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5b3d3b0885
When we are using a dedicated thread to run the main run loop we must make sure that all selectors are performed on this same thread. For instance if performSelectorOnMainThread is called from the real main thread, it will not go through the message queue and will be executed from the real main thread. By forcing the target thread, we ensure that all functions will be called either from the real main thread when the main run loop is running or from our thread spinning the main loop.
84 lines
2.6 KiB
Objective-C
84 lines
2.6 KiB
Objective-C
/* GStreamer
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* Copyright (C) 2004 Zaheer Abbas Merali <zaheerabbas at merali dot org>
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* Copyright (C) 2007 Pioneers of the Inevitable <songbird@songbirdnest.com>
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Library General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Library General Public License for more details.
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*
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* You should have received a copy of the GNU Library General Public
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* License along with this library; if not, write to the
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* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
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* Boston, MA 02111-1307, USA.
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*
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* The development of this code was made possible due to the involvement of Pioneers
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* of the Inevitable, the creators of the Songbird Music player
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*
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*/
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/* inspiration gained from looking at source of osx video out of xine and vlc
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* and is reflected in the code
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*/
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#import <Cocoa/Cocoa.h>
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#import <QuickTime/QuickTime.h>
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#import <glib.h>
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#import <gst/interfaces/navigation.h>
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struct _GstOSXImage;
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@interface GstGLView : NSOpenGLView
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{
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int i_effect;
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unsigned int pi_texture;
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float f_x;
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float f_y;
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int initDone;
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char* data;
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int width, height;
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BOOL fullscreen;
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BOOL keepAspectRatio;
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NSOpenGLContext* fullScreenContext;
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NSOpenGLContext* actualContext;
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NSTrackingArea *trackingArea;
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GstNavigation *navigation;
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NSRect drawingBounds;
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NSThread *mainThread;
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}
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- (void) drawQuad;
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- (void) drawRect: (NSRect) rect;
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- (id) initWithFrame: (NSRect) frame;
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- (void) initTextures;
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- (void) reloadTexture;
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- (void) cleanUp;
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- (void) displayTexture;
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- (char*) getTextureBuffer;
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- (void) setFullScreen: (BOOL) flag;
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- (void) setKeepAspectRatio: (BOOL) flag;
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- (void) reshape;
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- (void) setVideoSize: (int) w: (int) h;
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- (NSRect) getDrawingBounds;
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- (BOOL) haveSuperview;
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- (void) haveSuperviewReal: (NSMutableArray *)closure;
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- (void) addToSuperview: (NSView *)superview;
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- (void) removeFromSuperview: (id)unused;
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- (void) setNavigation: (GstNavigation *) nav;
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- (void) setMainThread: (NSThread *) thread;
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@end
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@interface GstOSXVideoSinkWindow: NSWindow {
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int width, height;
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GstGLView *gstview;
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}
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- (void) setContentSize: (NSSize) size;
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- (GstGLView *) gstView;
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- (id)initWithContentNSRect:(NSRect)contentRect styleMask:(unsigned int)styleMask backing:(NSBackingStoreType)bufferingType defer:(BOOL)flag screen:(NSScreen *)aScreen;
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@end
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