gstreamer/subprojects/gst-plugins-bad/sys/d3d12/gstd3d12yadif.cpp
Seungha Yang eac069b46d d3d12: Add d3d12deinterlace element
Adding D3D12 compute shader based deinterlace element
with YADIF filtering

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/8140>
2024-12-14 12:09:23 +00:00

2061 lines
66 KiB
C++

/* GStreamer
* Copyright (C) 2024 Seungha Yang <seungha@centricular.com>
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public
* License along with this library; if not, write to the
* Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
* Boston, MA 02110-1301, USA.
*/
#ifdef HAVE_CONFIG_H
#include "config.h"
#endif
#include "gstd3d12yadif.h"
#include "gstd3d12pluginutils.h"
#include <gst/d3dshader/gstd3dshader.h>
#include <directx/d3dx12.h>
#include <wrl.h>
#include <vector>
#include <math.h>
#include <memory>
#include <mutex>
/* *INDENT-OFF* */
using namespace Microsoft::WRL;
/* *INDENT-ON* */
#ifndef GST_DISABLE_GST_DEBUG
#define GST_CAT_DEFAULT ensure_debug_category()
static GstDebugCategory *
ensure_debug_category (void)
{
static GstDebugCategory *cat = nullptr;
GST_D3D12_CALL_ONCE_BEGIN {
cat = _gst_debug_category_new ("d3d12yadif", 0, "d3d12yadif");
} GST_D3D12_CALL_ONCE_END;
return cat;
}
#endif /* GST_DISABLE_GST_DEBUG */
/* *INDENT-OFF* */
struct YadifCBData
{
UINT width;
UINT height;
UINT primary_line = 0;
UINT is_second = 0;
};
struct YadifContext
{
ComPtr<ID3D12PipelineState> pso;
YadifCBData cb_data = { };
guint dispatch_x;
guint dispatch_y;
};
struct YadifConvertContext
{
ComPtr<ID3D12PipelineState> pso;
guint dispatch_x;
guint dispatch_y;
};
struct GstD3D12YadifPrivate
{
GstD3D12YadifPrivate ()
{
fence_pool = gst_d3d12_fence_data_pool_new ();
output_queue = gst_vec_deque_new (2);
current_queue = gst_vec_deque_new (2);
gst_vec_deque_set_clear_func (output_queue,
(GDestroyNotify) gst_buffer_unref);
gst_vec_deque_set_clear_func (current_queue,
(GDestroyNotify) gst_buffer_unref);
}
~GstD3D12YadifPrivate ()
{
if (device) {
gst_d3d12_device_fence_wait (device, queue_type,
fence_val);
}
contexts.clear ();
pre_context = nullptr;
post_context = nullptr;
rs = nullptr;
cl = nullptr;
fence = nullptr;
Flush ();
gst_vec_deque_free (output_queue);
if (output_pool)
gst_buffer_pool_set_active (output_pool, FALSE);
gst_clear_object (&output_pool);
if (convert_pool)
gst_buffer_pool_set_active (convert_pool, FALSE);
gst_clear_object (&convert_pool);
gst_clear_object (&desc_pool);
gst_clear_object (&ca_pool);
gst_clear_object (&fence_pool);
gst_clear_object (&cq);
gst_clear_object (&device);
}
void Flush ()
{
gst_clear_buffer (&prev_buf);
gst_clear_buffer (&cur_buf);
gst_clear_buffer (&next_buf);
}
std::vector<std::shared_ptr<YadifContext>> contexts;
std::shared_ptr<YadifConvertContext> pre_context;
std::shared_ptr<YadifConvertContext> post_context;
GstVecDeque *output_queue = nullptr;
GstVecDeque *current_queue = nullptr;
ComPtr<ID3D12GraphicsCommandList> cl;
ComPtr<ID3D12RootSignature> rs;
ComPtr<ID3D12RootSignature> convert_rs;
GstD3D12Device *device = nullptr;
GstD3D12CmdQueue *cq = nullptr;
ComPtr<ID3D12Fence> fence;
GstD3D12FenceDataPool *fence_pool = nullptr;
GstD3D12DescHeapPool *desc_pool = nullptr;
GstD3D12CmdAllocPool *ca_pool = nullptr;
GstBuffer *prev_buf = nullptr;
GstBuffer *cur_buf = nullptr;
GstBuffer *next_buf = nullptr;
GstBufferPool *output_pool = nullptr;
GstBufferPool *convert_pool = nullptr;
GstVideoInfo info;
GstVideoInfo origin_info;
guint64 fence_val = 0;
guint desc_inc_size;
gboolean is_forward = TRUE;
GstD3D12YadifFields fields = GST_D3D12_YADIF_FIELDS_ALL;
D3D12_COMMAND_LIST_TYPE queue_type = D3D12_COMMAND_LIST_TYPE_DIRECT;
std::mutex lock;
};
/* *INDENT-ON* */
struct _GstD3D12Yadif
{
GstObject parent;
GstD3D12YadifPrivate *priv;
};
static void gst_d3d12_yadif_finalize (GObject * object);
#define gst_d3d12_yadif_parent_class parent_class
G_DEFINE_TYPE (GstD3D12Yadif, gst_d3d12_yadif, GST_TYPE_OBJECT);
static void
gst_d3d12_yadif_class_init (GstD3D12YadifClass * klass)
{
auto object_class = G_OBJECT_CLASS (klass);
object_class->finalize = gst_d3d12_yadif_finalize;
}
static void
gst_d3d12_yadif_init (GstD3D12Yadif * self)
{
self->priv = new GstD3D12YadifPrivate ();
}
static void
gst_d3d12_yadif_finalize (GObject * object)
{
auto self = GST_D3D12_YADIF (object);
delete self->priv;
G_OBJECT_CLASS (parent_class)->finalize (object);
}
static gboolean
gst_d3d12_yadif_get_rs_blob (GstD3D12Device * device, ID3DBlob ** blob)
{
static ID3DBlob *rs_blob_ = nullptr;
GST_D3D12_CALL_ONCE_BEGIN {
std::vector < D3D12_DESCRIPTOR_RANGE > ranges;
std::vector < D3D12_ROOT_PARAMETER > params;
for (guint i = 0; i < 3; i++) {
ranges.push_back (CD3DX12_DESCRIPTOR_RANGE
(D3D12_DESCRIPTOR_RANGE_TYPE_SRV, 1, i));
}
ranges.push_back (CD3DX12_DESCRIPTOR_RANGE (D3D12_DESCRIPTOR_RANGE_TYPE_UAV,
1, 0));
CD3DX12_ROOT_PARAMETER param;
param.InitAsDescriptorTable (ranges.size (), ranges.data ());
params.push_back (param);
param.InitAsConstants (4, 0);
params.push_back (param);
D3D12_VERSIONED_ROOT_SIGNATURE_DESC desc = { };
CD3DX12_VERSIONED_ROOT_SIGNATURE_DESC::Init_1_0 (desc, params.size (),
params.data (), 0, nullptr,
D3D12_ROOT_SIGNATURE_FLAG_DENY_VERTEX_SHADER_ROOT_ACCESS |
D3D12_ROOT_SIGNATURE_FLAG_DENY_HULL_SHADER_ROOT_ACCESS |
D3D12_ROOT_SIGNATURE_FLAG_DENY_DOMAIN_SHADER_ROOT_ACCESS |
D3D12_ROOT_SIGNATURE_FLAG_DENY_GEOMETRY_SHADER_ROOT_ACCESS |
D3D12_ROOT_SIGNATURE_FLAG_DENY_AMPLIFICATION_SHADER_ROOT_ACCESS |
D3D12_ROOT_SIGNATURE_FLAG_DENY_PIXEL_SHADER_ROOT_ACCESS |
D3D12_ROOT_SIGNATURE_FLAG_DENY_MESH_SHADER_ROOT_ACCESS);
ComPtr < ID3DBlob > rs_blob;
ComPtr < ID3DBlob > error_blob;
auto hr = D3DX12SerializeVersionedRootSignature (&desc,
D3D_ROOT_SIGNATURE_VERSION_1_0, &rs_blob, &error_blob);
if (!gst_d3d12_result (hr, device)) {
const gchar *error_msg = nullptr;
if (error_blob)
error_msg = (const gchar *) error_blob->GetBufferPointer ();
GST_ERROR_OBJECT (device,
"Couldn't serialize rs, hr: 0x%x, error detail: %s",
(guint) hr, GST_STR_NULL (error_msg));
} else {
rs_blob_ = rs_blob.Detach ();
}
}
GST_D3D12_CALL_ONCE_END;
if (rs_blob_) {
*blob = rs_blob_;
rs_blob_->AddRef ();
return TRUE;
}
return FALSE;
}
static gboolean
gst_d3d12_yadif_get_convert_rs_blob (GstD3D12Device * device, ID3DBlob ** blob)
{
static ID3DBlob *rs_blob_ = nullptr;
GST_D3D12_CALL_ONCE_BEGIN {
CD3DX12_ROOT_PARAMETER param;
CD3DX12_DESCRIPTOR_RANGE range[2];
range[0].Init (D3D12_DESCRIPTOR_RANGE_TYPE_SRV, 1, 0, 0);
range[1].Init (D3D12_DESCRIPTOR_RANGE_TYPE_UAV, 1, 0, 0);
param.InitAsDescriptorTable (2, range);
D3D12_VERSIONED_ROOT_SIGNATURE_DESC desc = { };
CD3DX12_VERSIONED_ROOT_SIGNATURE_DESC::Init_1_0 (desc, 1, &param, 0,
nullptr,
D3D12_ROOT_SIGNATURE_FLAG_DENY_VERTEX_SHADER_ROOT_ACCESS |
D3D12_ROOT_SIGNATURE_FLAG_DENY_HULL_SHADER_ROOT_ACCESS |
D3D12_ROOT_SIGNATURE_FLAG_DENY_DOMAIN_SHADER_ROOT_ACCESS |
D3D12_ROOT_SIGNATURE_FLAG_DENY_GEOMETRY_SHADER_ROOT_ACCESS |
D3D12_ROOT_SIGNATURE_FLAG_DENY_AMPLIFICATION_SHADER_ROOT_ACCESS |
D3D12_ROOT_SIGNATURE_FLAG_DENY_PIXEL_SHADER_ROOT_ACCESS |
D3D12_ROOT_SIGNATURE_FLAG_DENY_MESH_SHADER_ROOT_ACCESS);
ComPtr < ID3DBlob > rs_blob;
ComPtr < ID3DBlob > error_blob;
auto hr = D3DX12SerializeVersionedRootSignature (&desc,
D3D_ROOT_SIGNATURE_VERSION_1_0, &rs_blob, &error_blob);
if (!gst_d3d12_result (hr, device)) {
const gchar *error_msg = nullptr;
if (error_blob)
error_msg = (const gchar *) error_blob->GetBufferPointer ();
