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https://gitlab.freedesktop.org/gstreamer/gstreamer.git
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b43fa6e105
All the gleffects shaders can be run against a gles2 or a legacy opengl glsl compiler but weren't being advertised as such. Fixes gleffects under desktop opengl < 3.2.
676 lines
22 KiB
C
676 lines
22 KiB
C
/*
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* GStreamer
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* Copyright (C) 2008 Filippo Argiolas <filippo.argiolas@gmail.com>
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Library General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Library General Public License for more details.
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*
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* You should have received a copy of the GNU Library General Public
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* License along with this library; if not, write to the
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* Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
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* Boston, MA 02110-1301, USA.
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*/
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/**
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* SECTION:element-gleffects.
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*
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* GL Shading Language effects.
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*
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* <refsect2>
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* <title>Examples</title>
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* |[
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* gst-launch-1.0 videotestsrc ! glupload ! gleffects effect=5 ! glimagesink
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* ]|
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* FBO (Frame Buffer Object) and GLSL (OpenGL Shading Language) are required.
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* </refsect2>
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*/
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#ifdef HAVE_CONFIG_H
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#include "config.h"
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#endif
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#include <gst/gl/gstglconfig.h>
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#include "gstgleffects.h"
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#define GST_CAT_DEFAULT gst_gl_effects_debug
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GST_DEBUG_CATEGORY_STATIC (GST_CAT_DEFAULT);
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enum
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{
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PROP_0 = 0x0,
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PROP_EFFECT = 0x1 << 1,
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PROP_HSWAP = 0x1 << 2,
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PROP_INVERT = 0x1 << 3
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};
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#define DEBUG_INIT \
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GST_DEBUG_CATEGORY_INIT (gst_gl_effects_debug, "gleffects", 0, "gleffects element");
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#define gst_gl_effects_parent_class parent_class
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G_DEFINE_TYPE_WITH_CODE (GstGLEffects, gst_gl_effects, GST_TYPE_GL_FILTER,
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DEBUG_INIT);
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static void gst_gl_effects_set_property (GObject * object, guint prop_id,
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const GValue * value, GParamSpec * pspec);
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static void gst_gl_effects_get_property (GObject * object, guint prop_id,
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GValue * value, GParamSpec * pspec);
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static gboolean gst_gl_effects_init_resources (GstBaseTransform * trans);
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static gboolean gst_gl_effects_reset_resources (GstBaseTransform * trans);
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static gboolean gst_gl_effects_on_init_gl_context (GstGLFilter * filter);
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static void gst_gl_effects_ghash_func_clean (gpointer key, gpointer value,
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gpointer data);
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static gboolean gst_gl_effects_filter_texture (GstGLFilter * filter,
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guint in_tex, guint out_tex);
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static gboolean gst_gl_effects_filters_is_property_supported (const
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GstGLEffectsFilterDescriptor *, gint property);
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/* dont' forget to edit the following when a new effect is added */
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typedef enum
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{
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GST_GL_EFFECT_IDENTITY,
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GST_GL_EFFECT_MIRROR,
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GST_GL_EFFECT_SQUEEZE,
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GST_GL_EFFECT_STRETCH,
