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234 lines
6.9 KiB
Objective-C
234 lines
6.9 KiB
Objective-C
/*
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* Copyright (C) 2010 Ole André Vadla Ravnås <oleavr@soundrop.com>
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Library General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Library General Public License for more details.
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*
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* You should have received a copy of the GNU Library General Public
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* License along with this library; if not, write to the
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* Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
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* Boston, MA 02110-1301, USA.
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*/
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#ifdef HAVE_CONFIG_H
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# include "config.h"
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#endif
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#if !HAVE_IOS
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#import <AppKit/AppKit.h>
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#include <gst/gl/cocoa/gstglcontext_cocoa.h>
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#include <gst/gl/gstglbufferpool.h>
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#include "iosurfacememory.h"
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#endif
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#include "iosglmemory.h"
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#include "videotexturecache.h"
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#include "coremediabuffer.h"
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#include "corevideobuffer.h"
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#include "vtutil.h"
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typedef struct _ContextThreadData
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{
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GstVideoTextureCache *cache;
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GstAppleCoreVideoPixelBuffer *gpixbuf;
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guint plane;
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gsize size;
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GstMemory *memory;
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} ContextThreadData;
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typedef struct _TextureWrapper
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{
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#if HAVE_IOS
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CVOpenGLESTextureCacheRef cache;
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CVOpenGLESTextureRef texture;
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#else
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CVOpenGLTextureCacheRef cache;
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CVOpenGLTextureRef texture;
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#endif
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} TextureWrapper;
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GstVideoTextureCache *
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gst_video_texture_cache_new (GstGLContext * ctx)
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{
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g_return_val_if_fail (ctx != NULL, NULL);
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GstVideoTextureCache *cache = g_new0 (GstVideoTextureCache, 1);
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cache->ctx = gst_object_ref (ctx);
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gst_video_info_init (&cache->input_info);
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#if HAVE_IOS
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CFMutableDictionaryRef cache_attrs =
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CFDictionaryCreateMutable (NULL, 0, &kCFTypeDictionaryKeyCallBacks,
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&kCFTypeDictionaryValueCallBacks);
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CVOpenGLESTextureCacheCreate (kCFAllocatorDefault, (CFDictionaryRef) cache_attrs,
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(__bridge CVEAGLContext) (gpointer)gst_gl_context_get_gl_context (ctx), NULL, &cache->cache);
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#else
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gst_ios_surface_memory_init ();
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#if 0
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cache->pool = GST_BUFFER_POOL (gst_gl_buffer_pool_new (ctx));
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#endif
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#endif
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return cache;
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}
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void
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gst_video_texture_cache_free (GstVideoTextureCache * cache)
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{
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g_return_if_fail (cache != NULL);
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#if HAVE_IOS
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CFRelease (cache->cache); /* iOS has no "CVOpenGLESTextureCacheRelease" */
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#else
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#if 0
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gst_buffer_pool_set_active (cache->pool, FALSE);
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gst_object_unref (cache->pool);
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#endif
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#endif
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gst_object_unref (cache->ctx);
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if (cache->in_caps)
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gst_caps_unref (cache->in_caps);
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if (cache->out_caps)
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gst_caps_unref (cache->out_caps);
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g_free (cache);
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}
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void
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gst_video_texture_cache_set_format (GstVideoTextureCache * cache,
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GstVideoFormat in_format, GstCaps * out_caps)
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{
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GstCaps *in_caps;
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GstCapsFeatures *features;
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g_return_if_fail (gst_caps_is_fixed (out_caps));
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out_caps = gst_caps_copy (out_caps);
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features = gst_caps_get_features (out_caps, 0);
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gst_video_info_from_caps (&cache->output_info, out_caps);
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in_caps = gst_caps_copy (out_caps);
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gst_caps_set_simple (in_caps, "format",
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G_TYPE_STRING, gst_video_format_to_string (in_format), NULL);
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features = gst_caps_get_features (in_caps, 0);
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gst_video_info_from_caps (&cache->input_info, in_caps);
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if (cache->in_caps)
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gst_caps_unref (cache->in_caps);
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if (cache->out_caps)