GST_ERROR_OBJECT (device,
"Couldn't serialize rs, hr: 0x%x, error detail: %s",
(guint) hr, GST_STR_NULL (error_msg));
} else {
rs_blob_ = rs_blob.Detach ();
}
}
GST_D3D12_CALL_ONCE_END;
if (rs_blob_) {
*blob = rs_blob_;
rs_blob_->AddRef ();
return TRUE;
}
return FALSE;
}
static gboolean
gst_d3d12_yadif_prepare_convert (GstD3D12Yadif * self)
{
auto priv = self->priv;
GstVideoFormat conv_format = GST_VIDEO_FORMAT_UNKNOWN;
auto format = GST_VIDEO_INFO_FORMAT (&priv->origin_info);
switch (format) {
case GST_VIDEO_FORMAT_YUY2:
case GST_VIDEO_FORMAT_UYVY:
case GST_VIDEO_FORMAT_VYUY:
case GST_VIDEO_FORMAT_YVYU:
case GST_VIDEO_FORMAT_v308:
case GST_VIDEO_FORMAT_IYU2:
conv_format = GST_VIDEO_FORMAT_AYUV;
break;
case GST_VIDEO_FORMAT_Y210:
case GST_VIDEO_FORMAT_Y212_LE:
case GST_VIDEO_FORMAT_Y216_LE:
case GST_VIDEO_FORMAT_v210:
case GST_VIDEO_FORMAT_v216:
conv_format = GST_VIDEO_FORMAT_AYUV64;
break;
case GST_VIDEO_FORMAT_RGB:
case GST_VIDEO_FORMAT_BGR:
conv_format = GST_VIDEO_FORMAT_RGBA;
break;
case GST_VIDEO_FORMAT_r210:
conv_format = GST_VIDEO_FORMAT_RGB10A2_LE;
break;
default:
return TRUE;
}
GstD3DConverterCSByteCode pre_byte_code = { };
GstD3DConverterCSByteCode post_byte_code = { };
if (!gst_d3d_converter_shader_get_cs_blob (format, conv_format,
GST_D3D_SM_5_0, &pre_byte_code) ||
!gst_d3d_converter_shader_get_cs_blob (conv_format, format,
GST_D3D_SM_5_0, &post_byte_code)) {
GST_ERROR_OBJECT (self, "Couldn't get convert shader blob");
return FALSE;
}
gst_video_info_set_interlaced_format (&priv->info, conv_format,
priv->origin_info.interlace_mode,
priv->origin_info.width, priv->origin_info.height);
GST_VIDEO_INFO_FIELD_ORDER (&priv->info) =
GST_VIDEO_INFO_FIELD_ORDER (&priv->origin_info);
ComPtr < ID3DBlob > rs_blob;
if (!gst_d3d12_yadif_get_convert_rs_blob (priv->device, &rs_blob)) {
GST_ERROR_OBJECT (self, "Couldn't get rs blob");
return FALSE;
}
auto device = gst_d3d12_device_get_device_handle (priv->device);
auto hr = device->CreateRootSignature (0, rs_blob->GetBufferPointer (),
rs_blob->GetBufferSize (), IID_PPV_ARGS (&priv->convert_rs));
if (!gst_d3d12_result (hr, priv->device)) {
GST_ERROR_OBJECT (self, "Couldn't create rs");
return FALSE;
}
D3D12_COMPUTE_PIPELINE_STATE_DESC pso_desc = { };
pso_desc.pRootSignature = priv->convert_rs.Get ();
auto pre_context = std::make_shared < YadifConvertContext > ();
pso_desc.CS.pShaderBytecode = pre_byte_code.byte_code.byte_code;
pso_desc.CS.BytecodeLength = pre_byte_code.byte_code.byte_code_len;
hr = device->CreateComputePipelineState (&pso_desc,
IID_PPV_ARGS (&pre_context->pso));
if (!gst_d3d12_result (hr, priv->device)) {
GST_ERROR_OBJECT (self, "Couldn't create pso");
return FALSE;
}
pre_context->dispatch_x = (guint) ceil (priv->info.width /
(float) pre_byte_code.x_unit);
pre_context->dispatch_y = (guint) ceil (priv->info.height /
(float) pre_byte_code.y_unit);
auto post_context = std::make_shared < YadifConvertContext > ();
pso_desc.CS.pShaderBytecode = post_byte_code.byte_code.byte_code;
pso_desc.CS.BytecodeLength = post_byte_code.byte_code.byte_code_len;
hr = device->CreateComputePipelineState (&pso_desc,
IID_PPV_ARGS (&post_context->pso));
if (!gst_d3d12_result (hr, priv->device)) {
GST_ERROR_OBJECT (self, "Couldn't create pso");
return FALSE;
}
post_context->dispatch_x = (guint) ceil (priv->info.width /
(float) post_byte_code.x_unit);
post_context->dispatch_y = (guint) ceil (priv->info.height /
(float) post_byte_code.y_unit);
priv->pre_context = pre_context;
priv->post_context = post_context;
priv->convert_pool = gst_d3d12_buffer_pool_new (priv->device);
auto config = gst_buffer_pool_get_config (priv->convert_pool);
gst_buffer_pool_config_add_option (config, GST_BUFFER_POOL_OPTION_VIDEO_META);
auto caps = gst_video_info_to_caps (&priv->origin_info);
gst_buffer_pool_config_set_params (config,
caps, priv->origin_info.size, 0, 0);
gst_caps_unref (caps);
GstD3D12Format d3d12_format;
gst_d3d12_device_get_format (priv->device, format, &d3d12_format);
D3D12_RESOURCE_FLAGS resource_flags =
D3D12_RESOURCE_FLAG_ALLOW_SIMULTANEOUS_ACCESS |
D3D12_RESOURCE_FLAG_ALLOW_UNORDERED_ACCESS;
if ((d3d12_format.support1 & D3D12_FORMAT_SUPPORT1_RENDER_TARGET) ==
D3D12_FORMAT_SUPPORT1_RENDER_TARGET) {
resource_flags |= D3D12_RESOURCE_FLAG_ALLOW_RENDER_TARGET;
}
auto params = gst_d3d12_allocation_params_new (priv->device,
&priv->origin_info, GST_D3D12_ALLOCATION_FLAG_DEFAULT, resource_flags,
D3D12_HEAP_FLAG_SHARED);
gst_buffer_pool_config_set_d3d12_allocation_params (config, params);
gst_d3d12_allocation_params_free (params);
if (!gst_buffer_pool_set_config (priv->convert_pool, config)) {
GST_ERROR_OBJECT (self, "Couldn't set pool config");
return FALSE;
}
if (!gst_buffer_pool_set_active (priv->convert_pool, TRUE)) {
GST_ERROR_OBJECT (self, "Pool active failed");
return FALSE;
}
return TRUE;
}
static gboolean
gst_d3d12_yadif_prepare_context (GstD3D12Yadif * self,
const GstVideoInfo * info)
{
auto priv = self->priv;
ComPtr < ID3DBlob > rs_blob;
if (!gst_d3d12_yadif_get_rs_blob (priv->device, &rs_blob)) {
GST_ERROR_OBJECT (self, "Couldn't get rs blob");
return FALSE;
}
auto device = gst_d3d12_device_get_device_handle (priv->device);
auto hr = device->CreateRootSignature (0, rs_blob->GetBufferPointer (),
rs_blob->GetBufferSize (), IID_PPV_ARGS (&priv->rs));
if (!gst_d3d12_result (hr, priv->device)) {
GST_ERROR_OBJECT (self, "Couldn't create rs");
return FALSE;
}
auto format = GST_VIDEO_INFO_FORMAT (info);
switch (format) {
case GST_VIDEO_FORMAT_NV12:
case GST_VIDEO_FORMAT_NV21:
case GST_VIDEO_FORMAT_P010_10LE:
case GST_VIDEO_FORMAT_P012_LE:
case GST_VIDEO_FORMAT_P016_LE:
case GST_VIDEO_FORMAT_AV12:
case GST_VIDEO_FORMAT_NV16:
case GST_VIDEO_FORMAT_NV61:
case GST_VIDEO_FORMAT_NV24:
{
D3D12_COMPUTE_PIPELINE_STATE_DESC pso_desc = { };
pso_desc.pRootSignature = priv->rs.Get ();
GstD3DShaderByteCode bytecode_luma = { };
GstD3DShaderByteCode bytecode_chroma = { };
if (!gst_d3d_plugin_shader_get_cs_blob (GST_D3D_PLUGIN_CS_YADIF_1,
GST_D3D_SM_5_0, &bytecode_luma) ||
!gst_d3d_plugin_shader_get_cs_blob (GST_D3D_PLUGIN_CS_YADIF_2,
GST_D3D_SM_5_0, &bytecode_chroma)) {
GST_ERROR_OBJECT (self, "Couldn't get cs blob");
return FALSE;
}
pso_desc.CS.pShaderBytecode = bytecode_luma.byte_code;
pso_desc.CS.BytecodeLength = bytecode_luma.byte_code_len;
auto context = std::make_shared < YadifContext > ();
hr = device->CreateComputePipelineState (&pso_desc,
IID_PPV_ARGS (&context->pso));
if (!gst_d3d12_result (hr, priv->device)) {
GST_ERROR_OBJECT (self, "Couldn't create pso");
return FALSE;
}
guint width = GST_ROUND_UP_2 (info->width);
guint height = GST_ROUND_UP_2 (info->height);
context->cb_data.width = width;
context->cb_data.height = height;
context->cb_data.primary_line = 0;
context->cb_data.is_second = 0;
context->dispatch_x = (guint) ceil (width / 8.0);
context->dispatch_y = (guint) ceil (height / 8.0);
priv->contexts.push_back (context);
context = std::make_shared < YadifContext > ();
pso_desc.CS.pShaderBytecode = bytecode_chroma.byte_code;
pso_desc.CS.BytecodeLength = bytecode_chroma.byte_code_len;
hr = device->CreateComputePipelineState (&pso_desc,
IID_PPV_ARGS (&context->pso));
if (!gst_d3d12_result (hr, priv->device)) {
GST_ERROR_OBJECT (self, "Couldn't create pso");
return FALSE;
}
switch (format) {
case GST_VIDEO_FORMAT_NV16:
case GST_VIDEO_FORMAT_NV61:
context->cb_data.width = width / 2;
context->cb_data.height = height;
