gstreamer/docs/plugins/gst-libav-plugins.args
2018-02-15 17:14:36 +00:00

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<ARG>
<NAME>ffenc_ac3::bitrate</NAME>
<TYPE>gulong</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Bit Rate</NICK>
<BLURB>Target Audio Bitrate.</BLURB>
<DEFAULT></DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_mp2::bitrate</NAME>
<TYPE>gulong</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Bit Rate</NICK>
<BLURB>Target Audio Bitrate.</BLURB>
<DEFAULT></DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_mpeg1video::bitrate</NAME>
<TYPE>gulong</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Bit Rate</NICK>
<BLURB>Target Video Bitrate.</BLURB>
<DEFAULT></DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_mpeg1video::buffer-size</NAME>
<TYPE>gulong</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Buffer Size</NICK>
<BLURB>Size of the video buffers.</BLURB>
<DEFAULT></DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_mpeg1video::gop-size</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>rw</FLAGS>
<NICK>GOP Size</NICK>
<BLURB>Number of frames within one GOP.</BLURB>
<DEFAULT>15</DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_mpeg1video::me-method</NAME>
<TYPE>GstFFMpegEncMeMethod</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>ME Method</NICK>
<BLURB>Motion Estimation Method.</BLURB>
<DEFAULT>EPZS (Best quality, Fast)</DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_mpeg1video::rtp-payload-size</NAME>
<TYPE>gulong</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>RTP Payload Size</NICK>
<BLURB>Target GOB length.</BLURB>
<DEFAULT></DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_mpeg1video::b-quant-factor</NAME>
<TYPE>gfloat</TYPE>
<RANGE>[-31,31]</RANGE>
<FLAGS>rw</FLAGS>
<NICK>B-Quantizer Factor</NICK>
<BLURB>Factor in B-Frame Quantizer Computation.</BLURB>
<DEFAULT>1.25</DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_mpeg1video::b-quant-offset</NAME>
<TYPE>gfloat</TYPE>
<RANGE>[0,31]</RANGE>
<FLAGS>rw</FLAGS>
<NICK>B-Quantizer Offset</NICK>
<BLURB>Offset in B-Frame Quantizer Computation.</BLURB>
<DEFAULT>1.25</DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_mpeg1video::bitrate-tolerance</NAME>
<TYPE>gint</TYPE>
<RANGE>[0,100000000]</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Bitrate Tolerance</NICK>
<BLURB>Number of bits the bitstream is allowed to diverge from the reference.</BLURB>
<DEFAULT>8000000</DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_mpeg1video::chroma-elim-threshold</NAME>
<TYPE>gint</TYPE>
<RANGE>[-99,99]</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Chroma Elimination Threshold</NICK>
<BLURB>Chroma Single Coefficient Elimination Threshold.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_mpeg1video::dark-masking</NAME>
<TYPE>gfloat</TYPE>
<RANGE>[-1,1]</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Darkness Masking</NICK>
<BLURB>Darkness Masking.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_mpeg1video::dct-algo</NAME>
<TYPE>GstFFMpegDCTAlgo</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>DCT Algorithm</NICK>
<BLURB>DCT Algorithm.</BLURB>
<DEFAULT>Automatically select a good one</DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_mpeg1video::dia-size</NAME>
<TYPE>gint</TYPE>
<RANGE>[-2000,2000]</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Motion Estimation Diamond Size/Shape</NICK>
<BLURB>Motion Estimation Diamond Size/Shape.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_mpeg1video::flags</NAME>
<TYPE>GstFFMpegFlags</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Flags</NICK>
<BLURB>Flags.</BLURB>
<DEFAULT></DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_mpeg1video::i-quant-factor</NAME>
<TYPE>gfloat</TYPE>
<RANGE>[-31,31]</RANGE>
<FLAGS>rw</FLAGS>
<NICK>I-Quantizer Factor</NICK>
<BLURB>Factor in P-Frame Quantizer Computation.</BLURB>
<DEFAULT>0.8</DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_mpeg1video::i-quant-offset</NAME>
<TYPE>gfloat</TYPE>
<RANGE>[0,31]</RANGE>
<FLAGS>rw</FLAGS>
<NICK>I-Quantizer Offset</NICK>
<BLURB>Offset in P-Frame Quantizer Computation.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_mpeg1video::idct-algo</NAME>
<TYPE>GstFFMpegIDCTAlgo</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>IDCT Algorithm</NICK>
<BLURB>IDCT Algorithm.</BLURB>
<DEFAULT>Automatically select a good one</DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_mpeg1video::ildct-cmp</NAME>
<TYPE>GstFFMpegCMPFunction</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Interlaced DCT Compare Function</NICK>
<BLURB>Interlaced DCT Compare Function.</BLURB>
<DEFAULT>VSAD</DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_mpeg1video::inter-quant-bias</NAME>
<TYPE>gint</TYPE>
<RANGE>[-1000000,1000000]</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Inter Quantizer Bias</NICK>
<BLURB>Inter Quantizer Bias.</BLURB>
<DEFAULT>999999</DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_mpeg1video::interlaced</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Interlaced Material</NICK>
<BLURB>Interlaced Material.</BLURB>
<DEFAULT>FALSE</DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_mpeg1video::intra-dc-precision</NAME>
<TYPE>gint</TYPE>
<RANGE>[0,16]</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Intra DC precision</NICK>
<BLURB>Precision of the Intra DC coefficient - 8.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_mpeg1video::intra-quant-bias</NAME>
<TYPE>gint</TYPE>
<RANGE>[-1000000,1000000]</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Intra Quantizer Bias</NICK>
<BLURB>Intra Quantizer Bias.</BLURB>
<DEFAULT>999999</DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_mpeg1video::last-predictor-count</NAME>
<TYPE>gint</TYPE>
<RANGE>[0,2000]</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Last Predictor Count</NICK>
<BLURB>Amount of previous Motion Vector predictors.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_mpeg1video::lmax</NAME>
<TYPE>gint</TYPE>
<RANGE>[1,31]</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Maximum Lagrange Multiplier</NICK>
<BLURB>Maximum Lagrange Multiplier.</BLURB>
<DEFAULT>31</DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_mpeg1video::lmin</NAME>
<TYPE>gint</TYPE>
<RANGE>[1,31]</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Minimum Lagrange Multiplier</NICK>
<BLURB>Minimum Lagrange Multiplier.</BLURB>
<DEFAULT>2</DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_mpeg1video::luma-elim-threshold</NAME>
<TYPE>gint</TYPE>
<RANGE>[-99,99]</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Luma Elimination Threshold</NICK>
<BLURB>Luma Single Coefficient Elimination Threshold.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_mpeg1video::lumi-masking</NAME>
<TYPE>gfloat</TYPE>
<RANGE>[-1,1]</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Luminance Masking</NICK>
<BLURB>Luminance Masking.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_mpeg1video::max-bframes</NAME>
<TYPE>gint</TYPE>
<RANGE>[0,16]</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Max B-Frames</NICK>
<BLURB>Maximum B-frames in a row.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_mpeg1video::max-key-interval</NAME>
<TYPE>gint</TYPE>
<RANGE>>= -100</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Maximum Key Interval</NICK>
<BLURB>Maximum number of frames between two keyframes (< 0 is in sec).</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_mpeg1video::max-qdiff</NAME>
<TYPE>gint</TYPE>
<RANGE>[1,31]</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Maximum Quantizer Difference</NICK>
<BLURB>Maximum Quantizer Difference between frames.</BLURB>
<DEFAULT>3</DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_mpeg1video::mb-cmp</NAME>
<TYPE>GstFFMpegCMPFunction</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Macroblock Compare Function</NICK>
<BLURB>Macroblok Compare Function.</BLURB>
<DEFAULT>Sum of Absolute Differences</DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_mpeg1video::mb-decision</NAME>
<TYPE>GstFFMpegEncMBDecision</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Macroblock Decision</NICK>
<BLURB>Macroblok Decision Mode.</BLURB>
<DEFAULT>Use method set by mb-cmp</DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_mpeg1video::mb-qmax</NAME>
<TYPE>gint</TYPE>
<RANGE>[0,31]</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Maximum MB Quantizer</NICK>
<BLURB>Maximum MB Quantizer.</BLURB>
<DEFAULT>31</DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_mpeg1video::mb-qmin</NAME>
<TYPE>gint</TYPE>
<RANGE>[0,31]</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Minimum MB Quantizer</NICK>
<BLURB>Minimum MB Quantizer.</BLURB>
<DEFAULT>2</DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_mpeg1video::me-cmp</NAME>
<TYPE>GstFFMpegCMPFunction</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Motion Estimation Compare Function</NICK>
<BLURB>Motion Estimation Compare Function.</BLURB>
<DEFAULT>Sum of Absolute Differences</DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_mpeg1video::me-pre-cmp</NAME>
<TYPE>GstFFMpegCMPFunction</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Motion Estimation Pre Pass Compare Function</NICK>
<BLURB>Motion Estimation Pre Pass Compare Function.</BLURB>
<DEFAULT>Sum of Absolute Differences</DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_mpeg1video::me-range</NAME>
<TYPE>gint</TYPE>
<RANGE>[0,16000]</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Motion Estimation Range</NICK>
<BLURB>Motion Estimation search range in subpel units.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_mpeg1video::me-sub-cmp</NAME>
<TYPE>GstFFMpegCMPFunction</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Subpixel Motion Estimation Compare Function</NICK>
<BLURB>Subpixel Motion Estimation Compare Function.</BLURB>
<DEFAULT>Sum of Absolute Differences</DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_mpeg1video::me-subpel-quality</NAME>
<TYPE>gint</TYPE>
<RANGE>[0,8]</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Motion Estimation Subpixel Quality</NICK>
<BLURB>Motion Estimation Subpixel Refinement Quality.</BLURB>
<DEFAULT>8</DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_mpeg1video::noise-reduction</NAME>
<TYPE>gint</TYPE>
<RANGE>[0,1000000]</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Noise Reduction</NICK>
<BLURB>Noise Reduction Strength.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_mpeg1video::p-masking</NAME>
<TYPE>gfloat</TYPE>
<RANGE>[-1,1]</RANGE>
<FLAGS>rw</FLAGS>
<NICK>P Block Masking</NICK>
<BLURB>P Block Masking.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_mpeg1video::pass</NAME>
<TYPE>GstFFMpegEncPass</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Encoding pass/type</NICK>
<BLURB>Encoding pass/type.</BLURB>
<DEFAULT>Constant Bitrate Encoding</DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_mpeg1video::pre-dia-size</NAME>
<TYPE>gint</TYPE>
<RANGE>[-2000,2000]</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Motion Estimation Pre Pass Diamond Size/Shape</NICK>
<BLURB>Motion Estimation Diamond Size/Shape.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_mpeg1video::pre-me</NAME>
<TYPE>GstFFMpegEncPreME</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Pre Pass for Motion Estimation</NICK>
<BLURB>Pre Pass for Motion Estimation.</BLURB>
<DEFAULT>Only after I-frames</DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_mpeg1video::qblur</NAME>
<TYPE>gfloat</TYPE>
<RANGE>[0,1]</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Quantizer Smoothing</NICK>
<BLURB>Quantizer Smoothing over time.</BLURB>
<DEFAULT>0.5</DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_mpeg1video::qcompress</NAME>
<TYPE>gfloat</TYPE>
<RANGE>[0,1]</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Quantizer Change</NICK>
<BLURB>Quantizer Change between easy and hard scenes.</BLURB>
<DEFAULT>0.5</DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_mpeg1video::qmax</NAME>
<TYPE>gint</TYPE>
<RANGE>[1,31]</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Maximum Quantizer</NICK>
<BLURB>Maximum Quantizer.</BLURB>
<DEFAULT>31</DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_mpeg1video::qmin</NAME>
<TYPE>gint</TYPE>
<RANGE>[1,31]</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Minimum Quantizer</NICK>
<BLURB>Minimum Quantizer.</BLURB>
<DEFAULT>2</DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_mpeg1video::quant-type</NAME>
<TYPE>GstFFMpegEncQuantTypes</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Quantizer Type</NICK>
<BLURB>Quantizer Type.</BLURB>
<DEFAULT>H263 quantization</DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_mpeg1video::quantizer</NAME>
<TYPE>gfloat</TYPE>
<RANGE>[0,30]</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Constant Quantizer</NICK>
<BLURB>Constant Quantizer.</BLURB>
<DEFAULT>0.01</DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_mpeg1video::rc-buffer-aggressivity</NAME>
<TYPE>gfloat</TYPE>
<RANGE>[0,99]</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Ratecontrol Buffer Aggressivity</NICK>
<BLURB>Ratecontrol Buffer Aggressivity.</BLURB>
<DEFAULT>1</DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_mpeg1video::rc-buffer-size</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Ratecontrol Buffer Size</NICK>
<BLURB>Decoder bitstream buffer size.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_mpeg1video::rc-eq</NAME>
<TYPE>gchar*</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Ratecontrol Equation</NICK>
<BLURB>Ratecontrol Equation.</BLURB>
<DEFAULT>"tex^qComp"</DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_mpeg1video::rc-initial-cplx</NAME>
<TYPE>gfloat</TYPE>
<RANGE>[0,1e+07]</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Initial Complexity for Pass 1 Ratecontrol</NICK>
<BLURB>Initial Complexity for Pass 1 Ratecontrol.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_mpeg1video::rc-max-rate</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Ratecontrol Maximum Bitrate</NICK>
<BLURB>Ratecontrol Maximum Bitrate.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_mpeg1video::rc-min-rate</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Ratecontrol Minimum Bitrate</NICK>
<BLURB>Ratecontrol Minimum Bitrate.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_mpeg1video::rc-qmod-amp</NAME>
<TYPE>gfloat</TYPE>
<RANGE>[0,99]</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Ratecontrol Mod</NICK>
<BLURB>Ratecontrol Mod.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_mpeg1video::rc-qmod-freq</NAME>
<TYPE>gint</TYPE>
<RANGE>[0,0]</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Ratecontrol Freq</NICK>
<BLURB>Ratecontrol Freq.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_mpeg1video::rc-qsquish</NAME>
<TYPE>gfloat</TYPE>
<RANGE>[0,99]</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Ratecontrol Limiting Method</NICK>
<BLURB>0 means limit by clipping, otherwise use nice continuous function.</BLURB>
<DEFAULT>1</DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_mpeg1video::spatial-cplx-masking</NAME>
<TYPE>gfloat</TYPE>
<RANGE>[-1,1]</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Spatial Complexity Masking</NICK>
<BLURB>Spatial Complexity Masking.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_mpeg1video::statsfile</NAME>
<TYPE>gchar*</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Statistics Filename</NICK>
<BLURB>Filename to store data for 2-pass encoding.</BLURB>
<DEFAULT>"stats.log"</DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_mpeg1video::temporal-cplx-masking</NAME>
<TYPE>gfloat</TYPE>
<RANGE>[-1,1]</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Temporal Complexity Masking</NICK>
<BLURB>Temporal Complexity Masking.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_mpeg2video::bitrate</NAME>
<TYPE>gulong</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Bit Rate</NICK>
<BLURB>Target Video Bitrate.</BLURB>
<DEFAULT></DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_mpeg2video::buffer-size</NAME>
<TYPE>gulong</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Buffer Size</NICK>
<BLURB>Size of the video buffers.</BLURB>
<DEFAULT></DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_mpeg2video::gop-size</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>rw</FLAGS>
<NICK>GOP Size</NICK>
<BLURB>Number of frames within one GOP.</BLURB>
<DEFAULT>15</DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_mpeg2video::me-method</NAME>
<TYPE>GstFFMpegEncMeMethod</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>ME Method</NICK>
<BLURB>Motion Estimation Method.</BLURB>
<DEFAULT>EPZS (Best quality, Fast)</DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_mpeg2video::rtp-payload-size</NAME>
<TYPE>gulong</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>RTP Payload Size</NICK>
<BLURB>Target GOB length.</BLURB>
<DEFAULT></DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_mpeg2video::b-quant-factor</NAME>
<TYPE>gfloat</TYPE>
<RANGE>[-31,31]</RANGE>
<FLAGS>rw</FLAGS>
<NICK>B-Quantizer Factor</NICK>
<BLURB>Factor in B-Frame Quantizer Computation.</BLURB>
<DEFAULT>1.25</DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_mpeg2video::b-quant-offset</NAME>
<TYPE>gfloat</TYPE>
<RANGE>[0,31]</RANGE>
<FLAGS>rw</FLAGS>
<NICK>B-Quantizer Offset</NICK>
<BLURB>Offset in B-Frame Quantizer Computation.</BLURB>
<DEFAULT>1.25</DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_mpeg2video::bitrate-tolerance</NAME>
<TYPE>gint</TYPE>
<RANGE>[0,100000000]</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Bitrate Tolerance</NICK>
<BLURB>Number of bits the bitstream is allowed to diverge from the reference.</BLURB>
<DEFAULT>8000000</DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_mpeg2video::chroma-elim-threshold</NAME>
<TYPE>gint</TYPE>
<RANGE>[-99,99]</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Chroma Elimination Threshold</NICK>
<BLURB>Chroma Single Coefficient Elimination Threshold.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_mpeg2video::dark-masking</NAME>
<TYPE>gfloat</TYPE>
<RANGE>[-1,1]</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Darkness Masking</NICK>
<BLURB>Darkness Masking.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_mpeg2video::dct-algo</NAME>
<TYPE>GstFFMpegDCTAlgo</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>DCT Algorithm</NICK>
<BLURB>DCT Algorithm.</BLURB>
<DEFAULT>Automatically select a good one</DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_mpeg2video::dia-size</NAME>
<TYPE>gint</TYPE>
<RANGE>[-2000,2000]</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Motion Estimation Diamond Size/Shape</NICK>
<BLURB>Motion Estimation Diamond Size/Shape.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_mpeg2video::flags</NAME>
<TYPE>GstFFMpegFlags</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Flags</NICK>
<BLURB>Flags.</BLURB>
<DEFAULT></DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_mpeg2video::i-quant-factor</NAME>
<TYPE>gfloat</TYPE>
<RANGE>[-31,31]</RANGE>
<FLAGS>rw</FLAGS>
<NICK>I-Quantizer Factor</NICK>
<BLURB>Factor in P-Frame Quantizer Computation.</BLURB>
<DEFAULT>0.8</DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_mpeg2video::i-quant-offset</NAME>
<TYPE>gfloat</TYPE>
<RANGE>[0,31]</RANGE>
<FLAGS>rw</FLAGS>
<NICK>I-Quantizer Offset</NICK>
<BLURB>Offset in P-Frame Quantizer Computation.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_mpeg2video::idct-algo</NAME>
<TYPE>GstFFMpegIDCTAlgo</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>IDCT Algorithm</NICK>
<BLURB>IDCT Algorithm.</BLURB>
<DEFAULT>Automatically select a good one</DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_mpeg2video::ildct-cmp</NAME>
<TYPE>GstFFMpegCMPFunction</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Interlaced DCT Compare Function</NICK>
<BLURB>Interlaced DCT Compare Function.</BLURB>
<DEFAULT>VSAD</DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_mpeg2video::inter-quant-bias</NAME>
<TYPE>gint</TYPE>
<RANGE>[-1000000,1000000]</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Inter Quantizer Bias</NICK>
<BLURB>Inter Quantizer Bias.</BLURB>
<DEFAULT>999999</DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_mpeg2video::interlaced</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Interlaced Material</NICK>
<BLURB>Interlaced Material.</BLURB>
<DEFAULT>FALSE</DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_mpeg2video::intra-dc-precision</NAME>
<TYPE>gint</TYPE>
<RANGE>[0,16]</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Intra DC precision</NICK>
<BLURB>Precision of the Intra DC coefficient - 8.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_mpeg2video::intra-quant-bias</NAME>
<TYPE>gint</TYPE>
<RANGE>[-1000000,1000000]</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Intra Quantizer Bias</NICK>
<BLURB>Intra Quantizer Bias.</BLURB>
<DEFAULT>999999</DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_mpeg2video::last-predictor-count</NAME>
<TYPE>gint</TYPE>
<RANGE>[0,2000]</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Last Predictor Count</NICK>
<BLURB>Amount of previous Motion Vector predictors.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_mpeg2video::lmax</NAME>
<TYPE>gint</TYPE>
<RANGE>[1,31]</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Maximum Lagrange Multiplier</NICK>
<BLURB>Maximum Lagrange Multiplier.</BLURB>
<DEFAULT>31</DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_mpeg2video::lmin</NAME>
<TYPE>gint</TYPE>
<RANGE>[1,31]</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Minimum Lagrange Multiplier</NICK>
<BLURB>Minimum Lagrange Multiplier.</BLURB>
<DEFAULT>2</DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_mpeg2video::luma-elim-threshold</NAME>
<TYPE>gint</TYPE>
<RANGE>[-99,99]</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Luma Elimination Threshold</NICK>
<BLURB>Luma Single Coefficient Elimination Threshold.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_mpeg2video::lumi-masking</NAME>
<TYPE>gfloat</TYPE>
<RANGE>[-1,1]</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Luminance Masking</NICK>
<BLURB>Luminance Masking.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_mpeg2video::max-bframes</NAME>
<TYPE>gint</TYPE>
<RANGE>[0,16]</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Max B-Frames</NICK>
<BLURB>Maximum B-frames in a row.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_mpeg2video::max-key-interval</NAME>
<TYPE>gint</TYPE>
<RANGE>>= -100</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Maximum Key Interval</NICK>
<BLURB>Maximum number of frames between two keyframes (< 0 is in sec).</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_mpeg2video::max-qdiff</NAME>
<TYPE>gint</TYPE>
<RANGE>[1,31]</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Maximum Quantizer Difference</NICK>
<BLURB>Maximum Quantizer Difference between frames.</BLURB>
<DEFAULT>3</DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_mpeg2video::mb-cmp</NAME>
<TYPE>GstFFMpegCMPFunction</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Macroblock Compare Function</NICK>
<BLURB>Macroblok Compare Function.</BLURB>
<DEFAULT>Sum of Absolute Differences</DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_mpeg2video::mb-decision</NAME>
<TYPE>GstFFMpegEncMBDecision</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Macroblock Decision</NICK>
<BLURB>Macroblok Decision Mode.</BLURB>
<DEFAULT>Use method set by mb-cmp</DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_mpeg2video::mb-qmax</NAME>
<TYPE>gint</TYPE>
<RANGE>[0,31]</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Maximum MB Quantizer</NICK>
<BLURB>Maximum MB Quantizer.</BLURB>
<DEFAULT>31</DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_mpeg2video::mb-qmin</NAME>
<TYPE>gint</TYPE>
<RANGE>[0,31]</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Minimum MB Quantizer</NICK>
<BLURB>Minimum MB Quantizer.</BLURB>
<DEFAULT>2</DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_mpeg2video::me-cmp</NAME>
<TYPE>GstFFMpegCMPFunction</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Motion Estimation Compare Function</NICK>
<BLURB>Motion Estimation Compare Function.</BLURB>
<DEFAULT>Sum of Absolute Differences</DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_mpeg2video::me-pre-cmp</NAME>
<TYPE>GstFFMpegCMPFunction</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Motion Estimation Pre Pass Compare Function</NICK>
<BLURB>Motion Estimation Pre Pass Compare Function.</BLURB>
<DEFAULT>Sum of Absolute Differences</DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_mpeg2video::me-range</NAME>
<TYPE>gint</TYPE>
<RANGE>[0,16000]</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Motion Estimation Range</NICK>
<BLURB>Motion Estimation search range in subpel units.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_mpeg2video::me-sub-cmp</NAME>
<TYPE>GstFFMpegCMPFunction</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Subpixel Motion Estimation Compare Function</NICK>
<BLURB>Subpixel Motion Estimation Compare Function.</BLURB>
<DEFAULT>Sum of Absolute Differences</DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_mpeg2video::me-subpel-quality</NAME>
<TYPE>gint</TYPE>
<RANGE>[0,8]</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Motion Estimation Subpixel Quality</NICK>
<BLURB>Motion Estimation Subpixel Refinement Quality.</BLURB>
<DEFAULT>8</DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_mpeg2video::noise-reduction</NAME>
<TYPE>gint</TYPE>
<RANGE>[0,1000000]</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Noise Reduction</NICK>
<BLURB>Noise Reduction Strength.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_mpeg2video::p-masking</NAME>
<TYPE>gfloat</TYPE>
<RANGE>[-1,1]</RANGE>
<FLAGS>rw</FLAGS>
<NICK>P Block Masking</NICK>
<BLURB>P Block Masking.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_mpeg2video::pass</NAME>
<TYPE>GstFFMpegEncPass</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Encoding pass/type</NICK>
<BLURB>Encoding pass/type.</BLURB>
<DEFAULT>Constant Bitrate Encoding</DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_mpeg2video::pre-dia-size</NAME>
<TYPE>gint</TYPE>
<RANGE>[-2000,2000]</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Motion Estimation Pre Pass Diamond Size/Shape</NICK>
<BLURB>Motion Estimation Diamond Size/Shape.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_mpeg2video::pre-me</NAME>
<TYPE>GstFFMpegEncPreME</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Pre Pass for Motion Estimation</NICK>
<BLURB>Pre Pass for Motion Estimation.</BLURB>
<DEFAULT>Only after I-frames</DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_mpeg2video::qblur</NAME>
<TYPE>gfloat</TYPE>
<RANGE>[0,1]</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Quantizer Smoothing</NICK>
<BLURB>Quantizer Smoothing over time.</BLURB>
<DEFAULT>0.5</DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_mpeg2video::qcompress</NAME>
<TYPE>gfloat</TYPE>
<RANGE>[0,1]</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Quantizer Change</NICK>
<BLURB>Quantizer Change between easy and hard scenes.</BLURB>
<DEFAULT>0.5</DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_mpeg2video::qmax</NAME>
<TYPE>gint</TYPE>
<RANGE>[1,31]</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Maximum Quantizer</NICK>
<BLURB>Maximum Quantizer.</BLURB>
<DEFAULT>31</DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_mpeg2video::qmin</NAME>
<TYPE>gint</TYPE>
<RANGE>[1,31]</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Minimum Quantizer</NICK>
<BLURB>Minimum Quantizer.</BLURB>
<DEFAULT>2</DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_mpeg2video::quant-type</NAME>
<TYPE>GstFFMpegEncQuantTypes</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Quantizer Type</NICK>
<BLURB>Quantizer Type.</BLURB>
<DEFAULT>H263 quantization</DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_mpeg2video::quantizer</NAME>
<TYPE>gfloat</TYPE>
<RANGE>[0,30]</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Constant Quantizer</NICK>
<BLURB>Constant Quantizer.</BLURB>
<DEFAULT>0.01</DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_mpeg2video::rc-buffer-aggressivity</NAME>
<TYPE>gfloat</TYPE>
<RANGE>[0,99]</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Ratecontrol Buffer Aggressivity</NICK>
<BLURB>Ratecontrol Buffer Aggressivity.</BLURB>
<DEFAULT>1</DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_mpeg2video::rc-buffer-size</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Ratecontrol Buffer Size</NICK>
<BLURB>Decoder bitstream buffer size.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_mpeg2video::rc-eq</NAME>
<TYPE>gchar*</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Ratecontrol Equation</NICK>
<BLURB>Ratecontrol Equation.</BLURB>
<DEFAULT>"tex^qComp"</DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_mpeg2video::rc-initial-cplx</NAME>
<TYPE>gfloat</TYPE>
<RANGE>[0,1e+07]</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Initial Complexity for Pass 1 Ratecontrol</NICK>
<BLURB>Initial Complexity for Pass 1 Ratecontrol.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_mpeg2video::rc-max-rate</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Ratecontrol Maximum Bitrate</NICK>
<BLURB>Ratecontrol Maximum Bitrate.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_mpeg2video::rc-min-rate</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Ratecontrol Minimum Bitrate</NICK>
<BLURB>Ratecontrol Minimum Bitrate.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_mpeg2video::rc-qmod-amp</NAME>
<TYPE>gfloat</TYPE>
<RANGE>[0,99]</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Ratecontrol Mod</NICK>
<BLURB>Ratecontrol Mod.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_mpeg2video::rc-qmod-freq</NAME>
<TYPE>gint</TYPE>
<RANGE>[0,0]</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Ratecontrol Freq</NICK>
<BLURB>Ratecontrol Freq.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_mpeg2video::rc-qsquish</NAME>
<TYPE>gfloat</TYPE>
<RANGE>[0,99]</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Ratecontrol Limiting Method</NICK>
<BLURB>0 means limit by clipping, otherwise use nice continuous function.</BLURB>
<DEFAULT>1</DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_mpeg2video::spatial-cplx-masking</NAME>
<TYPE>gfloat</TYPE>
<RANGE>[-1,1]</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Spatial Complexity Masking</NICK>
<BLURB>Spatial Complexity Masking.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_mpeg2video::statsfile</NAME>
<TYPE>gchar*</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Statistics Filename</NICK>
<BLURB>Filename to store data for 2-pass encoding.</BLURB>
<DEFAULT>"stats.log"</DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_mpeg2video::temporal-cplx-masking</NAME>
<TYPE>gfloat</TYPE>
<RANGE>[-1,1]</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Temporal Complexity Masking</NICK>
<BLURB>Temporal Complexity Masking.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_h261::bitrate</NAME>
<TYPE>gulong</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Bit Rate</NICK>
<BLURB>Target Video Bitrate.</BLURB>
<DEFAULT></DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_h261::buffer-size</NAME>
<TYPE>gulong</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Buffer Size</NICK>
<BLURB>Size of the video buffers.</BLURB>
<DEFAULT></DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_h261::gop-size</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>rw</FLAGS>
<NICK>GOP Size</NICK>
<BLURB>Number of frames within one GOP.</BLURB>
<DEFAULT>15</DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_h261::me-method</NAME>
<TYPE>GstFFMpegEncMeMethod</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>ME Method</NICK>
<BLURB>Motion Estimation Method.</BLURB>
<DEFAULT>EPZS (Best quality, Fast)</DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_h261::rtp-payload-size</NAME>
<TYPE>gulong</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>RTP Payload Size</NICK>
<BLURB>Target GOB length.</BLURB>
<DEFAULT></DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_h263::bitrate</NAME>
<TYPE>gulong</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Bit Rate</NICK>
<BLURB>Target Video Bitrate.</BLURB>
<DEFAULT></DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_h263::buffer-size</NAME>
<TYPE>gulong</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Buffer Size</NICK>
<BLURB>Size of the video buffers.</BLURB>
<DEFAULT></DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_h263::gop-size</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>rw</FLAGS>
<NICK>GOP Size</NICK>
<BLURB>Number of frames within one GOP.</BLURB>
<DEFAULT>15</DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_h263::me-method</NAME>
<TYPE>GstFFMpegEncMeMethod</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>ME Method</NICK>
<BLURB>Motion Estimation Method.</BLURB>
<DEFAULT>EPZS (Best quality, Fast)</DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_h263::rtp-payload-size</NAME>
<TYPE>gulong</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>RTP Payload Size</NICK>
<BLURB>Target GOB length.</BLURB>
<DEFAULT></DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_h263p::bitrate</NAME>
<TYPE>gulong</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Bit Rate</NICK>
<BLURB>Target Video Bitrate.</BLURB>
<DEFAULT></DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_h263p::buffer-size</NAME>
<TYPE>gulong</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Buffer Size</NICK>
<BLURB>Size of the video buffers.</BLURB>
<DEFAULT></DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_h263p::gop-size</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>rw</FLAGS>
<NICK>GOP Size</NICK>
<BLURB>Number of frames within one GOP.</BLURB>
<DEFAULT>15</DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_h263p::me-method</NAME>
<TYPE>GstFFMpegEncMeMethod</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>ME Method</NICK>
<BLURB>Motion Estimation Method.</BLURB>
<DEFAULT>EPZS (Best quality, Fast)</DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_h263p::rtp-payload-size</NAME>
<TYPE>gulong</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>RTP Payload Size</NICK>
<BLURB>Target GOB length.</BLURB>
<DEFAULT></DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_h263p::b-quant-factor</NAME>
<TYPE>gfloat</TYPE>
<RANGE>[-31,31]</RANGE>
<FLAGS>rw</FLAGS>
<NICK>B-Quantizer Factor</NICK>
<BLURB>Factor in B-Frame Quantizer Computation.</BLURB>
<DEFAULT>1.25</DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_h263p::b-quant-offset</NAME>
<TYPE>gfloat</TYPE>
<RANGE>[0,31]</RANGE>
<FLAGS>rw</FLAGS>
<NICK>B-Quantizer Offset</NICK>
<BLURB>Offset in B-Frame Quantizer Computation.</BLURB>
<DEFAULT>1.25</DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_h263p::bitrate-tolerance</NAME>
<TYPE>gint</TYPE>
<RANGE>[0,100000000]</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Bitrate Tolerance</NICK>
<BLURB>Number of bits the bitstream is allowed to diverge from the reference.</BLURB>
<DEFAULT>8000000</DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_h263p::chroma-elim-threshold</NAME>
<TYPE>gint</TYPE>
<RANGE>[-99,99]</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Chroma Elimination Threshold</NICK>
<BLURB>Chroma Single Coefficient Elimination Threshold.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_h263p::dark-masking</NAME>
<TYPE>gfloat</TYPE>
<RANGE>[-1,1]</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Darkness Masking</NICK>
<BLURB>Darkness Masking.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_h263p::dct-algo</NAME>
<TYPE>GstFFMpegDCTAlgo</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>DCT Algorithm</NICK>
<BLURB>DCT Algorithm.</BLURB>
<DEFAULT>Automatically select a good one</DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_h263p::dia-size</NAME>
<TYPE>gint</TYPE>
<RANGE>[-2000,2000]</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Motion Estimation Diamond Size/Shape</NICK>
<BLURB>Motion Estimation Diamond Size/Shape.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_h263p::flags</NAME>
<TYPE>GstFFMpegFlags</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Flags</NICK>
<BLURB>Flags.</BLURB>
<DEFAULT></DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_h263p::i-quant-factor</NAME>
<TYPE>gfloat</TYPE>
<RANGE>[-31,31]</RANGE>
<FLAGS>rw</FLAGS>
<NICK>I-Quantizer Factor</NICK>
<BLURB>Factor in P-Frame Quantizer Computation.</BLURB>
<DEFAULT>0.8</DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_h263p::i-quant-offset</NAME>
<TYPE>gfloat</TYPE>
<RANGE>[0,31]</RANGE>
<FLAGS>rw</FLAGS>
<NICK>I-Quantizer Offset</NICK>
<BLURB>Offset in P-Frame Quantizer Computation.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_h263p::idct-algo</NAME>
<TYPE>GstFFMpegIDCTAlgo</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>IDCT Algorithm</NICK>
<BLURB>IDCT Algorithm.</BLURB>
<DEFAULT>Automatically select a good one</DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_h263p::ildct-cmp</NAME>
<TYPE>GstFFMpegCMPFunction</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Interlaced DCT Compare Function</NICK>
<BLURB>Interlaced DCT Compare Function.</BLURB>
<DEFAULT>VSAD</DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_h263p::inter-quant-bias</NAME>
<TYPE>gint</TYPE>
<RANGE>[-1000000,1000000]</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Inter Quantizer Bias</NICK>
<BLURB>Inter Quantizer Bias.</BLURB>
<DEFAULT>999999</DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_h263p::interlaced</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Interlaced Material</NICK>
<BLURB>Interlaced Material.</BLURB>
<DEFAULT>FALSE</DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_h263p::intra-dc-precision</NAME>
<TYPE>gint</TYPE>
<RANGE>[0,16]</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Intra DC precision</NICK>
<BLURB>Precision of the Intra DC coefficient - 8.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_h263p::intra-quant-bias</NAME>
<TYPE>gint</TYPE>
<RANGE>[-1000000,1000000]</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Intra Quantizer Bias</NICK>
<BLURB>Intra Quantizer Bias.</BLURB>
<DEFAULT>999999</DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_h263p::last-predictor-count</NAME>
<TYPE>gint</TYPE>
<RANGE>[0,2000]</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Last Predictor Count</NICK>
<BLURB>Amount of previous Motion Vector predictors.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_h263p::lmax</NAME>
<TYPE>gint</TYPE>
<RANGE>[1,31]</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Maximum Lagrange Multiplier</NICK>
<BLURB>Maximum Lagrange Multiplier.</BLURB>
<DEFAULT>31</DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_h263p::lmin</NAME>
<TYPE>gint</TYPE>
<RANGE>[1,31]</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Minimum Lagrange Multiplier</NICK>
<BLURB>Minimum Lagrange Multiplier.</BLURB>
<DEFAULT>2</DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_h263p::luma-elim-threshold</NAME>
<TYPE>gint</TYPE>
<RANGE>[-99,99]</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Luma Elimination Threshold</NICK>
<BLURB>Luma Single Coefficient Elimination Threshold.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_h263p::lumi-masking</NAME>
<TYPE>gfloat</TYPE>
<RANGE>[-1,1]</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Luminance Masking</NICK>
<BLURB>Luminance Masking.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_h263p::max-bframes</NAME>
<TYPE>gint</TYPE>
<RANGE>[0,16]</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Max B-Frames</NICK>
<BLURB>Maximum B-frames in a row.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_h263p::max-key-interval</NAME>
<TYPE>gint</TYPE>
<RANGE>>= -100</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Maximum Key Interval</NICK>
<BLURB>Maximum number of frames between two keyframes (< 0 is in sec).</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_h263p::max-qdiff</NAME>
<TYPE>gint</TYPE>
<RANGE>[1,31]</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Maximum Quantizer Difference</NICK>
<BLURB>Maximum Quantizer Difference between frames.</BLURB>
<DEFAULT>3</DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_h263p::mb-cmp</NAME>
<TYPE>GstFFMpegCMPFunction</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Macroblock Compare Function</NICK>
<BLURB>Macroblok Compare Function.</BLURB>
<DEFAULT>Sum of Absolute Differences</DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_h263p::mb-decision</NAME>
<TYPE>GstFFMpegEncMBDecision</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Macroblock Decision</NICK>
<BLURB>Macroblok Decision Mode.</BLURB>
<DEFAULT>Use method set by mb-cmp</DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_h263p::mb-qmax</NAME>
<TYPE>gint</TYPE>
<RANGE>[0,31]</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Maximum MB Quantizer</NICK>
<BLURB>Maximum MB Quantizer.</BLURB>
<DEFAULT>31</DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_h263p::mb-qmin</NAME>
<TYPE>gint</TYPE>
<RANGE>[0,31]</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Minimum MB Quantizer</NICK>
<BLURB>Minimum MB Quantizer.</BLURB>
<DEFAULT>2</DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_h263p::me-cmp</NAME>
<TYPE>GstFFMpegCMPFunction</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Motion Estimation Compare Function</NICK>
<BLURB>Motion Estimation Compare Function.</BLURB>
<DEFAULT>Sum of Absolute Differences</DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_h263p::me-pre-cmp</NAME>
<TYPE>GstFFMpegCMPFunction</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Motion Estimation Pre Pass Compare Function</NICK>
<BLURB>Motion Estimation Pre Pass Compare Function.</BLURB>
<DEFAULT>Sum of Absolute Differences</DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_h263p::me-range</NAME>
<TYPE>gint</TYPE>
<RANGE>[0,16000]</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Motion Estimation Range</NICK>
<BLURB>Motion Estimation search range in subpel units.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_h263p::me-sub-cmp</NAME>
<TYPE>GstFFMpegCMPFunction</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Subpixel Motion Estimation Compare Function</NICK>
<BLURB>Subpixel Motion Estimation Compare Function.</BLURB>
<DEFAULT>Sum of Absolute Differences</DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_h263p::me-subpel-quality</NAME>
<TYPE>gint</TYPE>
<RANGE>[0,8]</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Motion Estimation Subpixel Quality</NICK>
<BLURB>Motion Estimation Subpixel Refinement Quality.</BLURB>
<DEFAULT>8</DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_h263p::noise-reduction</NAME>
<TYPE>gint</TYPE>
<RANGE>[0,1000000]</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Noise Reduction</NICK>
<BLURB>Noise Reduction Strength.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_h263p::p-masking</NAME>
<TYPE>gfloat</TYPE>
<RANGE>[-1,1]</RANGE>
<FLAGS>rw</FLAGS>
<NICK>P Block Masking</NICK>
<BLURB>P Block Masking.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_h263p::pass</NAME>
<TYPE>GstFFMpegEncPass</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Encoding pass/type</NICK>
<BLURB>Encoding pass/type.</BLURB>
<DEFAULT>Constant Bitrate Encoding</DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_h263p::pre-dia-size</NAME>
<TYPE>gint</TYPE>
<RANGE>[-2000,2000]</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Motion Estimation Pre Pass Diamond Size/Shape</NICK>
<BLURB>Motion Estimation Diamond Size/Shape.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_h263p::pre-me</NAME>
<TYPE>GstFFMpegEncPreME</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Pre Pass for Motion Estimation</NICK>
<BLURB>Pre Pass for Motion Estimation.</BLURB>
<DEFAULT>Only after I-frames</DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_h263p::qblur</NAME>
<TYPE>gfloat</TYPE>
<RANGE>[0,1]</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Quantizer Smoothing</NICK>
<BLURB>Quantizer Smoothing over time.</BLURB>
<DEFAULT>0.5</DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_h263p::qcompress</NAME>
<TYPE>gfloat</TYPE>
<RANGE>[0,1]</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Quantizer Change</NICK>
<BLURB>Quantizer Change between easy and hard scenes.</BLURB>
<DEFAULT>0.5</DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_h263p::qmax</NAME>
<TYPE>gint</TYPE>
<RANGE>[1,31]</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Maximum Quantizer</NICK>
<BLURB>Maximum Quantizer.</BLURB>
<DEFAULT>31</DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_h263p::qmin</NAME>
<TYPE>gint</TYPE>
<RANGE>[1,31]</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Minimum Quantizer</NICK>
<BLURB>Minimum Quantizer.</BLURB>
<DEFAULT>2</DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_h263p::quant-type</NAME>
<TYPE>GstFFMpegEncQuantTypes</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Quantizer Type</NICK>
<BLURB>Quantizer Type.</BLURB>
<DEFAULT>H263 quantization</DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_h263p::quantizer</NAME>
<TYPE>gfloat</TYPE>
<RANGE>[0,30]</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Constant Quantizer</NICK>
<BLURB>Constant Quantizer.</BLURB>
<DEFAULT>0.01</DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_h263p::rc-buffer-aggressivity</NAME>
<TYPE>gfloat</TYPE>
<RANGE>[0,99]</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Ratecontrol Buffer Aggressivity</NICK>
<BLURB>Ratecontrol Buffer Aggressivity.</BLURB>
<DEFAULT>1</DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_h263p::rc-buffer-size</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Ratecontrol Buffer Size</NICK>
<BLURB>Decoder bitstream buffer size.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_h263p::rc-eq</NAME>
<TYPE>gchar*</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Ratecontrol Equation</NICK>
<BLURB>Ratecontrol Equation.</BLURB>
<DEFAULT>"tex^qComp"</DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_h263p::rc-initial-cplx</NAME>
<TYPE>gfloat</TYPE>
<RANGE>[0,1e+07]</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Initial Complexity for Pass 1 Ratecontrol</NICK>
<BLURB>Initial Complexity for Pass 1 Ratecontrol.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_h263p::rc-max-rate</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Ratecontrol Maximum Bitrate</NICK>
<BLURB>Ratecontrol Maximum Bitrate.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_h263p::rc-min-rate</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Ratecontrol Minimum Bitrate</NICK>
<BLURB>Ratecontrol Minimum Bitrate.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_h263p::rc-qmod-amp</NAME>
<TYPE>gfloat</TYPE>
<RANGE>[0,99]</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Ratecontrol Mod</NICK>
<BLURB>Ratecontrol Mod.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_h263p::rc-qmod-freq</NAME>
<TYPE>gint</TYPE>
<RANGE>[0,0]</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Ratecontrol Freq</NICK>
<BLURB>Ratecontrol Freq.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_h263p::rc-qsquish</NAME>
<TYPE>gfloat</TYPE>
<RANGE>[0,99]</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Ratecontrol Limiting Method</NICK>
<BLURB>0 means limit by clipping, otherwise use nice continuous function.</BLURB>
<DEFAULT>1</DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_h263p::spatial-cplx-masking</NAME>
<TYPE>gfloat</TYPE>
<RANGE>[-1,1]</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Spatial Complexity Masking</NICK>
<BLURB>Spatial Complexity Masking.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_h263p::statsfile</NAME>
<TYPE>gchar*</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Statistics Filename</NICK>
<BLURB>Filename to store data for 2-pass encoding.</BLURB>
<DEFAULT>"stats.log"</DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_h263p::temporal-cplx-masking</NAME>
<TYPE>gfloat</TYPE>
<RANGE>[-1,1]</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Temporal Complexity Masking</NICK>
<BLURB>Temporal Complexity Masking.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_flv::bitrate</NAME>
<TYPE>gulong</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Bit Rate</NICK>
<BLURB>Target Video Bitrate.</BLURB>
<DEFAULT></DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_flv::buffer-size</NAME>
<TYPE>gulong</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Buffer Size</NICK>
<BLURB>Size of the video buffers.</BLURB>
<DEFAULT></DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_flv::gop-size</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>rw</FLAGS>
<NICK>GOP Size</NICK>
<BLURB>Number of frames within one GOP.</BLURB>
<DEFAULT>15</DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_flv::me-method</NAME>
<TYPE>GstFFMpegEncMeMethod</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>ME Method</NICK>
<BLURB>Motion Estimation Method.</BLURB>
<DEFAULT>EPZS (Best quality, Fast)</DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_flv::rtp-payload-size</NAME>
<TYPE>gulong</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>RTP Payload Size</NICK>
<BLURB>Target GOB length.</BLURB>
<DEFAULT></DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_flv::b-quant-factor</NAME>
<TYPE>gfloat</TYPE>
<RANGE>[-31,31]</RANGE>
<FLAGS>rw</FLAGS>
<NICK>B-Quantizer Factor</NICK>
<BLURB>Factor in B-Frame Quantizer Computation.</BLURB>
<DEFAULT>1.25</DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_flv::b-quant-offset</NAME>
<TYPE>gfloat</TYPE>
<RANGE>[0,31]</RANGE>
<FLAGS>rw</FLAGS>
<NICK>B-Quantizer Offset</NICK>
<BLURB>Offset in B-Frame Quantizer Computation.</BLURB>
<DEFAULT>1.25</DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_flv::bitrate-tolerance</NAME>
<TYPE>gint</TYPE>
<RANGE>[0,100000000]</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Bitrate Tolerance</NICK>
<BLURB>Number of bits the bitstream is allowed to diverge from the reference.</BLURB>
<DEFAULT>8000000</DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_flv::chroma-elim-threshold</NAME>
<TYPE>gint</TYPE>
<RANGE>[-99,99]</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Chroma Elimination Threshold</NICK>
<BLURB>Chroma Single Coefficient Elimination Threshold.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_flv::dark-masking</NAME>
<TYPE>gfloat</TYPE>
<RANGE>[-1,1]</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Darkness Masking</NICK>
<BLURB>Darkness Masking.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_flv::dct-algo</NAME>
<TYPE>GstFFMpegDCTAlgo</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>DCT Algorithm</NICK>
<BLURB>DCT Algorithm.</BLURB>
<DEFAULT>Automatically select a good one</DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_flv::dia-size</NAME>
<TYPE>gint</TYPE>
<RANGE>[-2000,2000]</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Motion Estimation Diamond Size/Shape</NICK>
<BLURB>Motion Estimation Diamond Size/Shape.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_flv::flags</NAME>
<TYPE>GstFFMpegFlags</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Flags</NICK>
<BLURB>Flags.</BLURB>
<DEFAULT></DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_flv::i-quant-factor</NAME>
<TYPE>gfloat</TYPE>
<RANGE>[-31,31]</RANGE>
<FLAGS>rw</FLAGS>
<NICK>I-Quantizer Factor</NICK>
<BLURB>Factor in P-Frame Quantizer Computation.</BLURB>
<DEFAULT>0.8</DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_flv::i-quant-offset</NAME>
<TYPE>gfloat</TYPE>
<RANGE>[0,31]</RANGE>
<FLAGS>rw</FLAGS>
<NICK>I-Quantizer Offset</NICK>
<BLURB>Offset in P-Frame Quantizer Computation.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_flv::idct-algo</NAME>
<TYPE>GstFFMpegIDCTAlgo</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>IDCT Algorithm</NICK>
<BLURB>IDCT Algorithm.</BLURB>
<DEFAULT>Automatically select a good one</DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_flv::ildct-cmp</NAME>
<TYPE>GstFFMpegCMPFunction</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Interlaced DCT Compare Function</NICK>
<BLURB>Interlaced DCT Compare Function.</BLURB>
<DEFAULT>VSAD</DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_flv::inter-quant-bias</NAME>
<TYPE>gint</TYPE>
<RANGE>[-1000000,1000000]</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Inter Quantizer Bias</NICK>
<BLURB>Inter Quantizer Bias.</BLURB>
<DEFAULT>999999</DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_flv::interlaced</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Interlaced Material</NICK>
<BLURB>Interlaced Material.</BLURB>
<DEFAULT>FALSE</DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_flv::intra-dc-precision</NAME>
<TYPE>gint</TYPE>
<RANGE>[0,16]</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Intra DC precision</NICK>
<BLURB>Precision of the Intra DC coefficient - 8.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_flv::intra-quant-bias</NAME>
<TYPE>gint</TYPE>
<RANGE>[-1000000,1000000]</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Intra Quantizer Bias</NICK>
<BLURB>Intra Quantizer Bias.</BLURB>
<DEFAULT>999999</DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_flv::last-predictor-count</NAME>
<TYPE>gint</TYPE>
<RANGE>[0,2000]</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Last Predictor Count</NICK>
<BLURB>Amount of previous Motion Vector predictors.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_flv::lmax</NAME>
<TYPE>gint</TYPE>
<RANGE>[1,31]</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Maximum Lagrange Multiplier</NICK>
<BLURB>Maximum Lagrange Multiplier.</BLURB>
<DEFAULT>31</DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_flv::lmin</NAME>
<TYPE>gint</TYPE>
<RANGE>[1,31]</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Minimum Lagrange Multiplier</NICK>
<BLURB>Minimum Lagrange Multiplier.</BLURB>
<DEFAULT>2</DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_flv::luma-elim-threshold</NAME>
<TYPE>gint</TYPE>
<RANGE>[-99,99]</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Luma Elimination Threshold</NICK>
<BLURB>Luma Single Coefficient Elimination Threshold.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_flv::lumi-masking</NAME>
<TYPE>gfloat</TYPE>
<RANGE>[-1,1]</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Luminance Masking</NICK>
<BLURB>Luminance Masking.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_flv::max-bframes</NAME>
<TYPE>gint</TYPE>
<RANGE>[0,16]</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Max B-Frames</NICK>
<BLURB>Maximum B-frames in a row.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_flv::max-key-interval</NAME>
<TYPE>gint</TYPE>
<RANGE>>= -100</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Maximum Key Interval</NICK>
<BLURB>Maximum number of frames between two keyframes (< 0 is in sec).</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_flv::max-qdiff</NAME>
<TYPE>gint</TYPE>
<RANGE>[1,31]</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Maximum Quantizer Difference</NICK>
<BLURB>Maximum Quantizer Difference between frames.</BLURB>
<DEFAULT>3</DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_flv::mb-cmp</NAME>
<TYPE>GstFFMpegCMPFunction</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Macroblock Compare Function</NICK>
<BLURB>Macroblok Compare Function.</BLURB>
<DEFAULT>Sum of Absolute Differences</DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_flv::mb-decision</NAME>
<TYPE>GstFFMpegEncMBDecision</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Macroblock Decision</NICK>
<BLURB>Macroblok Decision Mode.</BLURB>
<DEFAULT>Use method set by mb-cmp</DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_flv::mb-qmax</NAME>
<TYPE>gint</TYPE>
<RANGE>[0,31]</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Maximum MB Quantizer</NICK>
<BLURB>Maximum MB Quantizer.</BLURB>
<DEFAULT>31</DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_flv::mb-qmin</NAME>
<TYPE>gint</TYPE>
<RANGE>[0,31]</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Minimum MB Quantizer</NICK>
<BLURB>Minimum MB Quantizer.</BLURB>
<DEFAULT>2</DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_flv::me-cmp</NAME>
<TYPE>GstFFMpegCMPFunction</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Motion Estimation Compare Function</NICK>
<BLURB>Motion Estimation Compare Function.</BLURB>
<DEFAULT>Sum of Absolute Differences</DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_flv::me-pre-cmp</NAME>
<TYPE>GstFFMpegCMPFunction</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Motion Estimation Pre Pass Compare Function</NICK>
<BLURB>Motion Estimation Pre Pass Compare Function.</BLURB>
<DEFAULT>Sum of Absolute Differences</DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_flv::me-range</NAME>
<TYPE>gint</TYPE>
<RANGE>[0,16000]</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Motion Estimation Range</NICK>
<BLURB>Motion Estimation search range in subpel units.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_flv::me-sub-cmp</NAME>
<TYPE>GstFFMpegCMPFunction</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Subpixel Motion Estimation Compare Function</NICK>
<BLURB>Subpixel Motion Estimation Compare Function.</BLURB>
<DEFAULT>Sum of Absolute Differences</DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_flv::me-subpel-quality</NAME>
<TYPE>gint</TYPE>
<RANGE>[0,8]</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Motion Estimation Subpixel Quality</NICK>
<BLURB>Motion Estimation Subpixel Refinement Quality.</BLURB>
<DEFAULT>8</DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_flv::noise-reduction</NAME>
<TYPE>gint</TYPE>
<RANGE>[0,1000000]</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Noise Reduction</NICK>
<BLURB>Noise Reduction Strength.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_flv::p-masking</NAME>
<TYPE>gfloat</TYPE>
<RANGE>[-1,1]</RANGE>
<FLAGS>rw</FLAGS>
<NICK>P Block Masking</NICK>
<BLURB>P Block Masking.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_flv::pass</NAME>
<TYPE>GstFFMpegEncPass</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Encoding pass/type</NICK>
<BLURB>Encoding pass/type.</BLURB>
<DEFAULT>Constant Bitrate Encoding</DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_flv::pre-dia-size</NAME>
<TYPE>gint</TYPE>
<RANGE>[-2000,2000]</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Motion Estimation Pre Pass Diamond Size/Shape</NICK>
<BLURB>Motion Estimation Diamond Size/Shape.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_flv::pre-me</NAME>
<TYPE>GstFFMpegEncPreME</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Pre Pass for Motion Estimation</NICK>
<BLURB>Pre Pass for Motion Estimation.</BLURB>
<DEFAULT>Only after I-frames</DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_flv::qblur</NAME>
<TYPE>gfloat</TYPE>
<RANGE>[0,1]</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Quantizer Smoothing</NICK>
<BLURB>Quantizer Smoothing over time.</BLURB>
<DEFAULT>0.5</DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_flv::qcompress</NAME>
<TYPE>gfloat</TYPE>
<RANGE>[0,1]</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Quantizer Change</NICK>
<BLURB>Quantizer Change between easy and hard scenes.</BLURB>
<DEFAULT>0.5</DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_flv::qmax</NAME>
<TYPE>gint</TYPE>
<RANGE>[1,31]</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Maximum Quantizer</NICK>
<BLURB>Maximum Quantizer.</BLURB>
<DEFAULT>31</DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_flv::qmin</NAME>
<TYPE>gint</TYPE>
<RANGE>[1,31]</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Minimum Quantizer</NICK>
<BLURB>Minimum Quantizer.</BLURB>
<DEFAULT>2</DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_flv::quant-type</NAME>
<TYPE>GstFFMpegEncQuantTypes</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Quantizer Type</NICK>
<BLURB>Quantizer Type.</BLURB>
<DEFAULT>H263 quantization</DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_flv::quantizer</NAME>
<TYPE>gfloat</TYPE>
<RANGE>[0,30]</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Constant Quantizer</NICK>
<BLURB>Constant Quantizer.</BLURB>
<DEFAULT>0.01</DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_flv::rc-buffer-aggressivity</NAME>
<TYPE>gfloat</TYPE>
<RANGE>[0,99]</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Ratecontrol Buffer Aggressivity</NICK>
<BLURB>Ratecontrol Buffer Aggressivity.</BLURB>
<DEFAULT>1</DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_flv::rc-buffer-size</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Ratecontrol Buffer Size</NICK>
<BLURB>Decoder bitstream buffer size.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_flv::rc-eq</NAME>
<TYPE>gchar*</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Ratecontrol Equation</NICK>
<BLURB>Ratecontrol Equation.</BLURB>
<DEFAULT>"tex^qComp"</DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_flv::rc-initial-cplx</NAME>
<TYPE>gfloat</TYPE>
<RANGE>[0,1e+07]</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Initial Complexity for Pass 1 Ratecontrol</NICK>
<BLURB>Initial Complexity for Pass 1 Ratecontrol.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_flv::rc-max-rate</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Ratecontrol Maximum Bitrate</NICK>
<BLURB>Ratecontrol Maximum Bitrate.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_flv::rc-min-rate</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Ratecontrol Minimum Bitrate</NICK>
<BLURB>Ratecontrol Minimum Bitrate.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_flv::rc-qmod-amp</NAME>
<TYPE>gfloat</TYPE>
<RANGE>[0,99]</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Ratecontrol Mod</NICK>
<BLURB>Ratecontrol Mod.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_flv::rc-qmod-freq</NAME>
<TYPE>gint</TYPE>
<RANGE>[0,0]</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Ratecontrol Freq</NICK>
<BLURB>Ratecontrol Freq.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_flv::rc-qsquish</NAME>
<TYPE>gfloat</TYPE>
<RANGE>[0,99]</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Ratecontrol Limiting Method</NICK>
<BLURB>0 means limit by clipping, otherwise use nice continuous function.</BLURB>
<DEFAULT>1</DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_flv::spatial-cplx-masking</NAME>
<TYPE>gfloat</TYPE>
<RANGE>[-1,1]</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Spatial Complexity Masking</NICK>
<BLURB>Spatial Complexity Masking.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_flv::statsfile</NAME>
<TYPE>gchar*</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Statistics Filename</NICK>
<BLURB>Filename to store data for 2-pass encoding.</BLURB>
<DEFAULT>"stats.log"</DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_flv::temporal-cplx-masking</NAME>
<TYPE>gfloat</TYPE>
<RANGE>[-1,1]</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Temporal Complexity Masking</NICK>
<BLURB>Temporal Complexity Masking.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_rv10::bitrate</NAME>
<TYPE>gulong</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Bit Rate</NICK>
<BLURB>Target Video Bitrate.</BLURB>
<DEFAULT></DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_rv10::buffer-size</NAME>
<TYPE>gulong</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Buffer Size</NICK>
<BLURB>Size of the video buffers.</BLURB>
<DEFAULT></DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_rv10::gop-size</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>rw</FLAGS>
<NICK>GOP Size</NICK>
<BLURB>Number of frames within one GOP.</BLURB>
<DEFAULT>15</DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_rv10::me-method</NAME>
<TYPE>GstFFMpegEncMeMethod</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>ME Method</NICK>
<BLURB>Motion Estimation Method.</BLURB>
<DEFAULT>EPZS (Best quality, Fast)</DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_rv10::rtp-payload-size</NAME>
<TYPE>gulong</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>RTP Payload Size</NICK>
<BLURB>Target GOB length.</BLURB>
<DEFAULT></DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_rv20::bitrate</NAME>
<TYPE>gulong</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Bit Rate</NICK>
<BLURB>Target Video Bitrate.</BLURB>
<DEFAULT></DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_rv20::buffer-size</NAME>
<TYPE>gulong</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Buffer Size</NICK>
<BLURB>Size of the video buffers.</BLURB>
<DEFAULT></DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_rv20::gop-size</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>rw</FLAGS>
<NICK>GOP Size</NICK>
<BLURB>Number of frames within one GOP.</BLURB>
<DEFAULT>15</DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_rv20::me-method</NAME>
<TYPE>GstFFMpegEncMeMethod</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>ME Method</NICK>
<BLURB>Motion Estimation Method.</BLURB>
<DEFAULT>EPZS (Best quality, Fast)</DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_rv20::rtp-payload-size</NAME>
<TYPE>gulong</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>RTP Payload Size</NICK>
<BLURB>Target GOB length.</BLURB>
<DEFAULT></DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_mpeg4::bitrate</NAME>
<TYPE>gulong</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Bit Rate</NICK>
<BLURB>Target Video Bitrate.</BLURB>
<DEFAULT></DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_mpeg4::buffer-size</NAME>
<TYPE>gulong</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Buffer Size</NICK>
<BLURB>Size of the video buffers.</BLURB>
<DEFAULT></DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_mpeg4::gop-size</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>rw</FLAGS>
<NICK>GOP Size</NICK>
<BLURB>Number of frames within one GOP.</BLURB>
<DEFAULT>15</DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_mpeg4::me-method</NAME>
<TYPE>GstFFMpegEncMeMethod</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>ME Method</NICK>
<BLURB>Motion Estimation Method.</BLURB>
<DEFAULT>EPZS (Best quality, Fast)</DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_mpeg4::rtp-payload-size</NAME>
<TYPE>gulong</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>RTP Payload Size</NICK>
<BLURB>Target GOB length.</BLURB>
<DEFAULT></DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_mpeg4::b-quant-factor</NAME>
<TYPE>gfloat</TYPE>
<RANGE>[-31,31]</RANGE>
<FLAGS>rw</FLAGS>
<NICK>B-Quantizer Factor</NICK>
<BLURB>Factor in B-Frame Quantizer Computation.</BLURB>
<DEFAULT>1.25</DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_mpeg4::b-quant-offset</NAME>
<TYPE>gfloat</TYPE>
<RANGE>[0,31]</RANGE>
<FLAGS>rw</FLAGS>
<NICK>B-Quantizer Offset</NICK>
<BLURB>Offset in B-Frame Quantizer Computation.</BLURB>
<DEFAULT>1.25</DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_mpeg4::bitrate-tolerance</NAME>
<TYPE>gint</TYPE>
<RANGE>[0,100000000]</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Bitrate Tolerance</NICK>
<BLURB>Number of bits the bitstream is allowed to diverge from the reference.</BLURB>
<DEFAULT>8000000</DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_mpeg4::chroma-elim-threshold</NAME>
<TYPE>gint</TYPE>
<RANGE>[-99,99]</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Chroma Elimination Threshold</NICK>
<BLURB>Chroma Single Coefficient Elimination Threshold.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_mpeg4::dark-masking</NAME>
<TYPE>gfloat</TYPE>
<RANGE>[-1,1]</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Darkness Masking</NICK>
<BLURB>Darkness Masking.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_mpeg4::dct-algo</NAME>
<TYPE>GstFFMpegDCTAlgo</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>DCT Algorithm</NICK>
<BLURB>DCT Algorithm.</BLURB>
<DEFAULT>Automatically select a good one</DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_mpeg4::dia-size</NAME>
<TYPE>gint</TYPE>
<RANGE>[-2000,2000]</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Motion Estimation Diamond Size/Shape</NICK>
<BLURB>Motion Estimation Diamond Size/Shape.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_mpeg4::flags</NAME>
<TYPE>GstFFMpegFlags</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Flags</NICK>
<BLURB>Flags.</BLURB>
<DEFAULT></DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_mpeg4::i-quant-factor</NAME>
<TYPE>gfloat</TYPE>
<RANGE>[-31,31]</RANGE>
<FLAGS>rw</FLAGS>
<NICK>I-Quantizer Factor</NICK>
<BLURB>Factor in P-Frame Quantizer Computation.</BLURB>
<DEFAULT>0.8</DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_mpeg4::i-quant-offset</NAME>
<TYPE>gfloat</TYPE>
<RANGE>[0,31]</RANGE>
<FLAGS>rw</FLAGS>
<NICK>I-Quantizer Offset</NICK>
<BLURB>Offset in P-Frame Quantizer Computation.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_mpeg4::idct-algo</NAME>
<TYPE>GstFFMpegIDCTAlgo</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>IDCT Algorithm</NICK>
<BLURB>IDCT Algorithm.</BLURB>
<DEFAULT>Automatically select a good one</DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_mpeg4::ildct-cmp</NAME>
<TYPE>GstFFMpegCMPFunction</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Interlaced DCT Compare Function</NICK>
<BLURB>Interlaced DCT Compare Function.</BLURB>
<DEFAULT>VSAD</DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_mpeg4::inter-quant-bias</NAME>
<TYPE>gint</TYPE>
<RANGE>[-1000000,1000000]</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Inter Quantizer Bias</NICK>
<BLURB>Inter Quantizer Bias.</BLURB>
<DEFAULT>999999</DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_mpeg4::interlaced</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Interlaced Material</NICK>
<BLURB>Interlaced Material.</BLURB>
<DEFAULT>FALSE</DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_mpeg4::intra-dc-precision</NAME>
<TYPE>gint</TYPE>
<RANGE>[0,16]</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Intra DC precision</NICK>
<BLURB>Precision of the Intra DC coefficient - 8.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_mpeg4::intra-quant-bias</NAME>
<TYPE>gint</TYPE>
<RANGE>[-1000000,1000000]</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Intra Quantizer Bias</NICK>
<BLURB>Intra Quantizer Bias.</BLURB>
<DEFAULT>999999</DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_mpeg4::last-predictor-count</NAME>
<TYPE>gint</TYPE>
<RANGE>[0,2000]</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Last Predictor Count</NICK>
<BLURB>Amount of previous Motion Vector predictors.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_mpeg4::lmax</NAME>
<TYPE>gint</TYPE>
<RANGE>[1,31]</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Maximum Lagrange Multiplier</NICK>
<BLURB>Maximum Lagrange Multiplier.</BLURB>
<DEFAULT>31</DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_mpeg4::lmin</NAME>
<TYPE>gint</TYPE>
<RANGE>[1,31]</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Minimum Lagrange Multiplier</NICK>
<BLURB>Minimum Lagrange Multiplier.</BLURB>
<DEFAULT>2</DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_mpeg4::luma-elim-threshold</NAME>
<TYPE>gint</TYPE>
<RANGE>[-99,99]</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Luma Elimination Threshold</NICK>
<BLURB>Luma Single Coefficient Elimination Threshold.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_mpeg4::lumi-masking</NAME>
<TYPE>gfloat</TYPE>
<RANGE>[-1,1]</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Luminance Masking</NICK>
<BLURB>Luminance Masking.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_mpeg4::max-bframes</NAME>
<TYPE>gint</TYPE>
<RANGE>[0,16]</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Max B-Frames</NICK>
<BLURB>Maximum B-frames in a row.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_mpeg4::max-key-interval</NAME>
<TYPE>gint</TYPE>
<RANGE>>= -100</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Maximum Key Interval</NICK>
<BLURB>Maximum number of frames between two keyframes (< 0 is in sec).</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_mpeg4::max-qdiff</NAME>
<TYPE>gint</TYPE>
<RANGE>[1,31]</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Maximum Quantizer Difference</NICK>
<BLURB>Maximum Quantizer Difference between frames.</BLURB>
<DEFAULT>3</DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_mpeg4::mb-cmp</NAME>
<TYPE>GstFFMpegCMPFunction</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Macroblock Compare Function</NICK>
<BLURB>Macroblok Compare Function.</BLURB>
<DEFAULT>Sum of Absolute Differences</DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_mpeg4::mb-decision</NAME>
<TYPE>GstFFMpegEncMBDecision</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Macroblock Decision</NICK>
<BLURB>Macroblok Decision Mode.</BLURB>
<DEFAULT>Use method set by mb-cmp</DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_mpeg4::mb-qmax</NAME>
<TYPE>gint</TYPE>
<RANGE>[0,31]</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Maximum MB Quantizer</NICK>
<BLURB>Maximum MB Quantizer.</BLURB>
<DEFAULT>31</DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_mpeg4::mb-qmin</NAME>
<TYPE>gint</TYPE>
<RANGE>[0,31]</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Minimum MB Quantizer</NICK>
<BLURB>Minimum MB Quantizer.</BLURB>
<DEFAULT>2</DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_mpeg4::me-cmp</NAME>
<TYPE>GstFFMpegCMPFunction</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Motion Estimation Compare Function</NICK>
<BLURB>Motion Estimation Compare Function.</BLURB>
<DEFAULT>Sum of Absolute Differences</DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_mpeg4::me-pre-cmp</NAME>
<TYPE>GstFFMpegCMPFunction</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Motion Estimation Pre Pass Compare Function</NICK>
<BLURB>Motion Estimation Pre Pass Compare Function.</BLURB>
<DEFAULT>Sum of Absolute Differences</DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_mpeg4::me-range</NAME>
<TYPE>gint</TYPE>
<RANGE>[0,16000]</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Motion Estimation Range</NICK>
<BLURB>Motion Estimation search range in subpel units.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_mpeg4::me-sub-cmp</NAME>
<TYPE>GstFFMpegCMPFunction</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Subpixel Motion Estimation Compare Function</NICK>
<BLURB>Subpixel Motion Estimation Compare Function.</BLURB>
<DEFAULT>Sum of Absolute Differences</DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_mpeg4::me-subpel-quality</NAME>
<TYPE>gint</TYPE>
<RANGE>[0,8]</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Motion Estimation Subpixel Quality</NICK>
<BLURB>Motion Estimation Subpixel Refinement Quality.</BLURB>
<DEFAULT>8</DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_mpeg4::noise-reduction</NAME>
<TYPE>gint</TYPE>
<RANGE>[0,1000000]</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Noise Reduction</NICK>
<BLURB>Noise Reduction Strength.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_mpeg4::p-masking</NAME>
<TYPE>gfloat</TYPE>
<RANGE>[-1,1]</RANGE>
<FLAGS>rw</FLAGS>
<NICK>P Block Masking</NICK>
<BLURB>P Block Masking.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_mpeg4::pass</NAME>
<TYPE>GstFFMpegEncPass</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Encoding pass/type</NICK>
<BLURB>Encoding pass/type.</BLURB>
<DEFAULT>Constant Bitrate Encoding</DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_mpeg4::pre-dia-size</NAME>
<TYPE>gint</TYPE>
<RANGE>[-2000,2000]</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Motion Estimation Pre Pass Diamond Size/Shape</NICK>
<BLURB>Motion Estimation Diamond Size/Shape.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_mpeg4::pre-me</NAME>
<TYPE>GstFFMpegEncPreME</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Pre Pass for Motion Estimation</NICK>
<BLURB>Pre Pass for Motion Estimation.</BLURB>
<DEFAULT>Only after I-frames</DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_mpeg4::qblur</NAME>
<TYPE>gfloat</TYPE>
<RANGE>[0,1]</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Quantizer Smoothing</NICK>
<BLURB>Quantizer Smoothing over time.</BLURB>
<DEFAULT>0.5</DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_mpeg4::qcompress</NAME>
<TYPE>gfloat</TYPE>
<RANGE>[0,1]</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Quantizer Change</NICK>
<BLURB>Quantizer Change between easy and hard scenes.</BLURB>
<DEFAULT>0.5</DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_mpeg4::qmax</NAME>
<TYPE>gint</TYPE>
<RANGE>[1,31]</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Maximum Quantizer</NICK>
<BLURB>Maximum Quantizer.</BLURB>
<DEFAULT>31</DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_mpeg4::qmin</NAME>
<TYPE>gint</TYPE>
<RANGE>[1,31]</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Minimum Quantizer</NICK>
<BLURB>Minimum Quantizer.</BLURB>
<DEFAULT>2</DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_mpeg4::quant-type</NAME>
<TYPE>GstFFMpegEncQuantTypes</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Quantizer Type</NICK>
<BLURB>Quantizer Type.</BLURB>
<DEFAULT>H263 quantization</DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_mpeg4::quantizer</NAME>
<TYPE>gfloat</TYPE>
<RANGE>[0,30]</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Constant Quantizer</NICK>
<BLURB>Constant Quantizer.</BLURB>
<DEFAULT>0.01</DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_mpeg4::rc-buffer-aggressivity</NAME>
<TYPE>gfloat</TYPE>
<RANGE>[0,99]</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Ratecontrol Buffer Aggressivity</NICK>
<BLURB>Ratecontrol Buffer Aggressivity.</BLURB>
<DEFAULT>1</DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_mpeg4::rc-buffer-size</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Ratecontrol Buffer Size</NICK>
<BLURB>Decoder bitstream buffer size.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_mpeg4::rc-eq</NAME>
<TYPE>gchar*</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Ratecontrol Equation</NICK>
<BLURB>Ratecontrol Equation.</BLURB>
<DEFAULT>"tex^qComp"</DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_mpeg4::rc-initial-cplx</NAME>
<TYPE>gfloat</TYPE>
<RANGE>[0,1e+07]</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Initial Complexity for Pass 1 Ratecontrol</NICK>
<BLURB>Initial Complexity for Pass 1 Ratecontrol.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_mpeg4::rc-max-rate</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Ratecontrol Maximum Bitrate</NICK>
<BLURB>Ratecontrol Maximum Bitrate.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_mpeg4::rc-min-rate</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Ratecontrol Minimum Bitrate</NICK>
<BLURB>Ratecontrol Minimum Bitrate.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_mpeg4::rc-qmod-amp</NAME>
<TYPE>gfloat</TYPE>
<RANGE>[0,99]</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Ratecontrol Mod</NICK>
<BLURB>Ratecontrol Mod.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_mpeg4::rc-qmod-freq</NAME>
<TYPE>gint</TYPE>
<RANGE>[0,0]</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Ratecontrol Freq</NICK>
<BLURB>Ratecontrol Freq.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_mpeg4::rc-qsquish</NAME>
<TYPE>gfloat</TYPE>
<RANGE>[0,99]</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Ratecontrol Limiting Method</NICK>
<BLURB>0 means limit by clipping, otherwise use nice continuous function.</BLURB>
<DEFAULT>1</DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_mpeg4::spatial-cplx-masking</NAME>
<TYPE>gfloat</TYPE>
<RANGE>[-1,1]</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Spatial Complexity Masking</NICK>
<BLURB>Spatial Complexity Masking.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_mpeg4::statsfile</NAME>
<TYPE>gchar*</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Statistics Filename</NICK>
<BLURB>Filename to store data for 2-pass encoding.</BLURB>
<DEFAULT>"stats.log"</DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_mpeg4::temporal-cplx-masking</NAME>
<TYPE>gfloat</TYPE>
<RANGE>[-1,1]</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Temporal Complexity Masking</NICK>
<BLURB>Temporal Complexity Masking.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_msmpeg4v1::bitrate</NAME>
<TYPE>gulong</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Bit Rate</NICK>
<BLURB>Target Video Bitrate.</BLURB>
<DEFAULT></DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_msmpeg4v1::buffer-size</NAME>
<TYPE>gulong</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Buffer Size</NICK>
<BLURB>Size of the video buffers.</BLURB>
<DEFAULT></DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_msmpeg4v1::gop-size</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>rw</FLAGS>
<NICK>GOP Size</NICK>
<BLURB>Number of frames within one GOP.</BLURB>
<DEFAULT>15</DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_msmpeg4v1::me-method</NAME>
<TYPE>GstFFMpegEncMeMethod</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>ME Method</NICK>
<BLURB>Motion Estimation Method.</BLURB>
<DEFAULT>EPZS (Best quality, Fast)</DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_msmpeg4v1::rtp-payload-size</NAME>
<TYPE>gulong</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>RTP Payload Size</NICK>
<BLURB>Target GOB length.</BLURB>
<DEFAULT></DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_msmpeg4v1::b-quant-factor</NAME>
<TYPE>gfloat</TYPE>
<RANGE>[-31,31]</RANGE>
<FLAGS>rw</FLAGS>
<NICK>B-Quantizer Factor</NICK>
<BLURB>Factor in B-Frame Quantizer Computation.</BLURB>
<DEFAULT>1.25</DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_msmpeg4v1::b-quant-offset</NAME>
<TYPE>gfloat</TYPE>
<RANGE>[0,31]</RANGE>
<FLAGS>rw</FLAGS>
<NICK>B-Quantizer Offset</NICK>
<BLURB>Offset in B-Frame Quantizer Computation.</BLURB>
<DEFAULT>1.25</DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_msmpeg4v1::bitrate-tolerance</NAME>
<TYPE>gint</TYPE>
<RANGE>[0,100000000]</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Bitrate Tolerance</NICK>
<BLURB>Number of bits the bitstream is allowed to diverge from the reference.</BLURB>
<DEFAULT>8000000</DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_msmpeg4v1::chroma-elim-threshold</NAME>
<TYPE>gint</TYPE>
<RANGE>[-99,99]</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Chroma Elimination Threshold</NICK>
<BLURB>Chroma Single Coefficient Elimination Threshold.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_msmpeg4v1::dark-masking</NAME>
<TYPE>gfloat</TYPE>
<RANGE>[-1,1]</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Darkness Masking</NICK>
<BLURB>Darkness Masking.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_msmpeg4v1::dct-algo</NAME>
<TYPE>GstFFMpegDCTAlgo</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>DCT Algorithm</NICK>
<BLURB>DCT Algorithm.</BLURB>
<DEFAULT>Automatically select a good one</DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_msmpeg4v1::dia-size</NAME>
<TYPE>gint</TYPE>
<RANGE>[-2000,2000]</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Motion Estimation Diamond Size/Shape</NICK>
<BLURB>Motion Estimation Diamond Size/Shape.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_msmpeg4v1::flags</NAME>
<TYPE>GstFFMpegFlags</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Flags</NICK>
<BLURB>Flags.</BLURB>
<DEFAULT></DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_msmpeg4v1::i-quant-factor</NAME>
<TYPE>gfloat</TYPE>
<RANGE>[-31,31]</RANGE>
<FLAGS>rw</FLAGS>
<NICK>I-Quantizer Factor</NICK>
<BLURB>Factor in P-Frame Quantizer Computation.</BLURB>
<DEFAULT>0.8</DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_msmpeg4v1::i-quant-offset</NAME>
<TYPE>gfloat</TYPE>
<RANGE>[0,31]</RANGE>
<FLAGS>rw</FLAGS>
<NICK>I-Quantizer Offset</NICK>
<BLURB>Offset in P-Frame Quantizer Computation.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_msmpeg4v1::idct-algo</NAME>
<TYPE>GstFFMpegIDCTAlgo</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>IDCT Algorithm</NICK>
<BLURB>IDCT Algorithm.</BLURB>
<DEFAULT>Automatically select a good one</DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_msmpeg4v1::ildct-cmp</NAME>
<TYPE>GstFFMpegCMPFunction</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Interlaced DCT Compare Function</NICK>
<BLURB>Interlaced DCT Compare Function.</BLURB>
<DEFAULT>VSAD</DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_msmpeg4v1::inter-quant-bias</NAME>
<TYPE>gint</TYPE>
<RANGE>[-1000000,1000000]</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Inter Quantizer Bias</NICK>
<BLURB>Inter Quantizer Bias.</BLURB>
<DEFAULT>999999</DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_msmpeg4v1::interlaced</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Interlaced Material</NICK>
<BLURB>Interlaced Material.</BLURB>
<DEFAULT>FALSE</DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_msmpeg4v1::intra-dc-precision</NAME>
<TYPE>gint</TYPE>
<RANGE>[0,16]</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Intra DC precision</NICK>
<BLURB>Precision of the Intra DC coefficient - 8.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_msmpeg4v1::intra-quant-bias</NAME>
<TYPE>gint</TYPE>
<RANGE>[-1000000,1000000]</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Intra Quantizer Bias</NICK>
<BLURB>Intra Quantizer Bias.</BLURB>
<DEFAULT>999999</DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_msmpeg4v1::last-predictor-count</NAME>
<TYPE>gint</TYPE>
<RANGE>[0,2000]</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Last Predictor Count</NICK>
<BLURB>Amount of previous Motion Vector predictors.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_msmpeg4v1::lmax</NAME>
<TYPE>gint</TYPE>
<RANGE>[1,31]</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Maximum Lagrange Multiplier</NICK>
<BLURB>Maximum Lagrange Multiplier.</BLURB>
<DEFAULT>31</DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_msmpeg4v1::lmin</NAME>
<TYPE>gint</TYPE>
<RANGE>[1,31]</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Minimum Lagrange Multiplier</NICK>
<BLURB>Minimum Lagrange Multiplier.</BLURB>
<DEFAULT>2</DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_msmpeg4v1::luma-elim-threshold</NAME>
<TYPE>gint</TYPE>
<RANGE>[-99,99]</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Luma Elimination Threshold</NICK>
<BLURB>Luma Single Coefficient Elimination Threshold.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_msmpeg4v1::lumi-masking</NAME>
<TYPE>gfloat</TYPE>
<RANGE>[-1,1]</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Luminance Masking</NICK>
<BLURB>Luminance Masking.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_msmpeg4v1::max-bframes</NAME>
<TYPE>gint</TYPE>
<RANGE>[0,16]</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Max B-Frames</NICK>
<BLURB>Maximum B-frames in a row.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_msmpeg4v1::max-key-interval</NAME>
<TYPE>gint</TYPE>
<RANGE>>= -100</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Maximum Key Interval</NICK>
<BLURB>Maximum number of frames between two keyframes (< 0 is in sec).</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_msmpeg4v1::max-qdiff</NAME>
<TYPE>gint</TYPE>
<RANGE>[1,31]</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Maximum Quantizer Difference</NICK>
<BLURB>Maximum Quantizer Difference between frames.</BLURB>
<DEFAULT>3</DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_msmpeg4v1::mb-cmp</NAME>
<TYPE>GstFFMpegCMPFunction</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Macroblock Compare Function</NICK>
<BLURB>Macroblok Compare Function.</BLURB>
<DEFAULT>Sum of Absolute Differences</DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_msmpeg4v1::mb-decision</NAME>
<TYPE>GstFFMpegEncMBDecision</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Macroblock Decision</NICK>
<BLURB>Macroblok Decision Mode.</BLURB>
<DEFAULT>Use method set by mb-cmp</DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_msmpeg4v1::mb-qmax</NAME>
<TYPE>gint</TYPE>
<RANGE>[0,31]</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Maximum MB Quantizer</NICK>
<BLURB>Maximum MB Quantizer.</BLURB>
<DEFAULT>31</DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_msmpeg4v1::mb-qmin</NAME>
<TYPE>gint</TYPE>
<RANGE>[0,31]</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Minimum MB Quantizer</NICK>
<BLURB>Minimum MB Quantizer.</BLURB>
<DEFAULT>2</DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_msmpeg4v1::me-cmp</NAME>
<TYPE>GstFFMpegCMPFunction</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Motion Estimation Compare Function</NICK>
<BLURB>Motion Estimation Compare Function.</BLURB>
<DEFAULT>Sum of Absolute Differences</DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_msmpeg4v1::me-pre-cmp</NAME>
<TYPE>GstFFMpegCMPFunction</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Motion Estimation Pre Pass Compare Function</NICK>
<BLURB>Motion Estimation Pre Pass Compare Function.</BLURB>
<DEFAULT>Sum of Absolute Differences</DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_msmpeg4v1::me-range</NAME>
<TYPE>gint</TYPE>
<RANGE>[0,16000]</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Motion Estimation Range</NICK>
<BLURB>Motion Estimation search range in subpel units.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_msmpeg4v1::me-sub-cmp</NAME>
<TYPE>GstFFMpegCMPFunction</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Subpixel Motion Estimation Compare Function</NICK>
<BLURB>Subpixel Motion Estimation Compare Function.</BLURB>
<DEFAULT>Sum of Absolute Differences</DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_msmpeg4v1::me-subpel-quality</NAME>
<TYPE>gint</TYPE>
<RANGE>[0,8]</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Motion Estimation Subpixel Quality</NICK>
<BLURB>Motion Estimation Subpixel Refinement Quality.</BLURB>
<DEFAULT>8</DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_msmpeg4v1::noise-reduction</NAME>
<TYPE>gint</TYPE>
<RANGE>[0,1000000]</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Noise Reduction</NICK>
<BLURB>Noise Reduction Strength.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_msmpeg4v1::p-masking</NAME>
<TYPE>gfloat</TYPE>
<RANGE>[-1,1]</RANGE>
<FLAGS>rw</FLAGS>
<NICK>P Block Masking</NICK>
<BLURB>P Block Masking.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_msmpeg4v1::pass</NAME>
<TYPE>GstFFMpegEncPass</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Encoding pass/type</NICK>
<BLURB>Encoding pass/type.</BLURB>
<DEFAULT>Constant Bitrate Encoding</DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_msmpeg4v1::pre-dia-size</NAME>
<TYPE>gint</TYPE>
<RANGE>[-2000,2000]</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Motion Estimation Pre Pass Diamond Size/Shape</NICK>
<BLURB>Motion Estimation Diamond Size/Shape.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_msmpeg4v1::pre-me</NAME>
<TYPE>GstFFMpegEncPreME</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Pre Pass for Motion Estimation</NICK>
<BLURB>Pre Pass for Motion Estimation.</BLURB>
<DEFAULT>Only after I-frames</DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_msmpeg4v1::qblur</NAME>
<TYPE>gfloat</TYPE>
<RANGE>[0,1]</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Quantizer Smoothing</NICK>
<BLURB>Quantizer Smoothing over time.</BLURB>
<DEFAULT>0.5</DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_msmpeg4v1::qcompress</NAME>
<TYPE>gfloat</TYPE>
<RANGE>[0,1]</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Quantizer Change</NICK>
<BLURB>Quantizer Change between easy and hard scenes.</BLURB>
<DEFAULT>0.5</DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_msmpeg4v1::qmax</NAME>
<TYPE>gint</TYPE>
<RANGE>[1,31]</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Maximum Quantizer</NICK>
<BLURB>Maximum Quantizer.</BLURB>
<DEFAULT>31</DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_msmpeg4v1::qmin</NAME>
<TYPE>gint</TYPE>
<RANGE>[1,31]</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Minimum Quantizer</NICK>
<BLURB>Minimum Quantizer.</BLURB>
<DEFAULT>2</DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_msmpeg4v1::quant-type</NAME>
<TYPE>GstFFMpegEncQuantTypes</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Quantizer Type</NICK>
<BLURB>Quantizer Type.</BLURB>
<DEFAULT>H263 quantization</DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_msmpeg4v1::quantizer</NAME>
<TYPE>gfloat</TYPE>
<RANGE>[0,30]</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Constant Quantizer</NICK>
<BLURB>Constant Quantizer.</BLURB>
<DEFAULT>0.01</DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_msmpeg4v1::rc-buffer-aggressivity</NAME>
<TYPE>gfloat</TYPE>
<RANGE>[0,99]</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Ratecontrol Buffer Aggressivity</NICK>
<BLURB>Ratecontrol Buffer Aggressivity.</BLURB>
<DEFAULT>1</DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_msmpeg4v1::rc-buffer-size</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Ratecontrol Buffer Size</NICK>
<BLURB>Decoder bitstream buffer size.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_msmpeg4v1::rc-eq</NAME>
<TYPE>gchar*</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Ratecontrol Equation</NICK>
<BLURB>Ratecontrol Equation.</BLURB>
<DEFAULT>"tex^qComp"</DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_msmpeg4v1::rc-initial-cplx</NAME>
<TYPE>gfloat</TYPE>
<RANGE>[0,1e+07]</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Initial Complexity for Pass 1 Ratecontrol</NICK>
<BLURB>Initial Complexity for Pass 1 Ratecontrol.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_msmpeg4v1::rc-max-rate</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Ratecontrol Maximum Bitrate</NICK>
<BLURB>Ratecontrol Maximum Bitrate.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_msmpeg4v1::rc-min-rate</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Ratecontrol Minimum Bitrate</NICK>
<BLURB>Ratecontrol Minimum Bitrate.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_msmpeg4v1::rc-qmod-amp</NAME>
<TYPE>gfloat</TYPE>
<RANGE>[0,99]</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Ratecontrol Mod</NICK>
<BLURB>Ratecontrol Mod.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_msmpeg4v1::rc-qmod-freq</NAME>
<TYPE>gint</TYPE>
<RANGE>[0,0]</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Ratecontrol Freq</NICK>
<BLURB>Ratecontrol Freq.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_msmpeg4v1::rc-qsquish</NAME>
<TYPE>gfloat</TYPE>
<RANGE>[0,99]</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Ratecontrol Limiting Method</NICK>
<BLURB>0 means limit by clipping, otherwise use nice continuous function.</BLURB>
<DEFAULT>1</DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_msmpeg4v1::spatial-cplx-masking</NAME>
<TYPE>gfloat</TYPE>
<RANGE>[-1,1]</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Spatial Complexity Masking</NICK>
<BLURB>Spatial Complexity Masking.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_msmpeg4v1::statsfile</NAME>
<TYPE>gchar*</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Statistics Filename</NICK>
<BLURB>Filename to store data for 2-pass encoding.</BLURB>
<DEFAULT>"stats.log"</DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_msmpeg4v1::temporal-cplx-masking</NAME>
<TYPE>gfloat</TYPE>
<RANGE>[-1,1]</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Temporal Complexity Masking</NICK>
<BLURB>Temporal Complexity Masking.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_msmpeg4v2::bitrate</NAME>
<TYPE>gulong</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Bit Rate</NICK>
<BLURB>Target Video Bitrate.</BLURB>
<DEFAULT></DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_msmpeg4v2::buffer-size</NAME>
<TYPE>gulong</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Buffer Size</NICK>
<BLURB>Size of the video buffers.</BLURB>
<DEFAULT></DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_msmpeg4v2::gop-size</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>rw</FLAGS>
<NICK>GOP Size</NICK>
<BLURB>Number of frames within one GOP.</BLURB>
<DEFAULT>15</DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_msmpeg4v2::me-method</NAME>
<TYPE>GstFFMpegEncMeMethod</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>ME Method</NICK>
<BLURB>Motion Estimation Method.</BLURB>
<DEFAULT>EPZS (Best quality, Fast)</DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_msmpeg4v2::rtp-payload-size</NAME>
<TYPE>gulong</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>RTP Payload Size</NICK>
<BLURB>Target GOB length.</BLURB>
<DEFAULT></DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_msmpeg4v2::b-quant-factor</NAME>
<TYPE>gfloat</TYPE>
<RANGE>[-31,31]</RANGE>
<FLAGS>rw</FLAGS>
<NICK>B-Quantizer Factor</NICK>
<BLURB>Factor in B-Frame Quantizer Computation.</BLURB>
<DEFAULT>1.25</DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_msmpeg4v2::b-quant-offset</NAME>
<TYPE>gfloat</TYPE>
<RANGE>[0,31]</RANGE>
<FLAGS>rw</FLAGS>
<NICK>B-Quantizer Offset</NICK>
<BLURB>Offset in B-Frame Quantizer Computation.</BLURB>
<DEFAULT>1.25</DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_msmpeg4v2::bitrate-tolerance</NAME>
<TYPE>gint</TYPE>
<RANGE>[0,100000000]</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Bitrate Tolerance</NICK>
<BLURB>Number of bits the bitstream is allowed to diverge from the reference.</BLURB>
<DEFAULT>8000000</DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_msmpeg4v2::chroma-elim-threshold</NAME>
<TYPE>gint</TYPE>
<RANGE>[-99,99]</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Chroma Elimination Threshold</NICK>
<BLURB>Chroma Single Coefficient Elimination Threshold.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_msmpeg4v2::dark-masking</NAME>
<TYPE>gfloat</TYPE>
<RANGE>[-1,1]</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Darkness Masking</NICK>
<BLURB>Darkness Masking.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_msmpeg4v2::dct-algo</NAME>
<TYPE>GstFFMpegDCTAlgo</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>DCT Algorithm</NICK>
<BLURB>DCT Algorithm.</BLURB>
<DEFAULT>Automatically select a good one</DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_msmpeg4v2::dia-size</NAME>
<TYPE>gint</TYPE>
<RANGE>[-2000,2000]</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Motion Estimation Diamond Size/Shape</NICK>
<BLURB>Motion Estimation Diamond Size/Shape.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_msmpeg4v2::flags</NAME>
<TYPE>GstFFMpegFlags</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Flags</NICK>
<BLURB>Flags.</BLURB>
<DEFAULT></DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_msmpeg4v2::i-quant-factor</NAME>
<TYPE>gfloat</TYPE>
<RANGE>[-31,31]</RANGE>
<FLAGS>rw</FLAGS>
<NICK>I-Quantizer Factor</NICK>
<BLURB>Factor in P-Frame Quantizer Computation.</BLURB>
<DEFAULT>0.8</DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_msmpeg4v2::i-quant-offset</NAME>
<TYPE>gfloat</TYPE>
<RANGE>[0,31]</RANGE>
<FLAGS>rw</FLAGS>
<NICK>I-Quantizer Offset</NICK>
<BLURB>Offset in P-Frame Quantizer Computation.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_msmpeg4v2::idct-algo</NAME>
<TYPE>GstFFMpegIDCTAlgo</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>IDCT Algorithm</NICK>
<BLURB>IDCT Algorithm.</BLURB>
<DEFAULT>Automatically select a good one</DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_msmpeg4v2::ildct-cmp</NAME>
<TYPE>GstFFMpegCMPFunction</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Interlaced DCT Compare Function</NICK>
<BLURB>Interlaced DCT Compare Function.</BLURB>
<DEFAULT>VSAD</DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_msmpeg4v2::inter-quant-bias</NAME>
<TYPE>gint</TYPE>
<RANGE>[-1000000,1000000]</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Inter Quantizer Bias</NICK>
<BLURB>Inter Quantizer Bias.</BLURB>
<DEFAULT>999999</DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_msmpeg4v2::interlaced</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Interlaced Material</NICK>
<BLURB>Interlaced Material.</BLURB>
<DEFAULT>FALSE</DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_msmpeg4v2::intra-dc-precision</NAME>