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GST_GL_EFFECT_TUNNEL,
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GST_GL_EFFECT_FISHEYE,
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GST_GL_EFFECT_TWIRL,
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GST_GL_EFFECT_BULGE,
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GST_GL_EFFECT_SQUARE,
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GST_GL_EFFECT_HEAT,
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GST_GL_EFFECT_SEPIA,
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GST_GL_EFFECT_XPRO,
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GST_GL_EFFECT_LUMA_XPRO,
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GST_GL_EFFECT_XRAY,
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GST_GL_EFFECT_SIN,
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GST_GL_EFFECT_GLOW,
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GST_GL_EFFECT_SOBEL,
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GST_GL_EFFECT_BLUR,
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GST_GL_EFFECT_LAPLACIAN,
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GST_GL_N_EFFECTS
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} GstGLEffectsEffect;
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static const GEnumValue *
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gst_gl_effects_get_effects (void)
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{
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static const GEnumValue effect_types[] = {
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{GST_GL_EFFECT_IDENTITY, "Do nothing Effect", "identity"},
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{GST_GL_EFFECT_MIRROR, "Mirror Effect", "mirror"},
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{GST_GL_EFFECT_SQUEEZE, "Squeeze Effect", "squeeze"},
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{GST_GL_EFFECT_STRETCH, "Stretch Effect", "stretch"},
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{GST_GL_EFFECT_TUNNEL, "Light Tunnel Effect", "tunnel"},
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{GST_GL_EFFECT_FISHEYE, "FishEye Effect", "fisheye"},
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{GST_GL_EFFECT_TWIRL, "Twirl Effect", "twirl"},
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{GST_GL_EFFECT_BULGE, "Bulge Effect", "bulge"},
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{GST_GL_EFFECT_SQUARE, "Square Effect", "square"},
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{GST_GL_EFFECT_HEAT, "Heat Signature Effect", "heat"},
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{GST_GL_EFFECT_SEPIA, "Sepia Toning Effect", "sepia"},
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{GST_GL_EFFECT_XPRO, "Cross Processing Effect", "xpro"},
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{GST_GL_EFFECT_LUMA_XPRO, "Luma Cross Processing Effect", "lumaxpro"},
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{GST_GL_EFFECT_XRAY, "Glowing negative effect", "xray"},
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{GST_GL_EFFECT_SIN, "All Grey but Red Effect", "sin"},
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{GST_GL_EFFECT_GLOW, "Glow Lighting Effect", "glow"},
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{GST_GL_EFFECT_SOBEL, "Sobel edge detection Effect", "sobel"},
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{GST_GL_EFFECT_BLUR, "Blur with 9x9 separable convolution Effect", "blur"},
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{GST_GL_EFFECT_LAPLACIAN, "Laplacian Convolution Demo Effect", "laplacian"},
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{0, NULL, NULL}
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};
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return effect_types;
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}
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#define GST_TYPE_GL_EFFECTS_EFFECT (gst_gl_effects_effect_get_type ())
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static GType
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gst_gl_effects_effect_get_type (void)
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{
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static GType gl_effects_effect_type = 0;
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if (!gl_effects_effect_type) {
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gl_effects_effect_type =
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g_enum_register_static ("GstGLEffectsEffect",
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gst_gl_effects_get_effects ());
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}
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return gl_effects_effect_type;
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}
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static void
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gst_gl_effects_set_effect (GstGLEffects * effects, gint effect_type)
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{
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GstGLBaseFilterClass *filter_class = GST_GL_BASE_FILTER_GET_CLASS (effects);
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switch (effect_type) {
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case GST_GL_EFFECT_IDENTITY:
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effects->effect = (GstGLEffectProcessFunc) gst_gl_effects_identity;
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filter_class->supported_gl_api =
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GST_GL_API_GLES2 | GST_GL_API_OPENGL | GST_GL_API_OPENGL3;