context->cb_data.primary_line = 0;
context->cb_data.is_second = 0;
context->dispatch_x = (guint) ceil (width / 16.0);
context->dispatch_y = (guint) ceil (height / 8.0);
break;
case GST_VIDEO_FORMAT_NV24:
context->cb_data.width = width;
context->cb_data.height = height;
context->cb_data.primary_line = 0;
context->cb_data.is_second = 0;
context->dispatch_x = (guint) ceil (width / 8.0);
context->dispatch_y = (guint) ceil (height / 8.0);
break;
default:
context->cb_data.width = width / 2;
context->cb_data.height = height / 2;
context->cb_data.primary_line = 0;
context->cb_data.is_second = 0;
context->dispatch_x = (guint) ceil (width / 16.0);
context->dispatch_y = (guint) ceil (height / 16.0);
break;
}
priv->contexts.push_back (context);
if (format == GST_VIDEO_FORMAT_AV12) {
context = std::make_shared < YadifContext > ();
context->pso = priv->contexts[0]->pso;
context->cb_data.width = width;
context->cb_data.height = height;
context->cb_data.primary_line = 0;
context->cb_data.is_second = 0;
context->dispatch_x = (guint) ceil (width / 8.0);
context->dispatch_y = (guint) ceil (height / 8.0);
priv->contexts.push_back (context);
}
break;
}
case GST_VIDEO_FORMAT_I420:
case GST_VIDEO_FORMAT_YV12:
case GST_VIDEO_FORMAT_I420_10LE:
case GST_VIDEO_FORMAT_I420_12LE:
{
D3D12_COMPUTE_PIPELINE_STATE_DESC pso_desc = { };
pso_desc.pRootSignature = priv->rs.Get ();
GstD3DShaderByteCode bytecode = { };
GstD3DPluginCS cs = GST_D3D_PLUGIN_CS_YADIF_1;
switch (format) {
case GST_VIDEO_FORMAT_I420_10LE:
cs = GST_D3D_PLUGIN_CS_YADIF_1_10;
break;
case GST_VIDEO_FORMAT_I420_12LE:
cs = GST_D3D_PLUGIN_CS_YADIF_1_12;
break;
default:
break;
}
if (!gst_d3d_plugin_shader_get_cs_blob (cs, GST_D3D_SM_5_0, &bytecode)) {
GST_ERROR_OBJECT (self, "Couldn't get cs blob");
return FALSE;
}
pso_desc.CS.pShaderBytecode = bytecode.byte_code;
pso_desc.CS.BytecodeLength = bytecode.byte_code_len;
auto context = std::make_shared < YadifContext > ();
hr = device->CreateComputePipelineState (&pso_desc,
IID_PPV_ARGS (&context->pso));
if (!gst_d3d12_result (hr, priv->device)) {
GST_ERROR_OBJECT (self, "Couldn't create pso");
return FALSE;
}
guint width = GST_ROUND_UP_2 (info->width);
guint height = GST_ROUND_UP_2 (info->height);
context->cb_data.width = width;
context->cb_data.height = height;
context->cb_data.primary_line = 0;
context->cb_data.is_second = 0;
context->dispatch_x = (guint) ceil (width / 8.0);
context->dispatch_y = (guint) ceil (height / 8.0);
priv->contexts.push_back (context);
for (guint i = 0; i < 2; i++) {
context = std::make_shared < YadifContext > ();
context->cb_data.width = width / 2;
context->cb_data.height = height / 2;
context->cb_data.primary_line = 0;
context->cb_data.is_second = 0;
context->dispatch_x = (guint) ceil (width / 16.0);
context->dispatch_y = (guint) ceil (height / 16.0);
priv->contexts.push_back (context);
}
break;
}
case GST_VIDEO_FORMAT_Y41B:
{
D3D12_COMPUTE_PIPELINE_STATE_DESC pso_desc = { };
pso_desc.pRootSignature = priv->rs.Get ();
GstD3DShaderByteCode bytecode = { };
GstD3DPluginCS cs = GST_D3D_PLUGIN_CS_YADIF_1;
if (!gst_d3d_plugin_shader_get_cs_blob (cs, GST_D3D_SM_5_0, &bytecode)) {
GST_ERROR_OBJECT (self, "Couldn't get cs blob");
return FALSE;
}
pso_desc.CS.pShaderBytecode = bytecode.byte_code;
pso_desc.CS.BytecodeLength = bytecode.byte_code_len;
auto context = std::make_shared < YadifContext > ();
hr = device->CreateComputePipelineState (&pso_desc,
IID_PPV_ARGS (&context->pso));
if (!gst_d3d12_result (hr, priv->device)) {
GST_ERROR_OBJECT (self, "Couldn't create pso");
return FALSE;
}
guint width = GST_ROUND_UP_4 (info->width);
guint height = GST_ROUND_UP_4 (info->height);
context->cb_data.width = width;
context->cb_data.height = height;
context->cb_data.primary_line = 0;
context->cb_data.is_second = 0;
context->dispatch_x = (guint) ceil (width / 8.0);
context->dispatch_y = (guint) ceil (height / 8.0);
priv->contexts.push_back (context);
for (guint i = 0; i < 2; i++) {
context = std::make_shared < YadifContext > ();
context->cb_data.width = width / 4;
context->cb_data.height = height;
context->cb_data.primary_line = 0;
context->cb_data.is_second = 0;
context->dispatch_x = (guint) ceil (width / 32.0);
context->dispatch_y = (guint) ceil (height / 8.0);
priv->contexts.push_back (context);
}
break;
}
case GST_VIDEO_FORMAT_Y42B:
case GST_VIDEO_FORMAT_I422_10LE:
case GST_VIDEO_FORMAT_I422_12LE:
{
D3D12_COMPUTE_PIPELINE_STATE_DESC pso_desc = { };
pso_desc.pRootSignature = priv->rs.Get ();
GstD3DShaderByteCode bytecode = { };
GstD3DPluginCS cs = GST_D3D_PLUGIN_CS_YADIF_1;
switch (format) {
case GST_VIDEO_FORMAT_I422_10LE:
cs = GST_D3D_PLUGIN_CS_YADIF_1_10;
break;
case GST_VIDEO_FORMAT_I422_12LE:
cs = GST_D3D_PLUGIN_CS_YADIF_1_12;
break;
default:
break;
}
if (!gst_d3d_plugin_shader_get_cs_blob (cs, GST_D3D_SM_5_0, &bytecode)) {
GST_ERROR_OBJECT (self, "Couldn't get cs blob");
return FALSE;
}
pso_desc.CS.pShaderBytecode = bytecode.byte_code;
pso_desc.CS.BytecodeLength = bytecode.byte_code_len;
auto context = std::make_shared < YadifContext > ();
hr = device->CreateComputePipelineState (&pso_desc,
IID_PPV_ARGS (&context->pso));
if (!gst_d3d12_result (hr, priv->device)) {
GST_ERROR_OBJECT (self, "Couldn't create pso");
return FALSE;
}
guint width = GST_ROUND_UP_2 (info->width);
guint height = GST_ROUND_UP_2 (info->height);
context->cb_data.width = width;
context->cb_data.height = height;
context->cb_data.primary_line = 0;
context->cb_data.is_second = 0;
context->dispatch_x = (guint) ceil (width / 8.0);
context->dispatch_y = (guint) ceil (height / 8.0);
priv->contexts.push_back (context);
for (guint i = 0; i < 2; i++) {
context = std::make_shared < YadifContext > ();
context->cb_data.width = width / 2;
context->cb_data.height = height;
context->cb_data.primary_line = 0;
context->cb_data.is_second = 0;
context->dispatch_x = (guint) ceil (width / 16.0);
context->dispatch_y = (guint) ceil (height / 8.0);
priv->contexts.push_back (context);
}
break;
}
case GST_VIDEO_FORMAT_YUV9:
case GST_VIDEO_FORMAT_YVU9:
{
D3D12_COMPUTE_PIPELINE_STATE_DESC pso_desc = { };
pso_desc.pRootSignature = priv->rs.Get ();
GstD3DShaderByteCode bytecode = { };
GstD3DPluginCS cs = GST_D3D_PLUGIN_CS_YADIF_1;
if (!gst_d3d_plugin_shader_get_cs_blob (cs, GST_D3D_SM_5_0, &bytecode)) {
GST_ERROR_OBJECT (self, "Couldn't get cs blob");
return FALSE;
}
pso_desc.CS.pShaderBytecode = bytecode.byte_code;
pso_desc.CS.BytecodeLength = bytecode.byte_code_len;
auto context = std::make_shared < YadifContext > ();
hr = device->CreateComputePipelineState (&pso_desc,
IID_PPV_ARGS (&context->pso));
if (!gst_d3d12_result (hr, priv->device)) {
GST_ERROR_OBJECT (self, "Couldn't create pso");
return FALSE;
}
guint width = GST_ROUND_UP_4 (info->width);
guint height = GST_ROUND_UP_4 (info->height);
context->cb_data.width = width;
context->cb_data.height = height;
context->cb_data.primary_line = 0;
context->cb_data.is_second = 0;
context->dispatch_x = (guint) ceil (width / 8.0);
context->dispatch_y = (guint) ceil (height / 8.0);
priv->contexts.push_back (context);
for (guint i = 0; i < 2; i++) {
context = std::make_shared < YadifContext > ();
context->cb_data.width = width / 4;
context->cb_data.height = height / 4;
context->cb_data.primary_line = 0;
context->cb_data.is_second = 0;
context->dispatch_x = (guint) ceil (width / 32.0);
context->dispatch_y = (guint) ceil (height / 32.0);
priv->contexts.push_back (context);
}
break;
}
