bass);
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/* center/front */
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if (!in_has_center && in_has_front && out_has_center) {
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gst_channel_mix_fill_one_other (this->matrix,
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&this->in, in_f,
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GST_AUDIO_CHANNEL_POSITION_FRONT_LEFT,
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GST_AUDIO_CHANNEL_POSITION_FRONT_RIGHT,
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GST_AUDIO_CHANNEL_POSITION_FRONT_MONO,
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&this->out, out_c,
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GST_AUDIO_CHANNEL_POSITION_FRONT_LEFT_OF_CENTER,
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GST_AUDIO_CHANNEL_POSITION_FRONT_RIGHT_OF_CENTER,
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GST_AUDIO_CHANNEL_POSITION_FRONT_CENTER, RATIO_FRONT_CENTER);
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} else if (in_has_center && !out_has_center && out_has_front) {
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gst_channel_mix_fill_one_other (this->matrix,
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&this->in, in_c,
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GST_AUDIO_CHANNEL_POSITION_FRONT_LEFT_OF_CENTER,
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GST_AUDIO_CHANNEL_POSITION_FRONT_RIGHT_OF_CENTER,
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GST_AUDIO_CHANNEL_POSITION_FRONT_CENTER,
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&this->out, out_f,
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GST_AUDIO_CHANNEL_POSITION_FRONT_LEFT,
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GST_AUDIO_CHANNEL_POSITION_FRONT_RIGHT,
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GST_AUDIO_CHANNEL_POSITION_FRONT_MONO, RATIO_FRONT_CENTER);
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}
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/* rear/front */
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if (!in_has_rear && in_has_front && out_has_rear) {
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gst_channel_mix_fill_one_other (this->matrix,
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&this->in, in_f,
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GST_AUDIO_CHANNEL_POSITION_FRONT_LEFT,
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GST_AUDIO_CHANNEL_POSITION_FRONT_RIGHT,
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GST_AUDIO_CHANNEL_POSITION_FRONT_MONO,
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&this->out, out_r,
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GST_AUDIO_CHANNEL_POSITION_REAR_LEFT,
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GST_AUDIO_CHANNEL_POSITION_REAR_RIGHT,
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GST_AUDIO_CHANNEL_POSITION_REAR_CENTER, RATIO_FRONT_REAR);
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} else if (in_has_rear && !out_has_rear && out_has_front) {
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gst_channel_mix_fill_one_other (this->matrix,
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&this->in, in_r,
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GST_AUDIO_CHANNEL_POSITION_REAR_LEFT,
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GST_AUDIO_CHANNEL_POSITION_REAR_RIGHT,
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GST_AUDIO_CHANNEL_POSITION_REAR_CENTER,
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&this->out, out_f,
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GST_AUDIO_CHANNEL_POSITION_FRONT_LEFT,
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GST_AUDIO_CHANNEL_POSITION_FRONT_RIGHT,
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GST_AUDIO_CHANNEL_POSITION_FRONT_MONO, RATIO_FRONT_REAR);
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}
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/* bass/any */
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if (in_has_bass && !out_has_bass) {
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if (out_has_front) {
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gst_channel_mix_fill_one_other (this->matrix,
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&this->in, in_b,
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GST_AUDIO_CHANNEL_POSITION_INVALID,
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GST_AUDIO_CHANNEL_POSITION_INVALID,
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GST_AUDIO_CHANNEL_POSITION_LFE,
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&this->out, out_f,
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GST_AUDIO_CHANNEL_POSITION_FRONT_LEFT,
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GST_AUDIO_CHANNEL_POSITION_FRONT_RIGHT,
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GST_AUDIO_CHANNEL_POSITION_FRONT_MONO, RATIO_FRONT_BASS);
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}
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if (out_has_center) {