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gst_caps_unref (cache->out_caps);
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cache->in_caps = in_caps;
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cache->out_caps = out_caps;
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#if 0
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GstStructure *config = gst_buffer_pool_get_config (cache->pool);
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gst_buffer_pool_config_set_params (config, cache->in_caps,
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GST_VIDEO_INFO_SIZE (&cache->input_info), 0, 0);
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gst_buffer_pool_config_set_allocator (config,
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gst_allocator_find (GST_IO_SURFACE_MEMORY_ALLOCATOR_NAME), NULL);
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gst_buffer_pool_config_add_option (config,
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GST_BUFFER_POOL_OPTION_GL_TEXTURE_TARGET_RECTANGLE);
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gst_buffer_pool_set_config (cache->pool, config);
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gst_buffer_pool_set_active (cache->pool, TRUE);
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#endif
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}
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#if HAVE_IOS
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void gst_video_texture_cache_release_texture(TextureWrapper *data) {
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CFRelease(data->texture);
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CFRelease(data->cache);
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g_free(data);
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}
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static void
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_do_create_memory (GstGLContext * context, ContextThreadData * data)
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{
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CVOpenGLESTextureRef texture = NULL;
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GstVideoTextureCache *cache = data->cache;
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GstAppleCoreVideoPixelBuffer *gpixbuf = data->gpixbuf;
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CVPixelBufferRef pixel_buf = gpixbuf->buf;
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guint plane = data->plane;
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gssize size = data->size;
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GstGLTextureTarget gl_target;
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GstAppleCoreVideoMemory *memory;
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GstIOSGLMemory *gl_memory;
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GstGLFormat texformat;
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switch (GST_VIDEO_INFO_FORMAT (&cache->input_info)) {
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case GST_VIDEO_FORMAT_BGRA:
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if (CVOpenGLESTextureCacheCreateTextureFromImage (kCFAllocatorDefault,
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cache->cache, pixel_buf, NULL, GL_TEXTURE_2D, GL_RGBA,
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GST_VIDEO_INFO_WIDTH (&cache->input_info),
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GST_VIDEO_INFO_HEIGHT (&cache->input_info),
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GL_RGBA, GL_UNSIGNED_BYTE, 0, &texture) != kCVReturnSuccess)
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goto error;
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texformat = GST_GL_RGBA;
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plane = 0;
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goto success;
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case GST_VIDEO_FORMAT_NV12: {
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GstGLFormat texifmt, texfmt;
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if (plane == 0)
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texformat = GST_GL_LUMINANCE;
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else
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texformat = GST_GL_LUMINANCE_ALPHA;
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texfmt = gst_gl_sized_gl_format_from_gl_format_type (cache->ctx, texformat, GL_UNSIGNED_BYTE);
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if (CVOpenGLESTextureCacheCreateTextureFromImage (kCFAllocatorDefault,
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cache->cache, pixel_buf, NULL, GL_TEXTURE_2D, texformat,
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GST_VIDEO_INFO_COMP_WIDTH (&cache->input_info, plane),
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GST_VIDEO_INFO_COMP_HEIGHT (&cache->input_info, plane),
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texfmt, GL_UNSIGNED_BYTE, plane, &texture) != kCVReturnSuccess)
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goto error;
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goto success;
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}
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default:
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g_warn_if_reached ();
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goto error;
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}
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success: {
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TextureWrapper *texture_data = g_new(TextureWrapper, 1);
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CFRetain(cache->cache);
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texture_data->cache = cache->cache;
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texture_data->texture = texture;
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gl_target = gst_gl_texture_target_from_gl (CVOpenGLESTextureGetTarget (texture));
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memory = gst_apple_core_video_memory_new_wrapped (gpixbuf, plane, size);
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gl_memory = gst_ios_gl_memory_new_wrapped (context, memory,
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gl_target, texformat, CVOpenGLESTextureGetName (texture), &cache->input_info,
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plane, NULL, texture_data, (GDestroyNotify) gst_video_texture_cache_release_texture);
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data->memory = GST_MEMORY_CAST (gl_memory);
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return;
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}
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error:
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data->memory = NULL;
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}
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#endif
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GstMemory *
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gst_video_texture_cache_create_memory (GstVideoTextureCache * cache,
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GstAppleCoreVideoPixelBuffer *gpixbuf,
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guint plane,
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gsize size)
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{
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ContextThreadData data = {cache, gpixbuf, plane, size, NULL};
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#if HAVE_IOS
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gst_gl_context_thread_add (cache->ctx,
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(GstGLContextThreadFunc) _do_create_memory, &data);
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#endif
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return data.memory;
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}
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