case GST_VIDEO_FORMAT_Y444:
case GST_VIDEO_FORMAT_Y444_10LE:
case GST_VIDEO_FORMAT_Y444_12LE:
case GST_VIDEO_FORMAT_Y444_16LE:
case GST_VIDEO_FORMAT_GBR:
case GST_VIDEO_FORMAT_GBR_10LE:
case GST_VIDEO_FORMAT_GBR_12LE:
case GST_VIDEO_FORMAT_GBR_16LE:
case GST_VIDEO_FORMAT_BGRP:
case GST_VIDEO_FORMAT_RGBP:
{
D3D12_COMPUTE_PIPELINE_STATE_DESC pso_desc = { };
pso_desc.pRootSignature = priv->rs.Get ();
GstD3DShaderByteCode bytecode = { };
GstD3DPluginCS cs = GST_D3D_PLUGIN_CS_YADIF_1;
switch (format) {
case GST_VIDEO_FORMAT_Y444_10LE:
case GST_VIDEO_FORMAT_GBR_10LE:
cs = GST_D3D_PLUGIN_CS_YADIF_1_10;
break;
case GST_VIDEO_FORMAT_Y444_12LE:
case GST_VIDEO_FORMAT_GBR_12LE:
cs = GST_D3D_PLUGIN_CS_YADIF_1_12;
break;
default:
break;
}
if (!gst_d3d_plugin_shader_get_cs_blob (cs, GST_D3D_SM_5_0, &bytecode)) {
GST_ERROR_OBJECT (self, "Couldn't get cs blob");
return FALSE;
}
pso_desc.CS.pShaderBytecode = bytecode.byte_code;
pso_desc.CS.BytecodeLength = bytecode.byte_code_len;
auto context = std::make_shared < YadifContext > ();
hr = device->CreateComputePipelineState (&pso_desc,
IID_PPV_ARGS (&context->pso));
if (!gst_d3d12_result (hr, priv->device)) {
GST_ERROR_OBJECT (self, "Couldn't create pso");
return FALSE;
}
guint width = GST_ROUND_UP_2 (info->width);
guint height = GST_ROUND_UP_2 (info->height);
context->cb_data.width = width;
context->cb_data.height = height;
context->cb_data.primary_line = 0;
context->cb_data.is_second = 0;
context->dispatch_x = (guint) ceil (width / 8.0);
context->dispatch_y = (guint) ceil (height / 8.0);
priv->contexts.push_back (context);
for (guint i = 0; i < 2; i++) {
context = std::make_shared < YadifContext > ();
context->cb_data.width = width;
context->cb_data.height = height;
context->cb_data.primary_line = 0;
context->cb_data.is_second = 0;
context->dispatch_x = (guint) ceil (width / 8.0);
context->dispatch_y = (guint) ceil (height / 8.0);
priv->contexts.push_back (context);
}
break;
}
case GST_VIDEO_FORMAT_RGBA64_LE:
case GST_VIDEO_FORMAT_BGRA64_LE:
case GST_VIDEO_FORMAT_Y412_LE:
case GST_VIDEO_FORMAT_Y416_LE:
case GST_VIDEO_FORMAT_RGB10A2_LE:
case GST_VIDEO_FORMAT_Y410:
case GST_VIDEO_FORMAT_BGR10A2_LE:
case GST_VIDEO_FORMAT_VUYA:
case GST_VIDEO_FORMAT_RGBA:
case GST_VIDEO_FORMAT_BGRA:
case GST_VIDEO_FORMAT_RGBx:
case GST_VIDEO_FORMAT_BGRx:
case GST_VIDEO_FORMAT_ARGB64_LE:
case GST_VIDEO_FORMAT_AYUV64:
case GST_VIDEO_FORMAT_AYUV:
case GST_VIDEO_FORMAT_ABGR:
case GST_VIDEO_FORMAT_ARGB:
case GST_VIDEO_FORMAT_xBGR:
case GST_VIDEO_FORMAT_xRGB:
case GST_VIDEO_FORMAT_GRAY16_LE:
case GST_VIDEO_FORMAT_GRAY8:
{
D3D12_COMPUTE_PIPELINE_STATE_DESC pso_desc = { };
pso_desc.pRootSignature = priv->rs.Get ();
GstD3DShaderByteCode bytecode = { };
GstD3DPluginCS cs = GST_D3D_PLUGIN_CS_YADIF_4;
switch (format) {
case GST_VIDEO_FORMAT_GRAY16_LE:
case GST_VIDEO_FORMAT_GRAY8:
cs = GST_D3D_PLUGIN_CS_YADIF_1;
break;
default:
break;
}
if (!gst_d3d_plugin_shader_get_cs_blob (cs, GST_D3D_SM_5_0, &bytecode)) {
GST_ERROR_OBJECT (self, "Couldn't get cs blob");
return FALSE;
}
pso_desc.CS.pShaderBytecode = bytecode.byte_code;
pso_desc.CS.BytecodeLength = bytecode.byte_code_len;
auto context = std::make_shared < YadifContext > ();
hr = device->CreateComputePipelineState (&pso_desc,
IID_PPV_ARGS (&context->pso));
if (!gst_d3d12_result (hr, priv->device)) {
GST_ERROR_OBJECT (self, "Couldn't create pso");
return FALSE;
}
guint width = GST_ROUND_UP_2 (info->width);
guint height = GST_ROUND_UP_2 (info->height);
context->cb_data.width = width;
context->cb_data.height = height;
context->cb_data.primary_line = 0;
context->cb_data.is_second = 0;
context->dispatch_x = (guint) ceil (width / 8.0);
context->dispatch_y = (guint) ceil (height / 8.0);
priv->contexts.push_back (context);
break;
}
case GST_VIDEO_FORMAT_A420:
case GST_VIDEO_FORMAT_A420_10LE:
case GST_VIDEO_FORMAT_A420_12LE:
case GST_VIDEO_FORMAT_A420_16LE:
{
D3D12_COMPUTE_PIPELINE_STATE_DESC pso_desc = { };
pso_desc.pRootSignature = priv->rs.Get ();
GstD3DShaderByteCode bytecode = { };
GstD3DPluginCS cs = GST_D3D_PLUGIN_CS_YADIF_1;
switch (format) {
case GST_VIDEO_FORMAT_A420_10LE:
cs = GST_D3D_PLUGIN_CS_YADIF_1_10;
break;
case GST_VIDEO_FORMAT_A420_12LE:
cs = GST_D3D_PLUGIN_CS_YADIF_1_12;
default:
break;
}
if (!gst_d3d_plugin_shader_get_cs_blob (cs, GST_D3D_SM_5_0, &bytecode)) {
GST_ERROR_OBJECT (self, "Couldn't get cs blob");
return FALSE;
}
pso_desc.CS.pShaderBytecode = bytecode.byte_code;
pso_desc.CS.BytecodeLength = bytecode.byte_code_len;
auto context = std::make_shared < YadifContext > ();
hr = device->CreateComputePipelineState (&pso_desc,
IID_PPV_ARGS (&context->pso));
if (!gst_d3d12_result (hr, priv->device)) {
GST_ERROR_OBJECT (self, "Couldn't create pso");
return FALSE;
}
guint width = GST_ROUND_UP_2 (info->width);
guint height = GST_ROUND_UP_2 (info->height);
context->cb_data.width = width;
context->cb_data.height = height;
context->cb_data.primary_line = 0;
context->cb_data.is_second = 0;
context->dispatch_x = (guint) ceil (width / 8.0);
context->dispatch_y = (guint) ceil (height / 8.0);
priv->contexts.push_back (context);
for (guint i = 0; i < 2; i++) {
context = std::make_shared < YadifContext > ();
context->cb_data.width = width / 2;
context->cb_data.height = height / 2;
context->cb_data.primary_line = 0;
context->cb_data.is_second = 0;
context->dispatch_x = (guint) ceil (width / 16.0);
context->dispatch_y = (guint) ceil (height / 16.0);
priv->contexts.push_back (context);
}
context = std::make_shared < YadifContext > ();
context->cb_data.width = width;
context->cb_data.height = height;
context->cb_data.primary_line = 0;
context->cb_data.is_second = 0;
context->dispatch_x = (guint) ceil (width / 8.0);
context->dispatch_y = (guint) ceil (height / 8.0);
priv->contexts.push_back (context);
break;
}
case GST_VIDEO_FORMAT_A422:
case GST_VIDEO_FORMAT_A422_10LE:
case GST_VIDEO_FORMAT_A422_12LE:
case GST_VIDEO_FORMAT_A422_16LE:
{
D3D12_COMPUTE_PIPELINE_STATE_DESC pso_desc = { };
pso_desc.pRootSignature = priv->rs.Get ();
GstD3DShaderByteCode bytecode = { };
GstD3DPluginCS cs = GST_D3D_PLUGIN_CS_YADIF_1;
switch (format) {
case GST_VIDEO_FORMAT_A422_10LE:
cs = GST_D3D_PLUGIN_CS_YADIF_1_10;
break;
case GST_VIDEO_FORMAT_A422_12LE:
cs = GST_D3D_PLUGIN_CS_YADIF_1_12;
default:
break;
}
if (!gst_d3d_plugin_shader_get_cs_blob (cs, GST_D3D_SM_5_0, &bytecode)) {
GST_ERROR_OBJECT (self, "Couldn't get cs blob");
return FALSE;
}
pso_desc.CS.pShaderBytecode = bytecode.byte_code;
pso_desc.CS.BytecodeLength = bytecode.byte_code_len;
auto context = std::make_shared < YadifContext > ();
hr = device->CreateComputePipelineState (&pso_desc,
IID_PPV_ARGS (&context->pso));
if (!gst_d3d12_result (hr, priv->device)) {
GST_ERROR_OBJECT (self, "Couldn't create pso");
return FALSE;
}
guint width = GST_ROUND_UP_2 (info->width);
guint height = GST_ROUND_UP_2 (info->height);
context->cb_data.width = width;
context->cb_data.height = height;
context->cb_data.primary_line = 0;
context->cb_data.is_second = 0;
context->dispatch_x = (guint) ceil (width / 8.0);
context->dispatch_y = (guint) ceil (height / 8.0);
priv->contexts.push_back (context);
for (guint i = 0; i < 2; i++) {
context = std::make_shared < YadifContext > ();
context->cb_data.width = width / 2;
context->cb_data.height = height;
context->cb_data.primary_line = 0;
context->cb_data.is_second = 0;
context->dispatch_x = (guint) ceil (width / 16.0);