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effects->current_effect = effect_type;
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break;
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case GST_GL_EFFECT_MIRROR:
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effects->effect = (GstGLEffectProcessFunc) gst_gl_effects_mirror;
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filter_class->supported_gl_api =
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GST_GL_API_GLES2 | GST_GL_API_OPENGL | GST_GL_API_OPENGL3;
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effects->current_effect = effect_type;
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break;
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case GST_GL_EFFECT_SQUEEZE:
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effects->effect = (GstGLEffectProcessFunc) gst_gl_effects_squeeze;
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filter_class->supported_gl_api =
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GST_GL_API_GLES2 | GST_GL_API_OPENGL | GST_GL_API_OPENGL3;
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effects->current_effect = effect_type;
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break;
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case GST_GL_EFFECT_STRETCH:
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effects->effect = (GstGLEffectProcessFunc) gst_gl_effects_stretch;
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filter_class->supported_gl_api =
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GST_GL_API_GLES2 | GST_GL_API_OPENGL | GST_GL_API_OPENGL3;
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effects->current_effect = effect_type;
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break;
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case GST_GL_EFFECT_TUNNEL:
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effects->effect = (GstGLEffectProcessFunc) gst_gl_effects_tunnel;
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filter_class->supported_gl_api =
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GST_GL_API_GLES2 | GST_GL_API_OPENGL | GST_GL_API_OPENGL3;
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effects->current_effect = effect_type;
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break;
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case GST_GL_EFFECT_FISHEYE:
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effects->effect = (GstGLEffectProcessFunc) gst_gl_effects_fisheye;
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filter_class->supported_gl_api =
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GST_GL_API_GLES2 | GST_GL_API_OPENGL | GST_GL_API_OPENGL3;
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effects->current_effect = effect_type;
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break;
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case GST_GL_EFFECT_TWIRL:
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effects->effect = (GstGLEffectProcessFunc) gst_gl_effects_twirl;
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filter_class->supported_gl_api =
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GST_GL_API_GLES2 | GST_GL_API_OPENGL | GST_GL_API_OPENGL3;
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effects->current_effect = effect_type;
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break;
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case GST_GL_EFFECT_BULGE:
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effects->effect = (GstGLEffectProcessFunc) gst_gl_effects_bulge;
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filter_class->supported_gl_api =
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GST_GL_API_GLES2 | GST_GL_API_OPENGL | GST_GL_API_OPENGL3;
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effects->current_effect = effect_type;
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break;
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case GST_GL_EFFECT_SQUARE:
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effects->effect = (GstGLEffectProcessFunc) gst_gl_effects_square;
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filter_class->supported_gl_api =
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GST_GL_API_GLES2 | GST_GL_API_OPENGL | GST_GL_API_OPENGL3;
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effects->current_effect = effect_type;
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break;
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case GST_GL_EFFECT_HEAT:
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effects->effect = (GstGLEffectProcessFunc) gst_gl_effects_heat;
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filter_class->supported_gl_api =
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GST_GL_API_GLES2 | GST_GL_API_OPENGL | GST_GL_API_OPENGL3;
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effects->current_effect = effect_type;
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break;
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case GST_GL_EFFECT_SEPIA:
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effects->effect = (GstGLEffectProcessFunc) gst_gl_effects_sepia;
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filter_class->supported_gl_api =
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GST_GL_API_GLES2 | GST_GL_API_OPENGL | GST_GL_API_OPENGL3;
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effects->current_effect = effect_type;
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break;
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case GST_GL_EFFECT_XPRO:
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effects->effect = (GstGLEffectProcessFunc) gst_gl_effects_xpro;
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filter_class->supported_gl_api =
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GST_GL_API_GLES2 | GST_GL_API_OPENGL | GST_GL_API_OPENGL3;
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effects->current_effect = effect_type;
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break;
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case GST_GL_EFFECT_LUMA_XPRO:
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effects->effect = (GstGLEffectProcessFunc) gst_gl_effects_luma_xpro;
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filter_class->supported_gl_api =
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GST_GL_API_GLES2 | GST_GL_API_OPENGL | GST_GL_API_OPENGL3;
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effects->current_effect = effect_type;
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break;
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case GST_GL_EFFECT_SIN:
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effects->effect = (GstGLEffectProcessFunc) gst_gl_effects_sin;
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filter_class->supported_gl_api =
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GST_GL_API_GLES2 | GST_GL_API_OPENGL | GST_GL_API_OPENGL3;
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effects->current_effect = effect_type;
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break;
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case GST_GL_EFFECT_XRAY:
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effects->effect = (GstGLEffectProcessFunc) gst_gl_effects_sin;
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filter_class->supported_gl_api =
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GST_GL_API_GLES2 | GST_GL_API_OPENGL | GST_GL_API_OPENGL3;
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effects->current_effect = effect_type;
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break;
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case GST_GL_EFFECT_GLOW:
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effects->effect = (GstGLEffectProcessFunc) gst_gl_effects_glow;
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filter_class->supported_gl_api =
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GST_GL_API_GLES2 | GST_GL_API_OPENGL | GST_GL_API_OPENGL3;
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effects->current_effect = effect_type;
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break;
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case GST_GL_EFFECT_SOBEL:
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effects->effect = (GstGLEffectProcessFunc) gst_gl_effects_sobel;
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filter_class->supported_gl_api =
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GST_GL_API_GLES2 | GST_GL_API_OPENGL | GST_GL_API_OPENGL3;
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effects->current_effect = effect_type;
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break;
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case GST_GL_EFFECT_BLUR:
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effects->effect = (GstGLEffectProcessFunc) gst_gl_effects_blur;
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filter_class->supported_gl_api =
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GST_GL_API_GLES2 | GST_GL_API_OPENGL | GST_GL_API_OPENGL3;
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effects->current_effect = effect_type;
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break;
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case GST_GL_EFFECT_LAPLACIAN:
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effects->effect = (GstGLEffectProcessFunc) gst_gl_effects_laplacian;
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filter_class->supported_gl_api =
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GST_GL_API_GLES2 | GST_GL_API_OPENGL | GST_GL_API_OPENGL3;
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effects->current_effect = effect_type;
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break;
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default:
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g_assert_not_reached ();
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}
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effects->current_effect = effect_type;
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}
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/* init resources that need a gl context */
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static void
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gst_gl_effects_init_gl_resources (GstGLFilter * filter)
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{
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GstGLEffects *effects = GST_GL_EFFECTS (filter);
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GstGLContext *context = GST_GL_BASE_FILTER (filter)->context;
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GstGLFuncs *gl = context->gl_vtable;
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guint internal_format;
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gint i = 0;
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for (i = 0; i < NEEDED_TEXTURES; i++) {
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if (effects->midtexture[i]) {
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gl->DeleteTextures (1, &effects->midtexture[i]);