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gst_channel_mix_fill_one_other (this->matrix,
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&this->in, in_b,
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GST_AUDIO_CHANNEL_POSITION_INVALID,
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GST_AUDIO_CHANNEL_POSITION_INVALID,
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GST_AUDIO_CHANNEL_POSITION_LFE,
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&this->out, out_c,
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GST_AUDIO_CHANNEL_POSITION_FRONT_LEFT_OF_CENTER,
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GST_AUDIO_CHANNEL_POSITION_FRONT_RIGHT_OF_CENTER,
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GST_AUDIO_CHANNEL_POSITION_FRONT_CENTER, RATIO_CENTER_BASS);
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}
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if (out_has_rear) {
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gst_channel_mix_fill_one_other (this->matrix,
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&this->in, in_b,
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GST_AUDIO_CHANNEL_POSITION_INVALID,
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GST_AUDIO_CHANNEL_POSITION_INVALID,
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GST_AUDIO_CHANNEL_POSITION_LFE,
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&this->out, out_r,
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GST_AUDIO_CHANNEL_POSITION_REAR_LEFT,
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GST_AUDIO_CHANNEL_POSITION_REAR_RIGHT,
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GST_AUDIO_CHANNEL_POSITION_REAR_CENTER, RATIO_REAR_BASS);
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}
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} else if (!in_has_bass && out_has_bass) {
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if (in_has_front) {
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gst_channel_mix_fill_one_other (this->matrix,
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&this->in, in_f,
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GST_AUDIO_CHANNEL_POSITION_FRONT_LEFT,
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GST_AUDIO_CHANNEL_POSITION_FRONT_RIGHT,
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GST_AUDIO_CHANNEL_POSITION_FRONT_MONO,
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&this->out, out_b,
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GST_AUDIO_CHANNEL_POSITION_INVALID,
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GST_AUDIO_CHANNEL_POSITION_INVALID,
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GST_AUDIO_CHANNEL_POSITION_LFE, RATIO_FRONT_BASS);
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}
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if (in_has_center) {
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gst_channel_mix_fill_one_other (this->matrix,
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&this->in, in_c,
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GST_AUDIO_CHANNEL_POSITION_FRONT_LEFT_OF_CENTER,
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GST_AUDIO_CHANNEL_POSITION_FRONT_RIGHT_OF_CENTER,
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GST_AUDIO_CHANNEL_POSITION_FRONT_CENTER,
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&this->out, out_b,
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GST_AUDIO_CHANNEL_POSITION_INVALID,
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GST_AUDIO_CHANNEL_POSITION_INVALID,
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GST_AUDIO_CHANNEL_POSITION_LFE, RATIO_CENTER_BASS);
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}
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if (in_has_rear) {
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gst_channel_mix_fill_one_other (this->matrix,
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&this->in, in_r,
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GST_AUDIO_CHANNEL_POSITION_REAR_LEFT,
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GST_AUDIO_CHANNEL_POSITION_REAR_RIGHT,
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GST_AUDIO_CHANNEL_POSITION_REAR_CENTER,
|
|
&this->out, out_b,
|
|
GST_AUDIO_CHANNEL_POSITION_INVALID,
|
|
GST_AUDIO_CHANNEL_POSITION_INVALID,
|
|
GST_AUDIO_CHANNEL_POSITION_LFE, RATIO_REAR_BASS);
|
|
}
|
|
}
|
|
|
|
/* FIXME: side */
|
|
}
|
|
|
|
/*
|
|
* Normalize output values.
|
|
*/
|
|
|
|
static void
|
|
gst_channel_mix_fill_normalize (AudioConvertCtx * this)
|
|
{
|
|
gfloat sum, top = 0;
|
|
gint i, j;
|
|
|
|
for (j = 0; j < this->out.channels; j++) {
|
|
/* calculate sum */
|
|
sum = 0.0;
|
|
for (i = 0; i < this->in.channels; i++) {
|
|
sum += fabs (this->matrix[i][j]);
|
|
}
|
|
if (sum > top) {
|
|
top = sum;
|
|
}
|
|
}
|
|
|
|
/* normalize to this */
|
|
for (j = 0; j < this->out.channels; j++) {
|
|
for (i = 0; i < this->in.channels; i++) {
|
|
this->matrix[i][j] /= top;
|
|
}
|
|
}
|
|
}
|
|
|
|
/*
|
|
* Automagically generate conversion matrix.