context->dispatch_y = (guint) ceil (height / 8.0);
priv->contexts.push_back (context);
}
context = std::make_shared < YadifContext > ();
context->cb_data.width = width;
context->cb_data.height = height;
context->cb_data.primary_line = 0;
context->cb_data.is_second = 0;
context->dispatch_x = (guint) ceil (width / 8.0);
context->dispatch_y = (guint) ceil (height / 8.0);
priv->contexts.push_back (context);
break;
}
case GST_VIDEO_FORMAT_GBRA:
case GST_VIDEO_FORMAT_GBRA_10LE:
case GST_VIDEO_FORMAT_GBRA_12LE:
case GST_VIDEO_FORMAT_A444:
case GST_VIDEO_FORMAT_A444_10LE:
case GST_VIDEO_FORMAT_A444_12LE:
case GST_VIDEO_FORMAT_A444_16LE:
{
D3D12_COMPUTE_PIPELINE_STATE_DESC pso_desc = { };
pso_desc.pRootSignature = priv->rs.Get ();
GstD3DShaderByteCode bytecode = { };
GstD3DPluginCS cs = GST_D3D_PLUGIN_CS_YADIF_1;
switch (format) {
case GST_VIDEO_FORMAT_GBRA_10LE:
case GST_VIDEO_FORMAT_A444_10LE:
cs = GST_D3D_PLUGIN_CS_YADIF_1_10;
break;
case GST_VIDEO_FORMAT_GBRA_12LE:
case GST_VIDEO_FORMAT_A444_12LE:
cs = GST_D3D_PLUGIN_CS_YADIF_1_12;
break;
default:
break;
}
if (!gst_d3d_plugin_shader_get_cs_blob (cs, GST_D3D_SM_5_0, &bytecode)) {
GST_ERROR_OBJECT (self, "Couldn't get cs blob");
return FALSE;
}
pso_desc.CS.pShaderBytecode = bytecode.byte_code;
pso_desc.CS.BytecodeLength = bytecode.byte_code_len;
auto context = std::make_shared < YadifContext > ();
hr = device->CreateComputePipelineState (&pso_desc,
IID_PPV_ARGS (&context->pso));
if (!gst_d3d12_result (hr, priv->device)) {
GST_ERROR_OBJECT (self, "Couldn't create pso");
return FALSE;
}
guint width = GST_ROUND_UP_2 (info->width);
guint height = GST_ROUND_UP_2 (info->height);
context->cb_data.width = width;
context->cb_data.height = height;
context->cb_data.primary_line = 0;
context->cb_data.is_second = 0;
context->dispatch_x = (guint) ceil (width / 8.0);
context->dispatch_y = (guint) ceil (height / 8.0);
priv->contexts.push_back (context);
for (guint i = 0; i < 3; i++) {
context = std::make_shared < YadifContext > ();
context->cb_data.width = width;
context->cb_data.height = height;
context->cb_data.primary_line = 0;
context->cb_data.is_second = 0;
context->dispatch_x = (guint) ceil (width / 8.0);
context->dispatch_y = (guint) ceil (height / 8.0);
priv->contexts.push_back (context);
}
break;
}
default:
GST_ERROR_OBJECT (self, "Not supported format %s",
gst_video_format_to_string (GST_VIDEO_INFO_FORMAT (info)));
return FALSE;
}
D3D12_DESCRIPTOR_HEAP_DESC heap_desc = { };
heap_desc.Type = D3D12_DESCRIPTOR_HEAP_TYPE_CBV_SRV_UAV;
/* 4 descriptors per Dispatch (3 SRV and 1 UAV)
* 2x for top and bottom fields */
heap_desc.NumDescriptors = 4 * 2 * GST_VIDEO_INFO_N_PLANES (info);
heap_desc.Flags = D3D12_DESCRIPTOR_HEAP_FLAG_SHADER_VISIBLE;
priv->desc_pool = gst_d3d12_desc_heap_pool_new (device, &heap_desc);
priv->desc_inc_size = device->GetDescriptorHandleIncrementSize
(D3D12_DESCRIPTOR_HEAP_TYPE_CBV_SRV_UAV);
priv->output_pool = gst_d3d12_buffer_pool_new (priv->device);
auto config = gst_buffer_pool_get_config (priv->output_pool);
gst_buffer_pool_config_add_option (config, GST_BUFFER_POOL_OPTION_VIDEO_META);
auto caps = gst_video_info_to_caps (info);
gst_buffer_pool_config_set_params (config, caps, info->size, 0, 0);
gst_caps_unref (caps);
GstD3D12Format d3d12_format;
gst_d3d12_device_get_format (priv->device, GST_VIDEO_INFO_FORMAT (info),
&d3d12_format);
D3D12_RESOURCE_FLAGS resource_flags =
D3D12_RESOURCE_FLAG_ALLOW_SIMULTANEOUS_ACCESS |
D3D12_RESOURCE_FLAG_ALLOW_UNORDERED_ACCESS;
if ((d3d12_format.support1 & D3D12_FORMAT_SUPPORT1_RENDER_TARGET) ==
D3D12_FORMAT_SUPPORT1_RENDER_TARGET) {
resource_flags |= D3D12_RESOURCE_FLAG_ALLOW_RENDER_TARGET;
}
auto params = gst_d3d12_allocation_params_new (priv->device, info,
GST_D3D12_ALLOCATION_FLAG_DEFAULT, resource_flags,
D3D12_HEAP_FLAG_SHARED);
gst_buffer_pool_config_set_d3d12_allocation_params (config, params);
gst_d3d12_allocation_params_free (params);
if (!gst_buffer_pool_set_config (priv->output_pool, config)) {
GST_ERROR_OBJECT (self, "Couldn't set pool config");
return FALSE;
}
if (!gst_buffer_pool_set_active (priv->output_pool, TRUE)) {
GST_ERROR_OBJECT (self, "Pool active failed");
return FALSE;
}
return TRUE;
}
GstD3D12Yadif *
gst_d3d12_yadif_new (GstD3D12Device * device, const GstVideoInfo * info,
gboolean use_compute)
{
g_return_val_if_fail (GST_IS_D3D12_DEVICE (device), nullptr);
g_return_val_if_fail (info, nullptr);
auto self = (GstD3D12Yadif *) g_object_new (GST_TYPE_D3D12_YADIF, nullptr);
gst_object_ref_sink (self);
auto priv = self->priv;
priv->info = *info;
priv->origin_info = *info;
priv->device = (GstD3D12Device *) gst_object_ref (device);
priv->queue_type = use_compute ?
D3D12_COMMAND_LIST_TYPE_COMPUTE : D3D12_COMMAND_LIST_TYPE_DIRECT;
switch (info->interlace_mode) {
case GST_VIDEO_INTERLACE_MODE_PROGRESSIVE:
case GST_VIDEO_INTERLACE_MODE_INTERLEAVED:
case GST_VIDEO_INTERLACE_MODE_MIXED:
break;
default:
GST_ERROR_OBJECT (self, "Interlaced mode not supported");
gst_object_unref (self);
return nullptr;
}
if (!gst_d3d12_yadif_prepare_convert (self)) {
gst_object_unref (self);
return nullptr;
}
if (!gst_d3d12_yadif_prepare_context (self, &priv->info)) {
gst_object_unref (self);
return nullptr;
}
auto device_handle = gst_d3d12_device_get_device_handle (device);
priv->ca_pool = gst_d3d12_cmd_alloc_pool_new (device_handle,
priv->queue_type);
priv->cq = gst_d3d12_device_get_cmd_queue (priv->device, priv->queue_type);
gst_object_ref (priv->cq);
priv->fence = gst_d3d12_cmd_queue_get_fence_handle (priv->cq);
return self;
}
void
gst_d3d12_yadif_set_fields (GstD3D12Yadif * yadif, GstD3D12YadifFields fields)
{
g_return_if_fail (GST_IS_D3D12_YADIF (yadif));
auto priv = yadif->priv;
std::lock_guard < std::mutex > lk (priv->lock);
priv->fields = fields;
}
void
gst_d3d12_yadif_set_direction (GstD3D12Yadif * yadif, gboolean is_forward)
{
g_return_if_fail (GST_IS_D3D12_YADIF (yadif));
auto priv = yadif->priv;
std::lock_guard < std::mutex > lk (priv->lock);
priv->is_forward = is_forward;
}
struct GstD3D12YadifFrameCtx
{
GstD3D12Frame prev;
GstD3D12Frame cur;
GstD3D12Frame next;
GstD3D12Frame out_frames[2];
GstD3D12Frame conv_frames[2];
UINT is_second[2];
};
static void
gst_d3d12_yadif_unmap_frame_ctx (GstD3D12YadifFrameCtx * ctx)
{
gst_d3d12_frame_unmap (&ctx->prev);
gst_d3d12_frame_unmap (&ctx->cur);
gst_d3d12_frame_unmap (&ctx->next);
for (guint i = 0; i < 2; i++) {
gst_d3d12_frame_unmap (&ctx->out_frames[i]);
gst_d3d12_frame_unmap (&ctx->conv_frames[i]);
}
}
struct CopyMetaData
{
GstBuffer *outbuf;
gboolean copy_cc;
};
static gboolean
foreach_metadata (GstBuffer * inbuf, GstMeta ** meta, gpointer user_data)
{
auto data = (CopyMetaData *) user_data;
auto info = (*meta)->info;
bool do_copy = false;
if (gst_meta_api_type_has_tag (info->api, _gst_meta_tag_memory)
|| gst_meta_api_type_has_tag (info->api, _gst_meta_tag_memory_reference)) {
/* never call the transform_meta with memory specific metadata */
do_copy = false;
} else if (info->api == GST_VIDEO_CAPTION_META_API_TYPE && !data->copy_cc) {
do_copy = false;
} else if (!gst_meta_api_type_get_tags (info->api)) {
do_copy = true;
}
if (do_copy && info->transform_func) {
GstMetaTransformCopy copy_data;
copy_data.region = FALSE;
copy_data.offset = 0;
copy_data.size = (gsize) - 1;
info->transform_func (data->outbuf, *meta, inbuf, _gst_meta_transform_copy,
&copy_data);
}
return TRUE;
}
static gboolean
gst_d3d12_yadif_map_frames (GstD3D12Yadif * self, guint tff,
