mirror of
https://gitlab.freedesktop.org/gstreamer/gstreamer.git
synced 2024-12-30 12:10:37 +00:00
18ac98c58b
Some deprecated symbols are kept for backwards compatibility
393 lines
11 KiB
C
393 lines
11 KiB
C
/*
|
|
* GStreamer
|
|
* Copyright (C) 2015 Julien Isorce <julien.isorce@gmail.com>
|
|
*
|
|
* This library is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU Library General Public
|
|
* License as published by the Free Software Foundation; either
|
|
* version 2 of the License, or (at your option) any later version.
|
|
*
|
|
* This library is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
|
* Library General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU Library General Public
|
|
* License along with this library; if not, write to the
|
|
* Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
|
|
* Boston, MA 02110-1301, USA.
|
|
*/
|
|
#ifdef HAVE_CONFIG_H
|
|
#include "config.h"
|
|
#endif
|
|
|
|
#ifdef WIN32
|
|
#include <windows.h>
|
|
#endif
|
|
|
|
#include <GL/gl.h>
|
|
#include "SDL/SDL.h"
|
|
#include "SDL/SDL_opengl.h"
|
|
|
|
#ifndef WIN32
|
|
#include <GL/glx.h>
|
|
#include "SDL/SDL_syswm.h"
|
|
#include <gst/gl/x11/gstgldisplay_x11.h>
|
|
#endif
|
|
|
|
#include <gst/gst.h>
|
|
#include <gst/gl/gl.h>
|
|
|
|
static GstGLContext *sdl_context;
|
|
static GstGLDisplay *sdl_gl_display;
|
|
|
|
/* rotation angle for the triangle. */
|
|
float rtri = 0.0f;
|
|
|
|
/* rotation angle for the quadrilateral. */
|
|
float rquad = 0.0f;
|
|
|
|
/* A general OpenGL initialization function. Sets all of the initial parameters. */
|
|
static void
|
|
InitGL (int Width, int Height) // We call this right after our OpenGL window is created.
|
|
{
|
|
glViewport (0, 0, Width, Height);
|
|
glClearColor (0.0f, 0.0f, 0.0f, 0.0f); // This Will Clear The Background Color To Black
|
|
glClearDepth (1.0); // Enables Clearing Of The Depth Buffer
|
|
glDepthFunc (GL_LESS); // The Type Of Depth Test To Do
|
|
glEnable (GL_DEPTH_TEST); // Enables Depth Testing
|
|
glShadeModel (GL_SMOOTH); // Enables Smooth Color Shading
|
|
|
|
glMatrixMode (GL_PROJECTION);
|
|
glLoadIdentity (); // Reset The Projection Matrix
|
|
|
|
glMatrixMode (GL_MODELVIEW);
|
|
}
|
|
|
|
/* The main drawing function. */
|
|
static void
|
|
DrawGLScene (GstSample * sample)
|
|
{
|
|
GstVideoFrame v_frame;
|
|
GstVideoInfo v_info;
|
|
guint texture = 0;
|
|
GstBuffer *buf = gst_sample_get_buffer (sample);
|
|
GstCaps *caps = gst_sample_get_caps (sample);
|
|
|
|
#ifdef WIN32
|
|
if (!wglGetCurrentContext ())
|
|
return;
|
|
#else
|
|
if (!glXGetCurrentContext ())
|
|
return;
|
|
#endif
|
|
|
|
gst_video_info_from_caps (&v_info, caps);
|
|
|
|
if (!gst_video_frame_map (&v_frame, &v_info, buf, GST_MAP_READ | GST_MAP_GL)) {
|
|
g_warning ("Failed to map the video buffer");
|
|
return;
|
|
}
|
|
|
|
texture = *(guint *) v_frame.data[0];
|
|
|
|
glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); // Clear The Screen And The Depth Buffer
|
|
glLoadIdentity (); // Reset The View
|
|
|
|
glTranslatef (-0.4f, 0.0f, 0.0f); // Move Left 1.5 Units And Into The Screen 6.0
|
|
|
|
glRotatef (rtri, 0.0f, 1.0f, 0.0f); // Rotate The Triangle On The Y axis
|
|
// draw a triangle (in smooth coloring mode)
|
|
glBegin (GL_POLYGON); // start drawing a polygon
|
|
glColor3f (1.0f, 0.0f, 0.0f); // Set The Color To Red
|
|
glVertex3f (0.0f, 0.4f, 0.0f); // Top
|
|
glColor3f (0.0f, 1.0f, 0.0f); // Set The Color To Green
|
|
glVertex3f (0.4f, -0.4f, 0.0f); // Bottom Right
|
|
glColor3f (0.0f, 0.0f, 1.0f); // Set The Color To Blue
|
|
glVertex3f (-0.4f, -0.4f, 0.0f); // Bottom Left
|
|
glEnd (); // we're done with the polygon (smooth color interpolation)
|
|
|
|
glEnable (GL_TEXTURE_2D);
|
|
glBindTexture (GL_TEXTURE_2D, texture);
|
|
glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
|
glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
|
glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
|
|
glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
|
|
glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
|
|
|
|
glLoadIdentity (); // make sure we're no longer rotated.