<TYPE>gint</TYPE>
<RANGE>[0,16]</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Intra DC precision</NICK>
<BLURB>Precision of the Intra DC coefficient - 8.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_msmpeg4v2::intra-quant-bias</NAME>
<TYPE>gint</TYPE>
<RANGE>[-1000000,1000000]</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Intra Quantizer Bias</NICK>
<BLURB>Intra Quantizer Bias.</BLURB>
<DEFAULT>999999</DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_msmpeg4v2::last-predictor-count</NAME>
<TYPE>gint</TYPE>
<RANGE>[0,2000]</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Last Predictor Count</NICK>
<BLURB>Amount of previous Motion Vector predictors.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_msmpeg4v2::lmax</NAME>
<TYPE>gint</TYPE>
<RANGE>[1,31]</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Maximum Lagrange Multiplier</NICK>
<BLURB>Maximum Lagrange Multiplier.</BLURB>
<DEFAULT>31</DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_msmpeg4v2::lmin</NAME>
<TYPE>gint</TYPE>
<RANGE>[1,31]</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Minimum Lagrange Multiplier</NICK>
<BLURB>Minimum Lagrange Multiplier.</BLURB>
<DEFAULT>2</DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_msmpeg4v2::luma-elim-threshold</NAME>
<TYPE>gint</TYPE>
<RANGE>[-99,99]</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Luma Elimination Threshold</NICK>
<BLURB>Luma Single Coefficient Elimination Threshold.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_msmpeg4v2::lumi-masking</NAME>
<TYPE>gfloat</TYPE>
<RANGE>[-1,1]</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Luminance Masking</NICK>
<BLURB>Luminance Masking.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_msmpeg4v2::max-bframes</NAME>
<TYPE>gint</TYPE>
<RANGE>[0,16]</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Max B-Frames</NICK>
<BLURB>Maximum B-frames in a row.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_msmpeg4v2::max-key-interval</NAME>
<TYPE>gint</TYPE>
<RANGE>>= -100</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Maximum Key Interval</NICK>
<BLURB>Maximum number of frames between two keyframes (< 0 is in sec).</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_msmpeg4v2::max-qdiff</NAME>
<TYPE>gint</TYPE>
<RANGE>[1,31]</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Maximum Quantizer Difference</NICK>
<BLURB>Maximum Quantizer Difference between frames.</BLURB>
<DEFAULT>3</DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_msmpeg4v2::mb-cmp</NAME>
<TYPE>GstFFMpegCMPFunction</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Macroblock Compare Function</NICK>
<BLURB>Macroblok Compare Function.</BLURB>
<DEFAULT>Sum of Absolute Differences</DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_msmpeg4v2::mb-decision</NAME>
<TYPE>GstFFMpegEncMBDecision</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Macroblock Decision</NICK>
<BLURB>Macroblok Decision Mode.</BLURB>
<DEFAULT>Use method set by mb-cmp</DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_msmpeg4v2::mb-qmax</NAME>
<TYPE>gint</TYPE>
<RANGE>[0,31]</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Maximum MB Quantizer</NICK>
<BLURB>Maximum MB Quantizer.</BLURB>
<DEFAULT>31</DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_msmpeg4v2::mb-qmin</NAME>
<TYPE>gint</TYPE>
<RANGE>[0,31]</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Minimum MB Quantizer</NICK>
<BLURB>Minimum MB Quantizer.</BLURB>
<DEFAULT>2</DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_msmpeg4v2::me-cmp</NAME>
<TYPE>GstFFMpegCMPFunction</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Motion Estimation Compare Function</NICK>
<BLURB>Motion Estimation Compare Function.</BLURB>
<DEFAULT>Sum of Absolute Differences</DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_msmpeg4v2::me-pre-cmp</NAME>
<TYPE>GstFFMpegCMPFunction</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Motion Estimation Pre Pass Compare Function</NICK>
<BLURB>Motion Estimation Pre Pass Compare Function.</BLURB>
<DEFAULT>Sum of Absolute Differences</DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_msmpeg4v2::me-range</NAME>
<TYPE>gint</TYPE>
<RANGE>[0,16000]</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Motion Estimation Range</NICK>
<BLURB>Motion Estimation search range in subpel units.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_msmpeg4v2::me-sub-cmp</NAME>
<TYPE>GstFFMpegCMPFunction</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Subpixel Motion Estimation Compare Function</NICK>
<BLURB>Subpixel Motion Estimation Compare Function.</BLURB>
<DEFAULT>Sum of Absolute Differences</DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_msmpeg4v2::me-subpel-quality</NAME>
<TYPE>gint</TYPE>
<RANGE>[0,8]</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Motion Estimation Subpixel Quality</NICK>
<BLURB>Motion Estimation Subpixel Refinement Quality.</BLURB>
<DEFAULT>8</DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_msmpeg4v2::noise-reduction</NAME>
<TYPE>gint</TYPE>
<RANGE>[0,1000000]</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Noise Reduction</NICK>
<BLURB>Noise Reduction Strength.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_msmpeg4v2::p-masking</NAME>
<TYPE>gfloat</TYPE>
<RANGE>[-1,1]</RANGE>
<FLAGS>rw</FLAGS>
<NICK>P Block Masking</NICK>
<BLURB>P Block Masking.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_msmpeg4v2::pass</NAME>
<TYPE>GstFFMpegEncPass</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Encoding pass/type</NICK>
<BLURB>Encoding pass/type.</BLURB>
<DEFAULT>Constant Bitrate Encoding</DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_msmpeg4v2::pre-dia-size</NAME>
<TYPE>gint</TYPE>
<RANGE>[-2000,2000]</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Motion Estimation Pre Pass Diamond Size/Shape</NICK>
<BLURB>Motion Estimation Diamond Size/Shape.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_msmpeg4v2::pre-me</NAME>
<TYPE>GstFFMpegEncPreME</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Pre Pass for Motion Estimation</NICK>
<BLURB>Pre Pass for Motion Estimation.</BLURB>
<DEFAULT>Only after I-frames</DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_msmpeg4v2::qblur</NAME>
<TYPE>gfloat</TYPE>
<RANGE>[0,1]</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Quantizer Smoothing</NICK>
<BLURB>Quantizer Smoothing over time.</BLURB>
<DEFAULT>0.5</DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_msmpeg4v2::qcompress</NAME>
<TYPE>gfloat</TYPE>
<RANGE>[0,1]</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Quantizer Change</NICK>
<BLURB>Quantizer Change between easy and hard scenes.</BLURB>
<DEFAULT>0.5</DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_msmpeg4v2::qmax</NAME>
<TYPE>gint</TYPE>
<RANGE>[1,31]</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Maximum Quantizer</NICK>
<BLURB>Maximum Quantizer.</BLURB>
<DEFAULT>31</DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_msmpeg4v2::qmin</NAME>
<TYPE>gint</TYPE>
<RANGE>[1,31]</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Minimum Quantizer</NICK>
<BLURB>Minimum Quantizer.</BLURB>
<DEFAULT>2</DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_msmpeg4v2::quant-type</NAME>
<TYPE>GstFFMpegEncQuantTypes</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Quantizer Type</NICK>
<BLURB>Quantizer Type.</BLURB>
<DEFAULT>H263 quantization</DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_msmpeg4v2::quantizer</NAME>
<TYPE>gfloat</TYPE>
<RANGE>[0,30]</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Constant Quantizer</NICK>
<BLURB>Constant Quantizer.</BLURB>
<DEFAULT>0.01</DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_msmpeg4v2::rc-buffer-aggressivity</NAME>
<TYPE>gfloat</TYPE>
<RANGE>[0,99]</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Ratecontrol Buffer Aggressivity</NICK>
<BLURB>Ratecontrol Buffer Aggressivity.</BLURB>
<DEFAULT>1</DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_msmpeg4v2::rc-buffer-size</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Ratecontrol Buffer Size</NICK>
<BLURB>Decoder bitstream buffer size.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_msmpeg4v2::rc-eq</NAME>
<TYPE>gchar*</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Ratecontrol Equation</NICK>
<BLURB>Ratecontrol Equation.</BLURB>
<DEFAULT>"tex^qComp"</DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_msmpeg4v2::rc-initial-cplx</NAME>
<TYPE>gfloat</TYPE>
<RANGE>[0,1e+07]</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Initial Complexity for Pass 1 Ratecontrol</NICK>
<BLURB>Initial Complexity for Pass 1 Ratecontrol.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_msmpeg4v2::rc-max-rate</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Ratecontrol Maximum Bitrate</NICK>
<BLURB>Ratecontrol Maximum Bitrate.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_msmpeg4v2::rc-min-rate</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Ratecontrol Minimum Bitrate</NICK>
<BLURB>Ratecontrol Minimum Bitrate.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_msmpeg4v2::rc-qmod-amp</NAME>
<TYPE>gfloat</TYPE>
<RANGE>[0,99]</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Ratecontrol Mod</NICK>
<BLURB>Ratecontrol Mod.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_msmpeg4v2::rc-qmod-freq</NAME>
<TYPE>gint</TYPE>
<RANGE>[0,0]</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Ratecontrol Freq</NICK>
<BLURB>Ratecontrol Freq.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_msmpeg4v2::rc-qsquish</NAME>
<TYPE>gfloat</TYPE>
<RANGE>[0,99]</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Ratecontrol Limiting Method</NICK>
<BLURB>0 means limit by clipping, otherwise use nice continuous function.</BLURB>
<DEFAULT>1</DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_msmpeg4v2::spatial-cplx-masking</NAME>
<TYPE>gfloat</TYPE>
<RANGE>[-1,1]</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Spatial Complexity Masking</NICK>
<BLURB>Spatial Complexity Masking.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_msmpeg4v2::statsfile</NAME>
<TYPE>gchar*</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Statistics Filename</NICK>
<BLURB>Filename to store data for 2-pass encoding.</BLURB>
<DEFAULT>"stats.log"</DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_msmpeg4v2::temporal-cplx-masking</NAME>
<TYPE>gfloat</TYPE>
<RANGE>[-1,1]</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Temporal Complexity Masking</NICK>
<BLURB>Temporal Complexity Masking.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_msmpeg4::bitrate</NAME>
<TYPE>gulong</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Bit Rate</NICK>
<BLURB>Target Video Bitrate.</BLURB>
<DEFAULT></DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_msmpeg4::buffer-size</NAME>
<TYPE>gulong</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Buffer Size</NICK>
<BLURB>Size of the video buffers.</BLURB>
<DEFAULT></DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_msmpeg4::gop-size</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>rw</FLAGS>
<NICK>GOP Size</NICK>
<BLURB>Number of frames within one GOP.</BLURB>
<DEFAULT>15</DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_msmpeg4::me-method</NAME>
<TYPE>GstFFMpegEncMeMethod</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>ME Method</NICK>
<BLURB>Motion Estimation Method.</BLURB>
<DEFAULT>EPZS (Best quality, Fast)</DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_msmpeg4::rtp-payload-size</NAME>
<TYPE>gulong</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>RTP Payload Size</NICK>
<BLURB>Target GOB length.</BLURB>
<DEFAULT></DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_msmpeg4::b-quant-factor</NAME>
<TYPE>gfloat</TYPE>
<RANGE>[-31,31]</RANGE>
<FLAGS>rw</FLAGS>
<NICK>B-Quantizer Factor</NICK>
<BLURB>Factor in B-Frame Quantizer Computation.</BLURB>
<DEFAULT>1.25</DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_msmpeg4::b-quant-offset</NAME>
<TYPE>gfloat</TYPE>
<RANGE>[0,31]</RANGE>
<FLAGS>rw</FLAGS>
<NICK>B-Quantizer Offset</NICK>
<BLURB>Offset in B-Frame Quantizer Computation.</BLURB>
<DEFAULT>1.25</DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_msmpeg4::bitrate-tolerance</NAME>
<TYPE>gint</TYPE>
<RANGE>[0,100000000]</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Bitrate Tolerance</NICK>
<BLURB>Number of bits the bitstream is allowed to diverge from the reference.</BLURB>
<DEFAULT>8000000</DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_msmpeg4::chroma-elim-threshold</NAME>
<TYPE>gint</TYPE>
<RANGE>[-99,99]</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Chroma Elimination Threshold</NICK>
<BLURB>Chroma Single Coefficient Elimination Threshold.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_msmpeg4::dark-masking</NAME>
<TYPE>gfloat</TYPE>
<RANGE>[-1,1]</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Darkness Masking</NICK>
<BLURB>Darkness Masking.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_msmpeg4::dct-algo</NAME>
<TYPE>GstFFMpegDCTAlgo</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>DCT Algorithm</NICK>
<BLURB>DCT Algorithm.</BLURB>
<DEFAULT>Automatically select a good one</DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_msmpeg4::dia-size</NAME>
<TYPE>gint</TYPE>
<RANGE>[-2000,2000]</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Motion Estimation Diamond Size/Shape</NICK>
<BLURB>Motion Estimation Diamond Size/Shape.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_msmpeg4::flags</NAME>
<TYPE>GstFFMpegFlags</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Flags</NICK>
<BLURB>Flags.</BLURB>
<DEFAULT></DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_msmpeg4::i-quant-factor</NAME>
<TYPE>gfloat</TYPE>
<RANGE>[-31,31]</RANGE>
<FLAGS>rw</FLAGS>
<NICK>I-Quantizer Factor</NICK>
<BLURB>Factor in P-Frame Quantizer Computation.</BLURB>
<DEFAULT>0.8</DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_msmpeg4::i-quant-offset</NAME>
<TYPE>gfloat</TYPE>
<RANGE>[0,31]</RANGE>
<FLAGS>rw</FLAGS>
<NICK>I-Quantizer Offset</NICK>
<BLURB>Offset in P-Frame Quantizer Computation.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_msmpeg4::idct-algo</NAME>
<TYPE>GstFFMpegIDCTAlgo</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>IDCT Algorithm</NICK>
<BLURB>IDCT Algorithm.</BLURB>
<DEFAULT>Automatically select a good one</DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_msmpeg4::ildct-cmp</NAME>
<TYPE>GstFFMpegCMPFunction</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Interlaced DCT Compare Function</NICK>
<BLURB>Interlaced DCT Compare Function.</BLURB>
<DEFAULT>VSAD</DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_msmpeg4::inter-quant-bias</NAME>
<TYPE>gint</TYPE>
<RANGE>[-1000000,1000000]</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Inter Quantizer Bias</NICK>
<BLURB>Inter Quantizer Bias.</BLURB>
<DEFAULT>999999</DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_msmpeg4::interlaced</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Interlaced Material</NICK>
<BLURB>Interlaced Material.</BLURB>
<DEFAULT>FALSE</DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_msmpeg4::intra-dc-precision</NAME>
<TYPE>gint</TYPE>
<RANGE>[0,16]</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Intra DC precision</NICK>
<BLURB>Precision of the Intra DC coefficient - 8.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_msmpeg4::intra-quant-bias</NAME>
<TYPE>gint</TYPE>
<RANGE>[-1000000,1000000]</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Intra Quantizer Bias</NICK>
<BLURB>Intra Quantizer Bias.</BLURB>
<DEFAULT>999999</DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_msmpeg4::last-predictor-count</NAME>
<TYPE>gint</TYPE>
<RANGE>[0,2000]</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Last Predictor Count</NICK>
<BLURB>Amount of previous Motion Vector predictors.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_msmpeg4::lmax</NAME>
<TYPE>gint</TYPE>
<RANGE>[1,31]</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Maximum Lagrange Multiplier</NICK>
<BLURB>Maximum Lagrange Multiplier.</BLURB>
<DEFAULT>31</DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_msmpeg4::lmin</NAME>
<TYPE>gint</TYPE>
<RANGE>[1,31]</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Minimum Lagrange Multiplier</NICK>
<BLURB>Minimum Lagrange Multiplier.</BLURB>
<DEFAULT>2</DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_msmpeg4::luma-elim-threshold</NAME>
<TYPE>gint</TYPE>
<RANGE>[-99,99]</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Luma Elimination Threshold</NICK>
<BLURB>Luma Single Coefficient Elimination Threshold.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_msmpeg4::lumi-masking</NAME>
<TYPE>gfloat</TYPE>
<RANGE>[-1,1]</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Luminance Masking</NICK>
<BLURB>Luminance Masking.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_msmpeg4::max-bframes</NAME>
<TYPE>gint</TYPE>
<RANGE>[0,16]</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Max B-Frames</NICK>
<BLURB>Maximum B-frames in a row.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_msmpeg4::max-key-interval</NAME>
<TYPE>gint</TYPE>
<RANGE>>= -100</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Maximum Key Interval</NICK>
<BLURB>Maximum number of frames between two keyframes (< 0 is in sec).</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_msmpeg4::max-qdiff</NAME>
<TYPE>gint</TYPE>
<RANGE>[1,31]</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Maximum Quantizer Difference</NICK>
<BLURB>Maximum Quantizer Difference between frames.</BLURB>
<DEFAULT>3</DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_msmpeg4::mb-cmp</NAME>
<TYPE>GstFFMpegCMPFunction</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Macroblock Compare Function</NICK>
<BLURB>Macroblok Compare Function.</BLURB>
<DEFAULT>Sum of Absolute Differences</DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_msmpeg4::mb-decision</NAME>
<TYPE>GstFFMpegEncMBDecision</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Macroblock Decision</NICK>
<BLURB>Macroblok Decision Mode.</BLURB>
<DEFAULT>Use method set by mb-cmp</DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_msmpeg4::mb-qmax</NAME>
<TYPE>gint</TYPE>
<RANGE>[0,31]</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Maximum MB Quantizer</NICK>
<BLURB>Maximum MB Quantizer.</BLURB>
<DEFAULT>31</DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_msmpeg4::mb-qmin</NAME>
<TYPE>gint</TYPE>
<RANGE>[0,31]</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Minimum MB Quantizer</NICK>
<BLURB>Minimum MB Quantizer.</BLURB>
<DEFAULT>2</DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_msmpeg4::me-cmp</NAME>
<TYPE>GstFFMpegCMPFunction</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Motion Estimation Compare Function</NICK>
<BLURB>Motion Estimation Compare Function.</BLURB>
<DEFAULT>Sum of Absolute Differences</DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_msmpeg4::me-pre-cmp</NAME>
<TYPE>GstFFMpegCMPFunction</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Motion Estimation Pre Pass Compare Function</NICK>
<BLURB>Motion Estimation Pre Pass Compare Function.</BLURB>
<DEFAULT>Sum of Absolute Differences</DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_msmpeg4::me-range</NAME>
<TYPE>gint</TYPE>
<RANGE>[0,16000]</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Motion Estimation Range</NICK>
<BLURB>Motion Estimation search range in subpel units.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_msmpeg4::me-sub-cmp</NAME>
<TYPE>GstFFMpegCMPFunction</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Subpixel Motion Estimation Compare Function</NICK>
<BLURB>Subpixel Motion Estimation Compare Function.</BLURB>
<DEFAULT>Sum of Absolute Differences</DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_msmpeg4::me-subpel-quality</NAME>
<TYPE>gint</TYPE>
<RANGE>[0,8]</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Motion Estimation Subpixel Quality</NICK>
<BLURB>Motion Estimation Subpixel Refinement Quality.</BLURB>
<DEFAULT>8</DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_msmpeg4::noise-reduction</NAME>
<TYPE>gint</TYPE>
<RANGE>[0,1000000]</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Noise Reduction</NICK>
<BLURB>Noise Reduction Strength.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_msmpeg4::p-masking</NAME>
<TYPE>gfloat</TYPE>
<RANGE>[-1,1]</RANGE>
<FLAGS>rw</FLAGS>
<NICK>P Block Masking</NICK>
<BLURB>P Block Masking.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_msmpeg4::pass</NAME>
<TYPE>GstFFMpegEncPass</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Encoding pass/type</NICK>
<BLURB>Encoding pass/type.</BLURB>
<DEFAULT>Constant Bitrate Encoding</DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_msmpeg4::pre-dia-size</NAME>
<TYPE>gint</TYPE>
<RANGE>[-2000,2000]</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Motion Estimation Pre Pass Diamond Size/Shape</NICK>
<BLURB>Motion Estimation Diamond Size/Shape.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_msmpeg4::pre-me</NAME>
<TYPE>GstFFMpegEncPreME</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Pre Pass for Motion Estimation</NICK>
<BLURB>Pre Pass for Motion Estimation.</BLURB>
<DEFAULT>Only after I-frames</DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_msmpeg4::qblur</NAME>
<TYPE>gfloat</TYPE>
<RANGE>[0,1]</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Quantizer Smoothing</NICK>
<BLURB>Quantizer Smoothing over time.</BLURB>
<DEFAULT>0.5</DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_msmpeg4::qcompress</NAME>
<TYPE>gfloat</TYPE>
<RANGE>[0,1]</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Quantizer Change</NICK>
<BLURB>Quantizer Change between easy and hard scenes.</BLURB>
<DEFAULT>0.5</DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_msmpeg4::qmax</NAME>
<TYPE>gint</TYPE>
<RANGE>[1,31]</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Maximum Quantizer</NICK>
<BLURB>Maximum Quantizer.</BLURB>
<DEFAULT>31</DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_msmpeg4::qmin</NAME>
<TYPE>gint</TYPE>
<RANGE>[1,31]</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Minimum Quantizer</NICK>
<BLURB>Minimum Quantizer.</BLURB>
<DEFAULT>2</DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_msmpeg4::quant-type</NAME>
<TYPE>GstFFMpegEncQuantTypes</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Quantizer Type</NICK>
<BLURB>Quantizer Type.</BLURB>
<DEFAULT>H263 quantization</DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_msmpeg4::quantizer</NAME>
<TYPE>gfloat</TYPE>
<RANGE>[0,30]</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Constant Quantizer</NICK>
<BLURB>Constant Quantizer.</BLURB>
<DEFAULT>0.01</DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_msmpeg4::rc-buffer-aggressivity</NAME>
<TYPE>gfloat</TYPE>
<RANGE>[0,99]</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Ratecontrol Buffer Aggressivity</NICK>
<BLURB>Ratecontrol Buffer Aggressivity.</BLURB>
<DEFAULT>1</DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_msmpeg4::rc-buffer-size</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Ratecontrol Buffer Size</NICK>
<BLURB>Decoder bitstream buffer size.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_msmpeg4::rc-eq</NAME>
<TYPE>gchar*</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Ratecontrol Equation</NICK>
<BLURB>Ratecontrol Equation.</BLURB>
<DEFAULT>"tex^qComp"</DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_msmpeg4::rc-initial-cplx</NAME>
<TYPE>gfloat</TYPE>
<RANGE>[0,1e+07]</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Initial Complexity for Pass 1 Ratecontrol</NICK>
<BLURB>Initial Complexity for Pass 1 Ratecontrol.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_msmpeg4::rc-max-rate</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Ratecontrol Maximum Bitrate</NICK>
<BLURB>Ratecontrol Maximum Bitrate.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_msmpeg4::rc-min-rate</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Ratecontrol Minimum Bitrate</NICK>
<BLURB>Ratecontrol Minimum Bitrate.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_msmpeg4::rc-qmod-amp</NAME>
<TYPE>gfloat</TYPE>
<RANGE>[0,99]</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Ratecontrol Mod</NICK>
<BLURB>Ratecontrol Mod.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_msmpeg4::rc-qmod-freq</NAME>
<TYPE>gint</TYPE>
<RANGE>[0,0]</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Ratecontrol Freq</NICK>
<BLURB>Ratecontrol Freq.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_msmpeg4::rc-qsquish</NAME>
<TYPE>gfloat</TYPE>
<RANGE>[0,99]</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Ratecontrol Limiting Method</NICK>
<BLURB>0 means limit by clipping, otherwise use nice continuous function.</BLURB>
<DEFAULT>1</DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_msmpeg4::spatial-cplx-masking</NAME>
<TYPE>gfloat</TYPE>
<RANGE>[-1,1]</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Spatial Complexity Masking</NICK>
<BLURB>Spatial Complexity Masking.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_msmpeg4::statsfile</NAME>
<TYPE>gchar*</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Statistics Filename</NICK>
<BLURB>Filename to store data for 2-pass encoding.</BLURB>
<DEFAULT>"stats.log"</DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_msmpeg4::temporal-cplx-masking</NAME>
<TYPE>gfloat</TYPE>
<RANGE>[-1,1]</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Temporal Complexity Masking</NICK>
<BLURB>Temporal Complexity Masking.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_wmv1::bitrate</NAME>
<TYPE>gulong</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Bit Rate</NICK>
<BLURB>Target Video Bitrate.</BLURB>
<DEFAULT></DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_wmv1::buffer-size</NAME>
<TYPE>gulong</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Buffer Size</NICK>
<BLURB>Size of the video buffers.</BLURB>
<DEFAULT></DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_wmv1::gop-size</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>rw</FLAGS>
<NICK>GOP Size</NICK>
<BLURB>Number of frames within one GOP.</BLURB>
<DEFAULT>15</DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_wmv1::me-method</NAME>
<TYPE>GstFFMpegEncMeMethod</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>ME Method</NICK>
<BLURB>Motion Estimation Method.</BLURB>
<DEFAULT>EPZS (Best quality, Fast)</DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_wmv1::rtp-payload-size</NAME>
<TYPE>gulong</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>RTP Payload Size</NICK>
<BLURB>Target GOB length.</BLURB>
<DEFAULT></DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_wmv2::bitrate</NAME>
<TYPE>gulong</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Bit Rate</NICK>
<BLURB>Target Video Bitrate.</BLURB>
<DEFAULT></DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_wmv2::buffer-size</NAME>
<TYPE>gulong</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Buffer Size</NICK>
<BLURB>Size of the video buffers.</BLURB>
<DEFAULT></DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_wmv2::gop-size</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>rw</FLAGS>
<NICK>GOP Size</NICK>
<BLURB>Number of frames within one GOP.</BLURB>
<DEFAULT>15</DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_wmv2::me-method</NAME>
<TYPE>GstFFMpegEncMeMethod</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>ME Method</NICK>
<BLURB>Motion Estimation Method.</BLURB>
<DEFAULT>EPZS (Best quality, Fast)</DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_wmv2::rtp-payload-size</NAME>
<TYPE>gulong</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>RTP Payload Size</NICK>
<BLURB>Target GOB length.</BLURB>
<DEFAULT></DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_svq1::bitrate</NAME>
<TYPE>gulong</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Bit Rate</NICK>
<BLURB>Target Video Bitrate.</BLURB>
<DEFAULT></DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_svq1::buffer-size</NAME>
<TYPE>gulong</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Buffer Size</NICK>
<BLURB>Size of the video buffers.</BLURB>
<DEFAULT></DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_svq1::gop-size</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>rw</FLAGS>
<NICK>GOP Size</NICK>
<BLURB>Number of frames within one GOP.</BLURB>
<DEFAULT>15</DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_svq1::me-method</NAME>
<TYPE>GstFFMpegEncMeMethod</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>ME Method</NICK>
<BLURB>Motion Estimation Method.</BLURB>
<DEFAULT>EPZS (Best quality, Fast)</DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_svq1::rtp-payload-size</NAME>
<TYPE>gulong</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>RTP Payload Size</NICK>
<BLURB>Target GOB length.</BLURB>
<DEFAULT></DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_mjpeg::bitrate</NAME>
<TYPE>gulong</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Bit Rate</NICK>
<BLURB>Target Video Bitrate.</BLURB>
<DEFAULT></DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_mjpeg::buffer-size</NAME>
<TYPE>gulong</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Buffer Size</NICK>
<BLURB>Size of the video buffers.</BLURB>
<DEFAULT></DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_mjpeg::gop-size</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>rw</FLAGS>
<NICK>GOP Size</NICK>
<BLURB>Number of frames within one GOP.</BLURB>
<DEFAULT>15</DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_mjpeg::me-method</NAME>
<TYPE>GstFFMpegEncMeMethod</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>ME Method</NICK>
<BLURB>Motion Estimation Method.</BLURB>
<DEFAULT>EPZS (Best quality, Fast)</DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_mjpeg::rtp-payload-size</NAME>
<TYPE>gulong</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>RTP Payload Size</NICK>
<BLURB>Target GOB length.</BLURB>
<DEFAULT></DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_ljpeg::bitrate</NAME>
<TYPE>gulong</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Bit Rate</NICK>
<BLURB>Target Video Bitrate.</BLURB>
<DEFAULT></DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_ljpeg::buffer-size</NAME>
<TYPE>gulong</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Buffer Size</NICK>
<BLURB>Size of the video buffers.</BLURB>
<DEFAULT></DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_ljpeg::gop-size</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>rw</FLAGS>
<NICK>GOP Size</NICK>
<BLURB>Number of frames within one GOP.</BLURB>
<DEFAULT>15</DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_ljpeg::me-method</NAME>
<TYPE>GstFFMpegEncMeMethod</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>ME Method</NICK>
<BLURB>Motion Estimation Method.</BLURB>
<DEFAULT>EPZS (Best quality, Fast)</DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_ljpeg::rtp-payload-size</NAME>
<TYPE>gulong</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>RTP Payload Size</NICK>
<BLURB>Target GOB length.</BLURB>
<DEFAULT></DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_png::bitrate</NAME>
<TYPE>gulong</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Bit Rate</NICK>
<BLURB>Target Video Bitrate.</BLURB>
<DEFAULT></DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_png::buffer-size</NAME>
<TYPE>gulong</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Buffer Size</NICK>
<BLURB>Size of the video buffers.</BLURB>
<DEFAULT></DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_png::gop-size</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>rw</FLAGS>
<NICK>GOP Size</NICK>
<BLURB>Number of frames within one GOP.</BLURB>
<DEFAULT>15</DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_png::me-method</NAME>
<TYPE>GstFFMpegEncMeMethod</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>ME Method</NICK>
<BLURB>Motion Estimation Method.</BLURB>
<DEFAULT>EPZS (Best quality, Fast)</DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_png::rtp-payload-size</NAME>
<TYPE>gulong</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>RTP Payload Size</NICK>
<BLURB>Target GOB length.</BLURB>
<DEFAULT></DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_ppm::bitrate</NAME>
<TYPE>gulong</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Bit Rate</NICK>
<BLURB>Target Video Bitrate.</BLURB>
<DEFAULT></DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_ppm::buffer-size</NAME>
<TYPE>gulong</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Buffer Size</NICK>
<BLURB>Size of the video buffers.</BLURB>
<DEFAULT></DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_ppm::gop-size</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>rw</FLAGS>
<NICK>GOP Size</NICK>
<BLURB>Number of frames within one GOP.</BLURB>
<DEFAULT>15</DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_ppm::me-method</NAME>
<TYPE>GstFFMpegEncMeMethod</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>ME Method</NICK>
<BLURB>Motion Estimation Method.</BLURB>
<DEFAULT>EPZS (Best quality, Fast)</DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_ppm::rtp-payload-size</NAME>
<TYPE>gulong</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>RTP Payload Size</NICK>
<BLURB>Target GOB length.</BLURB>
<DEFAULT></DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_pgm::bitrate</NAME>
<TYPE>gulong</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Bit Rate</NICK>
<BLURB>Target Video Bitrate.</BLURB>
<DEFAULT></DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_pgm::buffer-size</NAME>
<TYPE>gulong</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Buffer Size</NICK>
<BLURB>Size of the video buffers.</BLURB>
<DEFAULT></DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_pgm::gop-size</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>rw</FLAGS>
<NICK>GOP Size</NICK>
<BLURB>Number of frames within one GOP.</BLURB>
<DEFAULT>15</DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_pgm::me-method</NAME>
<TYPE>GstFFMpegEncMeMethod</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>ME Method</NICK>
<BLURB>Motion Estimation Method.</BLURB>
<DEFAULT>EPZS (Best quality, Fast)</DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_pgm::rtp-payload-size</NAME>
<TYPE>gulong</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>RTP Payload Size</NICK>
<BLURB>Target GOB length.</BLURB>
<DEFAULT></DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_pgmyuv::bitrate</NAME>
<TYPE>gulong</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Bit Rate</NICK>
<BLURB>Target Video Bitrate.</BLURB>
<DEFAULT></DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_pgmyuv::buffer-size</NAME>
<TYPE>gulong</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Buffer Size</NICK>
<BLURB>Size of the video buffers.</BLURB>
<DEFAULT></DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_pgmyuv::gop-size</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>rw</FLAGS>
<NICK>GOP Size</NICK>
<BLURB>Number of frames within one GOP.</BLURB>
<DEFAULT>15</DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_pgmyuv::me-method</NAME>
<TYPE>GstFFMpegEncMeMethod</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>ME Method</NICK>
<BLURB>Motion Estimation Method.</BLURB>
<DEFAULT>EPZS (Best quality, Fast)</DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_pgmyuv::rtp-payload-size</NAME>
<TYPE>gulong</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>RTP Payload Size</NICK>
<BLURB>Target GOB length.</BLURB>
<DEFAULT></DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_pbm::bitrate</NAME>
<TYPE>gulong</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Bit Rate</NICK>
<BLURB>Target Video Bitrate.</BLURB>
<DEFAULT></DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_pbm::buffer-size</NAME>
<TYPE>gulong</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Buffer Size</NICK>
<BLURB>Size of the video buffers.</BLURB>
<DEFAULT></DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_pbm::gop-size</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>rw</FLAGS>
<NICK>GOP Size</NICK>
<BLURB>Number of frames within one GOP.</BLURB>
<DEFAULT>15</DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_pbm::me-method</NAME>
<TYPE>GstFFMpegEncMeMethod</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>ME Method</NICK>
<BLURB>Motion Estimation Method.</BLURB>
<DEFAULT>EPZS (Best quality, Fast)</DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_pbm::rtp-payload-size</NAME>
<TYPE>gulong</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>RTP Payload Size</NICK>
<BLURB>Target GOB length.</BLURB>
<DEFAULT></DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_pam::bitrate</NAME>
<TYPE>gulong</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Bit Rate</NICK>
<BLURB>Target Video Bitrate.</BLURB>
<DEFAULT></DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_pam::buffer-size</NAME>
<TYPE>gulong</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Buffer Size</NICK>
<BLURB>Size of the video buffers.</BLURB>
<DEFAULT></DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_pam::gop-size</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>rw</FLAGS>
<NICK>GOP Size</NICK>
<BLURB>Number of frames within one GOP.</BLURB>
<DEFAULT>15</DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_pam::me-method</NAME>
<TYPE>GstFFMpegEncMeMethod</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>ME Method</NICK>
<BLURB>Motion Estimation Method.</BLURB>
<DEFAULT>EPZS (Best quality, Fast)</DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_pam::rtp-payload-size</NAME>
<TYPE>gulong</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>RTP Payload Size</NICK>
<BLURB>Target GOB length.</BLURB>
<DEFAULT></DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_huffyuv::bitrate</NAME>
<TYPE>gulong</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Bit Rate</NICK>
<BLURB>Target Video Bitrate.</BLURB>
<DEFAULT></DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_huffyuv::buffer-size</NAME>
<TYPE>gulong</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Buffer Size</NICK>
<BLURB>Size of the video buffers.</BLURB>
<DEFAULT></DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_huffyuv::gop-size</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>rw</FLAGS>
<NICK>GOP Size</NICK>
<BLURB>Number of frames within one GOP.</BLURB>
<DEFAULT>15</DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_huffyuv::me-method</NAME>
<TYPE>GstFFMpegEncMeMethod</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>ME Method</NICK>
<BLURB>Motion Estimation Method.</BLURB>
<DEFAULT>EPZS (Best quality, Fast)</DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_huffyuv::rtp-payload-size</NAME>
<TYPE>gulong</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>RTP Payload Size</NICK>
<BLURB>Target GOB length.</BLURB>
<DEFAULT></DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_huffyuv::prediction-method</NAME>
<TYPE>GstFFMpegEncPredMethod</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Prediction Method</NICK>
<BLURB>Prediction Method.</BLURB>
<DEFAULT>Left</DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_ffvhuff::bitrate</NAME>
<TYPE>gulong</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Bit Rate</NICK>
<BLURB>Target Video Bitrate.</BLURB>
<DEFAULT></DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_ffvhuff::buffer-size</NAME>
<TYPE>gulong</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Buffer Size</NICK>
<BLURB>Size of the video buffers.</BLURB>
<DEFAULT></DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_ffvhuff::gop-size</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>rw</FLAGS>
<NICK>GOP Size</NICK>
<BLURB>Number of frames within one GOP.</BLURB>
<DEFAULT>15</DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_ffvhuff::me-method</NAME>
<TYPE>GstFFMpegEncMeMethod</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>ME Method</NICK>
<BLURB>Motion Estimation Method.</BLURB>
<DEFAULT>EPZS (Best quality, Fast)</DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_ffvhuff::rtp-payload-size</NAME>
<TYPE>gulong</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>RTP Payload Size</NICK>
<BLURB>Target GOB length.</BLURB>
<DEFAULT></DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_ffvhuff::prediction-method</NAME>
<TYPE>GstFFMpegEncPredMethod</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Prediction Method</NICK>
<BLURB>Prediction Method.</BLURB>
<DEFAULT>Left</DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_asv1::bitrate</NAME>
<TYPE>gulong</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Bit Rate</NICK>
<BLURB>Target Video Bitrate.</BLURB>
<DEFAULT></DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_asv1::buffer-size</NAME>
<TYPE>gulong</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Buffer Size</NICK>
<BLURB>Size of the video buffers.</BLURB>
<DEFAULT></DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_asv1::gop-size</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>rw</FLAGS>
<NICK>GOP Size</NICK>
<BLURB>Number of frames within one GOP.</BLURB>
<DEFAULT>15</DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_asv1::me-method</NAME>
<TYPE>GstFFMpegEncMeMethod</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>ME Method</NICK>
<BLURB>Motion Estimation Method.</BLURB>
<DEFAULT>EPZS (Best quality, Fast)</DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_asv1::rtp-payload-size</NAME>
<TYPE>gulong</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>RTP Payload Size</NICK>
<BLURB>Target GOB length.</BLURB>
<DEFAULT></DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_asv2::bitrate</NAME>
<TYPE>gulong</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Bit Rate</NICK>
<BLURB>Target Video Bitrate.</BLURB>
<DEFAULT></DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_asv2::buffer-size</NAME>
<TYPE>gulong</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Buffer Size</NICK>
<BLURB>Size of the video buffers.</BLURB>
<DEFAULT></DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_asv2::gop-size</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>rw</FLAGS>
<NICK>GOP Size</NICK>
<BLURB>Number of frames within one GOP.</BLURB>
<DEFAULT>15</DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_asv2::me-method</NAME>
<TYPE>GstFFMpegEncMeMethod</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>ME Method</NICK>
<BLURB>Motion Estimation Method.</BLURB>
<DEFAULT>EPZS (Best quality, Fast)</DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_asv2::rtp-payload-size</NAME>
<TYPE>gulong</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>RTP Payload Size</NICK>
<BLURB>Target GOB length.</BLURB>
<DEFAULT></DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_ffv1::bitrate</NAME>
<TYPE>gulong</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Bit Rate</NICK>
<BLURB>Target Video Bitrate.</BLURB>
<DEFAULT></DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_ffv1::buffer-size</NAME>
<TYPE>gulong</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Buffer Size</NICK>
<BLURB>Size of the video buffers.</BLURB>
<DEFAULT></DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_ffv1::gop-size</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>rw</FLAGS>
<NICK>GOP Size</NICK>
<BLURB>Number of frames within one GOP.</BLURB>
<DEFAULT>15</DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_ffv1::me-method</NAME>
<TYPE>GstFFMpegEncMeMethod</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>ME Method</NICK>
<BLURB>Motion Estimation Method.</BLURB>
<DEFAULT>EPZS (Best quality, Fast)</DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_ffv1::rtp-payload-size</NAME>
<TYPE>gulong</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>RTP Payload Size</NICK>
<BLURB>Target GOB length.</BLURB>
<DEFAULT></DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_snow::bitrate</NAME>
<TYPE>gulong</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Bit Rate</NICK>
<BLURB>Target Video Bitrate.</BLURB>
<DEFAULT></DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_snow::buffer-size</NAME>
<TYPE>gulong</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Buffer Size</NICK>
<BLURB>Size of the video buffers.</BLURB>
<DEFAULT></DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_snow::gop-size</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>rw</FLAGS>
<NICK>GOP Size</NICK>
<BLURB>Number of frames within one GOP.</BLURB>
<DEFAULT>15</DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_snow::me-method</NAME>
<TYPE>GstFFMpegEncMeMethod</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>ME Method</NICK>
<BLURB>Motion Estimation Method.</BLURB>
<DEFAULT>EPZS (Best quality, Fast)</DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_snow::rtp-payload-size</NAME>
<TYPE>gulong</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>RTP Payload Size</NICK>
<BLURB>Target GOB length.</BLURB>
<DEFAULT></DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_dvvideo::bitrate</NAME>
<TYPE>gulong</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Bit Rate</NICK>
<BLURB>Target Video Bitrate.</BLURB>
<DEFAULT></DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_dvvideo::buffer-size</NAME>
<TYPE>gulong</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Buffer Size</NICK>
<BLURB>Size of the video buffers.</BLURB>
<DEFAULT></DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_dvvideo::gop-size</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>rw</FLAGS>
<NICK>GOP Size</NICK>
<BLURB>Number of frames within one GOP.</BLURB>
<DEFAULT>15</DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_dvvideo::me-method</NAME>
<TYPE>GstFFMpegEncMeMethod</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>ME Method</NICK>
<BLURB>Motion Estimation Method.</BLURB>
<DEFAULT>EPZS (Best quality, Fast)</DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_dvvideo::rtp-payload-size</NAME>
<TYPE>gulong</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>RTP Payload Size</NICK>
<BLURB>Target GOB length.</BLURB>
<DEFAULT></DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_sonic::bitrate</NAME>
<TYPE>gulong</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Bit Rate</NICK>
<BLURB>Target Audio Bitrate.</BLURB>
<DEFAULT></DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_sonicls::bitrate</NAME>
<TYPE>gulong</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Bit Rate</NICK>
<BLURB>Target Audio Bitrate.</BLURB>
<DEFAULT></DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_adpcm_ima_qt::bitrate</NAME>
<TYPE>gulong</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Bit Rate</NICK>
<BLURB>Target Audio Bitrate.</BLURB>
<DEFAULT></DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_adpcm_ima_wav::bitrate</NAME>
<TYPE>gulong</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Bit Rate</NICK>
<BLURB>Target Audio Bitrate.</BLURB>
<DEFAULT></DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_adpcm_ima_dk3::bitrate</NAME>
<TYPE>gulong</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Bit Rate</NICK>
<BLURB>Target Audio Bitrate.</BLURB>
<DEFAULT></DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_adpcm_ima_dk4::bitrate</NAME>
<TYPE>gulong</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Bit Rate</NICK>
<BLURB>Target Audio Bitrate.</BLURB>
<DEFAULT></DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_adpcm_ima_ws::bitrate</NAME>
<TYPE>gulong</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Bit Rate</NICK>
<BLURB>Target Audio Bitrate.</BLURB>
<DEFAULT></DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_adpcm_ima_smjpeg::bitrate</NAME>
<TYPE>gulong</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Bit Rate</NICK>
<BLURB>Target Audio Bitrate.</BLURB>
<DEFAULT></DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_adpcm_ms::bitrate</NAME>
<TYPE>gulong</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Bit Rate</NICK>
<BLURB>Target Audio Bitrate.</BLURB>
<DEFAULT></DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_adpcm_4xm::bitrate</NAME>
<TYPE>gulong</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Bit Rate</NICK>
<BLURB>Target Audio Bitrate.</BLURB>
<DEFAULT></DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_adpcm_xa::bitrate</NAME>
<TYPE>gulong</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Bit Rate</NICK>
<BLURB>Target Audio Bitrate.</BLURB>
<DEFAULT></DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_adpcm_adx::bitrate</NAME>
<TYPE>gulong</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Bit Rate</NICK>
<BLURB>Target Audio Bitrate.</BLURB>
<DEFAULT></DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_adpcm_ea::bitrate</NAME>
<TYPE>gulong</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Bit Rate</NICK>
<BLURB>Target Audio Bitrate.</BLURB>
<DEFAULT></DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_g726::bitrate</NAME>
<TYPE>gulong</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Bit Rate</NICK>
<BLURB>Target Audio Bitrate.</BLURB>
<DEFAULT></DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_adpcm_ct::bitrate</NAME>
<TYPE>gulong</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Bit Rate</NICK>
<BLURB>Target Audio Bitrate.</BLURB>
<DEFAULT></DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_adpcm_swf::bitrate</NAME>
<TYPE>gulong</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Bit Rate</NICK>
<BLURB>Target Audio Bitrate.</BLURB>
<DEFAULT></DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_adpcm_yamaha::bitrate</NAME>
<TYPE>gulong</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Bit Rate</NICK>
<BLURB>Target Audio Bitrate.</BLURB>
<DEFAULT></DEFAULT>
</ARG>
<ARG>
<NAME>ffdec_ppm::lowres</NAME>
<TYPE>GstFFMpegDecLowres</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Low resolution</NICK>
<BLURB>At which resolution to decode images.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>ffdec_ppm::skip-frame</NAME>
<TYPE>GstFFMpegDecSkipFrame</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Skip frames</NICK>
<BLURB>Which types of frames to skip during decoding.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>ffdec_ppm::debug-mv</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Debug motion vectors</NICK>
<BLURB>Whether ffmpeg should print motion vectors on top of the image.</BLURB>
<DEFAULT>FALSE</DEFAULT>
</ARG>
<ARG>
<NAME>ffdec_ppm::direct-rendering</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Direct Rendering</NICK>
<BLURB>Enable direct rendering.</BLURB>
<DEFAULT>FALSE</DEFAULT>
</ARG>
<ARG>
<NAME>ffdec_ppm::do-padding</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Do Padding</NICK>
<BLURB>Add 0 padding before decoding data.</BLURB>
<DEFAULT>TRUE</DEFAULT>
</ARG>
<ARG>
<NAME>ffdec_pgm::lowres</NAME>
<TYPE>GstFFMpegDecLowres</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Low resolution</NICK>
<BLURB>At which resolution to decode images.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>ffdec_pgm::skip-frame</NAME>
<TYPE>GstFFMpegDecSkipFrame</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Skip frames</NICK>
<BLURB>Which types of frames to skip during decoding.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>ffdec_pgm::debug-mv</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Debug motion vectors</NICK>
<BLURB>Whether ffmpeg should print motion vectors on top of the image.</BLURB>
<DEFAULT>FALSE</DEFAULT>
</ARG>
<ARG>
<NAME>ffdec_pgm::direct-rendering</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Direct Rendering</NICK>
<BLURB>Enable direct rendering.</BLURB>
<DEFAULT>FALSE</DEFAULT>
</ARG>
<ARG>
<NAME>ffdec_pgm::do-padding</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Do Padding</NICK>
<BLURB>Add 0 padding before decoding data.</BLURB>
<DEFAULT>TRUE</DEFAULT>
</ARG>
<ARG>
<NAME>ffdec_pgmyuv::lowres</NAME>
<TYPE>GstFFMpegDecLowres</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Low resolution</NICK>
<BLURB>At which resolution to decode images.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>ffdec_pgmyuv::skip-frame</NAME>
<TYPE>GstFFMpegDecSkipFrame</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Skip frames</NICK>
<BLURB>Which types of frames to skip during decoding.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>ffdec_pgmyuv::debug-mv</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Debug motion vectors</NICK>
<BLURB>Whether ffmpeg should print motion vectors on top of the image.</BLURB>
<DEFAULT>FALSE</DEFAULT>
</ARG>
<ARG>
<NAME>ffdec_pgmyuv::direct-rendering</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Direct Rendering</NICK>
<BLURB>Enable direct rendering.</BLURB>
<DEFAULT>FALSE</DEFAULT>
</ARG>
<ARG>
<NAME>ffdec_pgmyuv::do-padding</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Do Padding</NICK>
<BLURB>Add 0 padding before decoding data.</BLURB>
<DEFAULT>TRUE</DEFAULT>
</ARG>
<ARG>
<NAME>ffdec_pbm::lowres</NAME>
<TYPE>GstFFMpegDecLowres</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Low resolution</NICK>
<BLURB>At which resolution to decode images.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>ffdec_pbm::skip-frame</NAME>
<TYPE>GstFFMpegDecSkipFrame</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Skip frames</NICK>
<BLURB>Which types of frames to skip during decoding.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>ffdec_pbm::debug-mv</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Debug motion vectors</NICK>
<BLURB>Whether ffmpeg should print motion vectors on top of the image.</BLURB>
<DEFAULT>FALSE</DEFAULT>
</ARG>
<ARG>
<NAME>ffdec_pbm::direct-rendering</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Direct Rendering</NICK>
<BLURB>Enable direct rendering.</BLURB>
<DEFAULT>FALSE</DEFAULT>
</ARG>
<ARG>
<NAME>ffdec_pbm::do-padding</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Do Padding</NICK>
<BLURB>Add 0 padding before decoding data.</BLURB>
<DEFAULT>TRUE</DEFAULT>
</ARG>
<ARG>
<NAME>ffdec_pam::lowres</NAME>
<TYPE>GstFFMpegDecLowres</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Low resolution</NICK>
<BLURB>At which resolution to decode images.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>ffdec_pam::skip-frame</NAME>
<TYPE>GstFFMpegDecSkipFrame</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Skip frames</NICK>
<BLURB>Which types of frames to skip during decoding.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>ffdec_pam::debug-mv</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Debug motion vectors</NICK>
<BLURB>Whether ffmpeg should print motion vectors on top of the image.</BLURB>
<DEFAULT>FALSE</DEFAULT>
</ARG>
<ARG>
<NAME>ffdec_pam::direct-rendering</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Direct Rendering</NICK>
<BLURB>Enable direct rendering.</BLURB>
<DEFAULT>FALSE</DEFAULT>
</ARG>
<ARG>
<NAME>ffdec_pam::do-padding</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Do Padding</NICK>
<BLURB>Add 0 padding before decoding data.</BLURB>
<DEFAULT>TRUE</DEFAULT>
</ARG>
<ARG>
<NAME>ffdec_h263::lowres</NAME>
<TYPE>GstFFMpegDecLowres</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Low resolution</NICK>
<BLURB>At which resolution to decode images.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>ffdec_h263::skip-frame</NAME>
<TYPE>GstFFMpegDecSkipFrame</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Skip frames</NICK>
<BLURB>Which types of frames to skip during decoding.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>ffdec_h263::debug-mv</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Debug motion vectors</NICK>
<BLURB>Whether ffmpeg should print motion vectors on top of the image.</BLURB>
<DEFAULT>FALSE</DEFAULT>
</ARG>
<ARG>
<NAME>ffdec_h263::direct-rendering</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Direct Rendering</NICK>
<BLURB>Enable direct rendering.</BLURB>
<DEFAULT>FALSE</DEFAULT>
</ARG>
<ARG>
<NAME>ffdec_h263::do-padding</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Do Padding</NICK>
<BLURB>Add 0 padding before decoding data.</BLURB>
<DEFAULT>TRUE</DEFAULT>
</ARG>
<ARG>
<NAME>ffdec_h261::lowres</NAME>
<TYPE>GstFFMpegDecLowres</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Low resolution</NICK>
<BLURB>At which resolution to decode images.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>ffdec_h261::skip-frame</NAME>
<TYPE>GstFFMpegDecSkipFrame</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Skip frames</NICK>
<BLURB>Which types of frames to skip during decoding.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>ffdec_h261::debug-mv</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Debug motion vectors</NICK>
<BLURB>Whether ffmpeg should print motion vectors on top of the image.</BLURB>
<DEFAULT>FALSE</DEFAULT>
</ARG>
<ARG>
<NAME>ffdec_h261::direct-rendering</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Direct Rendering</NICK>
<BLURB>Enable direct rendering.</BLURB>
<DEFAULT>FALSE</DEFAULT>
</ARG>
<ARG>
<NAME>ffdec_h261::do-padding</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Do Padding</NICK>
<BLURB>Add 0 padding before decoding data.</BLURB>
<DEFAULT>TRUE</DEFAULT>
</ARG>
<ARG>
<NAME>ffdec_mpeg4::lowres</NAME>
<TYPE>GstFFMpegDecLowres</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Low resolution</NICK>
<BLURB>At which resolution to decode images.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>ffdec_mpeg4::skip-frame</NAME>
<TYPE>GstFFMpegDecSkipFrame</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Skip frames</NICK>
<BLURB>Which types of frames to skip during decoding.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>ffdec_mpeg4::debug-mv</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Debug motion vectors</NICK>
<BLURB>Whether ffmpeg should print motion vectors on top of the image.</BLURB>
<DEFAULT>FALSE</DEFAULT>
</ARG>
<ARG>
<NAME>ffdec_mpeg4::direct-rendering</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Direct Rendering</NICK>
<BLURB>Enable direct rendering.</BLURB>
<DEFAULT>FALSE</DEFAULT>
</ARG>
<ARG>
<NAME>ffdec_mpeg4::do-padding</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Do Padding</NICK>
<BLURB>Add 0 padding before decoding data.</BLURB>
<DEFAULT>TRUE</DEFAULT>
</ARG>
<ARG>
<NAME>ffdec_msmpeg4v1::lowres</NAME>
<TYPE>GstFFMpegDecLowres</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Low resolution</NICK>
<BLURB>At which resolution to decode images.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>ffdec_msmpeg4v1::skip-frame</NAME>
<TYPE>GstFFMpegDecSkipFrame</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Skip frames</NICK>
<BLURB>Which types of frames to skip during decoding.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>ffdec_msmpeg4v1::debug-mv</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Debug motion vectors</NICK>
<BLURB>Whether ffmpeg should print motion vectors on top of the image.</BLURB>
<DEFAULT>FALSE</DEFAULT>
</ARG>
<ARG>
<NAME>ffdec_msmpeg4v1::direct-rendering</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Direct Rendering</NICK>
<BLURB>Enable direct rendering.</BLURB>
<DEFAULT>FALSE</DEFAULT>
</ARG>
<ARG>
<NAME>ffdec_msmpeg4v1::do-padding</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Do Padding</NICK>
<BLURB>Add 0 padding before decoding data.</BLURB>
<DEFAULT>TRUE</DEFAULT>
</ARG>
<ARG>
<NAME>ffdec_msmpeg4v2::lowres</NAME>
<TYPE>GstFFMpegDecLowres</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Low resolution</NICK>
<BLURB>At which resolution to decode images.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>ffdec_msmpeg4v2::skip-frame</NAME>
<TYPE>GstFFMpegDecSkipFrame</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Skip frames</NICK>
<BLURB>Which types of frames to skip during decoding.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>ffdec_msmpeg4v2::debug-mv</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Debug motion vectors</NICK>
<BLURB>Whether ffmpeg should print motion vectors on top of the image.</BLURB>
<DEFAULT>FALSE</DEFAULT>
</ARG>
<ARG>
<NAME>ffdec_msmpeg4v2::direct-rendering</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Direct Rendering</NICK>
<BLURB>Enable direct rendering.</BLURB>
<DEFAULT>FALSE</DEFAULT>
</ARG>
<ARG>
<NAME>ffdec_msmpeg4v2::do-padding</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Do Padding</NICK>
<BLURB>Add 0 padding before decoding data.</BLURB>
<DEFAULT>TRUE</DEFAULT>
</ARG>
<ARG>
<NAME>ffdec_msmpeg4::lowres</NAME>
<TYPE>GstFFMpegDecLowres</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Low resolution</NICK>
<BLURB>At which resolution to decode images.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>ffdec_msmpeg4::skip-frame</NAME>
<TYPE>GstFFMpegDecSkipFrame</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Skip frames</NICK>
<BLURB>Which types of frames to skip during decoding.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>ffdec_msmpeg4::debug-mv</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Debug motion vectors</NICK>
<BLURB>Whether ffmpeg should print motion vectors on top of the image.</BLURB>
<DEFAULT>FALSE</DEFAULT>
</ARG>
<ARG>
<NAME>ffdec_msmpeg4::direct-rendering</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Direct Rendering</NICK>
<BLURB>Enable direct rendering.</BLURB>
<DEFAULT>FALSE</DEFAULT>
</ARG>
<ARG>
<NAME>ffdec_msmpeg4::do-padding</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Do Padding</NICK>
<BLURB>Add 0 padding before decoding data.</BLURB>
<DEFAULT>TRUE</DEFAULT>
</ARG>
<ARG>
<NAME>ffdec_wmv1::lowres</NAME>
<TYPE>GstFFMpegDecLowres</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Low resolution</NICK>
<BLURB>At which resolution to decode images.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>ffdec_wmv1::skip-frame</NAME>
<TYPE>GstFFMpegDecSkipFrame</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Skip frames</NICK>
<BLURB>Which types of frames to skip during decoding.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>ffdec_wmv1::debug-mv</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Debug motion vectors</NICK>
<BLURB>Whether ffmpeg should print motion vectors on top of the image.</BLURB>
<DEFAULT>FALSE</DEFAULT>
</ARG>
<ARG>
<NAME>ffdec_wmv1::direct-rendering</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Direct Rendering</NICK>
<BLURB>Enable direct rendering.</BLURB>
<DEFAULT>FALSE</DEFAULT>
</ARG>
<ARG>
<NAME>ffdec_wmv1::do-padding</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Do Padding</NICK>
<BLURB>Add 0 padding before decoding data.</BLURB>
<DEFAULT>TRUE</DEFAULT>
</ARG>
<ARG>
<NAME>ffdec_wmv2::lowres</NAME>
<TYPE>GstFFMpegDecLowres</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Low resolution</NICK>
<BLURB>At which resolution to decode images.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>ffdec_wmv2::skip-frame</NAME>
<TYPE>GstFFMpegDecSkipFrame</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Skip frames</NICK>
<BLURB>Which types of frames to skip during decoding.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>ffdec_wmv2::debug-mv</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Debug motion vectors</NICK>
<BLURB>Whether ffmpeg should print motion vectors on top of the image.</BLURB>
<DEFAULT>FALSE</DEFAULT>
</ARG>
<ARG>
<NAME>ffdec_wmv2::direct-rendering</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Direct Rendering</NICK>
<BLURB>Enable direct rendering.</BLURB>
<DEFAULT>FALSE</DEFAULT>
</ARG>
<ARG>
<NAME>ffdec_wmv2::do-padding</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Do Padding</NICK>
<BLURB>Add 0 padding before decoding data.</BLURB>
<DEFAULT>TRUE</DEFAULT>
</ARG>
<ARG>
<NAME>ffdec_vc9::lowres</NAME>
<TYPE>GstFFMpegDecLowres</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Low resolution</NICK>
<BLURB>At which resolution to decode images.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>ffdec_vc9::skip-frame</NAME>
<TYPE>GstFFMpegDecSkipFrame</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Skip frames</NICK>
<BLURB>Which types of frames to skip during decoding.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>ffdec_wmv3::lowres</NAME>
<TYPE>GstFFMpegDecLowres</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Low resolution</NICK>
<BLURB>At which resolution to decode images.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>ffdec_wmv3::skip-frame</NAME>
<TYPE>GstFFMpegDecSkipFrame</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Skip frames</NICK>
<BLURB>Which types of frames to skip during decoding.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>ffdec_wmv3::debug-mv</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Debug motion vectors</NICK>
<BLURB>Whether ffmpeg should print motion vectors on top of the image.</BLURB>
<DEFAULT>FALSE</DEFAULT>
</ARG>
<ARG>
<NAME>ffdec_wmv3::direct-rendering</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Direct Rendering</NICK>
<BLURB>Enable direct rendering.</BLURB>
<DEFAULT>FALSE</DEFAULT>
</ARG>
<ARG>
<NAME>ffdec_wmv3::do-padding</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Do Padding</NICK>
<BLURB>Add 0 padding before decoding data.</BLURB>
<DEFAULT>TRUE</DEFAULT>
</ARG>
<ARG>
<NAME>ffdec_h263i::lowres</NAME>
<TYPE>GstFFMpegDecLowres</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Low resolution</NICK>
<BLURB>At which resolution to decode images.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>ffdec_h263i::skip-frame</NAME>
<TYPE>GstFFMpegDecSkipFrame</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Skip frames</NICK>
<BLURB>Which types of frames to skip during decoding.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>ffdec_h263i::debug-mv</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Debug motion vectors</NICK>
<BLURB>Whether ffmpeg should print motion vectors on top of the image.</BLURB>
<DEFAULT>FALSE</DEFAULT>
</ARG>
<ARG>
<NAME>ffdec_h263i::direct-rendering</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Direct Rendering</NICK>
<BLURB>Enable direct rendering.</BLURB>
<DEFAULT>FALSE</DEFAULT>
</ARG>
<ARG>
<NAME>ffdec_h263i::do-padding</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Do Padding</NICK>
<BLURB>Add 0 padding before decoding data.</BLURB>
<DEFAULT>TRUE</DEFAULT>
</ARG>
<ARG>
<NAME>ffdec_flv::lowres</NAME>
<TYPE>GstFFMpegDecLowres</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Low resolution</NICK>
<BLURB>At which resolution to decode images.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>ffdec_flv::skip-frame</NAME>
<TYPE>GstFFMpegDecSkipFrame</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Skip frames</NICK>
<BLURB>Which types of frames to skip during decoding.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>ffdec_flv::debug-mv</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Debug motion vectors</NICK>
<BLURB>Whether ffmpeg should print motion vectors on top of the image.</BLURB>
<DEFAULT>FALSE</DEFAULT>
</ARG>
<ARG>
<NAME>ffdec_flv::direct-rendering</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Direct Rendering</NICK>
<BLURB>Enable direct rendering.</BLURB>
<DEFAULT>FALSE</DEFAULT>
</ARG>
<ARG>
<NAME>ffdec_flv::do-padding</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Do Padding</NICK>
<BLURB>Add 0 padding before decoding data.</BLURB>
<DEFAULT>TRUE</DEFAULT>
</ARG>
<ARG>
<NAME>ffdec_rv10::lowres</NAME>
<TYPE>GstFFMpegDecLowres</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Low resolution</NICK>
<BLURB>At which resolution to decode images.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>ffdec_rv10::skip-frame</NAME>
<TYPE>GstFFMpegDecSkipFrame</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Skip frames</NICK>
<BLURB>Which types of frames to skip during decoding.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>ffdec_rv10::debug-mv</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Debug motion vectors</NICK>
<BLURB>Whether ffmpeg should print motion vectors on top of the image.</BLURB>
<DEFAULT>FALSE</DEFAULT>
</ARG>
<ARG>
<NAME>ffdec_rv10::direct-rendering</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Direct Rendering</NICK>
<BLURB>Enable direct rendering.</BLURB>
<DEFAULT>FALSE</DEFAULT>
</ARG>
<ARG>
<NAME>ffdec_rv10::do-padding</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Do Padding</NICK>
<BLURB>Add 0 padding before decoding data.</BLURB>
<DEFAULT>TRUE</DEFAULT>
</ARG>
<ARG>
<NAME>ffdec_rv20::lowres</NAME>
<TYPE>GstFFMpegDecLowres</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Low resolution</NICK>
<BLURB>At which resolution to decode images.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>ffdec_rv20::skip-frame</NAME>
<TYPE>GstFFMpegDecSkipFrame</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Skip frames</NICK>
<BLURB>Which types of frames to skip during decoding.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>ffdec_rv20::debug-mv</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Debug motion vectors</NICK>
<BLURB>Whether ffmpeg should print motion vectors on top of the image.</BLURB>
<DEFAULT>FALSE</DEFAULT>
</ARG>
<ARG>
<NAME>ffdec_rv20::direct-rendering</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Direct Rendering</NICK>
<BLURB>Enable direct rendering.</BLURB>
<DEFAULT>FALSE</DEFAULT>
</ARG>
<ARG>
<NAME>ffdec_rv20::do-padding</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Do Padding</NICK>
<BLURB>Add 0 padding before decoding data.</BLURB>
<DEFAULT>TRUE</DEFAULT>
</ARG>
<ARG>
<NAME>ffdec_svq1::lowres</NAME>
<TYPE>GstFFMpegDecLowres</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Low resolution</NICK>
<BLURB>At which resolution to decode images.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>ffdec_svq1::skip-frame</NAME>
<TYPE>GstFFMpegDecSkipFrame</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Skip frames</NICK>
<BLURB>Which types of frames to skip during decoding.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>ffdec_svq1::debug-mv</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Debug motion vectors</NICK>
<BLURB>Whether ffmpeg should print motion vectors on top of the image.</BLURB>
<DEFAULT>FALSE</DEFAULT>
</ARG>
<ARG>
<NAME>ffdec_svq1::direct-rendering</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Direct Rendering</NICK>
<BLURB>Enable direct rendering.</BLURB>
<DEFAULT>FALSE</DEFAULT>
</ARG>
<ARG>
<NAME>ffdec_svq1::do-padding</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Do Padding</NICK>
<BLURB>Add 0 padding before decoding data.</BLURB>
<DEFAULT>TRUE</DEFAULT>
</ARG>
<ARG>
<NAME>ffdec_svq3::lowres</NAME>
<TYPE>GstFFMpegDecLowres</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Low resolution</NICK>
<BLURB>At which resolution to decode images.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>ffdec_svq3::skip-frame</NAME>
<TYPE>GstFFMpegDecSkipFrame</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Skip frames</NICK>
<BLURB>Which types of frames to skip during decoding.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>ffdec_svq3::debug-mv</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Debug motion vectors</NICK>
<BLURB>Whether ffmpeg should print motion vectors on top of the image.</BLURB>
<DEFAULT>FALSE</DEFAULT>
</ARG>
<ARG>
<NAME>ffdec_svq3::direct-rendering</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Direct Rendering</NICK>
<BLURB>Enable direct rendering.</BLURB>
<DEFAULT>FALSE</DEFAULT>
</ARG>
<ARG>
<NAME>ffdec_svq3::do-padding</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Do Padding</NICK>
<BLURB>Add 0 padding before decoding data.</BLURB>
<DEFAULT>TRUE</DEFAULT>
</ARG>
<ARG>
<NAME>ffdec_wmav1::lowres</NAME>
<TYPE>GstFFMpegDecLowres</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Low resolution</NICK>
<BLURB>At which resolution to decode images.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>ffdec_wmav1::skip-frame</NAME>
<TYPE>GstFFMpegDecSkipFrame</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Skip frames</NICK>
<BLURB>Which types of frames to skip during decoding.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>ffdec_wmav2::lowres</NAME>
<TYPE>GstFFMpegDecLowres</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Low resolution</NICK>
<BLURB>At which resolution to decode images.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>ffdec_wmav2::skip-frame</NAME>
<TYPE>GstFFMpegDecSkipFrame</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Skip frames</NICK>
<BLURB>Which types of frames to skip during decoding.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>ffdec_indeo2::lowres</NAME>
<TYPE>GstFFMpegDecLowres</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Low resolution</NICK>
<BLURB>At which resolution to decode images.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>ffdec_indeo2::skip-frame</NAME>
<TYPE>GstFFMpegDecSkipFrame</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Skip frames</NICK>
<BLURB>Which types of frames to skip during decoding.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>ffdec_indeo2::debug-mv</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Debug motion vectors</NICK>
<BLURB>Whether ffmpeg should print motion vectors on top of the image.</BLURB>
<DEFAULT>FALSE</DEFAULT>
</ARG>
<ARG>
<NAME>ffdec_indeo2::direct-rendering</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Direct Rendering</NICK>
<BLURB>Enable direct rendering.</BLURB>
<DEFAULT>FALSE</DEFAULT>
</ARG>
<ARG>
<NAME>ffdec_indeo2::do-padding</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Do Padding</NICK>
<BLURB>Add 0 padding before decoding data.</BLURB>
<DEFAULT>TRUE</DEFAULT>
</ARG>
<ARG>
<NAME>ffdec_indeo3::lowres</NAME>
<TYPE>GstFFMpegDecLowres</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Low resolution</NICK>
<BLURB>At which resolution to decode images.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>ffdec_indeo3::skip-frame</NAME>
<TYPE>GstFFMpegDecSkipFrame</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Skip frames</NICK>
<BLURB>Which types of frames to skip during decoding.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>ffdec_indeo3::debug-mv</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Debug motion vectors</NICK>
<BLURB>Whether ffmpeg should print motion vectors on top of the image.</BLURB>
<DEFAULT>FALSE</DEFAULT>
</ARG>
<ARG>
<NAME>ffdec_indeo3::direct-rendering</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Direct Rendering</NICK>
<BLURB>Enable direct rendering.</BLURB>
<DEFAULT>FALSE</DEFAULT>
</ARG>
<ARG>
<NAME>ffdec_indeo3::do-padding</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Do Padding</NICK>
<BLURB>Add 0 padding before decoding data.</BLURB>
<DEFAULT>TRUE</DEFAULT>
</ARG>
<ARG>
<NAME>ffdec_camtasia::lowres</NAME>
<TYPE>GstFFMpegDecLowres</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Low resolution</NICK>
<BLURB>At which resolution to decode images.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>ffdec_camtasia::skip-frame</NAME>
<TYPE>GstFFMpegDecSkipFrame</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Skip frames</NICK>
<BLURB>Which types of frames to skip during decoding.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>ffdec_camtasia::debug-mv</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Debug motion vectors</NICK>
<BLURB>Whether ffmpeg should print motion vectors on top of the image.</BLURB>
<DEFAULT>FALSE</DEFAULT>
</ARG>
<ARG>
<NAME>ffdec_camtasia::direct-rendering</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Direct Rendering</NICK>
<BLURB>Enable direct rendering.</BLURB>
<DEFAULT>FALSE</DEFAULT>
</ARG>
<ARG>
<NAME>ffdec_camtasia::do-padding</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Do Padding</NICK>
<BLURB>Add 0 padding before decoding data.</BLURB>
<DEFAULT>TRUE</DEFAULT>
</ARG>
<ARG>
<NAME>ffdec_ultimotion::lowres</NAME>
<TYPE>GstFFMpegDecLowres</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Low resolution</NICK>
<BLURB>At which resolution to decode images.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>ffdec_ultimotion::skip-frame</NAME>
<TYPE>GstFFMpegDecSkipFrame</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Skip frames</NICK>
<BLURB>Which types of frames to skip during decoding.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>ffdec_ultimotion::debug-mv</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Debug motion vectors</NICK>
<BLURB>Whether ffmpeg should print motion vectors on top of the image.</BLURB>
<DEFAULT>FALSE</DEFAULT>
</ARG>
<ARG>
<NAME>ffdec_ultimotion::direct-rendering</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Direct Rendering</NICK>
<BLURB>Enable direct rendering.</BLURB>
<DEFAULT>FALSE</DEFAULT>
</ARG>
<ARG>
<NAME>ffdec_ultimotion::do-padding</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Do Padding</NICK>
<BLURB>Add 0 padding before decoding data.</BLURB>
<DEFAULT>TRUE</DEFAULT>
</ARG>
<ARG>
<NAME>ffdec_qdraw::lowres</NAME>
<TYPE>GstFFMpegDecLowres</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Low resolution</NICK>
<BLURB>At which resolution to decode images.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>ffdec_qdraw::skip-frame</NAME>
<TYPE>GstFFMpegDecSkipFrame</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Skip frames</NICK>
<BLURB>Which types of frames to skip during decoding.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>ffdec_qdraw::debug-mv</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Debug motion vectors</NICK>
<BLURB>Whether ffmpeg should print motion vectors on top of the image.</BLURB>
<DEFAULT>FALSE</DEFAULT>
</ARG>
<ARG>
<NAME>ffdec_qdraw::direct-rendering</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Direct Rendering</NICK>
<BLURB>Enable direct rendering.</BLURB>
<DEFAULT>FALSE</DEFAULT>
</ARG>
<ARG>
<NAME>ffdec_qdraw::do-padding</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Do Padding</NICK>
<BLURB>Add 0 padding before decoding data.</BLURB>
<DEFAULT>TRUE</DEFAULT>
</ARG>
<ARG>
<NAME>ffdec_xl::lowres</NAME>
<TYPE>GstFFMpegDecLowres</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Low resolution</NICK>
<BLURB>At which resolution to decode images.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>ffdec_xl::skip-frame</NAME>
<TYPE>GstFFMpegDecSkipFrame</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Skip frames</NICK>
<BLURB>Which types of frames to skip during decoding.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>ffdec_xl::debug-mv</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Debug motion vectors</NICK>
<BLURB>Whether ffmpeg should print motion vectors on top of the image.</BLURB>
<DEFAULT>FALSE</DEFAULT>
</ARG>
<ARG>
<NAME>ffdec_xl::direct-rendering</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Direct Rendering</NICK>
<BLURB>Enable direct rendering.</BLURB>
<DEFAULT>FALSE</DEFAULT>
</ARG>
<ARG>
<NAME>ffdec_xl::do-padding</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Do Padding</NICK>
<BLURB>Add 0 padding before decoding data.</BLURB>
<DEFAULT>TRUE</DEFAULT>
</ARG>
<ARG>
<NAME>ffdec_loco::lowres</NAME>
<TYPE>GstFFMpegDecLowres</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Low resolution</NICK>
<BLURB>At which resolution to decode images.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>ffdec_loco::skip-frame</NAME>
<TYPE>GstFFMpegDecSkipFrame</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Skip frames</NICK>
<BLURB>Which types of frames to skip during decoding.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>ffdec_loco::debug-mv</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Debug motion vectors</NICK>
<BLURB>Whether ffmpeg should print motion vectors on top of the image.</BLURB>
<DEFAULT>FALSE</DEFAULT>
</ARG>
<ARG>
<NAME>ffdec_loco::direct-rendering</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Direct Rendering</NICK>
<BLURB>Enable direct rendering.</BLURB>
<DEFAULT>FALSE</DEFAULT>
</ARG>
<ARG>
<NAME>ffdec_loco::do-padding</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Do Padding</NICK>
<BLURB>Add 0 padding before decoding data.</BLURB>
<DEFAULT>TRUE</DEFAULT>
</ARG>
<ARG>
<NAME>ffdec_wnv1::lowres</NAME>
<TYPE>GstFFMpegDecLowres</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Low resolution</NICK>
<BLURB>At which resolution to decode images.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>ffdec_wnv1::skip-frame</NAME>
<TYPE>GstFFMpegDecSkipFrame</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Skip frames</NICK>
<BLURB>Which types of frames to skip during decoding.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>ffdec_wnv1::debug-mv</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Debug motion vectors</NICK>
<BLURB>Whether ffmpeg should print motion vectors on top of the image.</BLURB>
<DEFAULT>FALSE</DEFAULT>
</ARG>
<ARG>
<NAME>ffdec_wnv1::direct-rendering</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Direct Rendering</NICK>
<BLURB>Enable direct rendering.</BLURB>
<DEFAULT>FALSE</DEFAULT>
</ARG>
<ARG>
<NAME>ffdec_wnv1::do-padding</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Do Padding</NICK>
<BLURB>Add 0 padding before decoding data.</BLURB>
<DEFAULT>TRUE</DEFAULT>
</ARG>
<ARG>
<NAME>ffdec_aasc::lowres</NAME>
<TYPE>GstFFMpegDecLowres</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Low resolution</NICK>
<BLURB>At which resolution to decode images.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>ffdec_aasc::skip-frame</NAME>
<TYPE>GstFFMpegDecSkipFrame</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Skip frames</NICK>
<BLURB>Which types of frames to skip during decoding.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>ffdec_aasc::debug-mv</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Debug motion vectors</NICK>
<BLURB>Whether ffmpeg should print motion vectors on top of the image.</BLURB>
<DEFAULT>FALSE</DEFAULT>
</ARG>
<ARG>
<NAME>ffdec_aasc::direct-rendering</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Direct Rendering</NICK>
<BLURB>Enable direct rendering.</BLURB>
<DEFAULT>FALSE</DEFAULT>
</ARG>
<ARG>
<NAME>ffdec_aasc::do-padding</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Do Padding</NICK>
<BLURB>Add 0 padding before decoding data.</BLURB>
<DEFAULT>TRUE</DEFAULT>
</ARG>
<ARG>
<NAME>ffdec_fraps::lowres</NAME>
<TYPE>GstFFMpegDecLowres</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Low resolution</NICK>
<BLURB>At which resolution to decode images.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>ffdec_fraps::skip-frame</NAME>
<TYPE>GstFFMpegDecSkipFrame</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Skip frames</NICK>
<BLURB>Which types of frames to skip during decoding.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>ffdec_fraps::debug-mv</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Debug motion vectors</NICK>
<BLURB>Whether ffmpeg should print motion vectors on top of the image.</BLURB>
<DEFAULT>FALSE</DEFAULT>
</ARG>
<ARG>
<NAME>ffdec_fraps::direct-rendering</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Direct Rendering</NICK>
<BLURB>Enable direct rendering.</BLURB>
<DEFAULT>FALSE</DEFAULT>
</ARG>
<ARG>
<NAME>ffdec_fraps::do-padding</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Do Padding</NICK>
<BLURB>Add 0 padding before decoding data.</BLURB>
<DEFAULT>TRUE</DEFAULT>
</ARG>
<ARG>
<NAME>ffdec_mpeg2video::lowres</NAME>
<TYPE>GstFFMpegDecLowres</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Low resolution</NICK>
<BLURB>At which resolution to decode images.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>ffdec_mpeg2video::skip-frame</NAME>
<TYPE>GstFFMpegDecSkipFrame</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Skip frames</NICK>
<BLURB>Which types of frames to skip during decoding.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>ffdec_mpeg2video::debug-mv</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Debug motion vectors</NICK>
<BLURB>Whether ffmpeg should print motion vectors on top of the image.</BLURB>
<DEFAULT>FALSE</DEFAULT>
</ARG>
<ARG>
<NAME>ffdec_mpeg2video::direct-rendering</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Direct Rendering</NICK>
<BLURB>Enable direct rendering.</BLURB>
<DEFAULT>FALSE</DEFAULT>
</ARG>
<ARG>
<NAME>ffdec_mpeg2video::do-padding</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Do Padding</NICK>
<BLURB>Add 0 padding before decoding data.</BLURB>
<DEFAULT>TRUE</DEFAULT>
</ARG>
<ARG>
<NAME>ffdec_mpegvideo::lowres</NAME>
<TYPE>GstFFMpegDecLowres</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Low resolution</NICK>
<BLURB>At which resolution to decode images.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>ffdec_mpegvideo::skip-frame</NAME>
<TYPE>GstFFMpegDecSkipFrame</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Skip frames</NICK>
<BLURB>Which types of frames to skip during decoding.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>ffdec_mpegvideo::debug-mv</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Debug motion vectors</NICK>
<BLURB>Whether ffmpeg should print motion vectors on top of the image.</BLURB>
<DEFAULT>FALSE</DEFAULT>
</ARG>
<ARG>
<NAME>ffdec_mpegvideo::direct-rendering</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Direct Rendering</NICK>
<BLURB>Enable direct rendering.</BLURB>
<DEFAULT>FALSE</DEFAULT>
</ARG>
<ARG>
<NAME>ffdec_mpegvideo::do-padding</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Do Padding</NICK>
<BLURB>Add 0 padding before decoding data.</BLURB>
<DEFAULT>TRUE</DEFAULT>
</ARG>
<ARG>
<NAME>ffdec_dvvideo::lowres</NAME>
<TYPE>GstFFMpegDecLowres</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Low resolution</NICK>
<BLURB>At which resolution to decode images.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>ffdec_dvvideo::skip-frame</NAME>
<TYPE>GstFFMpegDecSkipFrame</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Skip frames</NICK>
<BLURB>Which types of frames to skip during decoding.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>ffdec_dvvideo::debug-mv</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Debug motion vectors</NICK>
<BLURB>Whether ffmpeg should print motion vectors on top of the image.</BLURB>
<DEFAULT>FALSE</DEFAULT>
</ARG>
<ARG>
<NAME>ffdec_dvvideo::direct-rendering</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Direct Rendering</NICK>
<BLURB>Enable direct rendering.</BLURB>
<DEFAULT>FALSE</DEFAULT>
</ARG>
<ARG>
<NAME>ffdec_dvvideo::do-padding</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Do Padding</NICK>
<BLURB>Add 0 padding before decoding data.</BLURB>
<DEFAULT>TRUE</DEFAULT>
</ARG>
<ARG>
<NAME>ffdec_mjpeg::lowres</NAME>
<TYPE>GstFFMpegDecLowres</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Low resolution</NICK>
<BLURB>At which resolution to decode images.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>ffdec_mjpeg::skip-frame</NAME>
<TYPE>GstFFMpegDecSkipFrame</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Skip frames</NICK>
<BLURB>Which types of frames to skip during decoding.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>ffdec_mjpeg::debug-mv</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Debug motion vectors</NICK>
<BLURB>Whether ffmpeg should print motion vectors on top of the image.</BLURB>
<DEFAULT>FALSE</DEFAULT>
</ARG>
<ARG>
<NAME>ffdec_mjpeg::direct-rendering</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Direct Rendering</NICK>
<BLURB>Enable direct rendering.</BLURB>
<DEFAULT>FALSE</DEFAULT>
</ARG>
<ARG>
<NAME>ffdec_mjpeg::do-padding</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Do Padding</NICK>
<BLURB>Add 0 padding before decoding data.</BLURB>
<DEFAULT>TRUE</DEFAULT>
</ARG>
<ARG>
<NAME>ffdec_sp5x::lowres</NAME>
<TYPE>GstFFMpegDecLowres</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Low resolution</NICK>
<BLURB>At which resolution to decode images.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>ffdec_sp5x::skip-frame</NAME>
<TYPE>GstFFMpegDecSkipFrame</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Skip frames</NICK>
<BLURB>Which types of frames to skip during decoding.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>ffdec_sp5x::debug-mv</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Debug motion vectors</NICK>
<BLURB>Whether ffmpeg should print motion vectors on top of the image.</BLURB>
<DEFAULT>FALSE</DEFAULT>
</ARG>
<ARG>
<NAME>ffdec_sp5x::direct-rendering</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Direct Rendering</NICK>
<BLURB>Enable direct rendering.</BLURB>
<DEFAULT>FALSE</DEFAULT>
</ARG>
<ARG>
<NAME>ffdec_sp5x::do-padding</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Do Padding</NICK>
<BLURB>Add 0 padding before decoding data.</BLURB>
<DEFAULT>TRUE</DEFAULT>
</ARG>
<ARG>
<NAME>ffdec_png::lowres</NAME>
<TYPE>GstFFMpegDecLowres</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Low resolution</NICK>
<BLURB>At which resolution to decode images.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>ffdec_png::skip-frame</NAME>
<TYPE>GstFFMpegDecSkipFrame</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Skip frames</NICK>
<BLURB>Which types of frames to skip during decoding.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>ffdec_png::debug-mv</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Debug motion vectors</NICK>
<BLURB>Whether ffmpeg should print motion vectors on top of the image.</BLURB>
<DEFAULT>FALSE</DEFAULT>
</ARG>
<ARG>
<NAME>ffdec_png::direct-rendering</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Direct Rendering</NICK>
<BLURB>Enable direct rendering.</BLURB>
<DEFAULT>FALSE</DEFAULT>
</ARG>
<ARG>
<NAME>ffdec_png::do-padding</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Do Padding</NICK>
<BLURB>Add 0 padding before decoding data.</BLURB>
<DEFAULT>TRUE</DEFAULT>
</ARG>
<ARG>
<NAME>ffdec_mp3::lowres</NAME>
<TYPE>GstFFMpegDecLowres</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Low resolution</NICK>
<BLURB>At which resolution to decode images.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>ffdec_mp3::skip-frame</NAME>
<TYPE>GstFFMpegDecSkipFrame</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Skip frames</NICK>
<BLURB>Which types of frames to skip during decoding.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>ffdec_mp3adu::lowres</NAME>
<TYPE>GstFFMpegDecLowres</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Low resolution</NICK>
<BLURB>At which resolution to decode images.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>ffdec_mp3adu::skip-frame</NAME>
<TYPE>GstFFMpegDecSkipFrame</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Skip frames</NICK>
<BLURB>Which types of frames to skip during decoding.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>ffdec_mp3on4::lowres</NAME>
<TYPE>GstFFMpegDecLowres</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Low resolution</NICK>
<BLURB>At which resolution to decode images.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>ffdec_mp3on4::skip-frame</NAME>
<TYPE>GstFFMpegDecSkipFrame</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Skip frames</NICK>
<BLURB>Which types of frames to skip during decoding.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>ffdec_mace3::lowres</NAME>
<TYPE>GstFFMpegDecLowres</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Low resolution</NICK>
<BLURB>At which resolution to decode images.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>ffdec_mace3::skip-frame</NAME>
<TYPE>GstFFMpegDecSkipFrame</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Skip frames</NICK>
<BLURB>Which types of frames to skip during decoding.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>ffdec_mace6::lowres</NAME>
<TYPE>GstFFMpegDecLowres</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Low resolution</NICK>
<BLURB>At which resolution to decode images.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>ffdec_mace6::skip-frame</NAME>
<TYPE>GstFFMpegDecSkipFrame</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Skip frames</NICK>
<BLURB>Which types of frames to skip during decoding.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>ffdec_huffyuv::lowres</NAME>
<TYPE>GstFFMpegDecLowres</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Low resolution</NICK>
<BLURB>At which resolution to decode images.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>ffdec_huffyuv::skip-frame</NAME>
<TYPE>GstFFMpegDecSkipFrame</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Skip frames</NICK>
<BLURB>Which types of frames to skip during decoding.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>ffdec_huffyuv::debug-mv</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Debug motion vectors</NICK>
<BLURB>Whether ffmpeg should print motion vectors on top of the image.</BLURB>
<DEFAULT>FALSE</DEFAULT>
</ARG>
<ARG>
<NAME>ffdec_huffyuv::direct-rendering</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Direct Rendering</NICK>
<BLURB>Enable direct rendering.</BLURB>
<DEFAULT>FALSE</DEFAULT>
</ARG>
<ARG>
<NAME>ffdec_huffyuv::do-padding</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Do Padding</NICK>
<BLURB>Add 0 padding before decoding data.</BLURB>
<DEFAULT>TRUE</DEFAULT>
</ARG>
<ARG>
<NAME>ffdec_ffvhuff::lowres</NAME>
<TYPE>GstFFMpegDecLowres</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Low resolution</NICK>
<BLURB>At which resolution to decode images.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>ffdec_ffvhuff::skip-frame</NAME>
<TYPE>GstFFMpegDecSkipFrame</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Skip frames</NICK>
<BLURB>Which types of frames to skip during decoding.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>ffdec_ffvhuff::debug-mv</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Debug motion vectors</NICK>
<BLURB>Whether ffmpeg should print motion vectors on top of the image.</BLURB>
<DEFAULT>FALSE</DEFAULT>
</ARG>
<ARG>
<NAME>ffdec_ffvhuff::direct-rendering</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Direct Rendering</NICK>
<BLURB>Enable direct rendering.</BLURB>
<DEFAULT>FALSE</DEFAULT>
</ARG>
<ARG>
<NAME>ffdec_ffvhuff::do-padding</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Do Padding</NICK>
<BLURB>Add 0 padding before decoding data.</BLURB>
<DEFAULT>TRUE</DEFAULT>
</ARG>
<ARG>
<NAME>ffdec_ffv1::lowres</NAME>
<TYPE>GstFFMpegDecLowres</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Low resolution</NICK>
<BLURB>At which resolution to decode images.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>ffdec_ffv1::skip-frame</NAME>
<TYPE>GstFFMpegDecSkipFrame</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Skip frames</NICK>
<BLURB>Which types of frames to skip during decoding.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>ffdec_ffv1::debug-mv</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Debug motion vectors</NICK>
<BLURB>Whether ffmpeg should print motion vectors on top of the image.</BLURB>
<DEFAULT>FALSE</DEFAULT>
</ARG>
<ARG>
<NAME>ffdec_ffv1::direct-rendering</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Direct Rendering</NICK>
<BLURB>Enable direct rendering.</BLURB>
<DEFAULT>FALSE</DEFAULT>
</ARG>
<ARG>
<NAME>ffdec_ffv1::do-padding</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Do Padding</NICK>
<BLURB>Add 0 padding before decoding data.</BLURB>
<DEFAULT>TRUE</DEFAULT>
</ARG>
<ARG>
<NAME>ffdec_snow::lowres</NAME>
<TYPE>GstFFMpegDecLowres</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Low resolution</NICK>
<BLURB>At which resolution to decode images.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>ffdec_snow::skip-frame</NAME>
<TYPE>GstFFMpegDecSkipFrame</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Skip frames</NICK>
<BLURB>Which types of frames to skip during decoding.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>ffdec_snow::debug-mv</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Debug motion vectors</NICK>
<BLURB>Whether ffmpeg should print motion vectors on top of the image.</BLURB>
<DEFAULT>FALSE</DEFAULT>
</ARG>
<ARG>
<NAME>ffdec_snow::direct-rendering</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Direct Rendering</NICK>
<BLURB>Enable direct rendering.</BLURB>
<DEFAULT>FALSE</DEFAULT>
</ARG>
<ARG>
<NAME>ffdec_snow::do-padding</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Do Padding</NICK>
<BLURB>Add 0 padding before decoding data.</BLURB>
<DEFAULT>TRUE</DEFAULT>
</ARG>
<ARG>
<NAME>ffdec_cyuv::lowres</NAME>
<TYPE>GstFFMpegDecLowres</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Low resolution</NICK>
<BLURB>At which resolution to decode images.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>ffdec_cyuv::skip-frame</NAME>
<TYPE>GstFFMpegDecSkipFrame</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Skip frames</NICK>
<BLURB>Which types of frames to skip during decoding.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>ffdec_cyuv::debug-mv</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Debug motion vectors</NICK>
<BLURB>Whether ffmpeg should print motion vectors on top of the image.</BLURB>
<DEFAULT>FALSE</DEFAULT>
</ARG>
<ARG>
<NAME>ffdec_cyuv::direct-rendering</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Direct Rendering</NICK>
<BLURB>Enable direct rendering.</BLURB>
<DEFAULT>FALSE</DEFAULT>
</ARG>
<ARG>
<NAME>ffdec_cyuv::do-padding</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Do Padding</NICK>
<BLURB>Add 0 padding before decoding data.</BLURB>
<DEFAULT>TRUE</DEFAULT>
</ARG>
<ARG>
<NAME>ffdec_h264::lowres</NAME>
<TYPE>GstFFMpegDecLowres</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Low resolution</NICK>
<BLURB>At which resolution to decode images.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>ffdec_h264::skip-frame</NAME>
<TYPE>GstFFMpegDecSkipFrame</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Skip frames</NICK>
<BLURB>Which types of frames to skip during decoding.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>ffdec_h264::debug-mv</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Debug motion vectors</NICK>
<BLURB>Whether ffmpeg should print motion vectors on top of the image.</BLURB>
<DEFAULT>FALSE</DEFAULT>
</ARG>
<ARG>
<NAME>ffdec_h264::direct-rendering</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Direct Rendering</NICK>
<BLURB>Enable direct rendering.</BLURB>
<DEFAULT>FALSE</DEFAULT>
</ARG>
<ARG>
<NAME>ffdec_h264::do-padding</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Do Padding</NICK>
<BLURB>Add 0 padding before decoding data.</BLURB>
<DEFAULT>TRUE</DEFAULT>
</ARG>
<ARG>
<NAME>ffdec_vp3::lowres</NAME>
<TYPE>GstFFMpegDecLowres</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Low resolution</NICK>
<BLURB>At which resolution to decode images.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>ffdec_vp3::skip-frame</NAME>
<TYPE>GstFFMpegDecSkipFrame</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Skip frames</NICK>
<BLURB>Which types of frames to skip during decoding.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>ffdec_vp3::debug-mv</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Debug motion vectors</NICK>
<BLURB>Whether ffmpeg should print motion vectors on top of the image.</BLURB>
<DEFAULT>FALSE</DEFAULT>
</ARG>
<ARG>
<NAME>ffdec_vp3::direct-rendering</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Direct Rendering</NICK>
<BLURB>Enable direct rendering.</BLURB>
<DEFAULT>FALSE</DEFAULT>
</ARG>
<ARG>
<NAME>ffdec_vp3::do-padding</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Do Padding</NICK>
<BLURB>Add 0 padding before decoding data.</BLURB>
<DEFAULT>TRUE</DEFAULT>
</ARG>
<ARG>
<NAME>ffdec_theora::lowres</NAME>
<TYPE>GstFFMpegDecLowres</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Low resolution</NICK>
<BLURB>At which resolution to decode images.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>ffdec_theora::skip-frame</NAME>
<TYPE>GstFFMpegDecSkipFrame</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Skip frames</NICK>
<BLURB>Which types of frames to skip during decoding.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>ffdec_theora::debug-mv</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Debug motion vectors</NICK>
<BLURB>Whether ffmpeg should print motion vectors on top of the image.</BLURB>
<DEFAULT>FALSE</DEFAULT>
</ARG>
<ARG>
<NAME>ffdec_theora::direct-rendering</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Direct Rendering</NICK>
