gstreamer/gst-libs/gst/vaapi/gstvaapitexture_egl.c
Hyunjun Ko 185da3d1a4 libs: display: GstVaapiDisplay as GstObject descendant
This patch is to change the inheritance of GstVaapiDisplay to GstObject,
instead of GstVaapiMiniObject. In this way we can use all the available
infrastructure for GObject/GstObject such as GstTracer, GIR, etc.

In addition, a new debug category for GstVaapiDisplay is created to make it
easier to trace debug messages. It is named "vaapidisplay" and it transverse
all the VA display backends (DRM, GLX, EGL, Wayland, ...)

This patch is a step forward to expose GstVaapiDisplay for users in a future
library.

https://bugzilla.gnome.org/show_bug.cgi?id=768266

Signed-off-by: Víctor Manuel Jáquez Leal <victorx.jaquez@intel.com>
2016-11-03 08:24:59 +01:00

352 lines
11 KiB
C

/*
* gstvaapitexture_egl.c - VA/EGL texture abstraction
*
* Copyright (C) 2014 Intel Corporation
* Author: Gwenole Beauchesne <gwenole.beauchesne@intel.com>
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public License
* as published by the Free Software Foundation; either version 2.1
* of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free
* Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301 USA
*/
/**
* SECTION:gstvaapitexture_egl
* @short_description: VA/EGL texture abstraction
*/
#include "sysdeps.h"
#include "gstvaapitexture.h"
#include "gstvaapitexture_egl.h"
#include "gstvaapitexture_priv.h"
#include "gstvaapicompat.h"
#include "gstvaapiutils.h"
#include "gstvaapiutils_egl.h"
#include "gstvaapidisplay_egl.h"
#include "gstvaapidisplay_egl_priv.h"
#include "gstvaapisurface_egl.h"
#include "gstvaapifilter.h"
#define DEBUG 1
#include "gstvaapidebug.h"
#define GST_VAAPI_TEXTURE_EGL(texture) \
((GstVaapiTextureEGL *) (texture))
typedef struct _GstVaapiTextureEGL GstVaapiTextureEGL;
typedef struct _GstVaapiTextureEGLClass GstVaapiTextureEGLClass;
/**
* GstVaapiTextureEGL:
*
* Base object for EGL texture wrapper.
*/
struct _GstVaapiTextureEGL
{
/*< private > */
GstVaapiTexture parent_instance;
EglContext *egl_context;
EGLImageKHR egl_image;
GstVaapiSurface *surface;
GstVaapiFilter *filter;
};
/**
* GstVaapiTextureEGLClass:
*
* Base class for EGL texture wrapper.
*/
struct _GstVaapiTextureEGLClass
{
/*< private > */
GstVaapiTextureClass parent_class;
};
typedef struct
{
GstVaapiTextureEGL *texture;
gboolean success; /* result */
} CreateTextureArgs;
typedef struct
{
GstVaapiTextureEGL *texture;
GstVaapiSurface *surface;
const GstVaapiRectangle *crop_rect;
guint flags;
gboolean success; /* result */
} UploadSurfaceArgs;
static gboolean
create_objects (GstVaapiTextureEGL * texture, GLuint texture_id)
{
GstVaapiTexture *const base_texture = GST_VAAPI_TEXTURE (texture);
EglContext *const ctx = texture->egl_context;
EglVTable *const vtable = egl_context_get_vtable (ctx, FALSE);
GLint attribs[3], *attrib;
attrib = attribs;
*attrib++ = EGL_IMAGE_PRESERVED_KHR;
*attrib++ = EGL_TRUE;
*attrib++ = EGL_NONE;
texture->egl_image = vtable->eglCreateImageKHR (ctx->display->base.handle.p,
ctx->base.handle.p, EGL_GL_TEXTURE_2D_KHR,
(EGLClientBuffer) GSIZE_TO_POINTER (texture_id), attribs);
if (!texture->egl_image)
goto error_create_image;
texture->surface =
gst_vaapi_surface_new_with_egl_image (GST_VAAPI_OBJECT_DISPLAY (texture),
texture->egl_image, GST_VIDEO_FORMAT_RGBA, base_texture->width,
base_texture->height);
if (!texture->surface)
goto error_create_surface;
texture->filter = gst_vaapi_filter_new (GST_VAAPI_OBJECT_DISPLAY (texture));
if (!texture->filter)
goto error_create_filter;
return TRUE;
/* ERRORS */
error_create_image:
GST_ERROR ("failed to create EGL image from 2D texture %u", texture_id);
return FALSE;
error_create_surface:
GST_ERROR ("failed to create VA surface from 2D texture %u", texture_id);
return FALSE;
error_create_filter:
GST_ERROR ("failed to create VPP filter for color conversion");
return FALSE;
}
static gboolean
do_create_texture_unlocked (GstVaapiTextureEGL * texture)
{
GstVaapiTexture *const base_texture = GST_VAAPI_TEXTURE (texture);
GLuint texture_id;
if (base_texture->is_wrapped)
texture_id = GST_VAAPI_TEXTURE_ID (texture);
else {
texture_id = egl_create_texture (texture->egl_context,
base_texture->gl_target, base_texture->gl_format,
base_texture->width, base_texture->height);
if (!texture_id)
return FALSE;
GST_VAAPI_TEXTURE_ID (texture) = texture_id;
}
return create_objects (texture, texture_id);
}
static void
do_create_texture (CreateTextureArgs * args)
{
GstVaapiTextureEGL *const texture = args->texture;
EglContextState old_cs;
args->success = FALSE;
GST_VAAPI_OBJECT_LOCK_DISPLAY (texture);
if (egl_context_set_current (texture->egl_context, TRUE, &old_cs)) {
args->success = do_create_texture_unlocked (texture);
egl_context_set_current (texture->egl_context, FALSE, &old_cs);
}
GST_VAAPI_OBJECT_UNLOCK_DISPLAY (texture);
}
static void
destroy_objects (GstVaapiTextureEGL * texture)
{
EglContext *const ctx = texture->egl_context;
EglVTable *const vtable = egl_context_get_vtable (ctx, FALSE);
if (texture->egl_image != EGL_NO_IMAGE_KHR) {
vtable->eglDestroyImageKHR (ctx->display->base.handle.p,
texture->egl_image);
texture->egl_image = EGL_NO_IMAGE_KHR;
}
gst_vaapi_object_replace (&texture->surface, NULL);
gst_vaapi_filter_replace (&texture->filter, NULL);
}
static void
do_destroy_texture_unlocked (GstVaapiTextureEGL * texture)
{
GstVaapiTexture *const base_texture = GST_VAAPI_TEXTURE (texture);
const GLuint texture_id = GST_VAAPI_TEXTURE_ID (texture);
destroy_objects (texture);
if (texture_id) {
if (!base_texture->is_wrapped)
egl_destroy_texture (texture->egl_context, texture_id);
GST_VAAPI_TEXTURE_ID (texture) = 0;
}
}
static void
do_destroy_texture (GstVaapiTextureEGL * texture)
{
EglContextState old_cs;
GST_VAAPI_OBJECT_LOCK_DISPLAY (texture);
if (egl_context_set_current (texture->egl_context, TRUE, &old_cs)) {
do_destroy_texture_unlocked (texture);
egl_context_set_current (texture->egl_context, FALSE, &old_cs);
}
GST_VAAPI_OBJECT_UNLOCK_DISPLAY (texture);
egl_object_replace (&texture->egl_context, NULL);
}
static gboolean
do_upload_surface_unlocked (GstVaapiTextureEGL * texture,
GstVaapiSurface * surface, const GstVaapiRectangle * crop_rect, guint flags)
{
GstVaapiFilterStatus status;
if (!gst_vaapi_filter_set_cropping_rectangle (texture->filter, crop_rect))
return FALSE;
status = gst_vaapi_filter_process (texture->filter, surface, texture->surface,
flags);
if (status != GST_VAAPI_FILTER_STATUS_SUCCESS)
return FALSE;
return TRUE;
}
static void
do_upload_surface (UploadSurfaceArgs * args)
{
GstVaapiTextureEGL *const texture = args->texture;
EglContextState old_cs;
args->success = FALSE;
GST_VAAPI_OBJECT_LOCK_DISPLAY (texture);
if (egl_context_set_current (texture->egl_context, TRUE, &old_cs)) {
args->success = do_upload_surface_unlocked (texture, args->surface,
args->crop_rect, args->flags);
egl_context_set_current (texture->egl_context, FALSE, &old_cs);
}
GST_VAAPI_OBJECT_UNLOCK_DISPLAY (texture);
}
static gboolean
gst_vaapi_texture_egl_create (GstVaapiTextureEGL * texture)
{
CreateTextureArgs args = { texture };
egl_object_replace (&texture->egl_context,
GST_VAAPI_DISPLAY_EGL_CONTEXT (GST_VAAPI_OBJECT_DISPLAY (texture)));