|
|
glTranslatef (0.5f, 0.0f, 0.0f); // Move Right 3 Units, and back into the screen 6.0
|
|
|
|
glRotatef (rquad, 1.0f, 0.0f, 0.0f); // Rotate The Quad On The X axis
|
|
// draw a square (quadrilateral)
|
|
glColor3f (0.4f, 0.4f, 1.0f); // set color to a blue shade.
|
|
glBegin (GL_QUADS); // start drawing a polygon (4 sided)
|
|
glTexCoord3f (0.0f, 1.0f, 0.0f);
|
|
glVertex3f (-0.4f, 0.4f, 0.0f); // Top Left
|
|
glTexCoord3f (1.0f, 1.0f, 0.0f);
|
|
glVertex3f (0.4f, 0.4f, 0.0f); // Top Right
|
|
glTexCoord3f (1.0f, 0.0f, 0.0f);
|
|
glVertex3f (0.4f, -0.4f, 0.0f); // Bottom Right
|
|
glTexCoord3f (0.0f, 0.0f, 0.0f);
|
|
glVertex3f (-0.4f, -0.4f, 0.0f); // Bottom Left
|
|
glEnd (); // done with the polygon
|
|
|
|
glBindTexture (GL_TEXTURE_2D, 0);
|
|
|
|
rtri += 1.0f; // Increase The Rotation Variable For The Triangle
|
|
rquad -= 1.0f; // Decrease The Rotation Variable For The Quad
|
|
|
|
// swap buffers to display, since we're double buffered.
|
|
SDL_GL_SwapBuffers ();
|
|
|
|
gst_video_frame_unmap (&v_frame);
|
|
}
|
|
|
|
static gboolean
|
|
update_sdl_scene (gpointer data)
|
|
{
|
|
GstElement *pipeline = (GstElement *) data;
|
|
SDL_Event event;
|
|
|
|
while (SDL_PollEvent (&event)) {
|
|
if (event.type == SDL_QUIT) {
|
|
gst_element_send_event (GST_ELEMENT (pipeline), gst_event_new_eos ());
|
|
return FALSE;
|
|
}
|
|
if (event.type == SDL_KEYDOWN) {
|
|
if (event.key.keysym.sym == SDLK_ESCAPE) {
|
|
gst_element_send_event (GST_ELEMENT (pipeline), gst_event_new_eos ());
|
|
return FALSE;
|
|
}
|
|
}
|
|
}
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
static GMutex app_lock;
|
|
static GCond app_cond;
|
|
|
|
static gboolean
|
|
executeCallback (gpointer data)
|
|
{
|
|
GstSample *sample = (GstSample *) data;
|
|
|
|
g_mutex_lock (&app_lock);
|
|
|
|
DrawGLScene (sample);
|
|
|
|
g_cond_signal (&app_cond);
|
|
g_mutex_unlock (&app_lock);
|
|
|
|
return FALSE;
|
|
}
|
|
|
|
static gboolean
|
|
on_client_draw (GstElement * glsink, GstGLContext * context, GstSample * sample,
|
|
gpointer data)
|
|
{
|
|
g_mutex_lock (&app_lock);
|
|
|
|
g_idle_add_full (G_PRIORITY_HIGH, executeCallback, sample, NULL);
|
|
g_cond_wait (&app_cond, &app_lock);
|
|
g_mutex_unlock (&app_lock);
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
/* gst bus signal watch callback */
|
|
static void
|
|
end_stream_cb (GstBus * bus, GstMessage * msg, GMainLoop * loop)
|
|
{
|
|
switch (GST_MESSAGE_TYPE (msg)) {
|
|
|
|
case GST_MESSAGE_EOS:
|
|
g_print ("End-of-stream\n");
|
|
break;
|
|
|
|
case GST_MESSAGE_ERROR:
|
|
{
|
|
gchar *debug = NULL;
|
|
GError *err = NULL;
|
|
|
|
gst_message_parse_error (msg, &err, &debug);
|
|
|
|