<BLURB>Enable direct rendering.</BLURB>
<DEFAULT>FALSE</DEFAULT>
</ARG>
<ARG>
<NAME>ffdec_theora::do-padding</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Do Padding</NICK>
<BLURB>Add 0 padding before decoding data.</BLURB>
<DEFAULT>TRUE</DEFAULT>
</ARG>
<ARG>
<NAME>ffdec_asv1::lowres</NAME>
<TYPE>GstFFMpegDecLowres</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Low resolution</NICK>
<BLURB>At which resolution to decode images.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>ffdec_asv1::skip-frame</NAME>
<TYPE>GstFFMpegDecSkipFrame</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Skip frames</NICK>
<BLURB>Which types of frames to skip during decoding.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>ffdec_asv1::debug-mv</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Debug motion vectors</NICK>
<BLURB>Whether ffmpeg should print motion vectors on top of the image.</BLURB>
<DEFAULT>FALSE</DEFAULT>
</ARG>
<ARG>
<NAME>ffdec_asv1::direct-rendering</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Direct Rendering</NICK>
<BLURB>Enable direct rendering.</BLURB>
<DEFAULT>FALSE</DEFAULT>
</ARG>
<ARG>
<NAME>ffdec_asv1::do-padding</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Do Padding</NICK>
<BLURB>Add 0 padding before decoding data.</BLURB>
<DEFAULT>TRUE</DEFAULT>
</ARG>
<ARG>
<NAME>ffdec_asv2::lowres</NAME>
<TYPE>GstFFMpegDecLowres</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Low resolution</NICK>
<BLURB>At which resolution to decode images.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>ffdec_asv2::skip-frame</NAME>
<TYPE>GstFFMpegDecSkipFrame</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Skip frames</NICK>
<BLURB>Which types of frames to skip during decoding.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>ffdec_asv2::debug-mv</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Debug motion vectors</NICK>
<BLURB>Whether ffmpeg should print motion vectors on top of the image.</BLURB>
<DEFAULT>FALSE</DEFAULT>
</ARG>
<ARG>
<NAME>ffdec_asv2::direct-rendering</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Direct Rendering</NICK>
<BLURB>Enable direct rendering.</BLURB>
<DEFAULT>FALSE</DEFAULT>
</ARG>
<ARG>
<NAME>ffdec_asv2::do-padding</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Do Padding</NICK>
<BLURB>Add 0 padding before decoding data.</BLURB>
<DEFAULT>TRUE</DEFAULT>
</ARG>
<ARG>
<NAME>ffdec_vcr1::lowres</NAME>
<TYPE>GstFFMpegDecLowres</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Low resolution</NICK>
<BLURB>At which resolution to decode images.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>ffdec_vcr1::skip-frame</NAME>
<TYPE>GstFFMpegDecSkipFrame</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Skip frames</NICK>
<BLURB>Which types of frames to skip during decoding.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>ffdec_vcr1::debug-mv</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Debug motion vectors</NICK>
<BLURB>Whether ffmpeg should print motion vectors on top of the image.</BLURB>
<DEFAULT>FALSE</DEFAULT>
</ARG>
<ARG>
<NAME>ffdec_vcr1::direct-rendering</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Direct Rendering</NICK>
<BLURB>Enable direct rendering.</BLURB>
<DEFAULT>FALSE</DEFAULT>
</ARG>
<ARG>
<NAME>ffdec_vcr1::do-padding</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Do Padding</NICK>
<BLURB>Add 0 padding before decoding data.</BLURB>
<DEFAULT>TRUE</DEFAULT>
</ARG>
<ARG>
<NAME>ffdec_cljr::lowres</NAME>
<TYPE>GstFFMpegDecLowres</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Low resolution</NICK>
<BLURB>At which resolution to decode images.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>ffdec_cljr::skip-frame</NAME>
<TYPE>GstFFMpegDecSkipFrame</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Skip frames</NICK>
<BLURB>Which types of frames to skip during decoding.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>ffdec_cljr::debug-mv</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Debug motion vectors</NICK>
<BLURB>Whether ffmpeg should print motion vectors on top of the image.</BLURB>
<DEFAULT>FALSE</DEFAULT>
</ARG>
<ARG>
<NAME>ffdec_cljr::direct-rendering</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Direct Rendering</NICK>
<BLURB>Enable direct rendering.</BLURB>
<DEFAULT>FALSE</DEFAULT>
</ARG>
<ARG>
<NAME>ffdec_cljr::do-padding</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Do Padding</NICK>
<BLURB>Add 0 padding before decoding data.</BLURB>
<DEFAULT>TRUE</DEFAULT>
</ARG>
<ARG>
<NAME>ffdec_4xm::lowres</NAME>
<TYPE>GstFFMpegDecLowres</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Low resolution</NICK>
<BLURB>At which resolution to decode images.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>ffdec_4xm::skip-frame</NAME>
<TYPE>GstFFMpegDecSkipFrame</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Skip frames</NICK>
<BLURB>Which types of frames to skip during decoding.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>ffdec_4xm::debug-mv</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Debug motion vectors</NICK>
<BLURB>Whether ffmpeg should print motion vectors on top of the image.</BLURB>
<DEFAULT>FALSE</DEFAULT>
</ARG>
<ARG>
<NAME>ffdec_4xm::direct-rendering</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Direct Rendering</NICK>
<BLURB>Enable direct rendering.</BLURB>
<DEFAULT>FALSE</DEFAULT>
</ARG>
<ARG>
<NAME>ffdec_4xm::do-padding</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Do Padding</NICK>
<BLURB>Add 0 padding before decoding data.</BLURB>
<DEFAULT>TRUE</DEFAULT>
</ARG>
<ARG>
<NAME>ffdec_mdec::lowres</NAME>
<TYPE>GstFFMpegDecLowres</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Low resolution</NICK>
<BLURB>At which resolution to decode images.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>ffdec_mdec::skip-frame</NAME>
<TYPE>GstFFMpegDecSkipFrame</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Skip frames</NICK>
<BLURB>Which types of frames to skip during decoding.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>ffdec_mdec::debug-mv</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Debug motion vectors</NICK>
<BLURB>Whether ffmpeg should print motion vectors on top of the image.</BLURB>
<DEFAULT>FALSE</DEFAULT>
</ARG>
<ARG>
<NAME>ffdec_mdec::direct-rendering</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Direct Rendering</NICK>
<BLURB>Enable direct rendering.</BLURB>
<DEFAULT>FALSE</DEFAULT>
</ARG>
<ARG>
<NAME>ffdec_mdec::do-padding</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Do Padding</NICK>
<BLURB>Add 0 padding before decoding data.</BLURB>
<DEFAULT>TRUE</DEFAULT>
</ARG>
<ARG>
<NAME>ffdec_roqvideo::lowres</NAME>
<TYPE>GstFFMpegDecLowres</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Low resolution</NICK>
<BLURB>At which resolution to decode images.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>ffdec_roqvideo::skip-frame</NAME>
<TYPE>GstFFMpegDecSkipFrame</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Skip frames</NICK>
<BLURB>Which types of frames to skip during decoding.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>ffdec_roqvideo::debug-mv</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Debug motion vectors</NICK>
<BLURB>Whether ffmpeg should print motion vectors on top of the image.</BLURB>
<DEFAULT>FALSE</DEFAULT>
</ARG>
<ARG>
<NAME>ffdec_roqvideo::direct-rendering</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Direct Rendering</NICK>
<BLURB>Enable direct rendering.</BLURB>
<DEFAULT>FALSE</DEFAULT>
</ARG>
<ARG>
<NAME>ffdec_roqvideo::do-padding</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Do Padding</NICK>
<BLURB>Add 0 padding before decoding data.</BLURB>
<DEFAULT>TRUE</DEFAULT>
</ARG>
<ARG>
<NAME>ffdec_interplayvideo::lowres</NAME>
<TYPE>GstFFMpegDecLowres</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Low resolution</NICK>
<BLURB>At which resolution to decode images.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>ffdec_interplayvideo::skip-frame</NAME>
<TYPE>GstFFMpegDecSkipFrame</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Skip frames</NICK>
<BLURB>Which types of frames to skip during decoding.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>ffdec_interplayvideo::debug-mv</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Debug motion vectors</NICK>
<BLURB>Whether ffmpeg should print motion vectors on top of the image.</BLURB>
<DEFAULT>FALSE</DEFAULT>
</ARG>
<ARG>
<NAME>ffdec_interplayvideo::direct-rendering</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Direct Rendering</NICK>
<BLURB>Enable direct rendering.</BLURB>
<DEFAULT>FALSE</DEFAULT>
</ARG>
<ARG>
<NAME>ffdec_interplayvideo::do-padding</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Do Padding</NICK>
<BLURB>Add 0 padding before decoding data.</BLURB>
<DEFAULT>TRUE</DEFAULT>
</ARG>
<ARG>
<NAME>ffdec_xan_wc3::lowres</NAME>
<TYPE>GstFFMpegDecLowres</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Low resolution</NICK>
<BLURB>At which resolution to decode images.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>ffdec_xan_wc3::skip-frame</NAME>
<TYPE>GstFFMpegDecSkipFrame</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Skip frames</NICK>
<BLURB>Which types of frames to skip during decoding.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>ffdec_xan_wc3::debug-mv</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Debug motion vectors</NICK>
<BLURB>Whether ffmpeg should print motion vectors on top of the image.</BLURB>
<DEFAULT>FALSE</DEFAULT>
</ARG>
<ARG>
<NAME>ffdec_xan_wc3::direct-rendering</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Direct Rendering</NICK>
<BLURB>Enable direct rendering.</BLURB>
<DEFAULT>FALSE</DEFAULT>
</ARG>
<ARG>
<NAME>ffdec_xan_wc3::do-padding</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Do Padding</NICK>
<BLURB>Add 0 padding before decoding data.</BLURB>
<DEFAULT>TRUE</DEFAULT>
</ARG>
<ARG>
<NAME>ffdec_rpza::lowres</NAME>
<TYPE>GstFFMpegDecLowres</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Low resolution</NICK>
<BLURB>At which resolution to decode images.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>ffdec_rpza::skip-frame</NAME>
<TYPE>GstFFMpegDecSkipFrame</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Skip frames</NICK>
<BLURB>Which types of frames to skip during decoding.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>ffdec_rpza::debug-mv</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Debug motion vectors</NICK>
<BLURB>Whether ffmpeg should print motion vectors on top of the image.</BLURB>
<DEFAULT>FALSE</DEFAULT>
</ARG>
<ARG>
<NAME>ffdec_rpza::direct-rendering</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Direct Rendering</NICK>
<BLURB>Enable direct rendering.</BLURB>
<DEFAULT>FALSE</DEFAULT>
</ARG>
<ARG>
<NAME>ffdec_rpza::do-padding</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Do Padding</NICK>
<BLURB>Add 0 padding before decoding data.</BLURB>
<DEFAULT>TRUE</DEFAULT>
</ARG>
<ARG>
<NAME>ffdec_cinepak::lowres</NAME>
<TYPE>GstFFMpegDecLowres</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Low resolution</NICK>
<BLURB>At which resolution to decode images.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>ffdec_cinepak::skip-frame</NAME>
<TYPE>GstFFMpegDecSkipFrame</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Skip frames</NICK>
<BLURB>Which types of frames to skip during decoding.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>ffdec_cinepak::debug-mv</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Debug motion vectors</NICK>
<BLURB>Whether ffmpeg should print motion vectors on top of the image.</BLURB>
<DEFAULT>FALSE</DEFAULT>
</ARG>
<ARG>
<NAME>ffdec_cinepak::direct-rendering</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Direct Rendering</NICK>
<BLURB>Enable direct rendering.</BLURB>
<DEFAULT>FALSE</DEFAULT>
</ARG>
<ARG>
<NAME>ffdec_cinepak::do-padding</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Do Padding</NICK>
<BLURB>Add 0 padding before decoding data.</BLURB>
<DEFAULT>TRUE</DEFAULT>
</ARG>
<ARG>
<NAME>ffdec_msrle::lowres</NAME>
<TYPE>GstFFMpegDecLowres</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Low resolution</NICK>
<BLURB>At which resolution to decode images.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>ffdec_msrle::skip-frame</NAME>
<TYPE>GstFFMpegDecSkipFrame</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Skip frames</NICK>
<BLURB>Which types of frames to skip during decoding.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>ffdec_msrle::debug-mv</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Debug motion vectors</NICK>
<BLURB>Whether ffmpeg should print motion vectors on top of the image.</BLURB>
<DEFAULT>FALSE</DEFAULT>
</ARG>
<ARG>
<NAME>ffdec_msrle::direct-rendering</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Direct Rendering</NICK>
<BLURB>Enable direct rendering.</BLURB>
<DEFAULT>FALSE</DEFAULT>
</ARG>
<ARG>
<NAME>ffdec_msrle::do-padding</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Do Padding</NICK>
<BLURB>Add 0 padding before decoding data.</BLURB>
<DEFAULT>TRUE</DEFAULT>
</ARG>
<ARG>
<NAME>ffdec_msvideo1::lowres</NAME>
<TYPE>GstFFMpegDecLowres</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Low resolution</NICK>
<BLURB>At which resolution to decode images.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>ffdec_msvideo1::skip-frame</NAME>
<TYPE>GstFFMpegDecSkipFrame</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Skip frames</NICK>
<BLURB>Which types of frames to skip during decoding.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>ffdec_msvideo1::debug-mv</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Debug motion vectors</NICK>
<BLURB>Whether ffmpeg should print motion vectors on top of the image.</BLURB>
<DEFAULT>FALSE</DEFAULT>
</ARG>
<ARG>
<NAME>ffdec_msvideo1::direct-rendering</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Direct Rendering</NICK>
<BLURB>Enable direct rendering.</BLURB>
<DEFAULT>FALSE</DEFAULT>
</ARG>
<ARG>
<NAME>ffdec_msvideo1::do-padding</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Do Padding</NICK>
<BLURB>Add 0 padding before decoding data.</BLURB>
<DEFAULT>TRUE</DEFAULT>
</ARG>
<ARG>
<NAME>ffdec_vqavideo::lowres</NAME>
<TYPE>GstFFMpegDecLowres</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Low resolution</NICK>
<BLURB>At which resolution to decode images.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>ffdec_vqavideo::skip-frame</NAME>
<TYPE>GstFFMpegDecSkipFrame</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Skip frames</NICK>
<BLURB>Which types of frames to skip during decoding.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>ffdec_vqavideo::debug-mv</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Debug motion vectors</NICK>
<BLURB>Whether ffmpeg should print motion vectors on top of the image.</BLURB>
<DEFAULT>FALSE</DEFAULT>
</ARG>
<ARG>
<NAME>ffdec_vqavideo::direct-rendering</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Direct Rendering</NICK>
<BLURB>Enable direct rendering.</BLURB>
<DEFAULT>FALSE</DEFAULT>
</ARG>
<ARG>
<NAME>ffdec_vqavideo::do-padding</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Do Padding</NICK>
<BLURB>Add 0 padding before decoding data.</BLURB>
<DEFAULT>TRUE</DEFAULT>
</ARG>
<ARG>
<NAME>ffdec_idcinvideo::lowres</NAME>
<TYPE>GstFFMpegDecLowres</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Low resolution</NICK>
<BLURB>At which resolution to decode images.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>ffdec_idcinvideo::skip-frame</NAME>
<TYPE>GstFFMpegDecSkipFrame</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Skip frames</NICK>
<BLURB>Which types of frames to skip during decoding.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>ffdec_idcinvideo::debug-mv</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Debug motion vectors</NICK>
<BLURB>Whether ffmpeg should print motion vectors on top of the image.</BLURB>
<DEFAULT>FALSE</DEFAULT>
</ARG>
<ARG>
<NAME>ffdec_idcinvideo::direct-rendering</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Direct Rendering</NICK>
<BLURB>Enable direct rendering.</BLURB>
<DEFAULT>FALSE</DEFAULT>
</ARG>
<ARG>
<NAME>ffdec_idcinvideo::do-padding</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Do Padding</NICK>
<BLURB>Add 0 padding before decoding data.</BLURB>
<DEFAULT>TRUE</DEFAULT>
</ARG>
<ARG>
<NAME>ffdec_8bps::lowres</NAME>
<TYPE>GstFFMpegDecLowres</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Low resolution</NICK>
<BLURB>At which resolution to decode images.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>ffdec_8bps::skip-frame</NAME>
<TYPE>GstFFMpegDecSkipFrame</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Skip frames</NICK>
<BLURB>Which types of frames to skip during decoding.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>ffdec_8bps::debug-mv</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Debug motion vectors</NICK>
<BLURB>Whether ffmpeg should print motion vectors on top of the image.</BLURB>
<DEFAULT>FALSE</DEFAULT>
</ARG>
<ARG>
<NAME>ffdec_8bps::direct-rendering</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Direct Rendering</NICK>
<BLURB>Enable direct rendering.</BLURB>
<DEFAULT>FALSE</DEFAULT>
</ARG>
<ARG>
<NAME>ffdec_8bps::do-padding</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Do Padding</NICK>
<BLURB>Add 0 padding before decoding data.</BLURB>
<DEFAULT>TRUE</DEFAULT>
</ARG>
<ARG>
<NAME>ffdec_smc::lowres</NAME>
<TYPE>GstFFMpegDecLowres</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Low resolution</NICK>
<BLURB>At which resolution to decode images.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>ffdec_smc::skip-frame</NAME>
<TYPE>GstFFMpegDecSkipFrame</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Skip frames</NICK>
<BLURB>Which types of frames to skip during decoding.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>ffdec_smc::debug-mv</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Debug motion vectors</NICK>
<BLURB>Whether ffmpeg should print motion vectors on top of the image.</BLURB>
<DEFAULT>FALSE</DEFAULT>
</ARG>
<ARG>
<NAME>ffdec_smc::direct-rendering</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Direct Rendering</NICK>
<BLURB>Enable direct rendering.</BLURB>
<DEFAULT>FALSE</DEFAULT>
</ARG>
<ARG>
<NAME>ffdec_smc::do-padding</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Do Padding</NICK>
<BLURB>Add 0 padding before decoding data.</BLURB>
<DEFAULT>TRUE</DEFAULT>
</ARG>
<ARG>
<NAME>ffdec_flic::lowres</NAME>
<TYPE>GstFFMpegDecLowres</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Low resolution</NICK>
<BLURB>At which resolution to decode images.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>ffdec_flic::skip-frame</NAME>
<TYPE>GstFFMpegDecSkipFrame</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Skip frames</NICK>
<BLURB>Which types of frames to skip during decoding.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>ffdec_flic::debug-mv</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Debug motion vectors</NICK>
<BLURB>Whether ffmpeg should print motion vectors on top of the image.</BLURB>
<DEFAULT>FALSE</DEFAULT>
</ARG>
<ARG>
<NAME>ffdec_flic::direct-rendering</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Direct Rendering</NICK>
<BLURB>Enable direct rendering.</BLURB>
<DEFAULT>FALSE</DEFAULT>
</ARG>
<ARG>
<NAME>ffdec_flic::do-padding</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Do Padding</NICK>
<BLURB>Add 0 padding before decoding data.</BLURB>
<DEFAULT>TRUE</DEFAULT>
</ARG>
<ARG>
<NAME>ffdec_truemotion1::lowres</NAME>
<TYPE>GstFFMpegDecLowres</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Low resolution</NICK>
<BLURB>At which resolution to decode images.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>ffdec_truemotion1::skip-frame</NAME>
<TYPE>GstFFMpegDecSkipFrame</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Skip frames</NICK>
<BLURB>Which types of frames to skip during decoding.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>ffdec_truemotion1::debug-mv</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Debug motion vectors</NICK>
<BLURB>Whether ffmpeg should print motion vectors on top of the image.</BLURB>
<DEFAULT>FALSE</DEFAULT>
</ARG>
<ARG>
<NAME>ffdec_truemotion1::direct-rendering</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Direct Rendering</NICK>
<BLURB>Enable direct rendering.</BLURB>
<DEFAULT>FALSE</DEFAULT>
</ARG>
<ARG>
<NAME>ffdec_truemotion1::do-padding</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Do Padding</NICK>
<BLURB>Add 0 padding before decoding data.</BLURB>
<DEFAULT>TRUE</DEFAULT>
</ARG>
<ARG>
<NAME>ffdec_truemotion2::lowres</NAME>
<TYPE>GstFFMpegDecLowres</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Low resolution</NICK>
<BLURB>At which resolution to decode images.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>ffdec_truemotion2::skip-frame</NAME>
<TYPE>GstFFMpegDecSkipFrame</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Skip frames</NICK>
<BLURB>Which types of frames to skip during decoding.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>ffdec_truemotion2::debug-mv</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Debug motion vectors</NICK>
<BLURB>Whether ffmpeg should print motion vectors on top of the image.</BLURB>
<DEFAULT>FALSE</DEFAULT>
</ARG>
<ARG>
<NAME>ffdec_truemotion2::direct-rendering</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Direct Rendering</NICK>
<BLURB>Enable direct rendering.</BLURB>
<DEFAULT>FALSE</DEFAULT>
</ARG>
<ARG>
<NAME>ffdec_truemotion2::do-padding</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Do Padding</NICK>
<BLURB>Add 0 padding before decoding data.</BLURB>
<DEFAULT>TRUE</DEFAULT>
</ARG>
<ARG>
<NAME>ffdec_vmdvideo::lowres</NAME>
<TYPE>GstFFMpegDecLowres</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Low resolution</NICK>
<BLURB>At which resolution to decode images.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>ffdec_vmdvideo::skip-frame</NAME>
<TYPE>GstFFMpegDecSkipFrame</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Skip frames</NICK>
<BLURB>Which types of frames to skip during decoding.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>ffdec_vmdvideo::debug-mv</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Debug motion vectors</NICK>
<BLURB>Whether ffmpeg should print motion vectors on top of the image.</BLURB>
<DEFAULT>FALSE</DEFAULT>
</ARG>
<ARG>
<NAME>ffdec_vmdvideo::direct-rendering</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Direct Rendering</NICK>
<BLURB>Enable direct rendering.</BLURB>
<DEFAULT>FALSE</DEFAULT>
</ARG>
<ARG>
<NAME>ffdec_vmdvideo::do-padding</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Do Padding</NICK>
<BLURB>Add 0 padding before decoding data.</BLURB>
<DEFAULT>TRUE</DEFAULT>
</ARG>
<ARG>
<NAME>ffdec_vmdaudio::lowres</NAME>
<TYPE>GstFFMpegDecLowres</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Low resolution</NICK>
<BLURB>At which resolution to decode images.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>ffdec_vmdaudio::skip-frame</NAME>
<TYPE>GstFFMpegDecSkipFrame</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Skip frames</NICK>
<BLURB>Which types of frames to skip during decoding.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>ffdec_mszh::lowres</NAME>
<TYPE>GstFFMpegDecLowres</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Low resolution</NICK>
<BLURB>At which resolution to decode images.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>ffdec_mszh::skip-frame</NAME>
<TYPE>GstFFMpegDecSkipFrame</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Skip frames</NICK>
<BLURB>Which types of frames to skip during decoding.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>ffdec_mszh::debug-mv</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Debug motion vectors</NICK>
<BLURB>Whether ffmpeg should print motion vectors on top of the image.</BLURB>
<DEFAULT>FALSE</DEFAULT>
</ARG>
<ARG>
<NAME>ffdec_mszh::direct-rendering</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Direct Rendering</NICK>
<BLURB>Enable direct rendering.</BLURB>
<DEFAULT>FALSE</DEFAULT>
</ARG>
<ARG>
<NAME>ffdec_mszh::do-padding</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Do Padding</NICK>
<BLURB>Add 0 padding before decoding data.</BLURB>
<DEFAULT>TRUE</DEFAULT>
</ARG>
<ARG>
<NAME>ffdec_zlib::lowres</NAME>
<TYPE>GstFFMpegDecLowres</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Low resolution</NICK>
<BLURB>At which resolution to decode images.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>ffdec_zlib::skip-frame</NAME>
<TYPE>GstFFMpegDecSkipFrame</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Skip frames</NICK>
<BLURB>Which types of frames to skip during decoding.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>ffdec_zlib::debug-mv</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Debug motion vectors</NICK>
<BLURB>Whether ffmpeg should print motion vectors on top of the image.</BLURB>
<DEFAULT>FALSE</DEFAULT>
</ARG>
<ARG>
<NAME>ffdec_zlib::direct-rendering</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Direct Rendering</NICK>
<BLURB>Enable direct rendering.</BLURB>
<DEFAULT>FALSE</DEFAULT>
</ARG>
<ARG>
<NAME>ffdec_zlib::do-padding</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Do Padding</NICK>
<BLURB>Add 0 padding before decoding data.</BLURB>
<DEFAULT>TRUE</DEFAULT>
</ARG>
<ARG>
<NAME>ffdec_sonic::lowres</NAME>
<TYPE>GstFFMpegDecLowres</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Low resolution</NICK>
<BLURB>At which resolution to decode images.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>ffdec_sonic::skip-frame</NAME>
<TYPE>GstFFMpegDecSkipFrame</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Skip frames</NICK>
<BLURB>Which types of frames to skip during decoding.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>ffdec_real_144::lowres</NAME>
<TYPE>GstFFMpegDecLowres</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Low resolution</NICK>
<BLURB>At which resolution to decode images.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>ffdec_real_144::skip-frame</NAME>
<TYPE>GstFFMpegDecSkipFrame</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Skip frames</NICK>
<BLURB>Which types of frames to skip during decoding.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>ffdec_real_288::lowres</NAME>
<TYPE>GstFFMpegDecLowres</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Low resolution</NICK>
<BLURB>At which resolution to decode images.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>ffdec_real_288::skip-frame</NAME>
<TYPE>GstFFMpegDecSkipFrame</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Skip frames</NICK>
<BLURB>Which types of frames to skip during decoding.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>ffdec_roq_dpcm::lowres</NAME>
<TYPE>GstFFMpegDecLowres</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Low resolution</NICK>
<BLURB>At which resolution to decode images.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>ffdec_roq_dpcm::skip-frame</NAME>
<TYPE>GstFFMpegDecSkipFrame</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Skip frames</NICK>
<BLURB>Which types of frames to skip during decoding.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>ffdec_interplay_dpcm::lowres</NAME>
<TYPE>GstFFMpegDecLowres</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Low resolution</NICK>
<BLURB>At which resolution to decode images.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>ffdec_interplay_dpcm::skip-frame</NAME>
<TYPE>GstFFMpegDecSkipFrame</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Skip frames</NICK>
<BLURB>Which types of frames to skip during decoding.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>ffdec_xan_dpcm::lowres</NAME>
<TYPE>GstFFMpegDecLowres</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Low resolution</NICK>
<BLURB>At which resolution to decode images.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>ffdec_xan_dpcm::skip-frame</NAME>
<TYPE>GstFFMpegDecSkipFrame</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Skip frames</NICK>
<BLURB>Which types of frames to skip during decoding.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>ffdec_sol_dpcm::lowres</NAME>
<TYPE>GstFFMpegDecLowres</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Low resolution</NICK>
<BLURB>At which resolution to decode images.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>ffdec_sol_dpcm::skip-frame</NAME>
<TYPE>GstFFMpegDecSkipFrame</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Skip frames</NICK>
<BLURB>Which types of frames to skip during decoding.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>ffdec_qtrle::lowres</NAME>
<TYPE>GstFFMpegDecLowres</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Low resolution</NICK>
<BLURB>At which resolution to decode images.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>ffdec_qtrle::skip-frame</NAME>
<TYPE>GstFFMpegDecSkipFrame</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Skip frames</NICK>
<BLURB>Which types of frames to skip during decoding.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>ffdec_qtrle::debug-mv</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Debug motion vectors</NICK>
<BLURB>Whether ffmpeg should print motion vectors on top of the image.</BLURB>
<DEFAULT>FALSE</DEFAULT>
</ARG>
<ARG>
<NAME>ffdec_qtrle::direct-rendering</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Direct Rendering</NICK>
<BLURB>Enable direct rendering.</BLURB>
<DEFAULT>FALSE</DEFAULT>
</ARG>
<ARG>
<NAME>ffdec_qtrle::do-padding</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Do Padding</NICK>
<BLURB>Add 0 padding before decoding data.</BLURB>
<DEFAULT>TRUE</DEFAULT>
</ARG>
<ARG>
<NAME>ffdec_flac::lowres</NAME>
<TYPE>GstFFMpegDecLowres</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Low resolution</NICK>
<BLURB>At which resolution to decode images.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>ffdec_flac::skip-frame</NAME>
<TYPE>GstFFMpegDecSkipFrame</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Skip frames</NICK>
<BLURB>Which types of frames to skip during decoding.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>ffdec_shorten::lowres</NAME>
<TYPE>GstFFMpegDecLowres</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Low resolution</NICK>
<BLURB>At which resolution to decode images.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>ffdec_shorten::skip-frame</NAME>
<TYPE>GstFFMpegDecSkipFrame</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Skip frames</NICK>
<BLURB>Which types of frames to skip during decoding.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>ffdec_alac::lowres</NAME>
<TYPE>GstFFMpegDecLowres</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Low resolution</NICK>
<BLURB>At which resolution to decode images.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>ffdec_alac::skip-frame</NAME>
<TYPE>GstFFMpegDecSkipFrame</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Skip frames</NICK>
<BLURB>Which types of frames to skip during decoding.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>ffdec_ws_snd1::lowres</NAME>
<TYPE>GstFFMpegDecLowres</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Low resolution</NICK>
<BLURB>At which resolution to decode images.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>ffdec_ws_snd1::skip-frame</NAME>
<TYPE>GstFFMpegDecSkipFrame</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Skip frames</NICK>
<BLURB>Which types of frames to skip during decoding.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>ffdec_qdm2::lowres</NAME>
<TYPE>GstFFMpegDecLowres</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Low resolution</NICK>
<BLURB>At which resolution to decode images.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>ffdec_qdm2::skip-frame</NAME>
<TYPE>GstFFMpegDecSkipFrame</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Skip frames</NICK>
<BLURB>Which types of frames to skip during decoding.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>ffdec_adpcm_ima_qt::lowres</NAME>
<TYPE>GstFFMpegDecLowres</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Low resolution</NICK>
<BLURB>At which resolution to decode images.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>ffdec_adpcm_ima_qt::skip-frame</NAME>
<TYPE>GstFFMpegDecSkipFrame</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Skip frames</NICK>
<BLURB>Which types of frames to skip during decoding.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>ffdec_adpcm_ima_wav::lowres</NAME>
<TYPE>GstFFMpegDecLowres</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Low resolution</NICK>
<BLURB>At which resolution to decode images.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>ffdec_adpcm_ima_wav::skip-frame</NAME>
<TYPE>GstFFMpegDecSkipFrame</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Skip frames</NICK>
<BLURB>Which types of frames to skip during decoding.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>ffdec_adpcm_ima_dk3::lowres</NAME>
<TYPE>GstFFMpegDecLowres</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Low resolution</NICK>
<BLURB>At which resolution to decode images.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>ffdec_adpcm_ima_dk3::skip-frame</NAME>
<TYPE>GstFFMpegDecSkipFrame</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Skip frames</NICK>
<BLURB>Which types of frames to skip during decoding.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>ffdec_adpcm_ima_dk4::lowres</NAME>
<TYPE>GstFFMpegDecLowres</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Low resolution</NICK>
<BLURB>At which resolution to decode images.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>ffdec_adpcm_ima_dk4::skip-frame</NAME>
<TYPE>GstFFMpegDecSkipFrame</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Skip frames</NICK>
<BLURB>Which types of frames to skip during decoding.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>ffdec_adpcm_ima_ws::lowres</NAME>
<TYPE>GstFFMpegDecLowres</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Low resolution</NICK>
<BLURB>At which resolution to decode images.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>ffdec_adpcm_ima_ws::skip-frame</NAME>
<TYPE>GstFFMpegDecSkipFrame</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Skip frames</NICK>
<BLURB>Which types of frames to skip during decoding.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>ffdec_adpcm_ima_smjpeg::lowres</NAME>
<TYPE>GstFFMpegDecLowres</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Low resolution</NICK>
<BLURB>At which resolution to decode images.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>ffdec_adpcm_ima_smjpeg::skip-frame</NAME>
<TYPE>GstFFMpegDecSkipFrame</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Skip frames</NICK>
<BLURB>Which types of frames to skip during decoding.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>ffdec_adpcm_ms::lowres</NAME>
<TYPE>GstFFMpegDecLowres</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Low resolution</NICK>
<BLURB>At which resolution to decode images.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>ffdec_adpcm_ms::skip-frame</NAME>
<TYPE>GstFFMpegDecSkipFrame</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Skip frames</NICK>
<BLURB>Which types of frames to skip during decoding.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>ffdec_adpcm_4xm::lowres</NAME>
<TYPE>GstFFMpegDecLowres</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Low resolution</NICK>
<BLURB>At which resolution to decode images.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>ffdec_adpcm_4xm::skip-frame</NAME>
<TYPE>GstFFMpegDecSkipFrame</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Skip frames</NICK>
<BLURB>Which types of frames to skip during decoding.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>ffdec_adpcm_xa::lowres</NAME>
<TYPE>GstFFMpegDecLowres</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Low resolution</NICK>
<BLURB>At which resolution to decode images.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>ffdec_adpcm_xa::skip-frame</NAME>
<TYPE>GstFFMpegDecSkipFrame</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Skip frames</NICK>
<BLURB>Which types of frames to skip during decoding.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>ffdec_adpcm_adx::lowres</NAME>
<TYPE>GstFFMpegDecLowres</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Low resolution</NICK>
<BLURB>At which resolution to decode images.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>ffdec_adpcm_adx::skip-frame</NAME>
<TYPE>GstFFMpegDecSkipFrame</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Skip frames</NICK>
<BLURB>Which types of frames to skip during decoding.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>ffdec_adpcm_ea::lowres</NAME>
<TYPE>GstFFMpegDecLowres</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Low resolution</NICK>
<BLURB>At which resolution to decode images.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>ffdec_adpcm_ea::skip-frame</NAME>
<TYPE>GstFFMpegDecSkipFrame</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Skip frames</NICK>
<BLURB>Which types of frames to skip during decoding.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>ffdec_g726::lowres</NAME>
<TYPE>GstFFMpegDecLowres</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Low resolution</NICK>
<BLURB>At which resolution to decode images.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>ffdec_g726::skip-frame</NAME>
<TYPE>GstFFMpegDecSkipFrame</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Skip frames</NICK>
<BLURB>Which types of frames to skip during decoding.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>ffdec_adpcm_ct::lowres</NAME>
<TYPE>GstFFMpegDecLowres</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Low resolution</NICK>
<BLURB>At which resolution to decode images.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>ffdec_adpcm_ct::skip-frame</NAME>
<TYPE>GstFFMpegDecSkipFrame</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Skip frames</NICK>
<BLURB>Which types of frames to skip during decoding.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>ffdec_adpcm_swf::lowres</NAME>
<TYPE>GstFFMpegDecLowres</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Low resolution</NICK>
<BLURB>At which resolution to decode images.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>ffdec_adpcm_swf::skip-frame</NAME>
<TYPE>GstFFMpegDecSkipFrame</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Skip frames</NICK>
<BLURB>Which types of frames to skip during decoding.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>ffdec_adpcm_yamaha::lowres</NAME>
<TYPE>GstFFMpegDecLowres</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Low resolution</NICK>
<BLURB>At which resolution to decode images.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>ffdec_adpcm_yamaha::skip-frame</NAME>
<TYPE>GstFFMpegDecSkipFrame</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Skip frames</NICK>
<BLURB>Which types of frames to skip during decoding.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>ffdec_adpcm_sbpro_2::lowres</NAME>
<TYPE>GstFFMpegDecLowres</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Low resolution</NICK>
<BLURB>At which resolution to decode images.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>ffdec_adpcm_sbpro_2::skip-frame</NAME>
<TYPE>GstFFMpegDecSkipFrame</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Skip frames</NICK>
<BLURB>Which types of frames to skip during decoding.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>ffdec_adpcm_sbpro_3::lowres</NAME>
<TYPE>GstFFMpegDecLowres</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Low resolution</NICK>
<BLURB>At which resolution to decode images.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>ffdec_adpcm_sbpro_3::skip-frame</NAME>
<TYPE>GstFFMpegDecSkipFrame</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Skip frames</NICK>
<BLURB>Which types of frames to skip during decoding.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>ffdec_adpcm_sbpro_4::lowres</NAME>
<TYPE>GstFFMpegDecLowres</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Low resolution</NICK>
<BLURB>At which resolution to decode images.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>ffdec_adpcm_sbpro_4::skip-frame</NAME>
<TYPE>GstFFMpegDecSkipFrame</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Skip frames</NICK>
<BLURB>Which types of frames to skip during decoding.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>ffdec_mmvideo::lowres</NAME>
<TYPE>GstFFMpegDecLowres</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Low resolution</NICK>
<BLURB>At which resolution to decode images.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>ffdec_mmvideo::skip-frame</NAME>
<TYPE>GstFFMpegDecSkipFrame</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Skip frames</NICK>
<BLURB>Which types of frames to skip during decoding.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>ffdec_mmvideo::debug-mv</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Debug motion vectors</NICK>
<BLURB>Whether ffmpeg should print motion vectors on top of the image.</BLURB>
<DEFAULT>FALSE</DEFAULT>
</ARG>
<ARG>
<NAME>ffdec_mmvideo::direct-rendering</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Direct Rendering</NICK>
<BLURB>Enable direct rendering.</BLURB>
<DEFAULT>FALSE</DEFAULT>
</ARG>
<ARG>
<NAME>ffdec_mmvideo::do-padding</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Do Padding</NICK>
<BLURB>Add 0 padding before decoding data.</BLURB>
<DEFAULT>TRUE</DEFAULT>
</ARG>
<ARG>
<NAME>ffdec_bmp::lowres</NAME>
<TYPE>GstFFMpegDecLowres</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Low resolution</NICK>
<BLURB>At which resolution to decode images.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>ffdec_bmp::skip-frame</NAME>
<TYPE>GstFFMpegDecSkipFrame</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Skip frames</NICK>
<BLURB>Which types of frames to skip during decoding.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>ffdec_bmp::debug-mv</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Debug motion vectors</NICK>
<BLURB>Whether ffmpeg should print motion vectors on top of the image.</BLURB>
<DEFAULT>FALSE</DEFAULT>
</ARG>
<ARG>
<NAME>ffdec_bmp::direct-rendering</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Direct Rendering</NICK>
<BLURB>Enable direct rendering.</BLURB>
<DEFAULT>FALSE</DEFAULT>
</ARG>
<ARG>
<NAME>ffdec_bmp::do-padding</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Do Padding</NICK>
<BLURB>Add 0 padding before decoding data.</BLURB>
<DEFAULT>TRUE</DEFAULT>
</ARG>
<ARG>
<NAME>ffdec_avs::lowres</NAME>
<TYPE>GstFFMpegDecLowres</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Low resolution</NICK>
<BLURB>At which resolution to decode images.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>ffdec_avs::skip-frame</NAME>
<TYPE>GstFFMpegDecSkipFrame</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Skip frames</NICK>
<BLURB>Which types of frames to skip during decoding.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>ffdec_avs::debug-mv</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Debug motion vectors</NICK>
<BLURB>Whether ffmpeg should print motion vectors on top of the image.</BLURB>
<DEFAULT>FALSE</DEFAULT>
</ARG>
<ARG>
<NAME>ffdec_avs::direct-rendering</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Direct Rendering</NICK>
<BLURB>Enable direct rendering.</BLURB>
<DEFAULT>FALSE</DEFAULT>
</ARG>
<ARG>
<NAME>ffdec_avs::do-padding</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Do Padding</NICK>
<BLURB>Add 0 padding before decoding data.</BLURB>
<DEFAULT>TRUE</DEFAULT>
</ARG>
<ARG>
<NAME>ffdec_tta::lowres</NAME>
<TYPE>GstFFMpegDecLowres</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Low resolution</NICK>
<BLURB>At which resolution to decode images.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>ffdec_tta::skip-frame</NAME>
<TYPE>GstFFMpegDecSkipFrame</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Skip frames</NICK>
<BLURB>Which types of frames to skip during decoding.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>ffdec_truespeech::lowres</NAME>
<TYPE>GstFFMpegDecLowres</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Low resolution</NICK>
<BLURB>At which resolution to decode images.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>ffdec_truespeech::skip-frame</NAME>
<TYPE>GstFFMpegDecSkipFrame</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Skip frames</NICK>
<BLURB>Which types of frames to skip during decoding.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>ffdec_cook::lowres</NAME>
<TYPE>GstFFMpegDecLowres</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Low resolution</NICK>
<BLURB>At which resolution to decode images.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>ffdec_cook::skip-frame</NAME>
<TYPE>GstFFMpegDecSkipFrame</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Skip frames</NICK>
<BLURB>Which types of frames to skip during decoding.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>ffdec_zmbv::lowres</NAME>
<TYPE>GstFFMpegDecLowres</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Low resolution</NICK>
<BLURB>At which resolution to decode images.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>ffdec_zmbv::skip-frame</NAME>
<TYPE>GstFFMpegDecSkipFrame</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Skip frames</NICK>
<BLURB>Which types of frames to skip during decoding.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>ffdec_zmbv::debug-mv</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Debug motion vectors</NICK>
<BLURB>Whether ffmpeg should print motion vectors on top of the image.</BLURB>
<DEFAULT>FALSE</DEFAULT>
</ARG>
<ARG>
<NAME>ffdec_zmbv::direct-rendering</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Direct Rendering</NICK>
<BLURB>Enable direct rendering.</BLURB>
<DEFAULT>FALSE</DEFAULT>
</ARG>
<ARG>
<NAME>ffdec_zmbv::do-padding</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Do Padding</NICK>
<BLURB>Add 0 padding before decoding data.</BLURB>
<DEFAULT>TRUE</DEFAULT>
</ARG>
<ARG>
<NAME>ffdec_camstudio::lowres</NAME>
<TYPE>GstFFMpegDecLowres</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Low resolution</NICK>
<BLURB>At which resolution to decode images.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>ffdec_camstudio::skip-frame</NAME>
<TYPE>GstFFMpegDecSkipFrame</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Skip frames</NICK>
<BLURB>Which types of frames to skip during decoding.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>ffdec_camstudio::debug-mv</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Debug motion vectors</NICK>
<BLURB>Whether ffmpeg should print motion vectors on top of the image.</BLURB>
<DEFAULT>FALSE</DEFAULT>
</ARG>
<ARG>
<NAME>ffdec_camstudio::direct-rendering</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Direct Rendering</NICK>
<BLURB>Enable direct rendering.</BLURB>
<DEFAULT>FALSE</DEFAULT>
</ARG>
<ARG>
<NAME>ffdec_camstudio::do-padding</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Do Padding</NICK>
<BLURB>Add 0 padding before decoding data.</BLURB>
<DEFAULT>TRUE</DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_adpcm_sbpro_2::bitrate</NAME>
<TYPE>gulong</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Bit Rate</NICK>
<BLURB>Target Audio Bitrate.</BLURB>
<DEFAULT></DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_adpcm_sbpro_3::bitrate</NAME>
<TYPE>gulong</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Bit Rate</NICK>
<BLURB>Target Audio Bitrate.</BLURB>
<DEFAULT></DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_adpcm_sbpro_4::bitrate</NAME>
<TYPE>gulong</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Bit Rate</NICK>
<BLURB>Target Audio Bitrate.</BLURB>
<DEFAULT></DEFAULT>
</ARG>
<ARG>
<NAME>postproc_default::autoq</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>AutoQ</NICK>
<BLURB>Automatically switch filter off if CPU too slow.</BLURB>
<DEFAULT>FALSE</DEFAULT>
</ARG>
<ARG>
<NAME>postproc_default::quality</NAME>
<TYPE>guint</TYPE>
<RANGE><= 6</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Quality</NICK>
<BLURB>Quality level of filter (higher is better).</BLURB>
<DEFAULT>6</DEFAULT>
</ARG>
<ARG>
<NAME>postproc_default::scope</NAME>
<TYPE>GstPostProcPPScope</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Scope</NICK>
<BLURB>Operate on chrominance and/or luminance.</BLURB>
<DEFAULT>Chrominance and Luminance filtering</DEFAULT>
</ARG>
<ARG>
<NAME>postproc_forcequant::autoq</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>AutoQ</NICK>
<BLURB>Automatically switch filter off if CPU too slow.</BLURB>
<DEFAULT>FALSE</DEFAULT>
</ARG>
<ARG>
<NAME>postproc_forcequant::quality</NAME>
<TYPE>guint</TYPE>
<RANGE><= 6</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Quality</NICK>
<BLURB>Quality level of filter (higher is better).</BLURB>
<DEFAULT>6</DEFAULT>
</ARG>
<ARG>
<NAME>postproc_forcequant::quantizer</NAME>
<TYPE>gint</TYPE>
<RANGE>>= -1</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Force Quantizer</NICK>
<BLURB>Quantizer to use (-1 = pp default).</BLURB>
<DEFAULT>-1</DEFAULT>
</ARG>
<ARG>
<NAME>postproc_forcequant::scope</NAME>
<TYPE>GstPostProcPPScope</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Scope</NICK>
<BLURB>Operate on chrominance and/or luminance.</BLURB>
<DEFAULT>Chrominance and Luminance filtering</DEFAULT>
</ARG>
<ARG>
<NAME>postproc_tmpnoise::autoq</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>AutoQ</NICK>
<BLURB>Automatically switch filter off if CPU too slow.</BLURB>
<DEFAULT>FALSE</DEFAULT>
</ARG>
<ARG>
<NAME>postproc_tmpnoise::quality</NAME>
<TYPE>guint</TYPE>
<RANGE><= 6</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Quality</NICK>
<BLURB>Quality level of filter (higher is better).</BLURB>
<DEFAULT>6</DEFAULT>
</ARG>
<ARG>
<NAME>postproc_tmpnoise::scope</NAME>
<TYPE>GstPostProcPPScope</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Scope</NICK>
<BLURB>Operate on chrominance and/or luminance.</BLURB>
<DEFAULT>Chrominance and Luminance filtering</DEFAULT>
</ARG>
<ARG>
<NAME>postproc_tmpnoise::threshold-1</NAME>
<TYPE>gint</TYPE>
<RANGE>>= -1</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Threshold One</NICK>
<BLURB>Higher values mean stronger filtering (-1 = pp default).</BLURB>
<DEFAULT>-1</DEFAULT>
</ARG>
<ARG>
<NAME>postproc_tmpnoise::threshold-2</NAME>
<TYPE>gint</TYPE>
<RANGE>>= -1</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Threshold Two</NICK>
<BLURB>Higher values mean stronger filtering (-1 = pp default).</BLURB>
<DEFAULT>-1</DEFAULT>
</ARG>
<ARG>
<NAME>postproc_tmpnoise::threshold-3</NAME>
<TYPE>gint</TYPE>
<RANGE>>= -1</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Threshold Three</NICK>
<BLURB>Higher values mean stronger filtering (-1 = pp default).</BLURB>
<DEFAULT>-1</DEFAULT>
</ARG>
<ARG>
<NAME>postproc_lowpass5::autoq</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>AutoQ</NICK>
<BLURB>Automatically switch filter off if CPU too slow.</BLURB>
<DEFAULT>FALSE</DEFAULT>
</ARG>
<ARG>
<NAME>postproc_lowpass5::quality</NAME>
<TYPE>guint</TYPE>
<RANGE><= 6</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Quality</NICK>
<BLURB>Quality level of filter (higher is better).</BLURB>
<DEFAULT>6</DEFAULT>
</ARG>
<ARG>
<NAME>postproc_lowpass5::scope</NAME>
<TYPE>GstPostProcPPScope</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Scope</NICK>
<BLURB>Operate on chrominance and/or luminance.</BLURB>
<DEFAULT>Chrominance and Luminance filtering</DEFAULT>
</ARG>
<ARG>
<NAME>postproc_ffmpegdeint::autoq</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>AutoQ</NICK>
<BLURB>Automatically switch filter off if CPU too slow.</BLURB>
<DEFAULT>FALSE</DEFAULT>
</ARG>
<ARG>
<NAME>postproc_ffmpegdeint::quality</NAME>
<TYPE>guint</TYPE>
<RANGE><= 6</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Quality</NICK>
<BLURB>Quality level of filter (higher is better).</BLURB>
<DEFAULT>6</DEFAULT>
</ARG>
<ARG>
<NAME>postproc_ffmpegdeint::scope</NAME>
<TYPE>GstPostProcPPScope</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Scope</NICK>
<BLURB>Operate on chrominance and/or luminance.</BLURB>
<DEFAULT>Chrominance and Luminance filtering</DEFAULT>
</ARG>
<ARG>
<NAME>postproc_mediandeint::autoq</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>AutoQ</NICK>
<BLURB>Automatically switch filter off if CPU too slow.</BLURB>
<DEFAULT>FALSE</DEFAULT>
</ARG>
<ARG>
<NAME>postproc_mediandeint::quality</NAME>
<TYPE>guint</TYPE>
<RANGE><= 6</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Quality</NICK>
<BLURB>Quality level of filter (higher is better).</BLURB>
<DEFAULT>6</DEFAULT>
</ARG>
<ARG>
<NAME>postproc_mediandeint::scope</NAME>
<TYPE>GstPostProcPPScope</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Scope</NICK>
<BLURB>Operate on chrominance and/or luminance.</BLURB>
<DEFAULT>Chrominance and Luminance filtering</DEFAULT>
</ARG>
<ARG>
<NAME>postproc_cubicipoldeint::autoq</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>AutoQ</NICK>
<BLURB>Automatically switch filter off if CPU too slow.</BLURB>
<DEFAULT>FALSE</DEFAULT>
</ARG>
<ARG>
<NAME>postproc_cubicipoldeint::quality</NAME>
<TYPE>guint</TYPE>
<RANGE><= 6</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Quality</NICK>
<BLURB>Quality level of filter (higher is better).</BLURB>
<DEFAULT>6</DEFAULT>
</ARG>
<ARG>
<NAME>postproc_cubicipoldeint::scope</NAME>
<TYPE>GstPostProcPPScope</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Scope</NICK>
<BLURB>Operate on chrominance and/or luminance.</BLURB>
<DEFAULT>Chrominance and Luminance filtering</DEFAULT>
</ARG>
<ARG>
<NAME>postproc_linipoldeint::autoq</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>AutoQ</NICK>
<BLURB>Automatically switch filter off if CPU too slow.</BLURB>
<DEFAULT>FALSE</DEFAULT>
</ARG>
<ARG>
<NAME>postproc_linipoldeint::quality</NAME>
<TYPE>guint</TYPE>
<RANGE><= 6</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Quality</NICK>
<BLURB>Quality level of filter (higher is better).</BLURB>
<DEFAULT>6</DEFAULT>
</ARG>
<ARG>
<NAME>postproc_linipoldeint::scope</NAME>
<TYPE>GstPostProcPPScope</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Scope</NICK>
<BLURB>Operate on chrominance and/or luminance.</BLURB>
<DEFAULT>Chrominance and Luminance filtering</DEFAULT>
</ARG>
<ARG>
<NAME>postproc_linblenddeint::autoq</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>AutoQ</NICK>
<BLURB>Automatically switch filter off if CPU too slow.</BLURB>
<DEFAULT>FALSE</DEFAULT>
</ARG>
<ARG>
<NAME>postproc_linblenddeint::quality</NAME>
<TYPE>guint</TYPE>
<RANGE><= 6</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Quality</NICK>
<BLURB>Quality level of filter (higher is better).</BLURB>
<DEFAULT>6</DEFAULT>
</ARG>
<ARG>
<NAME>postproc_linblenddeint::scope</NAME>
<TYPE>GstPostProcPPScope</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Scope</NICK>
<BLURB>Operate on chrominance and/or luminance.</BLURB>
<DEFAULT>Chrominance and Luminance filtering</DEFAULT>
</ARG>
<ARG>
<NAME>postproc_autolevels::autoq</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>AutoQ</NICK>
<BLURB>Automatically switch filter off if CPU too slow.</BLURB>
<DEFAULT>FALSE</DEFAULT>
</ARG>
<ARG>
<NAME>postproc_autolevels::fully-range</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Fully Range</NICK>
<BLURB>Stretch luminance to (0-255).</BLURB>
<DEFAULT>FALSE</DEFAULT>
</ARG>
<ARG>
<NAME>postproc_autolevels::quality</NAME>
<TYPE>guint</TYPE>
<RANGE><= 6</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Quality</NICK>
<BLURB>Quality level of filter (higher is better).</BLURB>
<DEFAULT>6</DEFAULT>
</ARG>
<ARG>
<NAME>postproc_autolevels::scope</NAME>
<TYPE>GstPostProcPPScope</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Scope</NICK>
<BLURB>Operate on chrominance and/or luminance.</BLURB>
<DEFAULT>Chrominance and Luminance filtering</DEFAULT>
</ARG>
<ARG>
<NAME>postproc_dering::autoq</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>AutoQ</NICK>
<BLURB>Automatically switch filter off if CPU too slow.</BLURB>
<DEFAULT>FALSE</DEFAULT>
</ARG>
<ARG>
<NAME>postproc_dering::quality</NAME>
<TYPE>guint</TYPE>
<RANGE><= 6</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Quality</NICK>
<BLURB>Quality level of filter (higher is better).</BLURB>
<DEFAULT>6</DEFAULT>
</ARG>
<ARG>
<NAME>postproc_dering::scope</NAME>
<TYPE>GstPostProcPPScope</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Scope</NICK>
<BLURB>Operate on chrominance and/or luminance.</BLURB>
<DEFAULT>Chrominance and Luminance filtering</DEFAULT>
</ARG>
<ARG>
<NAME>postproc_avdeblock::autoq</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>AutoQ</NICK>
<BLURB>Automatically switch filter off if CPU too slow.</BLURB>
<DEFAULT>FALSE</DEFAULT>
</ARG>
<ARG>
<NAME>postproc_avdeblock::difference</NAME>
<TYPE>gint</TYPE>
<RANGE>>= -1</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Difference Factor</NICK>
<BLURB>Higher values mean more deblocking (-1 = pp default).</BLURB>
<DEFAULT>-1</DEFAULT>
</ARG>
<ARG>
<NAME>postproc_avdeblock::flatness</NAME>
<TYPE>gint</TYPE>
<RANGE>>= -1</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Flatness Threshold</NICK>
<BLURB>Lower values mean more deblocking (-1 = pp default).</BLURB>
<DEFAULT>-1</DEFAULT>
</ARG>
<ARG>
<NAME>postproc_avdeblock::quality</NAME>
<TYPE>guint</TYPE>
<RANGE><= 6</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Quality</NICK>
<BLURB>Quality level of filter (higher is better).</BLURB>
<DEFAULT>6</DEFAULT>
</ARG>
<ARG>
<NAME>postproc_avdeblock::scope</NAME>
<TYPE>GstPostProcPPScope</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Scope</NICK>
<BLURB>Operate on chrominance and/or luminance.</BLURB>
<DEFAULT>Chrominance and Luminance filtering</DEFAULT>
</ARG>
<ARG>
<NAME>postproc_ahdeblock::autoq</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>AutoQ</NICK>
<BLURB>Automatically switch filter off if CPU too slow.</BLURB>
<DEFAULT>FALSE</DEFAULT>
</ARG>
<ARG>
<NAME>postproc_ahdeblock::difference</NAME>
<TYPE>gint</TYPE>
<RANGE>>= -1</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Difference Factor</NICK>
<BLURB>Higher values mean more deblocking (-1 = pp default).</BLURB>
<DEFAULT>-1</DEFAULT>
</ARG>
<ARG>
<NAME>postproc_ahdeblock::flatness</NAME>
<TYPE>gint</TYPE>
<RANGE>>= -1</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Flatness Threshold</NICK>
<BLURB>Lower values mean more deblocking (-1 = pp default).</BLURB>
<DEFAULT>-1</DEFAULT>
</ARG>
<ARG>
<NAME>postproc_ahdeblock::quality</NAME>
<TYPE>guint</TYPE>
<RANGE><= 6</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Quality</NICK>
<BLURB>Quality level of filter (higher is better).</BLURB>
<DEFAULT>6</DEFAULT>
</ARG>
<ARG>
<NAME>postproc_ahdeblock::scope</NAME>
<TYPE>GstPostProcPPScope</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Scope</NICK>
<BLURB>Operate on chrominance and/or luminance.</BLURB>
<DEFAULT>Chrominance and Luminance filtering</DEFAULT>
</ARG>
<ARG>
<NAME>postproc_x1vdeblock::autoq</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>AutoQ</NICK>
<BLURB>Automatically switch filter off if CPU too slow.</BLURB>
<DEFAULT>FALSE</DEFAULT>
</ARG>
<ARG>
<NAME>postproc_x1vdeblock::quality</NAME>
<TYPE>guint</TYPE>
<RANGE><= 6</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Quality</NICK>
<BLURB>Quality level of filter (higher is better).</BLURB>
<DEFAULT>6</DEFAULT>
</ARG>
<ARG>
<NAME>postproc_x1vdeblock::scope</NAME>
<TYPE>GstPostProcPPScope</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Scope</NICK>
<BLURB>Operate on chrominance and/or luminance.</BLURB>
<DEFAULT>Chrominance and Luminance filtering</DEFAULT>
</ARG>
<ARG>
<NAME>postproc_x1hdeblock::autoq</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>AutoQ</NICK>
<BLURB>Automatically switch filter off if CPU too slow.</BLURB>
<DEFAULT>FALSE</DEFAULT>
</ARG>
<ARG>
<NAME>postproc_x1hdeblock::quality</NAME>
<TYPE>guint</TYPE>
<RANGE><= 6</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Quality</NICK>
<BLURB>Quality level of filter (higher is better).</BLURB>
<DEFAULT>6</DEFAULT>
</ARG>
<ARG>
<NAME>postproc_x1hdeblock::scope</NAME>
<TYPE>GstPostProcPPScope</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Scope</NICK>
<BLURB>Operate on chrominance and/or luminance.</BLURB>
<DEFAULT>Chrominance and Luminance filtering</DEFAULT>
</ARG>
<ARG>
<NAME>postproc_vdeblock::autoq</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>AutoQ</NICK>
<BLURB>Automatically switch filter off if CPU too slow.</BLURB>
<DEFAULT>FALSE</DEFAULT>
</ARG>
<ARG>
<NAME>postproc_vdeblock::difference</NAME>
<TYPE>gint</TYPE>
<RANGE>>= -1</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Difference Factor</NICK>
<BLURB>Higher values mean more deblocking (-1 = pp default).</BLURB>
<DEFAULT>-1</DEFAULT>
</ARG>
<ARG>
<NAME>postproc_vdeblock::flatness</NAME>
<TYPE>gint</TYPE>
<RANGE>>= -1</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Flatness Threshold</NICK>
<BLURB>Lower values mean more deblocking (-1 = pp default).</BLURB>
<DEFAULT>-1</DEFAULT>
</ARG>
<ARG>
<NAME>postproc_vdeblock::quality</NAME>
<TYPE>guint</TYPE>
<RANGE><= 6</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Quality</NICK>
<BLURB>Quality level of filter (higher is better).</BLURB>
<DEFAULT>6</DEFAULT>
</ARG>
<ARG>
<NAME>postproc_vdeblock::scope</NAME>
<TYPE>GstPostProcPPScope</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Scope</NICK>
<BLURB>Operate on chrominance and/or luminance.</BLURB>
<DEFAULT>Chrominance and Luminance filtering</DEFAULT>
</ARG>
<ARG>
<NAME>postproc_hdeblock::autoq</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>AutoQ</NICK>
<BLURB>Automatically switch filter off if CPU too slow.</BLURB>
<DEFAULT>FALSE</DEFAULT>
</ARG>
<ARG>
<NAME>postproc_hdeblock::difference</NAME>
<TYPE>gint</TYPE>
<RANGE>>= -1</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Difference Factor</NICK>
<BLURB>Higher values mean more deblocking (-1 = pp default).</BLURB>
<DEFAULT>-1</DEFAULT>
</ARG>
<ARG>
<NAME>postproc_hdeblock::flatness</NAME>
<TYPE>gint</TYPE>
<RANGE>>= -1</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Flatness Threshold</NICK>
<BLURB>Lower values mean more deblocking (-1 = pp default).</BLURB>
<DEFAULT>-1</DEFAULT>
</ARG>
<ARG>
<NAME>postproc_hdeblock::quality</NAME>
<TYPE>guint</TYPE>
<RANGE><= 6</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Quality</NICK>
<BLURB>Quality level of filter (higher is better).</BLURB>
<DEFAULT>6</DEFAULT>
</ARG>
<ARG>
<NAME>postproc_hdeblock::scope</NAME>
<TYPE>GstPostProcPPScope</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Scope</NICK>
<BLURB>Operate on chrominance and/or luminance.</BLURB>
<DEFAULT>Chrominance and Luminance filtering</DEFAULT>
</ARG>
<ARG>
<NAME>ffdec_flashsv::lowres</NAME>
<TYPE>GstFFMpegDecLowres</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Low resolution</NICK>
<BLURB>At which resolution to decode images.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>ffdec_flashsv::skip-frame</NAME>
<TYPE>GstFFMpegDecSkipFrame</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Skip frames</NICK>
<BLURB>Which types of frames to skip during decoding.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>ffdec_flashsv::debug-mv</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Debug motion vectors</NICK>
<BLURB>Whether ffmpeg should print motion vectors on top of the image.</BLURB>
<DEFAULT>FALSE</DEFAULT>
</ARG>
<ARG>
<NAME>ffdec_flashsv::direct-rendering</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Direct Rendering</NICK>
<BLURB>Enable direct rendering.</BLURB>
<DEFAULT>FALSE</DEFAULT>
</ARG>
<ARG>
<NAME>ffdec_flashsv::do-padding</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Do Padding</NICK>
<BLURB>Add 0 padding before decoding data.</BLURB>
<DEFAULT>TRUE</DEFAULT>
</ARG>
<ARG>
<NAME>ffdec_cavs::lowres</NAME>
<TYPE>GstFFMpegDecLowres</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Low resolution</NICK>
<BLURB>At which resolution to decode images.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>ffdec_cavs::skip-frame</NAME>
<TYPE>GstFFMpegDecSkipFrame</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Skip frames</NICK>
<BLURB>Which types of frames to skip during decoding.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>ffdec_vp6f::lowres</NAME>
<TYPE>GstFFMpegDecLowres</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Low resolution</NICK>
<BLURB>At which resolution to decode images.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>ffdec_vp6f::skip-frame</NAME>
<TYPE>GstFFMpegDecSkipFrame</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Skip frames</NICK>
<BLURB>Which types of frames to skip during decoding.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>ffdec_vp6f::debug-mv</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Debug motion vectors</NICK>
<BLURB>Whether ffmpeg should print motion vectors on top of the image.</BLURB>
<DEFAULT>FALSE</DEFAULT>
</ARG>
<ARG>
<NAME>ffdec_vp6f::direct-rendering</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Direct Rendering</NICK>
<BLURB>Enable direct rendering.</BLURB>
<DEFAULT>FALSE</DEFAULT>
</ARG>
<ARG>
<NAME>ffdec_vp6f::do-padding</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Do Padding</NICK>
<BLURB>Add 0 padding before decoding data.</BLURB>
<DEFAULT>TRUE</DEFAULT>
</ARG>
<ARG>
<NAME>ffdec_vp6::lowres</NAME>
<TYPE>GstFFMpegDecLowres</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Low resolution</NICK>
<BLURB>At which resolution to decode images.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>ffdec_vp6::skip-frame</NAME>
<TYPE>GstFFMpegDecSkipFrame</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Skip frames</NICK>
<BLURB>Which types of frames to skip during decoding.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>ffdec_vp6::debug-mv</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Debug motion vectors</NICK>
<BLURB>Whether ffmpeg should print motion vectors on top of the image.</BLURB>
<DEFAULT>FALSE</DEFAULT>
</ARG>
<ARG>
<NAME>ffdec_vp6::direct-rendering</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Direct Rendering</NICK>
<BLURB>Enable direct rendering.</BLURB>
<DEFAULT>FALSE</DEFAULT>
</ARG>
<ARG>
<NAME>ffdec_vp6::do-padding</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Do Padding</NICK>
<BLURB>Add 0 padding before decoding data.</BLURB>
<DEFAULT>TRUE</DEFAULT>
</ARG>
<ARG>
<NAME>ffdec_vp5::lowres</NAME>
<TYPE>GstFFMpegDecLowres</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Low resolution</NICK>
<BLURB>At which resolution to decode images.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>ffdec_vp5::skip-frame</NAME>
<TYPE>GstFFMpegDecSkipFrame</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Skip frames</NICK>
<BLURB>Which types of frames to skip during decoding.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>ffdec_vp5::debug-mv</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Debug motion vectors</NICK>
<BLURB>Whether ffmpeg should print motion vectors on top of the image.</BLURB>
<DEFAULT>FALSE</DEFAULT>
</ARG>
<ARG>
<NAME>ffdec_vp5::direct-rendering</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Direct Rendering</NICK>
<BLURB>Enable direct rendering.</BLURB>
<DEFAULT>FALSE</DEFAULT>
</ARG>
<ARG>
<NAME>ffdec_vp5::do-padding</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Do Padding</NICK>
<BLURB>Add 0 padding before decoding data.</BLURB>
<DEFAULT>TRUE</DEFAULT>
</ARG>
<ARG>
<NAME>ffdec_vc1::lowres</NAME>
<TYPE>GstFFMpegDecLowres</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Low resolution</NICK>
<BLURB>At which resolution to decode images.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>ffdec_vc1::skip-frame</NAME>
<TYPE>GstFFMpegDecSkipFrame</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Skip frames</NICK>
<BLURB>Which types of frames to skip during decoding.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>ffdec_vc1::debug-mv</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Debug motion vectors</NICK>
<BLURB>Whether ffmpeg should print motion vectors on top of the image.</BLURB>
<DEFAULT>FALSE</DEFAULT>
</ARG>
<ARG>
<NAME>ffdec_vc1::direct-rendering</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Direct Rendering</NICK>
<BLURB>Enable direct rendering.</BLURB>
<DEFAULT>FALSE</DEFAULT>
</ARG>
<ARG>
<NAME>ffdec_vc1::do-padding</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Do Padding</NICK>
<BLURB>Add 0 padding before decoding data.</BLURB>
<DEFAULT>TRUE</DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_bmp::bitrate</NAME>
<TYPE>gulong</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Bit Rate</NICK>
<BLURB>Target Video Bitrate.</BLURB>
<DEFAULT></DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_bmp::buffer-size</NAME>
<TYPE>gulong</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Buffer Size</NICK>
<BLURB>Size of the video buffers.</BLURB>
<DEFAULT></DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_bmp::gop-size</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>rw</FLAGS>
<NICK>GOP Size</NICK>
<BLURB>Number of frames within one GOP.</BLURB>
<DEFAULT>15</DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_bmp::me-method</NAME>
<TYPE>GstFFMpegEncMeMethod</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>ME Method</NICK>
<BLURB>Motion Estimation Method.</BLURB>
<DEFAULT>EPZS (Best quality, Fast)</DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_bmp::rtp-payload-size</NAME>
<TYPE>gulong</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>RTP Payload Size</NICK>
<BLURB>Target GOB length.</BLURB>
<DEFAULT></DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_flashsv::bitrate</NAME>
<TYPE>gulong</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Bit Rate</NICK>
<BLURB>Target Video Bitrate.</BLURB>
<DEFAULT></DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_flashsv::buffer-size</NAME>
<TYPE>gulong</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Buffer Size</NICK>
<BLURB>Size of the video buffers.</BLURB>
<DEFAULT></DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_flashsv::gop-size</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>rw</FLAGS>
<NICK>GOP Size</NICK>
<BLURB>Number of frames within one GOP.</BLURB>
<DEFAULT>15</DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_flashsv::me-method</NAME>
<TYPE>GstFFMpegEncMeMethod</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>ME Method</NICK>
<BLURB>Motion Estimation Method.</BLURB>
<DEFAULT>EPZS (Best quality, Fast)</DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_flashsv::rtp-payload-size</NAME>
<TYPE>gulong</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>RTP Payload Size</NICK>
<BLURB>Target GOB length.</BLURB>
<DEFAULT></DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_qtrle::bitrate</NAME>
<TYPE>gulong</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Bit Rate</NICK>
<BLURB>Target Video Bitrate.</BLURB>
<DEFAULT></DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_qtrle::buffer-size</NAME>
<TYPE>gulong</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Buffer Size</NICK>
<BLURB>Size of the video buffers.</BLURB>
<DEFAULT></DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_qtrle::gop-size</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>rw</FLAGS>
<NICK>GOP Size</NICK>
<BLURB>Number of frames within one GOP.</BLURB>
<DEFAULT>15</DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_qtrle::me-method</NAME>
<TYPE>GstFFMpegEncMeMethod</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>ME Method</NICK>
<BLURB>Motion Estimation Method.</BLURB>
<DEFAULT>EPZS (Best quality, Fast)</DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_qtrle::rtp-payload-size</NAME>
<TYPE>gulong</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>RTP Payload Size</NICK>
<BLURB>Target GOB length.</BLURB>
<DEFAULT></DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_roqvideo::bitrate</NAME>
<TYPE>gulong</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Bit Rate</NICK>
<BLURB>Target Video Bitrate.</BLURB>
<DEFAULT></DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_roqvideo::buffer-size</NAME>
<TYPE>gulong</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Buffer Size</NICK>
<BLURB>Size of the video buffers.</BLURB>
<DEFAULT></DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_roqvideo::gop-size</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>rw</FLAGS>
<NICK>GOP Size</NICK>
<BLURB>Number of frames within one GOP.</BLURB>
<DEFAULT>15</DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_roqvideo::me-method</NAME>
<TYPE>GstFFMpegEncMeMethod</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>ME Method</NICK>
<BLURB>Motion Estimation Method.</BLURB>
<DEFAULT>EPZS (Best quality, Fast)</DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_roqvideo::rtp-payload-size</NAME>
<TYPE>gulong</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>RTP Payload Size</NICK>
<BLURB>Target GOB length.</BLURB>
<DEFAULT></DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_zmbv::bitrate</NAME>
<TYPE>gulong</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Bit Rate</NICK>
<BLURB>Target Video Bitrate.</BLURB>
<DEFAULT></DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_zmbv::buffer-size</NAME>
<TYPE>gulong</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Buffer Size</NICK>
<BLURB>Size of the video buffers.</BLURB>
<DEFAULT></DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_zmbv::gop-size</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>rw</FLAGS>
<NICK>GOP Size</NICK>
<BLURB>Number of frames within one GOP.</BLURB>
<DEFAULT>15</DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_zmbv::me-method</NAME>
<TYPE>GstFFMpegEncMeMethod</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>ME Method</NICK>
<BLURB>Motion Estimation Method.</BLURB>
<DEFAULT>EPZS (Best quality, Fast)</DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_zmbv::rtp-payload-size</NAME>
<TYPE>gulong</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>RTP Payload Size</NICK>
<BLURB>Target GOB length.</BLURB>
<DEFAULT></DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_wmav1::bitrate</NAME>
<TYPE>gulong</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Bit Rate</NICK>
<BLURB>Target Audio Bitrate.</BLURB>
<DEFAULT></DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_wmav2::bitrate</NAME>
<TYPE>gulong</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Bit Rate</NICK>
<BLURB>Target Audio Bitrate.</BLURB>
<DEFAULT></DEFAULT>
</ARG>
<ARG>
<NAME>ffenc_roq_dpcm::bitrate</NAME>
<TYPE>gulong</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Bit Rate</NICK>
<BLURB>Target Audio Bitrate.</BLURB>
<DEFAULT></DEFAULT>
</ARG>
<ARG>
<NAME>ffdec_kmvc::debug-mv</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Debug motion vectors</NICK>
<BLURB>Whether ffmpeg should print motion vectors on top of the image.</BLURB>
<DEFAULT>FALSE</DEFAULT>
</ARG>
<ARG>
<NAME>ffdec_kmvc::direct-rendering</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Direct Rendering</NICK>
<BLURB>Enable direct rendering.</BLURB>
<DEFAULT>FALSE</DEFAULT>
</ARG>
<ARG>
<NAME>ffdec_kmvc::do-padding</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Do Padding</NICK>
<BLURB>Add 0 padding before decoding data.</BLURB>
<DEFAULT>TRUE</DEFAULT>
</ARG>
<ARG>
<NAME>ffdec_kmvc::lowres</NAME>
<TYPE>GstFFMpegDecLowres</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Low resolution</NICK>
<BLURB>At which resolution to decode images.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>ffdec_kmvc::skip-frame</NAME>
<TYPE>GstFFMpegDecSkipFrame</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Skip frames</NICK>
<BLURB>Which types of frames to skip during decoding.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>ffdec_mjpegb::debug-mv</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Debug motion vectors</NICK>
<BLURB>Whether ffmpeg should print motion vectors on top of the image.</BLURB>
<DEFAULT>FALSE</DEFAULT>
</ARG>
<ARG>
<NAME>ffdec_mjpegb::direct-rendering</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Direct Rendering</NICK>
<BLURB>Enable direct rendering.</BLURB>
<DEFAULT>FALSE</DEFAULT>
</ARG>
<ARG>
<NAME>ffdec_mjpegb::do-padding</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Do Padding</NICK>
<BLURB>Add 0 padding before decoding data.</BLURB>
<DEFAULT>TRUE</DEFAULT>
</ARG>
<ARG>
<NAME>ffdec_mjpegb::lowres</NAME>
<TYPE>GstFFMpegDecLowres</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Low resolution</NICK>
<BLURB>At which resolution to decode images.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>ffdec_mjpegb::skip-frame</NAME>
<TYPE>GstFFMpegDecSkipFrame</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Skip frames</NICK>
<BLURB>Which types of frames to skip during decoding.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>ffdec_nuv::debug-mv</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Debug motion vectors</NICK>
<BLURB>Whether ffmpeg should print motion vectors on top of the image.</BLURB>
<DEFAULT>FALSE</DEFAULT>
</ARG>
<ARG>
<NAME>ffdec_nuv::direct-rendering</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Direct Rendering</NICK>
<BLURB>Enable direct rendering.</BLURB>
<DEFAULT>FALSE</DEFAULT>
</ARG>
<ARG>
<NAME>ffdec_nuv::do-padding</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Do Padding</NICK>
<BLURB>Add 0 padding before decoding data.</BLURB>
<DEFAULT>TRUE</DEFAULT>
</ARG>
<ARG>
<NAME>ffdec_nuv::lowres</NAME>
<TYPE>GstFFMpegDecLowres</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Low resolution</NICK>
<BLURB>At which resolution to decode images.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>ffdec_nuv::skip-frame</NAME>
<TYPE>GstFFMpegDecSkipFrame</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Skip frames</NICK>
<BLURB>Which types of frames to skip during decoding.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>ffdec_qpeg::debug-mv</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Debug motion vectors</NICK>
<BLURB>Whether ffmpeg should print motion vectors on top of the image.</BLURB>
<DEFAULT>FALSE</DEFAULT>
</ARG>
<ARG>
<NAME>ffdec_qpeg::direct-rendering</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Direct Rendering</NICK>
<BLURB>Enable direct rendering.</BLURB>
<DEFAULT>FALSE</DEFAULT>
</ARG>
<ARG>
<NAME>ffdec_qpeg::do-padding</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Do Padding</NICK>
<BLURB>Add 0 padding before decoding data.</BLURB>
<DEFAULT>TRUE</DEFAULT>
</ARG>
<ARG>
<NAME>ffdec_qpeg::lowres</NAME>
<TYPE>GstFFMpegDecLowres</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Low resolution</NICK>
<BLURB>At which resolution to decode images.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>ffdec_qpeg::skip-frame</NAME>
<TYPE>GstFFMpegDecSkipFrame</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Skip frames</NICK>
<BLURB>Which types of frames to skip during decoding.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>ffdec_vp6a::debug-mv</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Debug motion vectors</NICK>
<BLURB>Whether ffmpeg should print motion vectors on top of the image.</BLURB>
<DEFAULT>FALSE</DEFAULT>
</ARG>
<ARG>
<NAME>ffdec_vp6a::direct-rendering</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Direct Rendering</NICK>
<BLURB>Enable direct rendering.</BLURB>
<DEFAULT>FALSE</DEFAULT>
</ARG>
<ARG>
<NAME>ffdec_vp6a::do-padding</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Do Padding</NICK>
<BLURB>Add 0 padding before decoding data.</BLURB>
<DEFAULT>TRUE</DEFAULT>
</ARG>
<ARG>
<NAME>ffdec_vp6a::lowres</NAME>
<TYPE>GstFFMpegDecLowres</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Low resolution</NICK>
<BLURB>At which resolution to decode images.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>ffdec_vp6a::skip-frame</NAME>
<TYPE>GstFFMpegDecSkipFrame</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Skip frames</NICK>
<BLURB>Which types of frames to skip during decoding.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avmux_yuv4mpegpipe::maxdelay</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>rw</FLAGS>
<NICK>maxdelay</NICK>
<BLURB>Set the maximum demux-decode delay (in microseconds).</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avmux_yuv4mpegpipe::preload</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>rw</FLAGS>
<NICK>preload</NICK>
<BLURB>Set the initial demux-decode delay (in microseconds).</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avmux_webm::maxdelay</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>rw</FLAGS>
<NICK>maxdelay</NICK>
<BLURB>Set the maximum demux-decode delay (in microseconds).</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avmux_webm::preload</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>rw</FLAGS>
<NICK>preload</NICK>
<BLURB>Set the initial demux-decode delay (in microseconds).</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avmux_wav::maxdelay</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>rw</FLAGS>
<NICK>maxdelay</NICK>
<BLURB>Set the maximum demux-decode delay (in microseconds).</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avmux_wav::preload</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>rw</FLAGS>
<NICK>preload</NICK>
<BLURB>Set the initial demux-decode delay (in microseconds).</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avmux_voc::maxdelay</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>rw</FLAGS>
<NICK>maxdelay</NICK>
<BLURB>Set the maximum demux-decode delay (in microseconds).</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avmux_voc::preload</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>rw</FLAGS>
<NICK>preload</NICK>
<BLURB>Set the initial demux-decode delay (in microseconds).</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avmux_vob::maxdelay</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>rw</FLAGS>
<NICK>maxdelay</NICK>
<BLURB>Set the maximum demux-decode delay (in microseconds).</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avmux_vob::preload</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>rw</FLAGS>
<NICK>preload</NICK>
<BLURB>Set the initial demux-decode delay (in microseconds).</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avmux_vcd::maxdelay</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>rw</FLAGS>
<NICK>maxdelay</NICK>
<BLURB>Set the maximum demux-decode delay (in microseconds).</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avmux_vcd::preload</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>rw</FLAGS>
<NICK>preload</NICK>
<BLURB>Set the initial demux-decode delay (in microseconds).</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avmux_swf::maxdelay</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>rw</FLAGS>
<NICK>maxdelay</NICK>
<BLURB>Set the maximum demux-decode delay (in microseconds).</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avmux_swf::preload</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>rw</FLAGS>
<NICK>preload</NICK>
<BLURB>Set the initial demux-decode delay (in microseconds).</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avmux_svcd::maxdelay</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>rw</FLAGS>
<NICK>maxdelay</NICK>
<BLURB>Set the maximum demux-decode delay (in microseconds).</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avmux_svcd::preload</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>rw</FLAGS>
<NICK>preload</NICK>
<BLURB>Set the initial demux-decode delay (in microseconds).</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avmux_spdif::maxdelay</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>rw</FLAGS>
<NICK>maxdelay</NICK>
<BLURB>Set the maximum demux-decode delay (in microseconds).</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avmux_spdif::preload</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>rw</FLAGS>
<NICK>preload</NICK>
<BLURB>Set the initial demux-decode delay (in microseconds).</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avmux_sox::maxdelay</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>rw</FLAGS>
<NICK>maxdelay</NICK>
<BLURB>Set the maximum demux-decode delay (in microseconds).</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avmux_sox::preload</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>rw</FLAGS>
<NICK>preload</NICK>
<BLURB>Set the initial demux-decode delay (in microseconds).</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avmux_smoothstreaming::maxdelay</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>rw</FLAGS>
<NICK>maxdelay</NICK>
<BLURB>Set the maximum demux-decode delay (in microseconds).</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avmux_smoothstreaming::preload</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>rw</FLAGS>
<NICK>preload</NICK>
<BLURB>Set the initial demux-decode delay (in microseconds).</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avmux_smjpeg::maxdelay</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>rw</FLAGS>
<NICK>maxdelay</NICK>
<BLURB>Set the maximum demux-decode delay (in microseconds).</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avmux_smjpeg::preload</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>rw</FLAGS>
<NICK>preload</NICK>
<BLURB>Set the initial demux-decode delay (in microseconds).</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avmux_rso::maxdelay</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>rw</FLAGS>
<NICK>maxdelay</NICK>
<BLURB>Set the maximum demux-decode delay (in microseconds).</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avmux_rso::preload</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>rw</FLAGS>
<NICK>preload</NICK>
<BLURB>Set the initial demux-decode delay (in microseconds).</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avmux_rm::maxdelay</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>rw</FLAGS>
<NICK>maxdelay</NICK>
<BLURB>Set the maximum demux-decode delay (in microseconds).</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avmux_rm::preload</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>rw</FLAGS>
<NICK>preload</NICK>
<BLURB>Set the initial demux-decode delay (in microseconds).</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avmux_rcv::maxdelay</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>rw</FLAGS>
<NICK>maxdelay</NICK>
<BLURB>Set the maximum demux-decode delay (in microseconds).</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avmux_rcv::preload</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>rw</FLAGS>
<NICK>preload</NICK>
<BLURB>Set the initial demux-decode delay (in microseconds).</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avmux_psp::maxdelay</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>rw</FLAGS>
<NICK>maxdelay</NICK>
<BLURB>Set the maximum demux-decode delay (in microseconds).</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avmux_psp::preload</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>rw</FLAGS>
<NICK>preload</NICK>
<BLURB>Set the initial demux-decode delay (in microseconds).</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avmux_oma::maxdelay</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>rw</FLAGS>
<NICK>maxdelay</NICK>
<BLURB>Set the maximum demux-decode delay (in microseconds).</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avmux_oma::preload</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>rw</FLAGS>
<NICK>preload</NICK>
<BLURB>Set the initial demux-decode delay (in microseconds).</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avmux_ogg::maxdelay</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>rw</FLAGS>
<NICK>maxdelay</NICK>
<BLURB>Set the maximum demux-decode delay (in microseconds).</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avmux_ogg::preload</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>rw</FLAGS>
<NICK>preload</NICK>
<BLURB>Set the initial demux-decode delay (in microseconds).</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avmux_nut::maxdelay</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>rw</FLAGS>
<NICK>maxdelay</NICK>
<BLURB>Set the maximum demux-decode delay (in microseconds).</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avmux_nut::preload</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>rw</FLAGS>
<NICK>preload</NICK>
<BLURB>Set the initial demux-decode delay (in microseconds).</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avmux_mxf_d10::maxdelay</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>rw</FLAGS>
<NICK>maxdelay</NICK>
<BLURB>Set the maximum demux-decode delay (in microseconds).</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avmux_mxf_d10::preload</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>rw</FLAGS>
<NICK>preload</NICK>
<BLURB>Set the initial demux-decode delay (in microseconds).</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avmux_mxf::maxdelay</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>rw</FLAGS>
<NICK>maxdelay</NICK>
<BLURB>Set the maximum demux-decode delay (in microseconds).</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avmux_mxf::preload</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>rw</FLAGS>
<NICK>preload</NICK>
<BLURB>Set the initial demux-decode delay (in microseconds).</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avmux_mpjpeg::maxdelay</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>rw</FLAGS>
<NICK>maxdelay</NICK>
<BLURB>Set the maximum demux-decode delay (in microseconds).</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avmux_mpjpeg::preload</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>rw</FLAGS>
<NICK>preload</NICK>
<BLURB>Set the initial demux-decode delay (in microseconds).</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avmux_mpegts::maxdelay</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>rw</FLAGS>
<NICK>maxdelay</NICK>
<BLURB>Set the maximum demux-decode delay (in microseconds).</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avmux_mpegts::preload</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>rw</FLAGS>
<NICK>preload</NICK>
<BLURB>Set the initial demux-decode delay (in microseconds).</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avmux_mpeg::maxdelay</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>rw</FLAGS>
<NICK>maxdelay</NICK>
<BLURB>Set the maximum demux-decode delay (in microseconds).</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avmux_mpeg::preload</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>rw</FLAGS>
<NICK>preload</NICK>
<BLURB>Set the initial demux-decode delay (in microseconds).</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avmux_mp4::maxdelay</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>rw</FLAGS>
<NICK>maxdelay</NICK>
<BLURB>Set the maximum demux-decode delay (in microseconds).</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avmux_mp4::preload</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>rw</FLAGS>
<NICK>preload</NICK>
<BLURB>Set the initial demux-decode delay (in microseconds).</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avmux_mp3::maxdelay</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>rw</FLAGS>
<NICK>maxdelay</NICK>
<BLURB>Set the maximum demux-decode delay (in microseconds).</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avmux_mp3::preload</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>rw</FLAGS>
<NICK>preload</NICK>
<BLURB>Set the initial demux-decode delay (in microseconds).</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avmux_mp2::maxdelay</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>rw</FLAGS>
<NICK>maxdelay</NICK>
<BLURB>Set the maximum demux-decode delay (in microseconds).</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avmux_mp2::preload</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>rw</FLAGS>
<NICK>preload</NICK>
<BLURB>Set the initial demux-decode delay (in microseconds).</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avmux_mov::maxdelay</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>rw</FLAGS>
<NICK>maxdelay</NICK>
<BLURB>Set the maximum demux-decode delay (in microseconds).</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avmux_mov::preload</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>rw</FLAGS>
<NICK>preload</NICK>
<BLURB>Set the initial demux-decode delay (in microseconds).</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avmux_mmf::maxdelay</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>rw</FLAGS>
<NICK>maxdelay</NICK>
<BLURB>Set the maximum demux-decode delay (in microseconds).</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avmux_mmf::preload</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>rw</FLAGS>
<NICK>preload</NICK>
<BLURB>Set the initial demux-decode delay (in microseconds).</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avmux_md5::maxdelay</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>rw</FLAGS>
<NICK>maxdelay</NICK>
<BLURB>Set the maximum demux-decode delay (in microseconds).</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avmux_md5::preload</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>rw</FLAGS>
<NICK>preload</NICK>
<BLURB>Set the initial demux-decode delay (in microseconds).</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avmux_matroska::maxdelay</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>rw</FLAGS>
<NICK>maxdelay</NICK>
<BLURB>Set the maximum demux-decode delay (in microseconds).</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avmux_matroska::preload</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>rw</FLAGS>
<NICK>preload</NICK>
<BLURB>Set the initial demux-decode delay (in microseconds).</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avmux_latm::maxdelay</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>rw</FLAGS>
<NICK>maxdelay</NICK>
<BLURB>Set the maximum demux-decode delay (in microseconds).</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avmux_latm::preload</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>rw</FLAGS>
<NICK>preload</NICK>
<BLURB>Set the initial demux-decode delay (in microseconds).</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avmux_ivf::maxdelay</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>rw</FLAGS>
<NICK>maxdelay</NICK>
<BLURB>Set the maximum demux-decode delay (in microseconds).</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avmux_ivf::preload</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>rw</FLAGS>
<NICK>preload</NICK>
<BLURB>Set the initial demux-decode delay (in microseconds).</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avmux_ismv::maxdelay</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>rw</FLAGS>
<NICK>maxdelay</NICK>
<BLURB>Set the maximum demux-decode delay (in microseconds).</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avmux_ismv::preload</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>rw</FLAGS>
<NICK>preload</NICK>
<BLURB>Set the initial demux-decode delay (in microseconds).</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avmux_ipod::maxdelay</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>rw</FLAGS>
<NICK>maxdelay</NICK>
<BLURB>Set the maximum demux-decode delay (in microseconds).</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avmux_ipod::preload</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>rw</FLAGS>
<NICK>preload</NICK>
<BLURB>Set the initial demux-decode delay (in microseconds).</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avmux_ilbc::maxdelay</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>rw</FLAGS>
<NICK>maxdelay</NICK>
<BLURB>Set the maximum demux-decode delay (in microseconds).</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avmux_ilbc::preload</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>rw</FLAGS>
<NICK>preload</NICK>
<BLURB>Set the initial demux-decode delay (in microseconds).</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avmux_hls::maxdelay</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>rw</FLAGS>
<NICK>maxdelay</NICK>
<BLURB>Set the maximum demux-decode delay (in microseconds).</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avmux_hls::preload</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>rw</FLAGS>
<NICK>preload</NICK>
<BLURB>Set the initial demux-decode delay (in microseconds).</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avmux_hds::maxdelay</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>rw</FLAGS>
<NICK>maxdelay</NICK>
<BLURB>Set the maximum demux-decode delay (in microseconds).</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avmux_hds::preload</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>rw</FLAGS>
<NICK>preload</NICK>
<BLURB>Set the initial demux-decode delay (in microseconds).</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avmux_gxf::maxdelay</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>rw</FLAGS>
<NICK>maxdelay</NICK>
<BLURB>Set the maximum demux-decode delay (in microseconds).</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avmux_gxf::preload</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>rw</FLAGS>
<NICK>preload</NICK>
<BLURB>Set the initial demux-decode delay (in microseconds).</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avmux_flv::maxdelay</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>rw</FLAGS>
<NICK>maxdelay</NICK>
<BLURB>Set the maximum demux-decode delay (in microseconds).</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avmux_flv::preload</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>rw</FLAGS>
<NICK>preload</NICK>
<BLURB>Set the initial demux-decode delay (in microseconds).</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avmux_filmstrip::maxdelay</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>rw</FLAGS>
<NICK>maxdelay</NICK>
<BLURB>Set the maximum demux-decode delay (in microseconds).</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avmux_filmstrip::preload</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>rw</FLAGS>
<NICK>preload</NICK>
<BLURB>Set the initial demux-decode delay (in microseconds).</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avmux_ffm::maxdelay</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>rw</FLAGS>
<NICK>maxdelay</NICK>
<BLURB>Set the maximum demux-decode delay (in microseconds).</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avmux_ffm::preload</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>rw</FLAGS>
<NICK>preload</NICK>
<BLURB>Set the initial demux-decode delay (in microseconds).</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avmux_f4v::maxdelay</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>rw</FLAGS>
<NICK>maxdelay</NICK>
<BLURB>Set the maximum demux-decode delay (in microseconds).</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avmux_f4v::preload</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>rw</FLAGS>
<NICK>preload</NICK>
<BLURB>Set the initial demux-decode delay (in microseconds).</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avmux_dvd::maxdelay</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>rw</FLAGS>
<NICK>maxdelay</NICK>
<BLURB>Set the maximum demux-decode delay (in microseconds).</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avmux_dvd::preload</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>rw</FLAGS>
<NICK>preload</NICK>
<BLURB>Set the initial demux-decode delay (in microseconds).</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avmux_dv::maxdelay</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>rw</FLAGS>
<NICK>maxdelay</NICK>
<BLURB>Set the maximum demux-decode delay (in microseconds).</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avmux_dv::preload</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>rw</FLAGS>
<NICK>preload</NICK>
<BLURB>Set the initial demux-decode delay (in microseconds).</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avmux_daud::maxdelay</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>rw</FLAGS>