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effects->midtexture[i] = 0;
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}
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gl->GenTextures (1, &effects->midtexture[i]);
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gl->BindTexture (GL_TEXTURE_2D, effects->midtexture[i]);
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internal_format =
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gst_gl_sized_gl_format_from_gl_format_type (context, GL_RGBA,
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GL_UNSIGNED_BYTE);
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gl->TexImage2D (GL_TEXTURE_2D, 0, internal_format,
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GST_VIDEO_INFO_WIDTH (&filter->out_info),
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GST_VIDEO_INFO_HEIGHT (&filter->out_info), 0, GL_RGBA, GL_UNSIGNED_BYTE,
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NULL);
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gl->TexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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gl->TexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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gl->TexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
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gl->TexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
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}
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}
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/* free resources that need a gl context */
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static void
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gst_gl_effects_reset_gl_resources (GstGLFilter * filter)
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{
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GstGLEffects *effects = GST_GL_EFFECTS (filter);
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GstGLFuncs *gl = GST_GL_BASE_FILTER (filter)->context->gl_vtable;
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gint i = 0;
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for (i = 0; i < NEEDED_TEXTURES; i++) {
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gl->DeleteTextures (1, &effects->midtexture[i]);
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effects->midtexture[i] = 0;
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}
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for (i = 0; i < GST_GL_EFFECTS_N_CURVES; i++) {
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gl->DeleteTextures (1, &effects->curve[i]);
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effects->curve[i] = 0;
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}
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}
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static void
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gst_gl_effects_class_init (GstGLEffectsClass * klass)
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{
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GstElementClass *element_class = GST_ELEMENT_CLASS (klass);
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GST_BASE_TRANSFORM_CLASS (klass)->start = gst_gl_effects_init_resources;
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GST_BASE_TRANSFORM_CLASS (klass)->stop = gst_gl_effects_reset_resources;
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GST_GL_FILTER_CLASS (klass)->filter_texture = gst_gl_effects_filter_texture;
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GST_GL_FILTER_CLASS (klass)->display_init_cb =
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gst_gl_effects_init_gl_resources;
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GST_GL_FILTER_CLASS (klass)->display_reset_cb =
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gst_gl_effects_reset_gl_resources;
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GST_GL_FILTER_CLASS (klass)->init_fbo = gst_gl_effects_on_init_gl_context;
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klass->filter_descriptor = NULL;
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gst_element_class_set_metadata (element_class,
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"Gstreamer OpenGL Effects", "Filter/Effect/Video",
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"GL Shading Language effects",
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"Filippo Argiolas <filippo.argiolas@gmail.com>");
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GST_GL_BASE_FILTER_CLASS (klass)->supported_gl_api =
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GST_GL_API_OPENGL | GST_GL_API_GLES2 | GST_GL_API_OPENGL3;
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}
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static void
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gst_gl_effects_filter_class_init (GstGLEffectsClass * klass,
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const GstGLEffectsFilterDescriptor * filter_descriptor)
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{
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GObjectClass *gobject_class = G_OBJECT_CLASS (klass);
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klass->filter_descriptor = filter_descriptor;
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gobject_class->set_property = gst_gl_effects_set_property;
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gobject_class->get_property = gst_gl_effects_get_property;
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/* if filterDescriptor is null it's a generic gleffects */
