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Original commit message from CVS: Changes to gstreamer-config to include gtk+ libs manual changes: queues, threads, programs gsteditor does not crash anymore. gstpipline new should return a GstElement * fixed ac3dec for new getbits fixes to gstreamer-launch more efficient startup for gstplay.
142 lines
3.7 KiB
Text
142 lines
3.7 KiB
Text
<chapter id="cha-threads">
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<title>Threads</title>
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<para>
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GStreamer has support for multithreading throught the use of
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the <classname>GstThread</classname> object. This object is in fact
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a special <classname>GstBin</classname> that will become a thread when started.
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</para>
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<para>
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To construct a new thread you will perform something like:
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</para>
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<programlisting>
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GstElement *my_thread;
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// create the thread object
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my_thread = gst_thread_new("my_thread");
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g_return_if_fail(audio_thread != NULL);
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// add some plugins
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gst_bin_add(GST_BIN(my_thread),GST_ELEMENT(funky_src));
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gst_bin_add(GST_BIN(my_thread),GST_ELEMENT(cool_effect));
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// connect the elements here...
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...
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// prepare the thread
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gst_element_set_state(GST_ELEMENT(my_thread),GST_STATE_READY);
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// start playing
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gst_element_set_state(GST_ELEMENT(my_thread),GST_STATE_PLAYING);
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</programlisting>
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<para>
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The above program will create a thread with two elements in it. As soon
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as it is set to the PLAYING state, the thread will start to iterate.
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</para>
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<note>
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<para>
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The thread must contain at least one element of type <classname>GstSrc</classname>
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or <classname>GstConnection</classname> in order to work.
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</para>
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</note>
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<para>
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A thread will be visualised as below
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</para>
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<figure float="1" id="sec-threads-img">
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<title>a thread</title>
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<graphic fileref="images/thread" format="png"></graphic>
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</figure>
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<para>
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As an example we show the helloworld program using a thread.
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</para>
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<programlisting>
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#include <gst/gst.h>
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/* eos will be called when the src element has an end os stream */
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void eos(GstSrc *src, gpointer data)
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{
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GstThread *thread = GST_THREAD(data);
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g_print("have eos, quitting\n");
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/* stop the bin */
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gst_element_set_state(GST_ELEMENT(thread), GST_STATE_NULL);
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gst_main_quit();
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}
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int main(int argc,char *argv[])
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{
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GstElement *disksrc, *audiosink;
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GstElement *pipeline;
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GstElement *thread;
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if (argc != 2) {
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g_print("usage: %s <filename>\n", argv[0]);
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exit(-1);
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}
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gst_init(&argc,&argv);
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/* create a new thread to hold the elements */
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thread = gst_thread_new("thread");
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g_assert(thread != NULL);
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/* create a new bin to hold the elements */
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pipeline = gst_pipeline_new("pipeline");
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g_assert(pipeline != NULL);
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/* create a disk reader */
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disksrc = gst_elementfactory_make("disksrc", "disk_source");
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g_assert(disksrc != NULL);
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gtk_object_set(GTK_OBJECT(disksrc),"location", argv[1],NULL);
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gtk_signal_connect(GTK_OBJECT(disksrc),"eos",
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GTK_SIGNAL_FUNC(eos), thread);
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/* and an audio sink */
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audiosink = gst_elementfactory_make("audiosink", "play_audio");
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g_assert(audiosink != NULL);
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/* add objects to the main pipeline */
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gst_bin_add(GST_BIN(pipeline), disksrc);
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gst_bin_add(GST_BIN(pipeline), audiosink);
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/* automatically setup the pipeline */
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if (!gst_pipeline_autoplug(GST_PIPELINE(pipeline))) {
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g_print("unable to handle stream\n");
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exit(-1);
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}
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/* remove the source element from the pipeline */
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gst_bin_remove(GST_BIN(pipeline), disksrc);
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/* insert the source element in the thread, remember a thread needs at
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least one source or connection element */
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gst_bin_add(GST_BIN(thread), disksrc);
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/* add the pipeline to the thread too */
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gst_bin_add(GST_BIN(thread), GST_ELEMENT(pipeline));
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/* make it ready */
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gst_element_set_state(GST_ELEMENT(thread), GST_STATE_READY);
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/* start playing */
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gst_element_set_state(GST_ELEMENT(thread), GST_STATE_PLAYING);
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/* do whatever you want here, the thread will be playing */
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...
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gst_main();
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gst_pipeline_destroy(thread);
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exit(0);
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}
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</programlisting>
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</chapter>
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