GstD3D12YadifFrameCtx * ctx, GstD3D12FenceData * fence_data,
std::vector < ID3D12Fence * >&fences_to_wait,
std::vector < guint64 > &fence_values_to_wait)
{
auto priv = self->priv;
GstClockTime first_pts = GST_CLOCK_TIME_NONE;
GstClockTime second_pts = GST_CLOCK_TIME_NONE;
GstClockTime dur = GST_CLOCK_TIME_NONE;
GstBuffer *first_buf = nullptr;
GstBuffer *second_buf = nullptr;
GstBuffer *first_conv_buf = nullptr;
GstBuffer *second_conv_buf = nullptr;
GstBuffer *first_target = nullptr;
GstBuffer *second_target = nullptr;
GstD3D12FrameMapFlags out_map_flags = GST_D3D12_FRAME_MAP_FLAG_UAV;
if (priv->post_context)
out_map_flags |= GST_D3D12_FRAME_MAP_FLAG_SRV;
gst_vec_deque_clear (priv->current_queue);
memset (ctx, 0, sizeof (GstD3D12YadifFrameCtx));
if (!gst_d3d12_frame_map (&ctx->prev, &priv->info, priv->prev_buf,
GST_MAP_READ, GST_D3D12_FRAME_MAP_FLAG_SRV)) {
GST_ERROR_OBJECT (self, "Couldn't map prev frame");
goto error;
}
if (!gst_d3d12_frame_map (&ctx->cur, &priv->info, priv->cur_buf,
GST_MAP_READ, GST_D3D12_FRAME_MAP_FLAG_SRV)) {
GST_ERROR_OBJECT (self, "Couldn't map cur frame");
goto error;
}
if (!gst_d3d12_frame_map (&ctx->next, &priv->info, priv->next_buf,
GST_MAP_READ, GST_D3D12_FRAME_MAP_FLAG_SRV)) {
GST_ERROR_OBJECT (self, "Couldn't map next frame");
goto error;
}
gst_buffer_pool_acquire_buffer (priv->output_pool, &first_buf, nullptr);
if (!first_buf) {
GST_ERROR_OBJECT (self, "Couldn't acquire first field buffer");
goto error;
}
if (priv->post_context) {
gst_buffer_pool_acquire_buffer (priv->convert_pool,
&first_conv_buf, nullptr);
if (!first_conv_buf) {
GST_ERROR_OBJECT (self, "Couldn't acquire first field output buffer");
gst_clear_buffer (&first_buf);
goto error;
}
gst_d3d12_fence_data_push (fence_data,
FENCE_NOTIFY_MINI_OBJECT (first_buf));
gst_vec_deque_push_tail (priv->current_queue, first_conv_buf);
first_target = first_conv_buf;
} else {
gst_vec_deque_push_tail (priv->current_queue, first_buf);
first_target = first_buf;
}
/* Copy buffer flags except for interlace related ones */
gst_buffer_copy_into (first_target, priv->cur_buf, GST_BUFFER_COPY_FLAGS, 0,
-1);
GST_BUFFER_FLAG_UNSET (first_target, GST_VIDEO_BUFFER_FLAG_INTERLACED);
GST_BUFFER_FLAG_UNSET (first_target, GST_VIDEO_BUFFER_FLAG_TFF);
if (priv->fields == GST_D3D12_YADIF_FIELDS_ALL) {
gst_buffer_pool_acquire_buffer (priv->output_pool, &second_buf, nullptr);
if (!second_buf) {
GST_ERROR_OBJECT (self, "Couldn't acquire second field buffer");
goto error;
}
if (priv->post_context) {
gst_buffer_pool_acquire_buffer (priv->convert_pool,
&second_conv_buf, nullptr);
if (!second_conv_buf) {
GST_ERROR_OBJECT (self, "Couldn't acquire second field output buffer");
gst_clear_buffer (&second_buf);
goto error;
}
gst_d3d12_fence_data_push (fence_data,
FENCE_NOTIFY_MINI_OBJECT (second_buf));
gst_vec_deque_push_tail (priv->current_queue, second_conv_buf);
second_target = second_conv_buf;
} else {
gst_vec_deque_push_tail (priv->current_queue, second_buf);
second_target = second_buf;
}
gst_buffer_copy_into (second_target, priv->cur_buf, GST_BUFFER_COPY_FLAGS,
0, -1);
GST_BUFFER_FLAG_UNSET (second_target, GST_VIDEO_BUFFER_FLAG_INTERLACED);
GST_BUFFER_FLAG_UNSET (second_target, GST_VIDEO_BUFFER_FLAG_TFF);
if (GST_BUFFER_PTS_IS_VALID (priv->cur_buf)) {
first_pts = GST_BUFFER_PTS (priv->cur_buf);
if (GST_BUFFER_DURATION_IS_VALID (priv->cur_buf)) {
dur = GST_BUFFER_DURATION (priv->cur_buf) / 2;
} else if (GST_BUFFER_PTS_IS_VALID (priv->next_buf)) {
auto next_pts = GST_BUFFER_PTS (priv->next_buf);
if (priv->is_forward && first_pts <= next_pts)
dur = (next_pts - first_pts) / 2;
else if (!priv->is_forward && first_pts >= next_pts)
dur = (first_pts - next_pts) / 2;
}
if (GST_CLOCK_TIME_IS_VALID (dur))
second_pts = first_pts + dur;
}
if (priv->is_forward) {
GST_BUFFER_PTS (first_target) = first_pts;
GST_BUFFER_PTS (second_target) = second_pts;
} else {
GST_BUFFER_PTS (first_target) = second_pts;
GST_BUFFER_PTS (second_target) = first_pts;
}
GST_BUFFER_DURATION (first_target) = dur;
GST_BUFFER_DURATION (second_target) = dur;
} else {
GST_BUFFER_PTS (first_target) = GST_BUFFER_PTS (priv->cur_buf);
GST_BUFFER_DURATION (first_target) = GST_BUFFER_DURATION (priv->cur_buf);
}
CopyMetaData copy_meta;
copy_meta.copy_cc = TRUE;
copy_meta.outbuf = first_target;
gst_buffer_foreach_meta (priv->cur_buf, foreach_metadata, &copy_meta);
if (second_target) {
copy_meta.copy_cc = FALSE;
copy_meta.outbuf = second_target;
gst_buffer_foreach_meta (priv->cur_buf, foreach_metadata, &copy_meta);
}
switch (priv->fields) {
case GST_D3D12_YADIF_FIELDS_TOP:
ctx->is_second[0] = tff ? 0 : 1;
break;
case GST_D3D12_YADIF_FIELDS_BOTTOM:
ctx->is_second[0] = tff ? 1 : 0;
break;
case GST_D3D12_YADIF_FIELDS_ALL:
if (priv->is_forward) {
ctx->is_second[0] = 0;
ctx->is_second[1] = 1;
} else {
ctx->is_second[0] = 1;
ctx->is_second[1] = 0;
}
break;
default:
g_assert_not_reached ();
break;
}
if (!gst_d3d12_frame_map (&ctx->out_frames[0], &priv->info, first_buf,
GST_MAP_D3D12, out_map_flags)) {
GST_ERROR_OBJECT (self, "Couldn't map first field output");
goto error;
}
if (first_conv_buf && !gst_d3d12_frame_map (&ctx->conv_frames[0],
&priv->origin_info, first_conv_buf,
GST_MAP_D3D12, GST_D3D12_FRAME_MAP_FLAG_UAV)) {
GST_ERROR_OBJECT (self, "Couldn't map first field convert output");
goto error;
}
if (second_buf &&
!gst_d3d12_frame_map (&ctx->out_frames[1], &priv->info, second_buf,
GST_MAP_D3D12, out_map_flags)) {
GST_ERROR_OBJECT (self, "Couldn't map second field output");
goto error;
}
if (second_conv_buf && !gst_d3d12_frame_map (&ctx->conv_frames[1],
&priv->origin_info, second_conv_buf,
GST_MAP_D3D12, GST_D3D12_FRAME_MAP_FLAG_UAV)) {
GST_ERROR_OBJECT (self, "Couldn't map second field convert output");
goto error;
}
gst_d3d12_fence_data_push (fence_data,
FENCE_NOTIFY_MINI_OBJECT (gst_buffer_ref (priv->prev_buf)));
gst_d3d12_fence_data_push (fence_data,
FENCE_NOTIFY_MINI_OBJECT (gst_buffer_ref (priv->cur_buf)));
gst_d3d12_fence_data_push (fence_data,
FENCE_NOTIFY_MINI_OBJECT (gst_buffer_ref (priv->next_buf)));
for (guint i = 0; i < GST_VIDEO_INFO_N_PLANES (&priv->info); i++) {
if (ctx->prev.fence[i].fence &&
ctx->prev.fence[i].fence != priv->fence.Get ()) {
fences_to_wait.push_back (ctx->prev.fence[i].fence);
fence_values_to_wait.push_back (ctx->prev.fence[i].fence_value);
}
if (ctx->cur.fence[i].fence &&
ctx->cur.fence[i].fence != priv->fence.Get ()) {
fences_to_wait.push_back (ctx->cur.fence[i].fence);
fence_values_to_wait.push_back (ctx->cur.fence[i].fence_value);
}
if (ctx->next.fence[i].fence &&
ctx->next.fence[i].fence != priv->fence.Get ()) {
fences_to_wait.push_back (ctx->next.fence[i].fence);
fence_values_to_wait.push_back (ctx->next.fence[i].fence_value);
}
}
return TRUE;
error:
gst_d3d12_yadif_unmap_frame_ctx (ctx);
gst_vec_deque_clear (priv->current_queue);
return FALSE;
}
static GstFlowReturn
gst_d3d12_yadif_process_frame (GstD3D12Yadif * self)
{
auto priv = self->priv;
UINT tff = 0;
g_return_val_if_fail (priv->prev_buf, GST_FLOW_ERROR);
g_return_val_if_fail (priv->cur_buf, GST_FLOW_ERROR);
g_return_val_if_fail (priv->next_buf, GST_FLOW_ERROR);
switch (GST_VIDEO_INFO_INTERLACE_MODE (&priv->info)) {
case GST_VIDEO_INTERLACE_MODE_PROGRESSIVE:
gst_vec_deque_push_tail (priv->output_queue,
gst_buffer_ref (priv->cur_buf));
return GST_FLOW_OK;
case GST_VIDEO_INTERLACE_MODE_MIXED:
if (!GST_BUFFER_FLAG_IS_SET (priv->cur_buf,