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if (!filter_descriptor) {
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g_object_class_install_property (gobject_class,
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PROP_EFFECT,
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g_param_spec_enum ("effect",
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"Effect",
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"Select which effect apply to GL video texture",
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GST_TYPE_GL_EFFECTS_EFFECT,
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GST_GL_EFFECT_IDENTITY,
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G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS));
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}
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g_object_class_install_property (gobject_class,
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PROP_HSWAP,
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g_param_spec_boolean ("hswap",
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"Horizontal Swap",
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"Switch video texture left to right, useful with webcams",
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FALSE, G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS));
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/* FIXME: make it work on every effect */
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if (gst_gl_effects_filters_is_property_supported (filter_descriptor,
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PROP_INVERT)) {
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g_object_class_install_property (gobject_class, PROP_INVERT,
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g_param_spec_boolean ("invert", "Invert the colors for sobel effect",
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"Invert colors to get dark edges on bright background when using sobel effect",
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FALSE, G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS));
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}
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}
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static void
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set_horizontal_swap (GstGLContext * context, gpointer data)
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{
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#if GST_GL_HAVE_OPENGL
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GstGLFuncs *gl = context->gl_vtable;
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if (gst_gl_context_get_gl_api (context) & GST_GL_API_OPENGL) {
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const gfloat mirrormatrix[16] = {
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-1.0, 0.0, 0.0, 0.0,
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0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0
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};
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gl->MatrixMode (GL_MODELVIEW);
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gl->LoadMatrixf (mirrormatrix);
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}
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#endif
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}
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static void
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gst_gl_effects_init (GstGLEffects * effects)
|
|
{
|
|
effects->horizontal_swap = FALSE;
|
|
effects->invert = FALSE;
|
|
effects->effect = gst_gl_effects_identity;
|
|
}
|
|
|
|
static void
|
|
gst_gl_effects_filter_init (GstGLEffects * effects)
|
|
{
|
|
gst_gl_effects_set_effect (effects,
|
|
GST_GL_EFFECTS_GET_CLASS (effects)->filter_descriptor->effect);
|
|
}
|
|
|
|
static void
|
|
gst_gl_effects_ghash_func_clean (gpointer key, gpointer value, gpointer data)
|
|
{
|
|
GstGLShader *shader = (GstGLShader *) value;
|
|
GstGLFilter *filter = (GstGLFilter *) data;
|
|
|
|
//blocking call, wait the opengl thread has destroyed the shader
|
|
gst_gl_context_del_shader (GST_GL_BASE_FILTER (filter)->context, shader);
|
|
|
|
value = NULL;
|
|
}
|
|
|
|
static gboolean
|
|
gst_gl_effects_reset_resources (GstBaseTransform * trans)
|
|
{
|
|
GstGLEffects *effects = GST_GL_EFFECTS (trans);
|
|
|
|
/* release shaders in the gl thread */
|
|
g_hash_table_foreach (effects->shaderstable, gst_gl_effects_ghash_func_clean,
|
|
effects);
|
|
|
|
/* clean the htable without calling values destructors
|
|
* because shaders have been released in the glthread
|
|
* through the foreach func */
|
|
g_hash_table_unref (effects->shaderstable);
|
|
effects->shaderstable = NULL;
|
|
|
|
return GST_BASE_TRANSFORM_CLASS (parent_class)->stop (trans);
|
|
}
|
|
|
|
static void
|
|
gst_gl_effects_set_property (GObject * object, guint prop_id,
|
|
const GValue * value, GParamSpec * pspec)
|
|
{
|
|
GstGLEffects *effects = GST_GL_EFFECTS (object);
|
|
|
|
switch (prop_id) {
|
|
case PROP_EFFECT:
|
|
gst_gl_effects_set_effect (effects, g_value_get_enum (value));
|
|
break;
|
|
case PROP_HSWAP:
|
|
effects->horizontal_swap = g_value_get_boolean (value);
|
|
break;
|
|
case PROP_INVERT:
|
|
effects->invert = g_value_get_boolean (value);
|
|
break;
|
|
default:
|
|
G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
|
|
break;
|
|
}
|
|
}
|
|
|
|
static void
|
|
gst_gl_effects_get_property (GObject * object, guint prop_id,
|
|
GValue * value, GParamSpec * pspec)
|
|
{
|
|
GstGLEffects *effects = GST_GL_EFFECTS (object);
|
|
|
|
switch (prop_id) {
|
|
case PROP_EFFECT:
|
|