<NICK>maxdelay</NICK>
<BLURB>Set the maximum demux-decode delay (in microseconds).</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avmux_daud::preload</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>rw</FLAGS>
<NICK>preload</NICK>
<BLURB>Set the initial demux-decode delay (in microseconds).</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avmux_avm2::maxdelay</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>rw</FLAGS>
<NICK>maxdelay</NICK>
<BLURB>Set the maximum demux-decode delay (in microseconds).</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avmux_avm2::preload</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>rw</FLAGS>
<NICK>preload</NICK>
<BLURB>Set the initial demux-decode delay (in microseconds).</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avmux_avi::maxdelay</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>rw</FLAGS>
<NICK>maxdelay</NICK>
<BLURB>Set the maximum demux-decode delay (in microseconds).</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avmux_avi::preload</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>rw</FLAGS>
<NICK>preload</NICK>
<BLURB>Set the initial demux-decode delay (in microseconds).</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avmux_au::maxdelay</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>rw</FLAGS>
<NICK>maxdelay</NICK>
<BLURB>Set the maximum demux-decode delay (in microseconds).</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avmux_au::preload</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>rw</FLAGS>
<NICK>preload</NICK>
<BLURB>Set the initial demux-decode delay (in microseconds).</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avmux_asf_stream::maxdelay</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>rw</FLAGS>
<NICK>maxdelay</NICK>
<BLURB>Set the maximum demux-decode delay (in microseconds).</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avmux_asf_stream::preload</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>rw</FLAGS>
<NICK>preload</NICK>
<BLURB>Set the initial demux-decode delay (in microseconds).</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avmux_asf::maxdelay</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>rw</FLAGS>
<NICK>maxdelay</NICK>
<BLURB>Set the maximum demux-decode delay (in microseconds).</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avmux_asf::preload</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>rw</FLAGS>
<NICK>preload</NICK>
<BLURB>Set the initial demux-decode delay (in microseconds).</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avmux_amr::maxdelay</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>rw</FLAGS>
<NICK>maxdelay</NICK>
<BLURB>Set the maximum demux-decode delay (in microseconds).</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avmux_amr::preload</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>rw</FLAGS>
<NICK>preload</NICK>
<BLURB>Set the initial demux-decode delay (in microseconds).</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avmux_aiff::maxdelay</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>rw</FLAGS>
<NICK>maxdelay</NICK>
<BLURB>Set the maximum demux-decode delay (in microseconds).</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avmux_aiff::preload</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>rw</FLAGS>
<NICK>preload</NICK>
<BLURB>Set the initial demux-decode delay (in microseconds).</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avmux_adx::maxdelay</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>rw</FLAGS>
<NICK>maxdelay</NICK>
<BLURB>Set the maximum demux-decode delay (in microseconds).</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avmux_adx::preload</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>rw</FLAGS>
<NICK>preload</NICK>
<BLURB>Set the initial demux-decode delay (in microseconds).</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avmux_adts::maxdelay</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>rw</FLAGS>
<NICK>maxdelay</NICK>
<BLURB>Set the maximum demux-decode delay (in microseconds).</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avmux_adts::preload</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>rw</FLAGS>
<NICK>preload</NICK>
<BLURB>Set the initial demux-decode delay (in microseconds).</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avmux_a64::maxdelay</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>rw</FLAGS>
<NICK>maxdelay</NICK>
<BLURB>Set the maximum demux-decode delay (in microseconds).</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avmux_a64::preload</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>rw</FLAGS>
<NICK>preload</NICK>
<BLURB>Set the initial demux-decode delay (in microseconds).</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avmux_3gp::maxdelay</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>rw</FLAGS>
<NICK>maxdelay</NICK>
<BLURB>Set the maximum demux-decode delay (in microseconds).</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avmux_3gp::preload</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>rw</FLAGS>
<NICK>preload</NICK>
<BLURB>Set the initial demux-decode delay (in microseconds).</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avmux_3g2::maxdelay</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>rw</FLAGS>
<NICK>maxdelay</NICK>
<BLURB>Set the maximum demux-decode delay (in microseconds).</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avmux_3g2::preload</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>rw</FLAGS>
<NICK>preload</NICK>
<BLURB>Set the initial demux-decode delay (in microseconds).</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_zmbv::bitrate</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Bit Rate</NICK>
<BLURB>Target Video Bitrate.</BLURB>
<DEFAULT>300000</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_zmbv::buffer-size</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>r</FLAGS>
<NICK>Buffer Size</NICK>
<BLURB>Size of the video buffers.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_zmbv::compliance</NAME>
<TYPE>GstFFMpegCompliance</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Compliance</NICK>
<BLURB>Adherence of the encoder to the specifications.</BLURB>
<DEFAULT>Normal behavior</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_zmbv::gop-size</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>rw</FLAGS>
<NICK>GOP Size</NICK>
<BLURB>Number of frames within one GOP.</BLURB>
<DEFAULT>15</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_zmbv::me-method</NAME>
<TYPE>GstLibAVVidEncMeMethod</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>ME Method</NICK>
<BLURB>Motion Estimation Method.</BLURB>
<DEFAULT>EPZS (Best quality, Fast)</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_zmbv::rtp-payload-size</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>rw</FLAGS>
<NICK>RTP Payload Size</NICK>
<BLURB>Target GOB length.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_xwd::bitrate</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Bit Rate</NICK>
<BLURB>Target Video Bitrate.</BLURB>
<DEFAULT>300000</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_xwd::buffer-size</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>r</FLAGS>
<NICK>Buffer Size</NICK>
<BLURB>Size of the video buffers.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_xwd::compliance</NAME>
<TYPE>GstFFMpegCompliance</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Compliance</NICK>
<BLURB>Adherence of the encoder to the specifications.</BLURB>
<DEFAULT>Normal behavior</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_xwd::gop-size</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>rw</FLAGS>
<NICK>GOP Size</NICK>
<BLURB>Number of frames within one GOP.</BLURB>
<DEFAULT>15</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_xwd::me-method</NAME>
<TYPE>GstLibAVVidEncMeMethod</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>ME Method</NICK>
<BLURB>Motion Estimation Method.</BLURB>
<DEFAULT>EPZS (Best quality, Fast)</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_xwd::rtp-payload-size</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>rw</FLAGS>
<NICK>RTP Payload Size</NICK>
<BLURB>Target GOB length.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_xbm::bitrate</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Bit Rate</NICK>
<BLURB>Target Video Bitrate.</BLURB>
<DEFAULT>300000</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_xbm::buffer-size</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>r</FLAGS>
<NICK>Buffer Size</NICK>
<BLURB>Size of the video buffers.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_xbm::compliance</NAME>
<TYPE>GstFFMpegCompliance</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Compliance</NICK>
<BLURB>Adherence of the encoder to the specifications.</BLURB>
<DEFAULT>Normal behavior</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_xbm::gop-size</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>rw</FLAGS>
<NICK>GOP Size</NICK>
<BLURB>Number of frames within one GOP.</BLURB>
<DEFAULT>15</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_xbm::me-method</NAME>
<TYPE>GstLibAVVidEncMeMethod</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>ME Method</NICK>
<BLURB>Motion Estimation Method.</BLURB>
<DEFAULT>EPZS (Best quality, Fast)</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_xbm::rtp-payload-size</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>rw</FLAGS>
<NICK>RTP Payload Size</NICK>
<BLURB>Target GOB length.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_wmv2::bitrate</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Bit Rate</NICK>
<BLURB>Target Video Bitrate.</BLURB>
<DEFAULT>300000</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_wmv2::buffer-size</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>r</FLAGS>
<NICK>Buffer Size</NICK>
<BLURB>Size of the video buffers.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_wmv2::compliance</NAME>
<TYPE>GstFFMpegCompliance</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Compliance</NICK>
<BLURB>Adherence of the encoder to the specifications.</BLURB>
<DEFAULT>Normal behavior</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_wmv2::gop-size</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>rw</FLAGS>
<NICK>GOP Size</NICK>
<BLURB>Number of frames within one GOP.</BLURB>
<DEFAULT>15</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_wmv2::me-method</NAME>
<TYPE>GstLibAVVidEncMeMethod</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>ME Method</NICK>
<BLURB>Motion Estimation Method.</BLURB>
<DEFAULT>EPZS (Best quality, Fast)</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_wmv2::rtp-payload-size</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>rw</FLAGS>
<NICK>RTP Payload Size</NICK>
<BLURB>Target GOB length.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_wmv1::bitrate</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Bit Rate</NICK>
<BLURB>Target Video Bitrate.</BLURB>
<DEFAULT>300000</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_wmv1::buffer-size</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>r</FLAGS>
<NICK>Buffer Size</NICK>
<BLURB>Size of the video buffers.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_wmv1::compliance</NAME>
<TYPE>GstFFMpegCompliance</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Compliance</NICK>
<BLURB>Adherence of the encoder to the specifications.</BLURB>
<DEFAULT>Normal behavior</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_wmv1::gop-size</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>rw</FLAGS>
<NICK>GOP Size</NICK>
<BLURB>Number of frames within one GOP.</BLURB>
<DEFAULT>15</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_wmv1::me-method</NAME>
<TYPE>GstLibAVVidEncMeMethod</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>ME Method</NICK>
<BLURB>Motion Estimation Method.</BLURB>
<DEFAULT>EPZS (Best quality, Fast)</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_wmv1::rtp-payload-size</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>rw</FLAGS>
<NICK>RTP Payload Size</NICK>
<BLURB>Target GOB length.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_wmav2::bitrate</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Bit Rate</NICK>
<BLURB>Target Audio Bitrate.</BLURB>
<DEFAULT>128000</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_wmav2::compliance</NAME>
<TYPE>GstFFMpegCompliance</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Compliance</NICK>
<BLURB>Adherence of the encoder to the specifications.</BLURB>
<DEFAULT>Normal behavior</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_wmav1::bitrate</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Bit Rate</NICK>
<BLURB>Target Audio Bitrate.</BLURB>
<DEFAULT>128000</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_wmav1::compliance</NAME>
<TYPE>GstFFMpegCompliance</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Compliance</NICK>
<BLURB>Adherence of the encoder to the specifications.</BLURB>
<DEFAULT>Normal behavior</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_v410::bitrate</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Bit Rate</NICK>
<BLURB>Target Video Bitrate.</BLURB>
<DEFAULT>300000</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_v410::buffer-size</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>r</FLAGS>
<NICK>Buffer Size</NICK>
<BLURB>Size of the video buffers.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_v410::compliance</NAME>
<TYPE>GstFFMpegCompliance</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Compliance</NICK>
<BLURB>Adherence of the encoder to the specifications.</BLURB>
<DEFAULT>Normal behavior</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_v410::gop-size</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>rw</FLAGS>
<NICK>GOP Size</NICK>
<BLURB>Number of frames within one GOP.</BLURB>
<DEFAULT>15</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_v410::me-method</NAME>
<TYPE>GstLibAVVidEncMeMethod</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>ME Method</NICK>
<BLURB>Motion Estimation Method.</BLURB>
<DEFAULT>EPZS (Best quality, Fast)</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_v410::rtp-payload-size</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>rw</FLAGS>
<NICK>RTP Payload Size</NICK>
<BLURB>Target GOB length.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_utvideo::bitrate</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Bit Rate</NICK>
<BLURB>Target Video Bitrate.</BLURB>
<DEFAULT>300000</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_utvideo::buffer-size</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>r</FLAGS>
<NICK>Buffer Size</NICK>
<BLURB>Size of the video buffers.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_utvideo::compliance</NAME>
<TYPE>GstFFMpegCompliance</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Compliance</NICK>
<BLURB>Adherence of the encoder to the specifications.</BLURB>
<DEFAULT>Normal behavior</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_utvideo::gop-size</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>rw</FLAGS>
<NICK>GOP Size</NICK>
<BLURB>Number of frames within one GOP.</BLURB>
<DEFAULT>15</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_utvideo::me-method</NAME>
<TYPE>GstLibAVVidEncMeMethod</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>ME Method</NICK>
<BLURB>Motion Estimation Method.</BLURB>
<DEFAULT>EPZS (Best quality, Fast)</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_utvideo::rtp-payload-size</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>rw</FLAGS>
<NICK>RTP Payload Size</NICK>
<BLURB>Target GOB length.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_utvideo::max-threads</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Maximum encode threads</NICK>
<BLURB>Maximum number of worker threads to spawn. (0 = auto).</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_tiff::bitrate</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Bit Rate</NICK>
<BLURB>Target Video Bitrate.</BLURB>
<DEFAULT>300000</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_tiff::buffer-size</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>r</FLAGS>
<NICK>Buffer Size</NICK>
<BLURB>Size of the video buffers.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_tiff::compliance</NAME>
<TYPE>GstFFMpegCompliance</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Compliance</NICK>
<BLURB>Adherence of the encoder to the specifications.</BLURB>
<DEFAULT>Normal behavior</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_tiff::gop-size</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>rw</FLAGS>
<NICK>GOP Size</NICK>
<BLURB>Number of frames within one GOP.</BLURB>
<DEFAULT>15</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_tiff::me-method</NAME>
<TYPE>GstLibAVVidEncMeMethod</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>ME Method</NICK>
<BLURB>Motion Estimation Method.</BLURB>
<DEFAULT>EPZS (Best quality, Fast)</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_tiff::rtp-payload-size</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>rw</FLAGS>
<NICK>RTP Payload Size</NICK>
<BLURB>Target GOB length.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_tiff::max-threads</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Maximum encode threads</NICK>
<BLURB>Maximum number of worker threads to spawn. (0 = auto).</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_targa::bitrate</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Bit Rate</NICK>
<BLURB>Target Video Bitrate.</BLURB>
<DEFAULT>300000</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_targa::buffer-size</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>r</FLAGS>
<NICK>Buffer Size</NICK>
<BLURB>Size of the video buffers.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_targa::compliance</NAME>
<TYPE>GstFFMpegCompliance</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Compliance</NICK>
<BLURB>Adherence of the encoder to the specifications.</BLURB>
<DEFAULT>Normal behavior</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_targa::gop-size</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>rw</FLAGS>
<NICK>GOP Size</NICK>
<BLURB>Number of frames within one GOP.</BLURB>
<DEFAULT>15</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_targa::me-method</NAME>
<TYPE>GstLibAVVidEncMeMethod</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>ME Method</NICK>
<BLURB>Motion Estimation Method.</BLURB>
<DEFAULT>EPZS (Best quality, Fast)</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_targa::rtp-payload-size</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>rw</FLAGS>
<NICK>RTP Payload Size</NICK>
<BLURB>Target GOB length.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_svq1::bitrate</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Bit Rate</NICK>
<BLURB>Target Video Bitrate.</BLURB>
<DEFAULT>300000</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_svq1::buffer-size</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>r</FLAGS>
<NICK>Buffer Size</NICK>
<BLURB>Size of the video buffers.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_svq1::compliance</NAME>
<TYPE>GstFFMpegCompliance</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Compliance</NICK>
<BLURB>Adherence of the encoder to the specifications.</BLURB>
<DEFAULT>Normal behavior</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_svq1::gop-size</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>rw</FLAGS>
<NICK>GOP Size</NICK>
<BLURB>Number of frames within one GOP.</BLURB>
<DEFAULT>15</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_svq1::me-method</NAME>
<TYPE>GstLibAVVidEncMeMethod</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>ME Method</NICK>
<BLURB>Motion Estimation Method.</BLURB>
<DEFAULT>EPZS (Best quality, Fast)</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_svq1::rtp-payload-size</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>rw</FLAGS>
<NICK>RTP Payload Size</NICK>
<BLURB>Target GOB length.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_sunrast::bitrate</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Bit Rate</NICK>
<BLURB>Target Video Bitrate.</BLURB>
<DEFAULT>300000</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_sunrast::buffer-size</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>r</FLAGS>
<NICK>Buffer Size</NICK>
<BLURB>Size of the video buffers.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_sunrast::compliance</NAME>
<TYPE>GstFFMpegCompliance</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Compliance</NICK>
<BLURB>Adherence of the encoder to the specifications.</BLURB>
<DEFAULT>Normal behavior</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_sunrast::gop-size</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>rw</FLAGS>
<NICK>GOP Size</NICK>
<BLURB>Number of frames within one GOP.</BLURB>
<DEFAULT>15</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_sunrast::me-method</NAME>
<TYPE>GstLibAVVidEncMeMethod</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>ME Method</NICK>
<BLURB>Motion Estimation Method.</BLURB>
<DEFAULT>EPZS (Best quality, Fast)</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_sunrast::rtp-payload-size</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>rw</FLAGS>
<NICK>RTP Payload Size</NICK>
<BLURB>Target GOB length.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_sgi::bitrate</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Bit Rate</NICK>
<BLURB>Target Video Bitrate.</BLURB>
<DEFAULT>300000</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_sgi::buffer-size</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>r</FLAGS>
<NICK>Buffer Size</NICK>
<BLURB>Size of the video buffers.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_sgi::compliance</NAME>
<TYPE>GstFFMpegCompliance</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Compliance</NICK>
<BLURB>Adherence of the encoder to the specifications.</BLURB>
<DEFAULT>Normal behavior</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_sgi::gop-size</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>rw</FLAGS>
<NICK>GOP Size</NICK>
<BLURB>Number of frames within one GOP.</BLURB>
<DEFAULT>15</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_sgi::me-method</NAME>
<TYPE>GstLibAVVidEncMeMethod</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>ME Method</NICK>
<BLURB>Motion Estimation Method.</BLURB>
<DEFAULT>EPZS (Best quality, Fast)</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_sgi::rtp-payload-size</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>rw</FLAGS>
<NICK>RTP Payload Size</NICK>
<BLURB>Target GOB length.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_rv20::bitrate</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Bit Rate</NICK>
<BLURB>Target Video Bitrate.</BLURB>
<DEFAULT>300000</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_rv20::buffer-size</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>r</FLAGS>
<NICK>Buffer Size</NICK>
<BLURB>Size of the video buffers.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_rv20::compliance</NAME>
<TYPE>GstFFMpegCompliance</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Compliance</NICK>
<BLURB>Adherence of the encoder to the specifications.</BLURB>
<DEFAULT>Normal behavior</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_rv20::gop-size</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>rw</FLAGS>
<NICK>GOP Size</NICK>
<BLURB>Number of frames within one GOP.</BLURB>
<DEFAULT>15</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_rv20::me-method</NAME>
<TYPE>GstLibAVVidEncMeMethod</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>ME Method</NICK>
<BLURB>Motion Estimation Method.</BLURB>
<DEFAULT>EPZS (Best quality, Fast)</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_rv20::rtp-payload-size</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>rw</FLAGS>
<NICK>RTP Payload Size</NICK>
<BLURB>Target GOB length.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_rv10::bitrate</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Bit Rate</NICK>
<BLURB>Target Video Bitrate.</BLURB>
<DEFAULT>300000</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_rv10::buffer-size</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>r</FLAGS>
<NICK>Buffer Size</NICK>
<BLURB>Size of the video buffers.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_rv10::compliance</NAME>
<TYPE>GstFFMpegCompliance</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Compliance</NICK>
<BLURB>Adherence of the encoder to the specifications.</BLURB>
<DEFAULT>Normal behavior</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_rv10::gop-size</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>rw</FLAGS>
<NICK>GOP Size</NICK>
<BLURB>Number of frames within one GOP.</BLURB>
<DEFAULT>15</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_rv10::me-method</NAME>
<TYPE>GstLibAVVidEncMeMethod</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>ME Method</NICK>
<BLURB>Motion Estimation Method.</BLURB>
<DEFAULT>EPZS (Best quality, Fast)</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_rv10::rtp-payload-size</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>rw</FLAGS>
<NICK>RTP Payload Size</NICK>
<BLURB>Target GOB length.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_roqvideo::bitrate</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Bit Rate</NICK>
<BLURB>Target Video Bitrate.</BLURB>
<DEFAULT>300000</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_roqvideo::buffer-size</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>r</FLAGS>
<NICK>Buffer Size</NICK>
<BLURB>Size of the video buffers.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_roqvideo::compliance</NAME>
<TYPE>GstFFMpegCompliance</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Compliance</NICK>
<BLURB>Adherence of the encoder to the specifications.</BLURB>
<DEFAULT>Normal behavior</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_roqvideo::gop-size</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>rw</FLAGS>
<NICK>GOP Size</NICK>
<BLURB>Number of frames within one GOP.</BLURB>
<DEFAULT>15</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_roqvideo::me-method</NAME>
<TYPE>GstLibAVVidEncMeMethod</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>ME Method</NICK>
<BLURB>Motion Estimation Method.</BLURB>
<DEFAULT>EPZS (Best quality, Fast)</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_roqvideo::rtp-payload-size</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>rw</FLAGS>
<NICK>RTP Payload Size</NICK>
<BLURB>Target GOB length.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_roq_dpcm::bitrate</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Bit Rate</NICK>
<BLURB>Target Audio Bitrate.</BLURB>
<DEFAULT>128000</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_roq_dpcm::compliance</NAME>
<TYPE>GstFFMpegCompliance</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Compliance</NICK>
<BLURB>Adherence of the encoder to the specifications.</BLURB>
<DEFAULT>Normal behavior</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_real_144::bitrate</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Bit Rate</NICK>
<BLURB>Target Audio Bitrate.</BLURB>
<DEFAULT>128000</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_real_144::compliance</NAME>
<TYPE>GstFFMpegCompliance</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Compliance</NICK>
<BLURB>Adherence of the encoder to the specifications.</BLURB>
<DEFAULT>Normal behavior</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_qtrle::bitrate</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Bit Rate</NICK>
<BLURB>Target Video Bitrate.</BLURB>
<DEFAULT>300000</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_qtrle::buffer-size</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>r</FLAGS>
<NICK>Buffer Size</NICK>
<BLURB>Size of the video buffers.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_qtrle::compliance</NAME>
<TYPE>GstFFMpegCompliance</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Compliance</NICK>
<BLURB>Adherence of the encoder to the specifications.</BLURB>
<DEFAULT>Normal behavior</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_qtrle::gop-size</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>rw</FLAGS>
<NICK>GOP Size</NICK>
<BLURB>Number of frames within one GOP.</BLURB>
<DEFAULT>15</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_qtrle::me-method</NAME>
<TYPE>GstLibAVVidEncMeMethod</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>ME Method</NICK>
<BLURB>Motion Estimation Method.</BLURB>
<DEFAULT>EPZS (Best quality, Fast)</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_qtrle::rtp-payload-size</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>rw</FLAGS>
<NICK>RTP Payload Size</NICK>
<BLURB>Target GOB length.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_prores::bitrate</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Bit Rate</NICK>
<BLURB>Target Video Bitrate.</BLURB>
<DEFAULT>300000</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_prores::buffer-size</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>r</FLAGS>
<NICK>Buffer Size</NICK>
<BLURB>Size of the video buffers.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_prores::compliance</NAME>
<TYPE>GstFFMpegCompliance</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Compliance</NICK>
<BLURB>Adherence of the encoder to the specifications.</BLURB>
<DEFAULT>Normal behavior</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_prores::gop-size</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>rw</FLAGS>
<NICK>GOP Size</NICK>
<BLURB>Number of frames within one GOP.</BLURB>
<DEFAULT>15</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_prores::me-method</NAME>
<TYPE>GstLibAVVidEncMeMethod</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>ME Method</NICK>
<BLURB>Motion Estimation Method.</BLURB>
<DEFAULT>EPZS (Best quality, Fast)</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_prores::rtp-payload-size</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>rw</FLAGS>
<NICK>RTP Payload Size</NICK>
<BLURB>Target GOB length.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_prores::max-threads</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Maximum encode threads</NICK>
<BLURB>Maximum number of worker threads to spawn. (0 = auto).</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_ppm::bitrate</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Bit Rate</NICK>
<BLURB>Target Video Bitrate.</BLURB>
<DEFAULT>300000</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_ppm::buffer-size</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>r</FLAGS>
<NICK>Buffer Size</NICK>
<BLURB>Size of the video buffers.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_ppm::compliance</NAME>
<TYPE>GstFFMpegCompliance</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Compliance</NICK>
<BLURB>Adherence of the encoder to the specifications.</BLURB>
<DEFAULT>Normal behavior</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_ppm::gop-size</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>rw</FLAGS>
<NICK>GOP Size</NICK>
<BLURB>Number of frames within one GOP.</BLURB>
<DEFAULT>15</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_ppm::me-method</NAME>
<TYPE>GstLibAVVidEncMeMethod</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>ME Method</NICK>
<BLURB>Motion Estimation Method.</BLURB>
<DEFAULT>EPZS (Best quality, Fast)</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_ppm::rtp-payload-size</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>rw</FLAGS>
<NICK>RTP Payload Size</NICK>
<BLURB>Target GOB length.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_png::bitrate</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Bit Rate</NICK>
<BLURB>Target Video Bitrate.</BLURB>
<DEFAULT>300000</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_png::buffer-size</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>r</FLAGS>
<NICK>Buffer Size</NICK>
<BLURB>Size of the video buffers.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_png::compliance</NAME>
<TYPE>GstFFMpegCompliance</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Compliance</NICK>
<BLURB>Adherence of the encoder to the specifications.</BLURB>
<DEFAULT>Normal behavior</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_png::gop-size</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>rw</FLAGS>
<NICK>GOP Size</NICK>
<BLURB>Number of frames within one GOP.</BLURB>
<DEFAULT>15</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_png::me-method</NAME>
<TYPE>GstLibAVVidEncMeMethod</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>ME Method</NICK>
<BLURB>Motion Estimation Method.</BLURB>
<DEFAULT>EPZS (Best quality, Fast)</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_png::rtp-payload-size</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>rw</FLAGS>
<NICK>RTP Payload Size</NICK>
<BLURB>Target GOB length.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_png::max-threads</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Maximum encode threads</NICK>
<BLURB>Maximum number of worker threads to spawn. (0 = auto).</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_pgmyuv::bitrate</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Bit Rate</NICK>
<BLURB>Target Video Bitrate.</BLURB>
<DEFAULT>300000</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_pgmyuv::buffer-size</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>r</FLAGS>
<NICK>Buffer Size</NICK>
<BLURB>Size of the video buffers.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_pgmyuv::compliance</NAME>
<TYPE>GstFFMpegCompliance</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Compliance</NICK>
<BLURB>Adherence of the encoder to the specifications.</BLURB>
<DEFAULT>Normal behavior</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_pgmyuv::gop-size</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>rw</FLAGS>
<NICK>GOP Size</NICK>
<BLURB>Number of frames within one GOP.</BLURB>
<DEFAULT>15</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_pgmyuv::me-method</NAME>
<TYPE>GstLibAVVidEncMeMethod</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>ME Method</NICK>
<BLURB>Motion Estimation Method.</BLURB>
<DEFAULT>EPZS (Best quality, Fast)</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_pgmyuv::rtp-payload-size</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>rw</FLAGS>
<NICK>RTP Payload Size</NICK>
<BLURB>Target GOB length.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_pgm::bitrate</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Bit Rate</NICK>
<BLURB>Target Video Bitrate.</BLURB>
<DEFAULT>300000</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_pgm::buffer-size</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>r</FLAGS>
<NICK>Buffer Size</NICK>
<BLURB>Size of the video buffers.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_pgm::compliance</NAME>
<TYPE>GstFFMpegCompliance</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Compliance</NICK>
<BLURB>Adherence of the encoder to the specifications.</BLURB>
<DEFAULT>Normal behavior</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_pgm::gop-size</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>rw</FLAGS>
<NICK>GOP Size</NICK>
<BLURB>Number of frames within one GOP.</BLURB>
<DEFAULT>15</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_pgm::me-method</NAME>
<TYPE>GstLibAVVidEncMeMethod</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>ME Method</NICK>
<BLURB>Motion Estimation Method.</BLURB>
<DEFAULT>EPZS (Best quality, Fast)</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_pgm::rtp-payload-size</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>rw</FLAGS>
<NICK>RTP Payload Size</NICK>
<BLURB>Target GOB length.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_pcx::bitrate</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Bit Rate</NICK>
<BLURB>Target Video Bitrate.</BLURB>
<DEFAULT>300000</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_pcx::buffer-size</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>r</FLAGS>
<NICK>Buffer Size</NICK>
<BLURB>Size of the video buffers.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_pcx::compliance</NAME>
<TYPE>GstFFMpegCompliance</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Compliance</NICK>
<BLURB>Adherence of the encoder to the specifications.</BLURB>
<DEFAULT>Normal behavior</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_pcx::gop-size</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>rw</FLAGS>
<NICK>GOP Size</NICK>
<BLURB>Number of frames within one GOP.</BLURB>
<DEFAULT>15</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_pcx::me-method</NAME>
<TYPE>GstLibAVVidEncMeMethod</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>ME Method</NICK>
<BLURB>Motion Estimation Method.</BLURB>
<DEFAULT>EPZS (Best quality, Fast)</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_pcx::rtp-payload-size</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>rw</FLAGS>
<NICK>RTP Payload Size</NICK>
<BLURB>Target GOB length.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_pbm::bitrate</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Bit Rate</NICK>
<BLURB>Target Video Bitrate.</BLURB>
<DEFAULT>300000</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_pbm::buffer-size</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>r</FLAGS>
<NICK>Buffer Size</NICK>
<BLURB>Size of the video buffers.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_pbm::compliance</NAME>
<TYPE>GstFFMpegCompliance</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Compliance</NICK>
<BLURB>Adherence of the encoder to the specifications.</BLURB>
<DEFAULT>Normal behavior</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_pbm::gop-size</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>rw</FLAGS>
<NICK>GOP Size</NICK>
<BLURB>Number of frames within one GOP.</BLURB>
<DEFAULT>15</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_pbm::me-method</NAME>
<TYPE>GstLibAVVidEncMeMethod</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>ME Method</NICK>
<BLURB>Motion Estimation Method.</BLURB>
<DEFAULT>EPZS (Best quality, Fast)</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_pbm::rtp-payload-size</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>rw</FLAGS>
<NICK>RTP Payload Size</NICK>
<BLURB>Target GOB length.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_pam::bitrate</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Bit Rate</NICK>
<BLURB>Target Video Bitrate.</BLURB>
<DEFAULT>300000</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_pam::buffer-size</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>r</FLAGS>
<NICK>Buffer Size</NICK>
<BLURB>Size of the video buffers.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_pam::compliance</NAME>
<TYPE>GstFFMpegCompliance</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Compliance</NICK>
<BLURB>Adherence of the encoder to the specifications.</BLURB>
<DEFAULT>Normal behavior</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_pam::gop-size</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>rw</FLAGS>
<NICK>GOP Size</NICK>
<BLURB>Number of frames within one GOP.</BLURB>
<DEFAULT>15</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_pam::me-method</NAME>
<TYPE>GstLibAVVidEncMeMethod</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>ME Method</NICK>
<BLURB>Motion Estimation Method.</BLURB>
<DEFAULT>EPZS (Best quality, Fast)</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_pam::rtp-payload-size</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>rw</FLAGS>
<NICK>RTP Payload Size</NICK>
<BLURB>Target GOB length.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_nellymoser::bitrate</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Bit Rate</NICK>
<BLURB>Target Audio Bitrate.</BLURB>
<DEFAULT>128000</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_nellymoser::compliance</NAME>
<TYPE>GstFFMpegCompliance</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Compliance</NICK>
<BLURB>Adherence of the encoder to the specifications.</BLURB>
<DEFAULT>Normal behavior</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_msmpeg4v2::b-quant-factor</NAME>
<TYPE>gfloat</TYPE>
<RANGE>[-31,31]</RANGE>
<FLAGS>rw</FLAGS>
<NICK>B-Quantizer Factor</NICK>
<BLURB>Factor in B-Frame Quantizer Computation.</BLURB>
<DEFAULT>1.25</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_msmpeg4v2::b-quant-offset</NAME>
<TYPE>gfloat</TYPE>
<RANGE>[0,31]</RANGE>
<FLAGS>rw</FLAGS>
<NICK>B-Quantizer Offset</NICK>
<BLURB>Offset in B-Frame Quantizer Computation.</BLURB>
<DEFAULT>1.25</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_msmpeg4v2::bitrate</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Bit Rate</NICK>
<BLURB>Target Video Bitrate.</BLURB>
<DEFAULT>300000</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_msmpeg4v2::bitrate-tolerance</NAME>
<TYPE>gint</TYPE>
<RANGE>[0,100000000]</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Bitrate Tolerance</NICK>
<BLURB>Number of bits the bitstream is allowed to diverge from the reference.</BLURB>
<DEFAULT>8000000</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_msmpeg4v2::buffer-size</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>r</FLAGS>
<NICK>Buffer Size</NICK>
<BLURB>Size of the video buffers.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_msmpeg4v2::compliance</NAME>
<TYPE>GstFFMpegCompliance</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Compliance</NICK>
<BLURB>Adherence of the encoder to the specifications.</BLURB>
<DEFAULT>Normal behavior</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_msmpeg4v2::dark-masking</NAME>
<TYPE>gfloat</TYPE>
<RANGE>[-1,1]</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Darkness Masking</NICK>
<BLURB>Darkness Masking.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_msmpeg4v2::dct-algo</NAME>
<TYPE>GstLibAVDCTAlgo</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>DCT Algorithm</NICK>
<BLURB>DCT Algorithm.</BLURB>
<DEFAULT>Automatically select a good one</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_msmpeg4v2::dia-size</NAME>
<TYPE>gint</TYPE>
<RANGE>[-2000,2000]</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Motion Estimation Diamond Size/Shape</NICK>
<BLURB>Motion Estimation Diamond Size/Shape.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_msmpeg4v2::flags</NAME>
<TYPE>GstLibAVFlags</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Flags</NICK>
<BLURB>Flags.</BLURB>
<DEFAULT></DEFAULT>
</ARG>
<ARG>
<NAME>avenc_msmpeg4v2::gop-size</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>rw</FLAGS>
<NICK>GOP Size</NICK>
<BLURB>Number of frames within one GOP.</BLURB>
<DEFAULT>15</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_msmpeg4v2::i-quant-factor</NAME>
<TYPE>gfloat</TYPE>
<RANGE>[-31,31]</RANGE>
<FLAGS>rw</FLAGS>
<NICK>I-Quantizer Factor</NICK>
<BLURB>Factor in P-Frame Quantizer Computation.</BLURB>
<DEFAULT>0.8</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_msmpeg4v2::i-quant-offset</NAME>
<TYPE>gfloat</TYPE>
<RANGE>[0,31]</RANGE>
<FLAGS>rw</FLAGS>
<NICK>I-Quantizer Offset</NICK>
<BLURB>Offset in P-Frame Quantizer Computation.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_msmpeg4v2::idct-algo</NAME>
<TYPE>GstLibAVIDCTAlgo</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>IDCT Algorithm</NICK>
<BLURB>IDCT Algorithm.</BLURB>
<DEFAULT>Automatically select a good one</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_msmpeg4v2::ildct-cmp</NAME>
<TYPE>GstLibAVCMPFunction</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Interlaced DCT Compare Function</NICK>
<BLURB>Interlaced DCT Compare Function.</BLURB>
<DEFAULT>VSAD</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_msmpeg4v2::inter-quant-bias</NAME>
<TYPE>gint</TYPE>
<RANGE>[-1000000,1000000]</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Inter Quantizer Bias</NICK>
<BLURB>Inter Quantizer Bias.</BLURB>
<DEFAULT>999999</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_msmpeg4v2::interlaced</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Interlaced Material</NICK>
<BLURB>Interlaced Material.</BLURB>
<DEFAULT>FALSE</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_msmpeg4v2::intra-dc-precision</NAME>
<TYPE>gint</TYPE>
<RANGE>[0,16]</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Intra DC precision</NICK>
<BLURB>Precision of the Intra DC coefficient - 8.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_msmpeg4v2::intra-quant-bias</NAME>
<TYPE>gint</TYPE>
<RANGE>[-1000000,1000000]</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Intra Quantizer Bias</NICK>
<BLURB>Intra Quantizer Bias.</BLURB>
<DEFAULT>999999</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_msmpeg4v2::last-predictor-count</NAME>
<TYPE>gint</TYPE>
<RANGE>[0,2000]</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Last Predictor Count</NICK>
<BLURB>Amount of previous Motion Vector predictors.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_msmpeg4v2::lmax</NAME>
<TYPE>gint</TYPE>
<RANGE>[1,31]</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Maximum Lagrange Multiplier</NICK>
<BLURB>Maximum Lagrange Multiplier.</BLURB>
<DEFAULT>31</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_msmpeg4v2::lmin</NAME>
<TYPE>gint</TYPE>
<RANGE>[1,31]</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Minimum Lagrange Multiplier</NICK>
<BLURB>Minimum Lagrange Multiplier.</BLURB>
<DEFAULT>2</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_msmpeg4v2::lumi-masking</NAME>
<TYPE>gfloat</TYPE>
<RANGE>[-1,1]</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Luminance Masking</NICK>
<BLURB>Luminance Masking.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_msmpeg4v2::max-bframes</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Max B-Frames</NICK>
<BLURB>Maximum B-frames in a row.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_msmpeg4v2::max-key-interval</NAME>
<TYPE>gint</TYPE>
<RANGE>>= -100</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Maximum Key Interval</NICK>
<BLURB>Maximum number of frames between two keyframes (< 0 is in sec).</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_msmpeg4v2::max-qdiff</NAME>
<TYPE>gint</TYPE>
<RANGE>[1,31]</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Maximum Quantizer Difference</NICK>
<BLURB>Maximum Quantizer Difference between frames.</BLURB>
<DEFAULT>3</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_msmpeg4v2::mb-cmp</NAME>
<TYPE>GstLibAVCMPFunction</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Macroblock Compare Function</NICK>
<BLURB>Macroblok Compare Function.</BLURB>
<DEFAULT>Sum of Absolute Differences</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_msmpeg4v2::mb-decision</NAME>
<TYPE>GstLibAVEncMBDecision</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Macroblock Decision</NICK>
<BLURB>Macroblok Decision Mode.</BLURB>
<DEFAULT>Use method set by mb-cmp</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_msmpeg4v2::me-cmp</NAME>
<TYPE>GstLibAVCMPFunction</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Motion Estimation Compare Function</NICK>
<BLURB>Motion Estimation Compare Function.</BLURB>
<DEFAULT>Sum of Absolute Differences</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_msmpeg4v2::me-method</NAME>
<TYPE>GstLibAVVidEncMeMethod</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>ME Method</NICK>
<BLURB>Motion Estimation Method.</BLURB>
<DEFAULT>EPZS (Best quality, Fast)</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_msmpeg4v2::me-pre-cmp</NAME>
<TYPE>GstLibAVCMPFunction</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Motion Estimation Pre Pass Compare Function</NICK>
<BLURB>Motion Estimation Pre Pass Compare Function.</BLURB>
<DEFAULT>Sum of Absolute Differences</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_msmpeg4v2::me-range</NAME>
<TYPE>gint</TYPE>
<RANGE>[0,16000]</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Motion Estimation Range</NICK>
<BLURB>Motion Estimation search range in subpel units.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_msmpeg4v2::me-sub-cmp</NAME>
<TYPE>GstLibAVCMPFunction</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Subpixel Motion Estimation Compare Function</NICK>
<BLURB>Subpixel Motion Estimation Compare Function.</BLURB>
<DEFAULT>Sum of Absolute Differences</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_msmpeg4v2::me-subpel-quality</NAME>
<TYPE>gint</TYPE>
<RANGE>[0,8]</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Motion Estimation Subpixel Quality</NICK>
<BLURB>Motion Estimation Subpixel Refinement Quality.</BLURB>
<DEFAULT>8</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_msmpeg4v2::multipass-cache-file</NAME>
<TYPE>gchar*</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Multipass Cache File</NICK>
<BLURB>Filename for multipass cache file.</BLURB>
<DEFAULT>"stats.log"</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_msmpeg4v2::noise-reduction</NAME>
<TYPE>gint</TYPE>
<RANGE>[0,1000000]</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Noise Reduction</NICK>
<BLURB>Noise Reduction Strength.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_msmpeg4v2::p-masking</NAME>
<TYPE>gfloat</TYPE>
<RANGE>[-1,1]</RANGE>
<FLAGS>rw</FLAGS>
<NICK>P Block Masking</NICK>
<BLURB>P Block Masking.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_msmpeg4v2::pass</NAME>
<TYPE>GstLibAVEncPass</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Encoding pass/type</NICK>
<BLURB>Encoding pass/type.</BLURB>
<DEFAULT>Constant Bitrate Encoding</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_msmpeg4v2::pre-dia-size</NAME>
<TYPE>gint</TYPE>
<RANGE>[-2000,2000]</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Motion Estimation Pre Pass Diamond Size/Shape</NICK>
<BLURB>Motion Estimation Diamond Size/Shape.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_msmpeg4v2::pre-me</NAME>
<TYPE>GstLibAVEncPreME</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Pre Pass for Motion Estimation</NICK>
<BLURB>Pre Pass for Motion Estimation.</BLURB>
<DEFAULT>Only after I-frames</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_msmpeg4v2::qblur</NAME>
<TYPE>gfloat</TYPE>
<RANGE>[0,1]</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Quantizer Smoothing</NICK>
<BLURB>Quantizer Smoothing over time.</BLURB>
<DEFAULT>0.5</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_msmpeg4v2::qcompress</NAME>
<TYPE>gfloat</TYPE>
<RANGE>[0,1]</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Quantizer Change</NICK>
<BLURB>Quantizer Change between easy and hard scenes.</BLURB>
<DEFAULT>0.5</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_msmpeg4v2::qmax</NAME>
<TYPE>gint</TYPE>
<RANGE>[1,31]</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Maximum Quantizer</NICK>
<BLURB>Maximum Quantizer.</BLURB>
<DEFAULT>31</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_msmpeg4v2::qmin</NAME>
<TYPE>gint</TYPE>
<RANGE>[1,31]</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Minimum Quantizer</NICK>
<BLURB>Minimum Quantizer.</BLURB>
<DEFAULT>2</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_msmpeg4v2::quant-type</NAME>
<TYPE>GstLibAVEncQuantTypes</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Quantizer Type</NICK>
<BLURB>Quantizer Type.</BLURB>
<DEFAULT>H263 quantization</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_msmpeg4v2::quantizer</NAME>
<TYPE>gfloat</TYPE>
<RANGE>[0,30]</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Constant Quantizer</NICK>
<BLURB>Constant Quantizer.</BLURB>
<DEFAULT>0.01</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_msmpeg4v2::rc-buffer-aggressivity</NAME>
<TYPE>gfloat</TYPE>
<RANGE>[0,99]</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Ratecontrol Buffer Aggressivity</NICK>
<BLURB>Ratecontrol Buffer Aggressivity.</BLURB>
<DEFAULT>1</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_msmpeg4v2::rc-buffer-size</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Ratecontrol Buffer Size</NICK>
<BLURB>Decoder bitstream buffer size.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_msmpeg4v2::rc-eq</NAME>
<TYPE>gchar*</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Ratecontrol Equation</NICK>
<BLURB>Ratecontrol Equation.</BLURB>
<DEFAULT>"tex^qComp"</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_msmpeg4v2::rc-initial-cplx</NAME>
<TYPE>gfloat</TYPE>
<RANGE>[0,1e+07]</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Initial Complexity for Pass 1 Ratecontrol</NICK>
<BLURB>Initial Complexity for Pass 1 Ratecontrol.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_msmpeg4v2::rc-max-rate</NAME>
<TYPE>gint64</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Ratecontrol Maximum Bitrate</NICK>
<BLURB>Ratecontrol Maximum Bitrate.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_msmpeg4v2::rc-min-rate</NAME>
<TYPE>gint64</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Ratecontrol Minimum Bitrate</NICK>
<BLURB>Ratecontrol Minimum Bitrate.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_msmpeg4v2::rc-qmod-amp</NAME>
<TYPE>gfloat</TYPE>
<RANGE>[0,99]</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Ratecontrol Mod</NICK>
<BLURB>Ratecontrol Mod.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_msmpeg4v2::rc-qmod-freq</NAME>
<TYPE>gint</TYPE>
<RANGE>[0,0]</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Ratecontrol Freq</NICK>
<BLURB>Ratecontrol Freq.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_msmpeg4v2::rc-qsquish</NAME>
<TYPE>gfloat</TYPE>
<RANGE>[0,99]</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Ratecontrol Limiting Method</NICK>
<BLURB>0 means limit by clipping, otherwise use nice continuous function.</BLURB>
<DEFAULT>1</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_msmpeg4v2::rtp-payload-size</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>rw</FLAGS>
<NICK>RTP Payload Size</NICK>
<BLURB>Target GOB length.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_msmpeg4v2::spatial-cplx-masking</NAME>
<TYPE>gfloat</TYPE>
<RANGE>[-1,1]</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Spatial Complexity Masking</NICK>
<BLURB>Spatial Complexity Masking.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_msmpeg4v2::temporal-cplx-masking</NAME>
<TYPE>gfloat</TYPE>
<RANGE>[-1,1]</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Temporal Complexity Masking</NICK>
<BLURB>Temporal Complexity Masking.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_msmpeg4v2::trellis</NAME>
<TYPE>gint</TYPE>
<RANGE>[0,1]</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Trellis Quantization</NICK>
<BLURB>Trellis RD quantization.</BLURB>
<DEFAULT>1</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_msmpeg4::b-quant-factor</NAME>
<TYPE>gfloat</TYPE>
<RANGE>[-31,31]</RANGE>
<FLAGS>rw</FLAGS>
<NICK>B-Quantizer Factor</NICK>
<BLURB>Factor in B-Frame Quantizer Computation.</BLURB>
<DEFAULT>1.25</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_msmpeg4::b-quant-offset</NAME>
<TYPE>gfloat</TYPE>
<RANGE>[0,31]</RANGE>
<FLAGS>rw</FLAGS>
<NICK>B-Quantizer Offset</NICK>
<BLURB>Offset in B-Frame Quantizer Computation.</BLURB>
<DEFAULT>1.25</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_msmpeg4::bitrate</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Bit Rate</NICK>
<BLURB>Target Video Bitrate.</BLURB>
<DEFAULT>300000</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_msmpeg4::bitrate-tolerance</NAME>
<TYPE>gint</TYPE>
<RANGE>[0,100000000]</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Bitrate Tolerance</NICK>
<BLURB>Number of bits the bitstream is allowed to diverge from the reference.</BLURB>
<DEFAULT>8000000</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_msmpeg4::buffer-size</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>r</FLAGS>
<NICK>Buffer Size</NICK>
<BLURB>Size of the video buffers.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_msmpeg4::compliance</NAME>
<TYPE>GstFFMpegCompliance</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Compliance</NICK>
<BLURB>Adherence of the encoder to the specifications.</BLURB>
<DEFAULT>Normal behavior</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_msmpeg4::dark-masking</NAME>
<TYPE>gfloat</TYPE>
<RANGE>[-1,1]</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Darkness Masking</NICK>
<BLURB>Darkness Masking.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_msmpeg4::dct-algo</NAME>
<TYPE>GstLibAVDCTAlgo</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>DCT Algorithm</NICK>
<BLURB>DCT Algorithm.</BLURB>
<DEFAULT>Automatically select a good one</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_msmpeg4::dia-size</NAME>
<TYPE>gint</TYPE>
<RANGE>[-2000,2000]</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Motion Estimation Diamond Size/Shape</NICK>
<BLURB>Motion Estimation Diamond Size/Shape.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_msmpeg4::flags</NAME>
<TYPE>GstLibAVFlags</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Flags</NICK>
<BLURB>Flags.</BLURB>
<DEFAULT></DEFAULT>
</ARG>
<ARG>
<NAME>avenc_msmpeg4::gop-size</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>rw</FLAGS>
<NICK>GOP Size</NICK>
<BLURB>Number of frames within one GOP.</BLURB>
<DEFAULT>15</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_msmpeg4::i-quant-factor</NAME>
<TYPE>gfloat</TYPE>
<RANGE>[-31,31]</RANGE>
<FLAGS>rw</FLAGS>
<NICK>I-Quantizer Factor</NICK>
<BLURB>Factor in P-Frame Quantizer Computation.</BLURB>
<DEFAULT>0.8</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_msmpeg4::i-quant-offset</NAME>
<TYPE>gfloat</TYPE>
<RANGE>[0,31]</RANGE>
<FLAGS>rw</FLAGS>
<NICK>I-Quantizer Offset</NICK>
<BLURB>Offset in P-Frame Quantizer Computation.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_msmpeg4::idct-algo</NAME>
<TYPE>GstLibAVIDCTAlgo</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>IDCT Algorithm</NICK>
<BLURB>IDCT Algorithm.</BLURB>
<DEFAULT>Automatically select a good one</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_msmpeg4::ildct-cmp</NAME>
<TYPE>GstLibAVCMPFunction</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Interlaced DCT Compare Function</NICK>
<BLURB>Interlaced DCT Compare Function.</BLURB>
<DEFAULT>VSAD</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_msmpeg4::inter-quant-bias</NAME>
<TYPE>gint</TYPE>
<RANGE>[-1000000,1000000]</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Inter Quantizer Bias</NICK>
<BLURB>Inter Quantizer Bias.</BLURB>
<DEFAULT>999999</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_msmpeg4::interlaced</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Interlaced Material</NICK>
<BLURB>Interlaced Material.</BLURB>
<DEFAULT>FALSE</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_msmpeg4::intra-dc-precision</NAME>
<TYPE>gint</TYPE>
<RANGE>[0,16]</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Intra DC precision</NICK>
<BLURB>Precision of the Intra DC coefficient - 8.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_msmpeg4::intra-quant-bias</NAME>
<TYPE>gint</TYPE>
<RANGE>[-1000000,1000000]</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Intra Quantizer Bias</NICK>
<BLURB>Intra Quantizer Bias.</BLURB>
<DEFAULT>999999</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_msmpeg4::last-predictor-count</NAME>
<TYPE>gint</TYPE>
<RANGE>[0,2000]</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Last Predictor Count</NICK>
<BLURB>Amount of previous Motion Vector predictors.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_msmpeg4::lmax</NAME>
<TYPE>gint</TYPE>
<RANGE>[1,31]</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Maximum Lagrange Multiplier</NICK>
<BLURB>Maximum Lagrange Multiplier.</BLURB>
<DEFAULT>31</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_msmpeg4::lmin</NAME>
<TYPE>gint</TYPE>
<RANGE>[1,31]</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Minimum Lagrange Multiplier</NICK>
<BLURB>Minimum Lagrange Multiplier.</BLURB>
<DEFAULT>2</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_msmpeg4::lumi-masking</NAME>
<TYPE>gfloat</TYPE>
<RANGE>[-1,1]</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Luminance Masking</NICK>
<BLURB>Luminance Masking.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_msmpeg4::max-bframes</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Max B-Frames</NICK>
<BLURB>Maximum B-frames in a row.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_msmpeg4::max-key-interval</NAME>
<TYPE>gint</TYPE>
<RANGE>>= -100</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Maximum Key Interval</NICK>
<BLURB>Maximum number of frames between two keyframes (< 0 is in sec).</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_msmpeg4::max-qdiff</NAME>
<TYPE>gint</TYPE>
<RANGE>[1,31]</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Maximum Quantizer Difference</NICK>
<BLURB>Maximum Quantizer Difference between frames.</BLURB>
<DEFAULT>3</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_msmpeg4::mb-cmp</NAME>
<TYPE>GstLibAVCMPFunction</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Macroblock Compare Function</NICK>
<BLURB>Macroblok Compare Function.</BLURB>
<DEFAULT>Sum of Absolute Differences</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_msmpeg4::mb-decision</NAME>
<TYPE>GstLibAVEncMBDecision</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Macroblock Decision</NICK>
<BLURB>Macroblok Decision Mode.</BLURB>
<DEFAULT>Use method set by mb-cmp</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_msmpeg4::me-cmp</NAME>
<TYPE>GstLibAVCMPFunction</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Motion Estimation Compare Function</NICK>
<BLURB>Motion Estimation Compare Function.</BLURB>
<DEFAULT>Sum of Absolute Differences</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_msmpeg4::me-method</NAME>
<TYPE>GstLibAVVidEncMeMethod</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>ME Method</NICK>
<BLURB>Motion Estimation Method.</BLURB>
<DEFAULT>EPZS (Best quality, Fast)</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_msmpeg4::me-pre-cmp</NAME>
<TYPE>GstLibAVCMPFunction</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Motion Estimation Pre Pass Compare Function</NICK>
<BLURB>Motion Estimation Pre Pass Compare Function.</BLURB>
<DEFAULT>Sum of Absolute Differences</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_msmpeg4::me-range</NAME>
<TYPE>gint</TYPE>
<RANGE>[0,16000]</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Motion Estimation Range</NICK>
<BLURB>Motion Estimation search range in subpel units.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_msmpeg4::me-sub-cmp</NAME>
<TYPE>GstLibAVCMPFunction</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Subpixel Motion Estimation Compare Function</NICK>
<BLURB>Subpixel Motion Estimation Compare Function.</BLURB>
<DEFAULT>Sum of Absolute Differences</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_msmpeg4::me-subpel-quality</NAME>
<TYPE>gint</TYPE>
<RANGE>[0,8]</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Motion Estimation Subpixel Quality</NICK>
<BLURB>Motion Estimation Subpixel Refinement Quality.</BLURB>
<DEFAULT>8</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_msmpeg4::multipass-cache-file</NAME>
<TYPE>gchar*</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Multipass Cache File</NICK>
<BLURB>Filename for multipass cache file.</BLURB>
<DEFAULT>"stats.log"</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_msmpeg4::noise-reduction</NAME>
<TYPE>gint</TYPE>
<RANGE>[0,1000000]</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Noise Reduction</NICK>
<BLURB>Noise Reduction Strength.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_msmpeg4::p-masking</NAME>
<TYPE>gfloat</TYPE>
<RANGE>[-1,1]</RANGE>
<FLAGS>rw</FLAGS>
<NICK>P Block Masking</NICK>
<BLURB>P Block Masking.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_msmpeg4::pass</NAME>
<TYPE>GstLibAVEncPass</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Encoding pass/type</NICK>
<BLURB>Encoding pass/type.</BLURB>
<DEFAULT>Constant Bitrate Encoding</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_msmpeg4::pre-dia-size</NAME>
<TYPE>gint</TYPE>
<RANGE>[-2000,2000]</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Motion Estimation Pre Pass Diamond Size/Shape</NICK>
<BLURB>Motion Estimation Diamond Size/Shape.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_msmpeg4::pre-me</NAME>
<TYPE>GstLibAVEncPreME</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Pre Pass for Motion Estimation</NICK>
<BLURB>Pre Pass for Motion Estimation.</BLURB>
<DEFAULT>Only after I-frames</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_msmpeg4::qblur</NAME>
<TYPE>gfloat</TYPE>
<RANGE>[0,1]</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Quantizer Smoothing</NICK>
<BLURB>Quantizer Smoothing over time.</BLURB>
<DEFAULT>0.5</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_msmpeg4::qcompress</NAME>
<TYPE>gfloat</TYPE>
<RANGE>[0,1]</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Quantizer Change</NICK>
<BLURB>Quantizer Change between easy and hard scenes.</BLURB>
<DEFAULT>0.5</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_msmpeg4::qmax</NAME>
<TYPE>gint</TYPE>
<RANGE>[1,31]</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Maximum Quantizer</NICK>
<BLURB>Maximum Quantizer.</BLURB>
<DEFAULT>31</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_msmpeg4::qmin</NAME>
<TYPE>gint</TYPE>
<RANGE>[1,31]</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Minimum Quantizer</NICK>
<BLURB>Minimum Quantizer.</BLURB>
<DEFAULT>2</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_msmpeg4::quant-type</NAME>
<TYPE>GstLibAVEncQuantTypes</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Quantizer Type</NICK>
<BLURB>Quantizer Type.</BLURB>
<DEFAULT>H263 quantization</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_msmpeg4::quantizer</NAME>
<TYPE>gfloat</TYPE>
<RANGE>[0,30]</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Constant Quantizer</NICK>
<BLURB>Constant Quantizer.</BLURB>
<DEFAULT>0.01</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_msmpeg4::rc-buffer-aggressivity</NAME>
<TYPE>gfloat</TYPE>
<RANGE>[0,99]</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Ratecontrol Buffer Aggressivity</NICK>
<BLURB>Ratecontrol Buffer Aggressivity.</BLURB>
<DEFAULT>1</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_msmpeg4::rc-buffer-size</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Ratecontrol Buffer Size</NICK>
<BLURB>Decoder bitstream buffer size.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_msmpeg4::rc-eq</NAME>
<TYPE>gchar*</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Ratecontrol Equation</NICK>
<BLURB>Ratecontrol Equation.</BLURB>
<DEFAULT>"tex^qComp"</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_msmpeg4::rc-initial-cplx</NAME>
<TYPE>gfloat</TYPE>
<RANGE>[0,1e+07]</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Initial Complexity for Pass 1 Ratecontrol</NICK>
<BLURB>Initial Complexity for Pass 1 Ratecontrol.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_msmpeg4::rc-max-rate</NAME>
<TYPE>gint64</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Ratecontrol Maximum Bitrate</NICK>
<BLURB>Ratecontrol Maximum Bitrate.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_msmpeg4::rc-min-rate</NAME>
<TYPE>gint64</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Ratecontrol Minimum Bitrate</NICK>
<BLURB>Ratecontrol Minimum Bitrate.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_msmpeg4::rc-qmod-amp</NAME>
<TYPE>gfloat</TYPE>
<RANGE>[0,99]</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Ratecontrol Mod</NICK>
<BLURB>Ratecontrol Mod.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_msmpeg4::rc-qmod-freq</NAME>
<TYPE>gint</TYPE>
<RANGE>[0,0]</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Ratecontrol Freq</NICK>
<BLURB>Ratecontrol Freq.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_msmpeg4::rc-qsquish</NAME>
<TYPE>gfloat</TYPE>
<RANGE>[0,99]</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Ratecontrol Limiting Method</NICK>
<BLURB>0 means limit by clipping, otherwise use nice continuous function.</BLURB>
<DEFAULT>1</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_msmpeg4::rtp-payload-size</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>rw</FLAGS>
<NICK>RTP Payload Size</NICK>
<BLURB>Target GOB length.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_msmpeg4::spatial-cplx-masking</NAME>
<TYPE>gfloat</TYPE>
<RANGE>[-1,1]</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Spatial Complexity Masking</NICK>
<BLURB>Spatial Complexity Masking.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_msmpeg4::temporal-cplx-masking</NAME>
<TYPE>gfloat</TYPE>
<RANGE>[-1,1]</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Temporal Complexity Masking</NICK>
<BLURB>Temporal Complexity Masking.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_msmpeg4::trellis</NAME>
<TYPE>gint</TYPE>
<RANGE>[0,1]</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Trellis Quantization</NICK>
<BLURB>Trellis RD quantization.</BLURB>
<DEFAULT>1</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_mpeg4::b-quant-factor</NAME>
<TYPE>gfloat</TYPE>
<RANGE>[-31,31]</RANGE>
<FLAGS>rw</FLAGS>
<NICK>B-Quantizer Factor</NICK>
<BLURB>Factor in B-Frame Quantizer Computation.</BLURB>
<DEFAULT>1.25</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_mpeg4::b-quant-offset</NAME>
<TYPE>gfloat</TYPE>
<RANGE>[0,31]</RANGE>
<FLAGS>rw</FLAGS>
<NICK>B-Quantizer Offset</NICK>
<BLURB>Offset in B-Frame Quantizer Computation.</BLURB>
<DEFAULT>1.25</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_mpeg4::bitrate</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Bit Rate</NICK>
<BLURB>Target Video Bitrate.</BLURB>
<DEFAULT>300000</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_mpeg4::bitrate-tolerance</NAME>
<TYPE>gint</TYPE>
<RANGE>[0,100000000]</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Bitrate Tolerance</NICK>
<BLURB>Number of bits the bitstream is allowed to diverge from the reference.</BLURB>
<DEFAULT>8000000</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_mpeg4::buffer-size</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>r</FLAGS>
<NICK>Buffer Size</NICK>
<BLURB>Size of the video buffers.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_mpeg4::compliance</NAME>
<TYPE>GstFFMpegCompliance</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Compliance</NICK>
<BLURB>Adherence of the encoder to the specifications.</BLURB>
<DEFAULT>Normal behavior</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_mpeg4::dark-masking</NAME>
<TYPE>gfloat</TYPE>
<RANGE>[-1,1]</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Darkness Masking</NICK>
<BLURB>Darkness Masking.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_mpeg4::dct-algo</NAME>
<TYPE>GstLibAVDCTAlgo</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>DCT Algorithm</NICK>
<BLURB>DCT Algorithm.</BLURB>
<DEFAULT>Automatically select a good one</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_mpeg4::dia-size</NAME>
<TYPE>gint</TYPE>
<RANGE>[-2000,2000]</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Motion Estimation Diamond Size/Shape</NICK>
<BLURB>Motion Estimation Diamond Size/Shape.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_mpeg4::flags</NAME>
<TYPE>GstLibAVFlags</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Flags</NICK>
<BLURB>Flags.</BLURB>
<DEFAULT></DEFAULT>
</ARG>
<ARG>
<NAME>avenc_mpeg4::gop-size</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>rw</FLAGS>
<NICK>GOP Size</NICK>
<BLURB>Number of frames within one GOP.</BLURB>
<DEFAULT>15</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_mpeg4::i-quant-factor</NAME>
<TYPE>gfloat</TYPE>
<RANGE>[-31,31]</RANGE>
<FLAGS>rw</FLAGS>
<NICK>I-Quantizer Factor</NICK>
<BLURB>Factor in P-Frame Quantizer Computation.</BLURB>
<DEFAULT>0.8</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_mpeg4::i-quant-offset</NAME>
<TYPE>gfloat</TYPE>
<RANGE>[0,31]</RANGE>
<FLAGS>rw</FLAGS>
<NICK>I-Quantizer Offset</NICK>
<BLURB>Offset in P-Frame Quantizer Computation.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_mpeg4::idct-algo</NAME>
<TYPE>GstLibAVIDCTAlgo</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>IDCT Algorithm</NICK>
<BLURB>IDCT Algorithm.</BLURB>
<DEFAULT>Automatically select a good one</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_mpeg4::ildct-cmp</NAME>
<TYPE>GstLibAVCMPFunction</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Interlaced DCT Compare Function</NICK>
<BLURB>Interlaced DCT Compare Function.</BLURB>
<DEFAULT>VSAD</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_mpeg4::inter-quant-bias</NAME>
<TYPE>gint</TYPE>
<RANGE>[-1000000,1000000]</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Inter Quantizer Bias</NICK>
<BLURB>Inter Quantizer Bias.</BLURB>
<DEFAULT>999999</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_mpeg4::interlaced</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Interlaced Material</NICK>
<BLURB>Interlaced Material.</BLURB>
<DEFAULT>FALSE</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_mpeg4::intra-dc-precision</NAME>
<TYPE>gint</TYPE>
<RANGE>[0,16]</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Intra DC precision</NICK>
<BLURB>Precision of the Intra DC coefficient - 8.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_mpeg4::intra-quant-bias</NAME>
<TYPE>gint</TYPE>
<RANGE>[-1000000,1000000]</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Intra Quantizer Bias</NICK>
<BLURB>Intra Quantizer Bias.</BLURB>
<DEFAULT>999999</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_mpeg4::last-predictor-count</NAME>
<TYPE>gint</TYPE>
<RANGE>[0,2000]</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Last Predictor Count</NICK>
<BLURB>Amount of previous Motion Vector predictors.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_mpeg4::lmax</NAME>
<TYPE>gint</TYPE>
<RANGE>[1,31]</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Maximum Lagrange Multiplier</NICK>
<BLURB>Maximum Lagrange Multiplier.</BLURB>
<DEFAULT>31</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_mpeg4::lmin</NAME>
<TYPE>gint</TYPE>
<RANGE>[1,31]</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Minimum Lagrange Multiplier</NICK>
<BLURB>Minimum Lagrange Multiplier.</BLURB>
<DEFAULT>2</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_mpeg4::lumi-masking</NAME>
<TYPE>gfloat</TYPE>
<RANGE>[-1,1]</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Luminance Masking</NICK>
<BLURB>Luminance Masking.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_mpeg4::max-bframes</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Max B-Frames</NICK>
<BLURB>Maximum B-frames in a row.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_mpeg4::max-key-interval</NAME>
<TYPE>gint</TYPE>
<RANGE>>= -100</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Maximum Key Interval</NICK>
<BLURB>Maximum number of frames between two keyframes (< 0 is in sec).</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_mpeg4::max-qdiff</NAME>
<TYPE>gint</TYPE>
<RANGE>[1,31]</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Maximum Quantizer Difference</NICK>
<BLURB>Maximum Quantizer Difference between frames.</BLURB>
<DEFAULT>3</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_mpeg4::mb-cmp</NAME>
<TYPE>GstLibAVCMPFunction</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Macroblock Compare Function</NICK>
<BLURB>Macroblok Compare Function.</BLURB>
<DEFAULT>Sum of Absolute Differences</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_mpeg4::mb-decision</NAME>
<TYPE>GstLibAVEncMBDecision</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Macroblock Decision</NICK>
<BLURB>Macroblok Decision Mode.</BLURB>
<DEFAULT>Use method set by mb-cmp</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_mpeg4::me-cmp</NAME>
<TYPE>GstLibAVCMPFunction</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Motion Estimation Compare Function</NICK>
<BLURB>Motion Estimation Compare Function.</BLURB>
<DEFAULT>Sum of Absolute Differences</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_mpeg4::me-method</NAME>
<TYPE>GstLibAVVidEncMeMethod</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>ME Method</NICK>
<BLURB>Motion Estimation Method.</BLURB>
<DEFAULT>EPZS (Best quality, Fast)</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_mpeg4::me-pre-cmp</NAME>
<TYPE>GstLibAVCMPFunction</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Motion Estimation Pre Pass Compare Function</NICK>
<BLURB>Motion Estimation Pre Pass Compare Function.</BLURB>
<DEFAULT>Sum of Absolute Differences</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_mpeg4::me-range</NAME>
<TYPE>gint</TYPE>
<RANGE>[0,16000]</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Motion Estimation Range</NICK>
<BLURB>Motion Estimation search range in subpel units.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_mpeg4::me-sub-cmp</NAME>
<TYPE>GstLibAVCMPFunction</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Subpixel Motion Estimation Compare Function</NICK>
<BLURB>Subpixel Motion Estimation Compare Function.</BLURB>
<DEFAULT>Sum of Absolute Differences</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_mpeg4::me-subpel-quality</NAME>
<TYPE>gint</TYPE>
<RANGE>[0,8]</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Motion Estimation Subpixel Quality</NICK>
<BLURB>Motion Estimation Subpixel Refinement Quality.</BLURB>
<DEFAULT>8</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_mpeg4::multipass-cache-file</NAME>
<TYPE>gchar*</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Multipass Cache File</NICK>
<BLURB>Filename for multipass cache file.</BLURB>
<DEFAULT>"stats.log"</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_mpeg4::noise-reduction</NAME>
<TYPE>gint</TYPE>
<RANGE>[0,1000000]</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Noise Reduction</NICK>
<BLURB>Noise Reduction Strength.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_mpeg4::p-masking</NAME>
<TYPE>gfloat</TYPE>
<RANGE>[-1,1]</RANGE>
<FLAGS>rw</FLAGS>
<NICK>P Block Masking</NICK>
<BLURB>P Block Masking.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_mpeg4::pass</NAME>
<TYPE>GstLibAVEncPass</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Encoding pass/type</NICK>
<BLURB>Encoding pass/type.</BLURB>
<DEFAULT>Constant Bitrate Encoding</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_mpeg4::pre-dia-size</NAME>
<TYPE>gint</TYPE>
<RANGE>[-2000,2000]</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Motion Estimation Pre Pass Diamond Size/Shape</NICK>
<BLURB>Motion Estimation Diamond Size/Shape.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_mpeg4::pre-me</NAME>
<TYPE>GstLibAVEncPreME</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Pre Pass for Motion Estimation</NICK>
<BLURB>Pre Pass for Motion Estimation.</BLURB>
<DEFAULT>Only after I-frames</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_mpeg4::qblur</NAME>
<TYPE>gfloat</TYPE>
<RANGE>[0,1]</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Quantizer Smoothing</NICK>
<BLURB>Quantizer Smoothing over time.</BLURB>
<DEFAULT>0.5</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_mpeg4::qcompress</NAME>
<TYPE>gfloat</TYPE>
<RANGE>[0,1]</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Quantizer Change</NICK>
<BLURB>Quantizer Change between easy and hard scenes.</BLURB>
<DEFAULT>0.5</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_mpeg4::qmax</NAME>
<TYPE>gint</TYPE>
<RANGE>[1,31]</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Maximum Quantizer</NICK>
<BLURB>Maximum Quantizer.</BLURB>
<DEFAULT>31</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_mpeg4::qmin</NAME>
<TYPE>gint</TYPE>
<RANGE>[1,31]</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Minimum Quantizer</NICK>
<BLURB>Minimum Quantizer.</BLURB>
<DEFAULT>2</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_mpeg4::quant-type</NAME>
<TYPE>GstLibAVEncQuantTypes</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Quantizer Type</NICK>
<BLURB>Quantizer Type.</BLURB>
<DEFAULT>H263 quantization</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_mpeg4::quantizer</NAME>
<TYPE>gfloat</TYPE>
<RANGE>[0,30]</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Constant Quantizer</NICK>
<BLURB>Constant Quantizer.</BLURB>
<DEFAULT>0.01</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_mpeg4::rc-buffer-aggressivity</NAME>
<TYPE>gfloat</TYPE>
<RANGE>[0,99]</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Ratecontrol Buffer Aggressivity</NICK>
<BLURB>Ratecontrol Buffer Aggressivity.</BLURB>
<DEFAULT>1</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_mpeg4::rc-buffer-size</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Ratecontrol Buffer Size</NICK>
<BLURB>Decoder bitstream buffer size.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_mpeg4::rc-eq</NAME>
<TYPE>gchar*</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Ratecontrol Equation</NICK>
<BLURB>Ratecontrol Equation.</BLURB>
<DEFAULT>"tex^qComp"</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_mpeg4::rc-initial-cplx</NAME>
<TYPE>gfloat</TYPE>
<RANGE>[0,1e+07]</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Initial Complexity for Pass 1 Ratecontrol</NICK>
<BLURB>Initial Complexity for Pass 1 Ratecontrol.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_mpeg4::rc-max-rate</NAME>
<TYPE>gint64</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Ratecontrol Maximum Bitrate</NICK>
<BLURB>Ratecontrol Maximum Bitrate.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_mpeg4::rc-min-rate</NAME>
<TYPE>gint64</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Ratecontrol Minimum Bitrate</NICK>
<BLURB>Ratecontrol Minimum Bitrate.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_mpeg4::rc-qmod-amp</NAME>
<TYPE>gfloat</TYPE>
<RANGE>[0,99]</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Ratecontrol Mod</NICK>
<BLURB>Ratecontrol Mod.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_mpeg4::rc-qmod-freq</NAME>
<TYPE>gint</TYPE>
<RANGE>[0,0]</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Ratecontrol Freq</NICK>
<BLURB>Ratecontrol Freq.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_mpeg4::rc-qsquish</NAME>
<TYPE>gfloat</TYPE>
<RANGE>[0,99]</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Ratecontrol Limiting Method</NICK>
<BLURB>0 means limit by clipping, otherwise use nice continuous function.</BLURB>
<DEFAULT>1</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_mpeg4::rtp-payload-size</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>rw</FLAGS>
<NICK>RTP Payload Size</NICK>
<BLURB>Target GOB length.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_mpeg4::spatial-cplx-masking</NAME>
<TYPE>gfloat</TYPE>
<RANGE>[-1,1]</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Spatial Complexity Masking</NICK>
<BLURB>Spatial Complexity Masking.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_mpeg4::temporal-cplx-masking</NAME>
<TYPE>gfloat</TYPE>
<RANGE>[-1,1]</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Temporal Complexity Masking</NICK>
<BLURB>Temporal Complexity Masking.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_mpeg4::trellis</NAME>
<TYPE>gint</TYPE>
<RANGE>[0,1]</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Trellis Quantization</NICK>
<BLURB>Trellis RD quantization.</BLURB>
<DEFAULT>1</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_mpeg4::max-threads</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Maximum encode threads</NICK>
<BLURB>Maximum number of worker threads to spawn. (0 = auto).</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_mpeg2video::b-quant-factor</NAME>
<TYPE>gfloat</TYPE>
<RANGE>[-31,31]</RANGE>
<FLAGS>rw</FLAGS>
<NICK>B-Quantizer Factor</NICK>
<BLURB>Factor in B-Frame Quantizer Computation.</BLURB>
<DEFAULT>1.25</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_mpeg2video::b-quant-offset</NAME>
<TYPE>gfloat</TYPE>
<RANGE>[0,31]</RANGE>
<FLAGS>rw</FLAGS>
<NICK>B-Quantizer Offset</NICK>
<BLURB>Offset in B-Frame Quantizer Computation.</BLURB>
<DEFAULT>1.25</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_mpeg2video::bitrate</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Bit Rate</NICK>
<BLURB>Target Video Bitrate.</BLURB>
<DEFAULT>300000</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_mpeg2video::bitrate-tolerance</NAME>
<TYPE>gint</TYPE>
<RANGE>[0,100000000]</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Bitrate Tolerance</NICK>
<BLURB>Number of bits the bitstream is allowed to diverge from the reference.</BLURB>
<DEFAULT>8000000</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_mpeg2video::buffer-size</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>r</FLAGS>
<NICK>Buffer Size</NICK>
<BLURB>Size of the video buffers.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_mpeg2video::compliance</NAME>
<TYPE>GstFFMpegCompliance</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Compliance</NICK>
<BLURB>Adherence of the encoder to the specifications.</BLURB>
<DEFAULT>Normal behavior</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_mpeg2video::dark-masking</NAME>
<TYPE>gfloat</TYPE>
<RANGE>[-1,1]</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Darkness Masking</NICK>
<BLURB>Darkness Masking.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_mpeg2video::dct-algo</NAME>
<TYPE>GstLibAVDCTAlgo</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>DCT Algorithm</NICK>
<BLURB>DCT Algorithm.</BLURB>
<DEFAULT>Automatically select a good one</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_mpeg2video::dia-size</NAME>
<TYPE>gint</TYPE>
<RANGE>[-2000,2000]</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Motion Estimation Diamond Size/Shape</NICK>
<BLURB>Motion Estimation Diamond Size/Shape.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_mpeg2video::flags</NAME>
<TYPE>GstLibAVFlags</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Flags</NICK>
<BLURB>Flags.</BLURB>
<DEFAULT></DEFAULT>
</ARG>
<ARG>
<NAME>avenc_mpeg2video::gop-size</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>rw</FLAGS>
<NICK>GOP Size</NICK>
<BLURB>Number of frames within one GOP.</BLURB>
<DEFAULT>15</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_mpeg2video::i-quant-factor</NAME>
<TYPE>gfloat</TYPE>
<RANGE>[-31,31]</RANGE>
<FLAGS>rw</FLAGS>
<NICK>I-Quantizer Factor</NICK>
<BLURB>Factor in P-Frame Quantizer Computation.</BLURB>
<DEFAULT>0.8</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_mpeg2video::i-quant-offset</NAME>
<TYPE>gfloat</TYPE>
<RANGE>[0,31]</RANGE>
<FLAGS>rw</FLAGS>
<NICK>I-Quantizer Offset</NICK>
<BLURB>Offset in P-Frame Quantizer Computation.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_mpeg2video::idct-algo</NAME>
<TYPE>GstLibAVIDCTAlgo</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>IDCT Algorithm</NICK>
<BLURB>IDCT Algorithm.</BLURB>
<DEFAULT>Automatically select a good one</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_mpeg2video::ildct-cmp</NAME>
<TYPE>GstLibAVCMPFunction</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Interlaced DCT Compare Function</NICK>
<BLURB>Interlaced DCT Compare Function.</BLURB>
<DEFAULT>VSAD</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_mpeg2video::inter-quant-bias</NAME>
<TYPE>gint</TYPE>
<RANGE>[-1000000,1000000]</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Inter Quantizer Bias</NICK>
<BLURB>Inter Quantizer Bias.</BLURB>
<DEFAULT>999999</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_mpeg2video::interlaced</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Interlaced Material</NICK>
<BLURB>Interlaced Material.</BLURB>
<DEFAULT>FALSE</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_mpeg2video::intra-dc-precision</NAME>
<TYPE>gint</TYPE>
<RANGE>[0,16]</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Intra DC precision</NICK>
<BLURB>Precision of the Intra DC coefficient - 8.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_mpeg2video::intra-quant-bias</NAME>
<TYPE>gint</TYPE>
<RANGE>[-1000000,1000000]</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Intra Quantizer Bias</NICK>
<BLURB>Intra Quantizer Bias.</BLURB>
<DEFAULT>999999</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_mpeg2video::last-predictor-count</NAME>
<TYPE>gint</TYPE>
<RANGE>[0,2000]</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Last Predictor Count</NICK>
<BLURB>Amount of previous Motion Vector predictors.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_mpeg2video::lmax</NAME>
<TYPE>gint</TYPE>
<RANGE>[1,31]</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Maximum Lagrange Multiplier</NICK>
<BLURB>Maximum Lagrange Multiplier.</BLURB>
<DEFAULT>31</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_mpeg2video::lmin</NAME>
<TYPE>gint</TYPE>
<RANGE>[1,31]</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Minimum Lagrange Multiplier</NICK>
<BLURB>Minimum Lagrange Multiplier.</BLURB>
<DEFAULT>2</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_mpeg2video::lumi-masking</NAME>
<TYPE>gfloat</TYPE>
<RANGE>[-1,1]</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Luminance Masking</NICK>
<BLURB>Luminance Masking.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_mpeg2video::max-bframes</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Max B-Frames</NICK>
<BLURB>Maximum B-frames in a row.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_mpeg2video::max-key-interval</NAME>
<TYPE>gint</TYPE>
<RANGE>>= -100</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Maximum Key Interval</NICK>
<BLURB>Maximum number of frames between two keyframes (< 0 is in sec).</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_mpeg2video::max-qdiff</NAME>
<TYPE>gint</TYPE>
<RANGE>[1,31]</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Maximum Quantizer Difference</NICK>
<BLURB>Maximum Quantizer Difference between frames.</BLURB>
<DEFAULT>3</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_mpeg2video::mb-cmp</NAME>
<TYPE>GstLibAVCMPFunction</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Macroblock Compare Function</NICK>
<BLURB>Macroblok Compare Function.</BLURB>
<DEFAULT>Sum of Absolute Differences</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_mpeg2video::mb-decision</NAME>
<TYPE>GstLibAVEncMBDecision</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Macroblock Decision</NICK>
<BLURB>Macroblok Decision Mode.</BLURB>
<DEFAULT>Use method set by mb-cmp</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_mpeg2video::me-cmp</NAME>
<TYPE>GstLibAVCMPFunction</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Motion Estimation Compare Function</NICK>
<BLURB>Motion Estimation Compare Function.</BLURB>
<DEFAULT>Sum of Absolute Differences</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_mpeg2video::me-method</NAME>
<TYPE>GstLibAVVidEncMeMethod</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>ME Method</NICK>
<BLURB>Motion Estimation Method.</BLURB>
<DEFAULT>EPZS (Best quality, Fast)</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_mpeg2video::me-pre-cmp</NAME>
<TYPE>GstLibAVCMPFunction</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Motion Estimation Pre Pass Compare Function</NICK>
<BLURB>Motion Estimation Pre Pass Compare Function.</BLURB>
<DEFAULT>Sum of Absolute Differences</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_mpeg2video::me-range</NAME>
<TYPE>gint</TYPE>
<RANGE>[0,16000]</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Motion Estimation Range</NICK>
<BLURB>Motion Estimation search range in subpel units.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_mpeg2video::me-sub-cmp</NAME>
<TYPE>GstLibAVCMPFunction</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Subpixel Motion Estimation Compare Function</NICK>
<BLURB>Subpixel Motion Estimation Compare Function.</BLURB>
<DEFAULT>Sum of Absolute Differences</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_mpeg2video::me-subpel-quality</NAME>
<TYPE>gint</TYPE>
<RANGE>[0,8]</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Motion Estimation Subpixel Quality</NICK>
<BLURB>Motion Estimation Subpixel Refinement Quality.</BLURB>
<DEFAULT>8</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_mpeg2video::multipass-cache-file</NAME>
<TYPE>gchar*</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Multipass Cache File</NICK>
<BLURB>Filename for multipass cache file.</BLURB>
<DEFAULT>"stats.log"</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_mpeg2video::noise-reduction</NAME>
<TYPE>gint</TYPE>
<RANGE>[0,1000000]</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Noise Reduction</NICK>
<BLURB>Noise Reduction Strength.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_mpeg2video::p-masking</NAME>
<TYPE>gfloat</TYPE>
<RANGE>[-1,1]</RANGE>
<FLAGS>rw</FLAGS>
<NICK>P Block Masking</NICK>
<BLURB>P Block Masking.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_mpeg2video::pass</NAME>
<TYPE>GstLibAVEncPass</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Encoding pass/type</NICK>
<BLURB>Encoding pass/type.</BLURB>
<DEFAULT>Constant Bitrate Encoding</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_mpeg2video::pre-dia-size</NAME>
<TYPE>gint</TYPE>
<RANGE>[-2000,2000]</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Motion Estimation Pre Pass Diamond Size/Shape</NICK>
<BLURB>Motion Estimation Diamond Size/Shape.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_mpeg2video::pre-me</NAME>
<TYPE>GstLibAVEncPreME</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Pre Pass for Motion Estimation</NICK>
<BLURB>Pre Pass for Motion Estimation.</BLURB>
<DEFAULT>Only after I-frames</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_mpeg2video::qblur</NAME>
<TYPE>gfloat</TYPE>
<RANGE>[0,1]</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Quantizer Smoothing</NICK>
<BLURB>Quantizer Smoothing over time.</BLURB>
<DEFAULT>0.5</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_mpeg2video::qcompress</NAME>
<TYPE>gfloat</TYPE>
<RANGE>[0,1]</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Quantizer Change</NICK>
<BLURB>Quantizer Change between easy and hard scenes.</BLURB>
<DEFAULT>0.5</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_mpeg2video::qmax</NAME>
<TYPE>gint</TYPE>
<RANGE>[1,31]</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Maximum Quantizer</NICK>
<BLURB>Maximum Quantizer.</BLURB>
<DEFAULT>31</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_mpeg2video::qmin</NAME>
<TYPE>gint</TYPE>
<RANGE>[1,31]</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Minimum Quantizer</NICK>
<BLURB>Minimum Quantizer.</BLURB>
<DEFAULT>2</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_mpeg2video::quant-type</NAME>
<TYPE>GstLibAVEncQuantTypes</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Quantizer Type</NICK>
<BLURB>Quantizer Type.</BLURB>
<DEFAULT>H263 quantization</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_mpeg2video::quantizer</NAME>
<TYPE>gfloat</TYPE>
<RANGE>[0,30]</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Constant Quantizer</NICK>
<BLURB>Constant Quantizer.</BLURB>
<DEFAULT>0.01</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_mpeg2video::rc-buffer-aggressivity</NAME>
<TYPE>gfloat</TYPE>
<RANGE>[0,99]</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Ratecontrol Buffer Aggressivity</NICK>
<BLURB>Ratecontrol Buffer Aggressivity.</BLURB>
<DEFAULT>1</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_mpeg2video::rc-buffer-size</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Ratecontrol Buffer Size</NICK>
<BLURB>Decoder bitstream buffer size.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_mpeg2video::rc-eq</NAME>
<TYPE>gchar*</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Ratecontrol Equation</NICK>
<BLURB>Ratecontrol Equation.</BLURB>
<DEFAULT>"tex^qComp"</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_mpeg2video::rc-initial-cplx</NAME>
<TYPE>gfloat</TYPE>
<RANGE>[0,1e+07]</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Initial Complexity for Pass 1 Ratecontrol</NICK>
<BLURB>Initial Complexity for Pass 1 Ratecontrol.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_mpeg2video::rc-max-rate</NAME>
<TYPE>gint64</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Ratecontrol Maximum Bitrate</NICK>
<BLURB>Ratecontrol Maximum Bitrate.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_mpeg2video::rc-min-rate</NAME>
<TYPE>gint64</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Ratecontrol Minimum Bitrate</NICK>
<BLURB>Ratecontrol Minimum Bitrate.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_mpeg2video::rc-qmod-amp</NAME>
<TYPE>gfloat</TYPE>
<RANGE>[0,99]</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Ratecontrol Mod</NICK>
<BLURB>Ratecontrol Mod.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_mpeg2video::rc-qmod-freq</NAME>
<TYPE>gint</TYPE>
<RANGE>[0,0]</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Ratecontrol Freq</NICK>
<BLURB>Ratecontrol Freq.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_mpeg2video::rc-qsquish</NAME>
<TYPE>gfloat</TYPE>
<RANGE>[0,99]</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Ratecontrol Limiting Method</NICK>
<BLURB>0 means limit by clipping, otherwise use nice continuous function.</BLURB>
<DEFAULT>1</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_mpeg2video::rtp-payload-size</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>rw</FLAGS>
<NICK>RTP Payload Size</NICK>
<BLURB>Target GOB length.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_mpeg2video::spatial-cplx-masking</NAME>
<TYPE>gfloat</TYPE>
<RANGE>[-1,1]</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Spatial Complexity Masking</NICK>
<BLURB>Spatial Complexity Masking.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_mpeg2video::temporal-cplx-masking</NAME>
<TYPE>gfloat</TYPE>
<RANGE>[-1,1]</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Temporal Complexity Masking</NICK>
<BLURB>Temporal Complexity Masking.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_mpeg2video::trellis</NAME>
<TYPE>gint</TYPE>
<RANGE>[0,1]</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Trellis Quantization</NICK>
<BLURB>Trellis RD quantization.</BLURB>
<DEFAULT>1</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_mpeg2video::max-threads</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Maximum encode threads</NICK>
<BLURB>Maximum number of worker threads to spawn. (0 = auto).</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_mpeg1video::b-quant-factor</NAME>
<TYPE>gfloat</TYPE>
<RANGE>[-31,31]</RANGE>
<FLAGS>rw</FLAGS>
<NICK>B-Quantizer Factor</NICK>
<BLURB>Factor in B-Frame Quantizer Computation.</BLURB>
<DEFAULT>1.25</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_mpeg1video::b-quant-offset</NAME>
<TYPE>gfloat</TYPE>
<RANGE>[0,31]</RANGE>
<FLAGS>rw</FLAGS>
<NICK>B-Quantizer Offset</NICK>
<BLURB>Offset in B-Frame Quantizer Computation.</BLURB>
<DEFAULT>1.25</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_mpeg1video::bitrate</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Bit Rate</NICK>
<BLURB>Target Video Bitrate.</BLURB>
<DEFAULT>300000</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_mpeg1video::bitrate-tolerance</NAME>
<TYPE>gint</TYPE>
<RANGE>[0,100000000]</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Bitrate Tolerance</NICK>
<BLURB>Number of bits the bitstream is allowed to diverge from the reference.</BLURB>
<DEFAULT>8000000</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_mpeg1video::buffer-size</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>r</FLAGS>
<NICK>Buffer Size</NICK>
<BLURB>Size of the video buffers.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_mpeg1video::compliance</NAME>