GST_VIDEO_BUFFER_FLAG_INTERLACED)) {
gst_vec_deque_push_tail (priv->output_queue,
gst_buffer_ref (priv->cur_buf));
return GST_FLOW_OK;
}
if (GST_BUFFER_FLAG_IS_SET (priv->cur_buf, GST_VIDEO_BUFFER_FLAG_TFF))
tff = 1;
break;
case GST_VIDEO_INTERLACE_MODE_INTERLEAVED:
if (GST_VIDEO_INFO_FIELD_ORDER (&priv->info) ==
GST_VIDEO_FIELD_ORDER_TOP_FIELD_FIRST) {
tff = 1;
} else if (GST_VIDEO_INFO_FIELD_ORDER (&priv->info) ==
GST_VIDEO_FIELD_ORDER_UNKNOWN &&
GST_BUFFER_FLAG_IS_SET (priv->cur_buf, GST_VIDEO_BUFFER_FLAG_TFF)) {
tff = 1;
}
break;
default:
GST_ERROR_OBJECT (self, "Not supported interlace mode");
return GST_FLOW_ERROR;
}
auto device = gst_d3d12_device_get_device_handle (priv->device);
GstD3D12FenceData *fence_data;
gst_d3d12_fence_data_pool_acquire (priv->fence_pool, &fence_data);
GstD3D12YadifFrameCtx frame_ctx;
std::vector < ID3D12Fence * >fences_to_wait;
std::vector < guint64 > fence_values_to_wait;
if (!gst_d3d12_yadif_map_frames (self, tff, &frame_ctx, fence_data,
fences_to_wait, fence_values_to_wait)) {
GST_ERROR_OBJECT (self, "Couldn't map frame context");
gst_d3d12_fence_data_unref (fence_data);
return GST_FLOW_ERROR;
}
GstD3D12DescHeap *desc_heap;
if (!gst_d3d12_desc_heap_pool_acquire (priv->desc_pool, &desc_heap)) {
GST_ERROR_OBJECT (self, "Couldn't acquire descriptor heap");
gst_d3d12_yadif_unmap_frame_ctx (&frame_ctx);
gst_d3d12_fence_data_unref (fence_data);
return GST_FLOW_ERROR;
}
gst_d3d12_fence_data_push (fence_data, FENCE_NOTIFY_MINI_OBJECT (desc_heap));
GstD3D12DescHeap *conv_desc_heap = nullptr;
ID3D12DescriptorHeap *conv_desc_handle = nullptr;
if (priv->post_context) {
if (!gst_d3d12_desc_heap_pool_acquire (priv->desc_pool, &conv_desc_heap)) {
GST_ERROR_OBJECT (self, "Couldn't acquire descriptor heap");
gst_d3d12_yadif_unmap_frame_ctx (&frame_ctx);
gst_d3d12_fence_data_unref (fence_data);
return GST_FLOW_ERROR;
}
gst_d3d12_fence_data_push (fence_data,
FENCE_NOTIFY_MINI_OBJECT (conv_desc_heap));
}
auto desc_handle = gst_d3d12_desc_heap_get_handle (desc_heap);
auto cpu_handle = CD3DX12_CPU_DESCRIPTOR_HANDLE
(GetCPUDescriptorHandleForHeapStart (desc_handle));
guint num_fields = priv->fields == GST_D3D12_YADIF_FIELDS_ALL ? 2 : 1;
for (guint field = 0; field < num_fields; field++) {
for (guint i = 0; i < GST_VIDEO_INFO_N_PLANES (&priv->info); i++) {
device->CopyDescriptorsSimple (1, cpu_handle,
frame_ctx.prev.srv_desc_handle[i],
D3D12_DESCRIPTOR_HEAP_TYPE_CBV_SRV_UAV);
cpu_handle.Offset (priv->desc_inc_size);
device->CopyDescriptorsSimple (1, cpu_handle,
frame_ctx.cur.srv_desc_handle[i],
D3D12_DESCRIPTOR_HEAP_TYPE_CBV_SRV_UAV);
cpu_handle.Offset (priv->desc_inc_size);
device->CopyDescriptorsSimple (1, cpu_handle,
frame_ctx.next.srv_desc_handle[i],
D3D12_DESCRIPTOR_HEAP_TYPE_CBV_SRV_UAV);
cpu_handle.Offset (priv->desc_inc_size);
device->CopyDescriptorsSimple (1, cpu_handle,
frame_ctx.out_frames[field].uav_desc_handle[i],
D3D12_DESCRIPTOR_HEAP_TYPE_CBV_SRV_UAV);
cpu_handle.Offset (priv->desc_inc_size);
}
}
if (conv_desc_heap) {
conv_desc_handle = gst_d3d12_desc_heap_get_handle (conv_desc_heap);
auto conv_cpu_handle = CD3DX12_CPU_DESCRIPTOR_HANDLE
(GetCPUDescriptorHandleForHeapStart (conv_desc_handle));
for (guint field = 0; field < num_fields; field++) {
device->CopyDescriptorsSimple (1, conv_cpu_handle,
frame_ctx.out_frames[field].srv_desc_handle[0],
D3D12_DESCRIPTOR_HEAP_TYPE_CBV_SRV_UAV);
conv_cpu_handle.Offset (priv->desc_inc_size);
device->CopyDescriptorsSimple (1, conv_cpu_handle,
frame_ctx.conv_frames[field].uav_desc_handle[0],
D3D12_DESCRIPTOR_HEAP_TYPE_CBV_SRV_UAV);
conv_cpu_handle.Offset (priv->desc_inc_size);
}
}
GstD3D12CmdAlloc *gst_ca;
if (!gst_d3d12_cmd_alloc_pool_acquire (priv->ca_pool, &gst_ca)) {
GST_ERROR_OBJECT (self, "Couldn't acquire command allocator");
gst_d3d12_yadif_unmap_frame_ctx (&frame_ctx);
gst_d3d12_fence_data_unref (fence_data);
return GST_FLOW_ERROR;
}
auto ca = gst_d3d12_cmd_alloc_get_handle (gst_ca);
gst_d3d12_fence_data_push (fence_data, FENCE_NOTIFY_MINI_OBJECT (gst_ca));
HRESULT hr = ca->Reset ();
if (!gst_d3d12_result (hr, priv->device)) {
GST_ERROR_OBJECT (self, "Couldn't reset command allocator");
gst_d3d12_yadif_unmap_frame_ctx (&frame_ctx);
gst_d3d12_fence_data_unref (fence_data);
return GST_FLOW_ERROR;
}
if (!priv->cl) {
hr = device->CreateCommandList (0, priv->queue_type,
ca, nullptr, IID_PPV_ARGS (&priv->cl));
} else {
hr = priv->cl->Reset (ca, nullptr);
}
if (!gst_d3d12_result (hr, priv->device)) {
GST_ERROR_OBJECT (self, "Couldn't reset command list");
gst_d3d12_yadif_unmap_frame_ctx (&frame_ctx);
gst_d3d12_fence_data_unref (fence_data);
return GST_FLOW_ERROR;
}
auto gpu_handle = CD3DX12_GPU_DESCRIPTOR_HANDLE
(GetGPUDescriptorHandleForHeapStart (desc_handle));
priv->cl->SetComputeRootSignature (priv->rs.Get ());
ID3D12DescriptorHeap *heaps[] = { desc_handle };
priv->cl->SetDescriptorHeaps (1, heaps);
for (guint field = 0; field < num_fields; field++) {
for (size_t i = 0; i < priv->contexts.size (); i++) {
auto ctx = priv->contexts[i];
ctx->cb_data.primary_line = tff ? 0 : 1;
ctx->cb_data.is_second = frame_ctx.is_second[field];
if (ctx->pso)
priv->cl->SetPipelineState (ctx->pso.Get ());
priv->cl->SetComputeRootDescriptorTable (0, gpu_handle);
gpu_handle.Offset (priv->desc_inc_size * 4);
priv->cl->SetComputeRoot32BitConstants (1, 4, &ctx->cb_data, 0);
priv->cl->Dispatch (ctx->dispatch_x, ctx->dispatch_y, 1);
if (priv->post_context) {
auto barrier =
CD3DX12_RESOURCE_BARRIER::Transition
(frame_ctx.out_frames[field].data[0],
D3D12_RESOURCE_STATE_UNORDERED_ACCESS,
D3D12_RESOURCE_STATE_NON_PIXEL_SHADER_RESOURCE,
D3D12_RESOURCE_BARRIER_ALL_SUBRESOURCES,
D3D12_RESOURCE_BARRIER_FLAG_BEGIN_ONLY);
priv->cl->ResourceBarrier (1, &barrier);
}
}
}
if (priv->post_context) {
auto conv_gpu_handle = CD3DX12_GPU_DESCRIPTOR_HANDLE
(GetGPUDescriptorHandleForHeapStart (conv_desc_handle));
auto ctx = priv->post_context;
priv->cl->SetComputeRootSignature (priv->convert_rs.Get ());
ID3D12DescriptorHeap *conv_heaps[] = { conv_desc_handle };
priv->cl->SetDescriptorHeaps (1, conv_heaps);
priv->cl->SetPipelineState (ctx->pso.Get ());
for (guint field = 0; field < num_fields; field++) {
auto barrier = CD3DX12_RESOURCE_BARRIER::Transition
(frame_ctx.out_frames[field].data[0],
D3D12_RESOURCE_STATE_UNORDERED_ACCESS,
D3D12_RESOURCE_STATE_NON_PIXEL_SHADER_RESOURCE,
D3D12_RESOURCE_BARRIER_ALL_SUBRESOURCES,
D3D12_RESOURCE_BARRIER_FLAG_END_ONLY);
priv->cl->ResourceBarrier (1, &barrier);
priv->cl->SetComputeRootDescriptorTable (0, conv_gpu_handle);
conv_gpu_handle.Offset (priv->desc_inc_size * 2);
priv->cl->Dispatch (ctx->dispatch_x, ctx->dispatch_y, 1);
}
}
hr = priv->cl->Close ();
if (!gst_d3d12_result (hr, priv->device)) {
GST_ERROR_OBJECT (self, "Couldn't close command list");
gst_d3d12_yadif_unmap_frame_ctx (&frame_ctx);
gst_d3d12_fence_data_unref (fence_data);
gst_vec_deque_clear (priv->current_queue);
return GST_FLOW_ERROR;
}
ID3D12CommandList *cmd_list[] = { priv->cl.Get () };
if (fences_to_wait.empty ()) {
hr = gst_d3d12_cmd_queue_execute_command_lists (priv->cq,
1, cmd_list, &priv->fence_val);
} else {
hr = gst_d3d12_cmd_queue_execute_command_lists_full (priv->cq,
fences_to_wait.size (), fences_to_wait.data (),
fence_values_to_wait.data (), 1, cmd_list, &priv->fence_val);
}
gst_d3d12_yadif_unmap_frame_ctx (&frame_ctx);
if (!gst_d3d12_result (hr, priv->device)) {
GST_ERROR_OBJECT (self, "Couldn't execute command list");