|
|
*/
|
|
|
|
static void
|
|
gst_channel_mix_fill_matrix (AudioConvertCtx * this)
|
|
{
|
|
gst_channel_mix_fill_identical (this);
|
|
gst_channel_mix_fill_compatible (this);
|
|
gst_channel_mix_fill_others (this);
|
|
gst_channel_mix_fill_normalize (this);
|
|
}
|
|
|
|
/* only call after this->out and this->in are filled in */
|
|
void
|
|
gst_channel_mix_setup_matrix (AudioConvertCtx * this)
|
|
{
|
|
gint i, j;
|
|
GString *s;
|
|
|
|
/* don't lose memory */
|
|
gst_channel_mix_unset_matrix (this);
|
|
|
|
/* temp storage */
|
|
this->tmp = g_new (gint32, this->out.channels);
|
|
|
|
/* allocate */
|
|
this->matrix = g_new0 (gfloat *, this->in.channels);
|
|
for (i = 0; i < this->in.channels; i++) {
|
|
this->matrix[i] = g_new (gfloat, this->out.channels);
|
|
for (j = 0; j < this->out.channels; j++)
|
|
this->matrix[i][j] = 0.;
|
|
}
|
|
|
|
/* setup the matrix' internal values */
|
|
gst_channel_mix_fill_matrix (this);
|
|
|
|
/* debug */
|
|
s = g_string_new ("Matrix for");
|
|
g_string_append_printf (s, " %d -> %d: ",
|
|
this->in.channels, this->out.channels);
|
|
g_string_append (s, "{");
|
|
for (i = 0; i < this->in.channels; i++) {
|
|
if (i != 0)
|
|
g_string_append (s, ",");
|
|
g_string_append (s, " {");
|
|
for (j = 0; j < this->out.channels; j++) {
|
|
if (j != 0)
|
|
g_string_append (s, ",");
|
|
g_string_append_printf (s, " %f", this->matrix[i][j]);
|
|
}
|
|
g_string_append (s, " }");
|
|
}
|
|
g_string_append (s, " }");
|
|
GST_DEBUG (s->str);
|
|
g_string_free (s, TRUE);
|
|
}
|
|
|
|
gboolean
|
|
gst_channel_mix_passthrough (AudioConvertCtx * this)
|
|
{
|
|
gint i;
|
|
|
|
/* only NxN matrices can be identities */
|
|
if (this->in.channels != this->out.channels)
|
|
return FALSE;
|
|
|
|
/* this assumes a normalized matrix */
|
|
for (i = 0; i < this->in.channels; i++)
|
|
if (this->matrix[i][i] != 1.)
|
|
return FALSE;
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
/* IMPORTANT: out_data == in_data is possible, make sure to not overwrite data
|
|
* you might need later on! */
|
|
void
|
|
gst_channel_mix_mix (AudioConvertCtx * this,
|
|
gint32 * in_data, gint32 * out_data, gint samples)
|
|
{
|
|
gint in, out, n;
|
|
gint64 res;
|
|
gboolean backwards;
|
|
gint inchannels, outchannels;
|
|
|
|
g_return_if_fail (this->matrix != NULL);
|
|
g_return_if_fail (this->tmp != NULL);
|
|
|
|
inchannels = this->in.channels;
|
|
outchannels = this->out.channels;
|
|
backwards = outchannels > inchannels;
|
|
|
|
/* FIXME: use liboil here? */
|
|
for (n = (backwards ? samples - 1 : 0); n < samples && n >= 0;
|
|
backwards ? n-- : n++) {
|
|
for (out = 0; out < outchannels; out++) {
|
|
/* convert */
|
|
res = 0;
|
|
for (in = 0; in < inchannels; in++) {
|
|
res += in_data[n * inchannels + in] * this->matrix[in][out];
|
|
}
|
|
|
|
/* clip (shouldn't we use doubles instead as intermediate format?) */
|
|
if (res < G_MININT32)
|
|
res = G_MININT32;
|
|
else if (res > G_MAXINT32)
|
|
res = G_MAXINT32;
|
|
this->tmp[out] = res;
|
|
}
|
|
memcpy (&out_data[n * outchannels], this->tmp,
|
|
sizeof (gint32) * outchannels);
|
|
}
|
|
}
|