g_print ("Error: %s\n", err->message);
|
|
g_error_free (err);
|
|
|
|
if (debug) {
|
|
g_print ("Debug deails: %s\n", debug);
|
|
g_free (debug);
|
|
}
|
|
|
|
break;
|
|
}
|
|
|
|
default:
|
|
break;
|
|
}
|
|
|
|
g_main_loop_quit (loop);
|
|
}
|
|
|
|
static gboolean
|
|
sync_bus_call (GstBus * bus, GstMessage * msg, gpointer data)
|
|
{
|
|
switch (GST_MESSAGE_TYPE (msg)) {
|
|
case GST_MESSAGE_NEED_CONTEXT:
|
|
{
|
|
const gchar *context_type;
|
|
|
|
gst_message_parse_context_type (msg, &context_type);
|
|
g_print ("got need context %s\n", context_type);
|
|
|
|
if (g_strcmp0 (context_type, GST_GL_DISPLAY_CONTEXT_TYPE) == 0) {
|
|
GstContext *display_context =
|
|
gst_context_new (GST_GL_DISPLAY_CONTEXT_TYPE, TRUE);
|
|
gst_context_set_gl_display (display_context, sdl_gl_display);
|
|
gst_element_set_context (GST_ELEMENT (msg->src), display_context);
|
|
return TRUE;
|
|
} else if (g_strcmp0 (context_type, "gst.gl.app_context") == 0) {
|
|
GstContext *app_context = gst_context_new ("gst.gl.app_context", TRUE);
|
|
GstStructure *s = gst_context_writable_structure (app_context);
|
|
gst_structure_set (s, "context", GST_TYPE_GL_CONTEXT, sdl_context,
|
|
NULL);
|
|
gst_element_set_context (GST_ELEMENT (msg->src), app_context);
|
|
return TRUE;
|
|
}
|
|
break;
|
|
}
|
|
default:
|
|
break;
|
|
}
|
|
return FALSE;
|
|
}
|
|
|
|
int
|
|
main (int argc, char **argv)
|
|
{
|
|
#ifdef WIN32
|
|
HGLRC sdl_gl_context = 0;
|
|
HDC sdl_dc = 0;
|
|
#else
|
|
SDL_SysWMinfo info;
|
|
Display *sdl_display = NULL;
|
|
Window sdl_win = 0;
|
|
GLXContext sdl_gl_context = NULL;
|
|
#endif
|
|
|
|
GMainLoop *loop = NULL;
|
|
GstPipeline *pipeline = NULL;
|
|
GstBus *bus = NULL;
|
|
GstElement *glimagesink = NULL;
|
|
const gchar *platform;
|
|
|
|
/* Initialize SDL for video output */
|
|
if (SDL_Init (SDL_INIT_VIDEO) < 0) {
|
|
fprintf (stderr, "Unable to initialize SDL: %s\n", SDL_GetError ());
|
|
return -1;
|
|
}
|
|
|
|
/* Create a 640x480 OpenGL screen */
|
|
if (SDL_SetVideoMode (640, 480, 0, SDL_OPENGL) == NULL) {
|
|
fprintf (stderr, "Unable to create OpenGL screen: %s\n", SDL_GetError ());
|
|
SDL_Quit ();
|
|
return -1;
|
|
}
|
|
|
|
/* Set the title bar in environments that support it */
|
|
SDL_WM_SetCaption ("SDL and gst-plugins-gl", NULL);
|
|
|
|
|
|
/* Loop, drawing and checking events */
|
|
InitGL (640, 480);
|
|
|
|
gst_init (&argc, &argv);
|
|
loop = g_main_loop_new (NULL, FALSE);
|
|
|
|
/* retrieve and turn off sdl opengl context */
|
|
#ifdef WIN32
|
|
sdl_gl_context = wglGetCurrentContext ();
|
|
sdl_dc = wglGetCurrentDC ();
|
|
wglMakeCurrent (0, 0);
|
|
platform = "wgl";
|
|
sdl_gl_display = gst_gl_display_new ();
|
|
#else
|
|