gst_d3d12_fence_data_unref (fence_data);
gst_vec_deque_clear (priv->current_queue);
return GST_FLOW_ERROR;
}
gst_d3d12_cmd_queue_set_notify (priv->cq, priv->fence_val,
FENCE_NOTIFY_MINI_OBJECT (fence_data));
while (!gst_vec_deque_is_empty (priv->current_queue)) {
auto buf = (GstBuffer *) gst_vec_deque_pop_head (priv->current_queue);
gst_d3d12_buffer_set_fence (buf, priv->fence.Get (),
priv->fence_val, FALSE);
gst_vec_deque_push_tail (priv->output_queue, buf);
}
return GST_FLOW_OK;
}
static GstFlowReturn
gst_d3d12_yadif_push_unlocked (GstD3D12Yadif * self, GstBuffer * buffer)
{
auto priv = self->priv;
gst_clear_buffer (&priv->prev_buf);
priv->prev_buf = priv->cur_buf;
priv->cur_buf = priv->next_buf;
priv->next_buf = buffer;
if (!priv->cur_buf)
priv->cur_buf = gst_buffer_ref (priv->next_buf);
if (!priv->prev_buf)
return GST_D3D12_YADIF_FLOW_NEED_DATA;
return gst_d3d12_yadif_process_frame (self);
}
static GstBuffer *
gst_d3d12_yadif_preproc (GstD3D12Yadif * self, GstBuffer * buffer)
{
auto priv = self->priv;
if (!priv->pre_context)
return buffer;
GstD3D12FenceData *fence_data;
gst_d3d12_fence_data_pool_acquire (priv->fence_pool, &fence_data);
gst_d3d12_fence_data_push (fence_data, FENCE_NOTIFY_MINI_OBJECT (buffer));
GstD3D12CmdAlloc *gst_ca;
if (!gst_d3d12_cmd_alloc_pool_acquire (priv->ca_pool, &gst_ca)) {
GST_ERROR_OBJECT (self, "Couldn't acquire command allocator");
gst_d3d12_fence_data_unref (fence_data);
return nullptr;
}
auto ca = gst_d3d12_cmd_alloc_get_handle (gst_ca);
gst_d3d12_fence_data_push (fence_data, FENCE_NOTIFY_MINI_OBJECT (gst_ca));
auto hr = ca->Reset ();
if (!gst_d3d12_result (hr, priv->device)) {
GST_ERROR_OBJECT (self, "Couldn't reset command allocator");
gst_d3d12_fence_data_unref (fence_data);
return nullptr;
}
auto device = gst_d3d12_device_get_device_handle (priv->device);
if (!priv->cl) {
hr = device->CreateCommandList (0, priv->queue_type,
ca, nullptr, IID_PPV_ARGS (&priv->cl));
} else {
hr = priv->cl->Reset (ca, nullptr);
}
if (!gst_d3d12_result (hr, priv->device)) {
GST_ERROR_OBJECT (self, "Couldn't reset command list");
gst_d3d12_fence_data_unref (fence_data);
return nullptr;
}
GstD3D12DescHeap *desc_heap;
if (!gst_d3d12_desc_heap_pool_acquire (priv->desc_pool, &desc_heap)) {
GST_ERROR_OBJECT (self, "Couldn't acquire descriptor heap");
gst_d3d12_fence_data_unref (fence_data);
return nullptr;
}
gst_d3d12_fence_data_push (fence_data, FENCE_NOTIFY_MINI_OBJECT (desc_heap));
GstBuffer *outbuf = nullptr;
gst_buffer_pool_acquire_buffer (priv->output_pool, &outbuf, nullptr);
if (!outbuf) {
GST_ERROR_OBJECT (self, "Couldn't acquire output buffer");
gst_d3d12_fence_data_unref (fence_data);
return nullptr;
}
gst_buffer_copy_into (outbuf, buffer, GST_BUFFER_COPY_METADATA, 0, -1);
GstD3D12Frame in_frame, out_frame;
if (!gst_d3d12_frame_map (&in_frame, &priv->origin_info, buffer,
GST_MAP_READ, GST_D3D12_FRAME_MAP_FLAG_SRV)) {
GST_ERROR_OBJECT (self, "Couldn't map frame");
gst_d3d12_fence_data_unref (fence_data);
return nullptr;
}
if (!gst_d3d12_frame_map (&out_frame, &priv->info, outbuf,
GST_MAP_D3D12, GST_D3D12_FRAME_MAP_FLAG_UAV)) {
GST_ERROR_OBJECT (self, "Couldn't map frame");
gst_d3d12_frame_unmap (&in_frame);
gst_d3d12_fence_data_unref (fence_data);
return nullptr;
}
auto desc_handle = gst_d3d12_desc_heap_get_handle (desc_heap);
auto cpu_handle = CD3DX12_CPU_DESCRIPTOR_HANDLE
(GetCPUDescriptorHandleForHeapStart (desc_handle));
device->CopyDescriptorsSimple (1, cpu_handle, in_frame.srv_desc_handle[0],
D3D12_DESCRIPTOR_HEAP_TYPE_CBV_SRV_UAV);
cpu_handle.Offset (priv->desc_inc_size);
device->CopyDescriptorsSimple (1, cpu_handle, out_frame.uav_desc_handle[0],
D3D12_DESCRIPTOR_HEAP_TYPE_CBV_SRV_UAV);
auto gpu_handle = CD3DX12_GPU_DESCRIPTOR_HANDLE
(GetGPUDescriptorHandleForHeapStart (desc_handle));
priv->cl->SetComputeRootSignature (priv->rs.Get ());
ID3D12DescriptorHeap *heaps[] = { desc_handle };
priv->cl->SetDescriptorHeaps (1, heaps);
auto ctx = priv->pre_context;
priv->cl->SetPipelineState (ctx->pso.Get ());
priv->cl->SetComputeRootDescriptorTable (0, gpu_handle);
priv->cl->Dispatch (ctx->dispatch_x, ctx->dispatch_y, 1);
hr = priv->cl->Close ();
if (!gst_d3d12_result (hr, priv->device)) {
GST_ERROR_OBJECT (self, "Couldn't close command list");
gst_d3d12_frame_unmap (&in_frame);
gst_d3d12_frame_unmap (&out_frame);
gst_d3d12_fence_data_unref (fence_data);
gst_buffer_unref (outbuf);
return nullptr;
}
ID3D12CommandList *cmd_list[] = { priv->cl.Get () };
if (in_frame.fence->fence) {
hr = gst_d3d12_cmd_queue_execute_command_lists_full (priv->cq,
1, &in_frame.fence->fence, &in_frame.fence->fence_value,
1, cmd_list, &priv->fence_val);
} else {
hr = gst_d3d12_cmd_queue_execute_command_lists (priv->cq,
1, cmd_list, &priv->fence_val);
}
gst_d3d12_frame_unmap (&in_frame);
gst_d3d12_frame_unmap (&out_frame);
if (!gst_d3d12_result (hr, priv->device)) {
GST_ERROR_OBJECT (self, "Couldn't execute command list");
gst_d3d12_fence_data_unref (fence_data);
gst_buffer_unref (outbuf);
return nullptr;
}
gst_d3d12_cmd_queue_set_notify (priv->cq, priv->fence_val,
FENCE_NOTIFY_MINI_OBJECT (fence_data));
gst_d3d12_buffer_set_fence (outbuf, priv->fence.Get (),
priv->fence_val, FALSE);
return outbuf;
}
GstFlowReturn
gst_d3d12_yadif_push (GstD3D12Yadif * yadif, GstBuffer * buffer)
{
g_return_val_if_fail (GST_IS_D3D12_YADIF (yadif), GST_FLOW_ERROR);
g_return_val_if_fail (GST_IS_BUFFER (buffer), GST_FLOW_ERROR);
auto priv = yadif->priv;
std::lock_guard < std::mutex > lk (priv->lock);
buffer = gst_d3d12_yadif_preproc (yadif, buffer);
if (!buffer)
return GST_FLOW_ERROR;
return gst_d3d12_yadif_push_unlocked (yadif, buffer);
}
GstFlowReturn
gst_d3d12_yadif_pop (GstD3D12Yadif * yadif, GstBuffer ** buffer)
{
g_return_val_if_fail (GST_IS_D3D12_YADIF (yadif), GST_FLOW_ERROR);
g_return_val_if_fail (buffer, GST_FLOW_ERROR);
auto priv = yadif->priv;
std::lock_guard < std::mutex > lk (priv->lock);
*buffer = nullptr;
if (gst_vec_deque_is_empty (priv->output_queue))
return GST_D3D12_YADIF_FLOW_NEED_DATA;
*buffer = (GstBuffer *) gst_vec_deque_pop_head (priv->output_queue);
return GST_FLOW_OK;
}
GstFlowReturn
gst_d3d12_yadif_drain (GstD3D12Yadif * yadif)
{
g_return_val_if_fail (GST_IS_D3D12_YADIF (yadif), GST_FLOW_ERROR);
auto priv = yadif->priv;
std::lock_guard < std::mutex > lk (priv->lock);
if (!priv->next_buf) {
priv->Flush ();
return GST_D3D12_YADIF_FLOW_NEED_DATA;
}
auto next = gst_buffer_copy (priv->next_buf);
GstClockTime pts = GST_CLOCK_TIME_NONE;
GstClockTime dur = GST_CLOCK_TIME_NONE;
if (GST_BUFFER_PTS_IS_VALID (priv->next_buf)) {
pts = GST_BUFFER_PTS (priv->next_buf);
if (GST_BUFFER_DURATION_IS_VALID (priv->next_buf)) {
dur = GST_BUFFER_DURATION (priv->next_buf);
} else {
gint fps_n = 30;
gint fps_d = 1;
if (priv->info.fps_n > 0 && priv->info.fps_d > 0) {
fps_n = priv->info.fps_n;
fps_d = priv->info.fps_d;
}
dur = gst_util_uint64_scale (GST_SECOND, fps_d, fps_n);
}
if (!priv->is_forward) {
if (pts >= dur) {
pts -= dur;
} else {
dur -= pts;
pts = 0;
}
} else {
pts += dur;
}
}
GST_BUFFER_PTS (next) = pts;
GST_BUFFER_DURATION (next) = dur;
auto ret = gst_d3d12_yadif_push_unlocked (yadif, next);
priv->Flush ();
return ret;
}
void
gst_d3d12_yadif_flush (GstD3D12Yadif * yadif)
{
g_return_if_fail (GST_IS_D3D12_YADIF (yadif));
auto priv = yadif->priv;
std::lock_guard < std::mutex > lk (priv->lock);
priv->Flush ();
gst_vec_deque_clear (priv->output_queue);
}