g_value_set_enum (value, effects->current_effect);
|
|
break;
|
|
case PROP_HSWAP:
|
|
g_value_set_boolean (value, effects->horizontal_swap);
|
|
break;
|
|
case PROP_INVERT:
|
|
g_value_set_boolean (value, effects->invert);
|
|
break;
|
|
default:
|
|
G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
|
|
break;
|
|
}
|
|
}
|
|
|
|
static gboolean
|
|
gst_gl_effects_init_resources (GstBaseTransform * trans)
|
|
{
|
|
GstGLEffects *effects = GST_GL_EFFECTS (trans);
|
|
gint i;
|
|
|
|
effects->shaderstable = g_hash_table_new (g_str_hash, g_str_equal);
|
|
|
|
for (i = 0; i < NEEDED_TEXTURES; i++) {
|
|
effects->midtexture[i] = 0;
|
|
}
|
|
for (i = 0; i < GST_GL_EFFECTS_N_CURVES; i++) {
|
|
effects->curve[i] = 0;
|
|
}
|
|
|
|
return GST_BASE_TRANSFORM_CLASS (parent_class)->start (trans);
|
|
}
|
|
|
|
static gboolean
|
|
gst_gl_effects_on_init_gl_context (GstGLFilter * filter)
|
|
{
|
|
return TRUE;
|
|
}
|
|
|
|
static gboolean
|
|
gst_gl_effects_filter_texture (GstGLFilter * filter, guint in_tex,
|
|
guint out_tex)
|
|
{
|
|
GstGLEffects *effects = GST_GL_EFFECTS (filter);
|
|
|
|
effects->intexture = in_tex;
|
|
effects->outtexture = out_tex;
|
|
|
|
if (effects->horizontal_swap == TRUE)
|
|
gst_gl_context_thread_add (GST_GL_BASE_FILTER (filter)->context,
|
|
set_horizontal_swap, effects);
|
|
|
|
effects->effect (effects);
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
GstGLShader *
|
|
gst_gl_effects_get_fragment_shader (GstGLEffects * effects,
|
|
const gchar * shader_name, const gchar * shader_source_gles2)
|
|
{
|
|
GstGLShader *shader = NULL;
|
|
GstGLFilter *filter = GST_GL_FILTER (effects);
|
|
GstGLContext *context = GST_GL_BASE_FILTER (filter)->context;
|
|
|
|
shader = g_hash_table_lookup (effects->shaderstable, shader_name);
|
|
|
|
if (!shader) {
|
|
GError *error = NULL;
|
|
|
|
if (!(shader = gst_gl_shader_new_link_with_stages (context, &error,
|
|
gst_glsl_stage_new_default_vertex (context),
|
|
gst_glsl_stage_new_with_string (context, GL_FRAGMENT_SHADER,
|
|
GST_GLSL_VERSION_NONE,
|
|
GST_GLSL_PROFILE_ES | GST_GLSL_PROFILE_COMPATIBILITY,
|
|
shader_source_gles2), NULL))) {
|
|
GST_ELEMENT_ERROR (effects, RESOURCE, NOT_FOUND,
|
|
("Failed to initialize %s shader", shader_name), (NULL));
|
|
}
|
|
|
|
filter->draw_attr_position_loc =
|
|
gst_gl_shader_get_attribute_location (shader, "a_position");
|
|
filter->draw_attr_texture_loc =
|
|
gst_gl_shader_get_attribute_location (shader, "a_texcoord");
|
|
}
|
|
|
|
g_hash_table_insert (effects->shaderstable, (gchar *) shader_name, shader);
|
|
|
|
return shader;
|
|
}
|
|
|
|
static const GstGLEffectsFilterDescriptor *
|
|
gst_gl_effects_filters_supported_properties (void)
|
|
{
|
|
/* Horizontal swap property is supported by all filters */
|
|
static const GstGLEffectsFilterDescriptor effects[] = {
|
|
{GST_GL_EFFECT_SOBEL, PROP_INVERT, NULL},
|
|
{GST_GL_EFFECT_LAPLACIAN, PROP_INVERT, NULL},
|
|
{0, 0, NULL}
|
|
};
|
|
return effects;
|
|
}
|
|
|
|
static inline gboolean
|
|
gst_gl_effects_filters_is_property_supported (const GstGLEffectsFilterDescriptor
|
|
* descriptor, gint property)
|
|
{
|
|
/* generic filter (NULL descriptor) supports all properties */
|
|
return !descriptor || (descriptor->supported_properties & property);
|
|
}
|
|
|
|
static const GstGLEffectsFilterDescriptor *
|
|
gst_gl_effects_filters_descriptors (void)
|
|
{
|
|
static GstGLEffectsFilterDescriptor *descriptors = NULL;
|
|
if (!descriptors) {
|
|
const GEnumValue *e;
|
|
const GEnumValue *effect = gst_gl_effects_get_effects ();
|
|
const GstGLEffectsFilterDescriptor *defined;
|
|
guint n_filters = 0, i;
|
|
|
|
for (e = effect; NULL != e->value_nick; ++e, ++n_filters) {
|
|
}
|
|
|
|
descriptors = g_new0 (GstGLEffectsFilterDescriptor, n_filters + 1);
|
|
for (i = 0; i < n_filters; ++i, ++effect) {
|
|
descriptors[i].effect = effect->value;
|
|
descriptors[i].filter_name = effect->value_nick;
|
|
}
|
|
|
|
for (defined = gst_gl_effects_filters_supported_properties ();
|
|
0 != defined->supported_properties; ++defined) {
|
|
|
|
for (i = 0; i < n_filters; ++i) {
|
|
if (descriptors[i].effect == defined->effect) {
|
|
descriptors[i].supported_properties = defined->supported_properties;
|
|
break;
|
|
}
|
|
}
|
|
if (i >= n_filters) {
|
|
GST_WARNING ("Could not match gstgleffects-%s descriptor",
|
|
defined->filter_name);
|
|
}
|
|
}
|
|
}
|
|
return descriptors;
|
|
}
|
|
|
|
gboolean
|
|
gst_gl_effects_register_filters (GstPlugin * plugin, GstRank rank)
|
|
{
|
|
static volatile gsize registered = 0;
|
|
|
|
if (g_once_init_enter (®istered)) {
|
|
GTypeInfo info = {
|
|
sizeof (GstGLEffectsClass),
|
|
NULL,
|
|
NULL,
|
|
(GClassInitFunc) gst_gl_effects_filter_class_init,
|
|
NULL,
|
|
NULL,
|
|
sizeof (GstGLEffects),
|
|
0,
|
|
NULL
|
|
};
|
|
GType generic_type =
|
|
g_type_register_static (GST_TYPE_GL_EFFECTS, "GstGLEffectsGeneric",
|
|
&info, 0);
|
|
|
|
if (gst_element_register (plugin, "gleffects", rank, generic_type)) {
|
|
const GstGLEffectsFilterDescriptor *filters;
|
|
for (filters = gst_gl_effects_filters_descriptors ();
|
|
NULL != filters->filter_name; ++filters) {
|
|
gchar *name = g_strdup_printf ("gleffects_%s", filters->filter_name);
|
|
GTypeInfo info = {
|
|
sizeof (GstGLEffectsClass),
|
|
NULL,
|
|
NULL,
|
|
(GClassInitFunc) gst_gl_effects_filter_class_init,
|
|
NULL,
|
|
filters,
|
|
sizeof (GstGLEffects),
|
|
0,
|
|
(GInstanceInitFunc) gst_gl_effects_filter_init
|
|
};
|
|
GType type =
|
|
g_type_register_static (GST_TYPE_GL_EFFECTS, name, &info, 0);
|
|
if (!gst_element_register (plugin, name, rank, type)) {
|
|
GST_WARNING ("Could not register %s", name);
|
|
}
|
|
g_free (name);
|
|
}
|
|
}
|
|
g_once_init_leave (®istered, generic_type);
|
|
}
|
|
return registered;
|
|
}
|