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115 lines
No EOL
3 KiB
C#
115 lines
No EOL
3 KiB
C#
// Iterator.cs - Custom iterator wrapper for IEnumerable
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//
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// Authors:
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// Maarten Bosmans <mkbosmans@gmail.com>
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// Sebastian Dröge <slomo@circular-chaos.org>
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// Stephan Sundermann <stephansundermann@gmail.com>
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//
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// Copyright (c) 2009 Maarten Bosmans
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// Copyright (c) 2009 Sebastian Dröge
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// Copyright (c) 2013 Stephan Sundermann
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//
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// This program is free software; you can redistribute it and/or
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// modify it under the terms of version 2 of the Lesser GNU General
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// Public License as published by the Free Software Foundation.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public
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// License along with this program; if not, write to the
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// Free Software Foundation, Inc., 59 Temple Place - Suite 330,
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// Boston, MA 02111-1307, USA.
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namespace Gst {
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using GLib;
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Runtime.InteropServices;
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public partial class Iterator : IEnumerable {
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[DllImport("gobject-2.0-0.dll", CallingConvention = CallingConvention.Cdecl)]
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static extern IntPtr g_value_reset(ref GLib.Value val);
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[DllImport("gstreamer-1.0-0.dll", CallingConvention = CallingConvention.Cdecl)]
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static extern int gst_iterator_next(IntPtr raw, ref GLib.Value elem);
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public Gst.IteratorResult Next(ref GLib.Value elem) {
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int raw_ret = gst_iterator_next(Handle, ref elem);
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Gst.IteratorResult ret = (Gst.IteratorResult)raw_ret;
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return ret;
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}
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private class Enumerator : IEnumerator {
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Iterator iterator;
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Hashtable seen = new Hashtable();
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private object current = null;
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public object Current {
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get {
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return current;
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}
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}
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public bool MoveNext() {
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IntPtr raw_ret;
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bool retry = false;
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if (iterator.Handle == IntPtr.Zero)
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return false;
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do {
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GLib.Value value = new GLib.Value(GLib.GType.Boolean);
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value.Dispose();
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IteratorResult ret = iterator.Next(ref value);
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switch (ret) {
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case IteratorResult.Done:
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return false;
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case IteratorResult.Ok:
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if (seen.Contains(value)) {
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retry = true;
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break;
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}
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seen.Add(value, null);
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current = value.Val;
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return true;
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case IteratorResult.Resync:
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iterator.Resync();
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retry = true;
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break;
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default:
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case IteratorResult.Error:
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throw new Exception("Error while iterating");
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}
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} while (retry);
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return false;
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}
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public void Reset() {
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seen.Clear();
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if (iterator.Handle != IntPtr.Zero)
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iterator.Resync();
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}
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public Enumerator(Iterator iterator) {
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this.iterator = iterator;
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}
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}
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private Enumerator enumerator = null;
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public IEnumerator GetEnumerator() {
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if (this.enumerator == null)
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this.enumerator = new Enumerator(this);
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return this.enumerator;
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}
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}
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} |