<TYPE>GstFFMpegCompliance</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Compliance</NICK>
<BLURB>Adherence of the encoder to the specifications.</BLURB>
<DEFAULT>Normal behavior</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_mpeg1video::dark-masking</NAME>
<TYPE>gfloat</TYPE>
<RANGE>[-1,1]</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Darkness Masking</NICK>
<BLURB>Darkness Masking.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_mpeg1video::dct-algo</NAME>
<TYPE>GstLibAVDCTAlgo</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>DCT Algorithm</NICK>
<BLURB>DCT Algorithm.</BLURB>
<DEFAULT>Automatically select a good one</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_mpeg1video::dia-size</NAME>
<TYPE>gint</TYPE>
<RANGE>[-2000,2000]</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Motion Estimation Diamond Size/Shape</NICK>
<BLURB>Motion Estimation Diamond Size/Shape.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_mpeg1video::flags</NAME>
<TYPE>GstLibAVFlags</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Flags</NICK>
<BLURB>Flags.</BLURB>
<DEFAULT></DEFAULT>
</ARG>
<ARG>
<NAME>avenc_mpeg1video::gop-size</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>rw</FLAGS>
<NICK>GOP Size</NICK>
<BLURB>Number of frames within one GOP.</BLURB>
<DEFAULT>15</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_mpeg1video::i-quant-factor</NAME>
<TYPE>gfloat</TYPE>
<RANGE>[-31,31]</RANGE>
<FLAGS>rw</FLAGS>
<NICK>I-Quantizer Factor</NICK>
<BLURB>Factor in P-Frame Quantizer Computation.</BLURB>
<DEFAULT>0.8</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_mpeg1video::i-quant-offset</NAME>
<TYPE>gfloat</TYPE>
<RANGE>[0,31]</RANGE>
<FLAGS>rw</FLAGS>
<NICK>I-Quantizer Offset</NICK>
<BLURB>Offset in P-Frame Quantizer Computation.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_mpeg1video::idct-algo</NAME>
<TYPE>GstLibAVIDCTAlgo</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>IDCT Algorithm</NICK>
<BLURB>IDCT Algorithm.</BLURB>
<DEFAULT>Automatically select a good one</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_mpeg1video::ildct-cmp</NAME>
<TYPE>GstLibAVCMPFunction</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Interlaced DCT Compare Function</NICK>
<BLURB>Interlaced DCT Compare Function.</BLURB>
<DEFAULT>VSAD</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_mpeg1video::inter-quant-bias</NAME>
<TYPE>gint</TYPE>
<RANGE>[-1000000,1000000]</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Inter Quantizer Bias</NICK>
<BLURB>Inter Quantizer Bias.</BLURB>
<DEFAULT>999999</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_mpeg1video::interlaced</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Interlaced Material</NICK>
<BLURB>Interlaced Material.</BLURB>
<DEFAULT>FALSE</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_mpeg1video::intra-dc-precision</NAME>
<TYPE>gint</TYPE>
<RANGE>[0,16]</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Intra DC precision</NICK>
<BLURB>Precision of the Intra DC coefficient - 8.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_mpeg1video::intra-quant-bias</NAME>
<TYPE>gint</TYPE>
<RANGE>[-1000000,1000000]</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Intra Quantizer Bias</NICK>
<BLURB>Intra Quantizer Bias.</BLURB>
<DEFAULT>999999</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_mpeg1video::last-predictor-count</NAME>
<TYPE>gint</TYPE>
<RANGE>[0,2000]</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Last Predictor Count</NICK>
<BLURB>Amount of previous Motion Vector predictors.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_mpeg1video::lmax</NAME>
<TYPE>gint</TYPE>
<RANGE>[1,31]</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Maximum Lagrange Multiplier</NICK>
<BLURB>Maximum Lagrange Multiplier.</BLURB>
<DEFAULT>31</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_mpeg1video::lmin</NAME>
<TYPE>gint</TYPE>
<RANGE>[1,31]</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Minimum Lagrange Multiplier</NICK>
<BLURB>Minimum Lagrange Multiplier.</BLURB>
<DEFAULT>2</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_mpeg1video::lumi-masking</NAME>
<TYPE>gfloat</TYPE>
<RANGE>[-1,1]</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Luminance Masking</NICK>
<BLURB>Luminance Masking.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_mpeg1video::max-bframes</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Max B-Frames</NICK>
<BLURB>Maximum B-frames in a row.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_mpeg1video::max-key-interval</NAME>
<TYPE>gint</TYPE>
<RANGE>>= -100</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Maximum Key Interval</NICK>
<BLURB>Maximum number of frames between two keyframes (< 0 is in sec).</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_mpeg1video::max-qdiff</NAME>
<TYPE>gint</TYPE>
<RANGE>[1,31]</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Maximum Quantizer Difference</NICK>
<BLURB>Maximum Quantizer Difference between frames.</BLURB>
<DEFAULT>3</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_mpeg1video::mb-cmp</NAME>
<TYPE>GstLibAVCMPFunction</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Macroblock Compare Function</NICK>
<BLURB>Macroblok Compare Function.</BLURB>
<DEFAULT>Sum of Absolute Differences</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_mpeg1video::mb-decision</NAME>
<TYPE>GstLibAVEncMBDecision</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Macroblock Decision</NICK>
<BLURB>Macroblok Decision Mode.</BLURB>
<DEFAULT>Use method set by mb-cmp</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_mpeg1video::me-cmp</NAME>
<TYPE>GstLibAVCMPFunction</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Motion Estimation Compare Function</NICK>
<BLURB>Motion Estimation Compare Function.</BLURB>
<DEFAULT>Sum of Absolute Differences</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_mpeg1video::me-method</NAME>
<TYPE>GstLibAVVidEncMeMethod</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>ME Method</NICK>
<BLURB>Motion Estimation Method.</BLURB>
<DEFAULT>EPZS (Best quality, Fast)</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_mpeg1video::me-pre-cmp</NAME>
<TYPE>GstLibAVCMPFunction</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Motion Estimation Pre Pass Compare Function</NICK>
<BLURB>Motion Estimation Pre Pass Compare Function.</BLURB>
<DEFAULT>Sum of Absolute Differences</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_mpeg1video::me-range</NAME>
<TYPE>gint</TYPE>
<RANGE>[0,16000]</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Motion Estimation Range</NICK>
<BLURB>Motion Estimation search range in subpel units.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_mpeg1video::me-sub-cmp</NAME>
<TYPE>GstLibAVCMPFunction</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Subpixel Motion Estimation Compare Function</NICK>
<BLURB>Subpixel Motion Estimation Compare Function.</BLURB>
<DEFAULT>Sum of Absolute Differences</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_mpeg1video::me-subpel-quality</NAME>
<TYPE>gint</TYPE>
<RANGE>[0,8]</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Motion Estimation Subpixel Quality</NICK>
<BLURB>Motion Estimation Subpixel Refinement Quality.</BLURB>
<DEFAULT>8</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_mpeg1video::multipass-cache-file</NAME>
<TYPE>gchar*</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Multipass Cache File</NICK>
<BLURB>Filename for multipass cache file.</BLURB>
<DEFAULT>"stats.log"</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_mpeg1video::noise-reduction</NAME>
<TYPE>gint</TYPE>
<RANGE>[0,1000000]</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Noise Reduction</NICK>
<BLURB>Noise Reduction Strength.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_mpeg1video::p-masking</NAME>
<TYPE>gfloat</TYPE>
<RANGE>[-1,1]</RANGE>
<FLAGS>rw</FLAGS>
<NICK>P Block Masking</NICK>
<BLURB>P Block Masking.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_mpeg1video::pass</NAME>
<TYPE>GstLibAVEncPass</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Encoding pass/type</NICK>
<BLURB>Encoding pass/type.</BLURB>
<DEFAULT>Constant Bitrate Encoding</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_mpeg1video::pre-dia-size</NAME>
<TYPE>gint</TYPE>
<RANGE>[-2000,2000]</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Motion Estimation Pre Pass Diamond Size/Shape</NICK>
<BLURB>Motion Estimation Diamond Size/Shape.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_mpeg1video::pre-me</NAME>
<TYPE>GstLibAVEncPreME</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Pre Pass for Motion Estimation</NICK>
<BLURB>Pre Pass for Motion Estimation.</BLURB>
<DEFAULT>Only after I-frames</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_mpeg1video::qblur</NAME>
<TYPE>gfloat</TYPE>
<RANGE>[0,1]</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Quantizer Smoothing</NICK>
<BLURB>Quantizer Smoothing over time.</BLURB>
<DEFAULT>0.5</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_mpeg1video::qcompress</NAME>
<TYPE>gfloat</TYPE>
<RANGE>[0,1]</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Quantizer Change</NICK>
<BLURB>Quantizer Change between easy and hard scenes.</BLURB>
<DEFAULT>0.5</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_mpeg1video::qmax</NAME>
<TYPE>gint</TYPE>
<RANGE>[1,31]</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Maximum Quantizer</NICK>
<BLURB>Maximum Quantizer.</BLURB>
<DEFAULT>31</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_mpeg1video::qmin</NAME>
<TYPE>gint</TYPE>
<RANGE>[1,31]</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Minimum Quantizer</NICK>
<BLURB>Minimum Quantizer.</BLURB>
<DEFAULT>2</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_mpeg1video::quant-type</NAME>
<TYPE>GstLibAVEncQuantTypes</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Quantizer Type</NICK>
<BLURB>Quantizer Type.</BLURB>
<DEFAULT>H263 quantization</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_mpeg1video::quantizer</NAME>
<TYPE>gfloat</TYPE>
<RANGE>[0,30]</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Constant Quantizer</NICK>
<BLURB>Constant Quantizer.</BLURB>
<DEFAULT>0.01</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_mpeg1video::rc-buffer-aggressivity</NAME>
<TYPE>gfloat</TYPE>
<RANGE>[0,99]</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Ratecontrol Buffer Aggressivity</NICK>
<BLURB>Ratecontrol Buffer Aggressivity.</BLURB>
<DEFAULT>1</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_mpeg1video::rc-buffer-size</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Ratecontrol Buffer Size</NICK>
<BLURB>Decoder bitstream buffer size.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_mpeg1video::rc-eq</NAME>
<TYPE>gchar*</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Ratecontrol Equation</NICK>
<BLURB>Ratecontrol Equation.</BLURB>
<DEFAULT>"tex^qComp"</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_mpeg1video::rc-initial-cplx</NAME>
<TYPE>gfloat</TYPE>
<RANGE>[0,1e+07]</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Initial Complexity for Pass 1 Ratecontrol</NICK>
<BLURB>Initial Complexity for Pass 1 Ratecontrol.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_mpeg1video::rc-max-rate</NAME>
<TYPE>gint64</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Ratecontrol Maximum Bitrate</NICK>
<BLURB>Ratecontrol Maximum Bitrate.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_mpeg1video::rc-min-rate</NAME>
<TYPE>gint64</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Ratecontrol Minimum Bitrate</NICK>
<BLURB>Ratecontrol Minimum Bitrate.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_mpeg1video::rc-qmod-amp</NAME>
<TYPE>gfloat</TYPE>
<RANGE>[0,99]</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Ratecontrol Mod</NICK>
<BLURB>Ratecontrol Mod.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_mpeg1video::rc-qmod-freq</NAME>
<TYPE>gint</TYPE>
<RANGE>[0,0]</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Ratecontrol Freq</NICK>
<BLURB>Ratecontrol Freq.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_mpeg1video::rc-qsquish</NAME>
<TYPE>gfloat</TYPE>
<RANGE>[0,99]</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Ratecontrol Limiting Method</NICK>
<BLURB>0 means limit by clipping, otherwise use nice continuous function.</BLURB>
<DEFAULT>1</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_mpeg1video::rtp-payload-size</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>rw</FLAGS>
<NICK>RTP Payload Size</NICK>
<BLURB>Target GOB length.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_mpeg1video::spatial-cplx-masking</NAME>
<TYPE>gfloat</TYPE>
<RANGE>[-1,1]</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Spatial Complexity Masking</NICK>
<BLURB>Spatial Complexity Masking.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_mpeg1video::temporal-cplx-masking</NAME>
<TYPE>gfloat</TYPE>
<RANGE>[-1,1]</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Temporal Complexity Masking</NICK>
<BLURB>Temporal Complexity Masking.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_mpeg1video::trellis</NAME>
<TYPE>gint</TYPE>
<RANGE>[0,1]</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Trellis Quantization</NICK>
<BLURB>Trellis RD quantization.</BLURB>
<DEFAULT>1</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_mpeg1video::max-threads</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Maximum encode threads</NICK>
<BLURB>Maximum number of worker threads to spawn. (0 = auto).</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_mp2::bitrate</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Bit Rate</NICK>
<BLURB>Target Audio Bitrate.</BLURB>
<DEFAULT>128000</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_mp2::compliance</NAME>
<TYPE>GstFFMpegCompliance</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Compliance</NICK>
<BLURB>Adherence of the encoder to the specifications.</BLURB>
<DEFAULT>Normal behavior</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_mjpeg::bitrate</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Bit Rate</NICK>
<BLURB>Target Video Bitrate.</BLURB>
<DEFAULT>300000</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_mjpeg::buffer-size</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>r</FLAGS>
<NICK>Buffer Size</NICK>
<BLURB>Size of the video buffers.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_mjpeg::compliance</NAME>
<TYPE>GstFFMpegCompliance</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Compliance</NICK>
<BLURB>Adherence of the encoder to the specifications.</BLURB>
<DEFAULT>Normal behavior</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_mjpeg::gop-size</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>rw</FLAGS>
<NICK>GOP Size</NICK>
<BLURB>Number of frames within one GOP.</BLURB>
<DEFAULT>15</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_mjpeg::me-method</NAME>
<TYPE>GstLibAVVidEncMeMethod</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>ME Method</NICK>
<BLURB>Motion Estimation Method.</BLURB>
<DEFAULT>EPZS (Best quality, Fast)</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_mjpeg::rtp-payload-size</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>rw</FLAGS>
<NICK>RTP Payload Size</NICK>
<BLURB>Target GOB length.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_mjpeg::max-threads</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Maximum encode threads</NICK>
<BLURB>Maximum number of worker threads to spawn. (0 = auto).</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_ljpeg::bitrate</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Bit Rate</NICK>
<BLURB>Target Video Bitrate.</BLURB>
<DEFAULT>300000</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_ljpeg::buffer-size</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>r</FLAGS>
<NICK>Buffer Size</NICK>
<BLURB>Size of the video buffers.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_ljpeg::compliance</NAME>
<TYPE>GstFFMpegCompliance</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Compliance</NICK>
<BLURB>Adherence of the encoder to the specifications.</BLURB>
<DEFAULT>Normal behavior</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_ljpeg::gop-size</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>rw</FLAGS>
<NICK>GOP Size</NICK>
<BLURB>Number of frames within one GOP.</BLURB>
<DEFAULT>15</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_ljpeg::me-method</NAME>
<TYPE>GstLibAVVidEncMeMethod</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>ME Method</NICK>
<BLURB>Motion Estimation Method.</BLURB>
<DEFAULT>EPZS (Best quality, Fast)</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_ljpeg::rtp-payload-size</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>rw</FLAGS>
<NICK>RTP Payload Size</NICK>
<BLURB>Target GOB length.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_ljpeg::max-threads</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Maximum encode threads</NICK>
<BLURB>Maximum number of worker threads to spawn. (0 = auto).</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_jpegls::bitrate</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Bit Rate</NICK>
<BLURB>Target Video Bitrate.</BLURB>
<DEFAULT>300000</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_jpegls::buffer-size</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>r</FLAGS>
<NICK>Buffer Size</NICK>
<BLURB>Size of the video buffers.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_jpegls::compliance</NAME>
<TYPE>GstFFMpegCompliance</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Compliance</NICK>
<BLURB>Adherence of the encoder to the specifications.</BLURB>
<DEFAULT>Normal behavior</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_jpegls::gop-size</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>rw</FLAGS>
<NICK>GOP Size</NICK>
<BLURB>Number of frames within one GOP.</BLURB>
<DEFAULT>15</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_jpegls::me-method</NAME>
<TYPE>GstLibAVVidEncMeMethod</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>ME Method</NICK>
<BLURB>Motion Estimation Method.</BLURB>
<DEFAULT>EPZS (Best quality, Fast)</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_jpegls::rtp-payload-size</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>rw</FLAGS>
<NICK>RTP Payload Size</NICK>
<BLURB>Target GOB length.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_jpegls::max-threads</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Maximum encode threads</NICK>
<BLURB>Maximum number of worker threads to spawn. (0 = auto).</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_huffyuv::bitrate</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Bit Rate</NICK>
<BLURB>Target Video Bitrate.</BLURB>
<DEFAULT>300000</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_huffyuv::buffer-size</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>r</FLAGS>
<NICK>Buffer Size</NICK>
<BLURB>Size of the video buffers.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_huffyuv::compliance</NAME>
<TYPE>GstFFMpegCompliance</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Compliance</NICK>
<BLURB>Adherence of the encoder to the specifications.</BLURB>
<DEFAULT>Normal behavior</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_huffyuv::gop-size</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>rw</FLAGS>
<NICK>GOP Size</NICK>
<BLURB>Number of frames within one GOP.</BLURB>
<DEFAULT>15</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_huffyuv::me-method</NAME>
<TYPE>GstLibAVVidEncMeMethod</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>ME Method</NICK>
<BLURB>Motion Estimation Method.</BLURB>
<DEFAULT>EPZS (Best quality, Fast)</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_huffyuv::prediction-method</NAME>
<TYPE>GstLibAVEncPredMethod</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Prediction Method</NICK>
<BLURB>Prediction Method.</BLURB>
<DEFAULT>Left</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_huffyuv::rtp-payload-size</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>rw</FLAGS>
<NICK>RTP Payload Size</NICK>
<BLURB>Target GOB length.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_huffyuv::max-threads</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Maximum encode threads</NICK>
<BLURB>Maximum number of worker threads to spawn. (0 = auto).</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_h263p::b-quant-factor</NAME>
<TYPE>gfloat</TYPE>
<RANGE>[-31,31]</RANGE>
<FLAGS>rw</FLAGS>
<NICK>B-Quantizer Factor</NICK>
<BLURB>Factor in B-Frame Quantizer Computation.</BLURB>
<DEFAULT>1.25</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_h263p::b-quant-offset</NAME>
<TYPE>gfloat</TYPE>
<RANGE>[0,31]</RANGE>
<FLAGS>rw</FLAGS>
<NICK>B-Quantizer Offset</NICK>
<BLURB>Offset in B-Frame Quantizer Computation.</BLURB>
<DEFAULT>1.25</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_h263p::bitrate</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Bit Rate</NICK>
<BLURB>Target Video Bitrate.</BLURB>
<DEFAULT>300000</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_h263p::bitrate-tolerance</NAME>
<TYPE>gint</TYPE>
<RANGE>[0,100000000]</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Bitrate Tolerance</NICK>
<BLURB>Number of bits the bitstream is allowed to diverge from the reference.</BLURB>
<DEFAULT>8000000</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_h263p::buffer-size</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>r</FLAGS>
<NICK>Buffer Size</NICK>
<BLURB>Size of the video buffers.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_h263p::compliance</NAME>
<TYPE>GstFFMpegCompliance</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Compliance</NICK>
<BLURB>Adherence of the encoder to the specifications.</BLURB>
<DEFAULT>Normal behavior</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_h263p::dark-masking</NAME>
<TYPE>gfloat</TYPE>
<RANGE>[-1,1]</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Darkness Masking</NICK>
<BLURB>Darkness Masking.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_h263p::dct-algo</NAME>
<TYPE>GstLibAVDCTAlgo</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>DCT Algorithm</NICK>
<BLURB>DCT Algorithm.</BLURB>
<DEFAULT>Automatically select a good one</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_h263p::dia-size</NAME>
<TYPE>gint</TYPE>
<RANGE>[-2000,2000]</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Motion Estimation Diamond Size/Shape</NICK>
<BLURB>Motion Estimation Diamond Size/Shape.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_h263p::flags</NAME>
<TYPE>GstLibAVFlags</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Flags</NICK>
<BLURB>Flags.</BLURB>
<DEFAULT></DEFAULT>
</ARG>
<ARG>
<NAME>avenc_h263p::gop-size</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>rw</FLAGS>
<NICK>GOP Size</NICK>
<BLURB>Number of frames within one GOP.</BLURB>
<DEFAULT>15</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_h263p::i-quant-factor</NAME>
<TYPE>gfloat</TYPE>
<RANGE>[-31,31]</RANGE>
<FLAGS>rw</FLAGS>
<NICK>I-Quantizer Factor</NICK>
<BLURB>Factor in P-Frame Quantizer Computation.</BLURB>
<DEFAULT>0.8</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_h263p::i-quant-offset</NAME>
<TYPE>gfloat</TYPE>
<RANGE>[0,31]</RANGE>
<FLAGS>rw</FLAGS>
<NICK>I-Quantizer Offset</NICK>
<BLURB>Offset in P-Frame Quantizer Computation.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_h263p::idct-algo</NAME>
<TYPE>GstLibAVIDCTAlgo</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>IDCT Algorithm</NICK>
<BLURB>IDCT Algorithm.</BLURB>
<DEFAULT>Automatically select a good one</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_h263p::ildct-cmp</NAME>
<TYPE>GstLibAVCMPFunction</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Interlaced DCT Compare Function</NICK>
<BLURB>Interlaced DCT Compare Function.</BLURB>
<DEFAULT>VSAD</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_h263p::inter-quant-bias</NAME>
<TYPE>gint</TYPE>
<RANGE>[-1000000,1000000]</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Inter Quantizer Bias</NICK>
<BLURB>Inter Quantizer Bias.</BLURB>
<DEFAULT>999999</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_h263p::interlaced</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Interlaced Material</NICK>
<BLURB>Interlaced Material.</BLURB>
<DEFAULT>FALSE</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_h263p::intra-dc-precision</NAME>
<TYPE>gint</TYPE>
<RANGE>[0,16]</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Intra DC precision</NICK>
<BLURB>Precision of the Intra DC coefficient - 8.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_h263p::intra-quant-bias</NAME>
<TYPE>gint</TYPE>
<RANGE>[-1000000,1000000]</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Intra Quantizer Bias</NICK>
<BLURB>Intra Quantizer Bias.</BLURB>
<DEFAULT>999999</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_h263p::last-predictor-count</NAME>
<TYPE>gint</TYPE>
<RANGE>[0,2000]</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Last Predictor Count</NICK>
<BLURB>Amount of previous Motion Vector predictors.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_h263p::lmax</NAME>
<TYPE>gint</TYPE>
<RANGE>[1,31]</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Maximum Lagrange Multiplier</NICK>
<BLURB>Maximum Lagrange Multiplier.</BLURB>
<DEFAULT>31</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_h263p::lmin</NAME>
<TYPE>gint</TYPE>
<RANGE>[1,31]</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Minimum Lagrange Multiplier</NICK>
<BLURB>Minimum Lagrange Multiplier.</BLURB>
<DEFAULT>2</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_h263p::lumi-masking</NAME>
<TYPE>gfloat</TYPE>
<RANGE>[-1,1]</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Luminance Masking</NICK>
<BLURB>Luminance Masking.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_h263p::max-bframes</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Max B-Frames</NICK>
<BLURB>Maximum B-frames in a row.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_h263p::max-key-interval</NAME>
<TYPE>gint</TYPE>
<RANGE>>= -100</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Maximum Key Interval</NICK>
<BLURB>Maximum number of frames between two keyframes (< 0 is in sec).</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_h263p::max-qdiff</NAME>
<TYPE>gint</TYPE>
<RANGE>[1,31]</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Maximum Quantizer Difference</NICK>
<BLURB>Maximum Quantizer Difference between frames.</BLURB>
<DEFAULT>3</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_h263p::mb-cmp</NAME>
<TYPE>GstLibAVCMPFunction</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Macroblock Compare Function</NICK>
<BLURB>Macroblok Compare Function.</BLURB>
<DEFAULT>Sum of Absolute Differences</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_h263p::mb-decision</NAME>
<TYPE>GstLibAVEncMBDecision</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Macroblock Decision</NICK>
<BLURB>Macroblok Decision Mode.</BLURB>
<DEFAULT>Use method set by mb-cmp</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_h263p::me-cmp</NAME>
<TYPE>GstLibAVCMPFunction</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Motion Estimation Compare Function</NICK>
<BLURB>Motion Estimation Compare Function.</BLURB>
<DEFAULT>Sum of Absolute Differences</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_h263p::me-method</NAME>
<TYPE>GstLibAVVidEncMeMethod</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>ME Method</NICK>
<BLURB>Motion Estimation Method.</BLURB>
<DEFAULT>EPZS (Best quality, Fast)</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_h263p::me-pre-cmp</NAME>
<TYPE>GstLibAVCMPFunction</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Motion Estimation Pre Pass Compare Function</NICK>
<BLURB>Motion Estimation Pre Pass Compare Function.</BLURB>
<DEFAULT>Sum of Absolute Differences</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_h263p::me-range</NAME>
<TYPE>gint</TYPE>
<RANGE>[0,16000]</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Motion Estimation Range</NICK>
<BLURB>Motion Estimation search range in subpel units.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_h263p::me-sub-cmp</NAME>
<TYPE>GstLibAVCMPFunction</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Subpixel Motion Estimation Compare Function</NICK>
<BLURB>Subpixel Motion Estimation Compare Function.</BLURB>
<DEFAULT>Sum of Absolute Differences</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_h263p::me-subpel-quality</NAME>
<TYPE>gint</TYPE>
<RANGE>[0,8]</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Motion Estimation Subpixel Quality</NICK>
<BLURB>Motion Estimation Subpixel Refinement Quality.</BLURB>
<DEFAULT>8</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_h263p::multipass-cache-file</NAME>
<TYPE>gchar*</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Multipass Cache File</NICK>
<BLURB>Filename for multipass cache file.</BLURB>
<DEFAULT>"stats.log"</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_h263p::noise-reduction</NAME>
<TYPE>gint</TYPE>
<RANGE>[0,1000000]</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Noise Reduction</NICK>
<BLURB>Noise Reduction Strength.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_h263p::p-masking</NAME>
<TYPE>gfloat</TYPE>
<RANGE>[-1,1]</RANGE>
<FLAGS>rw</FLAGS>
<NICK>P Block Masking</NICK>
<BLURB>P Block Masking.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_h263p::pass</NAME>
<TYPE>GstLibAVEncPass</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Encoding pass/type</NICK>
<BLURB>Encoding pass/type.</BLURB>
<DEFAULT>Constant Bitrate Encoding</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_h263p::pre-dia-size</NAME>
<TYPE>gint</TYPE>
<RANGE>[-2000,2000]</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Motion Estimation Pre Pass Diamond Size/Shape</NICK>
<BLURB>Motion Estimation Diamond Size/Shape.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_h263p::pre-me</NAME>
<TYPE>GstLibAVEncPreME</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Pre Pass for Motion Estimation</NICK>
<BLURB>Pre Pass for Motion Estimation.</BLURB>
<DEFAULT>Only after I-frames</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_h263p::qblur</NAME>
<TYPE>gfloat</TYPE>
<RANGE>[0,1]</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Quantizer Smoothing</NICK>
<BLURB>Quantizer Smoothing over time.</BLURB>
<DEFAULT>0.5</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_h263p::qcompress</NAME>
<TYPE>gfloat</TYPE>
<RANGE>[0,1]</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Quantizer Change</NICK>
<BLURB>Quantizer Change between easy and hard scenes.</BLURB>
<DEFAULT>0.5</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_h263p::qmax</NAME>
<TYPE>gint</TYPE>
<RANGE>[1,31]</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Maximum Quantizer</NICK>
<BLURB>Maximum Quantizer.</BLURB>
<DEFAULT>31</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_h263p::qmin</NAME>
<TYPE>gint</TYPE>
<RANGE>[1,31]</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Minimum Quantizer</NICK>
<BLURB>Minimum Quantizer.</BLURB>
<DEFAULT>2</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_h263p::quant-type</NAME>
<TYPE>GstLibAVEncQuantTypes</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Quantizer Type</NICK>
<BLURB>Quantizer Type.</BLURB>
<DEFAULT>H263 quantization</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_h263p::quantizer</NAME>
<TYPE>gfloat</TYPE>
<RANGE>[0,30]</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Constant Quantizer</NICK>
<BLURB>Constant Quantizer.</BLURB>
<DEFAULT>0.01</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_h263p::rc-buffer-aggressivity</NAME>
<TYPE>gfloat</TYPE>
<RANGE>[0,99]</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Ratecontrol Buffer Aggressivity</NICK>
<BLURB>Ratecontrol Buffer Aggressivity.</BLURB>
<DEFAULT>1</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_h263p::rc-buffer-size</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Ratecontrol Buffer Size</NICK>
<BLURB>Decoder bitstream buffer size.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_h263p::rc-eq</NAME>
<TYPE>gchar*</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Ratecontrol Equation</NICK>
<BLURB>Ratecontrol Equation.</BLURB>
<DEFAULT>"tex^qComp"</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_h263p::rc-initial-cplx</NAME>
<TYPE>gfloat</TYPE>
<RANGE>[0,1e+07]</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Initial Complexity for Pass 1 Ratecontrol</NICK>
<BLURB>Initial Complexity for Pass 1 Ratecontrol.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_h263p::rc-max-rate</NAME>
<TYPE>gint64</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Ratecontrol Maximum Bitrate</NICK>
<BLURB>Ratecontrol Maximum Bitrate.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_h263p::rc-min-rate</NAME>
<TYPE>gint64</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Ratecontrol Minimum Bitrate</NICK>
<BLURB>Ratecontrol Minimum Bitrate.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_h263p::rc-qmod-amp</NAME>
<TYPE>gfloat</TYPE>
<RANGE>[0,99]</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Ratecontrol Mod</NICK>
<BLURB>Ratecontrol Mod.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_h263p::rc-qmod-freq</NAME>
<TYPE>gint</TYPE>
<RANGE>[0,0]</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Ratecontrol Freq</NICK>
<BLURB>Ratecontrol Freq.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_h263p::rc-qsquish</NAME>
<TYPE>gfloat</TYPE>
<RANGE>[0,99]</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Ratecontrol Limiting Method</NICK>
<BLURB>0 means limit by clipping, otherwise use nice continuous function.</BLURB>
<DEFAULT>1</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_h263p::rtp-payload-size</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>rw</FLAGS>
<NICK>RTP Payload Size</NICK>
<BLURB>Target GOB length.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_h263p::spatial-cplx-masking</NAME>
<TYPE>gfloat</TYPE>
<RANGE>[-1,1]</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Spatial Complexity Masking</NICK>
<BLURB>Spatial Complexity Masking.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_h263p::temporal-cplx-masking</NAME>
<TYPE>gfloat</TYPE>
<RANGE>[-1,1]</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Temporal Complexity Masking</NICK>
<BLURB>Temporal Complexity Masking.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_h263p::trellis</NAME>
<TYPE>gint</TYPE>
<RANGE>[0,1]</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Trellis Quantization</NICK>
<BLURB>Trellis RD quantization.</BLURB>
<DEFAULT>1</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_h263p::max-threads</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Maximum encode threads</NICK>
<BLURB>Maximum number of worker threads to spawn. (0 = auto).</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_h263::b-quant-factor</NAME>
<TYPE>gfloat</TYPE>
<RANGE>[-31,31]</RANGE>
<FLAGS>rw</FLAGS>
<NICK>B-Quantizer Factor</NICK>
<BLURB>Factor in B-Frame Quantizer Computation.</BLURB>
<DEFAULT>1.25</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_h263::b-quant-offset</NAME>
<TYPE>gfloat</TYPE>
<RANGE>[0,31]</RANGE>
<FLAGS>rw</FLAGS>
<NICK>B-Quantizer Offset</NICK>
<BLURB>Offset in B-Frame Quantizer Computation.</BLURB>
<DEFAULT>1.25</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_h263::bitrate</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Bit Rate</NICK>
<BLURB>Target Video Bitrate.</BLURB>
<DEFAULT>300000</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_h263::bitrate-tolerance</NAME>
<TYPE>gint</TYPE>
<RANGE>[0,100000000]</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Bitrate Tolerance</NICK>
<BLURB>Number of bits the bitstream is allowed to diverge from the reference.</BLURB>
<DEFAULT>8000000</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_h263::buffer-size</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>r</FLAGS>
<NICK>Buffer Size</NICK>
<BLURB>Size of the video buffers.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_h263::compliance</NAME>
<TYPE>GstFFMpegCompliance</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Compliance</NICK>
<BLURB>Adherence of the encoder to the specifications.</BLURB>
<DEFAULT>Normal behavior</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_h263::dark-masking</NAME>
<TYPE>gfloat</TYPE>
<RANGE>[-1,1]</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Darkness Masking</NICK>
<BLURB>Darkness Masking.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_h263::dct-algo</NAME>
<TYPE>GstLibAVDCTAlgo</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>DCT Algorithm</NICK>
<BLURB>DCT Algorithm.</BLURB>
<DEFAULT>Automatically select a good one</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_h263::dia-size</NAME>
<TYPE>gint</TYPE>
<RANGE>[-2000,2000]</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Motion Estimation Diamond Size/Shape</NICK>
<BLURB>Motion Estimation Diamond Size/Shape.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_h263::flags</NAME>
<TYPE>GstLibAVFlags</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Flags</NICK>
<BLURB>Flags.</BLURB>
<DEFAULT></DEFAULT>
</ARG>
<ARG>
<NAME>avenc_h263::gop-size</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>rw</FLAGS>
<NICK>GOP Size</NICK>
<BLURB>Number of frames within one GOP.</BLURB>
<DEFAULT>15</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_h263::i-quant-factor</NAME>
<TYPE>gfloat</TYPE>
<RANGE>[-31,31]</RANGE>
<FLAGS>rw</FLAGS>
<NICK>I-Quantizer Factor</NICK>
<BLURB>Factor in P-Frame Quantizer Computation.</BLURB>
<DEFAULT>0.8</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_h263::i-quant-offset</NAME>
<TYPE>gfloat</TYPE>
<RANGE>[0,31]</RANGE>
<FLAGS>rw</FLAGS>
<NICK>I-Quantizer Offset</NICK>
<BLURB>Offset in P-Frame Quantizer Computation.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_h263::idct-algo</NAME>
<TYPE>GstLibAVIDCTAlgo</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>IDCT Algorithm</NICK>
<BLURB>IDCT Algorithm.</BLURB>
<DEFAULT>Automatically select a good one</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_h263::ildct-cmp</NAME>
<TYPE>GstLibAVCMPFunction</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Interlaced DCT Compare Function</NICK>
<BLURB>Interlaced DCT Compare Function.</BLURB>
<DEFAULT>VSAD</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_h263::inter-quant-bias</NAME>
<TYPE>gint</TYPE>
<RANGE>[-1000000,1000000]</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Inter Quantizer Bias</NICK>
<BLURB>Inter Quantizer Bias.</BLURB>
<DEFAULT>999999</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_h263::interlaced</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Interlaced Material</NICK>
<BLURB>Interlaced Material.</BLURB>
<DEFAULT>FALSE</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_h263::intra-dc-precision</NAME>
<TYPE>gint</TYPE>
<RANGE>[0,16]</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Intra DC precision</NICK>
<BLURB>Precision of the Intra DC coefficient - 8.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_h263::intra-quant-bias</NAME>
<TYPE>gint</TYPE>
<RANGE>[-1000000,1000000]</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Intra Quantizer Bias</NICK>
<BLURB>Intra Quantizer Bias.</BLURB>
<DEFAULT>999999</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_h263::last-predictor-count</NAME>
<TYPE>gint</TYPE>
<RANGE>[0,2000]</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Last Predictor Count</NICK>
<BLURB>Amount of previous Motion Vector predictors.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_h263::lmax</NAME>
<TYPE>gint</TYPE>
<RANGE>[1,31]</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Maximum Lagrange Multiplier</NICK>
<BLURB>Maximum Lagrange Multiplier.</BLURB>
<DEFAULT>31</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_h263::lmin</NAME>
<TYPE>gint</TYPE>
<RANGE>[1,31]</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Minimum Lagrange Multiplier</NICK>
<BLURB>Minimum Lagrange Multiplier.</BLURB>
<DEFAULT>2</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_h263::lumi-masking</NAME>
<TYPE>gfloat</TYPE>
<RANGE>[-1,1]</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Luminance Masking</NICK>
<BLURB>Luminance Masking.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_h263::max-bframes</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Max B-Frames</NICK>
<BLURB>Maximum B-frames in a row.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_h263::max-key-interval</NAME>
<TYPE>gint</TYPE>
<RANGE>>= -100</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Maximum Key Interval</NICK>
<BLURB>Maximum number of frames between two keyframes (< 0 is in sec).</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_h263::max-qdiff</NAME>
<TYPE>gint</TYPE>
<RANGE>[1,31]</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Maximum Quantizer Difference</NICK>
<BLURB>Maximum Quantizer Difference between frames.</BLURB>
<DEFAULT>3</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_h263::mb-cmp</NAME>
<TYPE>GstLibAVCMPFunction</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Macroblock Compare Function</NICK>
<BLURB>Macroblok Compare Function.</BLURB>
<DEFAULT>Sum of Absolute Differences</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_h263::mb-decision</NAME>
<TYPE>GstLibAVEncMBDecision</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Macroblock Decision</NICK>
<BLURB>Macroblok Decision Mode.</BLURB>
<DEFAULT>Use method set by mb-cmp</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_h263::me-cmp</NAME>
<TYPE>GstLibAVCMPFunction</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Motion Estimation Compare Function</NICK>
<BLURB>Motion Estimation Compare Function.</BLURB>
<DEFAULT>Sum of Absolute Differences</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_h263::me-method</NAME>
<TYPE>GstLibAVVidEncMeMethod</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>ME Method</NICK>
<BLURB>Motion Estimation Method.</BLURB>
<DEFAULT>EPZS (Best quality, Fast)</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_h263::me-pre-cmp</NAME>
<TYPE>GstLibAVCMPFunction</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Motion Estimation Pre Pass Compare Function</NICK>
<BLURB>Motion Estimation Pre Pass Compare Function.</BLURB>
<DEFAULT>Sum of Absolute Differences</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_h263::me-range</NAME>
<TYPE>gint</TYPE>
<RANGE>[0,16000]</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Motion Estimation Range</NICK>
<BLURB>Motion Estimation search range in subpel units.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_h263::me-sub-cmp</NAME>
<TYPE>GstLibAVCMPFunction</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Subpixel Motion Estimation Compare Function</NICK>
<BLURB>Subpixel Motion Estimation Compare Function.</BLURB>
<DEFAULT>Sum of Absolute Differences</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_h263::me-subpel-quality</NAME>
<TYPE>gint</TYPE>
<RANGE>[0,8]</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Motion Estimation Subpixel Quality</NICK>
<BLURB>Motion Estimation Subpixel Refinement Quality.</BLURB>
<DEFAULT>8</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_h263::multipass-cache-file</NAME>
<TYPE>gchar*</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Multipass Cache File</NICK>
<BLURB>Filename for multipass cache file.</BLURB>
<DEFAULT>"stats.log"</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_h263::noise-reduction</NAME>
<TYPE>gint</TYPE>
<RANGE>[0,1000000]</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Noise Reduction</NICK>
<BLURB>Noise Reduction Strength.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_h263::p-masking</NAME>
<TYPE>gfloat</TYPE>
<RANGE>[-1,1]</RANGE>
<FLAGS>rw</FLAGS>
<NICK>P Block Masking</NICK>
<BLURB>P Block Masking.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_h263::pass</NAME>
<TYPE>GstLibAVEncPass</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Encoding pass/type</NICK>
<BLURB>Encoding pass/type.</BLURB>
<DEFAULT>Constant Bitrate Encoding</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_h263::pre-dia-size</NAME>
<TYPE>gint</TYPE>
<RANGE>[-2000,2000]</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Motion Estimation Pre Pass Diamond Size/Shape</NICK>
<BLURB>Motion Estimation Diamond Size/Shape.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_h263::pre-me</NAME>
<TYPE>GstLibAVEncPreME</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Pre Pass for Motion Estimation</NICK>
<BLURB>Pre Pass for Motion Estimation.</BLURB>
<DEFAULT>Only after I-frames</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_h263::qblur</NAME>
<TYPE>gfloat</TYPE>
<RANGE>[0,1]</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Quantizer Smoothing</NICK>
<BLURB>Quantizer Smoothing over time.</BLURB>
<DEFAULT>0.5</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_h263::qcompress</NAME>
<TYPE>gfloat</TYPE>
<RANGE>[0,1]</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Quantizer Change</NICK>
<BLURB>Quantizer Change between easy and hard scenes.</BLURB>
<DEFAULT>0.5</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_h263::qmax</NAME>
<TYPE>gint</TYPE>
<RANGE>[1,31]</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Maximum Quantizer</NICK>
<BLURB>Maximum Quantizer.</BLURB>
<DEFAULT>31</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_h263::qmin</NAME>
<TYPE>gint</TYPE>
<RANGE>[1,31]</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Minimum Quantizer</NICK>
<BLURB>Minimum Quantizer.</BLURB>
<DEFAULT>2</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_h263::quant-type</NAME>
<TYPE>GstLibAVEncQuantTypes</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Quantizer Type</NICK>
<BLURB>Quantizer Type.</BLURB>
<DEFAULT>H263 quantization</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_h263::quantizer</NAME>
<TYPE>gfloat</TYPE>
<RANGE>[0,30]</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Constant Quantizer</NICK>
<BLURB>Constant Quantizer.</BLURB>
<DEFAULT>0.01</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_h263::rc-buffer-aggressivity</NAME>
<TYPE>gfloat</TYPE>
<RANGE>[0,99]</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Ratecontrol Buffer Aggressivity</NICK>
<BLURB>Ratecontrol Buffer Aggressivity.</BLURB>
<DEFAULT>1</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_h263::rc-buffer-size</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Ratecontrol Buffer Size</NICK>
<BLURB>Decoder bitstream buffer size.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_h263::rc-eq</NAME>
<TYPE>gchar*</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Ratecontrol Equation</NICK>
<BLURB>Ratecontrol Equation.</BLURB>
<DEFAULT>"tex^qComp"</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_h263::rc-initial-cplx</NAME>
<TYPE>gfloat</TYPE>
<RANGE>[0,1e+07]</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Initial Complexity for Pass 1 Ratecontrol</NICK>
<BLURB>Initial Complexity for Pass 1 Ratecontrol.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_h263::rc-max-rate</NAME>
<TYPE>gint64</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Ratecontrol Maximum Bitrate</NICK>
<BLURB>Ratecontrol Maximum Bitrate.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_h263::rc-min-rate</NAME>
<TYPE>gint64</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Ratecontrol Minimum Bitrate</NICK>
<BLURB>Ratecontrol Minimum Bitrate.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_h263::rc-qmod-amp</NAME>
<TYPE>gfloat</TYPE>
<RANGE>[0,99]</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Ratecontrol Mod</NICK>
<BLURB>Ratecontrol Mod.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_h263::rc-qmod-freq</NAME>
<TYPE>gint</TYPE>
<RANGE>[0,0]</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Ratecontrol Freq</NICK>
<BLURB>Ratecontrol Freq.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_h263::rc-qsquish</NAME>
<TYPE>gfloat</TYPE>
<RANGE>[0,99]</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Ratecontrol Limiting Method</NICK>
<BLURB>0 means limit by clipping, otherwise use nice continuous function.</BLURB>
<DEFAULT>1</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_h263::rtp-payload-size</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>rw</FLAGS>
<NICK>RTP Payload Size</NICK>
<BLURB>Target GOB length.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_h263::spatial-cplx-masking</NAME>
<TYPE>gfloat</TYPE>
<RANGE>[-1,1]</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Spatial Complexity Masking</NICK>
<BLURB>Spatial Complexity Masking.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_h263::temporal-cplx-masking</NAME>
<TYPE>gfloat</TYPE>
<RANGE>[-1,1]</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Temporal Complexity Masking</NICK>
<BLURB>Temporal Complexity Masking.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_h263::trellis</NAME>
<TYPE>gint</TYPE>
<RANGE>[0,1]</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Trellis Quantization</NICK>
<BLURB>Trellis RD quantization.</BLURB>
<DEFAULT>1</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_h261::bitrate</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Bit Rate</NICK>
<BLURB>Target Video Bitrate.</BLURB>
<DEFAULT>300000</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_h261::buffer-size</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>r</FLAGS>
<NICK>Buffer Size</NICK>
<BLURB>Size of the video buffers.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_h261::compliance</NAME>
<TYPE>GstFFMpegCompliance</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Compliance</NICK>
<BLURB>Adherence of the encoder to the specifications.</BLURB>
<DEFAULT>Normal behavior</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_h261::gop-size</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>rw</FLAGS>
<NICK>GOP Size</NICK>
<BLURB>Number of frames within one GOP.</BLURB>
<DEFAULT>15</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_h261::me-method</NAME>
<TYPE>GstLibAVVidEncMeMethod</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>ME Method</NICK>
<BLURB>Motion Estimation Method.</BLURB>
<DEFAULT>EPZS (Best quality, Fast)</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_h261::rtp-payload-size</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>rw</FLAGS>
<NICK>RTP Payload Size</NICK>
<BLURB>Target GOB length.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_g726::bitrate</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Bit Rate</NICK>
<BLURB>Target Audio Bitrate.</BLURB>
<DEFAULT>128000</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_g726::compliance</NAME>
<TYPE>GstFFMpegCompliance</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Compliance</NICK>
<BLURB>Adherence of the encoder to the specifications.</BLURB>
<DEFAULT>Normal behavior</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_g722::bitrate</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Bit Rate</NICK>
<BLURB>Target Audio Bitrate.</BLURB>
<DEFAULT>128000</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_g722::compliance</NAME>
<TYPE>GstFFMpegCompliance</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Compliance</NICK>
<BLURB>Adherence of the encoder to the specifications.</BLURB>
<DEFAULT>Normal behavior</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_flv::b-quant-factor</NAME>
<TYPE>gfloat</TYPE>
<RANGE>[-31,31]</RANGE>
<FLAGS>rw</FLAGS>
<NICK>B-Quantizer Factor</NICK>
<BLURB>Factor in B-Frame Quantizer Computation.</BLURB>
<DEFAULT>1.25</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_flv::b-quant-offset</NAME>
<TYPE>gfloat</TYPE>
<RANGE>[0,31]</RANGE>
<FLAGS>rw</FLAGS>
<NICK>B-Quantizer Offset</NICK>
<BLURB>Offset in B-Frame Quantizer Computation.</BLURB>
<DEFAULT>1.25</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_flv::bitrate</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Bit Rate</NICK>
<BLURB>Target Video Bitrate.</BLURB>
<DEFAULT>300000</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_flv::bitrate-tolerance</NAME>
<TYPE>gint</TYPE>
<RANGE>[0,100000000]</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Bitrate Tolerance</NICK>
<BLURB>Number of bits the bitstream is allowed to diverge from the reference.</BLURB>
<DEFAULT>8000000</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_flv::buffer-size</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>r</FLAGS>
<NICK>Buffer Size</NICK>
<BLURB>Size of the video buffers.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_flv::compliance</NAME>
<TYPE>GstFFMpegCompliance</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Compliance</NICK>
<BLURB>Adherence of the encoder to the specifications.</BLURB>
<DEFAULT>Normal behavior</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_flv::dark-masking</NAME>
<TYPE>gfloat</TYPE>
<RANGE>[-1,1]</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Darkness Masking</NICK>
<BLURB>Darkness Masking.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_flv::dct-algo</NAME>
<TYPE>GstLibAVDCTAlgo</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>DCT Algorithm</NICK>
<BLURB>DCT Algorithm.</BLURB>
<DEFAULT>Automatically select a good one</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_flv::dia-size</NAME>
<TYPE>gint</TYPE>
<RANGE>[-2000,2000]</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Motion Estimation Diamond Size/Shape</NICK>
<BLURB>Motion Estimation Diamond Size/Shape.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_flv::flags</NAME>
<TYPE>GstLibAVFlags</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Flags</NICK>
<BLURB>Flags.</BLURB>
<DEFAULT></DEFAULT>
</ARG>
<ARG>
<NAME>avenc_flv::gop-size</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>rw</FLAGS>
<NICK>GOP Size</NICK>
<BLURB>Number of frames within one GOP.</BLURB>
<DEFAULT>15</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_flv::i-quant-factor</NAME>
<TYPE>gfloat</TYPE>
<RANGE>[-31,31]</RANGE>
<FLAGS>rw</FLAGS>
<NICK>I-Quantizer Factor</NICK>
<BLURB>Factor in P-Frame Quantizer Computation.</BLURB>
<DEFAULT>0.8</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_flv::i-quant-offset</NAME>
<TYPE>gfloat</TYPE>
<RANGE>[0,31]</RANGE>
<FLAGS>rw</FLAGS>
<NICK>I-Quantizer Offset</NICK>
<BLURB>Offset in P-Frame Quantizer Computation.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_flv::idct-algo</NAME>
<TYPE>GstLibAVIDCTAlgo</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>IDCT Algorithm</NICK>
<BLURB>IDCT Algorithm.</BLURB>
<DEFAULT>Automatically select a good one</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_flv::ildct-cmp</NAME>
<TYPE>GstLibAVCMPFunction</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Interlaced DCT Compare Function</NICK>
<BLURB>Interlaced DCT Compare Function.</BLURB>
<DEFAULT>VSAD</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_flv::inter-quant-bias</NAME>
<TYPE>gint</TYPE>
<RANGE>[-1000000,1000000]</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Inter Quantizer Bias</NICK>
<BLURB>Inter Quantizer Bias.</BLURB>
<DEFAULT>999999</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_flv::interlaced</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Interlaced Material</NICK>
<BLURB>Interlaced Material.</BLURB>
<DEFAULT>FALSE</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_flv::intra-dc-precision</NAME>
<TYPE>gint</TYPE>
<RANGE>[0,16]</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Intra DC precision</NICK>
<BLURB>Precision of the Intra DC coefficient - 8.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_flv::intra-quant-bias</NAME>
<TYPE>gint</TYPE>
<RANGE>[-1000000,1000000]</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Intra Quantizer Bias</NICK>
<BLURB>Intra Quantizer Bias.</BLURB>
<DEFAULT>999999</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_flv::last-predictor-count</NAME>
<TYPE>gint</TYPE>
<RANGE>[0,2000]</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Last Predictor Count</NICK>
<BLURB>Amount of previous Motion Vector predictors.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_flv::lmax</NAME>
<TYPE>gint</TYPE>
<RANGE>[1,31]</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Maximum Lagrange Multiplier</NICK>
<BLURB>Maximum Lagrange Multiplier.</BLURB>
<DEFAULT>31</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_flv::lmin</NAME>
<TYPE>gint</TYPE>
<RANGE>[1,31]</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Minimum Lagrange Multiplier</NICK>
<BLURB>Minimum Lagrange Multiplier.</BLURB>
<DEFAULT>2</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_flv::lumi-masking</NAME>
<TYPE>gfloat</TYPE>
<RANGE>[-1,1]</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Luminance Masking</NICK>
<BLURB>Luminance Masking.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_flv::max-bframes</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Max B-Frames</NICK>
<BLURB>Maximum B-frames in a row.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_flv::max-key-interval</NAME>
<TYPE>gint</TYPE>
<RANGE>>= -100</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Maximum Key Interval</NICK>
<BLURB>Maximum number of frames between two keyframes (< 0 is in sec).</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_flv::max-qdiff</NAME>
<TYPE>gint</TYPE>
<RANGE>[1,31]</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Maximum Quantizer Difference</NICK>
<BLURB>Maximum Quantizer Difference between frames.</BLURB>
<DEFAULT>3</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_flv::mb-cmp</NAME>
<TYPE>GstLibAVCMPFunction</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Macroblock Compare Function</NICK>
<BLURB>Macroblok Compare Function.</BLURB>
<DEFAULT>Sum of Absolute Differences</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_flv::mb-decision</NAME>
<TYPE>GstLibAVEncMBDecision</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Macroblock Decision</NICK>
<BLURB>Macroblok Decision Mode.</BLURB>
<DEFAULT>Use method set by mb-cmp</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_flv::me-cmp</NAME>
<TYPE>GstLibAVCMPFunction</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Motion Estimation Compare Function</NICK>
<BLURB>Motion Estimation Compare Function.</BLURB>
<DEFAULT>Sum of Absolute Differences</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_flv::me-method</NAME>
<TYPE>GstLibAVVidEncMeMethod</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>ME Method</NICK>
<BLURB>Motion Estimation Method.</BLURB>
<DEFAULT>EPZS (Best quality, Fast)</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_flv::me-pre-cmp</NAME>
<TYPE>GstLibAVCMPFunction</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Motion Estimation Pre Pass Compare Function</NICK>
<BLURB>Motion Estimation Pre Pass Compare Function.</BLURB>
<DEFAULT>Sum of Absolute Differences</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_flv::me-range</NAME>
<TYPE>gint</TYPE>
<RANGE>[0,16000]</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Motion Estimation Range</NICK>
<BLURB>Motion Estimation search range in subpel units.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_flv::me-sub-cmp</NAME>
<TYPE>GstLibAVCMPFunction</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Subpixel Motion Estimation Compare Function</NICK>
<BLURB>Subpixel Motion Estimation Compare Function.</BLURB>
<DEFAULT>Sum of Absolute Differences</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_flv::me-subpel-quality</NAME>
<TYPE>gint</TYPE>
<RANGE>[0,8]</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Motion Estimation Subpixel Quality</NICK>
<BLURB>Motion Estimation Subpixel Refinement Quality.</BLURB>
<DEFAULT>8</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_flv::multipass-cache-file</NAME>
<TYPE>gchar*</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Multipass Cache File</NICK>
<BLURB>Filename for multipass cache file.</BLURB>
<DEFAULT>"stats.log"</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_flv::noise-reduction</NAME>
<TYPE>gint</TYPE>
<RANGE>[0,1000000]</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Noise Reduction</NICK>
<BLURB>Noise Reduction Strength.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_flv::p-masking</NAME>
<TYPE>gfloat</TYPE>
<RANGE>[-1,1]</RANGE>
<FLAGS>rw</FLAGS>
<NICK>P Block Masking</NICK>
<BLURB>P Block Masking.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_flv::pass</NAME>
<TYPE>GstLibAVEncPass</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Encoding pass/type</NICK>
<BLURB>Encoding pass/type.</BLURB>
<DEFAULT>Constant Bitrate Encoding</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_flv::pre-dia-size</NAME>
<TYPE>gint</TYPE>
<RANGE>[-2000,2000]</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Motion Estimation Pre Pass Diamond Size/Shape</NICK>
<BLURB>Motion Estimation Diamond Size/Shape.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_flv::pre-me</NAME>
<TYPE>GstLibAVEncPreME</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Pre Pass for Motion Estimation</NICK>
<BLURB>Pre Pass for Motion Estimation.</BLURB>
<DEFAULT>Only after I-frames</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_flv::qblur</NAME>
<TYPE>gfloat</TYPE>
<RANGE>[0,1]</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Quantizer Smoothing</NICK>
<BLURB>Quantizer Smoothing over time.</BLURB>
<DEFAULT>0.5</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_flv::qcompress</NAME>
<TYPE>gfloat</TYPE>
<RANGE>[0,1]</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Quantizer Change</NICK>
<BLURB>Quantizer Change between easy and hard scenes.</BLURB>
<DEFAULT>0.5</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_flv::qmax</NAME>
<TYPE>gint</TYPE>
<RANGE>[1,31]</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Maximum Quantizer</NICK>
<BLURB>Maximum Quantizer.</BLURB>
<DEFAULT>31</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_flv::qmin</NAME>
<TYPE>gint</TYPE>
<RANGE>[1,31]</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Minimum Quantizer</NICK>
<BLURB>Minimum Quantizer.</BLURB>
<DEFAULT>2</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_flv::quant-type</NAME>
<TYPE>GstLibAVEncQuantTypes</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Quantizer Type</NICK>
<BLURB>Quantizer Type.</BLURB>
<DEFAULT>H263 quantization</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_flv::quantizer</NAME>
<TYPE>gfloat</TYPE>
<RANGE>[0,30]</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Constant Quantizer</NICK>
<BLURB>Constant Quantizer.</BLURB>
<DEFAULT>0.01</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_flv::rc-buffer-aggressivity</NAME>
<TYPE>gfloat</TYPE>
<RANGE>[0,99]</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Ratecontrol Buffer Aggressivity</NICK>
<BLURB>Ratecontrol Buffer Aggressivity.</BLURB>
<DEFAULT>1</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_flv::rc-buffer-size</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Ratecontrol Buffer Size</NICK>
<BLURB>Decoder bitstream buffer size.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_flv::rc-eq</NAME>
<TYPE>gchar*</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Ratecontrol Equation</NICK>
<BLURB>Ratecontrol Equation.</BLURB>
<DEFAULT>"tex^qComp"</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_flv::rc-initial-cplx</NAME>
<TYPE>gfloat</TYPE>
<RANGE>[0,1e+07]</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Initial Complexity for Pass 1 Ratecontrol</NICK>
<BLURB>Initial Complexity for Pass 1 Ratecontrol.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_flv::rc-max-rate</NAME>
<TYPE>gint64</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Ratecontrol Maximum Bitrate</NICK>
<BLURB>Ratecontrol Maximum Bitrate.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_flv::rc-min-rate</NAME>
<TYPE>gint64</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Ratecontrol Minimum Bitrate</NICK>
<BLURB>Ratecontrol Minimum Bitrate.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_flv::rc-qmod-amp</NAME>
<TYPE>gfloat</TYPE>
<RANGE>[0,99]</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Ratecontrol Mod</NICK>
<BLURB>Ratecontrol Mod.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_flv::rc-qmod-freq</NAME>
<TYPE>gint</TYPE>
<RANGE>[0,0]</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Ratecontrol Freq</NICK>
<BLURB>Ratecontrol Freq.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_flv::rc-qsquish</NAME>
<TYPE>gfloat</TYPE>
<RANGE>[0,99]</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Ratecontrol Limiting Method</NICK>
<BLURB>0 means limit by clipping, otherwise use nice continuous function.</BLURB>
<DEFAULT>1</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_flv::rtp-payload-size</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>rw</FLAGS>
<NICK>RTP Payload Size</NICK>
<BLURB>Target GOB length.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_flv::spatial-cplx-masking</NAME>
<TYPE>gfloat</TYPE>
<RANGE>[-1,1]</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Spatial Complexity Masking</NICK>
<BLURB>Spatial Complexity Masking.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_flv::temporal-cplx-masking</NAME>
<TYPE>gfloat</TYPE>
<RANGE>[-1,1]</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Temporal Complexity Masking</NICK>
<BLURB>Temporal Complexity Masking.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_flv::trellis</NAME>
<TYPE>gint</TYPE>
<RANGE>[0,1]</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Trellis Quantization</NICK>
<BLURB>Trellis RD quantization.</BLURB>
<DEFAULT>1</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_flashsv::bitrate</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Bit Rate</NICK>
<BLURB>Target Video Bitrate.</BLURB>
<DEFAULT>300000</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_flashsv::buffer-size</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>r</FLAGS>
<NICK>Buffer Size</NICK>
<BLURB>Size of the video buffers.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_flashsv::compliance</NAME>
<TYPE>GstFFMpegCompliance</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Compliance</NICK>
<BLURB>Adherence of the encoder to the specifications.</BLURB>
<DEFAULT>Normal behavior</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_flashsv::gop-size</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>rw</FLAGS>
<NICK>GOP Size</NICK>
<BLURB>Number of frames within one GOP.</BLURB>
<DEFAULT>15</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_flashsv::me-method</NAME>
<TYPE>GstLibAVVidEncMeMethod</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>ME Method</NICK>
<BLURB>Motion Estimation Method.</BLURB>
<DEFAULT>EPZS (Best quality, Fast)</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_flashsv::rtp-payload-size</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>rw</FLAGS>
<NICK>RTP Payload Size</NICK>
<BLURB>Target GOB length.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_ffvhuff::bitrate</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Bit Rate</NICK>
<BLURB>Target Video Bitrate.</BLURB>
<DEFAULT>300000</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_ffvhuff::buffer-size</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>r</FLAGS>
<NICK>Buffer Size</NICK>
<BLURB>Size of the video buffers.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_ffvhuff::compliance</NAME>
<TYPE>GstFFMpegCompliance</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Compliance</NICK>
<BLURB>Adherence of the encoder to the specifications.</BLURB>
<DEFAULT>Normal behavior</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_ffvhuff::gop-size</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>rw</FLAGS>
<NICK>GOP Size</NICK>
<BLURB>Number of frames within one GOP.</BLURB>
<DEFAULT>15</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_ffvhuff::me-method</NAME>
<TYPE>GstLibAVVidEncMeMethod</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>ME Method</NICK>
<BLURB>Motion Estimation Method.</BLURB>
<DEFAULT>EPZS (Best quality, Fast)</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_ffvhuff::prediction-method</NAME>
<TYPE>GstLibAVEncPredMethod</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Prediction Method</NICK>
<BLURB>Prediction Method.</BLURB>
<DEFAULT>Left</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_ffvhuff::rtp-payload-size</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>rw</FLAGS>
<NICK>RTP Payload Size</NICK>
<BLURB>Target GOB length.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_ffvhuff::max-threads</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Maximum encode threads</NICK>
<BLURB>Maximum number of worker threads to spawn. (0 = auto).</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_ffv1::bitrate</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Bit Rate</NICK>
<BLURB>Target Video Bitrate.</BLURB>
<DEFAULT>300000</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_ffv1::buffer-size</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>r</FLAGS>
<NICK>Buffer Size</NICK>
<BLURB>Size of the video buffers.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_ffv1::compliance</NAME>
<TYPE>GstFFMpegCompliance</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Compliance</NICK>
<BLURB>Adherence of the encoder to the specifications.</BLURB>
<DEFAULT>Normal behavior</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_ffv1::gop-size</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>rw</FLAGS>
<NICK>GOP Size</NICK>
<BLURB>Number of frames within one GOP.</BLURB>
<DEFAULT>15</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_ffv1::me-method</NAME>
<TYPE>GstLibAVVidEncMeMethod</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>ME Method</NICK>
<BLURB>Motion Estimation Method.</BLURB>
<DEFAULT>EPZS (Best quality, Fast)</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_ffv1::rtp-payload-size</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>rw</FLAGS>
<NICK>RTP Payload Size</NICK>
<BLURB>Target GOB length.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_ffv1::max-threads</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Maximum encode threads</NICK>
<BLURB>Maximum number of worker threads to spawn. (0 = auto).</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_eac3::bitrate</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Bit Rate</NICK>
<BLURB>Target Audio Bitrate.</BLURB>
<DEFAULT>128000</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_eac3::compliance</NAME>
<TYPE>GstFFMpegCompliance</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Compliance</NICK>
<BLURB>Adherence of the encoder to the specifications.</BLURB>
<DEFAULT>Normal behavior</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_dvvideo::bitrate</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Bit Rate</NICK>
<BLURB>Target Video Bitrate.</BLURB>
<DEFAULT>300000</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_dvvideo::buffer-size</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>r</FLAGS>
<NICK>Buffer Size</NICK>
<BLURB>Size of the video buffers.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_dvvideo::compliance</NAME>
<TYPE>GstFFMpegCompliance</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Compliance</NICK>
<BLURB>Adherence of the encoder to the specifications.</BLURB>
<DEFAULT>Normal behavior</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_dvvideo::gop-size</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>rw</FLAGS>
<NICK>GOP Size</NICK>
<BLURB>Number of frames within one GOP.</BLURB>
<DEFAULT>15</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_dvvideo::me-method</NAME>
<TYPE>GstLibAVVidEncMeMethod</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>ME Method</NICK>
<BLURB>Motion Estimation Method.</BLURB>
<DEFAULT>EPZS (Best quality, Fast)</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_dvvideo::rtp-payload-size</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>rw</FLAGS>
<NICK>RTP Payload Size</NICK>
<BLURB>Target GOB length.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_dvvideo::max-threads</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Maximum encode threads</NICK>
<BLURB>Maximum number of worker threads to spawn. (0 = auto).</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_dpx::bitrate</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Bit Rate</NICK>
<BLURB>Target Video Bitrate.</BLURB>
<DEFAULT>300000</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_dpx::buffer-size</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>r</FLAGS>
<NICK>Buffer Size</NICK>
<BLURB>Size of the video buffers.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_dpx::compliance</NAME>
<TYPE>GstFFMpegCompliance</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Compliance</NICK>
<BLURB>Adherence of the encoder to the specifications.</BLURB>
<DEFAULT>Normal behavior</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_dpx::gop-size</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>rw</FLAGS>
<NICK>GOP Size</NICK>
<BLURB>Number of frames within one GOP.</BLURB>
<DEFAULT>15</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_dpx::me-method</NAME>
<TYPE>GstLibAVVidEncMeMethod</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>ME Method</NICK>
<BLURB>Motion Estimation Method.</BLURB>
<DEFAULT>EPZS (Best quality, Fast)</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_dpx::rtp-payload-size</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>rw</FLAGS>
<NICK>RTP Payload Size</NICK>
<BLURB>Target GOB length.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_dnxhd::bitrate</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Bit Rate</NICK>
<BLURB>Target Video Bitrate.</BLURB>
<DEFAULT>300000</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_dnxhd::buffer-size</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>r</FLAGS>
<NICK>Buffer Size</NICK>
<BLURB>Size of the video buffers.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_dnxhd::compliance</NAME>
<TYPE>GstFFMpegCompliance</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Compliance</NICK>
<BLURB>Adherence of the encoder to the specifications.</BLURB>
<DEFAULT>Normal behavior</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_dnxhd::gop-size</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>rw</FLAGS>
<NICK>GOP Size</NICK>
<BLURB>Number of frames within one GOP.</BLURB>
<DEFAULT>15</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_dnxhd::me-method</NAME>
<TYPE>GstLibAVVidEncMeMethod</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>ME Method</NICK>
<BLURB>Motion Estimation Method.</BLURB>
<DEFAULT>EPZS (Best quality, Fast)</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_dnxhd::rtp-payload-size</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>rw</FLAGS>
<NICK>RTP Payload Size</NICK>
<BLURB>Target GOB length.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_dnxhd::max-threads</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Maximum encode threads</NICK>
<BLURB>Maximum number of worker threads to spawn. (0 = auto).</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_comfortnoise::bitrate</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Bit Rate</NICK>
<BLURB>Target Audio Bitrate.</BLURB>
<DEFAULT>128000</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_comfortnoise::compliance</NAME>
<TYPE>GstFFMpegCompliance</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Compliance</NICK>
<BLURB>Adherence of the encoder to the specifications.</BLURB>
<DEFAULT>Normal behavior</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_cljr::bitrate</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Bit Rate</NICK>
<BLURB>Target Video Bitrate.</BLURB>
<DEFAULT>300000</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_cljr::buffer-size</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>r</FLAGS>
<NICK>Buffer Size</NICK>
<BLURB>Size of the video buffers.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_cljr::compliance</NAME>
<TYPE>GstFFMpegCompliance</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Compliance</NICK>
<BLURB>Adherence of the encoder to the specifications.</BLURB>
<DEFAULT>Normal behavior</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_cljr::gop-size</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>rw</FLAGS>
<NICK>GOP Size</NICK>
<BLURB>Number of frames within one GOP.</BLURB>
<DEFAULT>15</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_cljr::me-method</NAME>
<TYPE>GstLibAVVidEncMeMethod</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>ME Method</NICK>
<BLURB>Motion Estimation Method.</BLURB>
<DEFAULT>EPZS (Best quality, Fast)</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_cljr::rtp-payload-size</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>rw</FLAGS>
<NICK>RTP Payload Size</NICK>
<BLURB>Target GOB length.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_bmp::bitrate</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Bit Rate</NICK>
<BLURB>Target Video Bitrate.</BLURB>
<DEFAULT>300000</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_bmp::buffer-size</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>r</FLAGS>
<NICK>Buffer Size</NICK>
<BLURB>Size of the video buffers.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_bmp::compliance</NAME>
<TYPE>GstFFMpegCompliance</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Compliance</NICK>
<BLURB>Adherence of the encoder to the specifications.</BLURB>
<DEFAULT>Normal behavior</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_bmp::gop-size</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>rw</FLAGS>
<NICK>GOP Size</NICK>
<BLURB>Number of frames within one GOP.</BLURB>
<DEFAULT>15</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_bmp::me-method</NAME>
<TYPE>GstLibAVVidEncMeMethod</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>ME Method</NICK>
<BLURB>Motion Estimation Method.</BLURB>
<DEFAULT>EPZS (Best quality, Fast)</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_bmp::rtp-payload-size</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>rw</FLAGS>
<NICK>RTP Payload Size</NICK>
<BLURB>Target GOB length.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_asv2::bitrate</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Bit Rate</NICK>
<BLURB>Target Video Bitrate.</BLURB>
<DEFAULT>300000</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_asv2::buffer-size</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>r</FLAGS>
<NICK>Buffer Size</NICK>
<BLURB>Size of the video buffers.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_asv2::compliance</NAME>
<TYPE>GstFFMpegCompliance</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Compliance</NICK>
<BLURB>Adherence of the encoder to the specifications.</BLURB>
<DEFAULT>Normal behavior</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_asv2::gop-size</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>rw</FLAGS>
<NICK>GOP Size</NICK>
<BLURB>Number of frames within one GOP.</BLURB>
<DEFAULT>15</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_asv2::me-method</NAME>
<TYPE>GstLibAVVidEncMeMethod</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>ME Method</NICK>
<BLURB>Motion Estimation Method.</BLURB>
<DEFAULT>EPZS (Best quality, Fast)</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_asv2::rtp-payload-size</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>rw</FLAGS>
<NICK>RTP Payload Size</NICK>
<BLURB>Target GOB length.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_asv1::bitrate</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Bit Rate</NICK>
<BLURB>Target Video Bitrate.</BLURB>
<DEFAULT>300000</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_asv1::buffer-size</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>r</FLAGS>
<NICK>Buffer Size</NICK>
<BLURB>Size of the video buffers.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_asv1::compliance</NAME>
<TYPE>GstFFMpegCompliance</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Compliance</NICK>
<BLURB>Adherence of the encoder to the specifications.</BLURB>
<DEFAULT>Normal behavior</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_asv1::gop-size</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>rw</FLAGS>
<NICK>GOP Size</NICK>
<BLURB>Number of frames within one GOP.</BLURB>
<DEFAULT>15</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_asv1::me-method</NAME>
<TYPE>GstLibAVVidEncMeMethod</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>ME Method</NICK>
<BLURB>Motion Estimation Method.</BLURB>
<DEFAULT>EPZS (Best quality, Fast)</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_asv1::rtp-payload-size</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>rw</FLAGS>
<NICK>RTP Payload Size</NICK>
<BLURB>Target GOB length.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_alac::bitrate</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Bit Rate</NICK>
<BLURB>Target Audio Bitrate.</BLURB>
<DEFAULT>128000</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_alac::compliance</NAME>
<TYPE>GstFFMpegCompliance</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Compliance</NICK>
<BLURB>Adherence of the encoder to the specifications.</BLURB>
<DEFAULT>Normal behavior</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_adpcm_yamaha::bitrate</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Bit Rate</NICK>
<BLURB>Target Audio Bitrate.</BLURB>
<DEFAULT>128000</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_adpcm_yamaha::compliance</NAME>
<TYPE>GstFFMpegCompliance</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Compliance</NICK>
<BLURB>Adherence of the encoder to the specifications.</BLURB>
<DEFAULT>Normal behavior</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_adpcm_swf::bitrate</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Bit Rate</NICK>
<BLURB>Target Audio Bitrate.</BLURB>
<DEFAULT>128000</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_adpcm_swf::compliance</NAME>
<TYPE>GstFFMpegCompliance</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Compliance</NICK>
<BLURB>Adherence of the encoder to the specifications.</BLURB>
<DEFAULT>Normal behavior</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_adpcm_ms::bitrate</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Bit Rate</NICK>
<BLURB>Target Audio Bitrate.</BLURB>
<DEFAULT>128000</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_adpcm_ms::compliance</NAME>
<TYPE>GstFFMpegCompliance</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Compliance</NICK>
<BLURB>Adherence of the encoder to the specifications.</BLURB>
<DEFAULT>Normal behavior</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_adpcm_ima_wav::bitrate</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Bit Rate</NICK>
<BLURB>Target Audio Bitrate.</BLURB>
<DEFAULT>128000</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_adpcm_ima_wav::compliance</NAME>
<TYPE>GstFFMpegCompliance</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Compliance</NICK>
<BLURB>Adherence of the encoder to the specifications.</BLURB>
<DEFAULT>Normal behavior</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_adpcm_ima_qt::bitrate</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Bit Rate</NICK>
<BLURB>Target Audio Bitrate.</BLURB>
<DEFAULT>128000</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_adpcm_ima_qt::compliance</NAME>
<TYPE>GstFFMpegCompliance</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Compliance</NICK>
<BLURB>Adherence of the encoder to the specifications.</BLURB>
<DEFAULT>Normal behavior</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_adpcm_adx::bitrate</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Bit Rate</NICK>
<BLURB>Target Audio Bitrate.</BLURB>
<DEFAULT>128000</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_adpcm_adx::compliance</NAME>
<TYPE>GstFFMpegCompliance</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Compliance</NICK>
<BLURB>Adherence of the encoder to the specifications.</BLURB>
<DEFAULT>Normal behavior</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_ac3_fixed::bitrate</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Bit Rate</NICK>
<BLURB>Target Audio Bitrate.</BLURB>
<DEFAULT>128000</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_ac3_fixed::compliance</NAME>
<TYPE>GstFFMpegCompliance</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Compliance</NICK>
<BLURB>Adherence of the encoder to the specifications.</BLURB>
<DEFAULT>Normal behavior</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_ac3::bitrate</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Bit Rate</NICK>
<BLURB>Target Audio Bitrate.</BLURB>
<DEFAULT>128000</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_ac3::compliance</NAME>
<TYPE>GstFFMpegCompliance</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Compliance</NICK>
<BLURB>Adherence of the encoder to the specifications.</BLURB>
<DEFAULT>Normal behavior</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_aac::bitrate</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Bit Rate</NICK>
<BLURB>Target Audio Bitrate.</BLURB>
<DEFAULT>128000</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_aac::compliance</NAME>
<TYPE>GstFFMpegCompliance</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Compliance</NICK>
<BLURB>Adherence of the encoder to the specifications.</BLURB>
<DEFAULT>Normal behavior</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_a64multi5::bitrate</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Bit Rate</NICK>
<BLURB>Target Video Bitrate.</BLURB>
<DEFAULT>300000</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_a64multi5::buffer-size</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>r</FLAGS>
<NICK>Buffer Size</NICK>
<BLURB>Size of the video buffers.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_a64multi5::compliance</NAME>
<TYPE>GstFFMpegCompliance</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Compliance</NICK>
<BLURB>Adherence of the encoder to the specifications.</BLURB>
<DEFAULT>Normal behavior</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_a64multi5::gop-size</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>rw</FLAGS>
<NICK>GOP Size</NICK>
<BLURB>Number of frames within one GOP.</BLURB>
<DEFAULT>15</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_a64multi5::me-method</NAME>
<TYPE>GstLibAVVidEncMeMethod</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>ME Method</NICK>
<BLURB>Motion Estimation Method.</BLURB>
<DEFAULT>EPZS (Best quality, Fast)</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_a64multi5::rtp-payload-size</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>rw</FLAGS>
<NICK>RTP Payload Size</NICK>
<BLURB>Target GOB length.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_a64multi::bitrate</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Bit Rate</NICK>
<BLURB>Target Video Bitrate.</BLURB>
<DEFAULT>300000</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_a64multi::buffer-size</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>r</FLAGS>
<NICK>Buffer Size</NICK>
<BLURB>Size of the video buffers.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_a64multi::compliance</NAME>
<TYPE>GstFFMpegCompliance</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Compliance</NICK>
<BLURB>Adherence of the encoder to the specifications.</BLURB>
<DEFAULT>Normal behavior</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_a64multi::gop-size</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>rw</FLAGS>
<NICK>GOP Size</NICK>
<BLURB>Number of frames within one GOP.</BLURB>
<DEFAULT>15</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_a64multi::me-method</NAME>
<TYPE>GstLibAVVidEncMeMethod</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>ME Method</NICK>
<BLURB>Motion Estimation Method.</BLURB>
<DEFAULT>EPZS (Best quality, Fast)</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_a64multi::rtp-payload-size</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>rw</FLAGS>
<NICK>RTP Payload Size</NICK>
<BLURB>Target GOB length.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>GstFFMpegDeinterlace::mode</NAME>
<TYPE>GstLibAVDeinterlaceModes</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Mode</NICK>
<BLURB>Deinterlace Mode.</BLURB>
<DEFAULT>Auto detection</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_zmbv::debug-mv</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Debug motion vectors</NICK>
<BLURB>Whether libav should print motion vectors on top of the image.</BLURB>
<DEFAULT>FALSE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_zmbv::direct-rendering</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Direct Rendering</NICK>
<BLURB>Enable direct rendering.</BLURB>
<DEFAULT>TRUE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_zmbv::lowres</NAME>
<TYPE>GstLibAVVidDecLowres</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Low resolution</NICK>
<BLURB>At which resolution to decode images.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_zmbv::output-corrupt</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Output corrupt buffers</NICK>
<BLURB>Whether libav should output frames even if corrupted.</BLURB>
<DEFAULT>TRUE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_zmbv::skip-frame</NAME>
<TYPE>GstLibAVVidDecSkipFrame</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Skip frames</NICK>
<BLURB>Which types of frames to skip during decoding.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_zlib::debug-mv</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Debug motion vectors</NICK>
<BLURB>Whether libav should print motion vectors on top of the image.</BLURB>
<DEFAULT>FALSE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_zlib::direct-rendering</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Direct Rendering</NICK>
<BLURB>Enable direct rendering.</BLURB>
<DEFAULT>TRUE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_zlib::lowres</NAME>
<TYPE>GstLibAVVidDecLowres</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Low resolution</NICK>
<BLURB>At which resolution to decode images.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_zlib::output-corrupt</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Output corrupt buffers</NICK>
<BLURB>Whether libav should output frames even if corrupted.</BLURB>
<DEFAULT>TRUE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_zlib::skip-frame</NAME>
<TYPE>GstLibAVVidDecSkipFrame</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Skip frames</NICK>
<BLURB>Which types of frames to skip during decoding.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_zerocodec::debug-mv</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Debug motion vectors</NICK>
<BLURB>Whether libav should print motion vectors on top of the image.</BLURB>
<DEFAULT>FALSE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_zerocodec::direct-rendering</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Direct Rendering</NICK>
<BLURB>Enable direct rendering.</BLURB>
<DEFAULT>TRUE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_zerocodec::lowres</NAME>
<TYPE>GstLibAVVidDecLowres</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Low resolution</NICK>
<BLURB>At which resolution to decode images.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_zerocodec::output-corrupt</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Output corrupt buffers</NICK>
<BLURB>Whether libav should output frames even if corrupted.</BLURB>
<DEFAULT>TRUE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_zerocodec::skip-frame</NAME>
<TYPE>GstLibAVVidDecSkipFrame</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Skip frames</NICK>
<BLURB>Which types of frames to skip during decoding.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_yop::debug-mv</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Debug motion vectors</NICK>
<BLURB>Whether libav should print motion vectors on top of the image.</BLURB>
<DEFAULT>FALSE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_yop::direct-rendering</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Direct Rendering</NICK>
<BLURB>Enable direct rendering.</BLURB>
<DEFAULT>TRUE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_yop::lowres</NAME>
<TYPE>GstLibAVVidDecLowres</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Low resolution</NICK>
<BLURB>At which resolution to decode images.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_yop::output-corrupt</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Output corrupt buffers</NICK>
<BLURB>Whether libav should output frames even if corrupted.</BLURB>
<DEFAULT>TRUE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_yop::skip-frame</NAME>
<TYPE>GstLibAVVidDecSkipFrame</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Skip frames</NICK>
<BLURB>Which types of frames to skip during decoding.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_xwd::debug-mv</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Debug motion vectors</NICK>
<BLURB>Whether libav should print motion vectors on top of the image.</BLURB>
<DEFAULT>FALSE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_xwd::direct-rendering</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Direct Rendering</NICK>
<BLURB>Enable direct rendering.</BLURB>
<DEFAULT>TRUE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_xwd::lowres</NAME>
<TYPE>GstLibAVVidDecLowres</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Low resolution</NICK>
<BLURB>At which resolution to decode images.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_xwd::output-corrupt</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Output corrupt buffers</NICK>
<BLURB>Whether libav should output frames even if corrupted.</BLURB>
<DEFAULT>TRUE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_xwd::skip-frame</NAME>
<TYPE>GstLibAVVidDecSkipFrame</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Skip frames</NICK>
<BLURB>Which types of frames to skip during decoding.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_xl::debug-mv</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Debug motion vectors</NICK>
<BLURB>Whether libav should print motion vectors on top of the image.</BLURB>
<DEFAULT>FALSE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_xl::direct-rendering</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Direct Rendering</NICK>
<BLURB>Enable direct rendering.</BLURB>
<DEFAULT>TRUE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_xl::lowres</NAME>
<TYPE>GstLibAVVidDecLowres</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Low resolution</NICK>
<BLURB>At which resolution to decode images.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_xl::output-corrupt</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Output corrupt buffers</NICK>
<BLURB>Whether libav should output frames even if corrupted.</BLURB>
<DEFAULT>TRUE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_xl::skip-frame</NAME>
<TYPE>GstLibAVVidDecSkipFrame</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Skip frames</NICK>
<BLURB>Which types of frames to skip during decoding.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_xan_wc4::debug-mv</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Debug motion vectors</NICK>
<BLURB>Whether libav should print motion vectors on top of the image.</BLURB>
<DEFAULT>FALSE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_xan_wc4::direct-rendering</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Direct Rendering</NICK>
<BLURB>Enable direct rendering.</BLURB>
<DEFAULT>TRUE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_xan_wc4::lowres</NAME>
<TYPE>GstLibAVVidDecLowres</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Low resolution</NICK>
<BLURB>At which resolution to decode images.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_xan_wc4::output-corrupt</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Output corrupt buffers</NICK>
<BLURB>Whether libav should output frames even if corrupted.</BLURB>
<DEFAULT>TRUE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_xan_wc4::skip-frame</NAME>
<TYPE>GstLibAVVidDecSkipFrame</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Skip frames</NICK>
<BLURB>Which types of frames to skip during decoding.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_xan_wc3::debug-mv</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Debug motion vectors</NICK>
<BLURB>Whether libav should print motion vectors on top of the image.</BLURB>
<DEFAULT>FALSE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_xan_wc3::direct-rendering</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Direct Rendering</NICK>
<BLURB>Enable direct rendering.</BLURB>
<DEFAULT>TRUE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_xan_wc3::lowres</NAME>
<TYPE>GstLibAVVidDecLowres</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Low resolution</NICK>
<BLURB>At which resolution to decode images.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_xan_wc3::output-corrupt</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Output corrupt buffers</NICK>
<BLURB>Whether libav should output frames even if corrupted.</BLURB>
<DEFAULT>TRUE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_xan_wc3::skip-frame</NAME>
<TYPE>GstLibAVVidDecSkipFrame</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Skip frames</NICK>
<BLURB>Which types of frames to skip during decoding.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_wnv1::debug-mv</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Debug motion vectors</NICK>
<BLURB>Whether libav should print motion vectors on top of the image.</BLURB>
<DEFAULT>FALSE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_wnv1::direct-rendering</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Direct Rendering</NICK>
<BLURB>Enable direct rendering.</BLURB>
<DEFAULT>TRUE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_wnv1::lowres</NAME>
<TYPE>GstLibAVVidDecLowres</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Low resolution</NICK>
<BLURB>At which resolution to decode images.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_wnv1::output-corrupt</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Output corrupt buffers</NICK>
<BLURB>Whether libav should output frames even if corrupted.</BLURB>
<DEFAULT>TRUE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_wnv1::skip-frame</NAME>
<TYPE>GstLibAVVidDecSkipFrame</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Skip frames</NICK>
<BLURB>Which types of frames to skip during decoding.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_wmv3image::debug-mv</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Debug motion vectors</NICK>
<BLURB>Whether libav should print motion vectors on top of the image.</BLURB>
<DEFAULT>FALSE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_wmv3image::direct-rendering</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Direct Rendering</NICK>
<BLURB>Enable direct rendering.</BLURB>
<DEFAULT>TRUE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_wmv3image::lowres</NAME>
<TYPE>GstLibAVVidDecLowres</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Low resolution</NICK>
<BLURB>At which resolution to decode images.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_wmv3image::output-corrupt</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Output corrupt buffers</NICK>
<BLURB>Whether libav should output frames even if corrupted.</BLURB>
<DEFAULT>TRUE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_wmv3image::skip-frame</NAME>
<TYPE>GstLibAVVidDecSkipFrame</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Skip frames</NICK>
<BLURB>Which types of frames to skip during decoding.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_wmv3::debug-mv</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Debug motion vectors</NICK>
<BLURB>Whether libav should print motion vectors on top of the image.</BLURB>
