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https://gitlab.freedesktop.org/gstreamer/gstreamer.git
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0f7af4b143
Move d3d11 device, memory, buffer pool and minimal method to gst-libs so that other plugins can access d3d11 resource. Since Direct3D is primary graphics API on Windows, we need this infrastructure for various plugins can share GPU resource without downloading GPU memory. Note that this implementation is public only for -bad scope for now. Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/464>
65 lines
2.5 KiB
C
65 lines
2.5 KiB
C
/* GStreamer
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* Copyright (C) 2020 Seungha Yang <seungha@centricular.com>
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Library General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Library General Public License for more details.
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*
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* You should have received a copy of the GNU Library General Public
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* License along with this library; if not, write to the
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* Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
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* Boston, MA 02110-1301, USA.
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*/
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#ifndef __GST_D3D11_UTILS_H__
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#define __GST_D3D11_UTILS_H__
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#include <gst/gst.h>
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#include <gst/d3d11/gstd3d11_fwd.h>
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G_BEGIN_DECLS
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GST_D3D11_API
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gboolean gst_d3d11_handle_set_context (GstElement * element,
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GstContext * context,
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gint adapter,
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GstD3D11Device ** device);
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GST_D3D11_API
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gboolean gst_d3d11_handle_context_query (GstElement * element,
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GstQuery * query,
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GstD3D11Device * device);
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GST_D3D11_API
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gboolean gst_d3d11_ensure_element_data (GstElement * element,
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gint adapter,
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GstD3D11Device ** device);
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GST_D3D11_API
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gboolean _gst_d3d11_result (HRESULT hr,
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GstD3D11Device * device,
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GstDebugCategory * cat,
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const gchar * file,
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const gchar * function,
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gint line);
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/**
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* gst_d3d11_result:
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* @result: HRESULT D3D11 API return code
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* @device: (nullable): Associated #GstD3D11Device
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*
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* Returns: %TRUE if D3D11 API call result is SUCCESS
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*
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* Since: 1.20
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*/
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#define gst_d3d11_result(result,device) \
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_gst_d3d11_result (result, device, GST_CAT_DEFAULT, __FILE__, GST_FUNCTION, __LINE__)
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G_END_DECLS
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#endif /* __GST_D3D11_UTILS_H__ */
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