return egl_context_run (texture->egl_context,
(EglContextRunFunc) do_create_texture, &args) && args.success;
}
static void
gst_vaapi_texture_egl_destroy (GstVaapiTextureEGL * texture)
{
egl_context_run (texture->egl_context,
(EglContextRunFunc) do_destroy_texture, texture);
}
static gboolean
gst_vaapi_texture_egl_put_surface (GstVaapiTextureEGL * texture,
GstVaapiSurface * surface, const GstVaapiRectangle * crop_rect, guint flags)
{
UploadSurfaceArgs args = { texture, surface, crop_rect, flags };
return egl_context_run (texture->egl_context,
(EglContextRunFunc) do_upload_surface, &args) && args.success;
}
static void
gst_vaapi_texture_egl_class_init (GstVaapiTextureEGLClass * klass)
{
GstVaapiObjectClass *const object_class = GST_VAAPI_OBJECT_CLASS (klass);
GstVaapiTextureClass *const texture_class = GST_VAAPI_TEXTURE_CLASS (klass);
object_class->finalize = (GstVaapiObjectFinalizeFunc)
gst_vaapi_texture_egl_destroy;
texture_class->allocate = (GstVaapiTextureAllocateFunc)
gst_vaapi_texture_egl_create;
texture_class->put_surface = (GstVaapiTexturePutSurfaceFunc)
gst_vaapi_texture_egl_put_surface;
}
#define gst_vaapi_texture_egl_finalize gst_vaapi_texture_egl_destroy
GST_VAAPI_OBJECT_DEFINE_CLASS_WITH_CODE (GstVaapiTextureEGL,
gst_vaapi_texture_egl, gst_vaapi_texture_egl_class_init (&g_class));
/**
* gst_vaapi_texture_egl_new:
* @display: a #GstVaapiDisplay
* @target: the target to which the texture is bound
* @format: the format of the pixel data
* @width: the requested width, in pixels
* @height: the requested height, in pixels
*
* Creates a texture with the specified dimensions, @target and
* @format. Note that only GL_TEXTURE_2D @target and GL_RGBA or
* GL_BGRA formats are supported at this time.
*
* The application shall maintain the live EGL context itself. That
* is, gst_vaapi_window_egl_make_current() must be called beforehand,
* or any other function like eglMakeCurrent() if the context is
* managed outside of this library.
*
* Return value: the newly created #GstVaapiTexture object
*/
GstVaapiTexture *
gst_vaapi_texture_egl_new (GstVaapiDisplay * display, guint target,
guint format, guint width, guint height)
{
g_return_val_if_fail (GST_VAAPI_IS_DISPLAY_EGL (display), NULL);
return gst_vaapi_texture_new_internal (GST_VAAPI_TEXTURE_CLASS
(gst_vaapi_texture_egl_class ()), display, GST_VAAPI_ID_INVALID, target,
format, width, height);
}
/**
* gst_vaapi_texture_egl_new_wrapped:
* @display: a #GstVaapiDisplay
* @texture_id: the foreign GL texture name to use
* @target: the target to which the texture is bound
* @format: the format of the pixel data
* @width: the texture width, in pixels
* @height: the texture height, in pixels
*
* Creates a texture from an existing GL texture, with the specified
* @target and @format. Note that only GL_TEXTURE_2D @target and
* GL_RGBA or GL_BGRA formats are supported at this time.
*
* The application shall maintain the live EGL context itself. That
* is, gst_vaapi_window_egl_make_current() must be called beforehand,
* or any other function like eglMakeCurrent() if the context is
* managed outside of this library.
*
* Return value: the newly created #GstVaapiTexture object
*/
GstVaapiTexture *
gst_vaapi_texture_egl_new_wrapped (GstVaapiDisplay * display,
guint texture_id, guint target, GLenum format, guint width, guint height)
{
g_return_val_if_fail (GST_VAAPI_IS_DISPLAY_EGL (display), NULL);
g_return_val_if_fail (texture_id != GL_NONE, NULL);
return gst_vaapi_texture_new_internal (GST_VAAPI_TEXTURE_CLASS
(gst_vaapi_texture_egl_class ()), display, texture_id, target, format,
width, height);
}