SDL_VERSION (&info.version);
|
|
SDL_GetWMInfo (&info);
|
|
/* FIXME: This display is different to the one that SDL uses to create the
|
|
* GL context inside SDL_SetVideoMode() above which fails on Intel hardware
|
|
*/
|
|
sdl_display = info.info.x11.gfxdisplay;
|
|
sdl_win = info.info.x11.window;
|
|
sdl_gl_context = glXGetCurrentContext ();
|
|
glXMakeCurrent (sdl_display, None, 0);
|
|
platform = "glx";
|
|
sdl_gl_display =
|
|
(GstGLDisplay *) gst_gl_display_x11_new_with_display (sdl_display);
|
|
#endif
|
|
|
|
sdl_context =
|
|
gst_gl_context_new_wrapped (sdl_gl_display, (guintptr) sdl_gl_context,
|
|
gst_gl_platform_from_string (platform), GST_GL_API_OPENGL);
|
|
|
|
pipeline =
|
|
GST_PIPELINE (gst_parse_launch
|
|
("videotestsrc ! video/x-raw, width=320, height=240, framerate=(fraction)30/1 ! "
|
|
"glimagesink name=glimagesink0", NULL));
|
|
|
|
bus = gst_pipeline_get_bus (GST_PIPELINE (pipeline));
|
|
gst_bus_add_signal_watch (bus);
|
|
g_signal_connect (bus, "message::error", G_CALLBACK (end_stream_cb), loop);
|
|
g_signal_connect (bus, "message::warning", G_CALLBACK (end_stream_cb), loop);
|
|
g_signal_connect (bus, "message::eos", G_CALLBACK (end_stream_cb), loop);
|
|
gst_bus_enable_sync_message_emission (bus);
|
|
g_signal_connect (bus, "sync-message", G_CALLBACK (sync_bus_call), NULL);
|
|
gst_object_unref (bus);
|
|
|
|
glimagesink = gst_bin_get_by_name (GST_BIN (pipeline), "glimagesink0");
|
|
g_signal_connect (G_OBJECT (glimagesink), "client-draw",
|
|
G_CALLBACK (on_client_draw), NULL);
|
|
gst_object_unref (glimagesink);
|
|
|
|
/* NULL to PAUSED state pipeline to make sure the gst opengl context is created and
|
|
* shared with the sdl one */
|
|
gst_element_set_state (GST_ELEMENT (pipeline), GST_STATE_PAUSED);
|
|
|
|
/* turn on back sdl opengl context */
|
|
#ifdef WIN32
|
|
wglMakeCurrent (sdl_dc, sdl_gl_context);
|
|
#else
|
|
glXMakeCurrent (sdl_display, sdl_win, sdl_gl_context);
|
|
#endif
|
|
|
|
gst_element_set_state (GST_ELEMENT (pipeline), GST_STATE_PLAYING);
|
|
|
|
g_timeout_add (100, update_sdl_scene, pipeline);
|
|
|
|
g_main_loop_run (loop);
|
|
|
|
/* before to deinitialize the gst-gl-opengl context,
|
|
* no shared context (here the sdl one) must be current
|
|
*/
|
|
#ifdef WIN32
|
|
wglMakeCurrent (0, 0);
|
|
#else
|
|
glXMakeCurrent (sdl_display, sdl_win, sdl_gl_context);
|
|
#endif
|
|
|
|
gst_element_set_state (GST_ELEMENT (pipeline), GST_STATE_NULL);
|
|
gst_object_unref (pipeline);
|
|
|
|
/* turn on back sdl opengl context */
|
|
#ifdef WIN32
|
|
wglMakeCurrent (sdl_dc, sdl_gl_context);
|
|
#else
|
|
glXMakeCurrent (sdl_display, None, 0);
|
|
#endif
|
|
|
|
SDL_Quit ();
|
|
|
|
return 0;
|
|
}
|