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238edceda4
It builds its GL vtable from a proc address provided by the application.
130 lines
3.8 KiB
C
130 lines
3.8 KiB
C
/*
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* GStreamer
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* Copyright (C) 2015 Julien Isorce <j.isorce@samsung.com>
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Library General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Library General Public License for more details.
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*
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* You should have received a copy of the GNU Library General Public
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* License along with this library; if not, write to the
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* Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
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* Boston, MA 02110-1301, USA.
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*/
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#ifdef HAVE_CONFIG_H
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#include "config.h"
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#endif
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#include "gstglcontext_gpu_process.h"
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#include "gstglwindow_gpu_process.h"
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#define GST_GL_CONTEXT_GPU_PROCESS_GET_PRIVATE(o) \
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(G_TYPE_INSTANCE_GET_PRIVATE((o), GST_GL_TYPE_CONTEXT_GPU_PROCESS, GstGLContextGPUProcessPrivate))
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#define GST_CAT_DEFAULT gst_gl_context_debug
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G_DEFINE_TYPE (GstGLContextGPUProcess, gst_gl_context_gpu_process,
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GST_GL_TYPE_CONTEXT);
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struct _GstGLContextGPUProcessPrivate
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{
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GstGLAPI gl_api;
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};
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static guintptr
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gst_gl_context_gpu_process_get_gl_context (GstGLContext * context)
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{
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return 0;
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}
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static GstGLAPI
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gst_gl_context_gpu_process_get_gl_api (GstGLContext * context)
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{
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return GST_GL_CONTEXT_GPU_PROCESS (context)->priv->gl_api;
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}
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static GstGLPlatform
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gst_gl_context_gpu_process_get_gl_platform (GstGLContext * context)
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{
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return GST_GL_PLATFORM_GPU_PROCESS;
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}
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static gboolean
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gst_gl_context_gpu_process_activate (GstGLContext * context, gboolean activate)
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{
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return TRUE;
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}
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static void
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gst_gl_context_gpu_process_class_init (GstGLContextGPUProcessClass * klass)
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{
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GstGLContextClass *context_class = (GstGLContextClass *) klass;
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g_type_class_add_private (klass, sizeof (GstGLContextGPUProcessPrivate));
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context_class->get_gl_context =
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GST_DEBUG_FUNCPTR (gst_gl_context_gpu_process_get_gl_context);
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context_class->get_gl_api =
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GST_DEBUG_FUNCPTR (gst_gl_context_gpu_process_get_gl_api);
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context_class->get_gl_platform =
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GST_DEBUG_FUNCPTR (gst_gl_context_gpu_process_get_gl_platform);
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context_class->activate =
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GST_DEBUG_FUNCPTR (gst_gl_context_gpu_process_activate);
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}
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static void
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gst_gl_context_gpu_process_init (GstGLContextGPUProcess * context)
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{
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context->priv = GST_GL_CONTEXT_GPU_PROCESS_GET_PRIVATE (context);
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}
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GstGLContext *
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gst_gl_context_gpu_process_new (GstGLDisplay * display,
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GstGLAPI gl_api, GstGLProcAddrFunc proc_addr)
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{
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GstGLContext *context = NULL;
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GstGLContextGPUProcess *gpu_context = NULL;
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GstGLContextClass *context_class = NULL;
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GstGLWindow *window = NULL;
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GError *error = NULL;
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g_return_val_if_fail ((gst_gl_display_get_gl_api (display) & gl_api) !=
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GST_GL_API_NONE, NULL);
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gpu_context = g_object_new (GST_GL_TYPE_CONTEXT_GPU_PROCESS, NULL);
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gpu_context->priv->gl_api = gl_api;
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context = GST_GL_CONTEXT (gpu_context);
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gst_gl_context_set_display (context, display);
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gst_gl_display_add_context (display, context);
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context_class = GST_GL_CONTEXT_GET_CLASS (context);
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context_class->get_current_context = NULL;
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context_class->get_proc_address = GST_DEBUG_FUNCPTR (proc_addr);
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gst_gl_context_activate (context, TRUE);
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gst_gl_context_fill_info (context, &error);
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if (error) {
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GST_ERROR_OBJECT (context, "Failed to create gpu process context: %s",
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error->message);
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g_error_free (error);
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gst_object_unref (context);
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return NULL;
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}
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window = GST_GL_WINDOW (gst_gl_window_gpu_process_new (display));
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gst_gl_context_set_window (context, window);
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GST_GL_WINDOW_GET_CLASS (window)->open (context->window, NULL);
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gst_object_unref (window);
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return context;
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}
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