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740c3101ac
shared.d3ddev was removed a while back, not sure how this still compiles for anyone (tpm). https://bugzilla.gnome.org/show_bug.cgi?id=653718 https://bugzilla.gnome.org/show_bug.cgi?id=670143 https://bugzilla.gnome.org/show_bug.cgi?id=656905
99 lines
5.9 KiB
C
99 lines
5.9 KiB
C
/* GStreamer
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* Copyright (C) 2011 David Hoyt <dhoyt@hoytsoft.org>
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Library General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Library General Public License for more details.
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*
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* You should have received a copy of the GNU Library General Public
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* License along with this library; if not, write to the
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* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
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* Boston, MA 02111-1307, USA.
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*/
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#ifndef __DIRECTX_D3D_H__
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#define __DIRECTX_D3D_H__
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#include <glib.h>
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#include "dx.h"
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G_BEGIN_DECLS
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#define WM_DIRECTX_D3D_INIT_DEVICE WM_DIRECTX + 1
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#define WM_DIRECTX_D3D_INIT_DEVICELOST WM_DIRECTX + 2
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#define WM_DIRECTX_D3D_DEVICELOST WM_DIRECTX + 3
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#define WM_DIRECTX_D3D_END_DEVICELOST WM_DIRECTX + 4
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#define WM_DIRECTX_D3D_RESIZE WM_DIRECTX + 5
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#define DIRECTX_D3D_API(version, dispatch_table, init_function, create_function, resize_function, device_lost_function, notify_device_reset_function, release_function) \
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static gpointer G_GNUC_UNUSED DIRECTX_API_COMPONENT_D3D_ ## version ## _DISPATCH_TABLE = &dispatch_table; \
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static DirectXAPIComponentD3D G_GNUC_UNUSED DIRECTX_API_COMPONENT_D3D_ ## version ## _INIT = { \
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create_function /*create_function*/ \
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, resize_function /*resize_function*/ \
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, device_lost_function /*device_lost_function*/ \
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, notify_device_reset_function /*notify_device_reset_function*/ \
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, release_function /*release_function*/ \
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, NULL /*private_data*/ \
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}; \
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static void G_GNUC_UNUSED init_directx_api_component_d3d_ ## version ## _(const DirectXAPI* api) { \
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gpointer private_data = &DIRECTX_API_COMPONENT_D3D_ ## version ## _INIT; \
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gpointer vtable = DIRECTX_API_COMPONENT_D3D_ ## version ## _DISPATCH_TABLE; \
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DIRECTX_SET_COMPONENT_INIT(DIRECTX_D3D(api), init_function); \
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DIRECTX_SET_COMPONENT_DATA(DIRECTX_D3D(api), private_data); \
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DIRECTX_SET_COMPONENT_DISPATCH_TABLE(DIRECTX_D3D(api), vtable); \
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}
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#define INITIALIZE_DIRECTX_D3D_API(version, api) \
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init_directx_api_component_d3d_ ## version ## _(api);
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#define DIRECTX_D3D_FUNCTIONS(d3d) ((DirectXAPIComponentD3D*)d3d->d3d_component)
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#define DIRECTX_D3D_API_FUNCTIONS(api) ((DirectXAPIComponentD3D*)DIRECTX_D3D_COMPONENT_DATA(api))
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#define DIRECTX_D3D_CALL_FUNCTION(d3d, func_name, ...) (DIRECTX_D3D_FUNCTIONS(d3d)->func_name(__VA_ARGS__))
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#define DIRECTX_D3D_CALL_API_FUNCTION(api, func_name, ...) (DIRECTX_D3D_API_FUNCTIONS(api)->func_name(__VA_ARGS__))
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typedef struct _DirectXD3D DirectXD3D;
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typedef struct _DirectXAPIComponentD3D DirectXAPIComponentD3D;
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/* Function pointers */
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typedef DirectXD3D* (*DirectXD3DCreateFunction) (const DirectXAPI* api);
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typedef gboolean (*DirectXD3DResizeFunction) (const DirectXD3D* d3d);
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typedef gboolean (*DirectXD3DDeviceLostFunction) (const DirectXD3D* d3d);
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typedef gboolean (*DirectXD3DNotifyDeviceResetFunction) (const DirectXD3D* d3d);
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typedef gboolean (*DirectXD3DReleaseFunction) (const DirectXD3D* d3d);
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struct _DirectXAPIComponentD3D
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{
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DirectXD3DCreateFunction create;
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DirectXD3DResizeFunction resize;
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DirectXD3DDeviceLostFunction device_lost;
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DirectXD3DNotifyDeviceResetFunction notify_device_reset;
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DirectXD3DReleaseFunction release;
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gpointer private_data;
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};
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struct _DirectXD3D
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{
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DirectXAPI* api;
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DirectXAPIComponent* api_component;
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DirectXAPIComponentD3D* d3d_component;
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gpointer private_data;
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};
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const DirectXD3D* directx_d3d_create(const DirectXAPI* api);
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gboolean directx_d3d_resize(const DirectXD3D* d3d);
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gboolean directx_d3d_device_lost(const DirectXD3D* d3d);
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gboolean directx_d3d_notify_device_reset(const DirectXD3D* d3d);
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gboolean directx_d3d_release(const DirectXD3D* d3d);
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G_END_DECLS
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#endif /* __DIRECTX_D3D_H__ */
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