<DEFAULT>FALSE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_wmv3::direct-rendering</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Direct Rendering</NICK>
<BLURB>Enable direct rendering.</BLURB>
<DEFAULT>TRUE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_wmv3::lowres</NAME>
<TYPE>GstLibAVVidDecLowres</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Low resolution</NICK>
<BLURB>At which resolution to decode images.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_wmv3::output-corrupt</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Output corrupt buffers</NICK>
<BLURB>Whether libav should output frames even if corrupted.</BLURB>
<DEFAULT>TRUE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_wmv3::skip-frame</NAME>
<TYPE>GstLibAVVidDecSkipFrame</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Skip frames</NICK>
<BLURB>Which types of frames to skip during decoding.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_wmv2::debug-mv</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Debug motion vectors</NICK>
<BLURB>Whether libav should print motion vectors on top of the image.</BLURB>
<DEFAULT>FALSE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_wmv2::direct-rendering</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Direct Rendering</NICK>
<BLURB>Enable direct rendering.</BLURB>
<DEFAULT>TRUE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_wmv2::lowres</NAME>
<TYPE>GstLibAVVidDecLowres</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Low resolution</NICK>
<BLURB>At which resolution to decode images.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_wmv2::output-corrupt</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Output corrupt buffers</NICK>
<BLURB>Whether libav should output frames even if corrupted.</BLURB>
<DEFAULT>TRUE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_wmv2::skip-frame</NAME>
<TYPE>GstLibAVVidDecSkipFrame</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Skip frames</NICK>
<BLURB>Which types of frames to skip during decoding.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_wmv1::debug-mv</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Debug motion vectors</NICK>
<BLURB>Whether libav should print motion vectors on top of the image.</BLURB>
<DEFAULT>FALSE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_wmv1::direct-rendering</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Direct Rendering</NICK>
<BLURB>Enable direct rendering.</BLURB>
<DEFAULT>TRUE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_wmv1::lowres</NAME>
<TYPE>GstLibAVVidDecLowres</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Low resolution</NICK>
<BLURB>At which resolution to decode images.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_wmv1::output-corrupt</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Output corrupt buffers</NICK>
<BLURB>Whether libav should output frames even if corrupted.</BLURB>
<DEFAULT>TRUE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_wmv1::skip-frame</NAME>
<TYPE>GstLibAVVidDecSkipFrame</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Skip frames</NICK>
<BLURB>Which types of frames to skip during decoding.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_webp::debug-mv</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Debug motion vectors</NICK>
<BLURB>Whether libav should print motion vectors on top of the image.</BLURB>
<DEFAULT>FALSE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_webp::direct-rendering</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Direct Rendering</NICK>
<BLURB>Enable direct rendering.</BLURB>
<DEFAULT>TRUE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_webp::lowres</NAME>
<TYPE>GstLibAVVidDecLowres</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Low resolution</NICK>
<BLURB>At which resolution to decode images.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_webp::max-threads</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Maximum decode threads</NICK>
<BLURB>Maximum number of worker threads to spawn. (0 = auto).</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_webp::output-corrupt</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Output corrupt buffers</NICK>
<BLURB>Whether libav should output frames even if corrupted.</BLURB>
<DEFAULT>TRUE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_webp::skip-frame</NAME>
<TYPE>GstLibAVVidDecSkipFrame</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Skip frames</NICK>
<BLURB>Which types of frames to skip during decoding.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_vqavideo::debug-mv</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Debug motion vectors</NICK>
<BLURB>Whether libav should print motion vectors on top of the image.</BLURB>
<DEFAULT>FALSE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_vqavideo::direct-rendering</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Direct Rendering</NICK>
<BLURB>Enable direct rendering.</BLURB>
<DEFAULT>TRUE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_vqavideo::lowres</NAME>
<TYPE>GstLibAVVidDecLowres</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Low resolution</NICK>
<BLURB>At which resolution to decode images.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_vqavideo::output-corrupt</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Output corrupt buffers</NICK>
<BLURB>Whether libav should output frames even if corrupted.</BLURB>
<DEFAULT>TRUE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_vqavideo::skip-frame</NAME>
<TYPE>GstLibAVVidDecSkipFrame</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Skip frames</NICK>
<BLURB>Which types of frames to skip during decoding.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_vp9::debug-mv</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Debug motion vectors</NICK>
<BLURB>Whether libav should print motion vectors on top of the image.</BLURB>
<DEFAULT>FALSE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_vp9::direct-rendering</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Direct Rendering</NICK>
<BLURB>Enable direct rendering.</BLURB>
<DEFAULT>TRUE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_vp9::lowres</NAME>
<TYPE>GstLibAVVidDecLowres</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Low resolution</NICK>
<BLURB>At which resolution to decode images.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_vp9::output-corrupt</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Output corrupt buffers</NICK>
<BLURB>Whether libav should output frames even if corrupted.</BLURB>
<DEFAULT>TRUE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_vp9::skip-frame</NAME>
<TYPE>GstLibAVVidDecSkipFrame</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Skip frames</NICK>
<BLURB>Which types of frames to skip during decoding.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_vp9::max-threads</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Maximum decode threads</NICK>
<BLURB>Maximum number of worker threads to spawn. (0 = auto).</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_vp8::debug-mv</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Debug motion vectors</NICK>
<BLURB>Whether libav should print motion vectors on top of the image.</BLURB>
<DEFAULT>FALSE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_vp8::direct-rendering</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Direct Rendering</NICK>
<BLURB>Enable direct rendering.</BLURB>
<DEFAULT>TRUE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_vp8::lowres</NAME>
<TYPE>GstLibAVVidDecLowres</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Low resolution</NICK>
<BLURB>At which resolution to decode images.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_vp8::max-threads</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Maximum decode threads</NICK>
<BLURB>Maximum number of worker threads to spawn. (0 = auto).</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_vp8::output-corrupt</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Output corrupt buffers</NICK>
<BLURB>Whether libav should output frames even if corrupted.</BLURB>
<DEFAULT>TRUE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_vp8::skip-frame</NAME>
<TYPE>GstLibAVVidDecSkipFrame</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Skip frames</NICK>
<BLURB>Which types of frames to skip during decoding.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_vp6f::debug-mv</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Debug motion vectors</NICK>
<BLURB>Whether libav should print motion vectors on top of the image.</BLURB>
<DEFAULT>FALSE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_vp6f::direct-rendering</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Direct Rendering</NICK>
<BLURB>Enable direct rendering.</BLURB>
<DEFAULT>TRUE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_vp6f::lowres</NAME>
<TYPE>GstLibAVVidDecLowres</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Low resolution</NICK>
<BLURB>At which resolution to decode images.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_vp6f::output-corrupt</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Output corrupt buffers</NICK>
<BLURB>Whether libav should output frames even if corrupted.</BLURB>
<DEFAULT>TRUE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_vp6f::skip-frame</NAME>
<TYPE>GstLibAVVidDecSkipFrame</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Skip frames</NICK>
<BLURB>Which types of frames to skip during decoding.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_vp6a::debug-mv</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Debug motion vectors</NICK>
<BLURB>Whether libav should print motion vectors on top of the image.</BLURB>
<DEFAULT>FALSE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_vp6a::direct-rendering</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Direct Rendering</NICK>
<BLURB>Enable direct rendering.</BLURB>
<DEFAULT>TRUE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_vp6a::lowres</NAME>
<TYPE>GstLibAVVidDecLowres</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Low resolution</NICK>
<BLURB>At which resolution to decode images.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_vp6a::output-corrupt</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Output corrupt buffers</NICK>
<BLURB>Whether libav should output frames even if corrupted.</BLURB>
<DEFAULT>TRUE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_vp6a::skip-frame</NAME>
<TYPE>GstLibAVVidDecSkipFrame</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Skip frames</NICK>
<BLURB>Which types of frames to skip during decoding.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_vp6a::max-threads</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Maximum decode threads</NICK>
<BLURB>Maximum number of worker threads to spawn. (0 = auto).</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_vp6::debug-mv</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Debug motion vectors</NICK>
<BLURB>Whether libav should print motion vectors on top of the image.</BLURB>
<DEFAULT>FALSE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_vp6::direct-rendering</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Direct Rendering</NICK>
<BLURB>Enable direct rendering.</BLURB>
<DEFAULT>TRUE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_vp6::lowres</NAME>
<TYPE>GstLibAVVidDecLowres</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Low resolution</NICK>
<BLURB>At which resolution to decode images.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_vp6::output-corrupt</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Output corrupt buffers</NICK>
<BLURB>Whether libav should output frames even if corrupted.</BLURB>
<DEFAULT>TRUE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_vp6::skip-frame</NAME>
<TYPE>GstLibAVVidDecSkipFrame</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Skip frames</NICK>
<BLURB>Which types of frames to skip during decoding.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_vp5::debug-mv</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Debug motion vectors</NICK>
<BLURB>Whether libav should print motion vectors on top of the image.</BLURB>
<DEFAULT>FALSE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_vp5::direct-rendering</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Direct Rendering</NICK>
<BLURB>Enable direct rendering.</BLURB>
<DEFAULT>TRUE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_vp5::lowres</NAME>
<TYPE>GstLibAVVidDecLowres</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Low resolution</NICK>
<BLURB>At which resolution to decode images.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_vp5::output-corrupt</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Output corrupt buffers</NICK>
<BLURB>Whether libav should output frames even if corrupted.</BLURB>
<DEFAULT>TRUE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_vp5::skip-frame</NAME>
<TYPE>GstLibAVVidDecSkipFrame</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Skip frames</NICK>
<BLURB>Which types of frames to skip during decoding.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_vp3::debug-mv</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Debug motion vectors</NICK>
<BLURB>Whether libav should print motion vectors on top of the image.</BLURB>
<DEFAULT>FALSE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_vp3::direct-rendering</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Direct Rendering</NICK>
<BLURB>Enable direct rendering.</BLURB>
<DEFAULT>TRUE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_vp3::lowres</NAME>
<TYPE>GstLibAVVidDecLowres</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Low resolution</NICK>
<BLURB>At which resolution to decode images.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_vp3::max-threads</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Maximum decode threads</NICK>
<BLURB>Maximum number of worker threads to spawn. (0 = auto).</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_vp3::output-corrupt</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Output corrupt buffers</NICK>
<BLURB>Whether libav should output frames even if corrupted.</BLURB>
<DEFAULT>TRUE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_vp3::skip-frame</NAME>
<TYPE>GstLibAVVidDecSkipFrame</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Skip frames</NICK>
<BLURB>Which types of frames to skip during decoding.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_vmnc::debug-mv</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Debug motion vectors</NICK>
<BLURB>Whether libav should print motion vectors on top of the image.</BLURB>
<DEFAULT>FALSE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_vmnc::direct-rendering</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Direct Rendering</NICK>
<BLURB>Enable direct rendering.</BLURB>
<DEFAULT>TRUE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_vmnc::lowres</NAME>
<TYPE>GstLibAVVidDecLowres</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Low resolution</NICK>
<BLURB>At which resolution to decode images.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_vmnc::output-corrupt</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Output corrupt buffers</NICK>
<BLURB>Whether libav should output frames even if corrupted.</BLURB>
<DEFAULT>TRUE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_vmnc::skip-frame</NAME>
<TYPE>GstLibAVVidDecSkipFrame</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Skip frames</NICK>
<BLURB>Which types of frames to skip during decoding.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_vmdvideo::debug-mv</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Debug motion vectors</NICK>
<BLURB>Whether libav should print motion vectors on top of the image.</BLURB>
<DEFAULT>FALSE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_vmdvideo::direct-rendering</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Direct Rendering</NICK>
<BLURB>Enable direct rendering.</BLURB>
<DEFAULT>TRUE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_vmdvideo::lowres</NAME>
<TYPE>GstLibAVVidDecLowres</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Low resolution</NICK>
<BLURB>At which resolution to decode images.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_vmdvideo::output-corrupt</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Output corrupt buffers</NICK>
<BLURB>Whether libav should output frames even if corrupted.</BLURB>
<DEFAULT>TRUE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_vmdvideo::skip-frame</NAME>
<TYPE>GstLibAVVidDecSkipFrame</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Skip frames</NICK>
<BLURB>Which types of frames to skip during decoding.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_vcr1::debug-mv</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Debug motion vectors</NICK>
<BLURB>Whether libav should print motion vectors on top of the image.</BLURB>
<DEFAULT>FALSE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_vcr1::direct-rendering</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Direct Rendering</NICK>
<BLURB>Enable direct rendering.</BLURB>
<DEFAULT>TRUE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_vcr1::lowres</NAME>
<TYPE>GstLibAVVidDecLowres</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Low resolution</NICK>
<BLURB>At which resolution to decode images.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_vcr1::output-corrupt</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Output corrupt buffers</NICK>
<BLURB>Whether libav should output frames even if corrupted.</BLURB>
<DEFAULT>TRUE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_vcr1::skip-frame</NAME>
<TYPE>GstLibAVVidDecSkipFrame</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Skip frames</NICK>
<BLURB>Which types of frames to skip during decoding.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_vc1image::debug-mv</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Debug motion vectors</NICK>
<BLURB>Whether libav should print motion vectors on top of the image.</BLURB>
<DEFAULT>FALSE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_vc1image::direct-rendering</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Direct Rendering</NICK>
<BLURB>Enable direct rendering.</BLURB>
<DEFAULT>TRUE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_vc1image::lowres</NAME>
<TYPE>GstLibAVVidDecLowres</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Low resolution</NICK>
<BLURB>At which resolution to decode images.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_vc1image::output-corrupt</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Output corrupt buffers</NICK>
<BLURB>Whether libav should output frames even if corrupted.</BLURB>
<DEFAULT>TRUE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_vc1image::skip-frame</NAME>
<TYPE>GstLibAVVidDecSkipFrame</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Skip frames</NICK>
<BLURB>Which types of frames to skip during decoding.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_vc1::debug-mv</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Debug motion vectors</NICK>
<BLURB>Whether libav should print motion vectors on top of the image.</BLURB>
<DEFAULT>FALSE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_vc1::direct-rendering</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Direct Rendering</NICK>
<BLURB>Enable direct rendering.</BLURB>
<DEFAULT>TRUE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_vc1::lowres</NAME>
<TYPE>GstLibAVVidDecLowres</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Low resolution</NICK>
<BLURB>At which resolution to decode images.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_vc1::output-corrupt</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Output corrupt buffers</NICK>
<BLURB>Whether libav should output frames even if corrupted.</BLURB>
<DEFAULT>TRUE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_vc1::skip-frame</NAME>
<TYPE>GstLibAVVidDecSkipFrame</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Skip frames</NICK>
<BLURB>Which types of frames to skip during decoding.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_vble::debug-mv</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Debug motion vectors</NICK>
<BLURB>Whether libav should print motion vectors on top of the image.</BLURB>
<DEFAULT>FALSE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_vble::direct-rendering</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Direct Rendering</NICK>
<BLURB>Enable direct rendering.</BLURB>
<DEFAULT>TRUE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_vble::lowres</NAME>
<TYPE>GstLibAVVidDecLowres</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Low resolution</NICK>
<BLURB>At which resolution to decode images.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_vble::output-corrupt</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Output corrupt buffers</NICK>
<BLURB>Whether libav should output frames even if corrupted.</BLURB>
<DEFAULT>TRUE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_vble::skip-frame</NAME>
<TYPE>GstLibAVVidDecSkipFrame</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Skip frames</NICK>
<BLURB>Which types of frames to skip during decoding.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_vble::max-threads</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Maximum decode threads</NICK>
<BLURB>Maximum number of worker threads to spawn. (0 = auto).</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_vb::debug-mv</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Debug motion vectors</NICK>
<BLURB>Whether libav should print motion vectors on top of the image.</BLURB>
<DEFAULT>FALSE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_vb::direct-rendering</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Direct Rendering</NICK>
<BLURB>Enable direct rendering.</BLURB>
<DEFAULT>TRUE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_vb::lowres</NAME>
<TYPE>GstLibAVVidDecLowres</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Low resolution</NICK>
<BLURB>At which resolution to decode images.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_vb::output-corrupt</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Output corrupt buffers</NICK>
<BLURB>Whether libav should output frames even if corrupted.</BLURB>
<DEFAULT>TRUE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_vb::skip-frame</NAME>
<TYPE>GstLibAVVidDecSkipFrame</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Skip frames</NICK>
<BLURB>Which types of frames to skip during decoding.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_v410::debug-mv</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Debug motion vectors</NICK>
<BLURB>Whether libav should print motion vectors on top of the image.</BLURB>
<DEFAULT>FALSE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_v410::direct-rendering</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Direct Rendering</NICK>
<BLURB>Enable direct rendering.</BLURB>
<DEFAULT>TRUE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_v410::lowres</NAME>
<TYPE>GstLibAVVidDecLowres</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Low resolution</NICK>
<BLURB>At which resolution to decode images.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_v410::output-corrupt</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Output corrupt buffers</NICK>
<BLURB>Whether libav should output frames even if corrupted.</BLURB>
<DEFAULT>TRUE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_v410::skip-frame</NAME>
<TYPE>GstLibAVVidDecSkipFrame</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Skip frames</NICK>
<BLURB>Which types of frames to skip during decoding.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_utvideo::debug-mv</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Debug motion vectors</NICK>
<BLURB>Whether libav should print motion vectors on top of the image.</BLURB>
<DEFAULT>FALSE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_utvideo::direct-rendering</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Direct Rendering</NICK>
<BLURB>Enable direct rendering.</BLURB>
<DEFAULT>TRUE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_utvideo::lowres</NAME>
<TYPE>GstLibAVVidDecLowres</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Low resolution</NICK>
<BLURB>At which resolution to decode images.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_utvideo::max-threads</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Maximum decode threads</NICK>
<BLURB>Maximum number of worker threads to spawn. (0 = auto).</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_utvideo::output-corrupt</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Output corrupt buffers</NICK>
<BLURB>Whether libav should output frames even if corrupted.</BLURB>
<DEFAULT>TRUE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_utvideo::skip-frame</NAME>
<TYPE>GstLibAVVidDecSkipFrame</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Skip frames</NICK>
<BLURB>Which types of frames to skip during decoding.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_ultimotion::debug-mv</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Debug motion vectors</NICK>
<BLURB>Whether libav should print motion vectors on top of the image.</BLURB>
<DEFAULT>FALSE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_ultimotion::direct-rendering</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Direct Rendering</NICK>
<BLURB>Enable direct rendering.</BLURB>
<DEFAULT>TRUE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_ultimotion::lowres</NAME>
<TYPE>GstLibAVVidDecLowres</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Low resolution</NICK>
<BLURB>At which resolution to decode images.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_ultimotion::output-corrupt</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Output corrupt buffers</NICK>
<BLURB>Whether libav should output frames even if corrupted.</BLURB>
<DEFAULT>TRUE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_ultimotion::skip-frame</NAME>
<TYPE>GstLibAVVidDecSkipFrame</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Skip frames</NICK>
<BLURB>Which types of frames to skip during decoding.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_txd::debug-mv</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Debug motion vectors</NICK>
<BLURB>Whether libav should print motion vectors on top of the image.</BLURB>
<DEFAULT>FALSE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_txd::direct-rendering</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Direct Rendering</NICK>
<BLURB>Enable direct rendering.</BLURB>
<DEFAULT>TRUE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_txd::lowres</NAME>
<TYPE>GstLibAVVidDecLowres</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Low resolution</NICK>
<BLURB>At which resolution to decode images.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_txd::output-corrupt</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Output corrupt buffers</NICK>
<BLURB>Whether libav should output frames even if corrupted.</BLURB>
<DEFAULT>TRUE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_txd::skip-frame</NAME>
<TYPE>GstLibAVVidDecSkipFrame</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Skip frames</NICK>
<BLURB>Which types of frames to skip during decoding.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_tscc2::debug-mv</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Debug motion vectors</NICK>
<BLURB>Whether libav should print motion vectors on top of the image.</BLURB>
<DEFAULT>FALSE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_tscc2::direct-rendering</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Direct Rendering</NICK>
<BLURB>Enable direct rendering.</BLURB>
<DEFAULT>TRUE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_tscc2::lowres</NAME>
<TYPE>GstLibAVVidDecLowres</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Low resolution</NICK>
<BLURB>At which resolution to decode images.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_tscc2::output-corrupt</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Output corrupt buffers</NICK>
<BLURB>Whether libav should output frames even if corrupted.</BLURB>
<DEFAULT>TRUE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_tscc2::skip-frame</NAME>
<TYPE>GstLibAVVidDecSkipFrame</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Skip frames</NICK>
<BLURB>Which types of frames to skip during decoding.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_truemotion2::debug-mv</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Debug motion vectors</NICK>
<BLURB>Whether libav should print motion vectors on top of the image.</BLURB>
<DEFAULT>FALSE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_truemotion2::direct-rendering</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Direct Rendering</NICK>
<BLURB>Enable direct rendering.</BLURB>
<DEFAULT>TRUE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_truemotion2::lowres</NAME>
<TYPE>GstLibAVVidDecLowres</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Low resolution</NICK>
<BLURB>At which resolution to decode images.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_truemotion2::output-corrupt</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Output corrupt buffers</NICK>
<BLURB>Whether libav should output frames even if corrupted.</BLURB>
<DEFAULT>TRUE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_truemotion2::skip-frame</NAME>
<TYPE>GstLibAVVidDecSkipFrame</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Skip frames</NICK>
<BLURB>Which types of frames to skip during decoding.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_truemotion1::debug-mv</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Debug motion vectors</NICK>
<BLURB>Whether libav should print motion vectors on top of the image.</BLURB>
<DEFAULT>FALSE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_truemotion1::direct-rendering</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Direct Rendering</NICK>
<BLURB>Enable direct rendering.</BLURB>
<DEFAULT>TRUE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_truemotion1::lowres</NAME>
<TYPE>GstLibAVVidDecLowres</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Low resolution</NICK>
<BLURB>At which resolution to decode images.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_truemotion1::output-corrupt</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Output corrupt buffers</NICK>
<BLURB>Whether libav should output frames even if corrupted.</BLURB>
<DEFAULT>TRUE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_truemotion1::skip-frame</NAME>
<TYPE>GstLibAVVidDecSkipFrame</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Skip frames</NICK>
<BLURB>Which types of frames to skip during decoding.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_tmv::debug-mv</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Debug motion vectors</NICK>
<BLURB>Whether libav should print motion vectors on top of the image.</BLURB>
<DEFAULT>FALSE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_tmv::direct-rendering</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Direct Rendering</NICK>
<BLURB>Enable direct rendering.</BLURB>
<DEFAULT>TRUE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_tmv::lowres</NAME>
<TYPE>GstLibAVVidDecLowres</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Low resolution</NICK>
<BLURB>At which resolution to decode images.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_tmv::output-corrupt</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Output corrupt buffers</NICK>
<BLURB>Whether libav should output frames even if corrupted.</BLURB>
<DEFAULT>TRUE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_tmv::skip-frame</NAME>
<TYPE>GstLibAVVidDecSkipFrame</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Skip frames</NICK>
<BLURB>Which types of frames to skip during decoding.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_tiff::debug-mv</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Debug motion vectors</NICK>
<BLURB>Whether libav should print motion vectors on top of the image.</BLURB>
<DEFAULT>FALSE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_tiff::direct-rendering</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Direct Rendering</NICK>
<BLURB>Enable direct rendering.</BLURB>
<DEFAULT>TRUE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_tiff::lowres</NAME>
<TYPE>GstLibAVVidDecLowres</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Low resolution</NICK>
<BLURB>At which resolution to decode images.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_tiff::output-corrupt</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Output corrupt buffers</NICK>
<BLURB>Whether libav should output frames even if corrupted.</BLURB>
<DEFAULT>TRUE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_tiff::skip-frame</NAME>
<TYPE>GstLibAVVidDecSkipFrame</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Skip frames</NICK>
<BLURB>Which types of frames to skip during decoding.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_tiff::max-threads</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Maximum decode threads</NICK>
<BLURB>Maximum number of worker threads to spawn. (0 = auto).</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_tiertexseqvideo::debug-mv</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Debug motion vectors</NICK>
<BLURB>Whether libav should print motion vectors on top of the image.</BLURB>
<DEFAULT>FALSE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_tiertexseqvideo::direct-rendering</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Direct Rendering</NICK>
<BLURB>Enable direct rendering.</BLURB>
<DEFAULT>TRUE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_tiertexseqvideo::lowres</NAME>
<TYPE>GstLibAVVidDecLowres</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Low resolution</NICK>
<BLURB>At which resolution to decode images.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_tiertexseqvideo::output-corrupt</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Output corrupt buffers</NICK>
<BLURB>Whether libav should output frames even if corrupted.</BLURB>
<DEFAULT>TRUE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_tiertexseqvideo::skip-frame</NAME>
<TYPE>GstLibAVVidDecSkipFrame</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Skip frames</NICK>
<BLURB>Which types of frames to skip during decoding.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_thp::debug-mv</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Debug motion vectors</NICK>
<BLURB>Whether libav should print motion vectors on top of the image.</BLURB>
<DEFAULT>FALSE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_thp::direct-rendering</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Direct Rendering</NICK>
<BLURB>Enable direct rendering.</BLURB>
<DEFAULT>TRUE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_thp::lowres</NAME>
<TYPE>GstLibAVVidDecLowres</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Low resolution</NICK>
<BLURB>At which resolution to decode images.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_thp::output-corrupt</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Output corrupt buffers</NICK>
<BLURB>Whether libav should output frames even if corrupted.</BLURB>
<DEFAULT>TRUE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_thp::skip-frame</NAME>
<TYPE>GstLibAVVidDecSkipFrame</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Skip frames</NICK>
<BLURB>Which types of frames to skip during decoding.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_targa::debug-mv</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Debug motion vectors</NICK>
<BLURB>Whether libav should print motion vectors on top of the image.</BLURB>
<DEFAULT>FALSE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_targa::direct-rendering</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Direct Rendering</NICK>
<BLURB>Enable direct rendering.</BLURB>
<DEFAULT>TRUE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_targa::lowres</NAME>
<TYPE>GstLibAVVidDecLowres</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Low resolution</NICK>
<BLURB>At which resolution to decode images.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_targa::output-corrupt</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Output corrupt buffers</NICK>
<BLURB>Whether libav should output frames even if corrupted.</BLURB>
<DEFAULT>TRUE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_targa::skip-frame</NAME>
<TYPE>GstLibAVVidDecSkipFrame</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Skip frames</NICK>
<BLURB>Which types of frames to skip during decoding.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_svq3::debug-mv</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Debug motion vectors</NICK>
<BLURB>Whether libav should print motion vectors on top of the image.</BLURB>
<DEFAULT>FALSE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_svq3::direct-rendering</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Direct Rendering</NICK>
<BLURB>Enable direct rendering.</BLURB>
<DEFAULT>TRUE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_svq3::lowres</NAME>
<TYPE>GstLibAVVidDecLowres</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Low resolution</NICK>
<BLURB>At which resolution to decode images.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_svq3::output-corrupt</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Output corrupt buffers</NICK>
<BLURB>Whether libav should output frames even if corrupted.</BLURB>
<DEFAULT>TRUE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_svq3::skip-frame</NAME>
<TYPE>GstLibAVVidDecSkipFrame</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Skip frames</NICK>
<BLURB>Which types of frames to skip during decoding.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_svq1::debug-mv</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Debug motion vectors</NICK>
<BLURB>Whether libav should print motion vectors on top of the image.</BLURB>
<DEFAULT>FALSE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_svq1::direct-rendering</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Direct Rendering</NICK>
<BLURB>Enable direct rendering.</BLURB>
<DEFAULT>TRUE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_svq1::lowres</NAME>
<TYPE>GstLibAVVidDecLowres</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Low resolution</NICK>
<BLURB>At which resolution to decode images.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_svq1::output-corrupt</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Output corrupt buffers</NICK>
<BLURB>Whether libav should output frames even if corrupted.</BLURB>
<DEFAULT>TRUE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_svq1::skip-frame</NAME>
<TYPE>GstLibAVVidDecSkipFrame</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Skip frames</NICK>
<BLURB>Which types of frames to skip during decoding.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_sunrast::debug-mv</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Debug motion vectors</NICK>
<BLURB>Whether libav should print motion vectors on top of the image.</BLURB>
<DEFAULT>FALSE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_sunrast::direct-rendering</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Direct Rendering</NICK>
<BLURB>Enable direct rendering.</BLURB>
<DEFAULT>TRUE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_sunrast::lowres</NAME>
<TYPE>GstLibAVVidDecLowres</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Low resolution</NICK>
<BLURB>At which resolution to decode images.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_sunrast::output-corrupt</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Output corrupt buffers</NICK>
<BLURB>Whether libav should output frames even if corrupted.</BLURB>
<DEFAULT>TRUE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_sunrast::skip-frame</NAME>
<TYPE>GstLibAVVidDecSkipFrame</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Skip frames</NICK>
<BLURB>Which types of frames to skip during decoding.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_sp5x::debug-mv</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Debug motion vectors</NICK>
<BLURB>Whether libav should print motion vectors on top of the image.</BLURB>
<DEFAULT>FALSE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_sp5x::direct-rendering</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Direct Rendering</NICK>
<BLURB>Enable direct rendering.</BLURB>
<DEFAULT>TRUE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_sp5x::lowres</NAME>
<TYPE>GstLibAVVidDecLowres</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Low resolution</NICK>
<BLURB>At which resolution to decode images.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_sp5x::output-corrupt</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Output corrupt buffers</NICK>
<BLURB>Whether libav should output frames even if corrupted.</BLURB>
<DEFAULT>TRUE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_sp5x::skip-frame</NAME>
<TYPE>GstLibAVVidDecSkipFrame</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Skip frames</NICK>
<BLURB>Which types of frames to skip during decoding.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_smc::debug-mv</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Debug motion vectors</NICK>
<BLURB>Whether libav should print motion vectors on top of the image.</BLURB>
<DEFAULT>FALSE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_smc::direct-rendering</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Direct Rendering</NICK>
<BLURB>Enable direct rendering.</BLURB>
<DEFAULT>TRUE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_smc::lowres</NAME>
<TYPE>GstLibAVVidDecLowres</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Low resolution</NICK>
<BLURB>At which resolution to decode images.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_smc::output-corrupt</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Output corrupt buffers</NICK>
<BLURB>Whether libav should output frames even if corrupted.</BLURB>
<DEFAULT>TRUE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_smc::skip-frame</NAME>
<TYPE>GstLibAVVidDecSkipFrame</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Skip frames</NICK>
<BLURB>Which types of frames to skip during decoding.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_smackvid::debug-mv</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Debug motion vectors</NICK>
<BLURB>Whether libav should print motion vectors on top of the image.</BLURB>
<DEFAULT>FALSE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_smackvid::direct-rendering</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Direct Rendering</NICK>
<BLURB>Enable direct rendering.</BLURB>
<DEFAULT>TRUE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_smackvid::lowres</NAME>
<TYPE>GstLibAVVidDecLowres</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Low resolution</NICK>
<BLURB>At which resolution to decode images.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_smackvid::output-corrupt</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Output corrupt buffers</NICK>
<BLURB>Whether libav should output frames even if corrupted.</BLURB>
<DEFAULT>TRUE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_smackvid::skip-frame</NAME>
<TYPE>GstLibAVVidDecSkipFrame</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Skip frames</NICK>
<BLURB>Which types of frames to skip during decoding.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_sgi::debug-mv</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Debug motion vectors</NICK>
<BLURB>Whether libav should print motion vectors on top of the image.</BLURB>
<DEFAULT>FALSE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_sgi::direct-rendering</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Direct Rendering</NICK>
<BLURB>Enable direct rendering.</BLURB>
<DEFAULT>TRUE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_sgi::lowres</NAME>
<TYPE>GstLibAVVidDecLowres</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Low resolution</NICK>
<BLURB>At which resolution to decode images.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_sgi::output-corrupt</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Output corrupt buffers</NICK>
<BLURB>Whether libav should output frames even if corrupted.</BLURB>
<DEFAULT>TRUE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_sgi::skip-frame</NAME>
<TYPE>GstLibAVVidDecSkipFrame</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Skip frames</NICK>
<BLURB>Which types of frames to skip during decoding.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_rv40::debug-mv</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Debug motion vectors</NICK>
<BLURB>Whether libav should print motion vectors on top of the image.</BLURB>
<DEFAULT>FALSE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_rv40::direct-rendering</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Direct Rendering</NICK>
<BLURB>Enable direct rendering.</BLURB>
<DEFAULT>TRUE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_rv40::lowres</NAME>
<TYPE>GstLibAVVidDecLowres</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Low resolution</NICK>
<BLURB>At which resolution to decode images.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_rv40::max-threads</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Maximum decode threads</NICK>
<BLURB>Maximum number of worker threads to spawn. (0 = auto).</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_rv40::output-corrupt</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Output corrupt buffers</NICK>
<BLURB>Whether libav should output frames even if corrupted.</BLURB>
<DEFAULT>TRUE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_rv40::skip-frame</NAME>
<TYPE>GstLibAVVidDecSkipFrame</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Skip frames</NICK>
<BLURB>Which types of frames to skip during decoding.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_rv30::debug-mv</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Debug motion vectors</NICK>
<BLURB>Whether libav should print motion vectors on top of the image.</BLURB>
<DEFAULT>FALSE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_rv30::direct-rendering</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Direct Rendering</NICK>
<BLURB>Enable direct rendering.</BLURB>
<DEFAULT>TRUE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_rv30::lowres</NAME>
<TYPE>GstLibAVVidDecLowres</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Low resolution</NICK>
<BLURB>At which resolution to decode images.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_rv30::max-threads</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Maximum decode threads</NICK>
<BLURB>Maximum number of worker threads to spawn. (0 = auto).</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_rv30::output-corrupt</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Output corrupt buffers</NICK>
<BLURB>Whether libav should output frames even if corrupted.</BLURB>
<DEFAULT>TRUE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_rv30::skip-frame</NAME>
<TYPE>GstLibAVVidDecSkipFrame</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Skip frames</NICK>
<BLURB>Which types of frames to skip during decoding.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_rv20::debug-mv</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Debug motion vectors</NICK>
<BLURB>Whether libav should print motion vectors on top of the image.</BLURB>
<DEFAULT>FALSE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_rv20::direct-rendering</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Direct Rendering</NICK>
<BLURB>Enable direct rendering.</BLURB>
<DEFAULT>TRUE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_rv20::lowres</NAME>
<TYPE>GstLibAVVidDecLowres</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Low resolution</NICK>
<BLURB>At which resolution to decode images.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_rv20::output-corrupt</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Output corrupt buffers</NICK>
<BLURB>Whether libav should output frames even if corrupted.</BLURB>
<DEFAULT>TRUE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_rv20::skip-frame</NAME>
<TYPE>GstLibAVVidDecSkipFrame</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Skip frames</NICK>
<BLURB>Which types of frames to skip during decoding.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_rv10::debug-mv</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Debug motion vectors</NICK>
<BLURB>Whether libav should print motion vectors on top of the image.</BLURB>
<DEFAULT>FALSE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_rv10::direct-rendering</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Direct Rendering</NICK>
<BLURB>Enable direct rendering.</BLURB>
<DEFAULT>TRUE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_rv10::lowres</NAME>
<TYPE>GstLibAVVidDecLowres</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Low resolution</NICK>
<BLURB>At which resolution to decode images.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_rv10::output-corrupt</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Output corrupt buffers</NICK>
<BLURB>Whether libav should output frames even if corrupted.</BLURB>
<DEFAULT>TRUE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_rv10::skip-frame</NAME>
<TYPE>GstLibAVVidDecSkipFrame</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Skip frames</NICK>
<BLURB>Which types of frames to skip during decoding.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_rpza::debug-mv</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Debug motion vectors</NICK>
<BLURB>Whether libav should print motion vectors on top of the image.</BLURB>
<DEFAULT>FALSE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_rpza::direct-rendering</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Direct Rendering</NICK>
<BLURB>Enable direct rendering.</BLURB>
<DEFAULT>TRUE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_rpza::lowres</NAME>
<TYPE>GstLibAVVidDecLowres</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Low resolution</NICK>
<BLURB>At which resolution to decode images.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_rpza::output-corrupt</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Output corrupt buffers</NICK>
<BLURB>Whether libav should output frames even if corrupted.</BLURB>
<DEFAULT>TRUE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_rpza::skip-frame</NAME>
<TYPE>GstLibAVVidDecSkipFrame</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Skip frames</NICK>
<BLURB>Which types of frames to skip during decoding.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_roqvideo::debug-mv</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Debug motion vectors</NICK>
<BLURB>Whether libav should print motion vectors on top of the image.</BLURB>
<DEFAULT>FALSE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_roqvideo::direct-rendering</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Direct Rendering</NICK>
<BLURB>Enable direct rendering.</BLURB>
<DEFAULT>TRUE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_roqvideo::lowres</NAME>
<TYPE>GstLibAVVidDecLowres</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Low resolution</NICK>
<BLURB>At which resolution to decode images.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_roqvideo::output-corrupt</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Output corrupt buffers</NICK>
<BLURB>Whether libav should output frames even if corrupted.</BLURB>
<DEFAULT>TRUE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_roqvideo::skip-frame</NAME>
<TYPE>GstLibAVVidDecSkipFrame</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Skip frames</NICK>
<BLURB>Which types of frames to skip during decoding.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_rl2::debug-mv</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Debug motion vectors</NICK>
<BLURB>Whether libav should print motion vectors on top of the image.</BLURB>
<DEFAULT>FALSE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_rl2::direct-rendering</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Direct Rendering</NICK>
<BLURB>Enable direct rendering.</BLURB>
<DEFAULT>TRUE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_rl2::lowres</NAME>
<TYPE>GstLibAVVidDecLowres</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Low resolution</NICK>
<BLURB>At which resolution to decode images.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_rl2::output-corrupt</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Output corrupt buffers</NICK>
<BLURB>Whether libav should output frames even if corrupted.</BLURB>
<DEFAULT>TRUE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_rl2::skip-frame</NAME>
<TYPE>GstLibAVVidDecSkipFrame</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Skip frames</NICK>
<BLURB>Which types of frames to skip during decoding.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_r10k::debug-mv</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Debug motion vectors</NICK>
<BLURB>Whether libav should print motion vectors on top of the image.</BLURB>
<DEFAULT>FALSE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_r10k::direct-rendering</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Direct Rendering</NICK>
<BLURB>Enable direct rendering.</BLURB>
<DEFAULT>TRUE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_r10k::lowres</NAME>
<TYPE>GstLibAVVidDecLowres</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Low resolution</NICK>
<BLURB>At which resolution to decode images.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_r10k::output-corrupt</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Output corrupt buffers</NICK>
<BLURB>Whether libav should output frames even if corrupted.</BLURB>
<DEFAULT>TRUE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_r10k::skip-frame</NAME>
<TYPE>GstLibAVVidDecSkipFrame</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Skip frames</NICK>
<BLURB>Which types of frames to skip during decoding.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_qtrle::debug-mv</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Debug motion vectors</NICK>
<BLURB>Whether libav should print motion vectors on top of the image.</BLURB>
<DEFAULT>FALSE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_qtrle::direct-rendering</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Direct Rendering</NICK>
<BLURB>Enable direct rendering.</BLURB>
<DEFAULT>TRUE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_qtrle::lowres</NAME>
<TYPE>GstLibAVVidDecLowres</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Low resolution</NICK>
<BLURB>At which resolution to decode images.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_qtrle::output-corrupt</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Output corrupt buffers</NICK>
<BLURB>Whether libav should output frames even if corrupted.</BLURB>
<DEFAULT>TRUE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_qtrle::skip-frame</NAME>
<TYPE>GstLibAVVidDecSkipFrame</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Skip frames</NICK>
<BLURB>Which types of frames to skip during decoding.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_qpeg::debug-mv</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Debug motion vectors</NICK>
<BLURB>Whether libav should print motion vectors on top of the image.</BLURB>
<DEFAULT>FALSE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_qpeg::direct-rendering</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Direct Rendering</NICK>
<BLURB>Enable direct rendering.</BLURB>
<DEFAULT>TRUE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_qpeg::lowres</NAME>
<TYPE>GstLibAVVidDecLowres</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Low resolution</NICK>
<BLURB>At which resolution to decode images.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_qpeg::output-corrupt</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Output corrupt buffers</NICK>
<BLURB>Whether libav should output frames even if corrupted.</BLURB>
<DEFAULT>TRUE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_qpeg::skip-frame</NAME>
<TYPE>GstLibAVVidDecSkipFrame</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Skip frames</NICK>
<BLURB>Which types of frames to skip during decoding.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_qdraw::debug-mv</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Debug motion vectors</NICK>
<BLURB>Whether libav should print motion vectors on top of the image.</BLURB>
<DEFAULT>FALSE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_qdraw::direct-rendering</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Direct Rendering</NICK>
<BLURB>Enable direct rendering.</BLURB>
<DEFAULT>TRUE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_qdraw::lowres</NAME>
<TYPE>GstLibAVVidDecLowres</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Low resolution</NICK>
<BLURB>At which resolution to decode images.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_qdraw::output-corrupt</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Output corrupt buffers</NICK>
<BLURB>Whether libav should output frames even if corrupted.</BLURB>
<DEFAULT>TRUE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_qdraw::skip-frame</NAME>
<TYPE>GstLibAVVidDecSkipFrame</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Skip frames</NICK>
<BLURB>Which types of frames to skip during decoding.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_ptx::debug-mv</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Debug motion vectors</NICK>
<BLURB>Whether libav should print motion vectors on top of the image.</BLURB>
<DEFAULT>FALSE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_ptx::direct-rendering</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Direct Rendering</NICK>
<BLURB>Enable direct rendering.</BLURB>
<DEFAULT>TRUE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_ptx::lowres</NAME>
<TYPE>GstLibAVVidDecLowres</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Low resolution</NICK>
<BLURB>At which resolution to decode images.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_ptx::output-corrupt</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Output corrupt buffers</NICK>
<BLURB>Whether libav should output frames even if corrupted.</BLURB>
<DEFAULT>TRUE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_ptx::skip-frame</NAME>
<TYPE>GstLibAVVidDecSkipFrame</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Skip frames</NICK>
<BLURB>Which types of frames to skip during decoding.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_prores::debug-mv</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Debug motion vectors</NICK>
<BLURB>Whether libav should print motion vectors on top of the image.</BLURB>
<DEFAULT>FALSE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_prores::direct-rendering</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Direct Rendering</NICK>
<BLURB>Enable direct rendering.</BLURB>
<DEFAULT>TRUE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_prores::lowres</NAME>
<TYPE>GstLibAVVidDecLowres</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Low resolution</NICK>
<BLURB>At which resolution to decode images.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_prores::max-threads</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Maximum decode threads</NICK>
<BLURB>Maximum number of worker threads to spawn. (0 = auto).</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_prores::output-corrupt</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Output corrupt buffers</NICK>
<BLURB>Whether libav should output frames even if corrupted.</BLURB>
<DEFAULT>TRUE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_prores::skip-frame</NAME>
<TYPE>GstLibAVVidDecSkipFrame</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Skip frames</NICK>
<BLURB>Which types of frames to skip during decoding.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_ppm::debug-mv</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Debug motion vectors</NICK>
<BLURB>Whether libav should print motion vectors on top of the image.</BLURB>
<DEFAULT>FALSE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_ppm::direct-rendering</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Direct Rendering</NICK>
<BLURB>Enable direct rendering.</BLURB>
<DEFAULT>TRUE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_ppm::lowres</NAME>
<TYPE>GstLibAVVidDecLowres</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Low resolution</NICK>
<BLURB>At which resolution to decode images.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_ppm::output-corrupt</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Output corrupt buffers</NICK>
<BLURB>Whether libav should output frames even if corrupted.</BLURB>
<DEFAULT>TRUE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_ppm::skip-frame</NAME>
<TYPE>GstLibAVVidDecSkipFrame</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Skip frames</NICK>
<BLURB>Which types of frames to skip during decoding.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_png::debug-mv</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Debug motion vectors</NICK>
<BLURB>Whether libav should print motion vectors on top of the image.</BLURB>
<DEFAULT>FALSE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_png::direct-rendering</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Direct Rendering</NICK>
<BLURB>Enable direct rendering.</BLURB>
<DEFAULT>TRUE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_png::lowres</NAME>
<TYPE>GstLibAVVidDecLowres</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Low resolution</NICK>
<BLURB>At which resolution to decode images.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_png::output-corrupt</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Output corrupt buffers</NICK>
<BLURB>Whether libav should output frames even if corrupted.</BLURB>
<DEFAULT>TRUE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_png::skip-frame</NAME>
<TYPE>GstLibAVVidDecSkipFrame</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Skip frames</NICK>
<BLURB>Which types of frames to skip during decoding.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_png::max-threads</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Maximum decode threads</NICK>
<BLURB>Maximum number of worker threads to spawn. (0 = auto).</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_pictor::debug-mv</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Debug motion vectors</NICK>
<BLURB>Whether libav should print motion vectors on top of the image.</BLURB>
<DEFAULT>FALSE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_pictor::direct-rendering</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Direct Rendering</NICK>
<BLURB>Enable direct rendering.</BLURB>
<DEFAULT>TRUE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_pictor::lowres</NAME>
<TYPE>GstLibAVVidDecLowres</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Low resolution</NICK>
<BLURB>At which resolution to decode images.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_pictor::output-corrupt</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Output corrupt buffers</NICK>
<BLURB>Whether libav should output frames even if corrupted.</BLURB>
<DEFAULT>TRUE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_pictor::skip-frame</NAME>
<TYPE>GstLibAVVidDecSkipFrame</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Skip frames</NICK>
<BLURB>Which types of frames to skip during decoding.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_pgmyuv::debug-mv</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Debug motion vectors</NICK>
<BLURB>Whether libav should print motion vectors on top of the image.</BLURB>
<DEFAULT>FALSE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_pgmyuv::direct-rendering</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Direct Rendering</NICK>
<BLURB>Enable direct rendering.</BLURB>
<DEFAULT>TRUE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_pgmyuv::lowres</NAME>
<TYPE>GstLibAVVidDecLowres</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Low resolution</NICK>
<BLURB>At which resolution to decode images.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_pgmyuv::output-corrupt</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Output corrupt buffers</NICK>
<BLURB>Whether libav should output frames even if corrupted.</BLURB>
<DEFAULT>TRUE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_pgmyuv::skip-frame</NAME>
<TYPE>GstLibAVVidDecSkipFrame</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Skip frames</NICK>
<BLURB>Which types of frames to skip during decoding.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_pgm::debug-mv</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Debug motion vectors</NICK>
<BLURB>Whether libav should print motion vectors on top of the image.</BLURB>
<DEFAULT>FALSE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_pgm::direct-rendering</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Direct Rendering</NICK>
<BLURB>Enable direct rendering.</BLURB>
<DEFAULT>TRUE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_pgm::lowres</NAME>
<TYPE>GstLibAVVidDecLowres</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Low resolution</NICK>
<BLURB>At which resolution to decode images.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_pgm::output-corrupt</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Output corrupt buffers</NICK>
<BLURB>Whether libav should output frames even if corrupted.</BLURB>
<DEFAULT>TRUE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_pgm::skip-frame</NAME>
<TYPE>GstLibAVVidDecSkipFrame</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Skip frames</NICK>
<BLURB>Which types of frames to skip during decoding.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_pcx::debug-mv</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Debug motion vectors</NICK>
<BLURB>Whether libav should print motion vectors on top of the image.</BLURB>
<DEFAULT>FALSE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_pcx::direct-rendering</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Direct Rendering</NICK>
<BLURB>Enable direct rendering.</BLURB>
<DEFAULT>TRUE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_pcx::lowres</NAME>
<TYPE>GstLibAVVidDecLowres</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Low resolution</NICK>
<BLURB>At which resolution to decode images.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_pcx::output-corrupt</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Output corrupt buffers</NICK>
<BLURB>Whether libav should output frames even if corrupted.</BLURB>
<DEFAULT>TRUE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_pcx::skip-frame</NAME>
<TYPE>GstLibAVVidDecSkipFrame</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Skip frames</NICK>
<BLURB>Which types of frames to skip during decoding.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_pbm::debug-mv</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Debug motion vectors</NICK>
<BLURB>Whether libav should print motion vectors on top of the image.</BLURB>
<DEFAULT>FALSE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_pbm::direct-rendering</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Direct Rendering</NICK>
<BLURB>Enable direct rendering.</BLURB>
<DEFAULT>TRUE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_pbm::lowres</NAME>
<TYPE>GstLibAVVidDecLowres</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Low resolution</NICK>
<BLURB>At which resolution to decode images.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_pbm::output-corrupt</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Output corrupt buffers</NICK>
<BLURB>Whether libav should output frames even if corrupted.</BLURB>
<DEFAULT>TRUE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_pbm::skip-frame</NAME>
<TYPE>GstLibAVVidDecSkipFrame</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Skip frames</NICK>
<BLURB>Which types of frames to skip during decoding.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_pam::debug-mv</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Debug motion vectors</NICK>
<BLURB>Whether libav should print motion vectors on top of the image.</BLURB>
<DEFAULT>FALSE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_pam::direct-rendering</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Direct Rendering</NICK>
<BLURB>Enable direct rendering.</BLURB>
<DEFAULT>TRUE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_pam::lowres</NAME>
<TYPE>GstLibAVVidDecLowres</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Low resolution</NICK>
<BLURB>At which resolution to decode images.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_pam::output-corrupt</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Output corrupt buffers</NICK>
<BLURB>Whether libav should output frames even if corrupted.</BLURB>
<DEFAULT>TRUE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_pam::skip-frame</NAME>
<TYPE>GstLibAVVidDecSkipFrame</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Skip frames</NICK>
<BLURB>Which types of frames to skip during decoding.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_nuv::debug-mv</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Debug motion vectors</NICK>
<BLURB>Whether libav should print motion vectors on top of the image.</BLURB>
<DEFAULT>FALSE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_nuv::direct-rendering</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Direct Rendering</NICK>
<BLURB>Enable direct rendering.</BLURB>
<DEFAULT>TRUE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_nuv::lowres</NAME>
<TYPE>GstLibAVVidDecLowres</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Low resolution</NICK>
<BLURB>At which resolution to decode images.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_nuv::output-corrupt</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Output corrupt buffers</NICK>
<BLURB>Whether libav should output frames even if corrupted.</BLURB>
<DEFAULT>TRUE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_nuv::skip-frame</NAME>
<TYPE>GstLibAVVidDecSkipFrame</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Skip frames</NICK>
<BLURB>Which types of frames to skip during decoding.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_mxpeg::debug-mv</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Debug motion vectors</NICK>
<BLURB>Whether libav should print motion vectors on top of the image.</BLURB>
<DEFAULT>FALSE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_mxpeg::direct-rendering</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Direct Rendering</NICK>
<BLURB>Enable direct rendering.</BLURB>
<DEFAULT>TRUE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_mxpeg::lowres</NAME>
<TYPE>GstLibAVVidDecLowres</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Low resolution</NICK>
<BLURB>At which resolution to decode images.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_mxpeg::output-corrupt</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Output corrupt buffers</NICK>
<BLURB>Whether libav should output frames even if corrupted.</BLURB>
<DEFAULT>TRUE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_mxpeg::skip-frame</NAME>
<TYPE>GstLibAVVidDecSkipFrame</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Skip frames</NICK>
<BLURB>Which types of frames to skip during decoding.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_mts2::debug-mv</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Debug motion vectors</NICK>
<BLURB>Whether libav should print motion vectors on top of the image.</BLURB>
<DEFAULT>FALSE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_mts2::direct-rendering</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Direct Rendering</NICK>
<BLURB>Enable direct rendering.</BLURB>
<DEFAULT>TRUE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_mts2::lowres</NAME>
<TYPE>GstLibAVVidDecLowres</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Low resolution</NICK>
<BLURB>At which resolution to decode images.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_mts2::output-corrupt</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Output corrupt buffers</NICK>
<BLURB>Whether libav should output frames even if corrupted.</BLURB>
<DEFAULT>TRUE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_mts2::skip-frame</NAME>
<TYPE>GstLibAVVidDecSkipFrame</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Skip frames</NICK>
<BLURB>Which types of frames to skip during decoding.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_mszh::debug-mv</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Debug motion vectors</NICK>
<BLURB>Whether libav should print motion vectors on top of the image.</BLURB>
<DEFAULT>FALSE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_mszh::direct-rendering</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Direct Rendering</NICK>
<BLURB>Enable direct rendering.</BLURB>
<DEFAULT>TRUE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_mszh::lowres</NAME>
<TYPE>GstLibAVVidDecLowres</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Low resolution</NICK>
<BLURB>At which resolution to decode images.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_mszh::output-corrupt</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Output corrupt buffers</NICK>
<BLURB>Whether libav should output frames even if corrupted.</BLURB>
<DEFAULT>TRUE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_mszh::skip-frame</NAME>
<TYPE>GstLibAVVidDecSkipFrame</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Skip frames</NICK>
<BLURB>Which types of frames to skip during decoding.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_mszh::max-threads</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Maximum decode threads</NICK>
<BLURB>Maximum number of worker threads to spawn. (0 = auto).</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_msvideo1::debug-mv</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Debug motion vectors</NICK>
<BLURB>Whether libav should print motion vectors on top of the image.</BLURB>
<DEFAULT>FALSE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_msvideo1::direct-rendering</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Direct Rendering</NICK>
<BLURB>Enable direct rendering.</BLURB>
<DEFAULT>TRUE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_msvideo1::lowres</NAME>
<TYPE>GstLibAVVidDecLowres</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Low resolution</NICK>
<BLURB>At which resolution to decode images.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_msvideo1::output-corrupt</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Output corrupt buffers</NICK>
<BLURB>Whether libav should output frames even if corrupted.</BLURB>
<DEFAULT>TRUE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_msvideo1::skip-frame</NAME>
<TYPE>GstLibAVVidDecSkipFrame</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Skip frames</NICK>
<BLURB>Which types of frames to skip during decoding.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_mss2::debug-mv</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Debug motion vectors</NICK>
<BLURB>Whether libav should print motion vectors on top of the image.</BLURB>
<DEFAULT>FALSE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_mss2::direct-rendering</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Direct Rendering</NICK>
<BLURB>Enable direct rendering.</BLURB>
<DEFAULT>TRUE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_mss2::lowres</NAME>
<TYPE>GstLibAVVidDecLowres</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Low resolution</NICK>
<BLURB>At which resolution to decode images.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_mss2::output-corrupt</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Output corrupt buffers</NICK>
<BLURB>Whether libav should output frames even if corrupted.</BLURB>
<DEFAULT>TRUE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_mss2::skip-frame</NAME>
<TYPE>GstLibAVVidDecSkipFrame</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Skip frames</NICK>
<BLURB>Which types of frames to skip during decoding.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_mss1::debug-mv</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Debug motion vectors</NICK>
<BLURB>Whether libav should print motion vectors on top of the image.</BLURB>
<DEFAULT>FALSE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_mss1::direct-rendering</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Direct Rendering</NICK>
<BLURB>Enable direct rendering.</BLURB>
<DEFAULT>TRUE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_mss1::lowres</NAME>
<TYPE>GstLibAVVidDecLowres</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Low resolution</NICK>
<BLURB>At which resolution to decode images.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_mss1::output-corrupt</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Output corrupt buffers</NICK>
<BLURB>Whether libav should output frames even if corrupted.</BLURB>
<DEFAULT>TRUE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_mss1::skip-frame</NAME>
<TYPE>GstLibAVVidDecSkipFrame</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Skip frames</NICK>
<BLURB>Which types of frames to skip during decoding.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_msrle::debug-mv</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Debug motion vectors</NICK>
<BLURB>Whether libav should print motion vectors on top of the image.</BLURB>
<DEFAULT>FALSE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_msrle::direct-rendering</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Direct Rendering</NICK>
<BLURB>Enable direct rendering.</BLURB>
<DEFAULT>TRUE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_msrle::lowres</NAME>
<TYPE>GstLibAVVidDecLowres</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Low resolution</NICK>
<BLURB>At which resolution to decode images.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_msrle::output-corrupt</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Output corrupt buffers</NICK>
<BLURB>Whether libav should output frames even if corrupted.</BLURB>
<DEFAULT>TRUE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_msrle::skip-frame</NAME>
<TYPE>GstLibAVVidDecSkipFrame</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Skip frames</NICK>
<BLURB>Which types of frames to skip during decoding.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_msmpeg4v2::debug-mv</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Debug motion vectors</NICK>
<BLURB>Whether libav should print motion vectors on top of the image.</BLURB>
<DEFAULT>FALSE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_msmpeg4v2::direct-rendering</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Direct Rendering</NICK>
<BLURB>Enable direct rendering.</BLURB>
<DEFAULT>TRUE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_msmpeg4v2::lowres</NAME>
<TYPE>GstLibAVVidDecLowres</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Low resolution</NICK>
<BLURB>At which resolution to decode images.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_msmpeg4v2::output-corrupt</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Output corrupt buffers</NICK>
<BLURB>Whether libav should output frames even if corrupted.</BLURB>
<DEFAULT>TRUE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_msmpeg4v2::skip-frame</NAME>
<TYPE>GstLibAVVidDecSkipFrame</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Skip frames</NICK>
<BLURB>Which types of frames to skip during decoding.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_msmpeg4v1::debug-mv</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Debug motion vectors</NICK>
<BLURB>Whether libav should print motion vectors on top of the image.</BLURB>
<DEFAULT>FALSE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_msmpeg4v1::direct-rendering</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Direct Rendering</NICK>
<BLURB>Enable direct rendering.</BLURB>
<DEFAULT>TRUE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_msmpeg4v1::lowres</NAME>
<TYPE>GstLibAVVidDecLowres</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Low resolution</NICK>
<BLURB>At which resolution to decode images.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_msmpeg4v1::output-corrupt</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Output corrupt buffers</NICK>
<BLURB>Whether libav should output frames even if corrupted.</BLURB>
<DEFAULT>TRUE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_msmpeg4v1::skip-frame</NAME>
<TYPE>GstLibAVVidDecSkipFrame</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Skip frames</NICK>
<BLURB>Which types of frames to skip during decoding.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_msmpeg4::debug-mv</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Debug motion vectors</NICK>
<BLURB>Whether libav should print motion vectors on top of the image.</BLURB>
<DEFAULT>FALSE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_msmpeg4::direct-rendering</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Direct Rendering</NICK>
<BLURB>Enable direct rendering.</BLURB>
<DEFAULT>TRUE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_msmpeg4::lowres</NAME>
<TYPE>GstLibAVVidDecLowres</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Low resolution</NICK>
<BLURB>At which resolution to decode images.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_msmpeg4::output-corrupt</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Output corrupt buffers</NICK>
<BLURB>Whether libav should output frames even if corrupted.</BLURB>
<DEFAULT>TRUE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_msmpeg4::skip-frame</NAME>
<TYPE>GstLibAVVidDecSkipFrame</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Skip frames</NICK>
<BLURB>Which types of frames to skip during decoding.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_msa1::debug-mv</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Debug motion vectors</NICK>
<BLURB>Whether libav should print motion vectors on top of the image.</BLURB>
<DEFAULT>FALSE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_msa1::direct-rendering</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Direct Rendering</NICK>
<BLURB>Enable direct rendering.</BLURB>
<DEFAULT>TRUE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_msa1::lowres</NAME>
<TYPE>GstLibAVVidDecLowres</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Low resolution</NICK>
<BLURB>At which resolution to decode images.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_msa1::output-corrupt</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Output corrupt buffers</NICK>
<BLURB>Whether libav should output frames even if corrupted.</BLURB>
<DEFAULT>TRUE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_msa1::skip-frame</NAME>
<TYPE>GstLibAVVidDecSkipFrame</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Skip frames</NICK>
<BLURB>Which types of frames to skip during decoding.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_mpeg4::debug-mv</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Debug motion vectors</NICK>
<BLURB>Whether libav should print motion vectors on top of the image.</BLURB>
<DEFAULT>FALSE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_mpeg4::direct-rendering</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Direct Rendering</NICK>
<BLURB>Enable direct rendering.</BLURB>
<DEFAULT>TRUE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_mpeg4::lowres</NAME>
<TYPE>GstLibAVVidDecLowres</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Low resolution</NICK>
<BLURB>At which resolution to decode images.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_mpeg4::max-threads</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Maximum decode threads</NICK>
<BLURB>Maximum number of worker threads to spawn. (0 = auto).</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_mpeg4::output-corrupt</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Output corrupt buffers</NICK>
<BLURB>Whether libav should output frames even if corrupted.</BLURB>
<DEFAULT>TRUE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_mpeg4::skip-frame</NAME>
<TYPE>GstLibAVVidDecSkipFrame</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Skip frames</NICK>
<BLURB>Which types of frames to skip during decoding.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_mpeg2video::debug-mv</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Debug motion vectors</NICK>
<BLURB>Whether libav should print motion vectors on top of the image.</BLURB>
<DEFAULT>FALSE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_mpeg2video::direct-rendering</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Direct Rendering</NICK>
<BLURB>Enable direct rendering.</BLURB>
<DEFAULT>TRUE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_mpeg2video::lowres</NAME>
<TYPE>GstLibAVVidDecLowres</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Low resolution</NICK>
<BLURB>At which resolution to decode images.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_mpeg2video::max-threads</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Maximum decode threads</NICK>
<BLURB>Maximum number of worker threads to spawn. (0 = auto).</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_mpeg2video::output-corrupt</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Output corrupt buffers</NICK>
<BLURB>Whether libav should output frames even if corrupted.</BLURB>
<DEFAULT>TRUE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_mpeg2video::skip-frame</NAME>
<TYPE>GstLibAVVidDecSkipFrame</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Skip frames</NICK>
<BLURB>Which types of frames to skip during decoding.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_motionpixels::debug-mv</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Debug motion vectors</NICK>
<BLURB>Whether libav should print motion vectors on top of the image.</BLURB>
<DEFAULT>FALSE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_motionpixels::direct-rendering</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Direct Rendering</NICK>
<BLURB>Enable direct rendering.</BLURB>
<DEFAULT>TRUE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_motionpixels::lowres</NAME>
<TYPE>GstLibAVVidDecLowres</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Low resolution</NICK>
<BLURB>At which resolution to decode images.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_motionpixels::output-corrupt</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Output corrupt buffers</NICK>
<BLURB>Whether libav should output frames even if corrupted.</BLURB>
<DEFAULT>TRUE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_motionpixels::skip-frame</NAME>
<TYPE>GstLibAVVidDecSkipFrame</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Skip frames</NICK>
<BLURB>Which types of frames to skip during decoding.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_mmvideo::debug-mv</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Debug motion vectors</NICK>
<BLURB>Whether libav should print motion vectors on top of the image.</BLURB>
<DEFAULT>FALSE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_mmvideo::direct-rendering</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Direct Rendering</NICK>
<BLURB>Enable direct rendering.</BLURB>
<DEFAULT>TRUE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_mmvideo::lowres</NAME>
<TYPE>GstLibAVVidDecLowres</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Low resolution</NICK>
<BLURB>At which resolution to decode images.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_mmvideo::output-corrupt</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Output corrupt buffers</NICK>
<BLURB>Whether libav should output frames even if corrupted.</BLURB>
<DEFAULT>TRUE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_mmvideo::skip-frame</NAME>
<TYPE>GstLibAVVidDecSkipFrame</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Skip frames</NICK>
<BLURB>Which types of frames to skip during decoding.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_mjpegb::debug-mv</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Debug motion vectors</NICK>
<BLURB>Whether libav should print motion vectors on top of the image.</BLURB>
<DEFAULT>FALSE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_mjpegb::direct-rendering</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Direct Rendering</NICK>
<BLURB>Enable direct rendering.</BLURB>
<DEFAULT>TRUE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_mjpegb::lowres</NAME>
<TYPE>GstLibAVVidDecLowres</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Low resolution</NICK>
<BLURB>At which resolution to decode images.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_mjpegb::output-corrupt</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Output corrupt buffers</NICK>
<BLURB>Whether libav should output frames even if corrupted.</BLURB>
<DEFAULT>TRUE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_mjpegb::skip-frame</NAME>
<TYPE>GstLibAVVidDecSkipFrame</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Skip frames</NICK>
<BLURB>Which types of frames to skip during decoding.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_mjpeg::debug-mv</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Debug motion vectors</NICK>
<BLURB>Whether libav should print motion vectors on top of the image.</BLURB>
<DEFAULT>FALSE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_mjpeg::direct-rendering</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Direct Rendering</NICK>
<BLURB>Enable direct rendering.</BLURB>
<DEFAULT>TRUE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_mjpeg::lowres</NAME>
<TYPE>GstLibAVVidDecLowres</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Low resolution</NICK>
<BLURB>At which resolution to decode images.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_mjpeg::output-corrupt</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Output corrupt buffers</NICK>
<BLURB>Whether libav should output frames even if corrupted.</BLURB>
<DEFAULT>TRUE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_mjpeg::skip-frame</NAME>
<TYPE>GstLibAVVidDecSkipFrame</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Skip frames</NICK>
<BLURB>Which types of frames to skip during decoding.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_mimic::debug-mv</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Debug motion vectors</NICK>
<BLURB>Whether libav should print motion vectors on top of the image.</BLURB>
<DEFAULT>FALSE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_mimic::direct-rendering</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Direct Rendering</NICK>
<BLURB>Enable direct rendering.</BLURB>
<DEFAULT>TRUE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_mimic::lowres</NAME>
<TYPE>GstLibAVVidDecLowres</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Low resolution</NICK>
<BLURB>At which resolution to decode images.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_mimic::max-threads</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Maximum decode threads</NICK>
<BLURB>Maximum number of worker threads to spawn. (0 = auto).</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_mimic::output-corrupt</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Output corrupt buffers</NICK>
<BLURB>Whether libav should output frames even if corrupted.</BLURB>
<DEFAULT>TRUE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_mimic::skip-frame</NAME>
<TYPE>GstLibAVVidDecSkipFrame</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Skip frames</NICK>
<BLURB>Which types of frames to skip during decoding.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_mdec::debug-mv</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Debug motion vectors</NICK>
<BLURB>Whether libav should print motion vectors on top of the image.</BLURB>
<DEFAULT>FALSE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_mdec::direct-rendering</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Direct Rendering</NICK>
<BLURB>Enable direct rendering.</BLURB>
<DEFAULT>TRUE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_mdec::lowres</NAME>
<TYPE>GstLibAVVidDecLowres</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Low resolution</NICK>
<BLURB>At which resolution to decode images.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_mdec::max-threads</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Maximum decode threads</NICK>
<BLURB>Maximum number of worker threads to spawn. (0 = auto).</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_mdec::output-corrupt</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Output corrupt buffers</NICK>
<BLURB>Whether libav should output frames even if corrupted.</BLURB>
<DEFAULT>TRUE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_mdec::skip-frame</NAME>
<TYPE>GstLibAVVidDecSkipFrame</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Skip frames</NICK>
<BLURB>Which types of frames to skip during decoding.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_loco::debug-mv</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Debug motion vectors</NICK>
<BLURB>Whether libav should print motion vectors on top of the image.</BLURB>
<DEFAULT>FALSE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_loco::direct-rendering</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Direct Rendering</NICK>
<BLURB>Enable direct rendering.</BLURB>
<DEFAULT>TRUE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_loco::lowres</NAME>
<TYPE>GstLibAVVidDecLowres</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Low resolution</NICK>
<BLURB>At which resolution to decode images.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_loco::output-corrupt</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Output corrupt buffers</NICK>
<BLURB>Whether libav should output frames even if corrupted.</BLURB>
<DEFAULT>TRUE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_loco::skip-frame</NAME>
<TYPE>GstLibAVVidDecSkipFrame</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Skip frames</NICK>
<BLURB>Which types of frames to skip during decoding.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_lagarith::debug-mv</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Debug motion vectors</NICK>
<BLURB>Whether libav should print motion vectors on top of the image.</BLURB>
<DEFAULT>FALSE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_lagarith::direct-rendering</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Direct Rendering</NICK>
<BLURB>Enable direct rendering.</BLURB>
<DEFAULT>TRUE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_lagarith::lowres</NAME>
<TYPE>GstLibAVVidDecLowres</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Low resolution</NICK>
<BLURB>At which resolution to decode images.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_lagarith::max-threads</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Maximum decode threads</NICK>
<BLURB>Maximum number of worker threads to spawn. (0 = auto).</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_lagarith::output-corrupt</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Output corrupt buffers</NICK>
<BLURB>Whether libav should output frames even if corrupted.</BLURB>
<DEFAULT>TRUE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_lagarith::skip-frame</NAME>
<TYPE>GstLibAVVidDecSkipFrame</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Skip frames</NICK>
<BLURB>Which types of frames to skip during decoding.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_kmvc::debug-mv</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Debug motion vectors</NICK>
<BLURB>Whether libav should print motion vectors on top of the image.</BLURB>
<DEFAULT>FALSE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_kmvc::direct-rendering</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Direct Rendering</NICK>
<BLURB>Enable direct rendering.</BLURB>
<DEFAULT>TRUE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_kmvc::lowres</NAME>
<TYPE>GstLibAVVidDecLowres</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Low resolution</NICK>
<BLURB>At which resolution to decode images.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_kmvc::output-corrupt</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Output corrupt buffers</NICK>
<BLURB>Whether libav should output frames even if corrupted.</BLURB>
<DEFAULT>TRUE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_kmvc::skip-frame</NAME>
<TYPE>GstLibAVVidDecSkipFrame</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Skip frames</NICK>
<BLURB>Which types of frames to skip during decoding.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_kgv1::debug-mv</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Debug motion vectors</NICK>
<BLURB>Whether libav should print motion vectors on top of the image.</BLURB>
<DEFAULT>FALSE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_kgv1::direct-rendering</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Direct Rendering</NICK>
<BLURB>Enable direct rendering.</BLURB>
<DEFAULT>TRUE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_kgv1::lowres</NAME>
<TYPE>GstLibAVVidDecLowres</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Low resolution</NICK>
<BLURB>At which resolution to decode images.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_kgv1::output-corrupt</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Output corrupt buffers</NICK>
<BLURB>Whether libav should output frames even if corrupted.</BLURB>
<DEFAULT>TRUE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_kgv1::skip-frame</NAME>
<TYPE>GstLibAVVidDecSkipFrame</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Skip frames</NICK>
<BLURB>Which types of frames to skip during decoding.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_jv::debug-mv</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Debug motion vectors</NICK>
<BLURB>Whether libav should print motion vectors on top of the image.</BLURB>
<DEFAULT>FALSE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_jv::direct-rendering</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Direct Rendering</NICK>
<BLURB>Enable direct rendering.</BLURB>
<DEFAULT>TRUE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_jv::lowres</NAME>
<TYPE>GstLibAVVidDecLowres</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Low resolution</NICK>
<BLURB>At which resolution to decode images.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_jv::output-corrupt</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Output corrupt buffers</NICK>
<BLURB>Whether libav should output frames even if corrupted.</BLURB>
<DEFAULT>TRUE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_jv::skip-frame</NAME>
<TYPE>GstLibAVVidDecSkipFrame</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Skip frames</NICK>
<BLURB>Which types of frames to skip during decoding.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_jpegls::debug-mv</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Debug motion vectors</NICK>
<BLURB>Whether libav should print motion vectors on top of the image.</BLURB>
<DEFAULT>FALSE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_jpegls::direct-rendering</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Direct Rendering</NICK>
