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162 lines
5.8 KiB
C
162 lines
5.8 KiB
C
/*
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* GStreamer
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* Copyright (C) 2012 Matthew Waters <ystree00@gmail.com>
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Library General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Library General Public License for more details.
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*
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* You should have received a copy of the GNU Library General Public
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* License along with this library; if not, write to the
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* Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
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* Boston, MA 02110-1301, USA.
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*/
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#ifndef __GST_GL_COLOR_CONVERT_H__
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#define __GST_GL_COLOR_CONVERT_H__
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#include <gst/video/video.h>
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#include <gst/gstmemory.h>
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#include <gst/gl/gstgl_fwd.h>
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G_BEGIN_DECLS
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GST_GL_API
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GType gst_gl_color_convert_get_type (void);
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#define GST_TYPE_GL_COLOR_CONVERT (gst_gl_color_convert_get_type())
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#define GST_GL_COLOR_CONVERT(obj) (G_TYPE_CHECK_INSTANCE_CAST((obj),GST_TYPE_GL_COLOR_CONVERT,GstGLColorConvert))
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#define GST_GL_COLOR_CONVERT_CLASS(klass) (G_TYPE_CHECK_CLASS_CAST((klass),GST_TYPE_GL_DISPLAY,GstGLColorConvertClass))
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#define GST_IS_GL_COLOR_CONVERT(obj) (G_TYPE_CHECK_INSTANCE_TYPE((obj),GST_TYPE_GL_COLOR_CONVERT))
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#define GST_IS_GL_COLOR_CONVERT_CLASS(klass) (G_TYPE_CHECK_CLASS_TYPE((klass),GST_TYPE_GL_COLOR_CONVERT))
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#define GST_GL_COLOR_CONVERT_CAST(obj) ((GstGLColorConvert*)(obj))
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/**
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* GstGLColorConvert
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*
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* Opaque #GstGLColorConvert object
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*/
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struct _GstGLColorConvert
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{
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/*< private >*/
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GstObject parent;
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GstGLContext *context;
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/* input data */
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GstVideoInfo in_info;
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GstVideoInfo out_info;
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gboolean initted;
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gboolean passthrough;
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GstBuffer * inbuf;
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GstBuffer * outbuf;
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/* used for the conversion */
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GstGLFramebuffer *fbo;
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GstGLShader *shader;
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/*< private >*/
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GstGLColorConvertPrivate *priv;
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gpointer _reserved[GST_PADDING];
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};
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/**
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* GstGLColorConvertClass:
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*
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* The #GstGLColorConvertClass struct only contains private data
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*/
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struct _GstGLColorConvertClass
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{
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/*< private >*/
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GstObjectClass object_class;
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gpointer _padding[GST_PADDING];
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};
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/**
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* GST_GL_COLOR_CONVERT_EXT_FORMATS: (skip)
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*
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*/
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#if G_BYTE_ORDER == G_LITTLE_ENDIAN
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#define GST_GL_COLOR_CONVERT_EXT_FORMATS \
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", BGR10A2_LE, RGB10A2_LE, P010_10LE, P012_LE, P016_LE, Y212_LE, Y412_LE"
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#else
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#define GST_GL_COLOR_CONVERT_EXT_FORMATS \
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", P010_10BE, P012_BE, P016_BE, Y212_BE, Y412_BE"
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#endif
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/**
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* GST_GL_COLOR_CONVERT_FORMATS:
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*
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* The currently supported formats that can be converted
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*/
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#define GST_GL_COLOR_CONVERT_FORMATS "{ RGBA, RGB, RGBx, BGR, BGRx, BGRA, xRGB, " \
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"xBGR, ARGB, ABGR, GBRA, GBR, RGBP, BGRP, Y444, I420, YV12, Y42B, " \
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"Y41B, NV12, NV21, NV16, NV61, YUY2, UYVY, Y210, AYUV, " \
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"VUYA, Y410, GRAY8, GRAY16_LE, GRAY16_BE, " \
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"RGB16, BGR16, ARGB64, A420, AV12, NV12_16L32S, NV12_4L4" \
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GST_GL_COLOR_CONVERT_EXT_FORMATS "}"
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/**
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* GST_GL_COLOR_CONVERT_VIDEO_CAPS:
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*
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* The currently supported #GstCaps that can be converted
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*/
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#define GST_GL_COLOR_CONVERT_VIDEO_CAPS \
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"video/x-raw(" GST_CAPS_FEATURE_MEMORY_GL_MEMORY "), " \
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"format = (string) " GST_GL_COLOR_CONVERT_FORMATS ", " \
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"width = " GST_VIDEO_SIZE_RANGE ", " \
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"height = " GST_VIDEO_SIZE_RANGE ", " \
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"framerate = " GST_VIDEO_FPS_RANGE ", " \
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"texture-target = (string) { 2D, rectangle, external-oes } " \
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" ; " \
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"video/x-raw(" GST_CAPS_FEATURE_MEMORY_GL_MEMORY "," \
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GST_CAPS_FEATURE_META_GST_VIDEO_OVERLAY_COMPOSITION "), " \
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"format = (string) " GST_GL_COLOR_CONVERT_FORMATS ", " \
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"width = " GST_VIDEO_SIZE_RANGE ", " \
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"height = " GST_VIDEO_SIZE_RANGE ", " \
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"framerate = " GST_VIDEO_FPS_RANGE ", " \
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"texture-target = (string) { 2D, rectangle, external-oes }"
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GST_GL_API
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GstGLColorConvert * gst_gl_color_convert_new (GstGLContext * context);
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GST_GL_API
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GstCaps * gst_gl_color_convert_transform_caps (GstGLContext * context,
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GstPadDirection direction,
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GstCaps * caps,
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GstCaps * filter);
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GST_GL_API
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GstCaps * gst_gl_color_convert_fixate_caps (GstGLContext * context,
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GstPadDirection direction,
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GstCaps * caps,
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GstCaps * other);
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GST_GL_API
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gboolean gst_gl_color_convert_set_caps (GstGLColorConvert * convert,
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GstCaps * in_caps,
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GstCaps * out_caps);
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GST_GL_API
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gboolean gst_gl_color_convert_decide_allocation (GstGLColorConvert * convert,
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GstQuery * query);
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GST_GL_API
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GstBuffer * gst_gl_color_convert_perform (GstGLColorConvert * convert, GstBuffer * inbuf);
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GST_GL_API
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gchar * gst_gl_color_convert_swizzle_shader_string (GstGLContext * context);
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GST_GL_API
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gchar * gst_gl_color_convert_yuv_to_rgb_shader_string (GstGLContext * context);
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G_END_DECLS
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#endif /* __GST_GL_COLOR_CONVERT_H__ */
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