<BLURB>Enable direct rendering.</BLURB>
<DEFAULT>TRUE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_jpegls::lowres</NAME>
<TYPE>GstLibAVVidDecLowres</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Low resolution</NICK>
<BLURB>At which resolution to decode images.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_jpegls::output-corrupt</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Output corrupt buffers</NICK>
<BLURB>Whether libav should output frames even if corrupted.</BLURB>
<DEFAULT>TRUE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_jpegls::skip-frame</NAME>
<TYPE>GstLibAVVidDecSkipFrame</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Skip frames</NICK>
<BLURB>Which types of frames to skip during decoding.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_jpeg2000::debug-mv</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Debug motion vectors</NICK>
<BLURB>Whether libav should print motion vectors on top of the image.</BLURB>
<DEFAULT>FALSE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_jpeg2000::direct-rendering</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Direct Rendering</NICK>
<BLURB>Enable direct rendering.</BLURB>
<DEFAULT>TRUE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_jpeg2000::lowres</NAME>
<TYPE>GstLibAVVidDecLowres</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Low resolution</NICK>
<BLURB>At which resolution to decode images.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_jpeg2000::max-threads</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Maximum decode threads</NICK>
<BLURB>Maximum number of worker threads to spawn. (0 = auto).</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_jpeg2000::output-corrupt</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Output corrupt buffers</NICK>
<BLURB>Whether libav should output frames even if corrupted.</BLURB>
<DEFAULT>TRUE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_jpeg2000::skip-frame</NAME>
<TYPE>GstLibAVVidDecSkipFrame</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Skip frames</NICK>
<BLURB>Which types of frames to skip during decoding.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_interplayvideo::debug-mv</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Debug motion vectors</NICK>
<BLURB>Whether libav should print motion vectors on top of the image.</BLURB>
<DEFAULT>FALSE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_interplayvideo::direct-rendering</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Direct Rendering</NICK>
<BLURB>Enable direct rendering.</BLURB>
<DEFAULT>TRUE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_interplayvideo::lowres</NAME>
<TYPE>GstLibAVVidDecLowres</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Low resolution</NICK>
<BLURB>At which resolution to decode images.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_interplayvideo::output-corrupt</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Output corrupt buffers</NICK>
<BLURB>Whether libav should output frames even if corrupted.</BLURB>
<DEFAULT>TRUE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_interplayvideo::skip-frame</NAME>
<TYPE>GstLibAVVidDecSkipFrame</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Skip frames</NICK>
<BLURB>Which types of frames to skip during decoding.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_indeo5::debug-mv</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Debug motion vectors</NICK>
<BLURB>Whether libav should print motion vectors on top of the image.</BLURB>
<DEFAULT>FALSE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_indeo5::direct-rendering</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Direct Rendering</NICK>
<BLURB>Enable direct rendering.</BLURB>
<DEFAULT>TRUE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_indeo5::lowres</NAME>
<TYPE>GstLibAVVidDecLowres</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Low resolution</NICK>
<BLURB>At which resolution to decode images.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_indeo5::output-corrupt</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Output corrupt buffers</NICK>
<BLURB>Whether libav should output frames even if corrupted.</BLURB>
<DEFAULT>TRUE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_indeo5::skip-frame</NAME>
<TYPE>GstLibAVVidDecSkipFrame</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Skip frames</NICK>
<BLURB>Which types of frames to skip during decoding.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_indeo4::debug-mv</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Debug motion vectors</NICK>
<BLURB>Whether libav should print motion vectors on top of the image.</BLURB>
<DEFAULT>FALSE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_indeo4::direct-rendering</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Direct Rendering</NICK>
<BLURB>Enable direct rendering.</BLURB>
<DEFAULT>TRUE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_indeo4::lowres</NAME>
<TYPE>GstLibAVVidDecLowres</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Low resolution</NICK>
<BLURB>At which resolution to decode images.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_indeo4::output-corrupt</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Output corrupt buffers</NICK>
<BLURB>Whether libav should output frames even if corrupted.</BLURB>
<DEFAULT>TRUE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_indeo4::skip-frame</NAME>
<TYPE>GstLibAVVidDecSkipFrame</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Skip frames</NICK>
<BLURB>Which types of frames to skip during decoding.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_indeo3::debug-mv</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Debug motion vectors</NICK>
<BLURB>Whether libav should print motion vectors on top of the image.</BLURB>
<DEFAULT>FALSE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_indeo3::direct-rendering</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Direct Rendering</NICK>
<BLURB>Enable direct rendering.</BLURB>
<DEFAULT>TRUE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_indeo3::lowres</NAME>
<TYPE>GstLibAVVidDecLowres</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Low resolution</NICK>
<BLURB>At which resolution to decode images.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_indeo3::output-corrupt</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Output corrupt buffers</NICK>
<BLURB>Whether libav should output frames even if corrupted.</BLURB>
<DEFAULT>TRUE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_indeo3::skip-frame</NAME>
<TYPE>GstLibAVVidDecSkipFrame</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Skip frames</NICK>
<BLURB>Which types of frames to skip during decoding.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_indeo2::debug-mv</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Debug motion vectors</NICK>
<BLURB>Whether libav should print motion vectors on top of the image.</BLURB>
<DEFAULT>FALSE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_indeo2::direct-rendering</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Direct Rendering</NICK>
<BLURB>Enable direct rendering.</BLURB>
<DEFAULT>TRUE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_indeo2::lowres</NAME>
<TYPE>GstLibAVVidDecLowres</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Low resolution</NICK>
<BLURB>At which resolution to decode images.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_indeo2::output-corrupt</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Output corrupt buffers</NICK>
<BLURB>Whether libav should output frames even if corrupted.</BLURB>
<DEFAULT>TRUE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_indeo2::skip-frame</NAME>
<TYPE>GstLibAVVidDecSkipFrame</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Skip frames</NICK>
<BLURB>Which types of frames to skip during decoding.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_iff_ilbm::debug-mv</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Debug motion vectors</NICK>
<BLURB>Whether libav should print motion vectors on top of the image.</BLURB>
<DEFAULT>FALSE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_iff_ilbm::direct-rendering</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Direct Rendering</NICK>
<BLURB>Enable direct rendering.</BLURB>
<DEFAULT>TRUE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_iff_ilbm::lowres</NAME>
<TYPE>GstLibAVVidDecLowres</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Low resolution</NICK>
<BLURB>At which resolution to decode images.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_iff_ilbm::output-corrupt</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Output corrupt buffers</NICK>
<BLURB>Whether libav should output frames even if corrupted.</BLURB>
<DEFAULT>TRUE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_iff_ilbm::skip-frame</NAME>
<TYPE>GstLibAVVidDecSkipFrame</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Skip frames</NICK>
<BLURB>Which types of frames to skip during decoding.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_iff_byterun1::debug-mv</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Debug motion vectors</NICK>
<BLURB>Whether libav should print motion vectors on top of the image.</BLURB>
<DEFAULT>FALSE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_iff_byterun1::direct-rendering</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Direct Rendering</NICK>
<BLURB>Enable direct rendering.</BLURB>
<DEFAULT>TRUE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_iff_byterun1::lowres</NAME>
<TYPE>GstLibAVVidDecLowres</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Low resolution</NICK>
<BLURB>At which resolution to decode images.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_iff_byterun1::output-corrupt</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Output corrupt buffers</NICK>
<BLURB>Whether libav should output frames even if corrupted.</BLURB>
<DEFAULT>TRUE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_iff_byterun1::skip-frame</NAME>
<TYPE>GstLibAVVidDecSkipFrame</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Skip frames</NICK>
<BLURB>Which types of frames to skip during decoding.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_idcinvideo::debug-mv</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Debug motion vectors</NICK>
<BLURB>Whether libav should print motion vectors on top of the image.</BLURB>
<DEFAULT>FALSE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_idcinvideo::direct-rendering</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Direct Rendering</NICK>
<BLURB>Enable direct rendering.</BLURB>
<DEFAULT>TRUE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_idcinvideo::lowres</NAME>
<TYPE>GstLibAVVidDecLowres</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Low resolution</NICK>
<BLURB>At which resolution to decode images.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_idcinvideo::output-corrupt</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Output corrupt buffers</NICK>
<BLURB>Whether libav should output frames even if corrupted.</BLURB>
<DEFAULT>TRUE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_idcinvideo::skip-frame</NAME>
<TYPE>GstLibAVVidDecSkipFrame</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Skip frames</NICK>
<BLURB>Which types of frames to skip during decoding.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_huffyuv::debug-mv</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Debug motion vectors</NICK>
<BLURB>Whether libav should print motion vectors on top of the image.</BLURB>
<DEFAULT>FALSE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_huffyuv::direct-rendering</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Direct Rendering</NICK>
<BLURB>Enable direct rendering.</BLURB>
<DEFAULT>TRUE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_huffyuv::lowres</NAME>
<TYPE>GstLibAVVidDecLowres</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Low resolution</NICK>
<BLURB>At which resolution to decode images.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_huffyuv::max-threads</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Maximum decode threads</NICK>
<BLURB>Maximum number of worker threads to spawn. (0 = auto).</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_huffyuv::output-corrupt</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Output corrupt buffers</NICK>
<BLURB>Whether libav should output frames even if corrupted.</BLURB>
<DEFAULT>TRUE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_huffyuv::skip-frame</NAME>
<TYPE>GstLibAVVidDecSkipFrame</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Skip frames</NICK>
<BLURB>Which types of frames to skip during decoding.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_hnm4video::debug-mv</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Debug motion vectors</NICK>
<BLURB>Whether libav should print motion vectors on top of the image.</BLURB>
<DEFAULT>FALSE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_hnm4video::direct-rendering</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Direct Rendering</NICK>
<BLURB>Enable direct rendering.</BLURB>
<DEFAULT>TRUE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_hnm4video::lowres</NAME>
<TYPE>GstLibAVVidDecLowres</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Low resolution</NICK>
<BLURB>At which resolution to decode images.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_hnm4video::output-corrupt</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Output corrupt buffers</NICK>
<BLURB>Whether libav should output frames even if corrupted.</BLURB>
<DEFAULT>TRUE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_hnm4video::skip-frame</NAME>
<TYPE>GstLibAVVidDecSkipFrame</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Skip frames</NICK>
<BLURB>Which types of frames to skip during decoding.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_h265::debug-mv</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Debug motion vectors</NICK>
<BLURB>Whether libav should print motion vectors on top of the image.</BLURB>
<DEFAULT>FALSE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_h265::direct-rendering</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Direct Rendering</NICK>
<BLURB>Enable direct rendering.</BLURB>
<DEFAULT>TRUE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_h265::lowres</NAME>
<TYPE>GstLibAVVidDecLowres</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Low resolution</NICK>
<BLURB>At which resolution to decode images.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_h265::max-threads</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Maximum decode threads</NICK>
<BLURB>Maximum number of worker threads to spawn. (0 = auto).</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_h265::output-corrupt</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Output corrupt buffers</NICK>
<BLURB>Whether libav should output frames even if corrupted.</BLURB>
<DEFAULT>TRUE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_h265::skip-frame</NAME>
<TYPE>GstLibAVVidDecSkipFrame</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Skip frames</NICK>
<BLURB>Which types of frames to skip during decoding.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_h264::debug-mv</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Debug motion vectors</NICK>
<BLURB>Whether libav should print motion vectors on top of the image.</BLURB>
<DEFAULT>FALSE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_h264::direct-rendering</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Direct Rendering</NICK>
<BLURB>Enable direct rendering.</BLURB>
<DEFAULT>TRUE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_h264::lowres</NAME>
<TYPE>GstLibAVVidDecLowres</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Low resolution</NICK>
<BLURB>At which resolution to decode images.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_h264::max-threads</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Maximum decode threads</NICK>
<BLURB>Maximum number of worker threads to spawn. (0 = auto).</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_h264::output-corrupt</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Output corrupt buffers</NICK>
<BLURB>Whether libav should output frames even if corrupted.</BLURB>
<DEFAULT>TRUE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_h264::skip-frame</NAME>
<TYPE>GstLibAVVidDecSkipFrame</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Skip frames</NICK>
<BLURB>Which types of frames to skip during decoding.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_h263i::debug-mv</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Debug motion vectors</NICK>
<BLURB>Whether libav should print motion vectors on top of the image.</BLURB>
<DEFAULT>FALSE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_h263i::direct-rendering</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Direct Rendering</NICK>
<BLURB>Enable direct rendering.</BLURB>
<DEFAULT>TRUE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_h263i::lowres</NAME>
<TYPE>GstLibAVVidDecLowres</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Low resolution</NICK>
<BLURB>At which resolution to decode images.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_h263i::output-corrupt</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Output corrupt buffers</NICK>
<BLURB>Whether libav should output frames even if corrupted.</BLURB>
<DEFAULT>TRUE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_h263i::skip-frame</NAME>
<TYPE>GstLibAVVidDecSkipFrame</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Skip frames</NICK>
<BLURB>Which types of frames to skip during decoding.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_h263::debug-mv</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Debug motion vectors</NICK>
<BLURB>Whether libav should print motion vectors on top of the image.</BLURB>
<DEFAULT>FALSE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_h263::direct-rendering</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Direct Rendering</NICK>
<BLURB>Enable direct rendering.</BLURB>
<DEFAULT>TRUE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_h263::lowres</NAME>
<TYPE>GstLibAVVidDecLowres</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Low resolution</NICK>
<BLURB>At which resolution to decode images.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_h263::output-corrupt</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Output corrupt buffers</NICK>
<BLURB>Whether libav should output frames even if corrupted.</BLURB>
<DEFAULT>TRUE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_h263::skip-frame</NAME>
<TYPE>GstLibAVVidDecSkipFrame</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Skip frames</NICK>
<BLURB>Which types of frames to skip during decoding.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_h261::debug-mv</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Debug motion vectors</NICK>
<BLURB>Whether libav should print motion vectors on top of the image.</BLURB>
<DEFAULT>FALSE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_h261::direct-rendering</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Direct Rendering</NICK>
<BLURB>Enable direct rendering.</BLURB>
<DEFAULT>TRUE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_h261::lowres</NAME>
<TYPE>GstLibAVVidDecLowres</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Low resolution</NICK>
<BLURB>At which resolution to decode images.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_h261::output-corrupt</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Output corrupt buffers</NICK>
<BLURB>Whether libav should output frames even if corrupted.</BLURB>
<DEFAULT>TRUE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_h261::skip-frame</NAME>
<TYPE>GstLibAVVidDecSkipFrame</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Skip frames</NICK>
<BLURB>Which types of frames to skip during decoding.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_g2m::debug-mv</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Debug motion vectors</NICK>
<BLURB>Whether libav should print motion vectors on top of the image.</BLURB>
<DEFAULT>FALSE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_g2m::direct-rendering</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Direct Rendering</NICK>
<BLURB>Enable direct rendering.</BLURB>
<DEFAULT>TRUE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_g2m::lowres</NAME>
<TYPE>GstLibAVVidDecLowres</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Low resolution</NICK>
<BLURB>At which resolution to decode images.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_g2m::output-corrupt</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Output corrupt buffers</NICK>
<BLURB>Whether libav should output frames even if corrupted.</BLURB>
<DEFAULT>TRUE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_g2m::skip-frame</NAME>
<TYPE>GstLibAVVidDecSkipFrame</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Skip frames</NICK>
<BLURB>Which types of frames to skip during decoding.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_frwu::debug-mv</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Debug motion vectors</NICK>
<BLURB>Whether libav should print motion vectors on top of the image.</BLURB>
<DEFAULT>FALSE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_frwu::direct-rendering</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Direct Rendering</NICK>
<BLURB>Enable direct rendering.</BLURB>
<DEFAULT>TRUE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_frwu::lowres</NAME>
<TYPE>GstLibAVVidDecLowres</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Low resolution</NICK>
<BLURB>At which resolution to decode images.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_frwu::output-corrupt</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Output corrupt buffers</NICK>
<BLURB>Whether libav should output frames even if corrupted.</BLURB>
<DEFAULT>TRUE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_frwu::skip-frame</NAME>
<TYPE>GstLibAVVidDecSkipFrame</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Skip frames</NICK>
<BLURB>Which types of frames to skip during decoding.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_fraps::debug-mv</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Debug motion vectors</NICK>
<BLURB>Whether libav should print motion vectors on top of the image.</BLURB>
<DEFAULT>FALSE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_fraps::direct-rendering</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Direct Rendering</NICK>
<BLURB>Enable direct rendering.</BLURB>
<DEFAULT>TRUE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_fraps::lowres</NAME>
<TYPE>GstLibAVVidDecLowres</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Low resolution</NICK>
<BLURB>At which resolution to decode images.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_fraps::output-corrupt</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Output corrupt buffers</NICK>
<BLURB>Whether libav should output frames even if corrupted.</BLURB>
<DEFAULT>TRUE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_fraps::skip-frame</NAME>
<TYPE>GstLibAVVidDecSkipFrame</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Skip frames</NICK>
<BLURB>Which types of frames to skip during decoding.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_fraps::max-threads</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Maximum decode threads</NICK>
<BLURB>Maximum number of worker threads to spawn. (0 = auto).</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_flv::debug-mv</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Debug motion vectors</NICK>
<BLURB>Whether libav should print motion vectors on top of the image.</BLURB>
<DEFAULT>FALSE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_flv::direct-rendering</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Direct Rendering</NICK>
<BLURB>Enable direct rendering.</BLURB>
<DEFAULT>TRUE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_flv::lowres</NAME>
<TYPE>GstLibAVVidDecLowres</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Low resolution</NICK>
<BLURB>At which resolution to decode images.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_flv::output-corrupt</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Output corrupt buffers</NICK>
<BLURB>Whether libav should output frames even if corrupted.</BLURB>
<DEFAULT>TRUE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_flv::skip-frame</NAME>
<TYPE>GstLibAVVidDecSkipFrame</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Skip frames</NICK>
<BLURB>Which types of frames to skip during decoding.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_flic::debug-mv</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Debug motion vectors</NICK>
<BLURB>Whether libav should print motion vectors on top of the image.</BLURB>
<DEFAULT>FALSE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_flic::direct-rendering</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Direct Rendering</NICK>
<BLURB>Enable direct rendering.</BLURB>
<DEFAULT>TRUE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_flic::lowres</NAME>
<TYPE>GstLibAVVidDecLowres</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Low resolution</NICK>
<BLURB>At which resolution to decode images.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_flic::output-corrupt</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Output corrupt buffers</NICK>
<BLURB>Whether libav should output frames even if corrupted.</BLURB>
<DEFAULT>TRUE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_flic::skip-frame</NAME>
<TYPE>GstLibAVVidDecSkipFrame</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Skip frames</NICK>
<BLURB>Which types of frames to skip during decoding.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_flashsv2::debug-mv</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Debug motion vectors</NICK>
<BLURB>Whether libav should print motion vectors on top of the image.</BLURB>
<DEFAULT>FALSE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_flashsv2::direct-rendering</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Direct Rendering</NICK>
<BLURB>Enable direct rendering.</BLURB>
<DEFAULT>TRUE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_flashsv2::lowres</NAME>
<TYPE>GstLibAVVidDecLowres</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Low resolution</NICK>
<BLURB>At which resolution to decode images.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_flashsv2::output-corrupt</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Output corrupt buffers</NICK>
<BLURB>Whether libav should output frames even if corrupted.</BLURB>
<DEFAULT>TRUE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_flashsv2::skip-frame</NAME>
<TYPE>GstLibAVVidDecSkipFrame</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Skip frames</NICK>
<BLURB>Which types of frames to skip during decoding.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_flashsv::debug-mv</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Debug motion vectors</NICK>
<BLURB>Whether libav should print motion vectors on top of the image.</BLURB>
<DEFAULT>FALSE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_flashsv::direct-rendering</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Direct Rendering</NICK>
<BLURB>Enable direct rendering.</BLURB>
<DEFAULT>TRUE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_flashsv::lowres</NAME>
<TYPE>GstLibAVVidDecLowres</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Low resolution</NICK>
<BLURB>At which resolution to decode images.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_flashsv::output-corrupt</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Output corrupt buffers</NICK>
<BLURB>Whether libav should output frames even if corrupted.</BLURB>
<DEFAULT>TRUE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_flashsv::skip-frame</NAME>
<TYPE>GstLibAVVidDecSkipFrame</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Skip frames</NICK>
<BLURB>Which types of frames to skip during decoding.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_fic::debug-mv</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Debug motion vectors</NICK>
<BLURB>Whether libav should print motion vectors on top of the image.</BLURB>
<DEFAULT>FALSE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_fic::direct-rendering</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Direct Rendering</NICK>
<BLURB>Enable direct rendering.</BLURB>
<DEFAULT>TRUE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_fic::lowres</NAME>
<TYPE>GstLibAVVidDecLowres</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Low resolution</NICK>
<BLURB>At which resolution to decode images.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_fic::max-threads</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Maximum decode threads</NICK>
<BLURB>Maximum number of worker threads to spawn. (0 = auto).</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_fic::output-corrupt</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Output corrupt buffers</NICK>
<BLURB>Whether libav should output frames even if corrupted.</BLURB>
<DEFAULT>TRUE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_fic::skip-frame</NAME>
<TYPE>GstLibAVVidDecSkipFrame</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Skip frames</NICK>
<BLURB>Which types of frames to skip during decoding.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_ffvhuff::debug-mv</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Debug motion vectors</NICK>
<BLURB>Whether libav should print motion vectors on top of the image.</BLURB>
<DEFAULT>FALSE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_ffvhuff::direct-rendering</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Direct Rendering</NICK>
<BLURB>Enable direct rendering.</BLURB>
<DEFAULT>TRUE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_ffvhuff::lowres</NAME>
<TYPE>GstLibAVVidDecLowres</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Low resolution</NICK>
<BLURB>At which resolution to decode images.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_ffvhuff::max-threads</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Maximum decode threads</NICK>
<BLURB>Maximum number of worker threads to spawn. (0 = auto).</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_ffvhuff::output-corrupt</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Output corrupt buffers</NICK>
<BLURB>Whether libav should output frames even if corrupted.</BLURB>
<DEFAULT>TRUE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_ffvhuff::skip-frame</NAME>
<TYPE>GstLibAVVidDecSkipFrame</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Skip frames</NICK>
<BLURB>Which types of frames to skip during decoding.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_ffv1::debug-mv</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Debug motion vectors</NICK>
<BLURB>Whether libav should print motion vectors on top of the image.</BLURB>
<DEFAULT>FALSE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_ffv1::direct-rendering</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Direct Rendering</NICK>
<BLURB>Enable direct rendering.</BLURB>
<DEFAULT>TRUE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_ffv1::lowres</NAME>
<TYPE>GstLibAVVidDecLowres</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Low resolution</NICK>
<BLURB>At which resolution to decode images.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_ffv1::max-threads</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Maximum decode threads</NICK>
<BLURB>Maximum number of worker threads to spawn. (0 = auto).</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_ffv1::output-corrupt</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Output corrupt buffers</NICK>
<BLURB>Whether libav should output frames even if corrupted.</BLURB>
<DEFAULT>TRUE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_ffv1::skip-frame</NAME>
<TYPE>GstLibAVVidDecSkipFrame</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Skip frames</NICK>
<BLURB>Which types of frames to skip during decoding.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_escape130::debug-mv</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Debug motion vectors</NICK>
<BLURB>Whether libav should print motion vectors on top of the image.</BLURB>
<DEFAULT>FALSE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_escape130::direct-rendering</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Direct Rendering</NICK>
<BLURB>Enable direct rendering.</BLURB>
<DEFAULT>TRUE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_escape130::lowres</NAME>
<TYPE>GstLibAVVidDecLowres</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Low resolution</NICK>
<BLURB>At which resolution to decode images.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_escape130::output-corrupt</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Output corrupt buffers</NICK>
<BLURB>Whether libav should output frames even if corrupted.</BLURB>
<DEFAULT>TRUE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_escape130::skip-frame</NAME>
<TYPE>GstLibAVVidDecSkipFrame</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Skip frames</NICK>
<BLURB>Which types of frames to skip during decoding.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_escape124::debug-mv</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Debug motion vectors</NICK>
<BLURB>Whether libav should print motion vectors on top of the image.</BLURB>
<DEFAULT>FALSE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_escape124::direct-rendering</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Direct Rendering</NICK>
<BLURB>Enable direct rendering.</BLURB>
<DEFAULT>TRUE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_escape124::lowres</NAME>
<TYPE>GstLibAVVidDecLowres</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Low resolution</NICK>
<BLURB>At which resolution to decode images.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_escape124::output-corrupt</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Output corrupt buffers</NICK>
<BLURB>Whether libav should output frames even if corrupted.</BLURB>
<DEFAULT>TRUE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_escape124::skip-frame</NAME>
<TYPE>GstLibAVVidDecSkipFrame</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Skip frames</NICK>
<BLURB>Which types of frames to skip during decoding.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_eatqi::debug-mv</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Debug motion vectors</NICK>
<BLURB>Whether libav should print motion vectors on top of the image.</BLURB>
<DEFAULT>FALSE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_eatqi::direct-rendering</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Direct Rendering</NICK>
<BLURB>Enable direct rendering.</BLURB>
<DEFAULT>TRUE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_eatqi::lowres</NAME>
<TYPE>GstLibAVVidDecLowres</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Low resolution</NICK>
<BLURB>At which resolution to decode images.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_eatqi::output-corrupt</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Output corrupt buffers</NICK>
<BLURB>Whether libav should output frames even if corrupted.</BLURB>
<DEFAULT>TRUE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_eatqi::skip-frame</NAME>
<TYPE>GstLibAVVidDecSkipFrame</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Skip frames</NICK>
<BLURB>Which types of frames to skip during decoding.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_eatgv::debug-mv</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Debug motion vectors</NICK>
<BLURB>Whether libav should print motion vectors on top of the image.</BLURB>
<DEFAULT>FALSE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_eatgv::direct-rendering</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Direct Rendering</NICK>
<BLURB>Enable direct rendering.</BLURB>
<DEFAULT>TRUE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_eatgv::lowres</NAME>
<TYPE>GstLibAVVidDecLowres</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Low resolution</NICK>
<BLURB>At which resolution to decode images.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_eatgv::output-corrupt</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Output corrupt buffers</NICK>
<BLURB>Whether libav should output frames even if corrupted.</BLURB>
<DEFAULT>TRUE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_eatgv::skip-frame</NAME>
<TYPE>GstLibAVVidDecSkipFrame</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Skip frames</NICK>
<BLURB>Which types of frames to skip during decoding.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_eatgq::debug-mv</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Debug motion vectors</NICK>
<BLURB>Whether libav should print motion vectors on top of the image.</BLURB>
<DEFAULT>FALSE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_eatgq::direct-rendering</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Direct Rendering</NICK>
<BLURB>Enable direct rendering.</BLURB>
<DEFAULT>TRUE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_eatgq::lowres</NAME>
<TYPE>GstLibAVVidDecLowres</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Low resolution</NICK>
<BLURB>At which resolution to decode images.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_eatgq::output-corrupt</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Output corrupt buffers</NICK>
<BLURB>Whether libav should output frames even if corrupted.</BLURB>
<DEFAULT>TRUE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_eatgq::skip-frame</NAME>
<TYPE>GstLibAVVidDecSkipFrame</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Skip frames</NICK>
<BLURB>Which types of frames to skip during decoding.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_eamad::debug-mv</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Debug motion vectors</NICK>
<BLURB>Whether libav should print motion vectors on top of the image.</BLURB>
<DEFAULT>FALSE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_eamad::direct-rendering</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Direct Rendering</NICK>
<BLURB>Enable direct rendering.</BLURB>
<DEFAULT>TRUE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_eamad::lowres</NAME>
<TYPE>GstLibAVVidDecLowres</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Low resolution</NICK>
<BLURB>At which resolution to decode images.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_eamad::output-corrupt</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Output corrupt buffers</NICK>
<BLURB>Whether libav should output frames even if corrupted.</BLURB>
<DEFAULT>TRUE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_eamad::skip-frame</NAME>
<TYPE>GstLibAVVidDecSkipFrame</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Skip frames</NICK>
<BLURB>Which types of frames to skip during decoding.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_eacmv::debug-mv</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Debug motion vectors</NICK>
<BLURB>Whether libav should print motion vectors on top of the image.</BLURB>
<DEFAULT>FALSE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_eacmv::direct-rendering</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Direct Rendering</NICK>
<BLURB>Enable direct rendering.</BLURB>
<DEFAULT>TRUE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_eacmv::lowres</NAME>
<TYPE>GstLibAVVidDecLowres</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Low resolution</NICK>
<BLURB>At which resolution to decode images.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_eacmv::output-corrupt</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Output corrupt buffers</NICK>
<BLURB>Whether libav should output frames even if corrupted.</BLURB>
<DEFAULT>TRUE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_eacmv::skip-frame</NAME>
<TYPE>GstLibAVVidDecSkipFrame</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Skip frames</NICK>
<BLURB>Which types of frames to skip during decoding.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_dxtory::debug-mv</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Debug motion vectors</NICK>
<BLURB>Whether libav should print motion vectors on top of the image.</BLURB>
<DEFAULT>FALSE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_dxtory::direct-rendering</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Direct Rendering</NICK>
<BLURB>Enable direct rendering.</BLURB>
<DEFAULT>TRUE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_dxtory::lowres</NAME>
<TYPE>GstLibAVVidDecLowres</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Low resolution</NICK>
<BLURB>At which resolution to decode images.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_dxtory::output-corrupt</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Output corrupt buffers</NICK>
<BLURB>Whether libav should output frames even if corrupted.</BLURB>
<DEFAULT>TRUE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_dxtory::skip-frame</NAME>
<TYPE>GstLibAVVidDecSkipFrame</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Skip frames</NICK>
<BLURB>Which types of frames to skip during decoding.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_dxa::debug-mv</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Debug motion vectors</NICK>
<BLURB>Whether libav should print motion vectors on top of the image.</BLURB>
<DEFAULT>FALSE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_dxa::direct-rendering</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Direct Rendering</NICK>
<BLURB>Enable direct rendering.</BLURB>
<DEFAULT>TRUE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_dxa::lowres</NAME>
<TYPE>GstLibAVVidDecLowres</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Low resolution</NICK>
<BLURB>At which resolution to decode images.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_dxa::output-corrupt</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Output corrupt buffers</NICK>
<BLURB>Whether libav should output frames even if corrupted.</BLURB>
<DEFAULT>TRUE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_dxa::skip-frame</NAME>
<TYPE>GstLibAVVidDecSkipFrame</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Skip frames</NICK>
<BLURB>Which types of frames to skip during decoding.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_dvvideo::debug-mv</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Debug motion vectors</NICK>
<BLURB>Whether libav should print motion vectors on top of the image.</BLURB>
<DEFAULT>FALSE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_dvvideo::direct-rendering</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Direct Rendering</NICK>
<BLURB>Enable direct rendering.</BLURB>
<DEFAULT>TRUE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_dvvideo::lowres</NAME>
<TYPE>GstLibAVVidDecLowres</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Low resolution</NICK>
<BLURB>At which resolution to decode images.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_dvvideo::max-threads</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Maximum decode threads</NICK>
<BLURB>Maximum number of worker threads to spawn. (0 = auto).</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_dvvideo::output-corrupt</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Output corrupt buffers</NICK>
<BLURB>Whether libav should output frames even if corrupted.</BLURB>
<DEFAULT>TRUE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_dvvideo::skip-frame</NAME>
<TYPE>GstLibAVVidDecSkipFrame</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Skip frames</NICK>
<BLURB>Which types of frames to skip during decoding.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_dsicinvideo::debug-mv</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Debug motion vectors</NICK>
<BLURB>Whether libav should print motion vectors on top of the image.</BLURB>
<DEFAULT>FALSE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_dsicinvideo::direct-rendering</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Direct Rendering</NICK>
<BLURB>Enable direct rendering.</BLURB>
<DEFAULT>TRUE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_dsicinvideo::lowres</NAME>
<TYPE>GstLibAVVidDecLowres</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Low resolution</NICK>
<BLURB>At which resolution to decode images.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_dsicinvideo::output-corrupt</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Output corrupt buffers</NICK>
<BLURB>Whether libav should output frames even if corrupted.</BLURB>
<DEFAULT>TRUE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_dsicinvideo::skip-frame</NAME>
<TYPE>GstLibAVVidDecSkipFrame</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Skip frames</NICK>
<BLURB>Which types of frames to skip during decoding.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_dpx::debug-mv</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Debug motion vectors</NICK>
<BLURB>Whether libav should print motion vectors on top of the image.</BLURB>
<DEFAULT>FALSE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_dpx::direct-rendering</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Direct Rendering</NICK>
<BLURB>Enable direct rendering.</BLURB>
<DEFAULT>TRUE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_dpx::lowres</NAME>
<TYPE>GstLibAVVidDecLowres</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Low resolution</NICK>
<BLURB>At which resolution to decode images.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_dpx::output-corrupt</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Output corrupt buffers</NICK>
<BLURB>Whether libav should output frames even if corrupted.</BLURB>
<DEFAULT>TRUE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_dpx::skip-frame</NAME>
<TYPE>GstLibAVVidDecSkipFrame</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Skip frames</NICK>
<BLURB>Which types of frames to skip during decoding.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_dnxhd::debug-mv</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Debug motion vectors</NICK>
<BLURB>Whether libav should print motion vectors on top of the image.</BLURB>
<DEFAULT>FALSE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_dnxhd::direct-rendering</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Direct Rendering</NICK>
<BLURB>Enable direct rendering.</BLURB>
<DEFAULT>TRUE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_dnxhd::lowres</NAME>
<TYPE>GstLibAVVidDecLowres</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Low resolution</NICK>
<BLURB>At which resolution to decode images.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_dnxhd::output-corrupt</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Output corrupt buffers</NICK>
<BLURB>Whether libav should output frames even if corrupted.</BLURB>
<DEFAULT>TRUE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_dnxhd::skip-frame</NAME>
<TYPE>GstLibAVVidDecSkipFrame</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Skip frames</NICK>
<BLURB>Which types of frames to skip during decoding.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_dnxhd::max-threads</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Maximum decode threads</NICK>
<BLURB>Maximum number of worker threads to spawn. (0 = auto).</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_dfa::debug-mv</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Debug motion vectors</NICK>
<BLURB>Whether libav should print motion vectors on top of the image.</BLURB>
<DEFAULT>FALSE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_dfa::direct-rendering</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Direct Rendering</NICK>
<BLURB>Enable direct rendering.</BLURB>
<DEFAULT>TRUE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_dfa::lowres</NAME>
<TYPE>GstLibAVVidDecLowres</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Low resolution</NICK>
<BLURB>At which resolution to decode images.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_dfa::output-corrupt</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Output corrupt buffers</NICK>
<BLURB>Whether libav should output frames even if corrupted.</BLURB>
<DEFAULT>TRUE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_dfa::skip-frame</NAME>
<TYPE>GstLibAVVidDecSkipFrame</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Skip frames</NICK>
<BLURB>Which types of frames to skip during decoding.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_cyuv::debug-mv</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Debug motion vectors</NICK>
<BLURB>Whether libav should print motion vectors on top of the image.</BLURB>
<DEFAULT>FALSE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_cyuv::direct-rendering</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Direct Rendering</NICK>
<BLURB>Enable direct rendering.</BLURB>
<DEFAULT>TRUE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_cyuv::lowres</NAME>
<TYPE>GstLibAVVidDecLowres</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Low resolution</NICK>
<BLURB>At which resolution to decode images.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_cyuv::output-corrupt</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Output corrupt buffers</NICK>
<BLURB>Whether libav should output frames even if corrupted.</BLURB>
<DEFAULT>TRUE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_cyuv::skip-frame</NAME>
<TYPE>GstLibAVVidDecSkipFrame</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Skip frames</NICK>
<BLURB>Which types of frames to skip during decoding.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_cllc::debug-mv</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Debug motion vectors</NICK>
<BLURB>Whether libav should print motion vectors on top of the image.</BLURB>
<DEFAULT>FALSE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_cllc::direct-rendering</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Direct Rendering</NICK>
<BLURB>Enable direct rendering.</BLURB>
<DEFAULT>TRUE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_cllc::lowres</NAME>
<TYPE>GstLibAVVidDecLowres</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Low resolution</NICK>
<BLURB>At which resolution to decode images.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_cllc::output-corrupt</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Output corrupt buffers</NICK>
<BLURB>Whether libav should output frames even if corrupted.</BLURB>
<DEFAULT>TRUE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_cllc::skip-frame</NAME>
<TYPE>GstLibAVVidDecSkipFrame</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Skip frames</NICK>
<BLURB>Which types of frames to skip during decoding.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_cllc::max-threads</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Maximum decode threads</NICK>
<BLURB>Maximum number of worker threads to spawn. (0 = auto).</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_cljr::debug-mv</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Debug motion vectors</NICK>
<BLURB>Whether libav should print motion vectors on top of the image.</BLURB>
<DEFAULT>FALSE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_cljr::direct-rendering</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Direct Rendering</NICK>
<BLURB>Enable direct rendering.</BLURB>
<DEFAULT>TRUE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_cljr::lowres</NAME>
<TYPE>GstLibAVVidDecLowres</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Low resolution</NICK>
<BLURB>At which resolution to decode images.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_cljr::output-corrupt</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Output corrupt buffers</NICK>
<BLURB>Whether libav should output frames even if corrupted.</BLURB>
<DEFAULT>TRUE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_cljr::skip-frame</NAME>
<TYPE>GstLibAVVidDecSkipFrame</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Skip frames</NICK>
<BLURB>Which types of frames to skip during decoding.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_cinepak::debug-mv</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Debug motion vectors</NICK>
<BLURB>Whether libav should print motion vectors on top of the image.</BLURB>
<DEFAULT>FALSE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_cinepak::direct-rendering</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Direct Rendering</NICK>
<BLURB>Enable direct rendering.</BLURB>
<DEFAULT>TRUE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_cinepak::lowres</NAME>
<TYPE>GstLibAVVidDecLowres</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Low resolution</NICK>
<BLURB>At which resolution to decode images.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_cinepak::output-corrupt</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Output corrupt buffers</NICK>
<BLURB>Whether libav should output frames even if corrupted.</BLURB>
<DEFAULT>TRUE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_cinepak::skip-frame</NAME>
<TYPE>GstLibAVVidDecSkipFrame</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Skip frames</NICK>
<BLURB>Which types of frames to skip during decoding.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_cdxl::debug-mv</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Debug motion vectors</NICK>
<BLURB>Whether libav should print motion vectors on top of the image.</BLURB>
<DEFAULT>FALSE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_cdxl::direct-rendering</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Direct Rendering</NICK>
<BLURB>Enable direct rendering.</BLURB>
<DEFAULT>TRUE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_cdxl::lowres</NAME>
<TYPE>GstLibAVVidDecLowres</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Low resolution</NICK>
<BLURB>At which resolution to decode images.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_cdxl::output-corrupt</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Output corrupt buffers</NICK>
<BLURB>Whether libav should output frames even if corrupted.</BLURB>
<DEFAULT>TRUE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_cdxl::skip-frame</NAME>
<TYPE>GstLibAVVidDecSkipFrame</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Skip frames</NICK>
<BLURB>Which types of frames to skip during decoding.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_cdgraphics::debug-mv</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Debug motion vectors</NICK>
<BLURB>Whether libav should print motion vectors on top of the image.</BLURB>
<DEFAULT>FALSE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_cdgraphics::direct-rendering</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Direct Rendering</NICK>
<BLURB>Enable direct rendering.</BLURB>
<DEFAULT>TRUE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_cdgraphics::lowres</NAME>
<TYPE>GstLibAVVidDecLowres</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Low resolution</NICK>
<BLURB>At which resolution to decode images.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_cdgraphics::output-corrupt</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Output corrupt buffers</NICK>
<BLURB>Whether libav should output frames even if corrupted.</BLURB>
<DEFAULT>TRUE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_cdgraphics::skip-frame</NAME>
<TYPE>GstLibAVVidDecSkipFrame</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Skip frames</NICK>
<BLURB>Which types of frames to skip during decoding.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_camtasia::debug-mv</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Debug motion vectors</NICK>
<BLURB>Whether libav should print motion vectors on top of the image.</BLURB>
<DEFAULT>FALSE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_camtasia::direct-rendering</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Direct Rendering</NICK>
<BLURB>Enable direct rendering.</BLURB>
<DEFAULT>TRUE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_camtasia::lowres</NAME>
<TYPE>GstLibAVVidDecLowres</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Low resolution</NICK>
<BLURB>At which resolution to decode images.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_camtasia::output-corrupt</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Output corrupt buffers</NICK>
<BLURB>Whether libav should output frames even if corrupted.</BLURB>
<DEFAULT>TRUE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_camtasia::skip-frame</NAME>
<TYPE>GstLibAVVidDecSkipFrame</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Skip frames</NICK>
<BLURB>Which types of frames to skip during decoding.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_camstudio::debug-mv</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Debug motion vectors</NICK>
<BLURB>Whether libav should print motion vectors on top of the image.</BLURB>
<DEFAULT>FALSE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_camstudio::direct-rendering</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Direct Rendering</NICK>
<BLURB>Enable direct rendering.</BLURB>
<DEFAULT>TRUE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_camstudio::lowres</NAME>
<TYPE>GstLibAVVidDecLowres</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Low resolution</NICK>
<BLURB>At which resolution to decode images.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_camstudio::output-corrupt</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Output corrupt buffers</NICK>
<BLURB>Whether libav should output frames even if corrupted.</BLURB>
<DEFAULT>TRUE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_camstudio::skip-frame</NAME>
<TYPE>GstLibAVVidDecSkipFrame</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Skip frames</NICK>
<BLURB>Which types of frames to skip during decoding.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_c93::debug-mv</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Debug motion vectors</NICK>
<BLURB>Whether libav should print motion vectors on top of the image.</BLURB>
<DEFAULT>FALSE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_c93::direct-rendering</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Direct Rendering</NICK>
<BLURB>Enable direct rendering.</BLURB>
<DEFAULT>TRUE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_c93::lowres</NAME>
<TYPE>GstLibAVVidDecLowres</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Low resolution</NICK>
<BLURB>At which resolution to decode images.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_c93::output-corrupt</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Output corrupt buffers</NICK>
<BLURB>Whether libav should output frames even if corrupted.</BLURB>
<DEFAULT>TRUE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_c93::skip-frame</NAME>
<TYPE>GstLibAVVidDecSkipFrame</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Skip frames</NICK>
<BLURB>Which types of frames to skip during decoding.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_bmv_video::debug-mv</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Debug motion vectors</NICK>
<BLURB>Whether libav should print motion vectors on top of the image.</BLURB>
<DEFAULT>FALSE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_bmv_video::direct-rendering</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Direct Rendering</NICK>
<BLURB>Enable direct rendering.</BLURB>
<DEFAULT>TRUE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_bmv_video::lowres</NAME>
<TYPE>GstLibAVVidDecLowres</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Low resolution</NICK>
<BLURB>At which resolution to decode images.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_bmv_video::output-corrupt</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Output corrupt buffers</NICK>
<BLURB>Whether libav should output frames even if corrupted.</BLURB>
<DEFAULT>TRUE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_bmv_video::skip-frame</NAME>
<TYPE>GstLibAVVidDecSkipFrame</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Skip frames</NICK>
<BLURB>Which types of frames to skip during decoding.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_bmp::debug-mv</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Debug motion vectors</NICK>
<BLURB>Whether libav should print motion vectors on top of the image.</BLURB>
<DEFAULT>FALSE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_bmp::direct-rendering</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Direct Rendering</NICK>
<BLURB>Enable direct rendering.</BLURB>
<DEFAULT>TRUE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_bmp::lowres</NAME>
<TYPE>GstLibAVVidDecLowres</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Low resolution</NICK>
<BLURB>At which resolution to decode images.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_bmp::output-corrupt</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Output corrupt buffers</NICK>
<BLURB>Whether libav should output frames even if corrupted.</BLURB>
<DEFAULT>TRUE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_bmp::skip-frame</NAME>
<TYPE>GstLibAVVidDecSkipFrame</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Skip frames</NICK>
<BLURB>Which types of frames to skip during decoding.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_binkvideo::debug-mv</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Debug motion vectors</NICK>
<BLURB>Whether libav should print motion vectors on top of the image.</BLURB>
<DEFAULT>FALSE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_binkvideo::direct-rendering</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Direct Rendering</NICK>
<BLURB>Enable direct rendering.</BLURB>
<DEFAULT>TRUE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_binkvideo::lowres</NAME>
<TYPE>GstLibAVVidDecLowres</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Low resolution</NICK>
<BLURB>At which resolution to decode images.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_binkvideo::output-corrupt</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Output corrupt buffers</NICK>
<BLURB>Whether libav should output frames even if corrupted.</BLURB>
<DEFAULT>TRUE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_binkvideo::skip-frame</NAME>
<TYPE>GstLibAVVidDecSkipFrame</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Skip frames</NICK>
<BLURB>Which types of frames to skip during decoding.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_bfi::debug-mv</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Debug motion vectors</NICK>
<BLURB>Whether libav should print motion vectors on top of the image.</BLURB>
<DEFAULT>FALSE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_bfi::direct-rendering</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Direct Rendering</NICK>
<BLURB>Enable direct rendering.</BLURB>
<DEFAULT>TRUE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_bfi::lowres</NAME>
<TYPE>GstLibAVVidDecLowres</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Low resolution</NICK>
<BLURB>At which resolution to decode images.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_bfi::output-corrupt</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Output corrupt buffers</NICK>
<BLURB>Whether libav should output frames even if corrupted.</BLURB>
<DEFAULT>TRUE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_bfi::skip-frame</NAME>
<TYPE>GstLibAVVidDecSkipFrame</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Skip frames</NICK>
<BLURB>Which types of frames to skip during decoding.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_bethsoftvid::debug-mv</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Debug motion vectors</NICK>
<BLURB>Whether libav should print motion vectors on top of the image.</BLURB>
<DEFAULT>FALSE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_bethsoftvid::direct-rendering</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Direct Rendering</NICK>
<BLURB>Enable direct rendering.</BLURB>
<DEFAULT>TRUE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_bethsoftvid::lowres</NAME>
<TYPE>GstLibAVVidDecLowres</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Low resolution</NICK>
<BLURB>At which resolution to decode images.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_bethsoftvid::output-corrupt</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Output corrupt buffers</NICK>
<BLURB>Whether libav should output frames even if corrupted.</BLURB>
<DEFAULT>TRUE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_bethsoftvid::skip-frame</NAME>
<TYPE>GstLibAVVidDecSkipFrame</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Skip frames</NICK>
<BLURB>Which types of frames to skip during decoding.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_avs::debug-mv</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Debug motion vectors</NICK>
<BLURB>Whether libav should print motion vectors on top of the image.</BLURB>
<DEFAULT>FALSE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_avs::direct-rendering</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Direct Rendering</NICK>
<BLURB>Enable direct rendering.</BLURB>
<DEFAULT>TRUE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_avs::lowres</NAME>
<TYPE>GstLibAVVidDecLowres</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Low resolution</NICK>
<BLURB>At which resolution to decode images.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_avs::output-corrupt</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Output corrupt buffers</NICK>
<BLURB>Whether libav should output frames even if corrupted.</BLURB>
<DEFAULT>TRUE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_avs::skip-frame</NAME>
<TYPE>GstLibAVVidDecSkipFrame</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Skip frames</NICK>
<BLURB>Which types of frames to skip during decoding.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_aura2::debug-mv</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Debug motion vectors</NICK>
<BLURB>Whether libav should print motion vectors on top of the image.</BLURB>
<DEFAULT>FALSE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_aura2::direct-rendering</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Direct Rendering</NICK>
<BLURB>Enable direct rendering.</BLURB>
<DEFAULT>TRUE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_aura2::lowres</NAME>
<TYPE>GstLibAVVidDecLowres</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Low resolution</NICK>
<BLURB>At which resolution to decode images.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_aura2::output-corrupt</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Output corrupt buffers</NICK>
<BLURB>Whether libav should output frames even if corrupted.</BLURB>
<DEFAULT>TRUE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_aura2::skip-frame</NAME>
<TYPE>GstLibAVVidDecSkipFrame</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Skip frames</NICK>
<BLURB>Which types of frames to skip during decoding.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_aura::debug-mv</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Debug motion vectors</NICK>
<BLURB>Whether libav should print motion vectors on top of the image.</BLURB>
<DEFAULT>FALSE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_aura::direct-rendering</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Direct Rendering</NICK>
<BLURB>Enable direct rendering.</BLURB>
<DEFAULT>TRUE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_aura::lowres</NAME>
<TYPE>GstLibAVVidDecLowres</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Low resolution</NICK>
<BLURB>At which resolution to decode images.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_aura::output-corrupt</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Output corrupt buffers</NICK>
<BLURB>Whether libav should output frames even if corrupted.</BLURB>
<DEFAULT>TRUE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_aura::skip-frame</NAME>
<TYPE>GstLibAVVidDecSkipFrame</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Skip frames</NICK>
<BLURB>Which types of frames to skip during decoding.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_asv2::debug-mv</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Debug motion vectors</NICK>
<BLURB>Whether libav should print motion vectors on top of the image.</BLURB>
<DEFAULT>FALSE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_asv2::direct-rendering</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Direct Rendering</NICK>
<BLURB>Enable direct rendering.</BLURB>
<DEFAULT>TRUE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_asv2::lowres</NAME>
<TYPE>GstLibAVVidDecLowres</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Low resolution</NICK>
<BLURB>At which resolution to decode images.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_asv2::output-corrupt</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Output corrupt buffers</NICK>
<BLURB>Whether libav should output frames even if corrupted.</BLURB>
<DEFAULT>TRUE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_asv2::skip-frame</NAME>
<TYPE>GstLibAVVidDecSkipFrame</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Skip frames</NICK>
<BLURB>Which types of frames to skip during decoding.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_asv1::debug-mv</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Debug motion vectors</NICK>
<BLURB>Whether libav should print motion vectors on top of the image.</BLURB>
<DEFAULT>FALSE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_asv1::direct-rendering</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Direct Rendering</NICK>
<BLURB>Enable direct rendering.</BLURB>
<DEFAULT>TRUE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_asv1::lowres</NAME>
<TYPE>GstLibAVVidDecLowres</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Low resolution</NICK>
<BLURB>At which resolution to decode images.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_asv1::output-corrupt</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Output corrupt buffers</NICK>
<BLURB>Whether libav should output frames even if corrupted.</BLURB>
<DEFAULT>TRUE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_asv1::skip-frame</NAME>
<TYPE>GstLibAVVidDecSkipFrame</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Skip frames</NICK>
<BLURB>Which types of frames to skip during decoding.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_ansi::debug-mv</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Debug motion vectors</NICK>
<BLURB>Whether libav should print motion vectors on top of the image.</BLURB>
<DEFAULT>FALSE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_ansi::direct-rendering</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Direct Rendering</NICK>
<BLURB>Enable direct rendering.</BLURB>
<DEFAULT>TRUE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_ansi::lowres</NAME>
<TYPE>GstLibAVVidDecLowres</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Low resolution</NICK>
<BLURB>At which resolution to decode images.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_ansi::output-corrupt</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Output corrupt buffers</NICK>
<BLURB>Whether libav should output frames even if corrupted.</BLURB>
<DEFAULT>TRUE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_ansi::skip-frame</NAME>
<TYPE>GstLibAVVidDecSkipFrame</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Skip frames</NICK>
<BLURB>Which types of frames to skip during decoding.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_anm::debug-mv</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Debug motion vectors</NICK>
<BLURB>Whether libav should print motion vectors on top of the image.</BLURB>
<DEFAULT>FALSE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_anm::direct-rendering</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Direct Rendering</NICK>
<BLURB>Enable direct rendering.</BLURB>
<DEFAULT>TRUE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_anm::lowres</NAME>
<TYPE>GstLibAVVidDecLowres</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Low resolution</NICK>
<BLURB>At which resolution to decode images.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_anm::output-corrupt</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Output corrupt buffers</NICK>
<BLURB>Whether libav should output frames even if corrupted.</BLURB>
<DEFAULT>TRUE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_anm::skip-frame</NAME>
<TYPE>GstLibAVVidDecSkipFrame</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Skip frames</NICK>
<BLURB>Which types of frames to skip during decoding.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_amv::debug-mv</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Debug motion vectors</NICK>
<BLURB>Whether libav should print motion vectors on top of the image.</BLURB>
<DEFAULT>FALSE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_amv::direct-rendering</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Direct Rendering</NICK>
<BLURB>Enable direct rendering.</BLURB>
<DEFAULT>TRUE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_amv::lowres</NAME>
<TYPE>GstLibAVVidDecLowres</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Low resolution</NICK>
<BLURB>At which resolution to decode images.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_amv::output-corrupt</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Output corrupt buffers</NICK>
<BLURB>Whether libav should output frames even if corrupted.</BLURB>
<DEFAULT>TRUE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_amv::skip-frame</NAME>
<TYPE>GstLibAVVidDecSkipFrame</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Skip frames</NICK>
<BLURB>Which types of frames to skip during decoding.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_aic::debug-mv</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Debug motion vectors</NICK>
<BLURB>Whether libav should print motion vectors on top of the image.</BLURB>
<DEFAULT>FALSE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_aic::direct-rendering</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Direct Rendering</NICK>
<BLURB>Enable direct rendering.</BLURB>
<DEFAULT>TRUE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_aic::lowres</NAME>
<TYPE>GstLibAVVidDecLowres</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Low resolution</NICK>
<BLURB>At which resolution to decode images.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_aic::output-corrupt</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Output corrupt buffers</NICK>
<BLURB>Whether libav should output frames even if corrupted.</BLURB>
<DEFAULT>TRUE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_aic::skip-frame</NAME>
<TYPE>GstLibAVVidDecSkipFrame</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Skip frames</NICK>
<BLURB>Which types of frames to skip during decoding.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_aic::max-threads</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Maximum decode threads</NICK>
<BLURB>Maximum number of worker threads to spawn. (0 = auto).</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_aasc::debug-mv</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Debug motion vectors</NICK>
<BLURB>Whether libav should print motion vectors on top of the image.</BLURB>
<DEFAULT>FALSE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_aasc::direct-rendering</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Direct Rendering</NICK>
<BLURB>Enable direct rendering.</BLURB>
<DEFAULT>TRUE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_aasc::lowres</NAME>
<TYPE>GstLibAVVidDecLowres</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Low resolution</NICK>
<BLURB>At which resolution to decode images.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_aasc::output-corrupt</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Output corrupt buffers</NICK>
<BLURB>Whether libav should output frames even if corrupted.</BLURB>
<DEFAULT>TRUE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_aasc::skip-frame</NAME>
<TYPE>GstLibAVVidDecSkipFrame</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Skip frames</NICK>
<BLURB>Which types of frames to skip during decoding.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_8bps::debug-mv</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Debug motion vectors</NICK>
<BLURB>Whether libav should print motion vectors on top of the image.</BLURB>
<DEFAULT>FALSE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_8bps::direct-rendering</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Direct Rendering</NICK>
<BLURB>Enable direct rendering.</BLURB>
<DEFAULT>TRUE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_8bps::lowres</NAME>
<TYPE>GstLibAVVidDecLowres</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Low resolution</NICK>
<BLURB>At which resolution to decode images.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_8bps::output-corrupt</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Output corrupt buffers</NICK>
<BLURB>Whether libav should output frames even if corrupted.</BLURB>
<DEFAULT>TRUE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_8bps::skip-frame</NAME>
<TYPE>GstLibAVVidDecSkipFrame</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Skip frames</NICK>
<BLURB>Which types of frames to skip during decoding.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_4xm::debug-mv</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Debug motion vectors</NICK>
<BLURB>Whether libav should print motion vectors on top of the image.</BLURB>
<DEFAULT>FALSE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_4xm::direct-rendering</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Direct Rendering</NICK>
<BLURB>Enable direct rendering.</BLURB>
<DEFAULT>TRUE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_4xm::lowres</NAME>
<TYPE>GstLibAVVidDecLowres</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Low resolution</NICK>
<BLURB>At which resolution to decode images.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_4xm::output-corrupt</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Output corrupt buffers</NICK>
<BLURB>Whether libav should output frames even if corrupted.</BLURB>
<DEFAULT>TRUE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_4xm::skip-frame</NAME>
<TYPE>GstLibAVVidDecSkipFrame</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Skip frames</NICK>
<BLURB>Which types of frames to skip during decoding.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>GstFFMpegScale::method</NAME>
<TYPE>GstLibAVVideoScaleMethod</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>method</NICK>
<BLURB>method.</BLURB>
<DEFAULT>Bicubic</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_alias_pix::bitrate</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Bit Rate</NICK>
<BLURB>Target Video Bitrate.</BLURB>
<DEFAULT>300000</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_alias_pix::buffer-size</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>r</FLAGS>
<NICK>Buffer Size</NICK>
<BLURB>Size of the video buffers.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_alias_pix::compliance</NAME>
<TYPE>GstFFMpegCompliance</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Compliance</NICK>
<BLURB>Adherence of the encoder to the specifications.</BLURB>
<DEFAULT>Normal behavior</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_alias_pix::gop-size</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>rw</FLAGS>
<NICK>GOP Size</NICK>
<BLURB>Number of frames within one GOP.</BLURB>
<DEFAULT>15</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_alias_pix::me-method</NAME>
<TYPE>GstLibAVVidEncMeMethod</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>ME Method</NICK>
<BLURB>Motion Estimation Method.</BLURB>
<DEFAULT>EPZS (Best quality, Fast)</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_alias_pix::rtp-payload-size</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>rw</FLAGS>
<NICK>RTP Payload Size</NICK>
<BLURB>Target GOB length.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_xbm::debug-mv</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Debug motion vectors</NICK>
<BLURB>Whether libav should print motion vectors on top of the image.</BLURB>
<DEFAULT>FALSE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_xbm::direct-rendering</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Direct Rendering</NICK>
<BLURB>Enable direct rendering.</BLURB>
<DEFAULT>TRUE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_xbm::lowres</NAME>
<TYPE>GstLibAVVidDecLowres</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Low resolution</NICK>
<BLURB>At which resolution to decode images.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_xbm::output-corrupt</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Output corrupt buffers</NICK>
<BLURB>Whether libav should output frames even if corrupted.</BLURB>
<DEFAULT>TRUE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_xbm::skip-frame</NAME>
<TYPE>GstLibAVVidDecSkipFrame</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Skip frames</NICK>
<BLURB>Which types of frames to skip during decoding.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_vp7::debug-mv</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Debug motion vectors</NICK>
<BLURB>Whether libav should print motion vectors on top of the image.</BLURB>
<DEFAULT>FALSE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_vp7::direct-rendering</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Direct Rendering</NICK>
<BLURB>Enable direct rendering.</BLURB>
<DEFAULT>TRUE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_vp7::lowres</NAME>
<TYPE>GstLibAVVidDecLowres</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Low resolution</NICK>
<BLURB>At which resolution to decode images.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_vp7::output-corrupt</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Output corrupt buffers</NICK>
<BLURB>Whether libav should output frames even if corrupted.</BLURB>
<DEFAULT>TRUE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_vp7::skip-frame</NAME>
<TYPE>GstLibAVVidDecSkipFrame</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Skip frames</NICK>
<BLURB>Which types of frames to skip during decoding.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_sgirle::debug-mv</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Debug motion vectors</NICK>
<BLURB>Whether libav should print motion vectors on top of the image.</BLURB>
<DEFAULT>FALSE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_sgirle::direct-rendering</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Direct Rendering</NICK>
<BLURB>Enable direct rendering.</BLURB>
<DEFAULT>TRUE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_sgirle::lowres</NAME>
<TYPE>GstLibAVVidDecLowres</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Low resolution</NICK>
<BLURB>At which resolution to decode images.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_sgirle::output-corrupt</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Output corrupt buffers</NICK>
<BLURB>Whether libav should output frames even if corrupted.</BLURB>
<DEFAULT>TRUE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_sgirle::skip-frame</NAME>
<TYPE>GstLibAVVidDecSkipFrame</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Skip frames</NICK>
<BLURB>Which types of frames to skip during decoding.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_sanm::debug-mv</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Debug motion vectors</NICK>
<BLURB>Whether libav should print motion vectors on top of the image.</BLURB>
<DEFAULT>FALSE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_sanm::direct-rendering</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Direct Rendering</NICK>
<BLURB>Enable direct rendering.</BLURB>
<DEFAULT>TRUE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_sanm::lowres</NAME>
<TYPE>GstLibAVVidDecLowres</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Low resolution</NICK>
<BLURB>At which resolution to decode images.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_sanm::output-corrupt</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Output corrupt buffers</NICK>
<BLURB>Whether libav should output frames even if corrupted.</BLURB>
<DEFAULT>TRUE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_sanm::skip-frame</NAME>
<TYPE>GstLibAVVidDecSkipFrame</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Skip frames</NICK>
<BLURB>Which types of frames to skip during decoding.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_paf_video::debug-mv</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Debug motion vectors</NICK>
<BLURB>Whether libav should print motion vectors on top of the image.</BLURB>
<DEFAULT>FALSE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_paf_video::direct-rendering</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Direct Rendering</NICK>
<BLURB>Enable direct rendering.</BLURB>
<DEFAULT>TRUE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_paf_video::lowres</NAME>
<TYPE>GstLibAVVidDecLowres</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Low resolution</NICK>
<BLURB>At which resolution to decode images.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_paf_video::output-corrupt</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Output corrupt buffers</NICK>
<BLURB>Whether libav should output frames even if corrupted.</BLURB>
<DEFAULT>TRUE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_paf_video::skip-frame</NAME>
<TYPE>GstLibAVVidDecSkipFrame</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Skip frames</NICK>
<BLURB>Which types of frames to skip during decoding.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_mvc2::debug-mv</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Debug motion vectors</NICK>
<BLURB>Whether libav should print motion vectors on top of the image.</BLURB>
<DEFAULT>FALSE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_mvc2::direct-rendering</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Direct Rendering</NICK>
<BLURB>Enable direct rendering.</BLURB>
<DEFAULT>TRUE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_mvc2::lowres</NAME>
<TYPE>GstLibAVVidDecLowres</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Low resolution</NICK>
<BLURB>At which resolution to decode images.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_mvc2::output-corrupt</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Output corrupt buffers</NICK>
<BLURB>Whether libav should output frames even if corrupted.</BLURB>
<DEFAULT>TRUE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_mvc2::skip-frame</NAME>
<TYPE>GstLibAVVidDecSkipFrame</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Skip frames</NICK>
<BLURB>Which types of frames to skip during decoding.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_mvc1::debug-mv</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Debug motion vectors</NICK>
<BLURB>Whether libav should print motion vectors on top of the image.</BLURB>
<DEFAULT>FALSE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_mvc1::direct-rendering</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Direct Rendering</NICK>
<BLURB>Enable direct rendering.</BLURB>
<DEFAULT>TRUE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_mvc1::lowres</NAME>
<TYPE>GstLibAVVidDecLowres</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Low resolution</NICK>
<BLURB>At which resolution to decode images.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_mvc1::output-corrupt</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Output corrupt buffers</NICK>
<BLURB>Whether libav should output frames even if corrupted.</BLURB>
<DEFAULT>TRUE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_mvc1::skip-frame</NAME>
<TYPE>GstLibAVVidDecSkipFrame</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Skip frames</NICK>
<BLURB>Which types of frames to skip during decoding.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_exr::debug-mv</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Debug motion vectors</NICK>
<BLURB>Whether libav should print motion vectors on top of the image.</BLURB>
<DEFAULT>FALSE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_exr::direct-rendering</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Direct Rendering</NICK>
<BLURB>Enable direct rendering.</BLURB>
<DEFAULT>TRUE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_exr::lowres</NAME>
<TYPE>GstLibAVVidDecLowres</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Low resolution</NICK>
<BLURB>At which resolution to decode images.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_exr::max-threads</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Maximum decode threads</NICK>
<BLURB>Maximum number of worker threads to spawn. (0 = auto).</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_exr::output-corrupt</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Output corrupt buffers</NICK>
<BLURB>Whether libav should output frames even if corrupted.</BLURB>
<DEFAULT>TRUE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_exr::skip-frame</NAME>
<TYPE>GstLibAVVidDecSkipFrame</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Skip frames</NICK>
<BLURB>Which types of frames to skip during decoding.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_cavs::debug-mv</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Debug motion vectors</NICK>
<BLURB>Whether libav should print motion vectors on top of the image.</BLURB>
<DEFAULT>FALSE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_cavs::direct-rendering</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Direct Rendering</NICK>
<BLURB>Enable direct rendering.</BLURB>
<DEFAULT>TRUE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_cavs::lowres</NAME>
<TYPE>GstLibAVVidDecLowres</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Low resolution</NICK>
<BLURB>At which resolution to decode images.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_cavs::output-corrupt</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Output corrupt buffers</NICK>
<BLURB>Whether libav should output frames even if corrupted.</BLURB>
<DEFAULT>TRUE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_cavs::skip-frame</NAME>
<TYPE>GstLibAVVidDecSkipFrame</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Skip frames</NICK>
<BLURB>Which types of frames to skip during decoding.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_brender_pix::debug-mv</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Debug motion vectors</NICK>
<BLURB>Whether libav should print motion vectors on top of the image.</BLURB>
<DEFAULT>FALSE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_brender_pix::direct-rendering</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Direct Rendering</NICK>
<BLURB>Enable direct rendering.</BLURB>
<DEFAULT>TRUE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_brender_pix::lowres</NAME>
<TYPE>GstLibAVVidDecLowres</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Low resolution</NICK>
<BLURB>At which resolution to decode images.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_brender_pix::output-corrupt</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Output corrupt buffers</NICK>
<BLURB>Whether libav should output frames even if corrupted.</BLURB>
<DEFAULT>TRUE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_brender_pix::skip-frame</NAME>
<TYPE>GstLibAVVidDecSkipFrame</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Skip frames</NICK>
<BLURB>Which types of frames to skip during decoding.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_alias_pix::debug-mv</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Debug motion vectors</NICK>
<BLURB>Whether libav should print motion vectors on top of the image.</BLURB>
<DEFAULT>FALSE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_alias_pix::direct-rendering</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Direct Rendering</NICK>
<BLURB>Enable direct rendering.</BLURB>
<DEFAULT>TRUE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_alias_pix::lowres</NAME>
<TYPE>GstLibAVVidDecLowres</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Low resolution</NICK>
<BLURB>At which resolution to decode images.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_alias_pix::output-corrupt</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Output corrupt buffers</NICK>
<BLURB>Whether libav should output frames even if corrupted.</BLURB>
<DEFAULT>TRUE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_alias_pix::skip-frame</NAME>
<TYPE>GstLibAVVidDecSkipFrame</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Skip frames</NICK>
<BLURB>Which types of frames to skip during decoding.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avmux_wtv::maxdelay</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>rw</FLAGS>
<NICK>maxdelay</NICK>
<BLURB>Set the maximum demux-decode delay (in microseconds).</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avmux_wtv::preload</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>rw</FLAGS>
<NICK>preload</NICK>
<BLURB>Set the initial demux-decode delay (in microseconds).</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avmux_webp::maxdelay</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>rw</FLAGS>
<NICK>maxdelay</NICK>
<BLURB>Set the maximum demux-decode delay (in microseconds).</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avmux_webp::preload</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>rw</FLAGS>
<NICK>preload</NICK>
<BLURB>Set the initial demux-decode delay (in microseconds).</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avmux_w64::maxdelay</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>rw</FLAGS>
<NICK>maxdelay</NICK>
<BLURB>Set the maximum demux-decode delay (in microseconds).</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avmux_w64::preload</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>rw</FLAGS>
<NICK>preload</NICK>
<BLURB>Set the initial demux-decode delay (in microseconds).</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avmux_vc1test::maxdelay</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>rw</FLAGS>
<NICK>maxdelay</NICK>
<BLURB>Set the maximum demux-decode delay (in microseconds).</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avmux_vc1test::preload</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>rw</FLAGS>
<NICK>preload</NICK>
<BLURB>Set the initial demux-decode delay (in microseconds).</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avmux_uncodedframecrc::maxdelay</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>rw</FLAGS>
<NICK>maxdelay</NICK>
<BLURB>Set the maximum demux-decode delay (in microseconds).</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avmux_uncodedframecrc::preload</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>rw</FLAGS>
<NICK>preload</NICK>
<BLURB>Set the initial demux-decode delay (in microseconds).</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avmux_spx::maxdelay</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>rw</FLAGS>
<NICK>maxdelay</NICK>
<BLURB>Set the maximum demux-decode delay (in microseconds).</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avmux_spx::preload</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>rw</FLAGS>
<NICK>preload</NICK>
<BLURB>Set the initial demux-decode delay (in microseconds).</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avmux_singlejpeg::maxdelay</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>rw</FLAGS>
<NICK>maxdelay</NICK>
<BLURB>Set the maximum demux-decode delay (in microseconds).</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avmux_singlejpeg::preload</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>rw</FLAGS>
<NICK>preload</NICK>
<BLURB>Set the initial demux-decode delay (in microseconds).</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avmux_opus::maxdelay</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>rw</FLAGS>
<NICK>maxdelay</NICK>
<BLURB>Set the maximum demux-decode delay (in microseconds).</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avmux_opus::preload</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>rw</FLAGS>
<NICK>preload</NICK>
<BLURB>Set the initial demux-decode delay (in microseconds).</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avmux_oga::maxdelay</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>rw</FLAGS>
<NICK>maxdelay</NICK>
<BLURB>Set the maximum demux-decode delay (in microseconds).</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avmux_oga::preload</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>rw</FLAGS>
<NICK>preload</NICK>
<BLURB>Set the initial demux-decode delay (in microseconds).</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avmux_mxf_opatom::maxdelay</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>rw</FLAGS>
<NICK>maxdelay</NICK>
<BLURB>Set the maximum demux-decode delay (in microseconds).</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avmux_mxf_opatom::preload</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>rw</FLAGS>
<NICK>preload</NICK>
<BLURB>Set the initial demux-decode delay (in microseconds).</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avmux_mkvtimestamp_v2::maxdelay</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>rw</FLAGS>
<NICK>maxdelay</NICK>
<BLURB>Set the maximum demux-decode delay (in microseconds).</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avmux_mkvtimestamp_v2::preload</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>rw</FLAGS>
<NICK>preload</NICK>
<BLURB>Set the initial demux-decode delay (in microseconds).</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avmux_ircam::maxdelay</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>rw</FLAGS>
<NICK>maxdelay</NICK>
<BLURB>Set the maximum demux-decode delay (in microseconds).</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avmux_ircam::preload</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>rw</FLAGS>
<NICK>preload</NICK>
<BLURB>Set the initial demux-decode delay (in microseconds).</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avmux_ico::maxdelay</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>rw</FLAGS>
<NICK>maxdelay</NICK>
<BLURB>Set the maximum demux-decode delay (in microseconds).</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avmux_ico::preload</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>rw</FLAGS>
<NICK>preload</NICK>
<BLURB>Set the initial demux-decode delay (in microseconds).</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avmux_dash::maxdelay</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>rw</FLAGS>
<NICK>maxdelay</NICK>
<BLURB>Set the maximum demux-decode delay (in microseconds).</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avmux_dash::preload</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>rw</FLAGS>
<NICK>preload</NICK>
<BLURB>Set the initial demux-decode delay (in microseconds).</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avmux_caf::maxdelay</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>rw</FLAGS>
<NICK>maxdelay</NICK>
<BLURB>Set the maximum demux-decode delay (in microseconds).</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avmux_caf::preload</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>rw</FLAGS>
<NICK>preload</NICK>
<BLURB>Set the initial demux-decode delay (in microseconds).</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avmux_bit::maxdelay</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>rw</FLAGS>
<NICK>maxdelay</NICK>
<BLURB>Set the maximum demux-decode delay (in microseconds).</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avmux_bit::preload</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>rw</FLAGS>
<NICK>preload</NICK>
<BLURB>Set the initial demux-decode delay (in microseconds).</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avmux_ast::maxdelay</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>rw</FLAGS>
<NICK>maxdelay</NICK>
<BLURB>Set the maximum demux-decode delay (in microseconds).</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avmux_ast::preload</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>rw</FLAGS>
<NICK>preload</NICK>
<BLURB>Set the initial demux-decode delay (in microseconds).</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avmux_apng::maxdelay</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>rw</FLAGS>
<NICK>maxdelay</NICK>
<BLURB>Set the maximum demux-decode delay (in microseconds).</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avmux_apng::preload</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>rw</FLAGS>
<NICK>preload</NICK>
<BLURB>Set the initial demux-decode delay (in microseconds).</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_yuv4::bitrate</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Bit Rate</NICK>
<BLURB>Target Video Bitrate.</BLURB>
<DEFAULT>300000</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_yuv4::buffer-size</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>r</FLAGS>
<NICK>Buffer Size</NICK>
<BLURB>Size of the video buffers.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_yuv4::compliance</NAME>
<TYPE>GstFFMpegCompliance</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Compliance</NICK>
<BLURB>Adherence of the encoder to the specifications.</BLURB>
<DEFAULT>Normal behavior</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_yuv4::gop-size</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>rw</FLAGS>
<NICK>GOP Size</NICK>
<BLURB>Number of frames within one GOP.</BLURB>
<DEFAULT>15</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_yuv4::me-method</NAME>
<TYPE>GstLibAVVidEncMeMethod</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>ME Method</NICK>
<BLURB>Motion Estimation Method.</BLURB>
<DEFAULT>EPZS (Best quality, Fast)</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_yuv4::rtp-payload-size</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>rw</FLAGS>
<NICK>RTP Payload Size</NICK>
<BLURB>Target GOB length.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_y41p::bitrate</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Bit Rate</NICK>
<BLURB>Target Video Bitrate.</BLURB>
<DEFAULT>300000</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_y41p::buffer-size</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>r</FLAGS>
<NICK>Buffer Size</NICK>
<BLURB>Size of the video buffers.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_y41p::compliance</NAME>
<TYPE>GstFFMpegCompliance</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Compliance</NICK>
<BLURB>Adherence of the encoder to the specifications.</BLURB>
<DEFAULT>Normal behavior</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_y41p::gop-size</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>rw</FLAGS>
<NICK>GOP Size</NICK>
<BLURB>Number of frames within one GOP.</BLURB>
<DEFAULT>15</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_y41p::me-method</NAME>
<TYPE>GstLibAVVidEncMeMethod</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>ME Method</NICK>
<BLURB>Motion Estimation Method.</BLURB>
<DEFAULT>EPZS (Best quality, Fast)</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_y41p::rtp-payload-size</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>rw</FLAGS>
<NICK>RTP Payload Size</NICK>
<BLURB>Target GOB length.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_xface::bitrate</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Bit Rate</NICK>
<BLURB>Target Video Bitrate.</BLURB>
<DEFAULT>300000</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_xface::buffer-size</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>r</FLAGS>
<NICK>Buffer Size</NICK>
<BLURB>Size of the video buffers.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_xface::compliance</NAME>
<TYPE>GstFFMpegCompliance</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Compliance</NICK>
<BLURB>Adherence of the encoder to the specifications.</BLURB>
<DEFAULT>Normal behavior</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_xface::gop-size</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>rw</FLAGS>
<NICK>GOP Size</NICK>
<BLURB>Number of frames within one GOP.</BLURB>
<DEFAULT>15</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_xface::me-method</NAME>
<TYPE>GstLibAVVidEncMeMethod</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>ME Method</NICK>
<BLURB>Motion Estimation Method.</BLURB>
<DEFAULT>EPZS (Best quality, Fast)</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_xface::rtp-payload-size</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>rw</FLAGS>
<NICK>RTP Payload Size</NICK>
<BLURB>Target GOB length.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_wavpack::bitrate</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Bit Rate</NICK>
<BLURB>Target Audio Bitrate.</BLURB>
<DEFAULT>128000</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_wavpack::compliance</NAME>
<TYPE>GstFFMpegCompliance</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Compliance</NICK>
<BLURB>Adherence of the encoder to the specifications.</BLURB>
<DEFAULT>Normal behavior</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_v408::bitrate</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Bit Rate</NICK>
<BLURB>Target Video Bitrate.</BLURB>
<DEFAULT>300000</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_v408::buffer-size</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>r</FLAGS>
<NICK>Buffer Size</NICK>
<BLURB>Size of the video buffers.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_v408::compliance</NAME>
<TYPE>GstFFMpegCompliance</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Compliance</NICK>
<BLURB>Adherence of the encoder to the specifications.</BLURB>
<DEFAULT>Normal behavior</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_v408::gop-size</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>rw</FLAGS>
<NICK>GOP Size</NICK>
<BLURB>Number of frames within one GOP.</BLURB>
<DEFAULT>15</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_v408::me-method</NAME>
<TYPE>GstLibAVVidEncMeMethod</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>ME Method</NICK>
<BLURB>Motion Estimation Method.</BLURB>
<DEFAULT>EPZS (Best quality, Fast)</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_v408::rtp-payload-size</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>rw</FLAGS>
<NICK>RTP Payload Size</NICK>
<BLURB>Target GOB length.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_v308::bitrate</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Bit Rate</NICK>
<BLURB>Target Video Bitrate.</BLURB>
<DEFAULT>300000</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_v308::buffer-size</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>r</FLAGS>
<NICK>Buffer Size</NICK>
<BLURB>Size of the video buffers.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_v308::compliance</NAME>
<TYPE>GstFFMpegCompliance</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Compliance</NICK>
<BLURB>Adherence of the encoder to the specifications.</BLURB>
<DEFAULT>Normal behavior</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_v308::gop-size</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>rw</FLAGS>
<NICK>GOP Size</NICK>
<BLURB>Number of frames within one GOP.</BLURB>
<DEFAULT>15</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_v308::me-method</NAME>
<TYPE>GstLibAVVidEncMeMethod</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>ME Method</NICK>
<BLURB>Motion Estimation Method.</BLURB>
<DEFAULT>EPZS (Best quality, Fast)</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_v308::rtp-payload-size</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>rw</FLAGS>
<NICK>RTP Payload Size</NICK>
<BLURB>Target GOB length.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_tta::bitrate</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Bit Rate</NICK>
<BLURB>Target Audio Bitrate.</BLURB>
<DEFAULT>128000</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_tta::compliance</NAME>
<TYPE>GstFFMpegCompliance</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Compliance</NICK>
<BLURB>Adherence of the encoder to the specifications.</BLURB>
<DEFAULT>Normal behavior</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_sonicls::bitrate</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Bit Rate</NICK>
<BLURB>Target Audio Bitrate.</BLURB>
<DEFAULT>128000</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_sonicls::compliance</NAME>
<TYPE>GstFFMpegCompliance</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Compliance</NICK>
<BLURB>Adherence of the encoder to the specifications.</BLURB>
<DEFAULT>Normal behavior</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_sonic::bitrate</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Bit Rate</NICK>
<BLURB>Target Audio Bitrate.</BLURB>
<DEFAULT>128000</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_sonic::compliance</NAME>
<TYPE>GstFFMpegCompliance</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Compliance</NICK>
<BLURB>Adherence of the encoder to the specifications.</BLURB>
<DEFAULT>Normal behavior</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_snow::bitrate</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Bit Rate</NICK>
<BLURB>Target Video Bitrate.</BLURB>
<DEFAULT>300000</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_snow::buffer-size</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>r</FLAGS>
<NICK>Buffer Size</NICK>
<BLURB>Size of the video buffers.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_snow::compliance</NAME>
<TYPE>GstFFMpegCompliance</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Compliance</NICK>
<BLURB>Adherence of the encoder to the specifications.</BLURB>
<DEFAULT>Normal behavior</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_snow::gop-size</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>rw</FLAGS>
<NICK>GOP Size</NICK>
<BLURB>Number of frames within one GOP.</BLURB>
<DEFAULT>15</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_snow::me-method</NAME>
<TYPE>GstLibAVVidEncMeMethod</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>ME Method</NICK>
<BLURB>Motion Estimation Method.</BLURB>
<DEFAULT>EPZS (Best quality, Fast)</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_snow::rtp-payload-size</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>rw</FLAGS>
<NICK>RTP Payload Size</NICK>
<BLURB>Target GOB length.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_s302m::bitrate</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Bit Rate</NICK>
<BLURB>Target Audio Bitrate.</BLURB>
<DEFAULT>128000</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_s302m::compliance</NAME>
<TYPE>GstFFMpegCompliance</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Compliance</NICK>
<BLURB>Adherence of the encoder to the specifications.</BLURB>
<DEFAULT>Normal behavior</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_r10k::bitrate</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Bit Rate</NICK>
<BLURB>Target Video Bitrate.</BLURB>
<DEFAULT>300000</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_r10k::buffer-size</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>r</FLAGS>
<NICK>Buffer Size</NICK>
<BLURB>Size of the video buffers.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_r10k::compliance</NAME>
<TYPE>GstFFMpegCompliance</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Compliance</NICK>
<BLURB>Adherence of the encoder to the specifications.</BLURB>
<DEFAULT>Normal behavior</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_r10k::gop-size</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>rw</FLAGS>
<NICK>GOP Size</NICK>
<BLURB>Number of frames within one GOP.</BLURB>
<DEFAULT>15</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_r10k::me-method</NAME>
<TYPE>GstLibAVVidEncMeMethod</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>ME Method</NICK>
<BLURB>Motion Estimation Method.</BLURB>
<DEFAULT>EPZS (Best quality, Fast)</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_r10k::rtp-payload-size</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>rw</FLAGS>
<NICK>RTP Payload Size</NICK>
<BLURB>Target GOB length.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_prores_ks::bitrate</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Bit Rate</NICK>
<BLURB>Target Video Bitrate.</BLURB>
<DEFAULT>300000</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_prores_ks::buffer-size</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>r</FLAGS>
<NICK>Buffer Size</NICK>
<BLURB>Size of the video buffers.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_prores_ks::compliance</NAME>
<TYPE>GstFFMpegCompliance</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Compliance</NICK>
<BLURB>Adherence of the encoder to the specifications.</BLURB>
<DEFAULT>Normal behavior</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_prores_ks::gop-size</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>rw</FLAGS>
<NICK>GOP Size</NICK>
<BLURB>Number of frames within one GOP.</BLURB>
<DEFAULT>15</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_prores_ks::max-threads</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Maximum encode threads</NICK>
<BLURB>Maximum number of worker threads to spawn. (0 = auto).</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_prores_ks::me-method</NAME>
<TYPE>GstLibAVVidEncMeMethod</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>ME Method</NICK>
<BLURB>Motion Estimation Method.</BLURB>
<DEFAULT>EPZS (Best quality, Fast)</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_prores_ks::rtp-payload-size</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>rw</FLAGS>
<NICK>RTP Payload Size</NICK>
<BLURB>Target GOB length.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_prores_aw::bitrate</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Bit Rate</NICK>
<BLURB>Target Video Bitrate.</BLURB>
<DEFAULT>300000</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_prores_aw::buffer-size</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>r</FLAGS>
<NICK>Buffer Size</NICK>
<BLURB>Size of the video buffers.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_prores_aw::compliance</NAME>
<TYPE>GstFFMpegCompliance</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Compliance</NICK>
<BLURB>Adherence of the encoder to the specifications.</BLURB>
<DEFAULT>Normal behavior</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_prores_aw::gop-size</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>rw</FLAGS>
<NICK>GOP Size</NICK>
<BLURB>Number of frames within one GOP.</BLURB>
<DEFAULT>15</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_prores_aw::max-threads</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Maximum encode threads</NICK>
<BLURB>Maximum number of worker threads to spawn. (0 = auto).</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_prores_aw::me-method</NAME>
<TYPE>GstLibAVVidEncMeMethod</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>ME Method</NICK>
<BLURB>Motion Estimation Method.</BLURB>
<DEFAULT>EPZS (Best quality, Fast)</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_prores_aw::rtp-payload-size</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>rw</FLAGS>
<NICK>RTP Payload Size</NICK>
<BLURB>Target GOB length.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_pcm_s8_planar::bitrate</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Bit Rate</NICK>
<BLURB>Target Audio Bitrate.</BLURB>
<DEFAULT>128000</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_pcm_s8_planar::compliance</NAME>
<TYPE>GstFFMpegCompliance</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Compliance</NICK>
<BLURB>Adherence of the encoder to the specifications.</BLURB>
<DEFAULT>Normal behavior</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_pcm_s32le_planar::bitrate</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Bit Rate</NICK>
<BLURB>Target Audio Bitrate.</BLURB>
<DEFAULT>128000</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_pcm_s32le_planar::compliance</NAME>
<TYPE>GstFFMpegCompliance</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Compliance</NICK>
<BLURB>Adherence of the encoder to the specifications.</BLURB>
<DEFAULT>Normal behavior</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_pcm_s24le_planar::bitrate</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Bit Rate</NICK>
<BLURB>Target Audio Bitrate.</BLURB>
<DEFAULT>128000</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_pcm_s24le_planar::compliance</NAME>
<TYPE>GstFFMpegCompliance</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Compliance</NICK>
<BLURB>Adherence of the encoder to the specifications.</BLURB>
<DEFAULT>Normal behavior</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_pcm_s16be_planar::bitrate</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Bit Rate</NICK>
<BLURB>Target Audio Bitrate.</BLURB>
<DEFAULT>128000</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_pcm_s16be_planar::compliance</NAME>
<TYPE>GstFFMpegCompliance</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Compliance</NICK>
<BLURB>Adherence of the encoder to the specifications.</BLURB>
<DEFAULT>Normal behavior</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_msvideo1::bitrate</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Bit Rate</NICK>
<BLURB>Target Video Bitrate.</BLURB>
<DEFAULT>300000</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_msvideo1::buffer-size</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>r</FLAGS>
<NICK>Buffer Size</NICK>
<BLURB>Size of the video buffers.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_msvideo1::compliance</NAME>
<TYPE>GstFFMpegCompliance</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Compliance</NICK>
<BLURB>Adherence of the encoder to the specifications.</BLURB>
<DEFAULT>Normal behavior</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_msvideo1::gop-size</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>rw</FLAGS>
<NICK>GOP Size</NICK>
<BLURB>Number of frames within one GOP.</BLURB>
<DEFAULT>15</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_msvideo1::me-method</NAME>
<TYPE>GstLibAVVidEncMeMethod</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>ME Method</NICK>
<BLURB>Motion Estimation Method.</BLURB>
<DEFAULT>EPZS (Best quality, Fast)</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_msvideo1::rtp-payload-size</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>rw</FLAGS>
<NICK>RTP Payload Size</NICK>
<BLURB>Target GOB length.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_mp2fixed::bitrate</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Bit Rate</NICK>
<BLURB>Target Audio Bitrate.</BLURB>
<DEFAULT>128000</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_mp2fixed::compliance</NAME>
<TYPE>GstFFMpegCompliance</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Compliance</NICK>
<BLURB>Adherence of the encoder to the specifications.</BLURB>
<DEFAULT>Normal behavior</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_jpeg2000::bitrate</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Bit Rate</NICK>
<BLURB>Target Video Bitrate.</BLURB>
<DEFAULT>300000</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_jpeg2000::buffer-size</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>r</FLAGS>
<NICK>Buffer Size</NICK>
<BLURB>Size of the video buffers.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_jpeg2000::compliance</NAME>
<TYPE>GstFFMpegCompliance</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Compliance</NICK>
<BLURB>Adherence of the encoder to the specifications.</BLURB>
<DEFAULT>Normal behavior</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_jpeg2000::gop-size</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>rw</FLAGS>
<NICK>GOP Size</NICK>
<BLURB>Number of frames within one GOP.</BLURB>
<DEFAULT>15</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_jpeg2000::me-method</NAME>
<TYPE>GstLibAVVidEncMeMethod</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>ME Method</NICK>
<BLURB>Motion Estimation Method.</BLURB>
<DEFAULT>EPZS (Best quality, Fast)</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_jpeg2000::rtp-payload-size</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>rw</FLAGS>
<NICK>RTP Payload Size</NICK>
<BLURB>Target GOB length.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_g723_1::bitrate</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Bit Rate</NICK>
<BLURB>Target Audio Bitrate.</BLURB>
<DEFAULT>128000</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_g723_1::compliance</NAME>
<TYPE>GstFFMpegCompliance</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Compliance</NICK>
<BLURB>Adherence of the encoder to the specifications.</BLURB>
<DEFAULT>Normal behavior</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_flashsv2::bitrate</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Bit Rate</NICK>
<BLURB>Target Video Bitrate.</BLURB>
<DEFAULT>300000</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_flashsv2::buffer-size</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>r</FLAGS>
<NICK>Buffer Size</NICK>
<BLURB>Size of the video buffers.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_flashsv2::compliance</NAME>
<TYPE>GstFFMpegCompliance</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Compliance</NICK>
<BLURB>Adherence of the encoder to the specifications.</BLURB>
<DEFAULT>Normal behavior</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_flashsv2::gop-size</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>rw</FLAGS>
<NICK>GOP Size</NICK>
<BLURB>Number of frames within one GOP.</BLURB>
<DEFAULT>15</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_flashsv2::me-method</NAME>
<TYPE>GstLibAVVidEncMeMethod</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>ME Method</NICK>
<BLURB>Motion Estimation Method.</BLURB>
<DEFAULT>EPZS (Best quality, Fast)</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_flashsv2::rtp-payload-size</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>rw</FLAGS>
<NICK>RTP Payload Size</NICK>
<BLURB>Target GOB length.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_dca::bitrate</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Bit Rate</NICK>
<BLURB>Target Audio Bitrate.</BLURB>
<DEFAULT>128000</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_dca::compliance</NAME>
<TYPE>GstFFMpegCompliance</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Compliance</NICK>
<BLURB>Adherence of the encoder to the specifications.</BLURB>
<DEFAULT>Normal behavior</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_cinepak::bitrate</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Bit Rate</NICK>
<BLURB>Target Video Bitrate.</BLURB>
<DEFAULT>300000</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_cinepak::buffer-size</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>r</FLAGS>
<NICK>Buffer Size</NICK>
<BLURB>Size of the video buffers.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_cinepak::compliance</NAME>
<TYPE>GstFFMpegCompliance</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Compliance</NICK>
<BLURB>Adherence of the encoder to the specifications.</BLURB>
<DEFAULT>Normal behavior</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_cinepak::gop-size</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>rw</FLAGS>
<NICK>GOP Size</NICK>
<BLURB>Number of frames within one GOP.</BLURB>
<DEFAULT>15</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_cinepak::me-method</NAME>
<TYPE>GstLibAVVidEncMeMethod</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>ME Method</NICK>
<BLURB>Motion Estimation Method.</BLURB>
<DEFAULT>EPZS (Best quality, Fast)</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_cinepak::rtp-payload-size</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>rw</FLAGS>
<NICK>RTP Payload Size</NICK>
<BLURB>Target GOB length.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_ayuv::bitrate</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Bit Rate</NICK>
<BLURB>Target Video Bitrate.</BLURB>
<DEFAULT>300000</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_ayuv::buffer-size</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>r</FLAGS>
<NICK>Buffer Size</NICK>
<BLURB>Size of the video buffers.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_ayuv::compliance</NAME>
<TYPE>GstFFMpegCompliance</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Compliance</NICK>
<BLURB>Adherence of the encoder to the specifications.</BLURB>
<DEFAULT>Normal behavior</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_ayuv::gop-size</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>rw</FLAGS>
<NICK>GOP Size</NICK>
<BLURB>Number of frames within one GOP.</BLURB>
<DEFAULT>15</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_ayuv::me-method</NAME>
<TYPE>GstLibAVVidEncMeMethod</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>ME Method</NICK>
<BLURB>Motion Estimation Method.</BLURB>
<DEFAULT>EPZS (Best quality, Fast)</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_ayuv::rtp-payload-size</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>rw</FLAGS>
<NICK>RTP Payload Size</NICK>
<BLURB>Target GOB length.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_avui::bitrate</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Bit Rate</NICK>
<BLURB>Target Video Bitrate.</BLURB>
<DEFAULT>300000</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_avui::buffer-size</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>r</FLAGS>
<NICK>Buffer Size</NICK>
<BLURB>Size of the video buffers.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_avui::compliance</NAME>
<TYPE>GstFFMpegCompliance</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Compliance</NICK>
<BLURB>Adherence of the encoder to the specifications.</BLURB>
<DEFAULT>Normal behavior</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_avui::gop-size</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>rw</FLAGS>
<NICK>GOP Size</NICK>
<BLURB>Number of frames within one GOP.</BLURB>
<DEFAULT>15</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_avui::me-method</NAME>
<TYPE>GstLibAVVidEncMeMethod</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>ME Method</NICK>
<BLURB>Motion Estimation Method.</BLURB>
<DEFAULT>EPZS (Best quality, Fast)</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_avui::rtp-payload-size</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>rw</FLAGS>
<NICK>RTP Payload Size</NICK>
<BLURB>Target GOB length.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_avrp::bitrate</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Bit Rate</NICK>
<BLURB>Target Video Bitrate.</BLURB>
<DEFAULT>300000</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_avrp::buffer-size</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>r</FLAGS>
<NICK>Buffer Size</NICK>
<BLURB>Size of the video buffers.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_avrp::compliance</NAME>
<TYPE>GstFFMpegCompliance</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Compliance</NICK>
<BLURB>Adherence of the encoder to the specifications.</BLURB>
<DEFAULT>Normal behavior</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_avrp::gop-size</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>rw</FLAGS>
<NICK>GOP Size</NICK>
<BLURB>Number of frames within one GOP.</BLURB>
<DEFAULT>15</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_avrp::me-method</NAME>
<TYPE>GstLibAVVidEncMeMethod</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>ME Method</NICK>
<BLURB>Motion Estimation Method.</BLURB>
<DEFAULT>EPZS (Best quality, Fast)</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_avrp::rtp-payload-size</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>rw</FLAGS>
<NICK>RTP Payload Size</NICK>
<BLURB>Target GOB length.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_apng::bitrate</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Bit Rate</NICK>
<BLURB>Target Video Bitrate.</BLURB>
<DEFAULT>300000</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_apng::buffer-size</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>r</FLAGS>
<NICK>Buffer Size</NICK>
<BLURB>Size of the video buffers.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_apng::compliance</NAME>
<TYPE>GstFFMpegCompliance</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Compliance</NICK>
<BLURB>Adherence of the encoder to the specifications.</BLURB>
<DEFAULT>Normal behavior</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_apng::gop-size</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>rw</FLAGS>
<NICK>GOP Size</NICK>
<BLURB>Number of frames within one GOP.</BLURB>
<DEFAULT>15</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_apng::me-method</NAME>
<TYPE>GstLibAVVidEncMeMethod</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>ME Method</NICK>
<BLURB>Motion Estimation Method.</BLURB>
<DEFAULT>EPZS (Best quality, Fast)</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_apng::rtp-payload-size</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>rw</FLAGS>
<NICK>RTP Payload Size</NICK>
<BLURB>Target GOB length.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_amv::bitrate</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Bit Rate</NICK>
<BLURB>Target Video Bitrate.</BLURB>
<DEFAULT>300000</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_amv::buffer-size</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>r</FLAGS>
<NICK>Buffer Size</NICK>
<BLURB>Size of the video buffers.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_amv::compliance</NAME>
<TYPE>GstFFMpegCompliance</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Compliance</NICK>
<BLURB>Adherence of the encoder to the specifications.</BLURB>
<DEFAULT>Normal behavior</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_amv::gop-size</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>rw</FLAGS>
<NICK>GOP Size</NICK>
<BLURB>Number of frames within one GOP.</BLURB>
<DEFAULT>15</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_amv::me-method</NAME>
<TYPE>GstLibAVVidEncMeMethod</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>ME Method</NICK>
<BLURB>Motion Estimation Method.</BLURB>
<DEFAULT>EPZS (Best quality, Fast)</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_amv::rtp-payload-size</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>rw</FLAGS>
<NICK>RTP Payload Size</NICK>
<BLURB>Target GOB length.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_yuv4::debug-mv</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Debug motion vectors</NICK>
<BLURB>Whether libav should print motion vectors on top of the image.</BLURB>
<DEFAULT>FALSE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_yuv4::direct-rendering</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Direct Rendering</NICK>
<BLURB>Enable direct rendering.</BLURB>
<DEFAULT>TRUE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_yuv4::lowres</NAME>
<TYPE>GstLibAVVidDecLowres</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Low resolution</NICK>
<BLURB>At which resolution to decode images.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_yuv4::output-corrupt</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Output corrupt buffers</NICK>
<BLURB>Whether libav should output frames even if corrupted.</BLURB>
<DEFAULT>TRUE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_yuv4::skip-frame</NAME>
<TYPE>GstLibAVVidDecSkipFrame</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Skip frames</NICK>
<BLURB>Which types of frames to skip during decoding.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_y41p::debug-mv</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Debug motion vectors</NICK>
<BLURB>Whether libav should print motion vectors on top of the image.</BLURB>
<DEFAULT>FALSE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_y41p::direct-rendering</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Direct Rendering</NICK>
<BLURB>Enable direct rendering.</BLURB>
<DEFAULT>TRUE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_y41p::lowres</NAME>
<TYPE>GstLibAVVidDecLowres</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Low resolution</NICK>
<BLURB>At which resolution to decode images.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_y41p::output-corrupt</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Output corrupt buffers</NICK>
<BLURB>Whether libav should output frames even if corrupted.</BLURB>
<DEFAULT>TRUE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_y41p::skip-frame</NAME>
<TYPE>GstLibAVVidDecSkipFrame</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Skip frames</NICK>
<BLURB>Which types of frames to skip during decoding.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_xface::debug-mv</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Debug motion vectors</NICK>
<BLURB>Whether libav should print motion vectors on top of the image.</BLURB>
<DEFAULT>FALSE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_xface::direct-rendering</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Direct Rendering</NICK>
<BLURB>Enable direct rendering.</BLURB>
<DEFAULT>TRUE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_xface::lowres</NAME>
<TYPE>GstLibAVVidDecLowres</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Low resolution</NICK>
<BLURB>At which resolution to decode images.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_xface::output-corrupt</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Output corrupt buffers</NICK>
<BLURB>Whether libav should output frames even if corrupted.</BLURB>
<DEFAULT>TRUE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_xface::skip-frame</NAME>
<TYPE>GstLibAVVidDecSkipFrame</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Skip frames</NICK>
<BLURB>Which types of frames to skip during decoding.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_xbin::debug-mv</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Debug motion vectors</NICK>
<BLURB>Whether libav should print motion vectors on top of the image.</BLURB>
<DEFAULT>FALSE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_xbin::direct-rendering</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Direct Rendering</NICK>
<BLURB>Enable direct rendering.</BLURB>
<DEFAULT>TRUE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_xbin::lowres</NAME>
<TYPE>GstLibAVVidDecLowres</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Low resolution</NICK>
<BLURB>At which resolution to decode images.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_xbin::output-corrupt</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Output corrupt buffers</NICK>
<BLURB>Whether libav should output frames even if corrupted.</BLURB>
<DEFAULT>TRUE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_xbin::skip-frame</NAME>
<TYPE>GstLibAVVidDecSkipFrame</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Skip frames</NICK>
<BLURB>Which types of frames to skip during decoding.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_v408::debug-mv</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Debug motion vectors</NICK>
<BLURB>Whether libav should print motion vectors on top of the image.</BLURB>
<DEFAULT>FALSE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_v408::direct-rendering</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Direct Rendering</NICK>
<BLURB>Enable direct rendering.</BLURB>
<DEFAULT>TRUE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_v408::lowres</NAME>
<TYPE>GstLibAVVidDecLowres</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Low resolution</NICK>
<BLURB>At which resolution to decode images.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_v408::output-corrupt</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Output corrupt buffers</NICK>
<BLURB>Whether libav should output frames even if corrupted.</BLURB>
<DEFAULT>TRUE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_v408::skip-frame</NAME>
<TYPE>GstLibAVVidDecSkipFrame</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Skip frames</NICK>
<BLURB>Which types of frames to skip during decoding.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_v308::debug-mv</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Debug motion vectors</NICK>
<BLURB>Whether libav should print motion vectors on top of the image.</BLURB>
<DEFAULT>FALSE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_v308::direct-rendering</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Direct Rendering</NICK>
<BLURB>Enable direct rendering.</BLURB>
<DEFAULT>TRUE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_v308::lowres</NAME>
<TYPE>GstLibAVVidDecLowres</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Low resolution</NICK>
<BLURB>At which resolution to decode images.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_v308::output-corrupt</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Output corrupt buffers</NICK>
<BLURB>Whether libav should output frames even if corrupted.</BLURB>
<DEFAULT>TRUE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_v308::skip-frame</NAME>
<TYPE>GstLibAVVidDecSkipFrame</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Skip frames</NICK>
<BLURB>Which types of frames to skip during decoding.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_tdsc::debug-mv</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Debug motion vectors</NICK>
<BLURB>Whether libav should print motion vectors on top of the image.</BLURB>
<DEFAULT>FALSE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_tdsc::direct-rendering</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Direct Rendering</NICK>
<BLURB>Enable direct rendering.</BLURB>
<DEFAULT>TRUE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_tdsc::lowres</NAME>
<TYPE>GstLibAVVidDecLowres</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Low resolution</NICK>
<BLURB>At which resolution to decode images.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_tdsc::output-corrupt</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Output corrupt buffers</NICK>
<BLURB>Whether libav should output frames even if corrupted.</BLURB>
<DEFAULT>TRUE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_tdsc::skip-frame</NAME>
<TYPE>GstLibAVVidDecSkipFrame</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Skip frames</NICK>
<BLURB>Which types of frames to skip during decoding.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_targa_y216::debug-mv</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Debug motion vectors</NICK>
<BLURB>Whether libav should print motion vectors on top of the image.</BLURB>
<DEFAULT>FALSE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_targa_y216::direct-rendering</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Direct Rendering</NICK>
<BLURB>Enable direct rendering.</BLURB>
<DEFAULT>TRUE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_targa_y216::lowres</NAME>
<TYPE>GstLibAVVidDecLowres</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Low resolution</NICK>
<BLURB>At which resolution to decode images.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_targa_y216::output-corrupt</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Output corrupt buffers</NICK>
<BLURB>Whether libav should output frames even if corrupted.</BLURB>
<DEFAULT>TRUE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_targa_y216::skip-frame</NAME>
<TYPE>GstLibAVVidDecSkipFrame</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Skip frames</NICK>
<BLURB>Which types of frames to skip during decoding.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_snow::debug-mv</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Debug motion vectors</NICK>
<BLURB>Whether libav should print motion vectors on top of the image.</BLURB>
<DEFAULT>FALSE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_snow::direct-rendering</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Direct Rendering</NICK>
<BLURB>Enable direct rendering.</BLURB>
<DEFAULT>TRUE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_snow::lowres</NAME>
<TYPE>GstLibAVVidDecLowres</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Low resolution</NICK>
<BLURB>At which resolution to decode images.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_snow::output-corrupt</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Output corrupt buffers</NICK>
<BLURB>Whether libav should output frames even if corrupted.</BLURB>
<DEFAULT>TRUE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_snow::skip-frame</NAME>
<TYPE>GstLibAVVidDecSkipFrame</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Skip frames</NICK>
<BLURB>Which types of frames to skip during decoding.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_smvjpeg::debug-mv</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Debug motion vectors</NICK>
<BLURB>Whether libav should print motion vectors on top of the image.</BLURB>
<DEFAULT>FALSE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_smvjpeg::direct-rendering</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Direct Rendering</NICK>
<BLURB>Enable direct rendering.</BLURB>
<DEFAULT>TRUE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_smvjpeg::lowres</NAME>
<TYPE>GstLibAVVidDecLowres</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Low resolution</NICK>
<BLURB>At which resolution to decode images.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_smvjpeg::output-corrupt</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Output corrupt buffers</NICK>
<BLURB>Whether libav should output frames even if corrupted.</BLURB>
<DEFAULT>TRUE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_smvjpeg::skip-frame</NAME>
<TYPE>GstLibAVVidDecSkipFrame</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Skip frames</NICK>
<BLURB>Which types of frames to skip during decoding.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_prores_lgpl::debug-mv</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Debug motion vectors</NICK>
<BLURB>Whether libav should print motion vectors on top of the image.</BLURB>
<DEFAULT>FALSE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_prores_lgpl::direct-rendering</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Direct Rendering</NICK>
<BLURB>Enable direct rendering.</BLURB>
<DEFAULT>TRUE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_prores_lgpl::lowres</NAME>
<TYPE>GstLibAVVidDecLowres</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Low resolution</NICK>
<BLURB>At which resolution to decode images.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_prores_lgpl::max-threads</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Maximum decode threads</NICK>
<BLURB>Maximum number of worker threads to spawn. (0 = auto).</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_prores_lgpl::output-corrupt</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Output corrupt buffers</NICK>
<BLURB>Whether libav should output frames even if corrupted.</BLURB>
<DEFAULT>TRUE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_prores_lgpl::skip-frame</NAME>
<TYPE>GstLibAVVidDecSkipFrame</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Skip frames</NICK>
<BLURB>Which types of frames to skip during decoding.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_mpegvideo::debug-mv</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Debug motion vectors</NICK>
<BLURB>Whether libav should print motion vectors on top of the image.</BLURB>
<DEFAULT>FALSE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_mpegvideo::direct-rendering</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Direct Rendering</NICK>
<BLURB>Enable direct rendering.</BLURB>
<DEFAULT>TRUE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_mpegvideo::lowres</NAME>
<TYPE>GstLibAVVidDecLowres</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Low resolution</NICK>
<BLURB>At which resolution to decode images.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_mpegvideo::max-threads</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Maximum decode threads</NICK>
<BLURB>Maximum number of worker threads to spawn. (0 = auto).</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_mpegvideo::output-corrupt</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Output corrupt buffers</NICK>
<BLURB>Whether libav should output frames even if corrupted.</BLURB>
<DEFAULT>TRUE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_mpegvideo::skip-frame</NAME>
<TYPE>GstLibAVVidDecSkipFrame</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Skip frames</NICK>
<BLURB>Which types of frames to skip during decoding.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_iff::debug-mv</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Debug motion vectors</NICK>
<BLURB>Whether libav should print motion vectors on top of the image.</BLURB>
<DEFAULT>FALSE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_iff::direct-rendering</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Direct Rendering</NICK>
<BLURB>Enable direct rendering.</BLURB>
<DEFAULT>TRUE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_iff::lowres</NAME>
<TYPE>GstLibAVVidDecLowres</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Low resolution</NICK>
<BLURB>At which resolution to decode images.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_iff::output-corrupt</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Output corrupt buffers</NICK>
<BLURB>Whether libav should output frames even if corrupted.</BLURB>
<DEFAULT>TRUE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_iff::skip-frame</NAME>
<TYPE>GstLibAVVidDecSkipFrame</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Skip frames</NICK>
<BLURB>Which types of frames to skip during decoding.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_idf::debug-mv</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Debug motion vectors</NICK>
<BLURB>Whether libav should print motion vectors on top of the image.</BLURB>
<DEFAULT>FALSE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_idf::direct-rendering</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Direct Rendering</NICK>
<BLURB>Enable direct rendering.</BLURB>
<DEFAULT>TRUE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_idf::lowres</NAME>
<TYPE>GstLibAVVidDecLowres</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Low resolution</NICK>
<BLURB>At which resolution to decode images.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_idf::output-corrupt</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Output corrupt buffers</NICK>
<BLURB>Whether libav should output frames even if corrupted.</BLURB>
<DEFAULT>TRUE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_idf::skip-frame</NAME>
<TYPE>GstLibAVVidDecSkipFrame</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Skip frames</NICK>
<BLURB>Which types of frames to skip during decoding.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_hqx::debug-mv</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Debug motion vectors</NICK>
<BLURB>Whether libav should print motion vectors on top of the image.</BLURB>
<DEFAULT>FALSE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_hqx::direct-rendering</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Direct Rendering</NICK>
<BLURB>Enable direct rendering.</BLURB>
<DEFAULT>TRUE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_hqx::lowres</NAME>
<TYPE>GstLibAVVidDecLowres</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Low resolution</NICK>
<BLURB>At which resolution to decode images.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_hqx::max-threads</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Maximum decode threads</NICK>
<BLURB>Maximum number of worker threads to spawn. (0 = auto).</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_hqx::output-corrupt</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Output corrupt buffers</NICK>
<BLURB>Whether libav should output frames even if corrupted.</BLURB>
<DEFAULT>TRUE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_hqx::skip-frame</NAME>
<TYPE>GstLibAVVidDecSkipFrame</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Skip frames</NICK>
<BLURB>Which types of frames to skip during decoding.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_hq_hqa::debug-mv</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Debug motion vectors</NICK>
<BLURB>Whether libav should print motion vectors on top of the image.</BLURB>
<DEFAULT>FALSE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_hq_hqa::direct-rendering</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Direct Rendering</NICK>
<BLURB>Enable direct rendering.</BLURB>
<DEFAULT>TRUE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_hq_hqa::lowres</NAME>
<TYPE>GstLibAVVidDecLowres</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Low resolution</NICK>
<BLURB>At which resolution to decode images.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_hq_hqa::output-corrupt</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Output corrupt buffers</NICK>
<BLURB>Whether libav should output frames even if corrupted.</BLURB>
<DEFAULT>TRUE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_hq_hqa::skip-frame</NAME>
<TYPE>GstLibAVVidDecSkipFrame</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Skip frames</NICK>
<BLURB>Which types of frames to skip during decoding.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_h263p::debug-mv</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Debug motion vectors</NICK>
<BLURB>Whether libav should print motion vectors on top of the image.</BLURB>
<DEFAULT>FALSE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_h263p::direct-rendering</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Direct Rendering</NICK>
<BLURB>Enable direct rendering.</BLURB>
<DEFAULT>TRUE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_h263p::lowres</NAME>
<TYPE>GstLibAVVidDecLowres</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Low resolution</NICK>
<BLURB>At which resolution to decode images.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_h263p::output-corrupt</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Output corrupt buffers</NICK>
<BLURB>Whether libav should output frames even if corrupted.</BLURB>
<DEFAULT>TRUE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_h263p::skip-frame</NAME>
<TYPE>GstLibAVVidDecSkipFrame</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Skip frames</NICK>
<BLURB>Which types of frames to skip during decoding.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_dirac::debug-mv</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Debug motion vectors</NICK>
<BLURB>Whether libav should print motion vectors on top of the image.</BLURB>
<DEFAULT>FALSE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_dirac::direct-rendering</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Direct Rendering</NICK>
<BLURB>Enable direct rendering.</BLURB>
<DEFAULT>TRUE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_dirac::lowres</NAME>
<TYPE>GstLibAVVidDecLowres</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Low resolution</NICK>
<BLURB>At which resolution to decode images.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_dirac::output-corrupt</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Output corrupt buffers</NICK>
<BLURB>Whether libav should output frames even if corrupted.</BLURB>
<DEFAULT>TRUE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_dirac::skip-frame</NAME>
<TYPE>GstLibAVVidDecSkipFrame</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Skip frames</NICK>
<BLURB>Which types of frames to skip during decoding.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_dirac::max-threads</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Maximum decode threads</NICK>
<BLURB>Maximum number of worker threads to spawn. (0 = auto).</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_cpia::debug-mv</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Debug motion vectors</NICK>
<BLURB>Whether libav should print motion vectors on top of the image.</BLURB>
<DEFAULT>FALSE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_cpia::direct-rendering</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Direct Rendering</NICK>
<BLURB>Enable direct rendering.</BLURB>
<DEFAULT>TRUE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_cpia::lowres</NAME>
<TYPE>GstLibAVVidDecLowres</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Low resolution</NICK>
<BLURB>At which resolution to decode images.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_cpia::output-corrupt</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Output corrupt buffers</NICK>
<BLURB>Whether libav should output frames even if corrupted.</BLURB>
<DEFAULT>TRUE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_cpia::skip-frame</NAME>
<TYPE>GstLibAVVidDecSkipFrame</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Skip frames</NICK>
<BLURB>Which types of frames to skip during decoding.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_bintext::debug-mv</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Debug motion vectors</NICK>
<BLURB>Whether libav should print motion vectors on top of the image.</BLURB>
<DEFAULT>FALSE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_bintext::direct-rendering</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Direct Rendering</NICK>
<BLURB>Enable direct rendering.</BLURB>
<DEFAULT>TRUE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_bintext::lowres</NAME>
<TYPE>GstLibAVVidDecLowres</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Low resolution</NICK>
<BLURB>At which resolution to decode images.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_bintext::output-corrupt</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Output corrupt buffers</NICK>
<BLURB>Whether libav should output frames even if corrupted.</BLURB>
<DEFAULT>TRUE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_bintext::skip-frame</NAME>
<TYPE>GstLibAVVidDecSkipFrame</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Skip frames</NICK>
<BLURB>Which types of frames to skip during decoding.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_ayuv::debug-mv</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Debug motion vectors</NICK>
<BLURB>Whether libav should print motion vectors on top of the image.</BLURB>
<DEFAULT>FALSE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_ayuv::direct-rendering</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Direct Rendering</NICK>
<BLURB>Enable direct rendering.</BLURB>
<DEFAULT>TRUE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_ayuv::lowres</NAME>
<TYPE>GstLibAVVidDecLowres</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Low resolution</NICK>
<BLURB>At which resolution to decode images.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_ayuv::output-corrupt</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Output corrupt buffers</NICK>
<BLURB>Whether libav should output frames even if corrupted.</BLURB>
<DEFAULT>TRUE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_ayuv::skip-frame</NAME>
<TYPE>GstLibAVVidDecSkipFrame</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Skip frames</NICK>
<BLURB>Which types of frames to skip during decoding.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_avui::debug-mv</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Debug motion vectors</NICK>
<BLURB>Whether libav should print motion vectors on top of the image.</BLURB>
<DEFAULT>FALSE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_avui::direct-rendering</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Direct Rendering</NICK>
<BLURB>Enable direct rendering.</BLURB>
<DEFAULT>TRUE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_avui::lowres</NAME>
<TYPE>GstLibAVVidDecLowres</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Low resolution</NICK>
<BLURB>At which resolution to decode images.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_avui::output-corrupt</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Output corrupt buffers</NICK>
<BLURB>Whether libav should output frames even if corrupted.</BLURB>
<DEFAULT>TRUE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_avui::skip-frame</NAME>
<TYPE>GstLibAVVidDecSkipFrame</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Skip frames</NICK>
<BLURB>Which types of frames to skip during decoding.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_avrp::debug-mv</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Debug motion vectors</NICK>
<BLURB>Whether libav should print motion vectors on top of the image.</BLURB>
<DEFAULT>FALSE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_avrp::direct-rendering</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Direct Rendering</NICK>
<BLURB>Enable direct rendering.</BLURB>
<DEFAULT>TRUE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_avrp::lowres</NAME>
<TYPE>GstLibAVVidDecLowres</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Low resolution</NICK>
<BLURB>At which resolution to decode images.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_avrp::output-corrupt</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Output corrupt buffers</NICK>
<BLURB>Whether libav should output frames even if corrupted.</BLURB>
<DEFAULT>TRUE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_avrp::skip-frame</NAME>
<TYPE>GstLibAVVidDecSkipFrame</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Skip frames</NICK>
<BLURB>Which types of frames to skip during decoding.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_avrn::debug-mv</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Debug motion vectors</NICK>
<BLURB>Whether libav should print motion vectors on top of the image.</BLURB>
<DEFAULT>FALSE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_avrn::direct-rendering</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Direct Rendering</NICK>
<BLURB>Enable direct rendering.</BLURB>
<DEFAULT>TRUE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_avrn::lowres</NAME>
<TYPE>GstLibAVVidDecLowres</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Low resolution</NICK>
<BLURB>At which resolution to decode images.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_avrn::output-corrupt</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Output corrupt buffers</NICK>
<BLURB>Whether libav should output frames even if corrupted.</BLURB>
<DEFAULT>TRUE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_avrn::skip-frame</NAME>
<TYPE>GstLibAVVidDecSkipFrame</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Skip frames</NICK>
<BLURB>Which types of frames to skip during decoding.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_apng::debug-mv</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Debug motion vectors</NICK>
<BLURB>Whether libav should print motion vectors on top of the image.</BLURB>
<DEFAULT>FALSE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_apng::direct-rendering</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Direct Rendering</NICK>
<BLURB>Enable direct rendering.</BLURB>
<DEFAULT>TRUE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_apng::lowres</NAME>
<TYPE>GstLibAVVidDecLowres</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Low resolution</NICK>
<BLURB>At which resolution to decode images.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_apng::max-threads</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Maximum decode threads</NICK>
<BLURB>Maximum number of worker threads to spawn. (0 = auto).</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_apng::output-corrupt</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Output corrupt buffers</NICK>
<BLURB>Whether libav should output frames even if corrupted.</BLURB>
<DEFAULT>TRUE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_apng::skip-frame</NAME>
<TYPE>GstLibAVVidDecSkipFrame</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Skip frames</NICK>
<BLURB>Which types of frames to skip during decoding.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_012v::debug-mv</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Debug motion vectors</NICK>
<BLURB>Whether libav should print motion vectors on top of the image.</BLURB>
<DEFAULT>FALSE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_012v::direct-rendering</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Direct Rendering</NICK>
<BLURB>Enable direct rendering.</BLURB>
<DEFAULT>TRUE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_012v::lowres</NAME>
<TYPE>GstLibAVVidDecLowres</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Low resolution</NICK>
<BLURB>At which resolution to decode images.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_012v::output-corrupt</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Output corrupt buffers</NICK>
<BLURB>Whether libav should output frames even if corrupted.</BLURB>
<DEFAULT>TRUE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_012v::skip-frame</NAME>
<TYPE>GstLibAVVidDecSkipFrame</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Skip frames</NICK>
<BLURB>Which types of frames to skip during decoding.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_hap::debug-mv</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Debug motion vectors</NICK>
<BLURB>Whether libav should print motion vectors on top of the image.</BLURB>
<DEFAULT>FALSE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_hap::direct-rendering</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Direct Rendering</NICK>
<BLURB>Enable direct rendering.</BLURB>
<DEFAULT>TRUE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_hap::lowres</NAME>
<TYPE>GstLibAVVidDecLowres</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Low resolution</NICK>
<BLURB>At which resolution to decode images.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_hap::max-threads</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Maximum decode threads</NICK>
<BLURB>Maximum number of worker threads to spawn. (0 = auto).</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_hap::output-corrupt</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Output corrupt buffers</NICK>
<BLURB>Whether libav should output frames even if corrupted.</BLURB>
<DEFAULT>TRUE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_hap::skip-frame</NAME>
<TYPE>GstLibAVVidDecSkipFrame</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Skip frames</NICK>
<BLURB>Which types of frames to skip during decoding.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_dds::debug-mv</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Debug motion vectors</NICK>
<BLURB>Whether libav should print motion vectors on top of the image.</BLURB>
<DEFAULT>FALSE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_dds::direct-rendering</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Direct Rendering</NICK>
<BLURB>Enable direct rendering.</BLURB>
<DEFAULT>TRUE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_dds::lowres</NAME>
<TYPE>GstLibAVVidDecLowres</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Low resolution</NICK>
<BLURB>At which resolution to decode images.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_dds::max-threads</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Maximum decode threads</NICK>
<BLURB>Maximum number of worker threads to spawn. (0 = auto).</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_dds::output-corrupt</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Output corrupt buffers</NICK>
<BLURB>Whether libav should output frames even if corrupted.</BLURB>
<DEFAULT>TRUE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_dds::skip-frame</NAME>
<TYPE>GstLibAVVidDecSkipFrame</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Skip frames</NICK>
<BLURB>Which types of frames to skip during decoding.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_wrapped_avframe::bitrate</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Bit Rate</NICK>
<BLURB>Target Video Bitrate.</BLURB>
<DEFAULT>300000</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_wrapped_avframe::buffer-size</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>r</FLAGS>
<NICK>Buffer Size</NICK>
<BLURB>Size of the video buffers.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_wrapped_avframe::compliance</NAME>
<TYPE>GstFFMpegCompliance</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Compliance</NICK>
<BLURB>Adherence of the encoder to the specifications.</BLURB>
<DEFAULT>Normal behavior</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_wrapped_avframe::gop-size</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>rw</FLAGS>
<NICK>GOP Size</NICK>
<BLURB>Number of frames within one GOP.</BLURB>
<DEFAULT>15</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_wrapped_avframe::me-method</NAME>
<TYPE>GstLibAVVidEncMeMethod</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>ME Method</NICK>
<BLURB>Motion Estimation Method.</BLURB>
<DEFAULT>EPZS (Best quality, Fast)</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_wrapped_avframe::rtp-payload-size</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>rw</FLAGS>
<NICK>RTP Payload Size</NICK>
<BLURB>Target GOB length.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_vc2::bitrate</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Bit Rate</NICK>
<BLURB>Target Video Bitrate.</BLURB>
<DEFAULT>300000</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_vc2::buffer-size</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>r</FLAGS>
<NICK>Buffer Size</NICK>
<BLURB>Size of the video buffers.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_vc2::compliance</NAME>
<TYPE>GstFFMpegCompliance</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Compliance</NICK>
<BLURB>Adherence of the encoder to the specifications.</BLURB>
<DEFAULT>Normal behavior</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_vc2::gop-size</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>rw</FLAGS>
<NICK>GOP Size</NICK>
<BLURB>Number of frames within one GOP.</BLURB>
<DEFAULT>15</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_vc2::max-threads</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Maximum encode threads</NICK>
<BLURB>Maximum number of worker threads to spawn. (0 = auto).</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_vc2::me-method</NAME>
<TYPE>GstLibAVVidEncMeMethod</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>ME Method</NICK>
<BLURB>Motion Estimation Method.</BLURB>
<DEFAULT>EPZS (Best quality, Fast)</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_vc2::rtp-payload-size</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>rw</FLAGS>
<NICK>RTP Payload Size</NICK>
<BLURB>Target GOB length.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_screenpresso::debug-mv</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Debug motion vectors</NICK>
<BLURB>Whether libav should print motion vectors on top of the image.</BLURB>
<DEFAULT>FALSE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_screenpresso::direct-rendering</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Direct Rendering</NICK>
<BLURB>Enable direct rendering.</BLURB>
<DEFAULT>TRUE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_screenpresso::lowres</NAME>
<TYPE>GstLibAVVidDecLowres</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Low resolution</NICK>
<BLURB>At which resolution to decode images.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_screenpresso::output-corrupt</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Output corrupt buffers</NICK>
<BLURB>Whether libav should output frames even if corrupted.</BLURB>
<DEFAULT>TRUE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_screenpresso::skip-frame</NAME>
<TYPE>GstLibAVVidDecSkipFrame</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Skip frames</NICK>
<BLURB>Which types of frames to skip during decoding.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_rscc::debug-mv</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Debug motion vectors</NICK>
<BLURB>Whether libav should print motion vectors on top of the image.</BLURB>
<DEFAULT>FALSE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_rscc::direct-rendering</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Direct Rendering</NICK>
<BLURB>Enable direct rendering.</BLURB>
<DEFAULT>TRUE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_rscc::lowres</NAME>
<TYPE>GstLibAVVidDecLowres</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Low resolution</NICK>
<BLURB>At which resolution to decode images.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_rscc::output-corrupt</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Output corrupt buffers</NICK>
<BLURB>Whether libav should output frames even if corrupted.</BLURB>
<DEFAULT>TRUE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_rscc::skip-frame</NAME>
<TYPE>GstLibAVVidDecSkipFrame</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Skip frames</NICK>
<BLURB>Which types of frames to skip during decoding.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_dxv::debug-mv</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Debug motion vectors</NICK>
<BLURB>Whether libav should print motion vectors on top of the image.</BLURB>
<DEFAULT>FALSE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_dxv::direct-rendering</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Direct Rendering</NICK>
<BLURB>Enable direct rendering.</BLURB>
<DEFAULT>TRUE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_dxv::lowres</NAME>
<TYPE>GstLibAVVidDecLowres</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Low resolution</NICK>
<BLURB>At which resolution to decode images.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_dxv::max-threads</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Maximum decode threads</NICK>
<BLURB>Maximum number of worker threads to spawn. (0 = auto).</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_dxv::output-corrupt</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Output corrupt buffers</NICK>
<BLURB>Whether libav should output frames even if corrupted.</BLURB>
<DEFAULT>TRUE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_dxv::skip-frame</NAME>
<TYPE>GstLibAVVidDecSkipFrame</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Skip frames</NICK>
<BLURB>Which types of frames to skip during decoding.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_cfhd::debug-mv</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Debug motion vectors</NICK>
<BLURB>Whether libav should print motion vectors on top of the image.</BLURB>
<DEFAULT>FALSE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_cfhd::direct-rendering</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Direct Rendering</NICK>
<BLURB>Enable direct rendering.</BLURB>
<DEFAULT>TRUE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_cfhd::lowres</NAME>
<TYPE>GstLibAVVidDecLowres</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Low resolution</NICK>
<BLURB>At which resolution to decode images.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_cfhd::output-corrupt</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Output corrupt buffers</NICK>
<BLURB>Whether libav should output frames even if corrupted.</BLURB>
<DEFAULT>TRUE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_cfhd::skip-frame</NAME>
<TYPE>GstLibAVVidDecSkipFrame</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Skip frames</NICK>
<BLURB>Which types of frames to skip during decoding.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_cfhd::max-threads</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Maximum decode threads</NICK>
<BLURB>Maximum number of worker threads to spawn. (0 = auto).</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avmux_hash::maxdelay</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>rw</FLAGS>
<NICK>maxdelay</NICK>
<BLURB>Set the maximum demux-decode delay (in microseconds).</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avmux_hash::preload</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>rw</FLAGS>
<NICK>preload</NICK>
<BLURB>Set the initial demux-decode delay (in microseconds).</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_ylc::debug-mv</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Debug motion vectors</NICK>
<BLURB>Whether libav should print motion vectors on top of the image.</BLURB>
<DEFAULT>FALSE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_ylc::direct-rendering</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Direct Rendering</NICK>
<BLURB>Enable direct rendering.</BLURB>
<DEFAULT>TRUE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_ylc::lowres</NAME>
<TYPE>GstLibAVVidDecLowres</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Low resolution</NICK>
<BLURB>At which resolution to decode images.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_ylc::output-corrupt</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Output corrupt buffers</NICK>
<BLURB>Whether libav should output frames even if corrupted.</BLURB>
<DEFAULT>TRUE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_ylc::skip-frame</NAME>
<TYPE>GstLibAVVidDecSkipFrame</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Skip frames</NICK>
<BLURB>Which types of frames to skip during decoding.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_ylc::max-threads</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Maximum decode threads</NICK>
<BLURB>Maximum number of worker threads to spawn. (0 = auto).</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_truemotion2rt::debug-mv</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Debug motion vectors</NICK>
<BLURB>Whether libav should print motion vectors on top of the image.</BLURB>
<DEFAULT>FALSE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_truemotion2rt::direct-rendering</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Direct Rendering</NICK>
<BLURB>Enable direct rendering.</BLURB>
<DEFAULT>TRUE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_truemotion2rt::lowres</NAME>
<TYPE>GstLibAVVidDecLowres</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Low resolution</NICK>
<BLURB>At which resolution to decode images.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_truemotion2rt::output-corrupt</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Output corrupt buffers</NICK>
<BLURB>Whether libav should output frames even if corrupted.</BLURB>
<DEFAULT>TRUE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_truemotion2rt::skip-frame</NAME>
<TYPE>GstLibAVVidDecSkipFrame</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Skip frames</NICK>
<BLURB>Which types of frames to skip during decoding.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_sheervideo::debug-mv</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Debug motion vectors</NICK>
<BLURB>Whether libav should print motion vectors on top of the image.</BLURB>
<DEFAULT>FALSE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_sheervideo::direct-rendering</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Direct Rendering</NICK>
<BLURB>Enable direct rendering.</BLURB>
<DEFAULT>TRUE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_sheervideo::lowres</NAME>
<TYPE>GstLibAVVidDecLowres</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Low resolution</NICK>
<BLURB>At which resolution to decode images.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_sheervideo::max-threads</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Maximum decode threads</NICK>
<BLURB>Maximum number of worker threads to spawn. (0 = auto).</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_sheervideo::output-corrupt</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Output corrupt buffers</NICK>
<BLURB>Whether libav should output frames even if corrupted.</BLURB>
<DEFAULT>TRUE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_sheervideo::skip-frame</NAME>
<TYPE>GstLibAVVidDecSkipFrame</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Skip frames</NICK>
<BLURB>Which types of frames to skip during decoding.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_magicyuv::debug-mv</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Debug motion vectors</NICK>
<BLURB>Whether libav should print motion vectors on top of the image.</BLURB>
<DEFAULT>FALSE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_magicyuv::direct-rendering</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Direct Rendering</NICK>
<BLURB>Enable direct rendering.</BLURB>
<DEFAULT>TRUE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_magicyuv::lowres</NAME>
<TYPE>GstLibAVVidDecLowres</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Low resolution</NICK>
<BLURB>At which resolution to decode images.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_magicyuv::max-threads</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Maximum decode threads</NICK>
<BLURB>Maximum number of worker threads to spawn. (0 = auto).</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_magicyuv::output-corrupt</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Output corrupt buffers</NICK>
<BLURB>Whether libav should output frames even if corrupted.</BLURB>
<DEFAULT>TRUE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_magicyuv::skip-frame</NAME>
<TYPE>GstLibAVVidDecSkipFrame</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Skip frames</NICK>
<BLURB>Which types of frames to skip during decoding.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_m101::debug-mv</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Debug motion vectors</NICK>
<BLURB>Whether libav should print motion vectors on top of the image.</BLURB>
<DEFAULT>FALSE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_m101::direct-rendering</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Direct Rendering</NICK>
<BLURB>Enable direct rendering.</BLURB>
<DEFAULT>TRUE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_m101::lowres</NAME>
<TYPE>GstLibAVVidDecLowres</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Low resolution</NICK>
<BLURB>At which resolution to decode images.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_m101::output-corrupt</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Output corrupt buffers</NICK>
<BLURB>Whether libav should output frames even if corrupted.</BLURB>
<DEFAULT>TRUE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_m101::skip-frame</NAME>
<TYPE>GstLibAVVidDecSkipFrame</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Skip frames</NICK>
<BLURB>Which types of frames to skip during decoding.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avmux_tta::maxdelay</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>rw</FLAGS>
<NICK>maxdelay</NICK>
<BLURB>Set the maximum demux-decode delay (in microseconds).</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avmux_tta::preload</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>rw</FLAGS>
<NICK>preload</NICK>
<BLURB>Set the initial demux-decode delay (in microseconds).</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avmux_ogv::maxdelay</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>rw</FLAGS>
<NICK>maxdelay</NICK>
<BLURB>Set the maximum demux-decode delay (in microseconds).</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avmux_ogv::preload</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>rw</FLAGS>
<NICK>preload</NICK>
<BLURB>Set the initial demux-decode delay (in microseconds).</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avmux_fifo::maxdelay</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>rw</FLAGS>
<NICK>maxdelay</NICK>
<BLURB>Set the maximum demux-decode delay (in microseconds).</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avmux_fifo::preload</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>rw</FLAGS>
<NICK>preload</NICK>
<BLURB>Set the initial demux-decode delay (in microseconds).</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_truehd::bitrate</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Bit Rate</NICK>
<BLURB>Target Audio Bitrate.</BLURB>
<DEFAULT>128000</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_truehd::compliance</NAME>
<TYPE>GstFFMpegCompliance</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Compliance</NICK>
<BLURB>Adherence of the encoder to the specifications.</BLURB>
<DEFAULT>Normal behavior</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_mlp::bitrate</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Bit Rate</NICK>
<BLURB>Target Audio Bitrate.</BLURB>
<DEFAULT>128000</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_mlp::compliance</NAME>
<TYPE>GstFFMpegCompliance</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Compliance</NICK>
<BLURB>Adherence of the encoder to the specifications.</BLURB>
<DEFAULT>Normal behavior</DEFAULT>
</ARG>
<ARG>
<NAME>avmux_scc::maxdelay</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>rw</FLAGS>
<NICK>maxdelay</NICK>
<BLURB>Set the maximum demux-decode delay (in microseconds).</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avmux_scc::preload</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>rw</FLAGS>
<NICK>preload</NICK>
<BLURB>Set the initial demux-decode delay (in microseconds).</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_opus::bitrate</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Bit Rate</NICK>
<BLURB>Target Audio Bitrate.</BLURB>
<DEFAULT>128000</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_opus::compliance</NAME>
<TYPE>GstFFMpegCompliance</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Compliance</NICK>
<BLURB>Adherence of the encoder to the specifications.</BLURB>
<DEFAULT>Normal behavior</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_xpm::debug-mv</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Debug motion vectors</NICK>
<BLURB>Whether libav should print motion vectors on top of the image.</BLURB>
<DEFAULT>FALSE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_xpm::direct-rendering</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Direct Rendering</NICK>
<BLURB>Enable direct rendering.</BLURB>
<DEFAULT>TRUE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_xpm::lowres</NAME>
<TYPE>GstLibAVVidDecLowres</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Low resolution</NICK>
<BLURB>At which resolution to decode images.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_xpm::output-corrupt</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Output corrupt buffers</NICK>
<BLURB>Whether libav should output frames even if corrupted.</BLURB>
<DEFAULT>TRUE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_xpm::skip-frame</NAME>
<TYPE>GstLibAVVidDecSkipFrame</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Skip frames</NICK>
<BLURB>Which types of frames to skip during decoding.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_speedhq::debug-mv</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Debug motion vectors</NICK>
<BLURB>Whether libav should print motion vectors on top of the image.</BLURB>
<DEFAULT>FALSE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_speedhq::direct-rendering</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Direct Rendering</NICK>
<BLURB>Enable direct rendering.</BLURB>
<DEFAULT>TRUE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_speedhq::lowres</NAME>
<TYPE>GstLibAVVidDecLowres</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Low resolution</NICK>
<BLURB>At which resolution to decode images.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_speedhq::output-corrupt</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Output corrupt buffers</NICK>
<BLURB>Whether libav should output frames even if corrupted.</BLURB>
<DEFAULT>TRUE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_speedhq::skip-frame</NAME>
<TYPE>GstLibAVVidDecSkipFrame</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Skip frames</NICK>
<BLURB>Which types of frames to skip during decoding.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_scpr::debug-mv</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Debug motion vectors</NICK>
<BLURB>Whether libav should print motion vectors on top of the image.</BLURB>
<DEFAULT>FALSE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_scpr::direct-rendering</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Direct Rendering</NICK>
<BLURB>Enable direct rendering.</BLURB>
<DEFAULT>TRUE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_scpr::lowres</NAME>
<TYPE>GstLibAVVidDecLowres</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Low resolution</NICK>
<BLURB>At which resolution to decode images.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_scpr::output-corrupt</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Output corrupt buffers</NICK>
<BLURB>Whether libav should output frames even if corrupted.</BLURB>
<DEFAULT>TRUE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_scpr::skip-frame</NAME>
<TYPE>GstLibAVVidDecSkipFrame</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Skip frames</NICK>
<BLURB>Which types of frames to skip during decoding.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_psd::debug-mv</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Debug motion vectors</NICK>
<BLURB>Whether libav should print motion vectors on top of the image.</BLURB>
<DEFAULT>FALSE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_psd::direct-rendering</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Direct Rendering</NICK>
<BLURB>Enable direct rendering.</BLURB>
<DEFAULT>TRUE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_psd::lowres</NAME>
<TYPE>GstLibAVVidDecLowres</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Low resolution</NICK>
<BLURB>At which resolution to decode images.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_psd::max-threads</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Maximum decode threads</NICK>
<BLURB>Maximum number of worker threads to spawn. (0 = auto).</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_psd::output-corrupt</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Output corrupt buffers</NICK>
<BLURB>Whether libav should output frames even if corrupted.</BLURB>
<DEFAULT>TRUE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_psd::skip-frame</NAME>
<TYPE>GstLibAVVidDecSkipFrame</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Skip frames</NICK>
<BLURB>Which types of frames to skip during decoding.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_pixlet::debug-mv</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Debug motion vectors</NICK>
<BLURB>Whether libav should print motion vectors on top of the image.</BLURB>
<DEFAULT>FALSE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_pixlet::direct-rendering</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Direct Rendering</NICK>
<BLURB>Enable direct rendering.</BLURB>
<DEFAULT>TRUE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_pixlet::lowres</NAME>
<TYPE>GstLibAVVidDecLowres</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Low resolution</NICK>
<BLURB>At which resolution to decode images.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_pixlet::max-threads</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Maximum decode threads</NICK>
<BLURB>Maximum number of worker threads to spawn. (0 = auto).</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_pixlet::output-corrupt</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Output corrupt buffers</NICK>
<BLURB>Whether libav should output frames even if corrupted.</BLURB>
<DEFAULT>TRUE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_pixlet::skip-frame</NAME>
<TYPE>GstLibAVVidDecSkipFrame</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Skip frames</NICK>
<BLURB>Which types of frames to skip during decoding.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_fmvc::debug-mv</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Debug motion vectors</NICK>
<BLURB>Whether libav should print motion vectors on top of the image.</BLURB>
<DEFAULT>FALSE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_fmvc::direct-rendering</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Direct Rendering</NICK>
<BLURB>Enable direct rendering.</BLURB>
<DEFAULT>TRUE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_fmvc::lowres</NAME>
<TYPE>GstLibAVVidDecLowres</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Low resolution</NICK>
<BLURB>At which resolution to decode images.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_fmvc::output-corrupt</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Output corrupt buffers</NICK>
<BLURB>Whether libav should output frames even if corrupted.</BLURB>
<DEFAULT>TRUE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_fmvc::skip-frame</NAME>
<TYPE>GstLibAVVidDecSkipFrame</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Skip frames</NICK>
<BLURB>Which types of frames to skip during decoding.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_clearvideo::debug-mv</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Debug motion vectors</NICK>
<BLURB>Whether libav should print motion vectors on top of the image.</BLURB>
<DEFAULT>FALSE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_clearvideo::direct-rendering</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Direct Rendering</NICK>
<BLURB>Enable direct rendering.</BLURB>
<DEFAULT>TRUE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_clearvideo::lowres</NAME>
<TYPE>GstLibAVVidDecLowres</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Low resolution</NICK>
<BLURB>At which resolution to decode images.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_clearvideo::output-corrupt</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Output corrupt buffers</NICK>
<BLURB>Whether libav should output frames even if corrupted.</BLURB>
<DEFAULT>TRUE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_clearvideo::skip-frame</NAME>
<TYPE>GstLibAVVidDecSkipFrame</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Skip frames</NICK>
<BLURB>Which types of frames to skip during decoding.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avmux_fits::maxdelay</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>rw</FLAGS>
<NICK>maxdelay</NICK>
<BLURB>Set the maximum demux-decode delay (in microseconds).</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avmux_fits::preload</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>rw</FLAGS>
<NICK>preload</NICK>
<BLURB>Set the initial demux-decode delay (in microseconds).</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_g726le::bitrate</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Bit Rate</NICK>
<BLURB>Target Audio Bitrate.</BLURB>
<DEFAULT>128000</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_g726le::compliance</NAME>
<TYPE>GstFFMpegCompliance</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Compliance</NICK>
<BLURB>Adherence of the encoder to the specifications.</BLURB>
<DEFAULT>Normal behavior</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_fits::bitrate</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Bit Rate</NICK>
<BLURB>Target Video Bitrate.</BLURB>
<DEFAULT>300000</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_fits::buffer-size</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>r</FLAGS>
<NICK>Buffer Size</NICK>
<BLURB>Size of the video buffers.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_fits::compliance</NAME>
<TYPE>GstFFMpegCompliance</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Compliance</NICK>
<BLURB>Adherence of the encoder to the specifications.</BLURB>
<DEFAULT>Normal behavior</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_fits::gop-size</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>rw</FLAGS>
<NICK>GOP Size</NICK>
<BLURB>Number of frames within one GOP.</BLURB>
<DEFAULT>15</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_fits::me-method</NAME>
<TYPE>GstLibAVVidEncMeMethod</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>ME Method</NICK>
<BLURB>Motion Estimation Method.</BLURB>
<DEFAULT>EPZS (Best quality, Fast)</DEFAULT>
</ARG>
<ARG>
<NAME>avenc_fits::rtp-payload-size</NAME>
<TYPE>gint</TYPE>
<RANGE>>= 0</RANGE>
<FLAGS>rw</FLAGS>
<NICK>RTP Payload Size</NICK>
<BLURB>Target GOB length.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_srgc::debug-mv</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Debug motion vectors</NICK>
<BLURB>Whether libav should print motion vectors on top of the image.</BLURB>
<DEFAULT>FALSE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_srgc::direct-rendering</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Direct Rendering</NICK>
<BLURB>Enable direct rendering.</BLURB>
<DEFAULT>TRUE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_srgc::lowres</NAME>
<TYPE>GstLibAVVidDecLowres</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Low resolution</NICK>
<BLURB>At which resolution to decode images.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_srgc::output-corrupt</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Output corrupt buffers</NICK>
<BLURB>Whether libav should output frames even if corrupted.</BLURB>
<DEFAULT>TRUE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_srgc::skip-frame</NAME>
<TYPE>GstLibAVVidDecSkipFrame</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Skip frames</NICK>
<BLURB>Which types of frames to skip during decoding.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_mscc::debug-mv</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Debug motion vectors</NICK>
<BLURB>Whether libav should print motion vectors on top of the image.</BLURB>
<DEFAULT>FALSE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_mscc::direct-rendering</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Direct Rendering</NICK>
<BLURB>Enable direct rendering.</BLURB>
<DEFAULT>TRUE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_mscc::lowres</NAME>
<TYPE>GstLibAVVidDecLowres</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Low resolution</NICK>
<BLURB>At which resolution to decode images.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_mscc::output-corrupt</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Output corrupt buffers</NICK>
<BLURB>Whether libav should output frames even if corrupted.</BLURB>
<DEFAULT>TRUE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_mscc::skip-frame</NAME>
<TYPE>GstLibAVVidDecSkipFrame</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Skip frames</NICK>
<BLURB>Which types of frames to skip during decoding.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_gif::debug-mv</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Debug motion vectors</NICK>
<BLURB>Whether libav should print motion vectors on top of the image.</BLURB>
<DEFAULT>FALSE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_gif::direct-rendering</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Direct Rendering</NICK>
<BLURB>Enable direct rendering.</BLURB>
<DEFAULT>TRUE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_gif::lowres</NAME>
<TYPE>GstLibAVVidDecLowres</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Low resolution</NICK>
<BLURB>At which resolution to decode images.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_gif::output-corrupt</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Output corrupt buffers</NICK>
<BLURB>Whether libav should output frames even if corrupted.</BLURB>
<DEFAULT>TRUE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_gif::skip-frame</NAME>
<TYPE>GstLibAVVidDecSkipFrame</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Skip frames</NICK>
<BLURB>Which types of frames to skip during decoding.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_gdv::debug-mv</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Debug motion vectors</NICK>
<BLURB>Whether libav should print motion vectors on top of the image.</BLURB>
<DEFAULT>FALSE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_gdv::direct-rendering</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Direct Rendering</NICK>
<BLURB>Enable direct rendering.</BLURB>
<DEFAULT>TRUE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_gdv::lowres</NAME>
<TYPE>GstLibAVVidDecLowres</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Low resolution</NICK>
<BLURB>At which resolution to decode images.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_gdv::output-corrupt</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Output corrupt buffers</NICK>
<BLURB>Whether libav should output frames even if corrupted.</BLURB>
<DEFAULT>TRUE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_gdv::skip-frame</NAME>
<TYPE>GstLibAVVidDecSkipFrame</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Skip frames</NICK>
<BLURB>Which types of frames to skip during decoding.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_fits::debug-mv</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Debug motion vectors</NICK>
<BLURB>Whether libav should print motion vectors on top of the image.</BLURB>
<DEFAULT>FALSE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_fits::direct-rendering</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Direct Rendering</NICK>
<BLURB>Enable direct rendering.</BLURB>
<DEFAULT>TRUE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_fits::lowres</NAME>
<TYPE>GstLibAVVidDecLowres</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Low resolution</NICK>
<BLURB>At which resolution to decode images.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_fits::output-corrupt</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Output corrupt buffers</NICK>
<BLURB>Whether libav should output frames even if corrupted.</BLURB>
<DEFAULT>TRUE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_fits::skip-frame</NAME>
<TYPE>GstLibAVVidDecSkipFrame</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Skip frames</NICK>
<BLURB>Which types of frames to skip during decoding.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_bitpacked::debug-mv</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Debug motion vectors</NICK>
<BLURB>Whether libav should print motion vectors on top of the image.</BLURB>
<DEFAULT>FALSE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_bitpacked::direct-rendering</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Direct Rendering</NICK>
<BLURB>Enable direct rendering.</BLURB>
<DEFAULT>TRUE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_bitpacked::lowres</NAME>
<TYPE>GstLibAVVidDecLowres</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Low resolution</NICK>
<BLURB>At which resolution to decode images.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_bitpacked::output-corrupt</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Output corrupt buffers</NICK>
<BLURB>Whether libav should output frames even if corrupted.</BLURB>
<DEFAULT>TRUE</DEFAULT>
</ARG>
<ARG>
<NAME>avdec_bitpacked::skip-frame</NAME>
<TYPE>GstLibAVVidDecSkipFrame</TYPE>
<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Skip frames</NICK>
<BLURB>Which types of frames to skip during decoding.</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>